eq2go/internal/guilds/database.go

917 lines
27 KiB
Go

package guilds
import (
"context"
"fmt"
"time"
"zombiezen.com/go/sqlite"
"zombiezen.com/go/sqlite/sqlitex"
)
// DatabaseGuildManager implements GuildDatabase interface using zombiezen/go-sqlite
type DatabaseGuildManager struct {
pool *sqlitex.Pool
}
// NewDatabaseGuildManager creates a new database guild manager
func NewDatabaseGuildManager(pool *sqlitex.Pool) *DatabaseGuildManager {
return &DatabaseGuildManager{
pool: pool,
}
}
// LoadGuilds retrieves all guilds from database
func (dgm *DatabaseGuildManager) LoadGuilds(ctx context.Context) ([]GuildData, error) {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return nil, fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
stmt := conn.Prep("SELECT `id`, `name`, `motd`, `level`, `xp`, `xp_needed`, `formed_on` FROM `guilds`")
defer stmt.Finalize()
var guilds []GuildData
for {
hasRow, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("failed to query guilds: %w", err)
}
if !hasRow {
break
}
var guild GuildData
guild.ID = int32(stmt.ColumnInt64(0))
guild.Name = stmt.ColumnText(1)
if stmt.ColumnType(2) != sqlite.TypeNull {
guild.MOTD = stmt.ColumnText(2)
}
guild.Level = int8(stmt.ColumnInt64(3))
guild.EXPCurrent = stmt.ColumnInt64(4)
guild.EXPToNextLevel = stmt.ColumnInt64(5)
guild.FormedDate = time.Unix(stmt.ColumnInt64(6), 0)
guilds = append(guilds, guild)
}
return guilds, nil
}
// LoadGuild retrieves a specific guild from database
func (dgm *DatabaseGuildManager) LoadGuild(ctx context.Context, guildID int32) (*GuildData, error) {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return nil, fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
stmt := conn.Prep("SELECT `id`, `name`, `motd`, `level`, `xp`, `xp_needed`, `formed_on` FROM `guilds` WHERE `id` = ?")
defer stmt.Finalize()
stmt.BindInt64(1, int64(guildID))
hasRow, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("failed to load guild %d: %w", guildID, err)
}
if !hasRow {
return nil, fmt.Errorf("guild %d not found", guildID)
}
var guild GuildData
guild.ID = int32(stmt.ColumnInt64(0))
guild.Name = stmt.ColumnText(1)
if stmt.ColumnType(2) != sqlite.TypeNull {
guild.MOTD = stmt.ColumnText(2)
}
guild.Level = int8(stmt.ColumnInt64(3))
guild.EXPCurrent = stmt.ColumnInt64(4)
guild.EXPToNextLevel = stmt.ColumnInt64(5)
guild.FormedDate = time.Unix(stmt.ColumnInt64(6), 0)
return &guild, nil
}
// LoadGuildMembers retrieves all members for a guild
func (dgm *DatabaseGuildManager) LoadGuildMembers(ctx context.Context, guildID int32) ([]GuildMemberData, error) {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return nil, fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
stmt := conn.Prep(`SELECT char_id, guild_id, account_id, recruiter_id, name, guild_status, points,
adventure_class, adventure_level, tradeskill_class, tradeskill_level, rank,
member_flags, zone, join_date, last_login_date, note, officer_note,
recruiter_description, recruiter_picture_data, recruiting_show_adventure_class
FROM guild_members WHERE guild_id = ?`)
defer stmt.Finalize()
stmt.BindInt64(1, int64(guildID))
var members []GuildMemberData
for {
hasRow, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("failed to query guild members for guild %d: %w", guildID, err)
}
if !hasRow {
break
}
var member GuildMemberData
member.CharacterID = int32(stmt.ColumnInt64(0))
member.GuildID = int32(stmt.ColumnInt64(1))
