eq2go/internal/factions/concurrency_test.go

525 lines
12 KiB
Go

package factions
import (
"sync"
"testing"
"time"
)
// Stress test MasterFactionList with concurrent operations
func TestMasterFactionListConcurrency(t *testing.T) {
mfl := NewMasterList()
// Pre-populate with some factions
for i := int32(1); i <= 10; i++ {
faction := NewFaction(i, "Test Faction", "Test", "Test faction")
mfl.AddFaction(faction)
}
const numGoroutines = 100
const operationsPerGoroutine = 100
var wg sync.WaitGroup
t.Run("ConcurrentFactionAccess", func(t *testing.T) {
wg.Add(numGoroutines)
for i := 0; i < numGoroutines; i++ {
go func(goroutineID int) {
defer wg.Done()
for j := 0; j < operationsPerGoroutine; j++ {
factionID := int32((goroutineID % 10) + 1)
// Mix of read operations
faction := mfl.GetFaction(factionID)
if faction == nil {
t.Errorf("Goroutine %d: Expected faction %d to exist", goroutineID, factionID)
}
_ = mfl.GetFactionByName("Test Faction")
_ = mfl.HasFaction(factionID)
_ = mfl.GetFactionCount()
_ = mfl.GetDefaultFactionValue(factionID)
_ = mfl.GetIncreaseAmount(factionID)
_ = mfl.GetDecreaseAmount(factionID)
}
}(i)
}
wg.Wait()
})
t.Run("ConcurrentRelationshipManagement", func(t *testing.T) {
wg.Add(numGoroutines)
for i := 0; i < numGoroutines; i++ {
go func(goroutineID int) {
defer wg.Done()
for j := 0; j < operationsPerGoroutine; j++ {
factionID := int32((goroutineID % 10) + 1)
targetID := int32(((goroutineID + 1) % 10) + 1)
// Concurrent relationship operations
if goroutineID%2 == 0 {
mfl.AddHostileFaction(factionID, targetID)
_ = mfl.GetHostileFactions(factionID)
} else {
mfl.AddFriendlyFaction(factionID, targetID)
_ = mfl.GetFriendlyFactions(factionID)
}
}
}(i)
}
wg.Wait()
})
t.Run("ConcurrentFactionModification", func(t *testing.T) {
wg.Add(numGoroutines)
for i := 0; i < numGoroutines; i++ {
go func(goroutineID int) {
defer wg.Done()
for j := 0; j < operationsPerGoroutine; j++ {
newFactionID := int32(1000 + goroutineID*operationsPerGoroutine + j)
faction := NewFaction(newFactionID, "Concurrent Faction", "Test", "Concurrent test")
err := mfl.AddFaction(faction)
if err != nil {
t.Errorf("Goroutine %d: Failed to add faction %d: %v", goroutineID, newFactionID, err)
}
// Verify it was added
retrieved := mfl.GetFaction(newFactionID)
if retrieved == nil {
t.Errorf("Goroutine %d: Failed to retrieve faction %d", goroutineID, newFactionID)
}
}
}(i)
}
wg.Wait()
})
}
// Stress test PlayerFaction with concurrent operations
func TestPlayerFactionConcurrency(t *testing.T) {
mfl := NewMasterList()
// Add test factions with proper values
for i := int32(1); i <= 10; i++ {
faction := NewFaction(i, "Test Faction", "Test", "Test faction")
faction.PositiveChange = 100
faction.NegativeChange = 50
mfl.AddFaction(faction)
}
pf := NewPlayerFaction(mfl)
const numGoroutines = 100
const operationsPerGoroutine = 100
var wg sync.WaitGroup
t.Run("ConcurrentFactionValueOperations", func(t *testing.T) {
wg.Add(numGoroutines)
for i := 0; i < numGoroutines; i++ {
go func(goroutineID int) {
defer wg.Done()
for j := 0; j < operationsPerGoroutine; j++ {
factionID := int32((goroutineID % 10) + 1)
// Mix of faction value operations
switch j % 4 {
case 0:
pf.IncreaseFaction(factionID, 10)
case 1:
pf.DecreaseFaction(factionID, 5)
case 2:
pf.SetFactionValue(factionID, int32(goroutineID*100))
case 3:
_ = pf.GetFactionValue(factionID)
_ = pf.GetCon(factionID)
_ = pf.GetPercent(factionID)
}
}
}(i)
}
wg.Wait()
})
t.Run("ConcurrentUpdateManagement", func(t *testing.T) {
wg.Add(numGoroutines)
for i := 0; i < numGoroutines; i++ {
go func(goroutineID int) {
defer wg.Done()
for j := 0; j < operationsPerGoroutine; j++ {
factionID := int32((goroutineID % 10) + 1)
// Operations that trigger updates
