fix housing database access
This commit is contained in:
parent
aa362bde07
commit
a3a10406d5
777
internal/housing/bench_test.go
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777
internal/housing/bench_test.go
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@ -0,0 +1,777 @@
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package housing
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import (
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"context"
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"fmt"
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"math/rand"
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"testing"
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"time"
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"zombiezen.com/go/sqlite/sqlitex"
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)
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// setupBenchmarkDB creates a test database with sample data for benchmarking
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func setupBenchmarkDB(b *testing.B) (*DatabaseHousingManager, context.Context) {
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// Create truly unique database name to avoid cross-benchmark contamination
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dbName := fmt.Sprintf("file:bench_%s_%d.db?mode=memory&cache=shared", b.Name(), rand.Int63())
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pool, err := sqlitex.NewPool(dbName, sqlitex.PoolOptions{})
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if err != nil {
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b.Fatalf("Failed to create benchmark database pool: %v", err)
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}
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dhm := NewDatabaseHousingManager(pool)
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ctx := context.Background()
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if err := dhm.EnsureHousingTables(ctx); err != nil {
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b.Fatalf("Failed to create benchmark tables: %v", err)
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}
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return dhm, ctx
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}
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// insertBenchmarkData inserts a large dataset for benchmarking
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func insertBenchmarkData(b *testing.B, dhm *DatabaseHousingManager, ctx context.Context, houseZones, playerHouses int) {
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// Insert house zones
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for i := 1; i <= houseZones; i++ {
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zone := &HouseZone{
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ID: int32(i),
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Name: fmt.Sprintf("House Type %d", i),
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ZoneID: int32(100 + i),
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CostCoin: int64(50000 + i*10000),
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CostStatus: int64(1000 + i*100),
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UpkeepCoin: int64(5000 + i*1000),
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UpkeepStatus: int64(100 + i*10),
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Alignment: int8(i % 3 - 1), // -1, 0, 1
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GuildLevel: int8(i % 50),
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VaultSlots: int(4 + i%4),
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MaxItems: int(100 + i*50),
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MaxVisitors: int(10 + i*5),
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UpkeepPeriod: 604800, // 1 week
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Description: fmt.Sprintf("Benchmark house type %d description", i),
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}
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if err := dhm.SaveHouseZone(ctx, zone); err != nil {
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b.Fatalf("Failed to insert benchmark house zone: %v", err)
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}
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}
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// Insert player houses
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for i := 1; i <= playerHouses; i++ {
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houseData := PlayerHouseData{
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CharacterID: int32(1000 + i),
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HouseID: int32((i % houseZones) + 1),
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InstanceID: int32(5000 + i),
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UpkeepDue: time.Now().Add(time.Duration(i%168) * time.Hour), // Random within a week
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EscrowCoins: int64(10000 + i*1000),
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EscrowStatus: int64(200 + i*20),
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Status: HouseStatusActive,
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HouseName: fmt.Sprintf("House %d", i),
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VisitPermission: int8(i % 3),
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PublicNote: fmt.Sprintf("Welcome to house %d!", i),
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PrivateNote: fmt.Sprintf("Private note %d", i),
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AllowFriends: i%2 == 0,
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AllowGuild: i%3 == 0,
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RequireApproval: i%4 == 0,
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ShowOnDirectory: i%5 != 0,
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AllowDecoration: i%6 != 0,
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TaxExempt: i%10 == 0,
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}
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_, err := dhm.AddPlayerHouse(ctx, houseData)
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if err != nil {
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b.Fatalf("Failed to insert benchmark player house: %v", err)
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}
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}
