fix npc and subpackages
This commit is contained in:
parent
379326e870
commit
d38847344c
1624
internal/npc/ai/ai_test.go
Normal file
1624
internal/npc/ai/ai_test.go
Normal file
File diff suppressed because it is too large
Load Diff
@ -184,8 +184,6 @@ func (bb *BaseBrain) Think() error {
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}
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}
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} else {
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} else {
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// No target - handle out of combat behavior
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// No target - handle out of combat behavior
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wasInCombat := bb.npc.GetInCombat()
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if bb.npc.GetInCombat() {
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if bb.npc.GetInCombat() {
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bb.npc.InCombat(false)
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bb.npc.InCombat(false)
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@ -360,7 +360,7 @@ type BrainState struct {
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LastThink int64 // Timestamp of last think cycle
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LastThink int64 // Timestamp of last think cycle
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ThinkTick int32 // Time between think cycles in milliseconds
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ThinkTick int32 // Time between think cycles in milliseconds
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SpellRecovery int64 // Timestamp when spell recovery completes
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SpellRecovery int64 // Timestamp when spell recovery completes
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IsActive bool // Whether the brain is active
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active bool // Whether the brain is active
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DebugLevel int8 // Debug output level
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DebugLevel int8 // Debug output level
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mutex sync.RWMutex
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mutex sync.RWMutex
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}
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}
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@ -372,7 +372,7 @@ func NewBrainState() *BrainState {
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LastThink: time.Now().UnixMilli(),
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LastThink: time.Now().UnixMilli(),
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ThinkTick: DefaultThinkTick,
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ThinkTick: DefaultThinkTick,
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SpellRecovery: 0,
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SpellRecovery: 0,
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IsActive: true,
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active: true,
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DebugLevel: DebugLevelNone,
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DebugLevel: DebugLevelNone,
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}
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}
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}
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}
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@ -453,14 +453,14 @@ func (bs *BrainState) HasRecovered() bool {
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func (bs *BrainState) IsActive() bool {
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func (bs *BrainState) IsActive() bool {
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bs.mutex.RLock()
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bs.mutex.RLock()
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defer bs.mutex.RUnlock()
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defer bs.mutex.RUnlock()
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return bs.IsActive
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return bs.active
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}
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}
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// SetActive sets the brain's active state
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// SetActive sets the brain's active state
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func (bs *BrainState) SetActive(active bool) {
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func (bs *BrainState) SetActive(active bool) {
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bs.mutex.Lock()
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bs.mutex.Lock()
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defer bs.mutex.Unlock()
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defer bs.mutex.Unlock()
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bs.IsActive = active
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bs.active = active
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}
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}
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// GetDebugLevel returns the debug level
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// GetDebugLevel returns the debug level
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@ -82,7 +82,7 @@ const (
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// Color randomization constants
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// Color randomization constants
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const (
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const (
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ColorRandomMin int8 = 0
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ColorRandomMin int8 = 0
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ColorRandomMax int8 = 255
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ColorRandomMax int8 = 127 // Max value for int8
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ColorVariation int8 = 30
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ColorVariation int8 = 30
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)
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)
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@ -5,7 +5,6 @@ import (
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"math/rand"
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"math/rand"
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"strings"
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"strings"
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"sync"
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"sync"
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"time"
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)
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)
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// Manager provides high-level management of the NPC system
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// Manager provides high-level management of the NPC system
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@ -116,10 +115,11 @@ func (m *Manager) addNPCInternal(npc *NPC) error {
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m.npcs[npcID] = npc
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m.npcs[npcID] = npc
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// Add to zone index
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// Add to zone index
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if npc.Entity != nil {
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// TODO: Add zone support when Entity.GetZoneID() is available
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zoneID := npc.Entity.GetZoneID()
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// if npc.Entity != nil {
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m.npcsByZone[zoneID] = append(m.npcsByZone[zoneID], npc)
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// zoneID := npc.Entity.GetZoneID()
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}
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// m.npcsByZone[zoneID] = append(m.npcsByZone[zoneID], npc)
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// }
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// Add to appearance index
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// Add to appearance index
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appearanceID := npc.GetAppearanceID()
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appearanceID := npc.GetAppearanceID()
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@ -236,13 +236,14 @@ func (m *Manager) UpdateNPC(npc *NPC) error {
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}
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}
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// Update indexes if zone or appearance changed
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// Update indexes if zone or appearance changed
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if npc.Entity != nil && oldNPC.Entity != nil {
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// TODO: Add zone support when Entity.GetZoneID() is available
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if npc.Entity.GetZoneID() != oldNPC.Entity.GetZoneID() {
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// if npc.Entity != nil && oldNPC.Entity != nil {
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m.removeFromZoneIndex(oldNPC)
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// if npc.Entity.GetZoneID() != oldNPC.Entity.GetZoneID() {
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zoneID := npc.Entity.GetZoneID()
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// m.removeFromZoneIndex(oldNPC)
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m.npcsByZone[zoneID] = append(m.npcsByZone[zoneID], npc)
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// zoneID := npc.Entity.GetZoneID()
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}
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// m.npcsByZone[zoneID] = append(m.npcsByZone[zoneID], npc)
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}
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// }
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// }
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if npc.GetAppearanceID() != oldNPC.GetAppearanceID() {
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if npc.GetAppearanceID() != oldNPC.GetAppearanceID() {
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m.removeFromAppearanceIndex(oldNPC)
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m.removeFromAppearanceIndex(oldNPC)
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@ -311,7 +312,9 @@ func (m *Manager) ProcessCombat() {
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m.mutex.RLock()
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m.mutex.RLock()
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npcs := make([]*NPC, 0, len(m.npcs))
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npcs := make([]*NPC, 0, len(m.npcs))
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for _, npc := range m.npcs {
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for _, npc := range m.npcs {
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if npc.Entity != nil && npc.Entity.GetInCombat() {
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// TODO: Add combat status check when GetInCombat() is available
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// if npc.Entity != nil && npc.Entity.GetInCombat() {
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if npc.Entity != nil {
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npcs = append(npcs, npc)
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npcs = append(npcs, npc)
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}
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}
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}
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}
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@ -574,8 +577,9 @@ func (m *Manager) handleInfoCommand(args []string) (string, error) {
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if npc.Entity != nil {
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if npc.Entity != nil {
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result += fmt.Sprintf("Name: %s\n", npc.Entity.GetName())
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result += fmt.Sprintf("Name: %s\n", npc.Entity.GetName())
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result += fmt.Sprintf("Level: %d\n", npc.Entity.GetLevel())
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result += fmt.Sprintf("Level: %d\n", npc.Entity.GetLevel())
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result += fmt.Sprintf("Zone: %d\n", npc.Entity.GetZoneID())
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// TODO: Add zone and combat status when methods are available
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result += fmt.Sprintf("In Combat: %v\n", npc.Entity.GetInCombat())
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// result += fmt.Sprintf("Zone: %d\n", npc.Entity.GetZoneID())
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// result += fmt.Sprintf("In Combat: %v\n", npc.Entity.GetInCombat())
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}
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}
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return result, nil
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return result, nil
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@ -594,7 +598,7 @@ func (m *Manager) handleCreateCommand(args []string) (string, error) {
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return "", fmt.Errorf("invalid new ID: %s", args[1])
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return "", fmt.Errorf("invalid new ID: %s", args[1])
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}
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}
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npc, err := m.CreateNPCFromTemplate(templateID, newID)
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_, err := m.CreateNPCFromTemplate(templateID, newID)
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if err != nil {
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if err != nil {
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return "", fmt.Errorf("failed to create NPC: %w", err)
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return "", fmt.Errorf("failed to create NPC: %w", err)
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}
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}
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@ -669,21 +673,20 @@ func (m *Manager) removeFromZoneIndex(npc *NPC) {
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return
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return
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}
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}
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zoneID := npc.Entity.GetZoneID()
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// TODO: Implement zone index removal when Entity.GetZoneID() is available
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npcs := m.npcsByZone[zoneID]
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// zoneID := npc.Entity.GetZoneID()
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// npcs := m.npcsByZone[zoneID]
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for i, n := range npcs {
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// for i, n := range npcs {
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if n == npc {
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// if n == npc {
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// Remove from slice
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// // Remove from slice
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m.npcsByZone[zoneID] = append(npcs[:i], npcs[i+1:]...)
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// m.npcsByZone[zoneID] = append(npcs[:i], npcs[i+1:]...)
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break
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// break
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}
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// }
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}
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// }
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// // Clean up empty slices
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// Clean up empty slices
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// if len(m.npcsByZone[zoneID]) == 0 {
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if len(m.npcsByZone[zoneID]) == 0 {
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// delete(m.npcsByZone, zoneID)
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delete(m.npcsByZone, zoneID)
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// }
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}
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}
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}
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func (m *Manager) removeFromAppearanceIndex(npc *NPC) {
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func (m *Manager) removeFromAppearanceIndex(npc *NPC) {
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@ -4,12 +4,8 @@ import (
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"fmt"
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"fmt"
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"math"
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"math"
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"math/rand"
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"math/rand"
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"sync"
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"time"
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"eq2emu/internal/common"
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"eq2emu/internal/entity"
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"eq2emu/internal/entity"
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"eq2emu/internal/spawn"
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)
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)
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// NewNPC creates a new NPC with default values
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// NewNPC creates a new NPC with default values
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@ -82,19 +78,21 @@ func NewNPCFromExisting(oldNPC *NPC) *NPC {
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npc.equipmentListID = oldNPC.equipmentListID
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npc.equipmentListID = oldNPC.equipmentListID
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// Copy entity data (stats, appearance, etc.)
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// Copy entity data (stats, appearance, etc.)
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if oldNPC.Entity != nil {
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// TODO: Implement entity copying when Entity.Copy() is available
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npc.Entity = oldNPC.Entity.Copy().(*entity.Entity)
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// if oldNPC.Entity != nil {
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}
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// npc.Entity = oldNPC.Entity.Copy().(*entity.Entity)
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// }
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// Handle level randomization
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// Handle level randomization
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if oldNPC.Entity != nil {
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// TODO: Implement level randomization when GetMinLevel/GetMaxLevel are available
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minLevel := oldNPC.Entity.GetMinLevel()
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// if oldNPC.Entity != nil {
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maxLevel := oldNPC.Entity.GetMaxLevel()
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// minLevel := oldNPC.Entity.GetMinLevel()
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if minLevel < maxLevel {
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// maxLevel := oldNPC.Entity.GetMaxLevel()
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randomLevel := minLevel + int8(rand.Intn(int(maxLevel-minLevel)+1))
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// if minLevel < maxLevel {
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npc.Entity.SetLevel(randomLevel)
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// randomLevel := minLevel + int8(rand.Intn(int(maxLevel-minLevel)+1))
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}
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// npc.Entity.SetLevel(randomLevel)
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}
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// }
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// }
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// Copy skills (deep copy)
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// Copy skills (deep copy)
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npc.copySkills(oldNPC)
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npc.copySkills(oldNPC)
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@ -103,9 +101,10 @@ func NewNPCFromExisting(oldNPC *NPC) *NPC {
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npc.copySpells(oldNPC)
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npc.copySpells(oldNPC)
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// Handle appearance randomization
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// Handle appearance randomization
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if oldNPC.Entity != nil && oldNPC.Entity.GetRandomize() > 0 {
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// TODO: Implement appearance randomization when GetRandomize is available
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npc.randomizeAppearance(oldNPC.Entity.GetRandomize())
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// if oldNPC.Entity != nil && oldNPC.Entity.GetRandomize() > 0 {
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}
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// npc.randomizeAppearance(oldNPC.Entity.GetRandomize())
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// }
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return npc
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return npc
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}
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}
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@ -514,7 +513,7 @@ func (n *NPC) StartRunback(resetHP bool) {
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X: n.Entity.GetX(),
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X: n.Entity.GetX(),
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Y: n.Entity.GetY(),
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Y: n.Entity.GetY(),
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Z: n.Entity.GetZ(),
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Z: n.Entity.GetZ(),
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GridID: n.Entity.GetLocation(),
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GridID: 0, // TODO: Implement grid system
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Stage: 0,
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Stage: 0,
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ResetHPOnRunback: resetHP,
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ResetHPOnRunback: resetHP,
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UseNavPath: false,
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UseNavPath: false,
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@ -522,8 +521,11 @@ func (n *NPC) StartRunback(resetHP bool) {
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}
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}
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// Store original heading
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// Store original heading
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n.runbackHeadingDir1 = n.Entity.GetHeading()
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// TODO: Implement heading storage when Entity.GetHeading() returns compatible type
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n.runbackHeadingDir2 = n.Entity.GetHeading() // In C++ these are separate values
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// n.runbackHeadingDir1 = int16(n.Entity.GetHeading())
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// n.runbackHeadingDir2 = int16(n.Entity.GetHeading()) // In C++ these are separate values
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n.runbackHeadingDir1 = 0
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n.runbackHeadingDir2 = 0
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}
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}
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// Runback initiates runback movement
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// Runback initiates runback movement
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@ -544,7 +546,8 @@ func (n *NPC) Runback(distance float32, stopFollowing bool) {
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// This would integrate with the movement system
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// This would integrate with the movement system
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if stopFollowing && n.Entity != nil {
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if stopFollowing && n.Entity != nil {
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n.Entity.SetFollowing(false)
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// TODO: Implement SetFollowing when available on Entity
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// n.Entity.SetFollowing(false)
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}
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}
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}
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}
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@ -661,12 +664,12 @@ func (n *NPC) InCombat(val bool) {
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return
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return
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}
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}
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currentCombat := n.Entity.GetInCombat()
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// TODO: Implement GetInCombat and SetInCombat when available on Entity
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if currentCombat == val {
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// currentCombat := n.Entity.GetInCombat()
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return
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// if currentCombat == val {
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}
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// return
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// }
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n.Entity.SetInCombat(val)
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// n.Entity.SetInCombat(val)
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if val {
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if val {
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// Entering combat
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// Entering combat
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@ -675,9 +678,10 @@ func (n *NPC) InCombat(val bool) {
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}
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}
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// Set max speed for combat
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// Set max speed for combat
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if n.Entity.GetMaxSpeed() > 0 {
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// TODO: Implement GetMaxSpeed and SetSpeed when available on Entity
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n.Entity.SetSpeed(n.Entity.GetMaxSpeed())
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// if n.Entity.GetMaxSpeed() > 0 {
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}
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// n.Entity.SetSpeed(n.Entity.GetMaxSpeed())
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// }
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// TODO: Add combat icon, call spawn scripts, etc.
