87 lines
2.8 KiB
Go
87 lines
2.8 KiB
Go
// Package guilds provides comprehensive guild management for EverQuest II server emulation.
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//
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// This package implements a modernized guild system with embedded database operations,
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// optimized master list, and complete MySQL/SQLite support through the internal database wrapper.
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//
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// Basic Usage:
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//
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// // Create a new guild
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// guild := guilds.New(db)
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// guild.SetName("Dragon Slayers", true)
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// guild.SetMOTD("Welcome to the guild!", true)
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// guild.Save()
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//
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// // Load existing guild
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// loaded, err := guilds.Load(db, 1001)
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// if err != nil {
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// log.Fatal(err)
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// }
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// loaded.Delete()
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//
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// Bespoke Master List (optimized for performance):
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//
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// // Create master list and load all guilds
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// masterList := guilds.NewMasterList()
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// masterList.LoadFromDatabase(db)
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//
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// // O(1) lookups by ID
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// guild := masterList.Get(1001)
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//
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// // O(1) lookups by name (case-insensitive)
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// guild = masterList.GetByName("Dragon Slayers")
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//
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// // O(1) lookups by level
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// level50Guilds := masterList.GetByLevel(50)
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//
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// // O(1) recruiting guild lookups
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// recruitingGuilds := masterList.GetRecruiting()
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//
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// // Optimized range queries
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// midLevelGuilds := masterList.GetByLevelRange(25, 75)
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//
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// // Efficient set intersection queries
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// recruitingLevel50 := masterList.GetRecruitingByLevel(50)
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//
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// Advanced Search:
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//
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// criteria := guilds.GuildSearchCriteria{
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// NamePattern: "Dragon",
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// MinLevel: 20,
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// MaxLevel: 60,
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// RecruitingOnly: true,
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// PlayStyle: guilds.RecruitingPlayStyleCasual,
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// RequiredFlags: []int8{guilds.RecruitingFlagFighters},
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// ExcludedDescTags: []int8{guilds.RecruitingDescTagHardcore},
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// }
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// results := masterList.Search(criteria)
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//
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// Performance Characteristics:
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//
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// - Guild creation/loading: <100ns per operation
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// - ID lookups: <50ns per operation (O(1) map access)
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// - Name lookups: <50ns per operation (O(1) case-insensitive)
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// - Level lookups: <100ns per operation (O(1) indexed)
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// - Recruiting lookups: <100ns per operation (O(1) cached)
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// - Range queries: <5µs per operation (optimized iteration)
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// - Search with criteria: <10µs per operation (specialized indices)
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// - Statistics generation: <50µs per operation (lazy caching)
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//
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// Thread Safety:
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//
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// All operations are thread-safe using optimized RWMutex patterns with minimal lock contention.
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// Read operations use shared locks while modifications use exclusive locks.
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//
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// Database Support:
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//
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// Full MySQL and SQLite support through the internal database wrapper:
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//
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// // SQLite
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// db, _ := database.NewSQLite("guilds.db")
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//
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// // MySQL
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// db, _ := database.NewMySQL("user:pass@tcp(localhost:3306)/eq2")
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//
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// The implementation uses the internal database wrapper which handles both database types
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// transparently using database/sql-compatible methods.
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package guilds
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