member.AccountID = int32(stmt.ColumnInt64(2))
member.RecruiterID = int32(stmt.ColumnInt64(3))
member.Name = stmt.ColumnText(4)
member.GuildStatus = int32(stmt.ColumnInt64(5))
member.Points = stmt.ColumnFloat(6)
member.AdventureClass = int8(stmt.ColumnInt64(7))
member.AdventureLevel = int8(stmt.ColumnInt64(8))
member.TradeskillClass = int8(stmt.ColumnInt64(9))
member.TradeskillLevel = int8(stmt.ColumnInt64(10))
member.Rank = int8(stmt.ColumnInt64(11))
member.MemberFlags = int8(stmt.ColumnInt64(12))
member.Zone = stmt.ColumnText(13)
member.JoinDate = time.Unix(stmt.ColumnInt64(14), 0)
member.LastLoginDate = time.Unix(stmt.ColumnInt64(15), 0)
if stmt.ColumnType(16) != sqlite.TypeNull {
member.Note = stmt.ColumnText(16)
}
if stmt.ColumnType(17) != sqlite.TypeNull {
member.OfficerNote = stmt.ColumnText(17)
}
if stmt.ColumnType(18) != sqlite.TypeNull {
member.RecruiterDescription = stmt.ColumnText(18)
}
if stmt.ColumnType(19) != sqlite.TypeNull {
len := stmt.ColumnLen(19)
if len > 0 {
member.RecruiterPictureData = make([]byte, len)
stmt.ColumnBytes(19, member.RecruiterPictureData)
}
}
member.RecruitingShowAdventureClass = int8(stmt.ColumnInt64(20))
members = append(members, member)
}
return members, nil
}
// LoadGuildEvents retrieves events for a guild
func (dgm *DatabaseGuildManager) LoadGuildEvents(ctx context.Context, guildID int32) ([]GuildEventData, error) {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return nil, fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
stmt := conn.Prep(`SELECT event_id, guild_id, date, type, description, locked
FROM guild_events WHERE guild_id = ?
ORDER BY event_id DESC LIMIT ?`)
defer stmt.Finalize()
stmt.BindInt64(1, int64(guildID))
stmt.BindInt64(2, MaxEvents)
var events []GuildEventData
for {
hasRow, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("failed to query guild events for guild %d: %w", guildID, err)
}
if !hasRow {
break
}
var event GuildEventData
event.EventID = stmt.ColumnInt64(0)
event.GuildID = int32(stmt.ColumnInt64(1))
event.Date = time.Unix(stmt.ColumnInt64(2), 0)
event.Type = int32(stmt.ColumnInt64(3))
event.Description = stmt.ColumnText(4)
event.Locked = int8(stmt.ColumnInt64(5))
events = append(events, event)
}
return events, nil
}
// LoadGuildRanks retrieves custom rank names for a guild
func (dgm *DatabaseGuildManager) LoadGuildRanks(ctx context.Context, guildID int32) ([]GuildRankData, error) {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return nil, fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
stmt := conn.Prep("SELECT guild_id, rank, name FROM guild_ranks WHERE guild_id = ?")
defer stmt.Finalize()
stmt.BindInt64(1, int64(guildID))
var ranks []GuildRankData
for {
hasRow, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("failed to query guild ranks for guild %d: %w", guildID, err)
}
if !hasRow {
break
}
var rank GuildRankData
rank.GuildID = int32(stmt.ColumnInt64(0))
rank.Rank = int8(stmt.ColumnInt64(1))
rank.Name = stmt.ColumnText(2)
ranks = append(ranks, rank)
}
return ranks, nil
}
// LoadGuildPermissions retrieves permissions for a guild
func (dgm *DatabaseGuildManager) LoadGuildPermissions(ctx context.Context, guildID int32) ([]GuildPermissionData, error) {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return nil, fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
stmt := conn.Prep("SELECT guild_id, rank, permission, value FROM guild_permissions WHERE guild_id = ?")