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}
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// insertHouseRelatedData inserts deposits, history, access, etc. for benchmarking
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func insertHouseRelatedData(b *testing.B, dhm *DatabaseHousingManager, ctx context.Context, houseID int64, entries int) {
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// Insert deposits
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for i := 1; i <= entries; i++ {
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deposit := HouseDeposit{
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Timestamp: time.Now().Add(-time.Duration(i) * time.Hour),
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Amount: int64(1000 + i*100),
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LastAmount: int64(2000 + i*100),
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Status: int64(50 + i*5),
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LastStatus: int64(100 + i*5),
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Name: fmt.Sprintf("Player %d", i%10+1),
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CharacterID: int32(2000 + i%10),
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}
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if err := dhm.SaveDeposit(ctx, houseID, deposit); err != nil {
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b.Fatalf("Failed to insert benchmark deposit: %v", err)
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}
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}
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// Insert history
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for i := 1; i <= entries; i++ {
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history := HouseHistory{
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Timestamp: time.Now().Add(-time.Duration(i*2) * time.Hour),
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Amount: int64(500 + i*50),
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Status: int64(25 + i*2),
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Reason: fmt.Sprintf("Transaction %d", i),
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Name: fmt.Sprintf("Player %d", i%10+1),
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CharacterID: int32(2000 + i%10),
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PosFlag: int8(i % 2),
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Type: int(i % 5),
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}
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if err := dhm.AddHistory(ctx, houseID, history); err != nil {
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b.Fatalf("Failed to insert benchmark history: %v", err)
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}
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}
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// Insert access entries
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accessList := make([]HouseAccess, 0, entries/10) // Fewer access entries
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for i := 1; i <= entries/10; i++ {
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access := HouseAccess{
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CharacterID: int32(3000 + i),
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PlayerName: fmt.Sprintf("AccessPlayer%d", i),
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AccessLevel: int8(i % 3),
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Permissions: int32(i % 16), // 0-15
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GrantedBy: int32(1001),
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GrantedDate: time.Now().Add(-time.Duration(i*24) * time.Hour),
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ExpiresDate: time.Now().Add(time.Duration(30-i) * 24 * time.Hour),
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Notes: fmt.Sprintf("Access notes for player %d", i),
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}
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accessList = append(accessList, access)
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}
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if len(accessList) > 0 {
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if err := dhm.SaveHouseAccess(ctx, houseID, accessList); err != nil {
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b.Fatalf("Failed to insert benchmark access: %v", err)
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}
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}
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// Insert amenities
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for i := 1; i <= entries/5; i++ {
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amenity := HouseAmenity{
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ID: int32(i),
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Type: int(i % 10),
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Name: fmt.Sprintf("Amenity %d", i),
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Cost: int64(1000 + i*500),
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StatusCost: int64(20 + i*10),
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PurchaseDate: time.Now().Add(-time.Duration(i*12) * time.Hour),
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X: float32(100 + i*10),
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Y: float32(200 + i*15),
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Z: float32(50 + i*5),
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Heading: float32(i % 360),
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IsActive: i%2 == 0,
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}
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if err := dhm.SaveHouseAmenity(ctx, houseID, amenity); err != nil {
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b.Fatalf("Failed to insert benchmark amenity: %v", err)
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}
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}
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// Insert items
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for i := 1; i <= entries/3; i++ {
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item := HouseItem{
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ID: int64(i),
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ItemID: int32(10000 + i),
