eq2go/internal/transmute/database.go

250 lines
6.2 KiB
Go

package transmute
import (
"fmt"
)
// DatabaseImpl provides a default implementation of the Database interface
type DatabaseImpl struct {
// Database connection or query executor would go here
// This is a placeholder implementation
}
// NewDatabase creates a new database implementation
func NewDatabase() *DatabaseImpl {
return &DatabaseImpl{}
}
// LoadTransmutingTiers loads transmuting tiers from the database
func (db *DatabaseImpl) LoadTransmutingTiers() ([]*TransmutingTier, error) {
// This is a placeholder implementation
// In a real implementation, this would query the database:
// SELECT min_level, max_level, fragment, powder, infusion, mana FROM transmuting
// For now, return some example tiers that match typical EQ2 level ranges
tiers := []*TransmutingTier{
{
MinLevel: 1,
MaxLevel: 9,
FragmentID: 1001, // Example fragment item ID
PowderID: 1002, // Example powder item ID
InfusionID: 1003, // Example infusion item ID
ManaID: 1004, // Example mana item ID
},
{
MinLevel: 10,
MaxLevel: 19,
FragmentID: 1005,
PowderID: 1006,
InfusionID: 1007,
ManaID: 1008,
},
{
MinLevel: 20,
MaxLevel: 29,
FragmentID: 1009,
PowderID: 1010,
InfusionID: 1011,
ManaID: 1012,
},
{
MinLevel: 30,
MaxLevel: 39,
FragmentID: 1013,
PowderID: 1014,
InfusionID: 1015,
ManaID: 1016,
},
{
MinLevel: 40,
MaxLevel: 49,
FragmentID: 1017,
PowderID: 1018,
InfusionID: 1019,
ManaID: 1020,
},
{
MinLevel: 50,
MaxLevel: 59,
FragmentID: 1021,
PowderID: 1022,
InfusionID: 1023,
ManaID: 1024,
},
{
MinLevel: 60,
MaxLevel: 69,
FragmentID: 1025,
PowderID: 1026,
InfusionID: 1027,
ManaID: 1028,
},
{
MinLevel: 70,
MaxLevel: 79,
FragmentID: 1029,
PowderID: 1030,
InfusionID: 1031,
ManaID: 1032,
},
{
MinLevel: 80,
MaxLevel: 89,
FragmentID: 1033,
PowderID: 1034,
InfusionID: 1035,
ManaID: 1036,
},
{
MinLevel: 90,
MaxLevel: 100,
FragmentID: 1037,
PowderID: 1038,
InfusionID: 1039,
ManaID: 1040,
},
}
return tiers, nil
}
// TODO: When integrating with a real database system, replace this with actual database queries
// Example SQL implementation would look like:
/*
func (db *DatabaseImpl) LoadTransmutingTiers() ([]*TransmutingTier, error) {
query := `SELECT min_level, max_level, fragment, powder, infusion, mana FROM transmuting ORDER BY min_level`
rows, err := db.connection.Query(query)
if err != nil {
return nil, fmt.Errorf("failed to query transmuting tiers: %w", err)
}
defer rows.Close()
var tiers []*TransmutingTier
for rows.Next() {
tier := &TransmutingTier{}
err := rows.Scan(
&tier.MinLevel,
&tier.MaxLevel,
&tier.FragmentID,
&tier.PowderID,
&tier.InfusionID,
&tier.ManaID,
)
if err != nil {
return nil, fmt.Errorf("failed to scan transmuting tier: %w", err)
}
tiers = append(tiers, tier)
}
if err = rows.Err(); err != nil {
return nil, fmt.Errorf("error iterating transmuting tiers: %w", err)
}
return tiers, nil
}
*/
// SaveTransmutingTier saves a transmuting tier to the database
func (db *DatabaseImpl) SaveTransmutingTier(tier *TransmutingTier) error {
// Placeholder implementation
// In a real implementation:
// INSERT INTO transmuting (min_level, max_level, fragment, powder, infusion, mana) VALUES (?, ?, ?, ?, ?, ?)
// OR UPDATE if exists
if tier == nil {
return fmt.Errorf("tier cannot be nil")
}
// Validate tier data
if tier.MinLevel <= 0 || tier.MaxLevel <= 0 {
return fmt.Errorf("invalid level range: %d-%d", tier.MinLevel, tier.MaxLevel)
}
if tier.MinLevel > tier.MaxLevel {
return fmt.Errorf("min level (%d) cannot be greater than max level (%d)", tier.MinLevel, tier.MaxLevel)
}
if tier.FragmentID <= 0 || tier.PowderID <= 0 || tier.InfusionID <= 0 || tier.ManaID <= 0 {
return fmt.Errorf("all material IDs must be positive")
}
// TODO: Actual database save operation
return nil
}
// DeleteTransmutingTier deletes a transmuting tier from the database
func (db *DatabaseImpl) DeleteTransmutingTier(minLevel, maxLevel int32) error {
// Placeholder implementation
// In a real implementation:
// DELETE FROM transmuting WHERE min_level = ? AND max_level = ?
if minLevel <= 0 || maxLevel <= 0 {
return fmt.Errorf("invalid level range: %d-%d", minLevel, maxLevel)
}
// TODO: Actual database delete operation
return nil
}
// GetTransmutingTierByLevel gets a specific transmuting tier by level range
func (db *DatabaseImpl) GetTransmutingTierByLevel(itemLevel int32) (*TransmutingTier, error) {
// Placeholder implementation
// In a real implementation:
// SELECT min_level, max_level, fragment, powder, infusion, mana FROM transmuting WHERE min_level <= ? AND max_level >= ?
tiers, err := db.LoadTransmutingTiers()
if err != nil {
return nil, err
}
for _, tier := range tiers {
if tier.MinLevel <= itemLevel && tier.MaxLevel >= itemLevel {
return tier, nil
}
}
return nil, fmt.Errorf("no transmuting tier found for level %d", itemLevel)
}
// UpdateTransmutingTier updates an existing transmuting tier
func (db *DatabaseImpl) UpdateTransmutingTier(oldMinLevel, oldMaxLevel int32, newTier *TransmutingTier) error {
// Placeholder implementation
// In a real implementation:
// UPDATE transmuting SET min_level=?, max_level=?, fragment=?, powder=?, infusion=?, mana=? WHERE min_level=? AND max_level=?
if newTier == nil {
return fmt.Errorf("new tier cannot be nil")
}
// Validate the new tier
if err := db.SaveTransmutingTier(newTier); err != nil {
return fmt.Errorf("invalid new tier data: %w", err)
}
// TODO: Actual database update operation
return nil
}
// TransmutingTierExists checks if a transmuting tier exists for the given level range
func (db *DatabaseImpl) TransmutingTierExists(minLevel, maxLevel int32) (bool, error) {
// Placeholder implementation
// In a real implementation:
// SELECT COUNT(*) FROM transmuting WHERE min_level = ? AND max_level = ?
tiers, err := db.LoadTransmutingTiers()
if err != nil {
return false, err
}
for _, tier := range tiers {
if tier.MinLevel == minLevel && tier.MaxLevel == maxLevel {
return true, nil
}
}
return false, nil
}