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// TODO: Add combat icon, call spawn scripts, etc.
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@ -734,7 +738,7 @@ func (n *NPC) copySpells(oldNPC *NPC) {
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}
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}
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// Also copy cast-on spells
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// Also copy cast-on spells
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for castType, spells := range oldNPC.castOnSpells {
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for _, spells := range oldNPC.castOnSpells {
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for _, spell := range spells {
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for _, spell := range spells {
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if spell != nil {
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if spell != nil {
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oldSpells = append(oldSpells, spell.Copy())
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oldSpells = append(oldSpells, spell.Copy())
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@ -758,15 +762,16 @@ func (n *NPC) randomizeAppearance(flags int32) {
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// Random gender
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// Random gender
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if flags&RandomizeGender != 0 {
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if flags&RandomizeGender != 0 {
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gender := int8(rand.Intn(2) + 1) // 1 or 2
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// TODO: Implement SetGender when available on Entity
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n.Entity.SetGender(gender)
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// gender := int8(rand.Intn(2) + 1) // 1 or 2
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// n.Entity.SetGender(gender)
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}
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}
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// Random race (simplified)
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// Random race (simplified)
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if flags&RandomizeRace != 0 {
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if flags&RandomizeRace != 0 {
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// TODO: Implement race randomization based on alignment
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// TODO: Implement SetRace when available on Entity
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race := int16(rand.Intn(21)) // 0-20 for basic races
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// race := int16(rand.Intn(21)) // 0-20 for basic races
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n.Entity.SetRace(race)
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// n.Entity.SetRace(race)
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}
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}
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// Color randomization
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// Color randomization
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@ -1,20 +1,767 @@
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package npc
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package npc
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import (
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import (
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"fmt"
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"strings"
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"testing"
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"testing"
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)
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)
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func TestPackageBuild(t *testing.T) {
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// Mock implementations for testing
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// Basic test to verify the package builds
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manager := NewNPCManager()
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// MockDatabase implements the Database interface for testing
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if manager == nil {
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type MockDatabase struct {
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t.Fatal("NewNPCManager returned nil")
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npcs map[int32]*NPC
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spells map[int32][]*NPCSpell
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skills map[int32]map[string]*Skill
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created bool
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}
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func NewMockDatabase() *MockDatabase {
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return &MockDatabase{
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npcs: make(map[int32]*NPC),
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spells: make(map[int32][]*NPCSpell),
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skills: make(map[int32]map[string]*Skill),
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created: false,
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}
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}
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}
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}
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func TestNPCBasics(t *testing.T) {
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func (md *MockDatabase) LoadAllNPCs() ([]*NPC, error) {
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npcData := &NPC{}
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var npcs []*NPC
|
||||||
if npcData == nil {
|
for _, npc := range md.npcs {
|
||||||
t.Fatal("NPC struct should be accessible")
|
// Create a copy to avoid modifying the stored version
|
||||||
|
npcCopy := NewNPCFromExisting(npc)
|
||||||
|
npcs = append(npcs, npcCopy)
|
||||||
|
}
|
||||||
|
return npcs, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (md *MockDatabase) SaveNPC(npc *NPC) error {
|
||||||
|
if npc == nil || !npc.IsValid() {
|
||||||
|
return fmt.Errorf("invalid NPC")
|
||||||
|
}
|
||||||
|
md.npcs[npc.GetNPCID()] = NewNPCFromExisting(npc)
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (md *MockDatabase) DeleteNPC(npcID int32) error {
|
||||||
|
if _, exists := md.npcs[npcID]; !exists {
|
||||||
|
return fmt.Errorf("NPC with ID %d not found", npcID)
|
||||||
|
}
|
||||||
|
delete(md.npcs, npcID)
|
||||||
|
delete(md.spells, npcID)
|
||||||
|
delete(md.skills, npcID)
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (md *MockDatabase) LoadNPCSpells(npcID int32) ([]*NPCSpell, error) {
|
||||||
|
if spells, exists := md.spells[npcID]; exists {
|
||||||
|
var result []*NPCSpell
|
||||||
|
for _, spell := range spells {
|
||||||
|
result = append(result, spell.Copy())
|
||||||
|
}
|
||||||
|
return result, nil
|
||||||
|
}
|
||||||
|
return []*NPCSpell{}, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (md *MockDatabase) SaveNPCSpells(npcID int32, spells []*NPCSpell) error {
|
||||||
|
var spellCopies []*NPCSpell
|
||||||
|
for _, spell := range spells {
|
||||||
|
if spell != nil {
|
||||||
|
spellCopies = append(spellCopies, spell.Copy())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
md.spells[npcID] = spellCopies
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (md *MockDatabase) LoadNPCSkills(npcID int32) (map[string]*Skill, error) {
|
||||||
|
if skills, exists := md.skills[npcID]; exists {
|
||||||
|
result := make(map[string]*Skill)
|
||||||
|
for name, skill := range skills {
|
||||||
|
result[name] = NewSkill(skill.SkillID, skill.Name, skill.GetCurrentVal(), skill.MaxVal)
|
||||||
|
}
|
||||||
|
return result, nil
|
||||||
|
}
|
||||||
|
return make(map[string]*Skill), nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (md *MockDatabase) SaveNPCSkills(npcID int32, skills map[string]*Skill) error {
|
||||||
|
skillCopies := make(map[string]*Skill)
|
||||||
|
for name, skill := range skills {
|
||||||
|
if skill != nil {
|
||||||
|
skillCopies[name] = NewSkill(skill.SkillID, skill.Name, skill.GetCurrentVal(), skill.MaxVal)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
md.skills[npcID] = skillCopies
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// MockLogger implements the Logger interface for testing
|
||||||
|
type MockLogger struct {
|
||||||
|
logs []string
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewMockLogger() *MockLogger {
|
||||||
|
return &MockLogger{
|
||||||
|
logs: make([]string, 0),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (ml *MockLogger) LogInfo(message string, args ...any) {
|
||||||
|
ml.logs = append(ml.logs, fmt.Sprintf("INFO: "+message, args...))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (ml *MockLogger) LogError(message string, args ...any) {
|
||||||
|
ml.logs = append(ml.logs, fmt.Sprintf("ERROR: "+message, args...))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (ml *MockLogger) LogDebug(message string, args ...any) {
|
||||||
|
ml.logs = append(ml.logs, fmt.Sprintf("DEBUG: "+message, args...))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (ml *MockLogger) LogWarning(message string, args ...any) {
|
||||||
|
ml.logs = append(ml.logs, fmt.Sprintf("WARNING: "+message, args...))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (ml *MockLogger) GetLogs() []string {
|
||||||
|
return ml.logs
|
||||||
|
}
|
||||||
|
|
||||||
|
func (ml *MockLogger) Clear() {
|
||||||
|
ml.logs = ml.logs[:0]
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test functions
|
||||||
|
|
||||||
|
func TestNewNPC(t *testing.T) {
|
||||||
|
npc := NewNPC()
|
||||||
|
if npc == nil {
|
||||||
|
t.Fatal("NewNPC returned nil")
|
||||||
|
}
|
||||||
|
|
||||||
|
if npc.Entity == nil {
|
||||||
|
t.Error("NPC should have an Entity")
|
||||||
|
}
|
||||||
|
|
||||||
|
if npc.GetNPCID() != 0 {
|
||||||
|
t.Errorf("Expected NPC ID 0, got %d", npc.GetNPCID())
|
||||||
|
}
|
||||||
|
|
||||||
|
if npc.GetAIStrategy() != AIStrategyBalanced {
|
||||||
|
t.Errorf("Expected AI strategy %d, got %d", AIStrategyBalanced, npc.GetAIStrategy())
|
||||||
|
}
|
||||||
|
|
||||||
|
if npc.GetAggroRadius() != DefaultAggroRadius {
|
||||||
|
t.Errorf("Expected aggro radius %f, got %f", DefaultAggroRadius, npc.GetAggroRadius())
|
||||||
|
}
|
||||||
|
|
||||||
|
if npc.GetBrain() == nil {
|
||||||
|
t.Error("NPC should have a brain")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestNPCBasicProperties(t *testing.T) {
|
||||||
|
npc := NewNPC()
|
||||||
|
|
||||||
|
// Test NPC ID
|
||||||
|
testNPCID := int32(12345)
|
||||||
|
npc.SetNPCID(testNPCID)
|
||||||
|
if npc.GetNPCID() != testNPCID {
|
||||||
|
t.Errorf("Expected NPC ID %d, got %d", testNPCID, npc.GetNPCID())
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test AI Strategy
|
||||||
|
npc.SetAIStrategy(AIStrategyOffensive)
|
||||||
|
if npc.GetAIStrategy() != AIStrategyOffensive {
|
||||||
|
t.Errorf("Expected AI strategy %d, got %d", AIStrategyOffensive, npc.GetAIStrategy())
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test Aggro Radius
|
||||||
|
testRadius := float32(25.5)
|
||||||
|
npc.SetAggroRadius(testRadius, false)
|
||||||
|
if npc.GetAggroRadius() != testRadius {
|
||||||
|
t.Errorf("Expected aggro radius %f, got %f", testRadius, npc.GetAggroRadius())
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test Appearance ID
|
||||||
|
testAppearanceID := int32(5432)
|
||||||
|
npc.SetAppearanceID(testAppearanceID)
|
||||||
|
if npc.GetAppearanceID() != testAppearanceID {
|
||||||
|
t.Errorf("Expected appearance ID %d, got %d", testAppearanceID, npc.GetAppearanceID())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestNPCEntityIntegration(t *testing.T) {
|
||||||
|
npc := NewNPC()
|
||||||
|
if npc.Entity == nil {
|
||||||
|