defer stmt.Finalize()
stmt.BindInt64(1, int64(guildID))
var permissions []GuildPermissionData
for {
hasRow, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("failed to query guild permissions for guild %d: %w", guildID, err)
}
if !hasRow {
break
}
var permission GuildPermissionData
permission.GuildID = int32(stmt.ColumnInt64(0))
permission.Rank = int8(stmt.ColumnInt64(1))
permission.Permission = int8(stmt.ColumnInt64(2))
permission.Value = int8(stmt.ColumnInt64(3))
permissions = append(permissions, permission)
}
return permissions, nil
}
// LoadGuildEventFilters retrieves event filters for a guild
func (dgm *DatabaseGuildManager) LoadGuildEventFilters(ctx context.Context, guildID int32) ([]GuildEventFilterData, error) {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return nil, fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
stmt := conn.Prep("SELECT guild_id, event_id, category, value FROM guild_event_filters WHERE guild_id = ?")
defer stmt.Finalize()
stmt.BindInt64(1, int64(guildID))
var filters []GuildEventFilterData
for {
hasRow, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("failed to query guild event filters for guild %d: %w", guildID, err)
}
if !hasRow {
break
}
var filter GuildEventFilterData
filter.GuildID = int32(stmt.ColumnInt64(0))
filter.EventID = int8(stmt.ColumnInt64(1))
filter.Category = int8(stmt.ColumnInt64(2))
filter.Value = int8(stmt.ColumnInt64(3))
filters = append(filters, filter)
}
return filters, nil
}
// LoadGuildRecruiting retrieves recruiting settings for a guild
func (dgm *DatabaseGuildManager) LoadGuildRecruiting(ctx context.Context, guildID int32) ([]GuildRecruitingData, error) {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return nil, fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
stmt := conn.Prep("SELECT guild_id, flag, value FROM guild_recruiting WHERE guild_id = ?")
defer stmt.Finalize()
stmt.BindInt64(1, int64(guildID))
var recruiting []GuildRecruitingData
for {
hasRow, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("failed to query guild recruiting for guild %d: %w", guildID, err)
}
if !hasRow {
break
}
var recruit GuildRecruitingData
recruit.GuildID = int32(stmt.ColumnInt64(0))
recruit.Flag = int8(stmt.ColumnInt64(1))
recruit.Value = int8(stmt.ColumnInt64(2))
recruiting = append(recruiting, recruit)
}
return recruiting, nil
}
// LoadPointHistory retrieves point history for a member
func (dgm *DatabaseGuildManager) LoadPointHistory(ctx context.Context, characterID int32) ([]PointHistoryData, error) {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return nil, fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
stmt := conn.Prep(`SELECT char_id, date, modified_by, comment, points
FROM guild_point_history WHERE char_id = ?
ORDER BY date DESC LIMIT ?`)
defer stmt.Finalize()
stmt.BindInt64(1, int64(characterID))
stmt.BindInt64(2, MaxPointHistory)
var history []PointHistoryData
for {
hasRow, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("failed to query point history for character %d: %w", characterID, err)
}
if !hasRow {
break
}
var entry PointHistoryData
entry.CharacterID = int32(stmt.ColumnInt64(0))
entry.Date = time.Unix(stmt.ColumnInt64(1), 0)
entry.ModifiedBy = stmt.ColumnText(2)
entry.Comment = stmt.ColumnText(3)
entry.Points = stmt.ColumnFloat(4)
history = append(history, entry)
}
return history, nil
}
// SaveGuild saves guild basic data
func (dgm *DatabaseGuildManager) SaveGuild(ctx context.Context, guild *Guild) error {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
stmt := conn.Prep(`INSERT OR REPLACE INTO guilds
(id, name, motd, level, xp, xp_needed, formed_on)
VALUES (?, ?, ?, ?, ?, ?, ?)`)
defer stmt.Finalize()
formedTimestamp := guild.GetFormedDate().Unix()
stmt.BindInt64(1, int64(guild.GetID()))
stmt.BindText(2, guild.GetName())
stmt.BindText(3, guild.GetMOTD())
stmt.BindInt64(4, int64(guild.GetLevel()))
stmt.BindInt64(5, guild.GetEXPCurrent())
stmt.BindInt64(6, guild.GetEXPToNextLevel())
stmt.BindInt64(7, formedTimestamp)
_, err = stmt.Step()
if err != nil {
return fmt.Errorf("failed to save guild %d: %w", guild.GetID(), err)
}
return nil
}
// SaveGuildMembers saves all guild members
func (dgm *DatabaseGuildManager) SaveGuildMembers(ctx context.Context, guildID int32, members []*GuildMember) error {
if len(members) == 0 {
return nil
}
conn, err := dgm.pool.Take(ctx)
if err != nil {
return fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
endFn, err := sqlitex.ImmediateTransaction(conn)
if err != nil {
return fmt.Errorf("failed to begin transaction: %w", err)
}
defer endFn(&err)
// Delete existing members for this guild
delStmt := conn.Prep("DELETE FROM guild_members WHERE guild_id = ?")
