eq2go/internal/packets/xml/world/PlayerHouseBaseScreen.xml

355 lines
11 KiB
XML

<packet name="PlayerHouseBaseScreen">
<version number="1">
<u32 name="spawn_id">
<str16 name="house_name">
<u64 name="upkeep_cost_coins">
<i32 name="upkeep_cost_status">
<u32 name="escrow_balance_coins">
<u32 name="escrow_balance_status">
<u32 name="unknownx">
<u32 name="upkeep_due">
<u8 name="privlage_level">
<u8 name="house_type">
<u8 name="inside_house">
<u8 name="unknown3">
<u8 name="num_access">
<array name="access_array" count="var:num_access">
<u8 name="access_unknown1" size="8">
<str16 name="access_name">
<u8 name="access_level">
</array>
<u8 name="public_access_level">
<u8 name="num_deposit">
<array name="deposit_array" count="var:num_deposit">
<u8 name="unknownx" size="4">
<str16 name="deposit_name">
<u64 name="deposit_total_coin">
<u32 name="deposit_total_status">
<u64 name="deposit_last_coin">
<u32 name="deposit_last_status">
<u32 name="deposit_time_stamp">
</array>
<u8 name="num_history">
<array name="history_array" count="var:num_history">
<u8 name="unknown_history" size="4">
<str16 name="history_name">
<u64 name="history_coins">
<u32 name="history_status">
<u32 name="history_time_stamp">
</array>
<u8 name="allow_item_collection">
<u8 name="unknown4">
<u16 name="placed_item_count">
<u16 name="max_placed_items">
<u16 name="actual_item_count">
<u16 name="moving_crate_item_count">
<u32 name="status_reduction">
<f32 name="coin_reduction">
<u32 name="additional_slots">
<u32 name="allowed_amenities">
<u32 name="total_amenities">
<u8 name="get_portal_flag">
<u8 name="unknown6">
</version>
<version number="562">
<u64 name="house_id">
<u32 name="spawn_id">
<str16 name="house_name">
<str16 name="zone_name">
<u64 name="upkeep_cost_coins">
<u32 name="upkeep_cost_status">
<u64 name="escrow_balance_coins">
<u32 name="escrow_balance_status">
<u32 name="upkeep_due">
<u8 name="privlage_level">
<u8 name="house_type">
<u8 name="inside_house">
<u8 name="unknown3">
<u8 name="num_access">
<array name="access_array" count="var:num_access">
<u8 name="access_unknown1" size="8">
<str16 name="access_name">
<u8 name="access_level">
</array>
<u8 name="public_access_level">
<u8 name="num_deposit">
<array name="deposit_array" count="var:num_deposit">
<str16 name="deposit_name">
<u64 name="deposit_total_coin">
<u32 name="deposit_total_status">
<u64 name="deposit_last_coin">
<u32 name="deposit_last_status">
<u32 name="deposit_time_stamp">
</array>
<u8 name="num_history">
<array name="history_array" count="var:num_history">
<str16 name="history_name">
<u64 name="history_coins">
<u32 name="history_status">
<u32 name="history_time_stamp">
<str16 name="history_reason">
<u8 name="history_add_flag">
</array>
<u8 name="num_amenities">
<array name="amenities_array" count="var:num_amenities">
<str16 name="amenities_name">
<u8 name="amenities_unknown1" size="2">
<u64 name="amenities_purchace_coins">
<u32 name="amenities_purchace_status">
<u64 name="amenities_upkeep_coins">
<u32 name="amenities_upkeep_status">
<u32 name="amenities_item_id">
<u8 name="amenities_unknown2" size="3">
<u16 name="amenities_icon">
<u8 name="amenities_item_count">
<u8 name="amenities_purchased">
<u8 name="amenities_unknown3" size="2">
</array>
<u8 name="allow_item_collection">
<u8 name="unknown4">
<u16 name="placed_item_count">
<u16 name="max_placed_items">
<u16 name="actual_item_count">
<u16 name="moving_crate_item_count">
<u32 name="status_reduction">
<f32 name="coin_reduction">
