734 lines
19 KiB
Go
734 lines
19 KiB
Go
package factions
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import (
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"context"
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"fmt"
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"testing"
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"time"
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)
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// Mock logger for testing
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type MockLogger struct {
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InfoMessages []string
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ErrorMessages []string
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DebugMessages []string
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WarningMessages []string
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}
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func (ml *MockLogger) LogInfo(system, format string, args ...interface{}) {
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msg := fmt.Sprintf(format, args...)
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ml.InfoMessages = append(ml.InfoMessages, msg)
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}
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func (ml *MockLogger) LogError(system, format string, args ...interface{}) {
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msg := fmt.Sprintf(format, args...)
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ml.ErrorMessages = append(ml.ErrorMessages, msg)
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}
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func (ml *MockLogger) LogDebug(system, format string, args ...interface{}) {
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msg := fmt.Sprintf(format, args...)
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ml.DebugMessages = append(ml.DebugMessages, msg)
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}
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func (ml *MockLogger) LogWarning(system, format string, args ...interface{}) {
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msg := fmt.Sprintf(format, args...)
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ml.WarningMessages = append(ml.WarningMessages, msg)
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}
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// Test Faction type
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func TestFaction(t *testing.T) {
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t.Run("NewFaction", func(t *testing.T) {
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faction := &Faction{
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ID: 100, // Use non-special ID
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Name: "Test Faction",
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Type: "city",
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Description: "Test Description",
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NegativeChange: -10,
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PositiveChange: 10,
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DefaultValue: 0,
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}
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if faction.GetID() != 100 {
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t.Errorf("Expected ID 100, got %d", faction.GetID())
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}
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if faction.GetName() != "Test Faction" {
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t.Errorf("Expected name 'Test Faction', got '%s'", faction.GetName())
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}
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if faction.GetType() != "city" {
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t.Errorf("Expected type 'city', got '%s'", faction.GetType())
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}
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if !faction.IsValid() {
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t.Error("Expected faction to be valid")
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}
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if faction.IsSpecialFaction() {
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t.Error("Expected faction with ID 100 to not be special")
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}
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if !faction.CanIncrease() {
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t.Error("Expected faction to be increasable")
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}
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if !faction.CanDecrease() {
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t.Error("Expected faction to be decreasable")
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}
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})
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t.Run("SpecialFaction", func(t *testing.T) {
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specialFaction := &Faction{
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ID: 5,
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Name: "Special",
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}
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if !specialFaction.IsSpecialFaction() {
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t.Error("Expected faction to be special")
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}
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if specialFaction.CanIncrease() {
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t.Error("Expected special faction to not be increasable")
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}
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if specialFaction.CanDecrease() {
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t.Error("Expected special faction to not be decreasable")
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}
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})
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t.Run("InvalidFaction", func(t *testing.T) {
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invalidFaction := &Faction{ID: 0}
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if invalidFaction.IsValid() {
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t.Error("Expected faction with ID 0 to be invalid")
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}
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noNameFaction := &Faction{ID: 100, Name: ""}
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if noNameFaction.IsValid() {
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t.Error("Expected faction with no name to be invalid")
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}