delStmt.BindInt64(1, int64(guildID))
_, err = delStmt.Step()
delStmt.Finalize()
if err != nil {
return fmt.Errorf("failed to delete existing guild members: %w", err)
}
// Insert all members
insertStmt := conn.Prep(`INSERT INTO guild_members
(char_id, guild_id, account_id, recruiter_id, name, guild_status, points,
adventure_class, adventure_level, tradeskill_class, tradeskill_level, rank,
member_flags, zone, join_date, last_login_date, note, officer_note,
recruiter_description, recruiter_picture_data, recruiting_show_adventure_class)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`)
defer insertStmt.Finalize()
for _, member := range members {
joinTimestamp := member.GetJoinDate().Unix()
lastLoginTimestamp := member.GetLastLoginDate().Unix()
insertStmt.Reset()
insertStmt.BindInt64(1, int64(member.GetCharacterID()))
insertStmt.BindInt64(2, int64(guildID))
insertStmt.BindInt64(3, int64(member.AccountID))
insertStmt.BindInt64(4, int64(member.GetRecruiterID()))
insertStmt.BindText(5, member.GetName())
insertStmt.BindInt64(6, int64(member.GuildStatus))
insertStmt.BindFloat(7, member.GetPoints())
insertStmt.BindInt64(8, int64(member.GetAdventureClass()))
insertStmt.BindInt64(9, int64(member.GetAdventureLevel()))
insertStmt.BindInt64(10, int64(member.GetTradeskillClass()))
insertStmt.BindInt64(11, int64(member.GetTradeskillLevel()))
insertStmt.BindInt64(12, int64(member.GetRank()))
insertStmt.BindInt64(13, int64(member.GetMemberFlags()))
insertStmt.BindText(14, member.GetZone())
insertStmt.BindInt64(15, joinTimestamp)
insertStmt.BindInt64(16, lastLoginTimestamp)
insertStmt.BindText(17, member.GetNote())
insertStmt.BindText(18, member.GetOfficerNote())
insertStmt.BindText(19, member.GetRecruiterDescription())
if pictureData := member.GetRecruiterPictureData(); pictureData != nil {
insertStmt.BindBytes(20, pictureData)
} else {
insertStmt.BindNull(20)
}
insertStmt.BindInt64(21, int64(member.RecruitingShowAdventureClass))
_, err = insertStmt.Step()
if err != nil {
return fmt.Errorf("failed to insert guild member %d: %w", member.GetCharacterID(), err)
}
}
return nil
}
// SaveGuildEvents saves guild events
func (dgm *DatabaseGuildManager) SaveGuildEvents(ctx context.Context, guildID int32, events []GuildEvent) error {
if len(events) == 0 {
return nil
}
conn, err := dgm.pool.Take(ctx)
if err != nil {
return fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
stmt := conn.Prep(`INSERT OR REPLACE INTO guild_events
(event_id, guild_id, date, type, description, locked)
VALUES (?, ?, ?, ?, ?, ?)`)
defer stmt.Finalize()
for _, event := range events {
if !event.SaveNeeded {
continue
}
dateTimestamp := event.Date.Unix()
stmt.Reset()
stmt.BindInt64(1, event.EventID)
stmt.BindInt64(2, int64(guildID))
stmt.BindInt64(3, dateTimestamp)
stmt.BindInt64(4, int64(event.Type))
stmt.BindText(5, event.Description)
stmt.BindInt64(6, int64(event.Locked))
_, err = stmt.Step()
if err != nil {
return fmt.Errorf("failed to save guild event %d: %w", event.EventID, err)
}
}
return nil
}
// SaveGuildRanks saves guild rank names
func (dgm *DatabaseGuildManager) SaveGuildRanks(ctx context.Context, guildID int32, ranks map[int8]string) error {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
endFn, err := sqlitex.ImmediateTransaction(conn)
if err != nil {
return fmt.Errorf("failed to begin transaction: %w", err)
}
defer endFn(&err)
// Delete existing ranks for this guild
delStmt := conn.Prep("DELETE FROM guild_ranks WHERE guild_id = ?")