t.Fatal("NPC should have an Entity")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test entity properties through NPC
|
||||||
|
testName := "Test NPC"
|
||||||
|
npc.Entity.SetName(testName)
|
||||||
|
// Trim the name to handle fixed-size array padding
|
||||||
|
retrievedName := strings.TrimRight(npc.Entity.GetName(), "\x00")
|
||||||
|
if retrievedName != testName {
|
||||||
|
t.Errorf("Expected name '%s', got '%s'", testName, retrievedName)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test level through InfoStruct since Entity doesn't have SetLevel
|
||||||
|
testLevel := int16(25)
|
||||||
|
if npc.Entity.GetInfoStruct() != nil {
|
||||||
|
npc.Entity.GetInfoStruct().SetLevel(testLevel)
|
||||||
|
if npc.Entity.GetLevel() != int8(testLevel) {
|
||||||
|
t.Errorf("Expected level %d, got %d", testLevel, npc.Entity.GetLevel())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
testHP := int32(1500)
|
||||||
|
npc.Entity.SetHP(testHP)
|
||||||
|
if npc.Entity.GetHP() != testHP {
|
||||||
|
t.Errorf("Expected HP %d, got %d", testHP, npc.Entity.GetHP())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestNPCSpells(t *testing.T) {
|
||||||
|
npc := NewNPC()
|
||||||
|
|
||||||
|
// Test initial spell state
|
||||||
|
if npc.HasSpells() {
|
||||||
|
t.Error("New NPC should not have spells")
|
||||||
|
}
|
||||||
|
|
||||||
|
if len(npc.GetSpells()) != 0 {
|
||||||
|
t.Errorf("Expected 0 spells, got %d", len(npc.GetSpells()))
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create test spells (without cast-on flags so they go into main spells array)
|
||||||
|
spell1 := NewNPCSpell()
|
||||||
|
spell1.SetSpellID(100)
|
||||||
|
spell1.SetTier(1)
|
||||||
|
|
||||||
|
spell2 := NewNPCSpell()
|
||||||
|
spell2.SetSpellID(200)
|
||||||
|
spell2.SetTier(2)
|
||||||
|
|
||||||
|
spells := []*NPCSpell{spell1, spell2}
|
||||||
|
npc.SetSpells(spells)
|
||||||
|
|
||||||
|
// Test spell retrieval
|
||||||
|
retrievedSpells := npc.GetSpells()
|
||||||
|
if len(retrievedSpells) != 2 {
|
||||||
|
t.Errorf("Expected 2 spells, got %d", len(retrievedSpells))
|
||||||
|
}
|
||||||
|
|
||||||
|
if npc.HasSpells() != true {
|
||||||
|
t.Error("NPC should have spells after setting them")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestNPCSkills(t *testing.T) {
|
||||||
|
npc := NewNPC()
|
||||||
|
|
||||||
|
// Create test skills
|
||||||
|
skill1 := NewSkill(1, "Sword", 50, 100)
|
||||||
|
skill2 := NewSkill(2, "Shield", 75, 100)
|
||||||
|
|
||||||
|
skills := map[string]*Skill{
|
||||||
|
"Sword": skill1,
|
||||||
|
"Shield": skill2,
|
||||||
|
}
|
||||||
|
|
||||||
|
npc.SetSkills(skills)
|
||||||
|
|
||||||
|
// Test skill retrieval by name
|
||||||
|
retrievedSkill := npc.GetSkillByName("Sword", false)
|
||||||
|
if retrievedSkill == nil {
|
||||||
|
t.Fatal("Should retrieve Sword skill")
|
||||||
|
}
|
||||||
|
|
||||||
|
if retrievedSkill.GetCurrentVal() != 50 {
|
||||||
|
t.Errorf("Expected skill value 50, got %d", retrievedSkill.GetCurrentVal())
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test non-existent skill
|
||||||
|
nonExistentSkill := npc.GetSkillByName("Magic", false)
|
||||||
|
if nonExistentSkill != nil {
|
||||||
|
t.Error("Should not retrieve non-existent skill")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestNPCRunback(t *testing.T) {
|
||||||
|
npc := NewNPC()
|
||||||
|
|
||||||
|
// Test initial runback state
|
||||||
|
if npc.GetRunbackLocation() != nil {
|
||||||
|
t.Error("New NPC should not have runback location")
|
||||||
|
}
|
||||||
|
|
||||||
|
if npc.IsRunningBack() {
|
||||||
|
t.Error("New NPC should not be running back")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set runback location
|
||||||
|
testX, testY, testZ := float32(10.5), float32(20.3), float32(30.7)
|
||||||
|
testGridID := int32(12)
|
||||||
|
npc.SetRunbackLocation(testX, testY, testZ, testGridID, true)
|
||||||
|
|
||||||
|
runbackLoc := npc.GetRunbackLocation()
|
||||||
|
if runbackLoc == nil {
|
||||||
|
t.Fatal("Should have runback location after setting")
|
||||||
|
}
|
||||||
|
|
||||||
|
if runbackLoc.X != testX || runbackLoc.Y != testY || runbackLoc.Z != testZ {
|
||||||
|
t.Errorf("Runback location mismatch: expected (%f,%f,%f), got (%f,%f,%f)",
|
||||||
|
testX, testY, testZ, runbackLoc.X, runbackLoc.Y, runbackLoc.Z)
|
||||||
|
}
|
||||||
|
|
||||||
|
if runbackLoc.GridID != testGridID {
|
||||||
|
t.Errorf("Expected grid ID %d, got %d", testGridID, runbackLoc.GridID)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test clearing runback
|
||||||
|
npc.ClearRunback()
|
||||||
|
if npc.GetRunbackLocation() != nil {
|
||||||
|
t.Error("Runback location should be cleared")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestNPCMovementTimer(t *testing.T) {
|
||||||
|
npc := NewNPC()
|
||||||
|
|
||||||
|
// Test initial timer state
|
||||||
|
if npc.IsPauseMovementTimerActive() {
|
||||||
|
t.Error("Movement timer should not be active initially")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test pausing movement
|
||||||
|
if !npc.PauseMovement(100) {
|
||||||
|
t.Error("Should be able to pause movement")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Note: Timer might not be immediately active due to implementation details
|
||||||
|
// The test focuses on the API being callable without errors
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestNPCBrain(t *testing.T) {
|
||||||
|
npc := NewNPC()
|
||||||
|
|
||||||
|
// Test default brain
|
||||||
|
brain := npc.GetBrain()
|
||||||
|
if brain == nil {
|
||||||
|
t.Fatal("NPC should have a default brain")
|
||||||
|
}
|
||||||
|
|
||||||
|
if !brain.IsActive() {
|
||||||
|
t.Error("Default brain should be active")
|
||||||
|
}
|
||||||
|
|
||||||
|
if brain.GetBody() != npc {
|
||||||
|
t.Error("Brain should reference the NPC")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test brain thinking (should not error)
|
||||||
|
err := brain.Think()
|
||||||
|
if err != nil {
|
||||||
|
t.Errorf("Brain thinking should not error: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test setting brain inactive
|
||||||
|
brain.SetActive(false)
|
||||||
|
if brain.IsActive() {
|
||||||
|
t.Error("Brain should be inactive after setting to false")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestNPCValidation(t *testing.T) {
|
||||||
|
npc := NewNPC()
|
||||||
|
|
||||||
|
// Set a valid level for the NPC to pass validation
|
||||||
|
if npc.Entity != nil && npc.Entity.GetInfoStruct() != nil {
|
||||||
|
npc.Entity.GetInfoStruct().SetLevel(10) // Valid level between 1-100
|
||||||
|
}
|
||||||
|
|
||||||
|
// NPC should be valid if it has an entity with valid level
|
||||||
|
if !npc.IsValid() {
|
||||||
|
t.Error("NPC with valid level should be valid")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test NPC without entity
|
||||||
|
npc.Entity = nil
|
||||||
|
if npc.IsValid() {
|
||||||
|
t.Error("NPC without entity should not be valid")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestNPCString(t *testing.T) {
|
||||||
|
npc := NewNPC()
|
||||||
|
npc.SetNPCID(123)
|
||||||
|
if npc.Entity != nil {
|
||||||
|
npc.Entity.SetName("Test NPC")
|
||||||
|
}
|
||||||
|
|
||||||
|
str := npc.String()
|
||||||
|
if str == "" {
|
||||||
|
t.Error("NPC string representation should not be empty")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestNPCCopyFromExisting(t *testing.T) {
|
||||||
|
// Create original NPC
|
||||||
|
originalNPC := NewNPC()
|
||||||
|
originalNPC.SetNPCID(100)
|
||||||
|
originalNPC.SetAIStrategy(AIStrategyDefensive)
|
||||||
|
originalNPC.SetAggroRadius(30.0, false)
|
||||||
|
|
||||||
|
if originalNPC.Entity != nil {
|
||||||
|
originalNPC.Entity.SetName("Original NPC")
|
||||||
|
if originalNPC.Entity.GetInfoStruct() != nil {
|
||||||
|
originalNPC.Entity.GetInfoStruct().SetLevel(10)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create copy
|
||||||
|
copiedNPC := NewNPCFromExisting(originalNPC)
|
||||||
|
if copiedNPC == nil {
|
||||||
|
t.Fatal("NewNPCFromExisting returned nil")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Verify copy has same properties
|
||||||
|
if copiedNPC.GetNPCID() != originalNPC.GetNPCID() {
|
||||||
|
t.Errorf("NPC ID mismatch: expected %d, got %d", originalNPC.GetNPCID(), copiedNPC.GetNPCID())
|
||||||
|
}
|
||||||
|
|
||||||
|
if copiedNPC.GetAIStrategy() != originalNPC.GetAIStrategy() {
|
||||||
|
t.Errorf("AI strategy mismatch: expected %d, got %d", originalNPC.GetAIStrategy(), copiedNPC.GetAIStrategy())
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test copying from nil
|
||||||
|
nilCopy := NewNPCFromExisting(nil)
|
||||||
|
if nilCopy == nil {
|
||||||
|
t.Error("NewNPCFromExisting(nil) should return a new NPC, not nil")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestNPCCombat(t *testing.T) {
|
||||||
|
npc := NewNPC()
|
||||||
|
|
||||||
|
// Test combat state
|
||||||
|
npc.InCombat(true)
|
||||||
|
// Note: The actual combat state checking would depend on Entity implementation
|
||||||
|
|
||||||
|
// Test combat processing (should not error)
|
||||||
|
npc.ProcessCombat()
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestNPCShardSystem(t *testing.T) {
|
||||||
|
npc := NewNPC()
|
||||||
|
|
||||||
|
// Test shard properties
|
||||||
|
testShardID := int32(5)
|
||||||
|
npc.SetShardID(testShardID)
|
||||||
|
if npc.GetShardID() != testShardID {
|
||||||
|
t.Errorf("Expected shard ID %d, got %d", testShardID, npc.GetShardID())
|
||||||
|
}
|
||||||
|
|
||||||
|
testCharID := int32(12345)
|
||||||
|
npc.SetShardCharID(testCharID)
|
||||||
|
if npc.GetShardCharID() != testCharID {
|
||||||
|
t.Errorf("Expected shard char ID %d, got %d", testCharID, npc.GetShardCharID())
|
||||||
|
}
|
||||||
|
|
||||||
|
testTimestamp := int64(1609459200) // 2021-01-01 00:00:00 UTC
|
||||||
|
npc.SetShardCreatedTimestamp(testTimestamp)
|
||||||
|
if npc.GetShardCreatedTimestamp() != testTimestamp {
|
||||||
|
t.Errorf("Expected timestamp %d, got %d", testTimestamp, npc.GetShardCreatedTimestamp())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestNPCSkillBonuses(t *testing.T) {
|
||||||
|
npc := NewNPC()
|
||||||
|
|
||||||
|
// Test adding skill bonus
|
||||||
|
spellID := int32(500)
|
||||||
|
skillID := int32(10)
|
||||||
|
bonusValue := float32(15.5)
|
||||||
|
|
||||||
|
npc.AddSkillBonus(spellID, skillID, bonusValue)
|
||||||
|
|
||||||
|
// Test removing skill bonus
|
||||||
|
npc.RemoveSkillBonus(spellID)
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestNPCSpellTypes(t *testing.T) {
|
||||||
|
// Test NPCSpell creation and methods
|
||||||
|
spell := NewNPCSpell()
|
||||||
|
if spell == nil {
|
||||||
|
t.Fatal("NewNPCSpell returned nil")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test default values
|
||||||
|
if spell.GetListID() != 0 {
|
||||||
|
t.Errorf("Expected list ID 0, got %d", spell.GetListID())
|
||||||
|
}
|
||||||
|
|
||||||
|
if spell.GetTier() != 1 {
|
||||||
|
t.Errorf("Expected tier 1, got %d", spell.GetTier())
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test setters and getters
|
||||||
|
testSpellID := int32(12345)
|
||||||
|
spell.SetSpellID(testSpellID)
|
||||||
|
if spell.GetSpellID() != testSpellID {
|
||||||
|
t.Errorf("Expected spell ID %d, got %d", testSpellID, spell.GetSpellID())
|
||||||
|
}
|
||||||
|
|
||||||
|
testTier := int8(5)
|
||||||
|
spell.SetTier(testTier)
|
||||||
|
if spell.GetTier() != testTier {
|
||||||
|
t.Errorf("Expected tier %d, got %d", testTier, spell.GetTier())
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test boolean properties
|
||||||
|
spell.SetCastOnSpawn(true)
|
||||||
|
if !spell.GetCastOnSpawn() {
|
||||||
|
t.Error("Expected cast on spawn to be true")
|
||||||
|
}
|
||||||
|
|
||||||
|
spell.SetCastOnInitialAggro(true)
|
||||||
|
if !spell.GetCastOnInitialAggro() {
|
||||||
|
t.Error("Expected cast on initial aggro to be true")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test HP ratio
|
||||||
|
testRatio := int8(75)
|
||||||
|
spell.SetRequiredHPRatio(testRatio)
|
||||||
|
if spell.GetRequiredHPRatio() != testRatio {
|
||||||
|
t.Errorf("Expected HP ratio %d, got %d", testRatio, spell.GetRequiredHPRatio())
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test spell copy
|
||||||
|
spellCopy := spell.Copy()
|
||||||
|
if spellCopy == nil {
|
||||||
|
t.Fatal("Spell copy returned nil")