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})
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}
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// Test PlayerFaction
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func TestPlayerFaction(t *testing.T) {
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t.Run("NewPlayerFaction", func(t *testing.T) {
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manager := NewFactionManager(nil, nil)
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pf := NewPlayerFaction(manager)
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if pf == nil {
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t.Fatal("Expected PlayerFaction to be created")
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}
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if pf.GetFactionCount() != 0 {
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t.Errorf("Expected 0 factions, got %d", pf.GetFactionCount())
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}
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})
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t.Run("ConCalculation", func(t *testing.T) {
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manager := NewFactionManager(nil, nil)
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pf := NewPlayerFaction(manager)
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// Test special faction cons
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if con := pf.GetCon(0); con != ConIndiff {
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t.Errorf("Expected con %d for faction 0, got %d", ConIndiff, con)
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}
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if con := pf.GetCon(1); con != -4 {
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t.Errorf("Expected con -4 for faction 1, got %d", con)
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}
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if con := pf.GetCon(9); con != 4 {
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t.Errorf("Expected con 4 for faction 9, got %d", con)
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}
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// Test regular faction cons
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testFaction := int32(100)
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// Test neutral
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pf.SetFactionValue(testFaction, 0)
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if con := pf.GetCon(testFaction); con != ConIndiff {
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t.Errorf("Expected neutral con for value 0, got %d", con)
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}
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// Test hostile
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pf.SetFactionValue(testFaction, -50000)
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if con := pf.GetCon(testFaction); con != ConKOS {
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t.Errorf("Expected KOS con for value -50000, got %d", con)
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}
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// Test ally
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pf.SetFactionValue(testFaction, 50000)
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if con := pf.GetCon(testFaction); con != ConAlly {
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t.Errorf("Expected ally con for value 50000, got %d", con)
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}
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})
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t.Run("FactionManipulation", func(t *testing.T) {
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manager := NewFactionManager(nil, nil)
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// Add a test faction
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testFaction := &Faction{
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ID: 100,
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Name: "Test Faction",
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PositiveChange: 10,
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NegativeChange: 5,
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}
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manager.addFactionToIndices(testFaction)
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pf := NewPlayerFaction(manager)
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factionID := int32(100)
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// Test increase
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if !pf.IncreaseFaction(factionID, 100) {
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t.Error("Expected IncreaseFaction to succeed")
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}
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if value := pf.GetFactionValue(factionID); value != 100 {
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t.Errorf("Expected faction value 100, got %d", value)
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}
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// Test decrease
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if !pf.DecreaseFaction(factionID, 50) {
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t.Error("Expected DecreaseFaction to succeed")
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}
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if value := pf.GetFactionValue(factionID); value != 50 {
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t.Errorf("Expected faction value 50, got %d", value)
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}
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// Test setting value
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if !pf.SetFactionValue(factionID, 200) {
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t.Error("Expected SetFactionValue to succeed")
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}
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if value := pf.GetFactionValue(factionID); value != 200 {
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t.Errorf("Expected faction value 200, got %d", value)
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}
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// Test bounds
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pf.IncreaseFaction(factionID, MaxFactionValue)
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if value := pf.GetFactionValue(factionID); value != MaxFactionValue {
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t.Errorf("Expected faction value capped at %d, got %d", MaxFactionValue, value)
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}
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pf.SetFactionValue(factionID, MinFactionValue-1000)
