eq2go/internal/classes/constants.go

104 lines
2.5 KiB
Go

package classes
// Adventure class ID constants converted from C++ classes.h
const (
// Base classes
ClassCommoner = int8(0)
ClassFighter = int8(1)
ClassPriest = int8(11)
ClassMage = int8(21)
ClassScout = int8(31)
// Fighter subclasses
ClassWarrior = int8(2)
ClassGuardian = int8(3)
ClassBerserker = int8(4)
ClassBrawler = int8(5)
ClassMonk = int8(6)
ClassBruiser = int8(7)
ClassCrusader = int8(8)
ClassShadowknight = int8(9)
ClassPaladin = int8(10)
// Priest subclasses
ClassCleric = int8(12)
ClassTemplar = int8(13)
ClassInquisitor = int8(14)
ClassDruid = int8(15)
ClassWarden = int8(16)
ClassFury = int8(17)
ClassShaman = int8(18)
ClassMystic = int8(19)
ClassDefiler = int8(20)
// Mage subclasses
ClassSorcerer = int8(22)
ClassWizard = int8(23)
ClassWarlock = int8(24)
ClassEnchanter = int8(25)
ClassIllusionist = int8(26)
ClassCoercer = int8(27)
ClassSummoner = int8(28)
ClassConjuror = int8(29)
ClassNecromancer = int8(30)
// Scout subclasses
ClassRogue = int8(32)
ClassSwashbuckler = int8(33)
ClassBrigand = int8(34)
ClassBard = int8(35)
ClassTroubador = int8(36)
ClassDirge = int8(37)
ClassPredator = int8(38)
ClassRanger = int8(39)
ClassAssassin = int8(40)
ClassAnimalist = int8(41)
ClassBeastlord = int8(42)
// Special classes
ClassShaper = int8(43)
ClassChanneler = int8(44)
)
// Tradeskill class ID constants
const (
// Base tradeskill classes
ClassArtisan = int8(45)
ClassCraftsman = int8(46)
ClassOutfitter = int8(50)
ClassScholar = int8(54)
// Craftsman subclasses
ClassProvisioner = int8(47)
ClassWoodworker = int8(48)
ClassCarpenter = int8(49)
// Outfitter subclasses
ClassArmorer = int8(51)
ClassWeaponsmith = int8(52)
ClassTailor = int8(53)
// Scholar subclasses
ClassJeweler = int8(55)
ClassSage = int8(56)
ClassAlchemist = int8(57)
)
// Class validation constants
const (
MaxClassID = int8(57)
MinClassID = int8(0)
DefaultClassID = ClassCommoner
ClassicMaxAdventureClass = int8(40) // Classic adventure classes (0-40)
ClassicMaxTradeskillClass = int8(13) // Classic tradeskill progression (0-13)
MaxClasses = 58 // Total number of classes
)
// Class type categories
const (
ClassTypeAdventure = "adventure"
ClassTypeTradeskill = "tradeskill"
ClassTypeSpecial = "special"
)