eq2go/internal/transmute/database.go

273 lines
8.2 KiB
Go

package transmute
import (
"fmt"
"time"
"eq2emu/internal/database"
)
// DatabaseImpl provides a default implementation of the Database interface
type DatabaseImpl struct {
db *database.DB
}
// NewDatabase creates a new database implementation
func NewDatabase(db *database.DB) *DatabaseImpl {
return &DatabaseImpl{db: db}
}
// LoadTransmutingTiers loads transmuting tiers from the database
func (dbi *DatabaseImpl) LoadTransmutingTiers() ([]*TransmutingTier, error) {
// Create transmuting_tiers table if it doesn't exist
if err := dbi.db.Exec(`
CREATE TABLE IF NOT EXISTS transmuting_tiers (
min_level INTEGER NOT NULL,
max_level INTEGER NOT NULL,
fragment_id INTEGER NOT NULL,
powder_id INTEGER NOT NULL,
infusion_id INTEGER NOT NULL,
mana_id INTEGER NOT NULL,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (min_level, max_level)
)
`); err != nil {
return nil, fmt.Errorf("failed to create transmuting_tiers table: %w", err)
}
// Check if table is empty and populate with default data
var count int
row, err := dbi.db.QueryRow("SELECT COUNT(*) FROM transmuting_tiers")
if err != nil {
return nil, fmt.Errorf("failed to count transmuting tiers: %w", err)
}
if row != nil {
count = row.Int(0)
row.Close()
}
// If empty, populate with default EQ2 transmuting tiers
if count == 0 {
if err := dbi.populateDefaultTiers(); err != nil {
return nil, fmt.Errorf("failed to populate default tiers: %w", err)
}
}
// Load all tiers from database
var tiers []*TransmutingTier
err = dbi.db.Query("SELECT min_level, max_level, fragment_id, powder_id, infusion_id, mana_id FROM transmuting_tiers ORDER BY min_level",
func(row *database.Row) error {
tier := &TransmutingTier{
MinLevel: int32(row.Int64(0)),
MaxLevel: int32(row.Int64(1)),
FragmentID: int32(row.Int64(2)),
PowderID: int32(row.Int64(3)),
InfusionID: int32(row.Int64(4)),
ManaID: int32(row.Int64(5)),
}
tiers = append(tiers, tier)
return nil
})
if err != nil {
return nil, fmt.Errorf("failed to load transmuting tiers: %w", err)
}
return tiers, nil
}
// populateDefaultTiers populates the database with default transmuting tiers
func (dbi *DatabaseImpl) populateDefaultTiers() error {
defaultTiers := []struct {
minLevel, maxLevel int32
fragmentID, powderID, infusionID, manaID int32
}{
{1, 9, 1001, 1002, 1003, 1004},
{10, 19, 1005, 1006, 1007, 1008},
{20, 29, 1009, 1010, 1011, 1012},
{30, 39, 1013, 1014, 1015, 1016},
{40, 49, 1017, 1018, 1019, 1020},
{50, 59, 1021, 1022, 1023, 1024},
{60, 69, 1025, 1026, 1027, 1028},
{70, 79, 1029, 1030, 1031, 1032},
{80, 89, 1033, 1034, 1035, 1036},
{90, 100, 1037, 1038, 1039, 1040},
}
return dbi.db.Transaction(func(txDB *database.DB) error {
for _, tier := range defaultTiers {
err := txDB.Exec(`
INSERT INTO transmuting_tiers (min_level, max_level, fragment_id, powder_id, infusion_id, mana_id)
VALUES (?, ?, ?, ?, ?, ?)
`, tier.minLevel, tier.maxLevel, tier.fragmentID, tier.powderID, tier.infusionID, tier.manaID)
if err != nil {
return fmt.Errorf("failed to insert tier %d-%d: %w", tier.minLevel, tier.maxLevel, err)
}
}
return nil
})
}
// TODO: When integrating with a real database system, replace this with actual database queries
// Example SQL implementation would look like:
/*
func (db *DatabaseImpl) LoadTransmutingTiers() ([]*TransmutingTier, error) {
query := `SELECT min_level, max_level, fragment, powder, infusion, mana FROM transmuting ORDER BY min_level`
rows, err := db.connection.Query(query)
if err != nil {
return nil, fmt.Errorf("failed to query transmuting tiers: %w", err)
}
defer rows.Close()
var tiers []*TransmutingTier
for rows.Next() {
tier := &TransmutingTier{}
err := rows.Scan(
&tier.MinLevel,
&tier.MaxLevel,
&tier.FragmentID,
&tier.PowderID,
&tier.InfusionID,
&tier.ManaID,
)
if err != nil {
return nil, fmt.Errorf("failed to scan transmuting tier: %w", err)
}
tiers = append(tiers, tier)
}
if err = rows.Err(); err != nil {
return nil, fmt.Errorf("error iterating transmuting tiers: %w", err)
}
return tiers, nil
}
*/
// SaveTransmutingTier saves a transmuting tier to the database
func (dbi *DatabaseImpl) SaveTransmutingTier(tier *TransmutingTier) error {
if tier == nil {
return fmt.Errorf("tier cannot be nil")
}
// Validate tier data
if tier.MinLevel <= 0 || tier.MaxLevel <= 0 {
return fmt.Errorf("invalid level range: %d-%d", tier.MinLevel, tier.MaxLevel)
}
if tier.MinLevel > tier.MaxLevel {
return fmt.Errorf("min level (%d) cannot be greater than max level (%d)", tier.MinLevel, tier.MaxLevel)
}
if tier.FragmentID <= 0 || tier.PowderID <= 0 || tier.InfusionID <= 0 || tier.ManaID <= 0 {
return fmt.Errorf("all material IDs must be positive")
}
err := dbi.db.Exec(`
INSERT OR REPLACE INTO transmuting_tiers (min_level, max_level, fragment_id, powder_id, infusion_id, mana_id)
VALUES (?, ?, ?, ?, ?, ?)