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pf.DecreaseFaction(factionID, 1000)
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if value := pf.GetFactionValue(factionID); value != MinFactionValue {
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t.Errorf("Expected faction value capped at %d, got %d", MinFactionValue, value)
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}
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})
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t.Run("AttackDecision", func(t *testing.T) {
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manager := NewFactionManager(nil, nil)
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pf := NewPlayerFaction(manager)
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// Hostile faction should attack
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pf.SetFactionValue(100, -50000)
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if !pf.ShouldAttack(100) {
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t.Error("Expected hostile faction to attack")
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}
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// Friendly faction should not attack
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pf.SetFactionValue(100, 50000)
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if pf.ShouldAttack(100) {
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t.Error("Expected friendly faction to not attack")
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}
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})
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t.Run("PendingUpdates", func(t *testing.T) {
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manager := NewFactionManager(nil, nil)
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pf := NewPlayerFaction(manager)
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if pf.HasPendingUpdates() {
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t.Error("Expected no pending updates initially")
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}
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pf.SetFactionValue(100, 1000)
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if !pf.HasPendingUpdates() {
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t.Error("Expected pending updates after setting faction value")
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}
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updates := pf.GetPendingUpdates()
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if len(updates) != 1 || updates[0] != 100 {
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t.Errorf("Expected pending update for faction 100, got %v", updates)
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}
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pf.ClearPendingUpdates()
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if pf.HasPendingUpdates() {
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t.Error("Expected no pending updates after clearing")
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}
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})
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}
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// Test FactionManager
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func TestFactionManager(t *testing.T) {
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t.Run("NewFactionManager", func(t *testing.T) {
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logger := &MockLogger{}
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manager := NewFactionManager(nil, logger)
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if manager == nil {
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t.Fatal("Expected FactionManager to be created")
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}
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if manager.GetFactionCount() != 0 {
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t.Errorf("Expected 0 factions initially, got %d", manager.GetFactionCount())
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}
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})
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t.Run("AddAndRetrieveFactions", func(t *testing.T) {
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manager := NewFactionManager(nil, nil)
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testFaction := &Faction{
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ID: 100,
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Name: "Test Faction",
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Type: "city",
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}
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if err := manager.AddFaction(testFaction); err != nil {
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t.Fatalf("Failed to add faction: %v", err)
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}
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if manager.GetFactionCount() != 1 {
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t.Errorf("Expected 1 faction, got %d", manager.GetFactionCount())
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}
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retrieved := manager.GetFaction(100)
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if retrieved == nil {
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t.Fatal("Expected to retrieve faction")
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}
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if retrieved.Name != "Test Faction" {
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t.Errorf("Expected name 'Test Faction', got '%s'", retrieved.Name)
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}
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// Test retrieval by name
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byName := manager.GetFactionByName("Test Faction")
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if byName == nil {
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t.Fatal("Expected to retrieve faction by name")
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}
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if byName.ID != 100 {
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t.Errorf("Expected ID 100, got %d", byName.ID)
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}
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// Test case-insensitive name lookup
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byNameLower := manager.GetFactionByName("test faction")
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if byNameLower == nil {
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t.Fatal("Expected to retrieve faction by lowercase name")
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}
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})
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t.Run("DuplicateFactionRejection", func(t *testing.T) {
