eq2go/internal/packets/xml/item/ItemRange.xml

398 lines
11 KiB
XML

<packet name="ItemRange">
<version number="1">
<substruct name="header" use="ItemDescription">
<substruct name="details" use="WS_ItemRangeDetails">
<substruct name="armor_filler" use="WS_ItemArmorDetails">
<substruct name="shield_filler" use="WS_ItemShieldDetails">
<substruct name="bag_filler" use="WS_ItemBagDetails">
<substruct name="skill_filler" use="WS_SpellInfo">
<substruct name="recipe_filler" use="WS_ItemRecipeBookDetails">
<substruct name="footer" use="ItemFooter">
</version>
<version number="373">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<f32 name="rating">
<substruct name="footer" use="ItemFooter">
</version>
<version number="546">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<f32 name="rating">
<substruct name="footer" use="ItemFooter">
</version>
<version number="562">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<substruct name="footer" use="ItemFooter">
</version>
<version number="860">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<substruct name="footer" use="ItemFooter">
</version>
<version number="893">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<substruct name="footer" use="ItemFooter">
</version>
<version number="927">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<substruct name="footer" use="ItemFooter">
</version>
<version number="939">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<substruct name="footer" use="ItemFooter">
</version>
<version number="954">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<substruct name="footer" use="ItemFooter">
</version>
<version number="955">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<substruct name="footer" use="ItemFooter">
</version>
<version number="1008">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<substruct name="footer" use="ItemFooter">
</version>
<version number="1027">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<substruct name="footer" use="ItemFooter">
</version>
<version number="1032">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<substruct name="footer" use="ItemFooter">
</version>
<version number="1096">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<u32 name="item_score">
<substruct name="footer" use="ItemFooter">
</version>
<version number="1188">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<u32 name="item_score">
<substruct name="footer" use="ItemFooter">
</version>
<version number="1193">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<u32 name="item_score">
<substruct name="footer" use="ItemFooter">
</version>
<version number="1208">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<u32 name="item_score">
<substruct name="footer" use="ItemFooter">
</version>
<version number="57048">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<u32 name="item_score">
<substruct name="footer" use="ItemFooter">
</version>
<version number="57107">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<u32 name="item_score">
<substruct name="footer" use="ItemFooter">
</version>
<version number="58571">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<u32 name="item_score">
<substruct name="footer" use="ItemFooter">
</version>
<version number="58617">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<u32 name="item_score">
<substruct name="footer" use="ItemFooter">
</version>
<version number="60024">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<u32 name="item_score">
<substruct name="footer" use="ItemFooter">
</version>
<version number="60055">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<u32 name="item_score">
<substruct name="footer" use="ItemFooter">
</version>
<version number="60174">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<u32 name="item_score">
<substruct name="footer" use="ItemFooter">
</version>
<version number="63119">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<u32 name="item_score">
<substruct name="footer" use="ItemFooter">
</version>
<version number="63214">
<substruct name="header" use="ItemDescription">
<u16 name="damage_low1">
<u16 name="damage_high1">
<u16 name="damage_low2">
<u16 name="damage_high2">
<u16 name="damage_low3">
<u16 name="damage_high3">
<u16 name="delay">
<u16 name="range_low">
<u16 name="range_high">
<u8 name="damage_type">
<f32 name="rating">
<u32 name="item_score">
<substruct name="footer" use="ItemFooter">
</version>
</packet>