`, tier.MinLevel, tier.MaxLevel, tier.FragmentID, tier.PowderID, tier.InfusionID, tier.ManaID)
if err != nil {
return fmt.Errorf("failed to save transmuting tier %d-%d: %w", tier.MinLevel, tier.MaxLevel, err)
}
return nil
}
// DeleteTransmutingTier deletes a transmuting tier from the database
func (dbi *DatabaseImpl) DeleteTransmutingTier(minLevel, maxLevel int32) error {
if minLevel <= 0 || maxLevel <= 0 {
return fmt.Errorf("invalid level range: %d-%d", minLevel, maxLevel)
}
err := dbi.db.Exec("DELETE FROM transmuting_tiers WHERE min_level = ? AND max_level = ?", minLevel, maxLevel)
if err != nil {
return fmt.Errorf("failed to delete transmuting tier %d-%d: %w", minLevel, maxLevel, err)
}
return nil
}
// GetTransmutingTierByLevel gets a specific transmuting tier by level range
func (dbi *DatabaseImpl) GetTransmutingTierByLevel(itemLevel int32) (*TransmutingTier, error) {
row, err := dbi.db.QueryRow("SELECT min_level, max_level, fragment_id, powder_id, infusion_id, mana_id FROM transmuting_tiers WHERE min_level <= ? AND max_level >= ?", itemLevel, itemLevel)
if err != nil {
return nil, fmt.Errorf("failed to query transmuting tier for level %d: %w", itemLevel, err)
}
if row == nil {
return nil, fmt.Errorf("no transmuting tier found for level %d", itemLevel)
}
defer row.Close()
tier := &TransmutingTier{
MinLevel: int32(row.Int64(0)),
MaxLevel: int32(row.Int64(1)),
FragmentID: int32(row.Int64(2)),
PowderID: int32(row.Int64(3)),
InfusionID: int32(row.Int64(4)),
ManaID: int32(row.Int64(5)),
}
return tier, nil
}
// UpdateTransmutingTier updates an existing transmuting tier
func (dbi *DatabaseImpl) UpdateTransmutingTier(oldMinLevel, oldMaxLevel int32, newTier *TransmutingTier) error {
if newTier == nil {
return fmt.Errorf("new tier cannot be nil")
}
// Validate tier data first
if newTier.MinLevel <= 0 || newTier.MaxLevel <= 0 {
return fmt.Errorf("invalid level range: %d-%d", newTier.MinLevel, newTier.MaxLevel)
}
if newTier.MinLevel > newTier.MaxLevel {
return fmt.Errorf("min level (%d) cannot be greater than max level (%d)", newTier.MinLevel, newTier.MaxLevel)
}
if newTier.FragmentID <= 0 || newTier.PowderID <= 0 || newTier.InfusionID <= 0 || newTier.ManaID <= 0 {
return fmt.Errorf("all material IDs must be positive")
}
err := dbi.db.Exec(`
UPDATE transmuting_tiers
SET min_level=?, max_level=?, fragment_id=?, powder_id=?, infusion_id=?, mana_id=?
WHERE min_level=? AND max_level=?
`, newTier.MinLevel, newTier.MaxLevel, newTier.FragmentID, newTier.PowderID,
newTier.InfusionID, newTier.ManaID, oldMinLevel, oldMaxLevel)
if err != nil {
return fmt.Errorf("failed to update transmuting tier %d-%d: %w", oldMinLevel, oldMaxLevel, err)
}
return nil
}
// TransmutingTierExists checks if a transmuting tier exists for the given level range
func (db *DatabaseImpl) TransmutingTierExists(minLevel, maxLevel int32) (bool, error) {
// Placeholder implementation
// In a real implementation:
// SELECT COUNT(*) FROM transmuting WHERE min_level = ? AND max_level = ?
tiers, err := db.LoadTransmutingTiers()
if err != nil {
return false, err
}
for _, tier := range tiers {
if tier.MinLevel == minLevel && tier.MaxLevel == maxLevel {
return true, nil
}
}
return false, nil
}