<u32 name="additional_slots">
<u32 name="allowed_amenities">
<u32 name="total_amenities">
<u8 name="get_portal_flag">
<u8 name="unknown6">
</version>
<version number="57048">
<u64 name="house_id">
<u32 name="character_id">
<u32 name="unknown00">
<u32 name="spawn_id">
<str16 name="house_name">
<str16 name="zone_name">
<u64 name="upkeep_cost_coins">
<u32 name="upkeep_cost_status">
<u64 name="escrow_balance_coins">
<u32 name="escrow_balance_status">
<u32 name="upkeep_due">
<u8 name="privlage_level">
<u8 name="house_type">
<u8 name="inside_house">
<u8 name="unknown3">
<u8 name="num_access">
<array name="access_array" count="var:num_access">
<u8 name="access_unknown1" size="8">
<str16 name="access_name">
<u8 name="access_level">
</array>
<u8 name="public_access_level">
<u8 name="num_deposit">
<array name="deposit_array" count="var:num_deposit">
<str16 name="deposit_name">
<u64 name="deposit_total_coin">
<u32 name="deposit_total_status">
<u64 name="deposit_last_coin">
<u32 name="deposit_last_status">
<u32 name="deposit_time_stamp">
</array>
<u8 name="num_history">
<array name="history_array" count="var:num_history">
<str16 name="history_name">
<u64 name="history_coins">
<u32 name="history_status">
<u32 name="history_time_stamp">
<str16 name="history_reason">
<u8 name="history_add_flag">
</array>
<u8 name="num_amenities">
<array name="amenities_array" count="var:num_amenities">
<str16 name="amenities_name">
<u8 name="amenities_unknown1" size="2">
<u64 name="amenities_purchace_coins">
<u32 name="amenities_purchace_status">
<u64 name="amenities_upkeep_coins">
<u32 name="amenities_upkeep_status">
<u32 name="amenities_item_id">
<u8 name="amenities_unknown2" size="3">
<u16 name="amenities_icon">
<u8 name="amenities_item_count">
<u8 name="amenities_purchased">
<u8 name="amenities_unknown3" size="2">
</array>
<u8 name="allow_item_collection">
<u8 name="unknown4">
<u16 name="placed_item_count">
<u16 name="max_placed_items">
<u16 name="actual_item_count">
<u16 name="moving_crate_item_count">
<u32 name="unknown5">
<u32 name="status_reduction">
<f32 name="coin_reduction">
<u32 name="additional_slots">
<u32 name="allowed_amenities">
<u32 name="total_amenities">
<u8 name="get_portal_flag">
<u8 name="unknown6" size="5">
<str16 name="housing_market">
<u8 name="unknown7">
<str16 name="housing_type">
<u8 name="unknown8" size="2">
</version>
<version number="57080">
<u64 name="house_id">
<u32 name="character_id">
<u32 name="unknown00">
<u32 name="spawn_id">
<str16 name="house_name">
<str16 name="zone_name">
<u64 name="upkeep_cost_coins">
<u32 name="upkeep_cost_status">
<u64 name="escrow_balance_coins">
<u32 name="escrow_balance_status">
<u32 name="upkeep_due">
<u8 name="privlage_level">
<u8 name="house_type">
<u8 name="inside_house">
<u8 name="unknown3">
<u8 name="num_access">
<array name="access_array" count="var:num_access">
<u8 name="access_unknown1" size="8">
<str16 name="access_name">
<u8 name="access_level">
</array>
<u8 name="public_access_level">
<u8 name="num_deposit">
<array name="deposit_array" count="var:num_deposit">
<str16 name="deposit_name">
<u64 name="deposit_total_coin">
<u32 name="deposit_total_status">
<u64 name="deposit_last_coin">
<u32 name="deposit_last_status">
<u32 name="deposit_time_stamp">
</array>
<u8 name="num_history">
<array name="history_array" count="var:num_history">
<str16 name="history_name">
<u64 name="history_coins">
<u32 name="history_status">
<u32 name="history_time_stamp">
<str16 name="history_reason">