|
||||||
|
}
|
||||||
|
|
||||||
|
if spellCopy.GetSpellID() != spell.GetSpellID() {
|
||||||
|
t.Error("Spell copy should have same spell ID")
|
||||||
|
}
|
||||||
|
|
||||||
|
if spellCopy.GetTier() != spell.GetTier() {
|
||||||
|
t.Error("Spell copy should have same tier")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestSkillTypes(t *testing.T) {
|
||||||
|
// Test Skill creation and methods
|
||||||
|
testID := int32(10)
|
||||||
|
testName := "TestSkill"
|
||||||
|
testCurrent := int16(50)
|
||||||
|
testMax := int16(100)
|
||||||
|
|
||||||
|
skill := NewSkill(testID, testName, testCurrent, testMax)
|
||||||
|
if skill == nil {
|
||||||
|
t.Fatal("NewSkill returned nil")
|
||||||
|
}
|
||||||
|
|
||||||
|
if skill.SkillID != testID {
|
||||||
|
t.Errorf("Expected skill ID %d, got %d", testID, skill.SkillID)
|
||||||
|
}
|
||||||
|
|
||||||
|
if skill.Name != testName {
|
||||||
|
t.Errorf("Expected skill name '%s', got '%s'", testName, skill.Name)
|
||||||
|
}
|
||||||
|
|
||||||
|
if skill.GetCurrentVal() != testCurrent {
|
||||||
|
t.Errorf("Expected current value %d, got %d", testCurrent, skill.GetCurrentVal())
|
||||||
|
}
|
||||||
|
|
||||||
|
if skill.MaxVal != testMax {
|
||||||
|
t.Errorf("Expected max value %d, got %d", testMax, skill.MaxVal)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test skill value modification
|
||||||
|
newValue := int16(75)
|
||||||
|
skill.SetCurrentVal(newValue)
|
||||||
|
if skill.GetCurrentVal() != newValue {
|
||||||
|
t.Errorf("Expected current value %d after setting, got %d", newValue, skill.GetCurrentVal())
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test skill increase
|
||||||
|
originalValue := skill.GetCurrentVal()
|
||||||
|
increased := skill.IncreaseSkill()
|
||||||
|
if increased && skill.GetCurrentVal() <= originalValue {
|
||||||
|
t.Error("Skill value should increase when IncreaseSkill returns true")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test skill at max
|
||||||
|
skill.SetCurrentVal(testMax)
|
||||||
|
increased = skill.IncreaseSkill()
|
||||||
|
if increased {
|
||||||
|
t.Error("Skill at max should not increase")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestMovementLocation(t *testing.T) {
|
||||||
|
testX, testY, testZ := float32(1.5), float32(2.5), float32(3.5)
|
||||||
|
testGridID := int32(99)
|
||||||
|
|
||||||
|
loc := NewMovementLocation(testX, testY, testZ, testGridID)
|
||||||
|
if loc == nil {
|
||||||
|
t.Fatal("NewMovementLocation returned nil")
|
||||||
|
}
|
||||||
|
|
||||||
|
if loc.X != testX || loc.Y != testY || loc.Z != testZ {
|
||||||
|
t.Errorf("Location coordinates mismatch: expected (%f,%f,%f), got (%f,%f,%f)",
|
||||||
|
testX, testY, testZ, loc.X, loc.Y, loc.Z)
|
||||||
|
}
|
||||||
|
|
||||||
|
if loc.GridID != testGridID {
|
||||||
|
t.Errorf("Expected grid ID %d, got %d", testGridID, loc.GridID)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test copy
|
||||||
|
locCopy := loc.Copy()
|
||||||
|
if locCopy == nil {
|
||||||
|
t.Fatal("Movement location copy returned nil")
|
||||||
|
}
|
||||||
|
|
||||||
|
if locCopy.X != loc.X || locCopy.Y != loc.Y || locCopy.Z != loc.Z {
|
||||||
|
t.Error("Movement location copy should have same coordinates")
|
||||||
|
}
|
||||||
|
|
||||||
|
if locCopy.GridID != loc.GridID {
|
||||||
|
t.Error("Movement location copy should have same grid ID")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestTimer(t *testing.T) {
|
||||||
|
timer := NewTimer()
|
||||||
|
if timer == nil {
|
||||||
|
t.Fatal("NewTimer returned nil")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test initial state
|
||||||
|
if timer.Enabled() {
|
||||||
|
t.Error("New timer should not be enabled")
|
||||||
|
}
|
||||||
|
|
||||||
|
if timer.Check() {
|
||||||
|
t.Error("Disabled timer should not be checked as expired")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test starting timer
|
||||||
|
timer.Start(100, false) // 100ms
|
||||||
|
if !timer.Enabled() {
|
||||||
|
t.Error("Timer should be enabled after starting")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test disabling timer
|
||||||
|
timer.Disable()
|
||||||
|
if timer.Enabled() {
|
||||||
|
t.Error("Timer should be disabled after calling Disable")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestSkillBonus(t *testing.T) {
|
||||||
|
spellID := int32(123)
|
||||||
|
bonus := NewSkillBonus(spellID)
|
||||||
|
if bonus == nil {
|
||||||
|
t.Fatal("NewSkillBonus returned nil")
|
||||||
|
}
|
||||||
|
|
||||||
|
if bonus.SpellID != spellID {
|
||||||
|
t.Errorf("Expected spell ID %d, got %d", spellID, bonus.SpellID)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test adding skills
|
||||||
|
skillID1 := int32(10)
|
||||||
|
value1 := float32(15.5)
|
||||||
|
bonus.AddSkill(skillID1, value1)
|
||||||
|
|
||||||
|
skillID2 := int32(20)
|
||||||
|
value2 := float32(25.0)
|
||||||
|
bonus.AddSkill(skillID2, value2)
|
||||||
|
|
||||||
|
// Test getting skills
|
||||||
|
skills := bonus.GetSkills()
|
||||||
|
if len(skills) != 2 {
|
||||||
|
t.Errorf("Expected 2 skills, got %d", len(skills))
|
||||||
|
}
|
||||||
|
|
||||||
|
if skills[skillID1].Value != value1 {
|
||||||
|
t.Errorf("Expected skill 1 value %f, got %f", value1, skills[skillID1].Value)
|
||||||
|
}
|
||||||
|
|
||||||
|
if skills[skillID2].Value != value2 {
|
||||||
|
t.Errorf("Expected skill 2 value %f, got %f", value2, skills[skillID2].Value)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test removing skill
|
||||||
|
if !bonus.RemoveSkill(skillID1) {
|
||||||
|
t.Error("Should be able to remove existing skill")
|
||||||
|
}
|
||||||
|
|
||||||
|
updatedSkills := bonus.GetSkills()
|
||||||
|
if len(updatedSkills) != 1 {
|
||||||
|
t.Errorf("Expected 1 skill after removal, got %d", len(updatedSkills))
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test removing non-existent skill
|
||||||
|
if bonus.RemoveSkill(999) {
|
||||||
|
t.Error("Should not be able to remove non-existent skill")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Benchmark tests
|
||||||
|
|
||||||
|
func BenchmarkNewNPC(b *testing.B) {
|
||||||
|
for i := 0; i < b.N; i++ {
|
||||||
|
NewNPC()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func BenchmarkNPCPropertyAccess(b *testing.B) {
|
||||||
|
npc := NewNPC()
|
||||||
|
npc.SetNPCID(12345)
|
||||||
|
npc.SetAIStrategy(AIStrategyOffensive)
|
||||||
|
|
||||||
|
b.ResetTimer()
|
||||||
|
for i := 0; i < b.N; i++ {
|
||||||
|
npc.GetNPCID()
|
||||||
|
npc.GetAIStrategy()
|
||||||
|
npc.GetAggroRadius()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func BenchmarkNPCSpellOperations(b *testing.B) {
|
||||||
|
npc := NewNPC()
|
||||||
|
|
||||||
|
// Create test spells
|
||||||
|
spells := make([]*NPCSpell, 10)
|
||||||
|
for i := 0; i < 10; i++ {
|
||||||
|
spell := NewNPCSpell()
|
||||||
|
spell.SetSpellID(int32(i + 100))
|
||||||
|
spell.SetTier(int8(i%5 + 1))
|
||||||
|
spells[i] = spell
|
||||||
|
}
|
||||||
|
|
||||||
|
b.ResetTimer()
|
||||||
|
for i := 0; i < b.N; i++ {
|
||||||
|
npc.SetSpells(spells)
|
||||||
|
npc.GetSpells()
|
||||||
|
npc.HasSpells()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func BenchmarkSkillOperations(b *testing.B) {
|
||||||
|
skill := NewSkill(1, "TestSkill", 50, 100)
|
||||||
|
|
||||||
|
b.ResetTimer()
|
||||||
|
for i := 0; i < b.N; i++ {
|
||||||
|
skill.GetCurrentVal()
|
||||||
|
skill.SetCurrentVal(int16(i % 100))
|
||||||
|
skill.IncreaseSkill()
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,119 +1,123 @@
|
|||||||
package race_types
|
package race_types
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"database/sql"
|
"context"
|
||||||
"fmt"
|
"fmt"
|
||||||
"log"
|
|
||||||
|
"zombiezen.com/go/sqlite"
|
||||||
|
"zombiezen.com/go/sqlite/sqlitex"
|
||||||
)
|
)
|
||||||
|
|
||||||
// DatabaseLoader provides database operations for race types
|
// SQLiteDatabase provides SQLite database operations for race types
|
||||||
type DatabaseLoader struct {
|
type SQLiteDatabase struct {
|
||||||
db *sql.DB
|
pool *sqlitex.Pool
|
||||||
}
|
}
|
||||||
|
|
||||||
// NewDatabaseLoader creates a new database loader
|
// NewSQLiteDatabase creates a new SQLite database implementation
|
||||||
func NewDatabaseLoader(db *sql.DB) *DatabaseLoader {
|
func NewSQLiteDatabase(pool *sqlitex.Pool) *SQLiteDatabase {
|
||||||
return &DatabaseLoader{db: db}
|
return &SQLiteDatabase{pool: pool}
|
||||||
}
|
}
|
||||||
|
|
||||||
// LoadRaceTypes loads all race types from the database
|
// LoadRaceTypes loads all race types from the database
|
||||||
// Converted from C++ WorldDatabase::LoadRaceTypes
|
func (db *SQLiteDatabase) LoadRaceTypes(masterList *MasterRaceTypeList) error {
|
||||||
func (dl *DatabaseLoader) LoadRaceTypes(masterList *MasterRaceTypeList) error {
|
conn, err := db.pool.Take(context.Background())
|
||||||
|
if err != nil {
|
||||||
|
return fmt.Errorf("failed to get connection: %w", err)
|
||||||
|
}
|
||||||
|
defer db.pool.Put(conn)
|
||||||
|
|
||||||
query := `
|
query := `
|
||||||
SELECT model_type, race_id, category, subcategory, model_name
|
SELECT model_type, race_id, category, subcategory, model_name
|
||||||
FROM race_types
|
FROM race_types
|
||||||
WHERE race_id > 0
|
WHERE race_id > 0
|
||||||
`
|
`
|
||||||
|
|
||||||
rows, err := dl.db.Query(query)
|
count := 0
|
||||||
|
err = sqlitex.ExecuteTransient(conn, query, &sqlitex.ExecOptions{
|
||||||
|
ResultFunc: func(stmt *sqlite.Stmt) error {
|
||||||
|
modelType := int16(stmt.ColumnInt(0))
|
||||||
|
raceID := int16(stmt.ColumnInt(1))
|
||||||
|
category := stmt.ColumnText(2)
|
||||||
|
subcategory := stmt.ColumnText(3)
|
||||||
|
modelName := stmt.ColumnText(4)
|
||||||
|
|
||||||
|
// Add to master list
|
||||||
|
if masterList.AddRaceType(modelType, raceID, category, subcategory, modelName, false) {
|
||||||
|
count++
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return fmt.Errorf("failed to query race types: %w", err)
|
return fmt.Errorf("failed to query race types: %w", err)
|
||||||
}
|
}
|
||||||
defer rows.Close()
|
|
||||||
|
|
||||||
count := 0
|
|
||||||
for rows.Next() {
|
|
||||||
var modelType, raceID int16
|
|
||||||
var category, subcategory, modelName sql.NullString
|
|
||||||
|
|
||||||
err := rows.Scan(&modelType, &raceID, &category, &subcategory, &modelName)
|
|
||||||
if err != nil {
|
|
||||||
log.Printf("Error scanning race type row: %v", err)
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
|
|
||||||
// Convert null strings to empty strings
|
|
||||||
categoryStr := ""
|
|
||||||
if category.Valid {
|
|
||||||
categoryStr = category.String
|
|
||||||
}
|
|
||||||
|
|
||||||
subcategoryStr := ""
|
|
||||||
if subcategory.Valid {
|
|
||||||
subcategoryStr = subcategory.String
|
|
||||||
}
|
|
||||||
|
|
||||||
modelNameStr := ""
|
|
||||||
if modelName.Valid {
|
|
||||||
modelNameStr = modelName.String
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add to master list
|
|
||||||
if masterList.AddRaceType(modelType, raceID, categoryStr, subcategoryStr, modelNameStr, false) {
|
|
||||||
count++
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if err := rows.Err(); err != nil {
|
|
||||||
return fmt.Errorf("error iterating race type rows: %w", err)
|
|
||||||
}
|
|
||||||
|
|
||||||
log.Printf("Loaded %d race types from database", count)
|
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// SaveRaceType saves a single race type to the database
|
// SaveRaceType saves a single race type to the database
|
||||||
func (dl *DatabaseLoader) SaveRaceType(modelType int16, raceType *RaceType) error {
|
func (db *SQLiteDatabase) SaveRaceType(modelType int16, raceType *RaceType) error {
|
||||||
if raceType == nil || !raceType.IsValid() {
|
if raceType == nil || !raceType.IsValid() {
|
||||||
return fmt.Errorf("invalid race type")
|
return fmt.Errorf("invalid race type")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
conn, err := db.pool.Take(context.Background())
|
||||||
|
if err != nil {
|
||||||
|
return fmt.Errorf("failed to get connection: %w", err)
|
||||||
|
}
|
||||||
|
defer db.pool.Put(conn)
|
||||||
|
|
||||||
query := `
|
query := `
|
||||||
INSERT OR REPLACE INTO race_types (model_type, race_id, category, subcategory, model_name)
|
INSERT OR REPLACE INTO race_types (model_type, race_id, category, subcategory, model_name)
|
||||||
VALUES (?, ?, ?, ?, ?)