delStmt.BindInt64(1, int64(guildID))
_, err = delStmt.Step()
delStmt.Finalize()
if err != nil {
return fmt.Errorf("failed to delete existing guild ranks: %w", err)
}
// Insert all ranks
insertStmt := conn.Prep("INSERT INTO guild_ranks (guild_id, rank, name) VALUES (?, ?, ?)")
defer insertStmt.Finalize()
for rank, name := range ranks {
// Only save non-default rank names
if defaultName, exists := DefaultRankNames[rank]; !exists || name != defaultName {
insertStmt.Reset()
insertStmt.BindInt64(1, int64(guildID))
insertStmt.BindInt64(2, int64(rank))
insertStmt.BindText(3, name)
_, err = insertStmt.Step()
if err != nil {
return fmt.Errorf("failed to insert guild rank %d: %w", rank, err)
}
}
}
return nil
}
// SaveGuildPermissions saves guild permissions
func (dgm *DatabaseGuildManager) SaveGuildPermissions(ctx context.Context, guildID int32, permissions map[int8]map[int8]int8) error {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
endFn, err := sqlitex.ImmediateTransaction(conn)
if err != nil {
return fmt.Errorf("failed to begin transaction: %w", err)
}
defer endFn(&err)
// Delete existing permissions for this guild
delStmt := conn.Prep("DELETE FROM guild_permissions WHERE guild_id = ?")
delStmt.BindInt64(1, int64(guildID))
_, err = delStmt.Step()
delStmt.Finalize()
if err != nil {
return fmt.Errorf("failed to delete existing guild permissions: %w", err)
}
// Insert all permissions
insertStmt := conn.Prep("INSERT INTO guild_permissions (guild_id, rank, permission, value) VALUES (?, ?, ?, ?)")
defer insertStmt.Finalize()
for rank, rankPermissions := range permissions {
for permission, value := range rankPermissions {
insertStmt.Reset()
insertStmt.BindInt64(1, int64(guildID))
insertStmt.BindInt64(2, int64(rank))
insertStmt.BindInt64(3, int64(permission))
insertStmt.BindInt64(4, int64(value))
_, err = insertStmt.Step()
if err != nil {
return fmt.Errorf("failed to insert guild permission %d/%d: %w", rank, permission, err)
}
}
}
return nil
}
// SaveGuildEventFilters saves guild event filters
func (dgm *DatabaseGuildManager) SaveGuildEventFilters(ctx context.Context, guildID int32, filters map[int8]map[int8]int8) error {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
endFn, err := sqlitex.ImmediateTransaction(conn)
if err != nil {
return fmt.Errorf("failed to begin transaction: %w", err)
}
defer endFn(&err)
// Delete existing filters for this guild
delStmt := conn.Prep("DELETE FROM guild_event_filters WHERE guild_id = ?")
delStmt.BindInt64(1, int64(guildID))
_, err = delStmt.Step()
delStmt.Finalize()
if err != nil {
return fmt.Errorf("failed to delete existing guild event filters: %w", err)
}
// Insert all filters
insertStmt := conn.Prep("INSERT INTO guild_event_filters (guild_id, event_id, category, value) VALUES (?, ?, ?, ?)")