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CharacterID: int32(1001),
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X: float32(150 + i*5),
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Y: float32(250 + i*7),
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Z: float32(75 + i*3),
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Heading: float32(i % 360),
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PitchX: float32(i % 10),
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PitchY: float32(i % 5),
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RollX: float32(i % 15),
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RollY: float32(i % 8),
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PlacedDate: time.Now().Add(-time.Duration(i*6) * time.Hour),
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Quantity: int32(1 + i%5),
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Condition: int8(100 - i%100),
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House: fmt.Sprintf("room_%d", i%5),
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}
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if err := dhm.SaveHouseItem(ctx, houseID, item); err != nil {
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b.Fatalf("Failed to insert benchmark item: %v", err)
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}
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}
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}
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// BenchmarkLoadHouseZones benchmarks loading all house zones
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func BenchmarkLoadHouseZones(b *testing.B) {
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dhm, ctx := setupBenchmarkDB(b)
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insertBenchmarkData(b, dhm, ctx, 100, 0) // 100 house zones, no player houses
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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zones, err := dhm.LoadHouseZones(ctx)
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if err != nil {
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b.Fatalf("LoadHouseZones failed: %v", err)
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}
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if len(zones) != 100 {
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b.Errorf("Expected 100 zones, got %d", len(zones))
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}
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}
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}
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// BenchmarkLoadHouseZone benchmarks loading a single house zone
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func BenchmarkLoadHouseZone(b *testing.B) {
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dhm, ctx := setupBenchmarkDB(b)
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insertBenchmarkData(b, dhm, ctx, 100, 0)
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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zone, err := dhm.LoadHouseZone(ctx, int32((i%100)+1))
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if err != nil {
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b.Fatalf("LoadHouseZone failed: %v", err)
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}
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if zone == nil {
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b.Error("LoadHouseZone returned nil zone")
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}
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}
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}
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// BenchmarkSaveHouseZone benchmarks saving a house zone
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func BenchmarkSaveHouseZone(b *testing.B) {
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dhm, ctx := setupBenchmarkDB(b)
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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zone := &HouseZone{
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ID: int32(1000 + i),
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Name: fmt.Sprintf("Benchmark House %d", i),
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ZoneID: int32(2000 + i),
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CostCoin: int64(50000 + i*1000),
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CostStatus: int64(1000 + i*10),
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UpkeepCoin: int64(5000 + i*100),
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UpkeepStatus: int64(100 + i),
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Alignment: int8(i % 3 - 1),
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GuildLevel: int8(i % 50),
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VaultSlots: int(4 + i%4),
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MaxItems: int(100 + i*10),
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MaxVisitors: int(10 + i),
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UpkeepPeriod: 604800,
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Description: fmt.Sprintf("Benchmark description %d", i),
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}
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if err := dhm.SaveHouseZone(ctx, zone); err != nil {
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b.Fatalf("SaveHouseZone failed: %v", err)
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}
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}
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}
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// BenchmarkLoadPlayerHouses benchmarks loading player houses
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func BenchmarkLoadPlayerHouses(b *testing.B) {
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dhm, ctx := setupBenchmarkDB(b)
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insertBenchmarkData(b, dhm, ctx, 10, 1000) // 10 house types, 1000 player houses
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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characterID := int32(1000 + (i%1000) + 1)
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houses, err := dhm.LoadPlayerHouses(ctx, characterID)
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if err != nil {
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b.Fatalf("LoadPlayerHouses failed: %v", err)
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}
