249 lines
6.2 KiB
Go
249 lines
6.2 KiB
Go
package transmute
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import (
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"fmt"
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)
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// DatabaseImpl provides a default implementation of the Database interface
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type DatabaseImpl struct {
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// Database connection or query executor would go here
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// This is a placeholder implementation
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}
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// NewDatabase creates a new database implementation
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func NewDatabase() *DatabaseImpl {
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return &DatabaseImpl{}
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}
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// LoadTransmutingTiers loads transmuting tiers from the database
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func (db *DatabaseImpl) LoadTransmutingTiers() ([]*TransmutingTier, error) {
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// This is a placeholder implementation
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// In a real implementation, this would query the database:
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// SELECT min_level, max_level, fragment, powder, infusion, mana FROM transmuting
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// For now, return some example tiers that match typical EQ2 level ranges
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tiers := []*TransmutingTier{
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{
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MinLevel: 1,
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MaxLevel: 9,
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FragmentID: 1001, // Example fragment item ID
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PowderID: 1002, // Example powder item ID
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InfusionID: 1003, // Example infusion item ID
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ManaID: 1004, // Example mana item ID
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},
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{
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MinLevel: 10,
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MaxLevel: 19,
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FragmentID: 1005,
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PowderID: 1006,
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InfusionID: 1007,
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ManaID: 1008,
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},
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{
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MinLevel: 20,
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MaxLevel: 29,
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FragmentID: 1009,
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PowderID: 1010,
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InfusionID: 1011,
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ManaID: 1012,
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},
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{
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MinLevel: 30,
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MaxLevel: 39,
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FragmentID: 1013,
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PowderID: 1014,
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InfusionID: 1015,
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ManaID: 1016,
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},
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{
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MinLevel: 40,
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MaxLevel: 49,
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FragmentID: 1017,
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PowderID: 1018,
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InfusionID: 1019,
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ManaID: 1020,
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},
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{
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MinLevel: 50,
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MaxLevel: 59,
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FragmentID: 1021,
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PowderID: 1022,
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InfusionID: 1023,
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ManaID: 1024,
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},
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{
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MinLevel: 60,
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MaxLevel: 69,
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FragmentID: 1025,
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PowderID: 1026,
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InfusionID: 1027,
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ManaID: 1028,
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},
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{
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MinLevel: 70,
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MaxLevel: 79,
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FragmentID: 1029,
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PowderID: 1030,
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InfusionID: 1031,
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ManaID: 1032,
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},
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{
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MinLevel: 80,
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MaxLevel: 89,
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FragmentID: 1033,
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PowderID: 1034,
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InfusionID: 1035,
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ManaID: 1036,
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},
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{
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MinLevel: 90,
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MaxLevel: 100,
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FragmentID: 1037,
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PowderID: 1038,
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InfusionID: 1039,
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ManaID: 1040,
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},
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}
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return tiers, nil
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}
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// TODO: When integrating with a real database system, replace this with actual database queries
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// Example SQL implementation would look like:
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/*
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func (db *DatabaseImpl) LoadTransmutingTiers() ([]*TransmutingTier, error) {
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query := `SELECT min_level, max_level, fragment, powder, infusion, mana FROM transmuting ORDER BY min_level`
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rows, err := db.connection.Query(query)
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if err != nil {
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return nil, fmt.Errorf("failed to query transmuting tiers: %w", err)
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}
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defer rows.Close()
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var tiers []*TransmutingTier
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for rows.Next() {
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tier := &TransmutingTier{}
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err := rows.Scan(
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&tier.MinLevel,
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&tier.MaxLevel,
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&tier.FragmentID,
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&tier.PowderID,
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&tier.InfusionID,
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&tier.ManaID,
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)
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if err != nil {
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return nil, fmt.Errorf("failed to scan transmuting tier: %w", err)
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}
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tiers = append(tiers, tier)
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}
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if err = rows.Err(); err != nil {
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return nil, fmt.Errorf("error iterating transmuting tiers: %w", err)
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}
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return tiers, nil
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}
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*/
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// SaveTransmutingTier saves a transmuting tier to the database
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func (db *DatabaseImpl) SaveTransmutingTier(tier *TransmutingTier) error {
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// Placeholder implementation
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// In a real implementation:
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// INSERT INTO transmuting (min_level, max_level, fragment, powder, infusion, mana) VALUES (?, ?, ?, ?, ?, ?)