defer insertStmt.Finalize()
for eventID, eventFilters := range filters {
for category, value := range eventFilters {
insertStmt.Reset()
insertStmt.BindInt64(1, int64(guildID))
insertStmt.BindInt64(2, int64(eventID))
insertStmt.BindInt64(3, int64(category))
insertStmt.BindInt64(4, int64(value))
_, err = insertStmt.Step()
if err != nil {
return fmt.Errorf("failed to insert guild event filter %d/%d: %w", eventID, category, err)
}
}
}
return nil
}
// SaveGuildRecruiting saves guild recruiting settings
func (dgm *DatabaseGuildManager) SaveGuildRecruiting(ctx context.Context, guildID int32, flags, descTags map[int8]int8) error {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
endFn, err := sqlitex.ImmediateTransaction(conn)
if err != nil {
return fmt.Errorf("failed to begin transaction: %w", err)
}
defer endFn(&err)
// Delete existing recruiting settings for this guild
delStmt := conn.Prep("DELETE FROM guild_recruiting WHERE guild_id = ?")
delStmt.BindInt64(1, int64(guildID))
_, err = delStmt.Step()
delStmt.Finalize()
if err != nil {
return fmt.Errorf("failed to delete existing guild recruiting: %w", err)
}
// Insert recruiting flags and description tags
insertStmt := conn.Prep("INSERT INTO guild_recruiting (guild_id, flag, value) VALUES (?, ?, ?)")
defer insertStmt.Finalize()
for flag, value := range flags {
insertStmt.Reset()
insertStmt.BindInt64(1, int64(guildID))
insertStmt.BindInt64(2, int64(flag))
insertStmt.BindInt64(3, int64(value))
_, err = insertStmt.Step()
if err != nil {
return fmt.Errorf("failed to insert guild recruiting flag %d: %w", flag, err)
}
}
// Insert description tags (with negative flag values to distinguish)
for tag, value := range descTags {
insertStmt.Reset()
insertStmt.BindInt64(1, int64(guildID))
insertStmt.BindInt64(2, int64(-tag-1)) // Negative to distinguish from flags
insertStmt.BindInt64(3, int64(value))
_, err = insertStmt.Step()
if err != nil {
return fmt.Errorf("failed to insert guild recruiting desc tag %d: %w", tag, err)
}
}
return nil
}
// SavePointHistory saves point history for a member
func (dgm *DatabaseGuildManager) SavePointHistory(ctx context.Context, characterID int32, history []PointHistory) error {
if len(history) == 0 {
return nil
}
conn, err := dgm.pool.Take(ctx)
if err != nil {
return fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
endFn, err := sqlitex.ImmediateTransaction(conn)
if err != nil {
return fmt.Errorf("failed to begin transaction: %w", err)
}
defer endFn(&err)
// Delete existing history for this character
delStmt := conn.Prep("DELETE FROM guild_point_history WHERE char_id = ?")
delStmt.BindInt64(1, int64(characterID))
_, err = delStmt.Step()
delStmt.Finalize()
if err != nil {
return fmt.Errorf("failed to delete existing point history: %w", err)
}
// Insert all history entries
insertStmt := conn.Prep("INSERT INTO guild_point_history (char_id, date, modified_by, comment, points) VALUES (?, ?, ?, ?, ?)")
defer insertStmt.Finalize()
for _, entry := range history {
dateTimestamp := entry.Date.Unix()
insertStmt.Reset()
insertStmt.BindInt64(1, int64(characterID))
insertStmt.BindInt64(2, dateTimestamp)
insertStmt.BindText(3, entry.ModifiedBy)
insertStmt.BindText(4, entry.Comment)
insertStmt.BindFloat(5, entry.Points)
_, err = insertStmt.Step()
if err != nil {
return fmt.Errorf("failed to insert point history entry: %w", err)
}
}
return nil
}
// GetGuildIDByCharacterID returns guild ID for a character
func (dgm *DatabaseGuildManager) GetGuildIDByCharacterID(ctx context.Context, characterID int32) (int32, error) {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return 0, fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
stmt := conn.Prep("SELECT guild_id FROM guild_members WHERE char_id = ?")