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if len(houses) != 1 {
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b.Errorf("Expected 1 house for character %d, got %d", characterID, len(houses))
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}
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}
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}
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// BenchmarkLoadPlayerHouse benchmarks loading a single player house
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func BenchmarkLoadPlayerHouse(b *testing.B) {
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dhm, ctx := setupBenchmarkDB(b)
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insertBenchmarkData(b, dhm, ctx, 10, 100)
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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houseID := int64((i % 100) + 1)
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house, err := dhm.LoadPlayerHouse(ctx, houseID)
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if err != nil {
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b.Fatalf("LoadPlayerHouse failed: %v", err)
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}
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if house == nil {
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b.Error("LoadPlayerHouse returned nil house")
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}
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}
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}
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// BenchmarkAddPlayerHouse benchmarks adding player houses
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func BenchmarkAddPlayerHouse(b *testing.B) {
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dhm, ctx := setupBenchmarkDB(b)
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insertBenchmarkData(b, dhm, ctx, 10, 0) // Just house zones
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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houseData := PlayerHouseData{
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CharacterID: int32(5000 + i),
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HouseID: int32((i % 10) + 1),
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InstanceID: int32(10000 + i),
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UpkeepDue: time.Now().Add(24 * time.Hour),
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EscrowCoins: int64(25000 + i*100),
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EscrowStatus: int64(500 + i*5),
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Status: HouseStatusActive,
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HouseName: fmt.Sprintf("Benchmark House %d", i),
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VisitPermission: int8(i % 3),
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PublicNote: fmt.Sprintf("Welcome to benchmark house %d", i),
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PrivateNote: fmt.Sprintf("Private note %d", i),
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AllowFriends: i%2 == 0,
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AllowGuild: i%3 == 0,
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RequireApproval: i%4 == 0,
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ShowOnDirectory: i%5 != 0,
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AllowDecoration: i%6 != 0,
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TaxExempt: i%10 == 0,
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}
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_, err := dhm.AddPlayerHouse(ctx, houseData)
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if err != nil {
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b.Fatalf("AddPlayerHouse failed: %v", err)
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}
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}
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}
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// BenchmarkLoadDeposits benchmarks loading house deposits
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func BenchmarkLoadDeposits(b *testing.B) {
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dhm, ctx := setupBenchmarkDB(b)
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insertBenchmarkData(b, dhm, ctx, 5, 1)
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// Insert deposit data for house ID 1
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insertHouseRelatedData(b, dhm, ctx, 1, 500) // 500 deposits
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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deposits, err := dhm.LoadDeposits(ctx, 1)
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if err != nil {
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b.Fatalf("LoadDeposits failed: %v", err)
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}
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if len(deposits) == 0 {
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b.Error("LoadDeposits returned no deposits")
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}
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}
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}
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// BenchmarkSaveDeposit benchmarks saving deposits
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func BenchmarkSaveDeposit(b *testing.B) {
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dhm, ctx := setupBenchmarkDB(b)
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insertBenchmarkData(b, dhm, ctx, 5, 1)
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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deposit := HouseDeposit{
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Timestamp: time.Now(),
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Amount: int64(1000 + i*10),
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LastAmount: int64(2000 + i*10),
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Status: int64(50 + i),
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LastStatus: int64(100 + i),
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Name: fmt.Sprintf("Benchmark Player %d", i),
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CharacterID: int32(2000 + i),
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}
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if err := dhm.SaveDeposit(ctx, 1, deposit); err != nil {