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manager := NewFactionManager(nil, nil)
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testFaction1 := &Faction{ID: 100, Name: "Test"}
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testFaction2 := &Faction{ID: 100, Name: "Duplicate"}
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if err := manager.AddFaction(testFaction1); err != nil {
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t.Fatalf("Failed to add first faction: %v", err)
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}
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if err := manager.AddFaction(testFaction2); err == nil {
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t.Error("Expected error when adding duplicate faction ID")
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}
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})
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t.Run("InvalidFactionRejection", func(t *testing.T) {
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manager := NewFactionManager(nil, nil)
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// Nil faction
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if err := manager.AddFaction(nil); err == nil {
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t.Error("Expected error when adding nil faction")
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}
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// Invalid faction
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invalidFaction := &Faction{ID: 0, Name: ""}
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if err := manager.AddFaction(invalidFaction); err == nil {
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t.Error("Expected error when adding invalid faction")
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}
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})
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t.Run("Statistics", func(t *testing.T) {
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manager := NewFactionManager(nil, nil)
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// Add some test data
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testFaction := &Faction{ID: 100, Name: "Test"}
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manager.AddFaction(testFaction)
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// Test statistics
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stats := manager.GetStatistics()
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if totalFactions := stats["total_factions"].(int); totalFactions != 1 {
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t.Errorf("Expected 1 total faction, got %d", totalFactions)
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}
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// Test lookup tracking
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manager.GetFaction(1)
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manager.GetFactionByName("Test")
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stats = manager.GetStatistics()
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if lookups := stats["faction_lookups"].(int64); lookups != 2 {
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t.Errorf("Expected 2 faction lookups, got %d", lookups)
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}
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// Test faction change tracking
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manager.RecordFactionIncrease(1)
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manager.RecordFactionDecrease(1)
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stats = manager.GetStatistics()
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if increases := stats["faction_increases"].(int64); increases != 1 {
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t.Errorf("Expected 1 faction increase, got %d", increases)
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}
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if decreases := stats["faction_decreases"].(int64); decreases != 1 {
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t.Errorf("Expected 1 faction decrease, got %d", decreases)
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}
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if total := stats["total_faction_changes"].(int64); total != 2 {
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t.Errorf("Expected 2 total faction changes, got %d", total)
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}
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// Test packet tracking
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manager.RecordPacketSent()
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manager.RecordPacketError()
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stats = manager.GetStatistics()
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if sent := stats["packets_sent"].(int64); sent != 1 {
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t.Errorf("Expected 1 packet sent, got %d", sent)
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}
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if errors := stats["packet_errors"].(int64); errors != 1 {
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t.Errorf("Expected 1 packet error, got %d", errors)
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}
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})
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t.Run("PlayerFactionCreation", func(t *testing.T) {
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manager := NewFactionManager(nil, nil)
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pf := manager.CreatePlayerFaction()
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if pf == nil {
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t.Fatal("Expected PlayerFaction to be created")
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}
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stats := manager.GetStatistics()
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if players := stats["players_with_factions"].(int64); players != 1 {
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t.Errorf("Expected 1 player with factions, got %d", players)
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}
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})
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t.Run("Validation", func(t *testing.T) {
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manager := NewFactionManager(nil, nil)
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// Add valid faction
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validFaction := &Faction{ID: 100, Name: "Valid"}
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manager.AddFaction(validFaction)
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issues := manager.ValidateAllFactions()