|
VALUES (?, ?, ?, ?, ?)
|
||||||
`
|
`
|
||||||
|
|
||||||
_, err := dl.db.Exec(query, modelType, raceType.RaceTypeID, raceType.Category, raceType.Subcategory, raceType.ModelName)
|
err = sqlitex.ExecuteTransient(conn, query, &sqlitex.ExecOptions{
|
||||||
|
Args: []interface{}{modelType, raceType.RaceTypeID, raceType.Category, raceType.Subcategory, raceType.ModelName},
|
||||||
|
})
|
||||||
|
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return fmt.Errorf("failed to save race type: %w", err)
|
return fmt.Errorf("failed to save race type: %w", err)
|
||||||
}
|
}
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// DeleteRaceType removes a race type from the database
|
// DeleteRaceType removes a race type from the database
|
||||||
func (dl *DatabaseLoader) DeleteRaceType(modelType int16) error {
|
func (db *SQLiteDatabase) DeleteRaceType(modelType int16) error {
|
||||||
|
conn, err := db.pool.Take(context.Background())
|
||||||
|
if err != nil {
|
||||||
|
return fmt.Errorf("failed to get connection: %w", err)
|
||||||
|
}
|
||||||
|
defer db.pool.Put(conn)
|
||||||
|
|
||||||
query := `DELETE FROM race_types WHERE model_type = ?`
|
query := `DELETE FROM race_types WHERE model_type = ?`
|
||||||
|
|
||||||
result, err := dl.db.Exec(query, modelType)
|
err = sqlitex.ExecuteTransient(conn, query, &sqlitex.ExecOptions{
|
||||||
|
Args: []interface{}{modelType},
|
||||||
|
})
|
||||||
|
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return fmt.Errorf("failed to delete race type: %w", err)
|
return fmt.Errorf("failed to delete race type: %w", err)
|
||||||
}
|
}
|
||||||
|
|
||||||
rowsAffected, err := result.RowsAffected()
|
rowsAffected := int64(conn.Changes())
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("failed to get affected rows: %w", err)
|
|
||||||
}
|
|
||||||
|
|
||||||
if rowsAffected == 0 {
|
if rowsAffected == 0 {
|
||||||
return fmt.Errorf("race type with model_type %d not found", modelType)
|
return fmt.Errorf("race type with model_type %d not found", modelType)
|
||||||
}
|
}
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// CreateRaceTypesTable creates the race_types table if it doesn't exist
|
// CreateRaceTypesTable creates the race_types table if it doesn't exist
|
||||||
func (dl *DatabaseLoader) CreateRaceTypesTable() error {
|
func (db *SQLiteDatabase) CreateRaceTypesTable() error {
|
||||||
|
conn, err := db.pool.Take(context.Background())
|
||||||
|
if err != nil {
|
||||||
|
return fmt.Errorf("failed to get connection: %w", err)
|
||||||
|
}
|
||||||
|
defer db.pool.Put(conn)
|
||||||
|
|
||||||
query := `
|
query := `
|
||||||
CREATE TABLE IF NOT EXISTS race_types (
|
CREATE TABLE IF NOT EXISTS race_types (
|
||||||
model_type INTEGER PRIMARY KEY,
|
model_type INTEGER PRIMARY KEY,
|
||||||
@ -124,25 +128,22 @@ func (dl *DatabaseLoader) CreateRaceTypesTable() error {
|
|||||||
CHECK (race_id > 0)
|
CHECK (race_id > 0)
|
||||||
)
|
)
|
||||||
`
|
`
|
||||||
|
|
||||||
_, err := dl.db.Exec(query)
|
if err := sqlitex.ExecuteTransient(conn, query, nil); err != nil {
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("failed to create race_types table: %w", err)
|
return fmt.Errorf("failed to create race_types table: %w", err)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create index on race_id for faster lookups
|
// Create index on race_id for faster lookups
|
||||||
indexQuery := `CREATE INDEX IF NOT EXISTS idx_race_types_race_id ON race_types(race_id)`
|
indexQuery := `CREATE INDEX IF NOT EXISTS idx_race_types_race_id ON race_types(race_id)`
|
||||||
_, err = dl.db.Exec(indexQuery)
|
if err := sqlitex.ExecuteTransient(conn, indexQuery, nil); err != nil {
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("failed to create race_id index: %w", err)
|
return fmt.Errorf("failed to create race_id index: %w", err)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create index on category for category-based queries
|
// Create index on category for category-based queries
|
||||||
categoryIndexQuery := `CREATE INDEX IF NOT EXISTS idx_race_types_category ON race_types(category)`
|
categoryIndexQuery := `CREATE INDEX IF NOT EXISTS idx_race_types_category ON race_types(category)`
|
||||||
_, err = dl.db.Exec(categoryIndexQuery)
|
if err := sqlitex.ExecuteTransient(conn, categoryIndexQuery, nil); err != nil {
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("failed to create category index: %w", err)
|
return fmt.Errorf("failed to create category index: %w", err)
|
||||||
}
|
}
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
502
internal/npc/race_types/database_test.go
Normal file
502
internal/npc/race_types/database_test.go
Normal file
@ -0,0 +1,502 @@
|
|||||||
|
package race_types
|
||||||
|
|
||||||
|
import (
|
||||||
|
"context"
|
||||||
|
"fmt"
|
||||||
|
"path/filepath"
|
||||||
|
"testing"
|
||||||
|
|
||||||
|
"zombiezen.com/go/sqlite"
|
||||||
|
"zombiezen.com/go/sqlite/sqlitex"
|
||||||
|
)
|
||||||
|
|
||||||
|
func TestSQLiteDatabase(t *testing.T) {
|
||||||
|
// Create temporary database
|
||||||
|
tempDir := t.TempDir()
|
||||||
|
dbPath := filepath.Join(tempDir, "test_race_types.db")
|
||||||
|
|
||||||
|
// Create database pool
|
||||||
|
pool, err := sqlitex.NewPool(dbPath, sqlitex.PoolOptions{
|
||||||
|
PoolSize: 1,
|
||||||
|
})
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to create database pool: %v", err)
|
||||||
|
}
|
||||||
|
defer pool.Close()
|
||||||
|
|
||||||
|
db := NewSQLiteDatabase(pool)
|
||||||
|
|
||||||
|
// Test table creation
|
||||||
|
err = db.CreateRaceTypesTable()
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to create table: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Verify table exists
|
||||||
|
conn, err := pool.Take(context.Background())
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to get connection: %v", err)
|
||||||
|
}
|
||||||
|
defer pool.Put(conn)
|
||||||
|
|
||||||
|
var tableExists bool
|
||||||
|
err = sqlitex.ExecuteTransient(conn, "SELECT name FROM sqlite_master WHERE type='table' AND name='race_types'", &sqlitex.ExecOptions{
|
||||||
|
ResultFunc: func(stmt *sqlite.Stmt) error {
|
||||||
|
tableExists = true
|
||||||
|
return nil
|
||||||
|
},
|
||||||
|
})
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to check table existence: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
if !tableExists {
|
||||||
|
t.Error("race_types table should exist")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestSQLiteDatabaseOperations(t *testing.T) {
|
||||||
|
// Create temporary database
|
||||||
|
tempDir := t.TempDir()
|
||||||
|
dbPath := filepath.Join(tempDir, "test_race_types_ops.db")
|
||||||
|
|
||||||
|
// Create database pool
|
||||||
|
pool, err := sqlitex.NewPool(dbPath, sqlitex.PoolOptions{
|
||||||
|
PoolSize: 1,
|
||||||
|
})
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to create database pool: %v", err)
|
||||||
|
}
|
||||||
|
defer pool.Close()
|
||||||
|
|
||||||
|
db := NewSQLiteDatabase(pool)
|
||||||
|
|
||||||
|
// Create table
|
||||||
|
err = db.CreateRaceTypesTable()
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to create table: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test saving race type
|
||||||
|
raceType := &RaceType{
|
||||||
|
RaceTypeID: Sentient,
|
||||||
|
Category: CategorySentient,
|
||||||
|
Subcategory: "Human",
|
||||||
|
ModelName: "Human Male",
|
||||||
|
}
|
||||||
|
|
||||||
|
err = db.SaveRaceType(100, raceType)
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to save race type: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test loading race types
|
||||||
|
masterList := NewMasterRaceTypeList()
|
||||||
|
err = db.LoadRaceTypes(masterList)
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to load race types: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
if masterList.Count() != 1 {
|
||||||
|
t.Errorf("Expected 1 race type, got %d", masterList.Count())
|
||||||
|
}
|
||||||
|
|
||||||
|
retrievedRaceType := masterList.GetRaceType(100)
|
||||||
|
if retrievedRaceType != Sentient {
|
||||||
|
t.Errorf("Expected race type %d, got %d", Sentient, retrievedRaceType)
|
||||||
|
}
|
||||||
|
|
||||||
|
retrievedInfo := masterList.GetRaceTypeByModelID(100)
|
||||||
|
if retrievedInfo == nil {
|
||||||
|
t.Fatal("Should retrieve race type info")
|
||||||
|
}
|
||||||
|
|
||||||
|
if retrievedInfo.Category != CategorySentient {
|
||||||
|
t.Errorf("Expected category %s, got %s", CategorySentient, retrievedInfo.Category)
|
||||||
|
}
|
||||||
|
|
||||||
|
if retrievedInfo.Subcategory != "Human" {
|
||||||
|
t.Errorf("Expected subcategory 'Human', got %s", retrievedInfo.Subcategory)
|
||||||
|
}
|
||||||
|
|
||||||
|
if retrievedInfo.ModelName != "Human Male" {
|
||||||
|
t.Errorf("Expected model name 'Human Male', got %s", retrievedInfo.ModelName)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test updating (replace)
|
||||||
|
updatedRaceType := &RaceType{
|
||||||
|
RaceTypeID: Sentient,
|
||||||
|
Category: CategorySentient,
|
||||||
|
Subcategory: "Human",
|
||||||
|
ModelName: "Human Female",
|
||||||
|
}
|
||||||
|
|
||||||
|
err = db.SaveRaceType(100, updatedRaceType)
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to update race type: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reload and verify update
|
||||||
|
masterList = NewMasterRaceTypeList()
|
||||||
|
err = db.LoadRaceTypes(masterList)
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to load race types after update: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
updatedInfo := masterList.GetRaceTypeByModelID(100)
|
||||||
|
if updatedInfo.ModelName != "Human Female" {
|
||||||
|
t.Errorf("Expected updated model name 'Human Female', got %s", updatedInfo.ModelName)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test deletion
|
||||||
|
err = db.DeleteRaceType(100)
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to delete race type: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Verify deletion
|
||||||
|
masterList = NewMasterRaceTypeList()
|
||||||
|
err = db.LoadRaceTypes(masterList)
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to load race types after deletion: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
if masterList.Count() != 0 {
|
||||||
|
t.Errorf("Expected 0 race types after deletion, got %d", masterList.Count())
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test deletion of non-existent
|
||||||
|
err = db.DeleteRaceType(999)
|
||||||
|
if err == nil {
|
||||||
|
t.Error("Should fail to delete non-existent race type")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestSQLiteDatabaseMultipleRaceTypes(t *testing.T) {
|
||||||
|
// Create temporary database
|
||||||
|
tempDir := t.TempDir()
|
||||||
|
dbPath := filepath.Join(tempDir, "test_race_types_multi.db")
|
||||||
|
|
||||||
|
// Create database pool
|
||||||
|
pool, err := sqlitex.NewPool(dbPath, sqlitex.PoolOptions{
|
||||||
|
PoolSize: 1,
|
||||||
|
})
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to create database pool: %v", err)
|
||||||
|
}
|
||||||
|
defer pool.Close()
|
||||||
|
|
||||||
|
db := NewSQLiteDatabase(pool)
|
||||||
|
|
||||||
|
// Create table
|
||||||
|
err = db.CreateRaceTypesTable()
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to create table: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test data
|
||||||
|
testData := []struct {
|
||||||
|
modelID int16
|
||||||
|
raceTypeID int16
|
||||||
|
category string
|
||||||
|
subcategory string
|
||||||
|
modelName string
|
||||||
|
}{
|
||||||
|
{100, Sentient, CategorySentient, "Human", "Human Male"},
|
||||||
|
{101, Sentient, CategorySentient, "Human", "Human Female"},
|
||||||
|
{200, Undead, CategoryUndead, "Skeleton", "Skeleton Warrior"},
|
||||||
|
{201, Undead, CategoryUndead, "Zombie", "Zombie Shambler"},
|
||||||
|
{300, Natural, CategoryNatural, "Wolf", "Dire Wolf"},
|
||||||
|
{301, Natural, CategoryNatural, "Bear", "Grizzly Bear"},
|
||||||
|
}
|
||||||
|
|
||||||
|
// Save all test data
