168 lines
6.3 KiB
Go
168 lines
6.3 KiB
Go
package transmute
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import (
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"fmt"
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)
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// PacketBuilderImpl provides a default implementation of the PacketBuilder interface
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type PacketBuilderImpl struct {
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// Packet configuration or builder would go here
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// This is a placeholder implementation
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}
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// NewPacketBuilder creates a new packet builder implementation
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func NewPacketBuilder() *PacketBuilderImpl {
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return &PacketBuilderImpl{}
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}
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// BuildItemRequestPacket builds a packet for transmutable item selection
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func (pb *PacketBuilderImpl) BuildItemRequestPacket(requestID int32, items []int32, version int32) ([]byte, error) {
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// This is a placeholder implementation
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// In a real implementation, this would use the PacketStruct system:
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// PacketStruct* p = configReader.getStruct("WS_EqTargetItemCmd", version)
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// p->setDataByName("request_id", requestID)
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// p->setDataByName("request_type", REQUEST_TYPE_TRANSMUTE_ITEM)
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// p->setDataByName("unknownff", 0xff)
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// p->setArrayLengthByName("item_array_size", len(items))
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// for i, itemID := range items {
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// p->setArrayDataByName("item_id", itemID, i)
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// }
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// return p->serialize()
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if len(items) == 0 {
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return nil, fmt.Errorf("no transmutable items found")
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}
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// TODO: Build actual packet using packet structure system
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// For now, return a placeholder packet
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packet := make([]byte, 0)
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return packet, nil
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}
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// BuildConfirmationPacket builds a confirmation dialog packet
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func (pb *PacketBuilderImpl) BuildConfirmationPacket(requestID int32, item Item, version int32) ([]byte, error) {
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// This is a placeholder implementation
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// In a real implementation, this would use the PacketStruct system:
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// PacketStruct* p = configReader.getStruct("WS_ChoiceWindow", version)
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// message := fmt.Sprintf("Are you sure you want to transmute the %s?", item.GetName())
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// p->setMediumStringByName("text", message)
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// p->setMediumStringByName("accept_text", "OK")
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// acceptCommand := fmt.Sprintf("targetitem %d %d 1", requestID, item.GetUniqueID())
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// cancelCommand := fmt.Sprintf("targetitem %d %d", requestID, item.GetUniqueID())
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// p->setMediumStringByName("accept_command", acceptCommand)
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// p->setMediumStringByName("cancel_text", "Cancel")
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// p->setMediumStringByName("cancel_command", cancelCommand)
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// return p->serialize()
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if item == nil {
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return nil, fmt.Errorf("item cannot be nil")
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}
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// TODO: Build actual packet using packet structure system
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// For now, return a placeholder packet
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packet := make([]byte, 0)
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return packet, nil
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}
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// BuildRewardPacket builds a quest completion/reward packet
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func (pb *PacketBuilderImpl) BuildRewardPacket(items []Item, version int32) ([]byte, error) {
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// This is a placeholder implementation
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// In a real implementation, this would use the PacketStruct system:
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// PacketStruct* packet = configReader.getStruct("WS_QuestComplete", version)
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// packet->setDataByName("title", "Item Transmuted!")
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// packet->setArrayLengthByName("num_rewards", len(items))
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// for i, item := range items {
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// packet->setArrayDataByName("reward_id", item.GetID(), i)
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// if version < 860 {
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// packet->setItemArrayDataByName("item", item, player, i, 0, -1)
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// } else if version < 1193 {
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// packet->setItemArrayDataByName("item", item, player, i)
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// } else {
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// packet->setItemArrayDataByName("item", item, player, i, 0, 2)
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// }
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// }
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// return packet->serialize()
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if len(items) == 0 {
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return nil, fmt.Errorf("no reward items provided")
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}
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// TODO: Build actual packet using packet structure system
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// For now, return a placeholder packet
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packet := make([]byte, 0)
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return packet, nil
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}
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// TODO: When integrating with the real packet system, these methods would look like:
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/*
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// Example of actual packet building using the EQ2 packet structure system
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func (pb *PacketBuilderImpl) BuildItemRequestPacket(requestID int32, items []int32, version int32) ([]byte, error) {
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// Get the packet structure for this version
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packetStruct := pb.configReader.GetStruct("WS_EqTargetItemCmd", version)
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if packetStruct == nil {
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return nil, fmt.Errorf("could not find packet struct WS_EqTargetItemCmd for version %d", version)
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}
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// Set the basic fields
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packetStruct.SetDataByName("request_id", requestID)
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packetStruct.SetDataByName("request_type", REQUEST_TYPE_TRANSMUTE_ITEM)
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packetStruct.SetDataByName("unknownff", 0xff)
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// Set the item array
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packetStruct.SetArrayLengthByName("item_array_size", len(items))
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for i, itemID := range items {
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packetStruct.SetArrayDataByName("item_id", itemID, i)
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}
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// Serialize and return
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return packetStruct.Serialize()
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}
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func (pb *PacketBuilderImpl) BuildConfirmationPacket(requestID int32, item Item, version int32) ([]byte, error) {
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packetStruct := pb.configReader.GetStruct("WS_ChoiceWindow", version)
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if packetStruct == nil {
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return nil, fmt.Errorf("could not find packet struct WS_ChoiceWindow for version %d", version)
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}
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// Build the confirmation message
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message := fmt.Sprintf("Are you sure you want to transmute the %s?", item.GetName())
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packetStruct.SetMediumStringByName("text", message)
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packetStruct.SetMediumStringByName("accept_text", "OK")
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// Build the command strings
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acceptCommand := fmt.Sprintf("targetitem %d %d 1", requestID, item.GetUniqueID())
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cancelCommand := fmt.Sprintf("targetitem %d %d", requestID, item.GetUniqueID())
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packetStruct.SetMediumStringByName("accept_command", acceptCommand)
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packetStruct.SetMediumStringByName("cancel_text", "Cancel")
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packetStruct.SetMediumStringByName("cancel_command", cancelCommand)
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return packetStruct.Serialize()
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}
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func (pb *PacketBuilderImpl) BuildRewardPacket(items []Item, version int32) ([]byte, error) {
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packetStruct := pb.configReader.GetStruct("WS_QuestComplete", version)
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if packetStruct == nil {
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return nil, fmt.Errorf("could not find packet struct WS_QuestComplete for version %d", version)
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}
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packetStruct.SetDataByName("title", "Item Transmuted!")
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packetStruct.SetArrayLengthByName("num_rewards", len(items))
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for i, item := range items {
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packetStruct.SetArrayDataByName("reward_id", item.GetID(), i)
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// Version-specific item serialization
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if version < 860 {
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packetStruct.SetItemArrayDataByName("item", item, nil, i, 0, -1)
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} else if version < 1193 {
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packetStruct.SetItemArrayDataByName("item", item, nil, i)
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} else {
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packetStruct.SetItemArrayDataByName("item", item, nil, i, 0, 2)
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}
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}
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return packetStruct.Serialize()
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}
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*/ |