eq2go/internal/factions/constants.go

46 lines
1.1 KiB
Go

package factions
// Faction value constants
const (
// Maximum and minimum faction values
MaxFactionValue = 50000
MinFactionValue = -50000
// Special faction ID ranges
SpecialFactionIDMax = 10 // Faction IDs <= 10 are special (not real factions)
// Faction consideration (con) ranges
MinCon = -4 // Hostile
MaxCon = 4 // Ally
// Con value thresholds
ConNeutralMin = -9999
ConNeutralMax = 9999
ConAllyMin = 40000
ConHostileMax = -40000
// Con calculation multiplier
ConMultiplier = 10000
ConRemainder = 9999
// Percentage calculation constants
PercentMultiplier = 100
PercentNeutralOffset = 10000
PercentNeutralDivisor = 20000
)
// Attack threshold - factions with con <= this value should attack
const AttackThreshold = -4
// Default faction consideration values
const (
ConKOS = -4 // Kill on sight
ConThreat = -3 // Threatening
ConDubious = -2 // Dubiously
ConAppre = -1 // Apprehensive
ConIndiff = 0 // Indifferent
ConAmiable = 1 // Amiable
ConKindly = 2 // Kindly
ConWarmly = 3 // Warmly
ConAlly = 4 // Ally
)