<u8 name="history_add_flag">
</array>
<u8 name="num_amenities">
<array name="amenities_array" count="var:num_amenities">
<str16 name="amenities_name">
<u8 name="amenities_unknown1" size="2">
<u64 name="amenities_purchace_coins">
<u32 name="amenities_purchace_status">
<u64 name="amenities_upkeep_coins">
<u32 name="amenities_upkeep_status">
<u32 name="amenities_item_id">
<u8 name="amenities_unknown2" size="3">
<u16 name="amenities_icon">
<u8 name="amenities_item_count">
<u8 name="amenities_purchased">
<u8 name="amenities_unknown3" size="2">
</array>
<u8 name="allow_item_collection">
<u8 name="unknown4">
<u16 name="placed_item_count">
<u16 name="max_placed_items">
<u16 name="actual_item_count">
<u16 name="moving_crate_item_count">
<u32 name="unknown5">
<u32 name="status_reduction">
<f32 name="coin_reduction">
<u32 name="additional_slots">
<u32 name="allowed_amenities">
<u32 name="total_amenities">
<u8 name="get_portal_flag">
<u8 name="unknown6" size="5">
<str16 name="housing_market">
<u8 name="unknown7">
<str16 name="housing_type">
<u8 name="unknown8" size="2">
<str16 name="house_name2">
<u64 name="house_id2">
</version>
<version number="63119">
<u64 name="house_id">
<u32 name="character_id">
<u32 name="unknown00">
<u32 name="spawn_id">
<str16 name="house_name">
<str16 name="zone_name">
<u64 name="upkeep_cost_coins">
<u32 name="upkeep_cost_status">
<u64 name="escrow_balance_coins">
<u32 name="escrow_balance_status">
<u32 name="upkeep_due">
<u8 name="privlage_level">
<u8 name="house_type">
<u8 name="inside_house">
<u8 name="unknown3">
<u8 name="num_access">
<array name="access_array" count="var:num_access">
<u8 name="access_unknown1" size="8">
<str16 name="access_name">
<u8 name="access_level">
</array>
<u8 name="public_access_level">
<u8 name="num_deposit">
<array name="deposit_array" count="var:num_deposit">
<str16 name="deposit_name">
<u64 name="deposit_total_coin">
<u32 name="deposit_total_status">
<u64 name="deposit_last_coin">
<u32 name="deposit_last_status">
<u32 name="deposit_time_stamp">
</array>
<u8 name="num_history">
<array name="history_array" count="var:num_history">
<str16 name="history_name">
<u64 name="history_coins">
<u32 name="history_status">
<u32 name="history_time_stamp">
<str16 name="history_reason">
<u8 name="history_add_flag">
</array>
<u8 name="num_amenities">
<array name="amenities_array" count="var:num_amenities">
<str16 name="amenities_name">
<u8 name="amenities_unknown1" size="2">
<u64 name="amenities_purchace_coins">
<u32 name="amenities_purchace_status">
<u64 name="amenities_upkeep_coins">
<u32 name="amenities_upkeep_status">
<u32 name="amenities_item_id">
<u8 name="amenities_unknown2" size="3">
<u16 name="amenities_icon">
<u8 name="amenities_item_count">
<u8 name="amenities_purchased">
<u8 name="amenities_unknown3" size="2">
</array>
<u8 name="allow_item_collection">
<u8 name="unknown4">
<u16 name="placed_item_count">
<u16 name="max_placed_items">
<u16 name="actual_item_count">
<u16 name="moving_crate_item_count">
<u32 name="unknown5">
<u32 name="status_reduction">
<f32 name="coin_reduction">
<u32 name="additional_slots">
<u32 name="allowed_amenities">
<u32 name="total_amenities">
<u8 name="get_portal_flag">
<u8 name="unknown6a">
<u8 name="unknown6b">
<u8 name="unknown6c">
<u8 name="unknown6d">
<u8 name="unknown6e">
<str16 name="housing_market">
<u8 name="unknown7">
<str16 name="housing_type">
<u8 name="unknown8" size="2">
<str16 name="house_name2">
<u64 name="house_id2">
</version>
</packet>