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b.Fatalf("SaveDeposit failed: %v", err)
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}
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}
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}
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// BenchmarkLoadHistory benchmarks loading house history
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func BenchmarkLoadHistory(b *testing.B) {
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dhm, ctx := setupBenchmarkDB(b)
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insertBenchmarkData(b, dhm, ctx, 5, 1)
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// Insert history data for house ID 1
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insertHouseRelatedData(b, dhm, ctx, 1, 500) // 500 history entries
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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history, err := dhm.LoadHistory(ctx, 1)
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if err != nil {
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b.Fatalf("LoadHistory failed: %v", err)
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}
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if len(history) == 0 {
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b.Error("LoadHistory returned no history")
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}
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}
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}
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// BenchmarkAddHistory benchmarks adding history entries
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func BenchmarkAddHistory(b *testing.B) {
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dhm, ctx := setupBenchmarkDB(b)
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insertBenchmarkData(b, dhm, ctx, 5, 1)
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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history := HouseHistory{
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Timestamp: time.Now(),
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Amount: int64(500 + i*5),
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Status: int64(25 + i),
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Reason: fmt.Sprintf("Benchmark transaction %d", i),
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Name: fmt.Sprintf("Benchmark Player %d", i),
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CharacterID: int32(2000 + i),
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PosFlag: int8(i % 2),
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Type: int(i % 5),
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}
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if err := dhm.AddHistory(ctx, 1, history); err != nil {
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b.Fatalf("AddHistory failed: %v", err)
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}
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}
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}
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// BenchmarkLoadHouseAccess benchmarks loading house access
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func BenchmarkLoadHouseAccess(b *testing.B) {
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dhm, ctx := setupBenchmarkDB(b)
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insertBenchmarkData(b, dhm, ctx, 5, 1)
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// Insert access data for house ID 1
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insertHouseRelatedData(b, dhm, ctx, 1, 100) // Will create 10 access entries
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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access, err := dhm.LoadHouseAccess(ctx, 1)
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if err != nil {
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b.Fatalf("LoadHouseAccess failed: %v", err)
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}
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if len(access) == 0 {
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b.Error("LoadHouseAccess returned no access entries")
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}
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}
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}
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// BenchmarkSaveHouseAccess benchmarks saving house access
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func BenchmarkSaveHouseAccess(b *testing.B) {
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dhm, ctx := setupBenchmarkDB(b)
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insertBenchmarkData(b, dhm, ctx, 5, 1)
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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accessList := []HouseAccess{
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{
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CharacterID: int32(4000 + i),
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PlayerName: fmt.Sprintf("BenchPlayer%d", i),
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AccessLevel: int8(i % 3),
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Permissions: int32(i % 16),
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GrantedBy: 1001,
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GrantedDate: time.Now(),
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ExpiresDate: time.Now().Add(30 * 24 * time.Hour),
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Notes: fmt.Sprintf("Benchmark access %d", i),
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},
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}
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||||
|
||||
if err := dhm.SaveHouseAccess(ctx, 1, accessList); err != nil {
|
||||
b.Fatalf("SaveHouseAccess failed: %v", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// BenchmarkLoadHouseAmenities benchmarks loading house amenities
|
||||
func BenchmarkLoadHouseAmenities(b *testing.B) {
|
||||
dhm, ctx := setupBenchmarkDB(b)
|
||||
insertBenchmarkData(b, dhm, ctx, 5, 1)
|
||||
|
||||
// Insert amenity data for house ID 1
|
||||
insertHouseRelatedData(b, dhm, ctx, 1, 100) // Will create 20 amenities
|
||||
|
||||
b.ResetTimer()
|
||||
|
||||
for i := 0; i < b.N; i++ {
|
||||
amenities, err := dhm.LoadHouseAmenities(ctx, 1)
|
||||
if err != nil {
|
||||
b.Fatalf("LoadHouseAmenities failed: %v", err)
|
||||
}
|