defer stmt.Finalize()
stmt.BindInt64(1, int64(characterID))
hasRow, err := stmt.Step()
if err != nil {
return 0, fmt.Errorf("failed to get guild ID for character %d: %w", characterID, err)
}
if !hasRow {
return 0, fmt.Errorf("character %d not found in any guild", characterID)
}
guildID := int32(stmt.ColumnInt64(0))
return guildID, nil
}
// CreateGuild creates a new guild
func (dgm *DatabaseGuildManager) CreateGuild(ctx context.Context, guildData GuildData) (int32, error) {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return 0, fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
stmt := conn.Prep(`INSERT INTO guilds (name, motd, level, xp, xp_needed, formed_on)
VALUES (?, ?, ?, ?, ?, ?)`)
defer stmt.Finalize()
formedTimestamp := guildData.FormedDate.Unix()
stmt.BindText(1, guildData.Name)
stmt.BindText(2, guildData.MOTD)
stmt.BindInt64(3, int64(guildData.Level))
stmt.BindInt64(4, guildData.EXPCurrent)
stmt.BindInt64(5, guildData.EXPToNextLevel)
stmt.BindInt64(6, formedTimestamp)
_, err = stmt.Step()
if err != nil {
return 0, fmt.Errorf("failed to create guild: %w", err)
}
id := conn.LastInsertRowID()
return int32(id), nil
}
// DeleteGuild removes a guild and all related data
func (dgm *DatabaseGuildManager) DeleteGuild(ctx context.Context, guildID int32) error {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
endFn, err := sqlitex.ImmediateTransaction(conn)
if err != nil {
return fmt.Errorf("failed to begin transaction: %w", err)
}
defer endFn(&err)
// Delete related data first (foreign key constraints)
tables := []string{
"guild_point_history",
"guild_members",
"guild_events",
"guild_ranks",
"guild_permissions",
"guild_event_filters",
"guild_recruiting",
}
for _, table := range tables {
var query string
if table == "guild_point_history" {
// Special case: delete point history for all members of this guild
query = "DELETE FROM guild_point_history WHERE char_id IN (SELECT char_id FROM guild_members WHERE guild_id = ?)"
} else {
query = fmt.Sprintf("DELETE FROM %s WHERE guild_id = ?", table)
}
stmt := conn.Prep(query)
stmt.BindInt64(1, int64(guildID))
_, err = stmt.Step()
stmt.Finalize()
if err != nil {
return fmt.Errorf("failed to delete from %s: %w", table, err)
}
}
// Finally delete the guild itself
delStmt := conn.Prep("DELETE FROM guilds WHERE id = ?")
delStmt.BindInt64(1, int64(guildID))
_, err = delStmt.Step()
delStmt.Finalize()
if err != nil {
return fmt.Errorf("failed to delete guild: %w", err)
}
return nil
}
// GetNextGuildID returns the next available guild ID
func (dgm *DatabaseGuildManager) GetNextGuildID(ctx context.Context) (int32, error) {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return 0, fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
stmt := conn.Prep("SELECT COALESCE(MAX(id), 0) + 1 FROM guilds")
defer stmt.Finalize()
hasRow, err := stmt.Step()
if err != nil {
return 0, fmt.Errorf("failed to get next guild ID: %w", err)
}
if !hasRow {
return 1, nil // If no guilds exist, start with ID 1
}
nextID := int32(stmt.ColumnInt64(0))
return nextID, nil
}
// GetNextEventID returns the next available event ID for a guild
func (dgm *DatabaseGuildManager) GetNextEventID(ctx context.Context, guildID int32) (int64, error) {
conn, err := dgm.pool.Take(ctx)
if err != nil {
return 0, fmt.Errorf("failed to get database connection: %w", err)
}
defer dgm.pool.Put(conn)
stmt := conn.Prep("SELECT COALESCE(MAX(event_id), 0) + 1 FROM guild_events WHERE guild_id = ?")
defer stmt.Finalize()
stmt.BindInt64(1, int64(guildID))
hasRow, err := stmt.Step()
if err != nil {
return 0, fmt.Errorf("failed to get next event ID for guild %d: %w", guildID, err)
}
if !hasRow {
return 1, nil // If no events exist for this guild, start with ID 1
}
nextID := stmt.ColumnInt64(0)
return nextID, nil
}