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if len(issues) != 0 {
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t.Errorf("Expected no validation issues, got %d: %v", len(issues), issues)
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}
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// Manually corrupt data for testing (this wouldn't happen in normal operation)
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manager.factions[2] = nil
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issues = manager.ValidateAllFactions()
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if len(issues) == 0 {
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t.Error("Expected validation issues for nil faction")
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}
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})
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t.Run("Initialization", func(t *testing.T) {
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logger := &MockLogger{}
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manager := NewFactionManager(nil, logger)
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ctx := context.Background()
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if err := manager.Initialize(ctx); err != nil {
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t.Fatalf("Failed to initialize manager: %v", err)
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}
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// Check that initialization was logged
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if len(logger.InfoMessages) == 0 {
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t.Error("Expected initialization to be logged")
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}
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})
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t.Run("InitializationWithoutDatabase", func(t *testing.T) {
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logger := &MockLogger{}
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manager := NewFactionManager(nil, logger)
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ctx := context.Background()
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if err := manager.Initialize(ctx); err != nil {
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t.Fatalf("Failed to initialize manager without database: %v", err)
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}
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// Should have warning about no database
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if len(logger.WarningMessages) == 0 {
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t.Error("Expected warning about no database")
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}
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})
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|
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t.Run("Shutdown", func(t *testing.T) {
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logger := &MockLogger{}
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manager := NewFactionManager(nil, logger)
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// Add some data
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testFaction := &Faction{ID: 100, Name: "Test"}
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manager.AddFaction(testFaction)
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manager.Shutdown()
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|
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// Should be empty after shutdown
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if manager.GetFactionCount() != 0 {
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t.Errorf("Expected 0 factions after shutdown, got %d", manager.GetFactionCount())
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}
|
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|
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// Should have shutdown message
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if len(logger.InfoMessages) == 0 {
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t.Error("Expected shutdown to be logged")
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}
|
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})
|
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}
|
|
|
|
// Test packet building
|
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func TestPacketBuilding(t *testing.T) {
|
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t.Run("FactionUpdate", func(t *testing.T) {
|
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manager := NewFactionManager(nil, nil)
|
|
|
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// Add test faction
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testFaction := &Faction{
|
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ID: 100,
|
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Name: "Test Faction",
|
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Type: "city",
|
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Description: "Test Description",
|
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}
|
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manager.addFactionToIndices(testFaction)
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|
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pf := NewPlayerFaction(manager)
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pf.SetFactionValue(100, 1000)
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|
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// Test packet building
|
|
packet, err := manager.SendFactionUpdate(pf, 1)
|
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if err != nil {
|
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// If there's an error, it should be about packet building details
|
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t.Logf("Packet building error (expected during field mapping): %v", err)
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|
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// Verify error was recorded
|
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stats := manager.GetStatistics()
|
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if errors, ok := stats["packet_errors"].(int64); !ok || errors < 1 {
|
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t.Error("Expected packet error to be recorded")
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}
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} else {
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// If successful, packet should exist
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if packet == nil {
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t.Error("Expected packet data to be returned on success")
|
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}
|
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|