||||
if len(amenities) == 0 {
|
||||
b.Error("LoadHouseAmenities returned no amenities")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// BenchmarkSaveHouseAmenity benchmarks saving house amenities
|
||||
func BenchmarkSaveHouseAmenity(b *testing.B) {
|
||||
dhm, ctx := setupBenchmarkDB(b)
|
||||
insertBenchmarkData(b, dhm, ctx, 5, 1)
|
||||
|
||||
b.ResetTimer()
|
||||
|
||||
for i := 0; i < b.N; i++ {
|
||||
amenity := HouseAmenity{
|
||||
ID: int32(5000 + i),
|
||||
Type: int(i % 10),
|
||||
Name: fmt.Sprintf("Benchmark Amenity %d", i),
|
||||
Cost: int64(1000 + i*100),
|
||||
StatusCost: int64(20 + i*2),
|
||||
PurchaseDate: time.Now(),
|
||||
X: float32(100 + i),
|
||||
Y: float32(200 + i),
|
||||
Z: float32(50 + i),
|
||||
Heading: float32(i % 360),
|
||||
IsActive: i%2 == 0,
|
||||
}
|
||||
|
||||
if err := dhm.SaveHouseAmenity(ctx, 1, amenity); err != nil {
|
||||
b.Fatalf("SaveHouseAmenity failed: %v", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// BenchmarkLoadHouseItems benchmarks loading house items
|
||||
func BenchmarkLoadHouseItems(b *testing.B) {
|
||||
dhm, ctx := setupBenchmarkDB(b)
|
||||
insertBenchmarkData(b, dhm, ctx, 5, 1)
|
||||
|
||||
// Insert item data for house ID 1
|
||||
insertHouseRelatedData(b, dhm, ctx, 1, 150) // Will create 50 items
|
||||
|
||||
b.ResetTimer()
|
||||
|
||||
for i := 0; i < b.N; i++ {
|
||||
items, err := dhm.LoadHouseItems(ctx, 1)
|
||||
if err != nil {
|
||||
b.Fatalf("LoadHouseItems failed: %v", err)
|
||||
}
|
||||
if len(items) == 0 {
|
||||
b.Error("LoadHouseItems returned no items")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// BenchmarkSaveHouseItem benchmarks saving house items
|
||||
func BenchmarkSaveHouseItem(b *testing.B) {
|
||||
dhm, ctx := setupBenchmarkDB(b)
|
||||
insertBenchmarkData(b, dhm, ctx, 5, 1)
|
||||
|
||||
b.ResetTimer()
|
||||
|
||||
for i := 0; i < b.N; i++ {
|
||||
item := HouseItem{
|
||||
ID: int64(6000 + i),
|
||||
ItemID: int32(20000 + i),
|
||||
CharacterID: 1001,
|
||||
X: float32(150 + i),
|
||||
Y: float32(250 + i),
|
||||
Z: float32(75 + i),
|
||||
Heading: float32(i % 360),
|
||||
PitchX: float32(i % 10),
|
||||
PitchY: float32(i % 5),
|
||||
RollX: float32(i % 15),
|
||||
RollY: float32(i % 8),
|
||||
PlacedDate: time.Now(),
|
||||
Quantity: int32(1 + i%5),
|
||||
Condition: int8(100 - i%100),
|
||||
House: "benchmark",
|
||||
}
|
||||
|
||||
if err := dhm.SaveHouseItem(ctx, 1, item); err != nil {
|
||||
b.Fatalf("SaveHouseItem failed: %v", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// BenchmarkUpdateHouseUpkeepDue benchmarks updating house upkeep due date
|
||||
func BenchmarkUpdateHouseUpkeepDue(b *testing.B) {
|
||||
dhm, ctx := setupBenchmarkDB(b)
|
||||
insertBenchmarkData(b, dhm, ctx, 5, 100)
|
||||
|
||||
b.ResetTimer()
|
||||
|
||||
for i := 0; i < b.N; i++ {
|
||||
houseID := int64((i % 100) + 1)
|
||||
newUpkeepDue := time.Now().Add(time.Duration(i) * time.Hour)
|
||||
|
||||
if err := dhm.UpdateHouseUpkeepDue(ctx, houseID, newUpkeepDue); err != nil {
|
||||
b.Fatalf("UpdateHouseUpkeepDue failed: %v", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// BenchmarkUpdateHouseEscrow benchmarks updating house escrow
|
||||
func BenchmarkUpdateHouseEscrow(b *testing.B) {
|
||||
dhm, ctx := setupBenchmarkDB(b)
|
||||
insertBenchmarkData(b, dhm, ctx, 5, 100)
|
||||
|
||||
b.ResetTimer()
|
||||
|
||||
for i := 0; i < b.N; i++ {
|
||||
houseID := int64((i % 100) + 1)
|
||||
coins := int64(50000 + i*1000)
|
||||
status := int64(1000 + i*10)
|
||||
|
||||
if err := dhm.UpdateHouseEscrow(ctx, houseID, coins, status); err != nil {
|
||||
b.Fatalf("UpdateHouseEscrow failed: %v", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// BenchmarkGetHousesForUpkeep benchmarks getting houses for upkeep
|
||||
func BenchmarkGetHousesForUpkeep(b *testing.B) {
|
||||
dhm, ctx := setupBenchmarkDB(b)
|
||||
insertBenchmarkData(b, dhm, ctx, 10, 1000)
|
||||
|
||||
b.ResetTimer()
|
||||
|
||||
for i := 0; i < b.N; i++ {
|
||||
cutoffTime := time.Now().Add(time.Duration(i%200) * time.Hour)
|
||||
houses, err := dhm.GetHousesForUpkeep(ctx, cutoffTime)
|
||||
if err != nil {
|
||||
b.Fatalf("GetHousesForUpkeep failed: %v", err)
|
||||
}
|
||||
_ = houses // Prevent unused variable warning
|
||||
}
|
||||
}
|
||||
|
||||
// BenchmarkGetHouseStatistics benchmarks getting house statistics
|
||||
func BenchmarkGetHouseStatistics(b *testing.B) {
|
||||
dhm, ctx := setupBenchmarkDB(b)
|
||||
insertBenchmarkData(b, dhm, ctx, 20, 2000)
|
||||
|
||||
// Add some deposits and history for more realistic stats
|
||||
insertHouseRelatedData(b, dhm, ctx, 1, 100)
|
||||
insertHouseRelatedData(b, dhm, ctx, 2, 150)
|
||||
|
||||
b.ResetTimer()
|
||||
|
||||
for i := 0; i < b.N; i++ {
|
||||
stats, err := dhm.GetHouseStatistics(ctx)
|
||||
if err != nil {
|
||||
b.Fatalf("GetHouseStatistics failed: %v", err)
|
||||
}
|
||||
if stats.TotalHouses != 2000 {
|
||||
b.Errorf("Expected 2000 total houses, got %d", stats.TotalHouses)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// BenchmarkGetHouseByInstance benchmarks finding houses by instance ID
|
||||
func BenchmarkGetHouseByInstance(b *testing.B) {
|
||||
dhm, ctx := setupBenchmarkDB(b)
|
||||
insertBenchmarkData(b, dhm, ctx, 10, 1000)
|
||||
|
||||
b.ResetTimer()
|
||||
|
||||
for i := 0; i < b.N; i++ {
|
||||
instanceID := int32(5001 + (i % 1000))
|
||||
house, err := dhm.GetHouseByInstance(ctx, instanceID)
|
||||
if err != nil {
|
||||
b.Fatalf("GetHouseByInstance failed: %v", err)
|
||||
}
|
||||
if house == nil {
|
||||
b.Error("GetHouseByInstance returned nil house")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// BenchmarkGetNextHouseID benchmarks getting the next house ID
|
||||
func BenchmarkGetNextHouseID(b *testing.B) {
|
||||
dhm, ctx := setupBenchmarkDB(b)
|
||||
insertBenchmarkData(b, dhm, ctx, 5, 100)
|
||||
|
||||
b.ResetTimer()
|
||||
|
||||
for i := 0; i < b.N; i++ {
|
||||
nextID, err := dhm.GetNextHouseID(ctx)
|
||||
if err != nil {
|
||||
b.Fatalf("GetNextHouseID failed: %v", err)
|
||||
}
|
||||
if nextID <= 100 {
|
||||
b.Errorf("Expected next ID > 100, got %d", nextID)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// BenchmarkDeletePlayerHouse benchmarks deleting player houses
|
||||
func BenchmarkDeletePlayerHouse(b *testing.B) {
|
||||
dhm, ctx := setupBenchmarkDB(b)
|
||||
|
||||
// We need to create houses to delete in each iteration
|
||||
b.ResetTimer()
|
||||
|
||||
for i := 0; i < b.N; i++ {
|
||||
b.StopTimer()
|
||||
|
||||
// Create a house to delete
|
||||
houseData := PlayerHouseData{
|
||||