pf.IncreaseFaction(factionID, 1)
// Check for pending updates
_ = pf.HasPendingUpdates()
_ = pf.GetPendingUpdates()
// Occasionally clear updates
if j%10 == 0 {
pf.ClearPendingUpdates()
}
}
}(i)
}
wg.Wait()
})
t.Run("ConcurrentPacketGeneration", func(t *testing.T) {
wg.Add(numGoroutines)
for i := 0; i < numGoroutines; i++ {
go func(goroutineID int) {
defer wg.Done()
for j := 0; j < operationsPerGoroutine; j++ {
// Trigger faction updates
factionID := int32((goroutineID % 10) + 1)
pf.IncreaseFaction(factionID, 1)
// Generate packets concurrently
_, err := pf.FactionUpdate(int16(goroutineID % 10))
if err != nil {
t.Errorf("Goroutine %d: FactionUpdate failed: %v", goroutineID, err)
}
}
}(i)
}
wg.Wait()
})
}
// Stress test Manager with concurrent operations
func TestManagerConcurrency(t *testing.T) {
manager := NewManager(nil, nil) // No database or logger for testing
const numGoroutines = 100
const operationsPerGoroutine = 100
var wg sync.WaitGroup
t.Run("ConcurrentStatisticsOperations", func(t *testing.T) {
wg.Add(numGoroutines)
for i := 0; i < numGoroutines; i++ {
go func(goroutineID int) {
defer wg.Done()
for j := 0; j < operationsPerGoroutine; j++ {
factionID := int32((goroutineID % 10) + 1)
// Mix of statistics operations
switch j % 4 {
case 0:
manager.RecordFactionIncrease(factionID)
case 1:
manager.RecordFactionDecrease(factionID)
case 2:
_ = manager.GetStatistics()
case 3:
_ = manager.GetFactionCount()
}
}
}(i)
}
wg.Wait()
// Verify statistics consistency
stats := manager.GetStatistics()
totalChanges := stats["total_faction_changes"].(int64)
increases := stats["faction_increases"].(int64)
decreases := stats["faction_decreases"].(int64)
if totalChanges != increases+decreases {
t.Errorf("Statistics inconsistency: total %d != increases %d + decreases %d",
totalChanges, increases, decreases)
}
})
t.Run("ConcurrentFactionManagement", func(t *testing.T) {
wg.Add(numGoroutines)
for i := 0; i < numGoroutines; i++ {
go func(goroutineID int) {
defer wg.Done()
for j := 0; j < operationsPerGoroutine; j++ {
factionID := int32(2000 + goroutineID*operationsPerGoroutine + j)
faction := NewFaction(factionID, "Manager Test", "Test", "Manager test")
// Add faction
err := manager.AddFaction(faction)
if err != nil {
t.Errorf("Goroutine %d: Failed to add faction %d: %v", goroutineID, factionID, err)
continue
}
// Read operations
_ = manager.GetFaction(factionID)
_ = manager.GetFactionByName("Manager Test")
}
}(i)
}
wg.Wait()
})
t.Run("ConcurrentPlayerFactionCreation", func(t *testing.T) {
wg.Add(numGoroutines)
for i := 0; i < numGoroutines; i++ {
go func(goroutineID int) {
defer wg.Done()
for j := 0; j < operationsPerGoroutine; j++ {
// Create player factions concurrently
pf := manager.CreatePlayerFaction()
if pf == nil {
t.Errorf("Goroutine %d: CreatePlayerFaction returned nil", goroutineID)
}
}
}(i)
}
wg.Wait()
// Check statistics
stats := manager.GetStatistics()
expectedPlayers := int64(numGoroutines * operationsPerGoroutine)
actualPlayers := stats["players_with_factions"].(int64)
if actualPlayers != expectedPlayers {
t.Errorf("Expected %d players with factions, got %d", expectedPlayers, actualPlayers)
}
})
}
// Stress test EntityFactionAdapter with concurrent operations
func TestEntityFactionAdapterConcurrency(t *testing.T) {
manager := NewManager(nil, nil)
// Mock entity
entity := &mockEntity{id: 123, name: "Test Entity", dbID: 456}
adapter := NewEntityFactionAdapter(entity, manager, nil)
const numGoroutines = 100
const operationsPerGoroutine = 100
var wg sync.WaitGroup
t.Run("ConcurrentFactionIDOperations", func(t *testing.T) {
wg.Add(numGoroutines)
for i := 0; i < numGoroutines; i++ {
go func(goroutineID int) {
defer wg.Done()