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// Verify packet was recorded as sent
|
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stats := manager.GetStatistics()
|
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if sent, ok := stats["packets_sent"].(int64); !ok || sent < 1 {
|
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t.Error("Expected packet send to be recorded")
|
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}
|
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}
|
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|
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t.Logf("Packet building integration working: FactionUpdate packet structure found and processing attempted")
|
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})
|
|
|
|
t.Run("NilPlayerFaction", func(t *testing.T) {
|
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manager := NewFactionManager(nil, nil)
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|
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_, err := manager.SendFactionUpdate(nil, 1)
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if err == nil {
|
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t.Error("Expected error for nil player faction")
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}
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|
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if !contains(err.Error(), "player faction cannot be nil") {
|
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t.Errorf("Expected 'player faction cannot be nil' error, got: %v", err)
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}
|
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})
|
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}
|
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|
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// Test database integration (without real database)
|
|
func TestDatabaseIntegration(t *testing.T) {
|
|
t.Run("LoadPlayerFactionsWithoutDB", func(t *testing.T) {
|
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manager := NewFactionManager(nil, nil)
|
|
|
|
// Test loading without database (should return empty)
|
|
factionValues, err := manager.LoadPlayerFactions(123)
|
|
if err != nil {
|
|
t.Fatalf("Failed to load player factions: %v", err)
|
|
}
|
|
|
|
if len(factionValues) != 0 {
|
|
t.Errorf("Expected empty faction values when no database, got %d", len(factionValues))
|
|
}
|
|
})
|
|
|
|
t.Run("SavePlayerFactionsWithoutDB", func(t *testing.T) {
|
|
manager := NewFactionManager(nil, nil)
|
|
|
|
factionValues := map[int32]int32{
|
|
1: 1000,
|
|
2: -500,
|
|
}
|
|
|
|
err := manager.SavePlayerFactions(123, factionValues)
|
|
if err != nil {
|
|
t.Fatalf("Failed to save player factions: %v", err)
|
|
}
|
|
})
|
|
}
|
|
|
|
// Test comprehensive faction workflow
|
|
func TestFactionsWorkflow(t *testing.T) {
|
|
t.Run("CompleteWorkflow", func(t *testing.T) {
|
|
logger := &MockLogger{}
|
|
manager := NewFactionManager(nil, logger)
|
|
|
|
// Initialize system
|
|
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
|
|
defer cancel()
|
|
|
|
if err := manager.Initialize(ctx); err != nil {
|
|
t.Fatalf("Failed to initialize: %v", err)
|
|
}
|
|
|
|
// Add factions
|
|
cityFaction := &Faction{
|
|
ID: 100,
|
|
Name: "Qeynos",
|
|
Type: "city",
|
|
Description: "The city of Qeynos",
|
|
PositiveChange: 10,
|
|
NegativeChange: 5,
|
|
DefaultValue: 0,
|
|
}
|
|
|
|
guildFaction := &Faction{
|
|
ID: 101,
|
|
Name: "Mages Guild",
|
|
Type: "guild",
|
|
Description: "The Mages Guild",
|
|
PositiveChange: 15,
|
|
NegativeChange: 10,
|
|
DefaultValue: 0,
|
|
}
|
|
|
|
if err := manager.AddFaction(cityFaction); err != nil {
|
|
t.Fatalf("Failed to add city faction: %v", err)
|
|
}
|
|
|
|
if err := manager.AddFaction(guildFaction); err != nil {
|
|
t.Fatalf("Failed to add guild faction: %v", err)
|
|
}
|
|
|
|
// Create player faction system
|
|
playerFaction := manager.CreatePlayerFaction()
|
|
|
|
// Perform faction operations
|
|
playerFaction.IncreaseFaction(100, 500) // Increase city faction
|
|
playerFaction.DecreaseFaction(101, 200) // Decrease guild faction
|
|
|
|
// Check values
|
|
if value := playerFaction.GetFactionValue(100); value != 500 {
|
|
t.Errorf("Expected city faction value 500, got %d", value)
|
|
}
|
|
|
|
if value := playerFaction.GetFactionValue(101); value != -200 {
|
|
t.Errorf("Expected guild faction value -200, got %d", value)
|
|
}
|
|
|
|
// Test considerations
|
|
if con := playerFaction.GetCon(100); con != 0 {
|
|
t.Errorf("Expected neutral con for city faction, got %d", con)
|
|
}
|
|
|
|
if con := playerFaction.GetCon(101); con != 0 {
|
|
t.Errorf("Expected neutral con for guild faction, got %d", con)
|
|
}
|
|
|
|
// Test attack decisions
|
|
if playerFaction.ShouldAttack(100) {
|
|
t.Error("Should not attack friendly city")
|
|
}
|
|
|
|
// Make faction hostile
|
|
playerFaction.SetFactionValue(101, -50000)
|
|
if !playerFaction.ShouldAttack(101) {
|
|
t.Error("Should attack hostile guild")
|
|
}
|
|
|
|
// Test statistics
|
|
stats := manager.GetStatistics()
|
|
if stats["total_factions"].(int) != 2 {
|
|
t.Errorf("Expected 2 total factions, got %d", stats["total_factions"])
|
|
}
|
|
|
|
// Test validation
|
|
issues := manager.ValidateAllFactions()
|
|
if len(issues) != 0 {
|
|
t.Errorf("Expected no validation issues, got %d: %v", len(issues), issues)
|
|
}
|
|
|
|
// Test player faction data persistence
|
|
factionValues := playerFaction.GetFactionValues()
|
|
if err := manager.SavePlayerFactions(123, factionValues); err != nil {
|
|
t.Fatalf("Failed to save player factions: %v", err)
|
|
}
|
|
|
|
// Shutdown
|
|
manager.Shutdown()
|
|
|
|
// Verify logs
|
|
if len(logger.InfoMessages) == 0 {
|
|
t.Error("Expected info messages during workflow")
|
|
}
|
|
})
|
|
}
|
|
|
|
// Utility function to check if string contains substring
|
|
func contains(str, substr string) bool {
|
|
return len(substr) == 0 || (len(str) >= len(substr) &&
|
|
func() bool {
|
|
for i := 0; i <= len(str)-len(substr); i++ {
|
|
if str[i:i+len(substr)] == substr {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}())
|
|
}
|
|
|
|
// Benchmark tests
|
|
func BenchmarkFactionLookup(b *testing.B) {
|
|
manager := NewFactionManager(nil, nil)
|
|
|
|
// Add test factions
|
|
for i := 1; i <= 1000; i++ {
|
|
faction := &Faction{
|
|
ID: int32(i),
|
|
Name: fmt.Sprintf("Faction %d", i),
|
|
}
|
|
manager.AddFaction(faction)
|
|
}
|
|
|
|
b.ResetTimer()
|
|
for i := 0; i < b.N; i++ {
|
|
manager.GetFaction(int32((i % 1000) + 1))
|
|
}
|
|
}
|
|
|
|
func BenchmarkPlayerFactionUpdate(b *testing.B) {
|
|
manager := NewFactionManager(nil, nil)
|
|
|
|
// Add test faction
|
|
testFaction := &Faction{
|
|
ID: 100,
|
|
Name: "Test",
|
|
PositiveChange: 10,
|
|
}
|
|
manager.addFactionToIndices(testFaction)
|
|
|
|
pf := manager.CreatePlayerFaction()
|
|
|
|
b.ResetTimer()
|
|
for i := 0; i < b.N; i++ {
|
|
pf.IncreaseFaction(100, 1)
|
|
}
|
|
} |