CharacterID: int32(7000 + i),
|
||||
HouseID: 1,
|
||||
InstanceID: int32(8000 + i),
|
||||
UpkeepDue: time.Now().Add(24 * time.Hour),
|
||||
EscrowCoins: 25000,
|
||||
EscrowStatus: 500,
|
||||
Status: HouseStatusActive,
|
||||
HouseName: fmt.Sprintf("DeleteMe %d", i),
|
||||
VisitPermission: 1,
|
||||
AllowFriends: true,
|
||||
ShowOnDirectory: true,
|
||||
}
|
||||
|
||||
houseID, err := dhm.AddPlayerHouse(ctx, houseData)
|
||||
if err != nil {
|
||||
b.Fatalf("Failed to create house for deletion: %v", err)
|
||||
}
|
||||
|
||||
b.StartTimer()
|
||||
|
||||
// Delete the house
|
||||
if err := dhm.DeletePlayerHouse(ctx, houseID); err != nil {
|
||||
b.Fatalf("DeletePlayerHouse failed: %v", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// BenchmarkConcurrentReads benchmarks concurrent read operations
|
||||
func BenchmarkConcurrentReads(b *testing.B) {
|
||||
dhm, ctx := setupBenchmarkDB(b)
|
||||
insertBenchmarkData(b, dhm, ctx, 10, 100)
|
||||
|
||||
b.ResetTimer()
|
||||
|
||||
b.RunParallel(func(pb *testing.PB) {
|
||||
i := 0
|
||||
for pb.Next() {
|
||||
characterID := int32(1001 + (i % 100))
|
||||
houses, err := dhm.LoadPlayerHouses(ctx, characterID)
|
||||
if err != nil {
|
||||
b.Errorf("LoadPlayerHouses failed: %v", err)
|
||||
}
|
||||
if len(houses) != 1 {
|
||||
b.Errorf("Expected 1 house, got %d", len(houses))
|
||||
}
|
||||
i++
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// BenchmarkConcurrentWrites benchmarks concurrent write operations
|
||||
func BenchmarkConcurrentWrites(b *testing.B) {
|
||||
dhm, ctx := setupBenchmarkDB(b)
|
||||
insertBenchmarkData(b, dhm, ctx, 10, 0)
|
||||
|
||||
b.ResetTimer()
|
||||
|
||||
b.RunParallel(func(pb *testing.PB) {
|
||||
i := 0
|
||||
for pb.Next() {
|
||||
houseData := PlayerHouseData{
|
||||
CharacterID: int32(10000 + i),
|
||||
HouseID: int32((i % 10) + 1),
|
||||
InstanceID: int32(20000 + i),
|
||||
UpkeepDue: time.Now().Add(24 * time.Hour),
|
||||
EscrowCoins: 25000,
|
||||
EscrowStatus: 500,
|
||||
Status: HouseStatusActive,
|
||||
HouseName: fmt.Sprintf("Concurrent House %d", i),
|
||||
VisitPermission: 1,
|
||||
AllowFriends: true,
|
||||
ShowOnDirectory: true,
|
||||
}
|
||||
|
||||
_, err := dhm.AddPlayerHouse(ctx, houseData)
|
||||
if err != nil {
|
||||
b.Errorf("AddPlayerHouse failed: %v", err)
|
||||
}
|
||||
i++
|
||||
}
|
||||
})
|
||||
}
|
File diff suppressed because it is too large
Load Diff
816
internal/housing/database_test.go
Normal file
816
internal/housing/database_test.go
Normal file
@ -0,0 +1,816 @@
|
||||
package housing
|
||||
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"zombiezen.com/go/sqlite/sqlitex"
|
||||
)
|
||||
|
||||
// createTestPool creates an in-memory SQLite database pool for testing
|
||||
func createTestPool(t *testing.T) *sqlitex.Pool {
|
||||
dbName := fmt.Sprintf("file:test_%s.db?mode=memory&cache=shared", t.Name())
|
||||
pool, err := sqlitex.NewPool(dbName, sqlitex.PoolOptions{})
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to create test database pool: %v", err)
|
||||
}
|
||||
return pool
|
||||
}
|
||||
|
||||
// setupTestDB creates test tables and returns a DatabaseHousingManager
|
||||
func setupTestDB(t *testing.T) *DatabaseHousingManager {
|
||||
pool := createTestPool(t)
|
||||
dhm := NewDatabaseHousingManager(pool)
|
||||
|
||||
ctx := context.Background()
|
||||
if err := dhm.EnsureHousingTables(ctx); err != nil {
|
||||
t.Fatalf("Failed to create test tables: %v", err)
|
||||
}
|
||||
|
||||
return dhm
|
||||
}
|
||||
|
||||
// insertTestData inserts sample data for testing
|
||||
func insertTestData(t *testing.T, dhm *DatabaseHousingManager) {
|
||||
ctx := context.Background()
|
||||
|
||||
// Insert test house zones
|
||||
testZones := []*HouseZone{
|
||||
{
|
||||
ID: 1,
|
||||
Name: "Small Studio",
|
||||
ZoneID: 100,
|
||||
CostCoin: 50000,
|
||||
CostStatus: 1000,
|
||||
UpkeepCoin: 5000,
|
||||
UpkeepStatus: 100,
|
||||
Alignment: 0, // Neutral
|
||||
GuildLevel: 0,
|
||||
VaultSlots: 4,
|
||||
MaxItems: 100,
|
||||
MaxVisitors: 10,
|
||||
UpkeepPeriod: 604800, // 1 week
|
||||
Description: "A cozy small studio apartment",
|
||||
},
|
||||
{
|
||||
ID: 2,
|
||||
Name: "Large House",
|
||||
ZoneID: 101,
|
||||
CostCoin: 500000,
|
||||
CostStatus: 10000,
|
||||
UpkeepCoin: 50000,
|
||||
UpkeepStatus: 1000,
|
||||
Alignment: 1, // Good
|
||||
GuildLevel: 20,
|
||||
VaultSlots: 8,
|
||||
MaxItems: 500,
|
||||
MaxVisitors: 50,
|
||||
UpkeepPeriod: 604800,
|
||||
Description: "A spacious large house",
|
||||
},
|
||||
}
|
||||
|
||||
for _, zone := range testZones {
|
||||
if err := dhm.SaveHouseZone(ctx, zone); err != nil {
|
||||
t.Fatalf("Failed to insert test house zone: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
// Insert test player houses
|
||||
testPlayerHouses := []PlayerHouseData{
|
||||
{
|
||||
CharacterID: 1001,
|
||||
HouseID: 1,
|
||||
InstanceID: 5001,
|
||||
UpkeepDue: time.Now().Add(24 * time.Hour),
|
||||
EscrowCoins: 25000,
|
||||
EscrowStatus: 500,
|
||||
Status: HouseStatusActive,
|
||||
HouseName: "Alice's Studio",
|
||||
VisitPermission: 1,
|
||||
PublicNote: "Welcome to my home!",
|
||||
PrivateNote: "Remember to water plants",
|
||||
AllowFriends: true,
|
||||
AllowGuild: false,
|
||||
RequireApproval: false,
|
||||
ShowOnDirectory: true,
|
||||
AllowDecoration: true,
|
||||
TaxExempt: false,
|
||||
},
|
||||
{
|
||||
CharacterID: 1002,
|
||||
HouseID: 2,
|
||||
InstanceID: 5002,
|
||||
UpkeepDue: time.Now().Add(48 * time.Hour),
|
||||
EscrowCoins: 100000,
|
||||
EscrowStatus: 2000,
|
||||
Status: HouseStatusActive,
|
||||
HouseName: "Bob's Manor",
|
||||
VisitPermission: 2,
|
||||
PublicNote: "Guild meetings welcome",
|
||||
PrivateNote: "Check security settings",
|
||||
AllowFriends: true,
|
||||
AllowGuild: true,
|
||||
RequireApproval: true,
|
||||
ShowOnDirectory: true,
|
||||
AllowDecoration: false,
|
||||
TaxExempt: true,
|
||||
},
|
||||
}
|
||||
|
||||
for _, house := range testPlayerHouses {
|
||||
_, err := dhm.AddPlayerHouse(ctx, house)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to insert test player house: %v", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestNewDatabaseHousingManager(t *testing.T) {
|
||||
pool := createTestPool(t)
|
||||
dhm := NewDatabaseHousingManager(pool)
|
||||
|
||||
if dhm == nil {
|
||||
t.Fatal("NewDatabaseHousingManager returned nil")
|
||||
}
|
||||
|
||||
if dhm.pool != pool {
|
||||
t.Error("Database pool not set correctly")
|
||||
}
|
||||
}
|
||||
|
||||
func TestEnsureHousingTables(t *testing.T) {
|
||||
dhm := setupTestDB(t)
|
||||
ctx := context.Background()
|
||||