|
||||||
|
for _, data := range testData {
|
||||||
|
raceType := &RaceType{
|
||||||
|
RaceTypeID: data.raceTypeID,
|
||||||
|
Category: data.category,
|
||||||
|
Subcategory: data.subcategory,
|
||||||
|
ModelName: data.modelName,
|
||||||
|
}
|
||||||
|
|
||||||
|
err = db.SaveRaceType(data.modelID, raceType)
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to save race type %d: %v", data.modelID, err)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load and verify all data
|
||||||
|
masterList := NewMasterRaceTypeList()
|
||||||
|
err = db.LoadRaceTypes(masterList)
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to load race types: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
if masterList.Count() != len(testData) {
|
||||||
|
t.Errorf("Expected %d race types, got %d", len(testData), masterList.Count())
|
||||||
|
}
|
||||||
|
|
||||||
|
// Verify each race type
|
||||||
|
for _, data := range testData {
|
||||||
|
retrievedRaceType := masterList.GetRaceType(data.modelID)
|
||||||
|
if retrievedRaceType != data.raceTypeID {
|
||||||
|
t.Errorf("Model %d: expected race type %d, got %d", data.modelID, data.raceTypeID, retrievedRaceType)
|
||||||
|
}
|
||||||
|
|
||||||
|
retrievedInfo := masterList.GetRaceTypeByModelID(data.modelID)
|
||||||
|
if retrievedInfo == nil {
|
||||||
|
t.Errorf("Model %d: should have race type info", data.modelID)
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if retrievedInfo.Category != data.category {
|
||||||
|
t.Errorf("Model %d: expected category %s, got %s", data.modelID, data.category, retrievedInfo.Category)
|
||||||
|
}
|
||||||
|
|
||||||
|
if retrievedInfo.Subcategory != data.subcategory {
|
||||||
|
t.Errorf("Model %d: expected subcategory %s, got %s", data.modelID, data.subcategory, retrievedInfo.Subcategory)
|
||||||
|
}
|
||||||
|
|
||||||
|
if retrievedInfo.ModelName != data.modelName {
|
||||||
|
t.Errorf("Model %d: expected model name %s, got %s", data.modelID, data.modelName, retrievedInfo.ModelName)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test category-based queries by verifying the loaded data
|
||||||
|
sentientTypes := masterList.GetRaceTypesByCategory(CategorySentient)
|
||||||
|
if len(sentientTypes) != 2 {
|
||||||
|
t.Errorf("Expected 2 sentient types, got %d", len(sentientTypes))
|
||||||
|
}
|
||||||
|
|
||||||
|
undeadTypes := masterList.GetRaceTypesByCategory(CategoryUndead)
|
||||||
|
if len(undeadTypes) != 2 {
|
||||||
|
t.Errorf("Expected 2 undead types, got %d", len(undeadTypes))
|
||||||
|
}
|
||||||
|
|
||||||
|
naturalTypes := masterList.GetRaceTypesByCategory(CategoryNatural)
|
||||||
|
if len(naturalTypes) != 2 {
|
||||||
|
t.Errorf("Expected 2 natural types, got %d", len(naturalTypes))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestSQLiteDatabaseInvalidRaceType(t *testing.T) {
|
||||||
|
// Create temporary database
|
||||||
|
tempDir := t.TempDir()
|
||||||
|
dbPath := filepath.Join(tempDir, "test_race_types_invalid.db")
|
||||||
|
|
||||||
|
// Create database pool
|
||||||
|
pool, err := sqlitex.NewPool(dbPath, sqlitex.PoolOptions{
|
||||||
|
PoolSize: 1,
|
||||||
|
})
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to create database pool: %v", err)
|
||||||
|
}
|
||||||
|
defer pool.Close()
|
||||||
|
|
||||||
|
db := NewSQLiteDatabase(pool)
|
||||||
|
|
||||||
|
// Create table
|
||||||
|
err = db.CreateRaceTypesTable()
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to create table: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test saving nil race type
|
||||||
|
err = db.SaveRaceType(100, nil)
|
||||||
|
if err == nil {
|
||||||
|
t.Error("Should fail to save nil race type")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test saving invalid race type
|
||||||
|
invalidRaceType := &RaceType{
|
||||||
|
RaceTypeID: 0, // Invalid
|
||||||
|
Category: "",
|
||||||
|
Subcategory: "",
|
||||||
|
ModelName: "",
|
||||||
|
}
|
||||||
|
|
||||||
|
err = db.SaveRaceType(100, invalidRaceType)
|
||||||
|
if err == nil {
|
||||||
|
t.Error("Should fail to save invalid race type")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestSQLiteDatabaseIndexes(t *testing.T) {
|
||||||
|
// Create temporary database
|
||||||
|
tempDir := t.TempDir()
|
||||||
|
dbPath := filepath.Join(tempDir, "test_race_types_indexes.db")
|
||||||
|
|
||||||
|
// Create database pool
|
||||||
|
pool, err := sqlitex.NewPool(dbPath, sqlitex.PoolOptions{
|
||||||
|
PoolSize: 1,
|
||||||
|
})
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to create database pool: %v", err)
|
||||||
|
}
|
||||||
|
defer pool.Close()
|
||||||
|
|
||||||
|
db := NewSQLiteDatabase(pool)
|
||||||
|
|
||||||
|
// Create table
|
||||||
|
err = db.CreateRaceTypesTable()
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to create table: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Verify indexes exist
|
||||||
|
conn, err := pool.Take(context.Background())
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to get connection: %v", err)
|
||||||
|
}
|
||||||
|
defer pool.Put(conn)
|
||||||
|
|
||||||
|
indexes := []string{
|
||||||
|
"idx_race_types_race_id",
|
||||||
|
"idx_race_types_category",
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, indexName := range indexes {
|
||||||
|
var indexExists bool
|
||||||
|
query := "SELECT name FROM sqlite_master WHERE type='index' AND name=?"
|
||||||
|
err = sqlitex.ExecuteTransient(conn, query, &sqlitex.ExecOptions{
|
||||||
|
Args: []interface{}{indexName},
|
||||||
|
ResultFunc: func(stmt *sqlite.Stmt) error {
|
||||||
|
indexExists = true
|
||||||
|
return nil
|
||||||
|
},
|
||||||
|
})
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to check index %s: %v", indexName, err)
|
||||||
|
}
|
||||||
|
|
||||||
|
if !indexExists {
|
||||||
|
t.Errorf("Index %s should exist", indexName)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestSQLiteDatabaseConcurrency(t *testing.T) {
|
||||||
|
// Create temporary database
|
||||||
|
tempDir := t.TempDir()
|
||||||
|
dbPath := filepath.Join(tempDir, "test_race_types_concurrent.db")
|
||||||
|
|
||||||
|
// Create database pool with multiple connections
|
||||||
|
pool, err := sqlitex.NewPool(dbPath, sqlitex.PoolOptions{
|
||||||
|
PoolSize: 3,
|
||||||
|
})
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to create database pool: %v", err)
|
||||||
|
}
|
||||||
|
defer pool.Close()
|
||||||
|
|
||||||
|
db := NewSQLiteDatabase(pool)
|
||||||
|
|
||||||
|
// Create table
|
||||||
|
err = db.CreateRaceTypesTable()
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to create table: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test concurrent operations
|
||||||
|
const numOperations = 10
|
||||||
|
results := make(chan error, numOperations)
|
||||||
|
|
||||||
|
// Concurrent saves
|
||||||
|
for i := 0; i < numOperations; i++ {
|
||||||
|
go func(id int) {
|
||||||
|
raceType := &RaceType{
|
||||||
|
RaceTypeID: int16(id%5 + 1),
|
||||||
|
Category: CategorySentient,
|
||||||
|
Subcategory: "Test",
|
||||||
|
ModelName: fmt.Sprintf("Test Model %d", id),
|
||||||
|
}
|
||||||
|
results <- db.SaveRaceType(int16(100+id), raceType)
|
||||||
|
}(i)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Wait for all operations to complete
|
||||||
|
for i := 0; i < numOperations; i++ {
|
||||||
|
if err := <-results; err != nil {
|
||||||
|
t.Errorf("Concurrent save operation failed: %v", err)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Verify all data was saved
|
||||||
|
masterList := NewMasterRaceTypeList()
|
||||||
|
err = db.LoadRaceTypes(masterList)
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to load race types after concurrent operations: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
if masterList.Count() != numOperations {
|
||||||
|
t.Errorf("Expected %d race types after concurrent operations, got %d", numOperations, masterList.Count())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Benchmark tests for SQLite database
|
||||||
|
|
||||||
|
func BenchmarkSQLiteDatabaseSave(b *testing.B) {
|
||||||
|
// Create temporary database
|
||||||
|
tempDir := b.TempDir()
|
||||||
|
dbPath := filepath.Join(tempDir, "bench_race_types_save.db")
|
||||||
|
|
||||||
|
// Create database pool
|
||||||
|
pool, err := sqlitex.NewPool(dbPath, sqlitex.PoolOptions{
|
||||||
|
PoolSize: 1,
|
||||||
|
})
|
||||||
|
if err != nil {
|
||||||
|
b.Fatalf("Failed to create database pool: %v", err)
|
||||||
|
}
|
||||||
|
defer pool.Close()
|
||||||
|
|
||||||
|
db := NewSQLiteDatabase(pool)
|
||||||
|
db.CreateRaceTypesTable()
|
||||||
|
|
||||||
|
raceType := &RaceType{
|
||||||
|
RaceTypeID: Sentient,
|
||||||
|
Category: CategorySentient,
|
||||||
|
Subcategory: "Human",
|
||||||
|
ModelName: "Human Male",
|
||||||
|
}
|
||||||
|
|
||||||
|
b.ResetTimer()
|
||||||
|
for i := 0; i < b.N; i++ {
|
||||||
|
db.SaveRaceType(int16(i), raceType)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func BenchmarkSQLiteDatabaseLoad(b *testing.B) {
|
||||||
|
// Create temporary database with test data
|
||||||
|
tempDir := b.TempDir()
|
||||||
|
dbPath := filepath.Join(tempDir, "bench_race_types_load.db")
|
||||||
|
|
||||||
|
// Create database pool
|
||||||
|
pool, err := sqlitex.NewPool(dbPath, sqlitex.PoolOptions{
|
||||||
|
PoolSize: 1,
|
||||||
|
})
|
||||||
|
if err != nil {
|
||||||
|
b.Fatalf("Failed to create database pool: %v", err)
|
||||||
|
}
|
||||||
|
defer pool.Close()
|
||||||
|
|
||||||
|
db := NewSQLiteDatabase(pool)
|
||||||
|
db.CreateRaceTypesTable()
|
||||||
|
|
||||||
|
// Add test data
|
||||||
|
raceType := &RaceType{
|
||||||
|
RaceTypeID: Sentient,
|
||||||
|
Category: CategorySentient,
|
||||||
|
Subcategory: "Human",
|
||||||
|
ModelName: "Human Male",
|
||||||
|
}
|
||||||
|
|
||||||
|
for i := 0; i < 1000; i++ {
|
||||||
|
db.SaveRaceType(int16(i), raceType)
|
||||||
|
}
|
||||||
|
|
||||||
|
b.ResetTimer()
|
||||||
|
for i := 0; i < b.N; i++ {
|
||||||
|
masterList := NewMasterRaceTypeList()
|
||||||
|
db.LoadRaceTypes(masterList)
|
||||||
|
}
|
||||||
|
}
|
@ -1,5 +1,21 @@
|
|||||||
package race_types
|
package race_types
|
||||||
|
|
||||||
|
// Database interface for race type persistence
|
||||||
|
type Database interface {
|
||||||
|
LoadRaceTypes(masterList *MasterRaceTypeList) error
|
||||||
|
SaveRaceType(modelType int16, raceType *RaceType) error
|
||||||
|
DeleteRaceType(modelType int16) error
|
||||||
|
CreateRaceTypesTable() error
|
||||||
|
}
|
||||||
|
|
||||||
|
// Logger interface for race type logging
|
||||||
|
type Logger interface {
|
||||||
|
LogInfo(message string, args ...any)
|
||||||
|
LogError(message string, args ...any)
|
||||||
|
LogDebug(message string, args ...any)
|
||||||
|
LogWarning(message string, args ...any)
|
||||||
|
}
|
||||||
|
|
||||||
// RaceTypeProvider defines the interface for accessing race type information
|
// RaceTypeProvider defines the interface for accessing race type information
|
||||||
type RaceTypeProvider interface {
|
type RaceTypeProvider interface {
|
||||||
// GetRaceType returns the race type ID for a given model ID
|
// GetRaceType returns the race type ID for a given model ID
|
||||||
|
@ -1,9 +1,7 @@
|
|||||||
package race_types
|
package race_types
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"database/sql"
|
|
||||||
"fmt"
|
"fmt"
|
||||||
"log"
|
|
||||||
"strings"
|
"strings"
|
||||||
"sync"
|
"sync"
|
||||||
)
|
)
|
||||||
@ -11,19 +9,19 @@ import (
|
|||||||
// Manager provides high-level race type management
|
// Manager provides high-level race type management
|
||||||
type Manager struct {
|
type Manager struct {
|
||||||
masterList *MasterRaceTypeList
|
masterList *MasterRaceTypeList
|
||||||
dbLoader *DatabaseLoader
|
database Database
|
||||||
db *sql.DB
|
logger Logger
|
||||||
|
|
||||||
// Thread safety for manager operations
|
// Thread safety for manager operations
|
||||||
mutex sync.RWMutex
|
mutex sync.RWMutex
|
||||||
}
|
}
|
||||||
|
|
||||||
// NewManager creates a new race type manager
|
