eq2go/internal/factions/factions_test.go

246 lines
5.9 KiB
Go

package factions
import (
"os"
"testing"
"eq2emu/internal/database"
)
func TestNewFaction(t *testing.T) {
faction := NewFaction(1, "Test Faction", "TestType", "A test faction")
if faction == nil {
t.Fatal("NewFaction returned nil")
}
if faction.ID != 1 {
t.Errorf("Expected ID 1, got %d", faction.ID)
}
if faction.Name != "Test Faction" {
t.Errorf("Expected name 'Test Faction', got '%s'", faction.Name)
}
if faction.Type != "TestType" {
t.Errorf("Expected type 'TestType', got '%s'", faction.Type)
}
if faction.Description != "A test faction" {
t.Errorf("Expected description 'A test faction', got '%s'", faction.Description)
}
}
func TestMasterFactionList(t *testing.T) {
mfl := NewMasterFactionList()
if mfl == nil {
t.Fatal("NewMasterFactionList returned nil")
}
// Test adding faction
faction := NewFaction(100, "Test Faction", "Test", "Test faction")
err := mfl.AddFaction(faction)
if err != nil {
t.Fatalf("Failed to add faction: %v", err)
}
// Test getting faction
retrieved := mfl.GetFaction(100)
if retrieved == nil {
t.Error("Failed to retrieve added faction")
} else if retrieved.Name != "Test Faction" {
t.Errorf("Expected name 'Test Faction', got '%s'", retrieved.Name)
}
// Test getting all factions
factions := mfl.GetAllFactions()
if len(factions) == 0 {
t.Error("Expected at least one faction")
}
}
func TestPlayerFaction(t *testing.T) {
pf := NewPlayerFaction(123)
if pf == nil {
t.Fatal("NewPlayerFaction returned nil")
}
// Test setting faction value
pf.SetFactionValue(1, 1000)
value := pf.GetFactionValue(1)
if value != 1000 {
t.Errorf("Expected faction value 1000, got %d", value)
}
// Test faction modification
pf.IncreaseFaction(1, 500)
value = pf.GetFactionValue(1)
if value != 1500 {
t.Errorf("Expected faction value 1500 after increase, got %d", value)
}
pf.DecreaseFaction(1, 200)
value = pf.GetFactionValue(1)
if value != 1300 {
t.Errorf("Expected faction value 1300 after decrease, got %d", value)
}
// Test consideration calculation
consideration := pf.GetFactionConsideration(1)
if consideration < -4 || consideration > 4 {
t.Errorf("Consideration %d is out of valid range [-4, 4]", consideration)
}
}
func TestFactionRelations(t *testing.T) {
mfl := NewMasterFactionList()
// Add test factions
faction1 := NewFaction(1, "Faction 1", "Test", "Test faction 1")
faction2 := NewFaction(2, "Faction 2", "Test", "Test faction 2")
faction3 := NewFaction(3, "Faction 3", "Test", "Test faction 3")
mfl.AddFaction(faction1)
mfl.AddFaction(faction2)
mfl.AddFaction(faction3)
// Test hostile relations
err := mfl.AddHostileFaction(1, 2)
if err != nil {
t.Fatalf("Failed to add hostile faction: %v", err)
}
isHostile := mfl.IsHostile(1, 2)
if !isHostile {
t.Error("Expected faction 2 to be hostile to faction 1")
}
// Test friendly relations
err = mfl.AddFriendlyFaction(1, 3)
if err != nil {
t.Fatalf("Failed to add friendly faction: %v", err)
}
isFriendly := mfl.IsFriendly(1, 3)
if !isFriendly {
t.Error("Expected faction 3 to be friendly to faction 1")
}
// Test removing relations
err = mfl.RemoveHostileFaction(1, 2)
if err != nil {
t.Fatalf("Failed to remove hostile faction: %v", err)
}
isHostile = mfl.IsHostile(1, 2)
if isHostile {
t.Error("Expected faction 2 to no longer be hostile to faction 1")
}
}
func TestFactionDatabaseIntegration(t *testing.T) {
// Create temporary database
tempFile := "test_factions.db"
defer os.Remove(tempFile)
db, err := database.Open(tempFile)
if err != nil {
t.Fatalf("Failed to open database: %v", err)
}
defer db.Close()
// Create database adapter
dbAdapter := NewDatabaseAdapter(db)
// Test saving faction
faction := NewFaction(100, "Test Faction", "Test", "A test faction")
err = dbAdapter.SaveFaction(faction)
if err != nil {
t.Fatalf("Failed to save faction: %v", err)
}
// Test loading factions
factions, err := dbAdapter.LoadAllFactions()
if err != nil {
t.Fatalf("Failed to load factions: %v", err)
}
if len(factions) != 1 {
t.Errorf("Expected 1 faction, got %d", len(factions))
}
if factions[0].Name != "Test Faction" {
t.Errorf("Expected name 'Test Faction', got '%s'", factions[0].Name)
}
// Test faction relations
relation := &FactionRelation{
FactionID: 100,
HostileFactionID: 200,
}
err = dbAdapter.SaveFactionRelation(relation)
if err != nil {
t.Fatalf("Failed to save faction relation: %v", err)
}
hostileRelations, err := dbAdapter.LoadHostileFactionRelations()
if err != nil {
t.Fatalf("Failed to load hostile relations: %v", err)
}
if len(hostileRelations) != 1 {
t.Errorf("Expected 1 hostile relation, got %d", len(hostileRelations))
}
// Test player faction values
playerFactions := map[int32]int32{
100: 1000,
200: -500,
}
err = dbAdapter.SaveAllPlayerFactions(123, playerFactions)
if err != nil {
t.Fatalf("Failed to save player factions: %v", err)
}
loadedFactions, err := dbAdapter.LoadPlayerFactions(123)
if err != nil {
t.Fatalf("Failed to load player factions: %v", err)
}
if len(loadedFactions) != 2 {
t.Errorf("Expected 2 player factions, got %d", len(loadedFactions))
}
if loadedFactions[100] != 1000 {
t.Errorf("Expected faction 100 value 1000, got %d", loadedFactions[100])
}
if loadedFactions[200] != -500 {
t.Errorf("Expected faction 200 value -500, got %d", loadedFactions[200])
}
}
func TestFactionValidation(t *testing.T) {
mfl := NewMasterFactionList()
// Test nil faction
err := mfl.AddFaction(nil)
if err == nil {
t.Error("Expected error when adding nil faction")
}
// Test invalid faction ID
faction := NewFaction(0, "Invalid", "Test", "Invalid faction")
err = mfl.AddFaction(faction)
if err == nil {
t.Error("Expected error when adding faction with ID 0")
}
// Test empty name
faction = NewFaction(1, "", "Test", "Empty name faction")
err = mfl.AddFaction(faction)
if err == nil {
t.Error("Expected error when adding faction with empty name")
}
}