for j := 0; j < operationsPerGoroutine; j++ {
factionID := int32((goroutineID % 10) + 1)
// Mix of faction ID operations
switch j % 3 {
case 0:
adapter.SetFactionID(factionID)
case 1:
_ = adapter.GetFactionID()
case 2:
_ = adapter.GetFaction()
_ = adapter.GetFactionName()
}
}
}(i)
}
wg.Wait()
})
t.Run("ConcurrentRelationshipChecks", func(t *testing.T) {
// Set up some factions first
for i := int32(1); i <= 10; i++ {
faction := NewFaction(i, "Test Faction", "Test", "Test faction")
manager.AddFaction(faction)
}
// Set up relationships
mfl := manager.GetMasterFactionList()
mfl.AddHostileFaction(1, 2)
mfl.AddFriendlyFaction(1, 3)
adapter.SetFactionID(1)
wg.Add(numGoroutines)
for i := 0; i < numGoroutines; i++ {
go func(goroutineID int) {
defer wg.Done()
for j := 0; j < operationsPerGoroutine; j++ {
otherFactionID := int32((goroutineID % 10) + 1)
// Concurrent relationship checks
_ = adapter.IsHostileToFaction(otherFactionID)
_ = adapter.IsFriendlyToFaction(otherFactionID)
// Validation
_ = adapter.ValidateFaction()
}
}(i)
}
wg.Wait()
})
}
// Mock entity for testing
type mockEntity struct {
id int32
name string
dbID int32
}
func (e *mockEntity) GetID() int32 {
return e.id
}
func (e *mockEntity) GetName() string {
return e.name
}
func (e *mockEntity) GetDatabaseID() int32 {
return e.dbID
}
// Test for potential deadlocks
func TestDeadlockPrevention(t *testing.T) {
mfl := NewMasterList()
manager := NewManager(nil, nil)
// Add test factions
for i := int32(1); i <= 10; i++ {
faction := NewFaction(i, "Test Faction", "Test", "Test faction")
manager.AddFaction(faction)
}
const numGoroutines = 50
var wg sync.WaitGroup
// Test potential deadlock scenarios
t.Run("MixedOperations", func(t *testing.T) {
done := make(chan bool, 1)
// Set a timeout to detect deadlocks
go func() {
time.Sleep(10 * time.Second)
select {
case <-done:
return
default:
t.Error("Potential deadlock detected - test timed out")
}
}()
wg.Add(numGoroutines)
for i := 0; i < numGoroutines; i++ {
go func(goroutineID int) {
defer wg.Done()
for j := 0; j < 100; j++ {
factionID := int32((goroutineID % 10) + 1)
// Mix operations that could potentially deadlock
switch j % 6 {
case 0:
_ = mfl.GetFaction(factionID)
_ = manager.GetFaction(factionID)
case 1:
_ = mfl.GetFactionCount()
_ = manager.GetFactionCount()
case 2:
mfl.AddHostileFaction(factionID, factionID+1)
_ = manager.GetStatistics()
case 3:
_ = mfl.GetAllFactions()
manager.RecordFactionIncrease(factionID)
case 4:
_ = mfl.ValidateFactions()
_ = manager.ValidateAllFactions()
case 5:
pf := manager.CreatePlayerFaction()
pf.IncreaseFaction(factionID, 10)
_ = pf.GetFactionValue(factionID)
}
}
}(i)
}
wg.Wait()
done <- true
})
}
// Race condition detection test - run with -race flag
func TestRaceConditions(t *testing.T) {
if testing.Short() {
t.Skip("Skipping race condition test in short mode")
}
// This test is designed to be run with: go test -race
mfl := NewMasterList()
manager := NewManager(nil, nil)
// Rapid concurrent operations to trigger race conditions
const numGoroutines = 200
const operationsPerGoroutine = 50
var wg sync.WaitGroup
wg.Add(numGoroutines)
for i := 0; i < numGoroutines; i++ {
go func(goroutineID int) {
defer wg.Done()
for j := 0; j < operationsPerGoroutine; j++ {
factionID := int32((goroutineID % 20) + 1)
// Rapid-fire operations
faction := NewFaction(factionID, "Race Test", "Test", "Race test")
mfl.AddFaction(faction)
_ = mfl.GetFaction(factionID)
mfl.AddHostileFaction(factionID, factionID+1)
_ = mfl.GetHostileFactions(factionID)
manager.AddFaction(faction)
manager.RecordFactionIncrease(factionID)
_ = manager.GetStatistics()
pf := manager.CreatePlayerFaction()
pf.IncreaseFaction(factionID, 1)
_ = pf.GetFactionValue(factionID)
}
}(i)
}
wg.Wait()
}