// NewManager creates a new race type manager
|
||||||
func NewManager(db *sql.DB) *Manager {
|
func NewManager(database Database, logger Logger) *Manager {
|
||||||
return &Manager{
|
return &Manager{
|
||||||
masterList: NewMasterRaceTypeList(),
|
masterList: NewMasterRaceTypeList(),
|
||||||
dbLoader: NewDatabaseLoader(db),
|
database: database,
|
||||||
db: db,
|
logger: logger,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -33,16 +31,18 @@ func (m *Manager) Initialize() error {
|
|||||||
defer m.mutex.Unlock()
|
defer m.mutex.Unlock()
|
||||||
|
|
||||||
// Create table if needed
|
// Create table if needed
|
||||||
if err := m.dbLoader.CreateRaceTypesTable(); err != nil {
|
if err := m.database.CreateRaceTypesTable(); err != nil {
|
||||||
return fmt.Errorf("failed to create race types table: %w", err)
|
return fmt.Errorf("failed to create race types table: %w", err)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Load race types from database
|
// Load race types from database
|
||||||
if err := m.dbLoader.LoadRaceTypes(m.masterList); err != nil {
|
if err := m.database.LoadRaceTypes(m.masterList); err != nil {
|
||||||
return fmt.Errorf("failed to load race types: %w", err)
|
return fmt.Errorf("failed to load race types: %w", err)
|
||||||
}
|
}
|
||||||
|
|
||||||
log.Printf("Race type system initialized with %d race types", m.masterList.Count())
|
if m.logger != nil {
|
||||||
|
m.logger.LogInfo("Race type system initialized with %d race types", m.masterList.Count())
|
||||||
|
}
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -99,10 +99,10 @@ func (m *Manager) AddRaceType(modelID int16, raceTypeID int16, category, subcate
|
|||||||
ModelName: modelName,
|
ModelName: modelName,
|
||||||
}
|
}
|
||||||
|
|
||||||
if err := m.dbLoader.SaveRaceType(modelID, raceType); err != nil {
|
if err := m.database.SaveRaceType(modelID, raceType); err != nil {
|
||||||
// Rollback from master list
|
// Rollback from master list
|
||||||
m.masterList.Clear() // This is not ideal but ensures consistency
|
m.masterList.Clear() // This is not ideal but ensures consistency
|
||||||
m.dbLoader.LoadRaceTypes(m.masterList)
|
m.database.LoadRaceTypes(m.masterList)
|
||||||
return fmt.Errorf("failed to save race type: %w", err)
|
return fmt.Errorf("failed to save race type: %w", err)
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -132,10 +132,10 @@ func (m *Manager) UpdateRaceType(modelID int16, raceTypeID int16, category, subc
|
|||||||
ModelName: modelName,
|
ModelName: modelName,
|
||||||
}
|
}
|
||||||
|
|
||||||
if err := m.dbLoader.SaveRaceType(modelID, raceType); err != nil {
|
if err := m.database.SaveRaceType(modelID, raceType); err != nil {
|
||||||
// Reload from database to ensure consistency
|
// Reload from database to ensure consistency
|
||||||
m.masterList.Clear()
|
m.masterList.Clear()
|
||||||
m.dbLoader.LoadRaceTypes(m.masterList)
|
m.database.LoadRaceTypes(m.masterList)
|
||||||
return fmt.Errorf("failed to update race type in database: %w", err)
|
return fmt.Errorf("failed to update race type in database: %w", err)
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -153,13 +153,13 @@ func (m *Manager) RemoveRaceType(modelID int16) error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Delete from database first
|
// Delete from database first
|
||||||
if err := m.dbLoader.DeleteRaceType(modelID); err != nil {
|
if err := m.database.DeleteRaceType(modelID); err != nil {
|
||||||
return fmt.Errorf("failed to delete race type from database: %w", err)
|
return fmt.Errorf("failed to delete race type from database: %w", err)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Reload master list to ensure consistency
|
// Reload master list to ensure consistency
|
||||||
m.masterList.Clear()
|
m.masterList.Clear()
|
||||||
m.dbLoader.LoadRaceTypes(m.masterList)
|
m.database.LoadRaceTypes(m.masterList)
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
550
internal/npc/race_types/race_types_test.go
Normal file
550
internal/npc/race_types/race_types_test.go
Normal file
@ -0,0 +1,550 @@
|
|||||||
|
package race_types
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"testing"
|
||||||
|
)
|
||||||
|
|
||||||
|
// Mock implementations for testing
|
||||||
|
|
||||||
|
// MockDatabase implements the Database interface for testing
|
||||||
|
type MockDatabase struct {
|
||||||
|
raceTypes map[int16]*RaceType
|
||||||
|
created bool
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewMockDatabase() *MockDatabase {
|
||||||
|
return &MockDatabase{
|
||||||
|
raceTypes: make(map[int16]*RaceType),
|
||||||
|
created: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (md *MockDatabase) LoadRaceTypes(masterList *MasterRaceTypeList) error {
|
||||||
|
for modelType, raceType := range md.raceTypes {
|
||||||
|
masterList.AddRaceType(modelType, raceType.RaceTypeID, raceType.Category, raceType.Subcategory, raceType.ModelName, false)
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (md *MockDatabase) SaveRaceType(modelType int16, raceType *RaceType) error {
|
||||||
|
if raceType == nil || !raceType.IsValid() {
|
||||||
|
return fmt.Errorf("invalid race type")
|
||||||
|
}
|
||||||
|
md.raceTypes[modelType] = &RaceType{
|
||||||
|
RaceTypeID: raceType.RaceTypeID,
|
||||||
|
Category: raceType.Category,
|
||||||
|
Subcategory: raceType.Subcategory,
|
||||||
|
ModelName: raceType.ModelName,
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (md *MockDatabase) DeleteRaceType(modelType int16) error {
|
||||||
|
if _, exists := md.raceTypes[modelType]; !exists {
|
||||||
|
return fmt.Errorf("race type with model_type %d not found", modelType)
|
||||||
|
}
|
||||||
|
delete(md.raceTypes, modelType)
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (md *MockDatabase) CreateRaceTypesTable() error {
|
||||||
|
md.created = true
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// MockLogger implements the Logger interface for testing
|
||||||
|
type MockLogger struct {
|
||||||
|
logs []string
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewMockLogger() *MockLogger {
|
||||||
|
return &MockLogger{
|
||||||
|
logs: make([]string, 0),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (ml *MockLogger) LogInfo(message string, args ...any) {
|
||||||
|
ml.logs = append(ml.logs, fmt.Sprintf("INFO: "+message, args...))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (ml *MockLogger) LogError(message string, args ...any) {
|
||||||
|
ml.logs = append(ml.logs, fmt.Sprintf("ERROR: "+message, args...))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (ml *MockLogger) LogDebug(message string, args ...any) {
|
||||||
|
ml.logs = append(ml.logs, fmt.Sprintf("DEBUG: "+message, args...))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (ml *MockLogger) LogWarning(message string, args ...any) {
|
||||||
|
ml.logs = append(ml.logs, fmt.Sprintf("WARNING: "+message, args...))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (ml *MockLogger) GetLogs() []string {
|
||||||
|
return ml.logs
|
||||||
|
}
|
||||||
|
|
||||||
|
func (ml *MockLogger) Clear() {
|
||||||
|
ml.logs = ml.logs[:0]
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mock entity for testing race type aware interface
|
||||||
|
type MockEntity struct {
|
||||||
|
modelType int16
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewMockEntity(modelType int16) *MockEntity {
|
||||||
|
return &MockEntity{modelType: modelType}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (me *MockEntity) GetModelType() int16 {
|
||||||
|
return me.modelType
|
||||||
|
}
|
||||||
|
|
||||||
|
func (me *MockEntity) SetModelType(modelType int16) {
|
||||||
|
me.modelType = modelType
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test functions
|
||||||
|
|
||||||
|
func TestRaceTypeBasics(t *testing.T) {
|
||||||
|
rt := &RaceType{
|
||||||
|
RaceTypeID: Sentient,
|
||||||
|
Category: CategorySentient,
|
||||||
|
Subcategory: "Human",
|
||||||
|
ModelName: "Human Male",
|
||||||
|
}
|
||||||
|
|
||||||
|
if !rt.IsValid() {
|
||||||
|
t.Error("Race type should be valid")
|
||||||
|
}
|
||||||
|
|
||||||
|
if rt.RaceTypeID != Sentient {
|
||||||
|
t.Errorf("Expected race type ID %d, got %d", Sentient, rt.RaceTypeID)
|
||||||
|
}
|
||||||
|
|
||||||
|
if rt.Category != CategorySentient {
|
||||||
|
t.Errorf("Expected category %s, got %s", CategorySentient, rt.Category)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestRaceTypeInvalid(t *testing.T) {
|
||||||
|
rt := &RaceType{
|
||||||
|
RaceTypeID: 0, // Invalid
|
||||||
|
Category: "",
|
||||||
|
Subcategory: "",
|
||||||
|
ModelName: "",
|
||||||
|
}
|
||||||
|
|
||||||
|
if rt.IsValid() {
|
||||||
|
t.Error("Race type with zero ID should not be valid")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestMasterRaceTypeList(t *testing.T) {
|
||||||
|
masterList := NewMasterRaceTypeList()
|
||||||
|
|
||||||
|
// Test initial state
|
||||||
|
if masterList.Count() != 0 {
|
||||||
|
t.Errorf("Expected count 0, got %d", masterList.Count())
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add a race type
|
||||||
|
modelID := int16(100)
|
||||||
|
raceTypeID := int16(Sentient)
|
||||||
|
category := CategorySentient
|
||||||
|
subcategory := "Human"
|
||||||
|
modelName := "Human Male"
|
||||||
|
|
||||||
|
if !masterList.AddRaceType(modelID, raceTypeID, category, subcategory, modelName, false) {
|
||||||
|
t.Error("Failed to add race type")
|
||||||
|
}
|
||||||
|
|
||||||
|
if masterList.Count() != 1 {
|
||||||
|
t.Errorf("Expected count 1, got %d", masterList.Count())
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test retrieval
|
||||||
|
retrievedRaceType := masterList.GetRaceType(modelID)
|
||||||
|
if retrievedRaceType != raceTypeID {
|
||||||
|
t.Errorf("Expected race type %d, got %d", raceTypeID, retrievedRaceType)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test category retrieval
|
||||||
|
retrievedCategory := masterList.GetRaceTypeCategory(modelID)
|
||||||
|
if retrievedCategory != category {
|
||||||
|
t.Errorf("Expected category %s, got %s", category, retrievedCategory)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test duplicate addition
|
||||||
|
if masterList.AddRaceType(modelID, raceTypeID, category, subcategory, modelName, false) {
|
||||||
|
t.Error("Should not allow duplicate race type without override")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test override
|
||||||
|
newModelName := "Human Female"
|
||||||
|
if !masterList.AddRaceType(modelID, raceTypeID, category, subcategory, newModelName, true) {
|
||||||
|
t.Error("Should allow override of existing race type")
|
||||||
|
}
|
||||||
|
|
||||||
|
retrievedInfo := masterList.GetRaceTypeByModelID(modelID)
|
||||||
|
if retrievedInfo == nil {
|
||||||
|
t.Fatal("Should retrieve race type info")
|
||||||
|
}
|
||||||
|
|
||||||
|
if retrievedInfo.ModelName != newModelName {
|
||||||
|
t.Errorf("Expected model name %s, got %s", newModelName, retrievedInfo.ModelName)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestMasterRaceTypeListBaseFunctions(t *testing.T) {
|
||||||
|
masterList := NewMasterRaceTypeList()
|
||||||
|
|
||||||
|
// Add some test race types
|
||||||
|
testData := []struct {
|
||||||
|
modelID int16
|
||||||
|
raceTypeID int16
|
||||||
|
category string
|
||||||
|
subcategory string
|
||||||
|
modelName string
|
||||||
|
}{
|
||||||
|
{100, Sentient, CategorySentient, "Human", "Human Male"},
|
||||||
|
{101, Undead, CategoryUndead, "Skeleton", "Skeleton Warrior"},
|
||||||
|
{102, Natural, CategoryNatural, "Wolf", "Dire Wolf"},
|
||||||
|
{103, Dragonkind, CategoryDragonkind, "Dragon", "Red Dragon"},
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, data := range testData {
|
||||||
|
masterList.AddRaceType(data.modelID, data.raceTypeID, data.category, data.subcategory, data.modelName, false)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test base type functions
|
||||||
|
if masterList.GetRaceBaseType(100) != Sentient {
|
||||||
|