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// OR UPDATE if exists
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if tier == nil {
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return fmt.Errorf("tier cannot be nil")
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}
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// Validate tier data
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if tier.MinLevel <= 0 || tier.MaxLevel <= 0 {
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return fmt.Errorf("invalid level range: %d-%d", tier.MinLevel, tier.MaxLevel)
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}
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if tier.MinLevel > tier.MaxLevel {
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return fmt.Errorf("min level (%d) cannot be greater than max level (%d)", tier.MinLevel, tier.MaxLevel)
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}
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if tier.FragmentID <= 0 || tier.PowderID <= 0 || tier.InfusionID <= 0 || tier.ManaID <= 0 {
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return fmt.Errorf("all material IDs must be positive")
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}
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// TODO: Actual database save operation
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return nil
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}
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// DeleteTransmutingTier deletes a transmuting tier from the database
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func (db *DatabaseImpl) DeleteTransmutingTier(minLevel, maxLevel int32) error {
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// Placeholder implementation
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// In a real implementation:
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// DELETE FROM transmuting WHERE min_level = ? AND max_level = ?
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if minLevel <= 0 || maxLevel <= 0 {
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return fmt.Errorf("invalid level range: %d-%d", minLevel, maxLevel)
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}
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// TODO: Actual database delete operation
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return nil
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}
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// GetTransmutingTierByLevel gets a specific transmuting tier by level range
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func (db *DatabaseImpl) GetTransmutingTierByLevel(itemLevel int32) (*TransmutingTier, error) {
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// Placeholder implementation
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// In a real implementation:
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// SELECT min_level, max_level, fragment, powder, infusion, mana FROM transmuting WHERE min_level <= ? AND max_level >= ?
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tiers, err := db.LoadTransmutingTiers()
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if err != nil {
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return nil, err
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}
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for _, tier := range tiers {
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if tier.MinLevel <= itemLevel && tier.MaxLevel >= itemLevel {
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return tier, nil
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}
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}
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return nil, fmt.Errorf("no transmuting tier found for level %d", itemLevel)
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}
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// UpdateTransmutingTier updates an existing transmuting tier
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func (db *DatabaseImpl) UpdateTransmutingTier(oldMinLevel, oldMaxLevel int32, newTier *TransmutingTier) error {
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// Placeholder implementation
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// In a real implementation:
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// UPDATE transmuting SET min_level=?, max_level=?, fragment=?, powder=?, infusion=?, mana=? WHERE min_level=? AND max_level=?
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if newTier == nil {
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return fmt.Errorf("new tier cannot be nil")
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}
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// Validate the new tier
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if err := db.SaveTransmutingTier(newTier); err != nil {
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return fmt.Errorf("invalid new tier data: %w", err)
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}
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// TODO: Actual database update operation
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return nil
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}
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// TransmutingTierExists checks if a transmuting tier exists for the given level range
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func (db *DatabaseImpl) TransmutingTierExists(minLevel, maxLevel int32) (bool, error) {
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// Placeholder implementation
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// In a real implementation:
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// SELECT COUNT(*) FROM transmuting WHERE min_level = ? AND max_level = ?
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tiers, err := db.LoadTransmutingTiers()
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if err != nil {
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return false, err
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}
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for _, tier := range tiers {
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if tier.MinLevel == minLevel && tier.MaxLevel == maxLevel {
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return true, nil
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}
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}
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return false, nil
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} |