eq2go/internal/spells/constants.go

140 lines
4.3 KiB
Go

package spells
// Spell target types
const (
SpellTargetSelf = 0
SpellTargetEnemy = 1
SpellTargetGroupAE = 2
SpellTargetCasterPet = 3
SpellTargetEnemyPet = 4
SpellTargetEnemyCorpse = 5
SpellTargetGroupCorpse = 6
SpellTargetNone = 7
SpellTargetRaidAE = 8
SpellTargetOtherGroupAE = 9
)
// Spell book types
const (
SpellBookTypeSpell = 0
SpellBookTypeCombatArt = 1
SpellBookTypeAbility = 2
SpellBookTypeTradeskill = 3
SpellBookTypeNotShown = 4
)
// Spell cast types
const (
SpellCastTypeNormal = 0
SpellCastTypeToggle = 1
)
// Spell error codes
const (
SpellErrorNotEnoughKnowledge = 1
SpellErrorInterrupted = 2
SpellErrorTakeEffectMorePowerful = 3
SpellErrorTakeEffectSameSpell = 4
SpellErrorCannotCastDead = 5
SpellErrorNotAlive = 6
SpellErrorNotDead = 7
SpellErrorCannotCastSitting = 8
SpellErrorCannotCastUncon = 9
SpellErrorAlreadyCasting = 10
SpellErrorRecovering = 11
SpellErrorNonCombatOnly = 12
SpellErrorCannotCastStunned = 13
SpellErrorCannotCastStiffled = 14
SpellErrorCannotCastCharmed = 15
SpellErrorNotWhileMounted = 16
SpellErrorNotWhileFlying = 17
SpellErrorNotWhileClimbing = 18
SpellErrorNotReady = 19
SpellErrorCantSeeTarget = 20
SpellErrorIncorrectStance = 21
SpellErrorCannotCastFeignDeath = 22
SpellErrorInventoryFull = 23
SpellErrorNotEnoughCoin = 24
SpellErrorNotAllowedHere = 25
SpellErrorNotWhileCrafting = 26
SpellErrorOnlyWhenCrafting = 27
SpellErrorItemNotAttuned = 28
SpellErrorItemWornOut = 29
SpellErrorMustEquipWeapon = 30
SpellErrorWeaponBroken = 31
SpellErrorCannotCastFeared = 32
SpellErrorTargetImmuneHostile = 33
SpellErrorTargetImmuneBeneficial = 34
SpellErrorNoTauntSpells = 35
SpellErrorCannotUseInBattlegrounds = 36
SpellErrorCannotPrepare = 37
SpellErrorNoEligibleTarget = 38
SpellErrorNoTargetsInRange = 39
SpellErrorTooClose = 40
SpellErrorTooFarAway = 41
SpellErrorTargetTooWeak = 42
SpellErrorTargetTooPowerful = 43
SpellErrorTargetNotPlayer = 44
SpellErrorTargetNotNPC = 45
SpellErrorTargetNotOwner = 46
SpellErrorTargetNotGrouped = 47
SpellErrorCannotCastInCombat = 48
SpellErrorCannotCastOutOfCombat = 49
SpellErrorTargetNotCorrectType = 50
SpellErrorTargetNotCorrectClass = 51
SpellErrorTargetNotCorrectRace = 52
SpellErrorNoCaster = 53
SpellErrorCannotCastOnCorpse = 54
SpellErrorCannotCastOnGuild = 55
SpellErrorCannotCastOnRaid = 56
SpellErrorCannotCastOnGroup = 57
SpellErrorCannotCastOnSelf = 58
SpellErrorTargetNotInGroup = 59
SpellErrorTargetNotInRaid = 60
SpellErrorCannotCastThatOnYourself = 61
SpellErrorAbilityUnavailable = 62
SpellErrorCannotPrepareWhileCasting = 63
SpellErrorNoPowerRegaining = 64
)
// Control effect types (moved from entity package)
const (
ControlEffectStun = iota
ControlEffectRoot
ControlEffectMez
ControlEffectDaze
ControlEffectFear
ControlEffectSlow
ControlEffectSnare
ControlEffectCharm
)
const (
ControlMaxEffects = 8 // Maximum number of control effect types
)
// GivenByType represents how a spell was acquired
type GivenByType int8
const (
GivenByUnset GivenByType = 0
GivenByTradeskillClass GivenByType = 1
GivenBySpellScroll GivenByType = 2
GivenByAltAdvancement GivenByType = 3
GivenByRace GivenByType = 4
GivenByRacialInnate GivenByType = 5
GivenByRacialTradition GivenByType = 6
GivenByClass GivenByType = 7
GivenByCharacterTrait GivenByType = 8
GivenByFocusAbility GivenByType = 9
GivenByClassTraining GivenByType = 10
GivenByWarderSpell GivenByType = 11
)
// Spell component types for LUA data
const (
SpellLUADataTypeInt = 0
SpellLUADataTypeFloat = 1
SpellLUADataTypeBool = 2
SpellLUADataTypeString = 3
)