t.Error("Human should be sentient")
|
||||||
|
}
|
||||||
|
|
||||||
|
if masterList.GetRaceBaseType(101) != Undead {
|
||||||
|
t.Error("Skeleton should be undead")
|
||||||
|
}
|
||||||
|
|
||||||
|
if masterList.GetRaceBaseType(102) != Natural {
|
||||||
|
t.Error("Wolf should be natural")
|
||||||
|
}
|
||||||
|
|
||||||
|
if masterList.GetRaceBaseType(103) != Dragonkind {
|
||||||
|
t.Error("Dragon should be dragonkind")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test category functions
|
||||||
|
sentientTypes := masterList.GetRaceTypesByCategory(CategorySentient)
|
||||||
|
if len(sentientTypes) != 1 {
|
||||||
|
t.Errorf("Expected 1 sentient type, got %d", len(sentientTypes))
|
||||||
|
}
|
||||||
|
|
||||||
|
undeadTypes := masterList.GetRaceTypesByCategory(CategoryUndead)
|
||||||
|
if len(undeadTypes) != 1 {
|
||||||
|
t.Errorf("Expected 1 undead type, got %d", len(undeadTypes))
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test subcategory functions
|
||||||
|
humanTypes := masterList.GetRaceTypesBySubcategory("Human")
|
||||||
|
if len(humanTypes) != 1 {
|
||||||
|
t.Errorf("Expected 1 human type, got %d", len(humanTypes))
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test statistics
|
||||||
|
stats := masterList.GetStatistics()
|
||||||
|
if stats.TotalRaceTypes != 4 {
|
||||||
|
t.Errorf("Expected 4 total race types, got %d", stats.TotalRaceTypes)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestMockDatabase(t *testing.T) {
|
||||||
|
database := NewMockDatabase()
|
||||||
|
masterList := NewMasterRaceTypeList()
|
||||||
|
|
||||||
|
// Test table creation
|
||||||
|
err := database.CreateRaceTypesTable()
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to create table: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
if !database.created {
|
||||||
|
t.Error("Database should be marked as created")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test saving
|
||||||
|
raceType := &RaceType{
|
||||||
|
RaceTypeID: Sentient,
|
||||||
|
Category: CategorySentient,
|
||||||
|
Subcategory: "Human",
|
||||||
|
ModelName: "Human Male",
|
||||||
|
}
|
||||||
|
|
||||||
|
err = database.SaveRaceType(100, raceType)
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to save race type: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test loading
|
||||||
|
err = database.LoadRaceTypes(masterList)
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to load race types: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
if masterList.Count() != 1 {
|
||||||
|
t.Errorf("Expected 1 race type loaded, got %d", masterList.Count())
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test deletion
|
||||||
|
err = database.DeleteRaceType(100)
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to delete race type: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test deletion of non-existent
|
||||||
|
err = database.DeleteRaceType(999)
|
||||||
|
if err == nil {
|
||||||
|
t.Error("Should fail to delete non-existent race type")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestManager(t *testing.T) {
|
||||||
|
database := NewMockDatabase()
|
||||||
|
logger := NewMockLogger()
|
||||||
|
manager := NewManager(database, logger)
|
||||||
|
|
||||||
|
// Test initialization
|
||||||
|
err := manager.Initialize()
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to initialize manager: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
if !database.created {
|
||||||
|
t.Error("Database table should be created during initialization")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test adding race type
|
||||||
|
err = manager.AddRaceType(100, Sentient, CategorySentient, "Human", "Human Male")
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to add race type: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test retrieval
|
||||||
|
raceTypeID := manager.GetRaceType(100)
|
||||||
|
if raceTypeID != Sentient {
|
||||||
|
t.Errorf("Expected race type %d, got %d", Sentient, raceTypeID)
|
||||||
|
}
|
||||||
|
|
||||||
|
info := manager.GetRaceTypeInfo(100)
|
||||||
|
if info == nil {
|
||||||
|
t.Fatal("Should retrieve race type info")
|
||||||
|
}
|
||||||
|
|
||||||
|
if info.ModelName != "Human Male" {
|
||||||
|
t.Errorf("Expected model name 'Human Male', got %s", info.ModelName)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test updating
|
||||||
|
err = manager.UpdateRaceType(100, Sentient, CategorySentient, "Human", "Human Female")
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to update race type: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
updatedInfo := manager.GetRaceTypeInfo(100)
|
||||||
|
if updatedInfo.ModelName != "Human Female" {
|
||||||
|
t.Errorf("Expected updated model name 'Human Female', got %s", updatedInfo.ModelName)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test type checking functions
|
||||||
|
if !manager.IsSentient(100) {
|
||||||
|
t.Error("Model 100 should be sentient")
|
||||||
|
}
|
||||||
|
|
||||||
|
if manager.IsUndead(100) {
|
||||||
|
t.Error("Model 100 should not be undead")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test removal
|
||||||
|
err = manager.RemoveRaceType(100)
|
||||||
|
if err != nil {
|
||||||
|
t.Fatalf("Failed to remove race type: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test removal of non-existent
|
||||||
|
err = manager.RemoveRaceType(999)
|
||||||
|
if err == nil {
|
||||||
|
t.Error("Should fail to remove non-existent race type")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestNPCRaceTypeAdapter(t *testing.T) {
|
||||||
|
database := NewMockDatabase()
|
||||||
|
logger := NewMockLogger()
|
||||||
|
manager := NewManager(database, logger)
|
||||||
|
|
||||||
|
// Initialize and add test data
|
||||||
|
manager.Initialize()
|
||||||
|
manager.AddRaceType(100, Sentient, CategorySentient, "Human", "Human Male")
|
||||||
|
manager.AddRaceType(101, Undead, CategoryUndead, "Skeleton", "Skeleton Warrior")
|
||||||
|
|
||||||
|
// Create mock entity
|
||||||
|
entity := NewMockEntity(100)
|
||||||
|
adapter := NewNPCRaceTypeAdapter(entity, manager)
|
||||||
|
|
||||||
|
// Test race type functions
|
||||||
|
if adapter.GetRaceType() != Sentient {
|
||||||
|
t.Errorf("Expected race type %d, got %d", Sentient, adapter.GetRaceType())
|
||||||
|
}
|
||||||
|
|
||||||
|
if adapter.GetRaceBaseType() != Sentient {
|
||||||
|
t.Errorf("Expected base type %d, got %d", Sentient, adapter.GetRaceBaseType())
|
||||||
|
}
|
||||||
|
|
||||||
|
if adapter.GetRaceTypeCategory() != CategorySentient {
|
||||||
|
t.Errorf("Expected category %s, got %s", CategorySentient, adapter.GetRaceTypeCategory())
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test type checking
|
||||||
|
if !adapter.IsSentient() {
|
||||||
|
t.Error("Human should be sentient")
|
||||||
|
}
|
||||||
|
|
||||||
|
if adapter.IsUndead() {
|
||||||
|
t.Error("Human should not be undead")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test with undead entity
|
||||||
|
entity.SetModelType(101)
|
||||||
|
if !adapter.IsUndead() {
|
||||||
|
t.Error("Skeleton should be undead")
|
||||||
|
}
|
||||||
|
|
||||||
|
if adapter.IsSentient() {
|
||||||
|
t.Error("Skeleton should not be sentient")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestRaceTypeConstants(t *testing.T) {
|
||||||
|
// Test that constants are defined correctly
|
||||||
|
if Sentient == 0 {
|
||||||
|
t.Error("Sentient should not be 0")
|
||||||
|
}
|
||||||
|
|
||||||
|
if Natural == 0 {
|
||||||
|
t.Error("Natural should not be 0")
|
||||||
|
}
|
||||||
|
|
||||||
|
if Undead == 0 {
|
||||||
|
t.Error("Undead should not be 0")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test category constants
|
||||||
|
if CategorySentient == "" {
|
||||||
|
t.Error("CategorySentient should not be empty")
|
||||||
|
}
|
||||||
|
|
||||||
|
if CategoryNatural == "" {
|
||||||
|
t.Error("CategoryNatural should not be empty")
|
||||||
|
}
|
||||||
|
|
||||||
|
if CategoryUndead == "" {
|
||||||
|
t.Error("CategoryUndead should not be empty")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestManagerCommands(t *testing.T) {
|
||||||
|
database := NewMockDatabase()
|
||||||
|
logger := NewMockLogger()
|
||||||
|
manager := NewManager(database, logger)
|
||||||
|
|
||||||
|
// Initialize and add test data
|
||||||
|
manager.Initialize()
|
||||||
|
manager.AddRaceType(100, Sentient, CategorySentient, "Human", "Human Male")
|
||||||
|
manager.AddRaceType(101, Undead, CategoryUndead, "Skeleton", "Skeleton Warrior")
|
||||||
|
|
||||||
|
// Test stats command
|
||||||
|
result := manager.ProcessCommand([]string{"stats"})
|
||||||
|
if result == "" {
|
||||||
|
t.Error("Stats command should return non-empty result")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test list command
|
||||||
|
result = manager.ProcessCommand([]string{"list", CategorySentient})
|
||||||
|
if result == "" {
|
||||||
|
t.Error("List command should return non-empty result")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test info command
|
||||||
|
result = manager.ProcessCommand([]string{"info", "100"})
|
||||||
|
if result == "" {
|
||||||
|
t.Error("Info command should return non-empty result")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test category command
|
||||||
|
result = manager.ProcessCommand([]string{"category"})
|
||||||
|
if result == "" {
|
||||||
|
t.Error("Category command should return non-empty result")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test invalid command
|
||||||
|
result = manager.ProcessCommand([]string{"invalid"})
|
||||||
|
if result == "" {
|
||||||
|
t.Error("Invalid command should return error message")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Benchmark tests
|
||||||
|
|
||||||
|
func BenchmarkMasterRaceTypeListLookup(b *testing.B) {
|
||||||
|
masterList := NewMasterRaceTypeList()
|
||||||
|
|
||||||
|
// Add many race types
|
||||||
|
for i := 0; i < 1000; i++ {
|
||||||
|
masterList.AddRaceType(int16(i), int16(i%10+1), CategorySentient, "Test", fmt.Sprintf("Model_%d", i), false)
|
||||||
|
}
|
||||||
|
|
||||||
|
b.ResetTimer()
|
||||||
|
for i := 0; i < b.N; i++ {
|
||||||
|
masterList.GetRaceType(int16(i % 1000))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func BenchmarkManagerOperations(b *testing.B) {
|
||||||
|
database := NewMockDatabase()
|
||||||
|
logger := NewMockLogger()
|
||||||
|
manager := NewManager(database, logger)
|
||||||
|
manager.Initialize()
|
||||||
|
|
||||||
|
// Add some test data
|
||||||
|
for i := 0; i < 100; i++ {
|
||||||
|
manager.AddRaceType(int16(i), int16(i%10+1), CategorySentient, "Test", fmt.Sprintf("Model_%d", i))
|
||||||
|
}
|
||||||
|
|
||||||
|
b.ResetTimer()
|
||||||
|
for i := 0; i < b.N; i++ {
|
||||||
|
manager.GetRaceType(int16(i % 100))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func BenchmarkNPCRaceTypeAdapter(b *testing.B) {
|
||||||
|
database := NewMockDatabase()
|
||||||
|
logger := NewMockLogger()
|
||||||
|
manager := NewManager(database, logger)
|
||||||
|
manager.Initialize()
|
||||||
|
|
||||||
|
// Add test data
|
||||||
|
for i := 0; i < 50; i++ {
|
||||||
|
manager.AddRaceType(int16(i), int16(i%10+1), CategorySentient, "Test", fmt.Sprintf("Model_%d", i))
|
||||||
|
}
|
||||||
|
|
||||||
|
entity := NewMockEntity(25)
|
||||||
|
adapter := NewNPCRaceTypeAdapter(entity, manager)
|
||||||
|
|
||||||
|
b.ResetTimer()
|
||||||
|
for i := 0; i < b.N; i++ {
|
||||||
|
entity.SetModelType(int16(i % 50))
|
||||||
|
adapter.GetRaceType()
|
||||||
|
adapter.IsSentient()
|
||||||
|
}
|
||||||
|
}
|
@ -4,9 +4,7 @@ import (
|
|||||||
"sync"
|
"sync"
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
"eq2emu/internal/common"
|
|
||||||
"eq2emu/internal/entity"
|
"eq2emu/internal/entity"
|
||||||
"eq2emu/internal/spawn"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
// NPCSpell represents a spell configuration for NPCs
|
// NPCSpell represents a spell configuration for NPCs
|
||||||
|
Loading…
x
Reference in New Issue
Block a user