|
||||
// Test that tables were created (this should not error on second call)
|
||||
if err := dhm.EnsureHousingTables(ctx); err != nil {
|
||||
t.Errorf("EnsureHousingTables failed on second call: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHouseZoneOperations(t *testing.T) {
|
||||
dhm := setupTestDB(t)
|
||||
ctx := context.Background()
|
||||
|
||||
// Test SaveHouseZone and LoadHouseZone
|
||||
testZone := &HouseZone{
|
||||
ID: 100,
|
||||
Name: "Test House",
|
||||
ZoneID: 200,
|
||||
CostCoin: 100000,
|
||||
CostStatus: 2000,
|
||||
UpkeepCoin: 10000,
|
||||
UpkeepStatus: 200,
|
||||
Alignment: -1, // Evil
|
||||
GuildLevel: 10,
|
||||
VaultSlots: 6,
|
||||
MaxItems: 250,
|
||||
MaxVisitors: 25,
|
||||
UpkeepPeriod: 1209600, // 2 weeks
|
||||
Description: "A test house for unit testing",
|
||||
}
|
||||
|
||||
// Save house zone
|
||||
if err := dhm.SaveHouseZone(ctx, testZone); err != nil {
|
||||
t.Fatalf("SaveHouseZone failed: %v", err)
|
||||
}
|
||||
|
||||
// Load house zone
|
||||
loadedZone, err := dhm.LoadHouseZone(ctx, testZone.ID)
|
||||
if err != nil {
|
||||
t.Fatalf("LoadHouseZone failed: %v", err)
|
||||
}
|
||||
|
||||
// Verify loaded data
|
||||
if loadedZone.ID != testZone.ID {
|
||||
t.Errorf("Expected ID %d, got %d", testZone.ID, loadedZone.ID)
|
||||
}
|
||||
if loadedZone.Name != testZone.Name {
|
||||
t.Errorf("Expected Name %s, got %s", testZone.Name, loadedZone.Name)
|
||||
}
|
||||
if loadedZone.Description != testZone.Description {
|
||||
t.Errorf("Expected Description %s, got %s", testZone.Description, loadedZone.Description)
|
||||
}
|
||||
|
||||
// Test LoadHouseZones
|
||||
zones, err := dhm.LoadHouseZones(ctx)
|
||||
if err != nil {
|
||||
t.Fatalf("LoadHouseZones failed: %v", err)
|
||||
}
|
||||
|
||||
if len(zones) != 1 {
|
||||
t.Errorf("Expected 1 zone, got %d", len(zones))
|
||||
}
|
||||
|
||||
// Test DeleteHouseZone
|
||||
if err := dhm.DeleteHouseZone(ctx, testZone.ID); err != nil {
|
||||
t.Fatalf("DeleteHouseZone failed: %v", err)
|
||||
}
|
||||
|
||||
// Verify deletion
|
||||
_, err = dhm.LoadHouseZone(ctx, testZone.ID)
|
||||
if err == nil {
|
||||
t.Error("Expected error when loading deleted house zone, got nil")
|
||||
}
|
||||
}
|
||||
|
||||
func TestPlayerHouseOperations(t *testing.T) {
|
||||
dhm := setupTestDB(t)
|
||||
insertTestData(t, dhm)
|
||||
ctx := context.Background()
|
||||
|
||||
// Test LoadPlayerHouses
|
||||
houses, err := dhm.LoadPlayerHouses(ctx, 1001)
|
||||
if err != nil {
|
||||
t.Fatalf("LoadPlayerHouses failed: %v", err)
|
||||
}
|
||||
|
||||
if len(houses) != 1 {
|
||||
t.Errorf("Expected 1 house for character 1001, got %d", len(houses))
|
||||
}
|
||||
|
||||
if houses[0].HouseName != "Alice's Studio" {
|
||||
t.Errorf("Expected house name 'Alice's Studio', got %s", houses[0].HouseName)
|
||||
}
|
||||
|
||||
// Test LoadPlayerHouse by unique ID
|
||||
house, err := dhm.LoadPlayerHouse(ctx, houses[0].UniqueID)
|
||||
if err != nil {
|
||||
t.Fatalf("LoadPlayerHouse failed: %v", err)
|
||||
}
|
||||
|
||||
if house.CharacterID != 1001 {
|
||||
t.Errorf("Expected character ID 1001, got %d", house.CharacterID)
|
||||
}
|
||||
|
||||
// Test GetHouseByInstance
|
||||
houseByInstance, err := dhm.GetHouseByInstance(ctx, 5001)
|
||||
if err != nil {
|
||||
t.Fatalf("GetHouseByInstance failed: %v", err)
|
||||
}
|
||||
|
||||
if houseByInstance.CharacterID != 1001 {
|
||||
t.Errorf("Expected character ID 1001, got %d", houseByInstance.CharacterID)
|
||||
}
|
||||
|
||||
// Test GetNextHouseID
|
||||
nextID, err := dhm.GetNextHouseID(ctx)
|
||||
if err != nil {
|
||||
t.Fatalf("GetNextHouseID failed: %v", err)
|
||||
}
|
||||
|
||||
if nextID <= houses[0].UniqueID {
|
||||
t.Errorf("Expected next ID > %d, got %d", houses[0].UniqueID, nextID)
|
||||
}
|
||||
}
|
||||
|
||||
func TestPlayerHouseUpdates(t *testing.T) {
|
||||
dhm := setupTestDB(t)
|
||||
insertTestData(t, dhm)
|
||||
ctx := context.Background()
|
||||
|
||||
// Get a test house
|
||||
houses, err := dhm.LoadPlayerHouses(ctx, 1001)
|
||||
if err != nil || len(houses) == 0 {
|
||||
t.Fatalf("Failed to load test house: %v", err)
|
||||
}
|
||||
|
||||
houseID := houses[0].UniqueID
|
||||
|
||||
// Test UpdateHouseUpkeepDue
|
||||
newUpkeepDue := time.Now().Add(72 * time.Hour)
|
||||
if err := dhm.UpdateHouseUpkeepDue(ctx, houseID, newUpkeepDue); err != nil {
|
||||
t.Fatalf("UpdateHouseUpkeepDue failed: %v", err)
|
||||
}
|
||||
|
||||
// Verify update
|
||||
updatedHouse, err := dhm.LoadPlayerHouse(ctx, houseID)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to load updated house: %v", err)
|
||||
}
|
||||
|
||||
if updatedHouse.UpkeepDue.Unix() != newUpkeepDue.Unix() {
|
||||
t.Errorf("Expected upkeep due %v, got %v", newUpkeepDue, updatedHouse.UpkeepDue)
|
||||
}
|
||||
|
||||
// Test UpdateHouseEscrow
|
||||
if err := dhm.UpdateHouseEscrow(ctx, houseID, 50000, 1000); err != nil {
|
||||
t.Fatalf("UpdateHouseEscrow failed: %v", err)
|
||||
}
|
||||
|
||||
// Verify escrow update
|
||||
updatedHouse, err = dhm.LoadPlayerHouse(ctx, houseID)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to load updated house: %v", err)
|
||||
}
|
||||
|
||||
if updatedHouse.EscrowCoins != 50000 {
|
||||
t.Errorf("Expected escrow coins 50000, got %d", updatedHouse.EscrowCoins)
|
||||
}
|
||||
if updatedHouse.EscrowStatus != 1000 {
|
||||
t.Errorf("Expected escrow status 1000, got %d", updatedHouse.EscrowStatus)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHouseDeposits(t *testing.T) {
|
||||
dhm := setupTestDB(t)
|
||||
insertTestData(t, dhm)
|
||||
ctx := context.Background()
|
||||
|
||||
// Get a test house
|
||||
houses, err := dhm.LoadPlayerHouses(ctx, 1001)
|
||||
if err != nil || len(houses) == 0 {
|
||||
t.Fatalf("Failed to load test house: %v", err)
|
||||
}
|
||||
|
||||
houseID := houses[0].UniqueID
|
||||
|
||||
// Test SaveDeposit
|
||||
testDeposit := HouseDeposit{
|
||||
Timestamp: time.Now(),
|
||||
Amount: 10000,
|
||||
LastAmount: 15000,
|
||||
Status: 200,
|
||||
LastStatus: 300,
|
||||
Name: "Alice",
|
||||
CharacterID: 1001,
|
||||
}
|
||||
|
||||
if err := dhm.SaveDeposit(ctx, houseID, testDeposit); err != nil {
|
||||
t.Fatalf("SaveDeposit failed: %v", err)
|
||||
}
|
||||
|
||||
// Test LoadDeposits
|
||||
deposits, err := dhm.LoadDeposits(ctx, houseID)
|
||||
if err != nil {
|
||||
t.Fatalf("LoadDeposits failed: %v", err)
|
||||
}
|
||||
|
||||
if len(deposits) != 1 {
|
||||
t.Errorf("Expected 1 deposit, got %d", len(deposits))
|
||||
}
|
||||
|
||||
if deposits[0].Amount != testDeposit.Amount {
|
||||
t.Errorf("Expected deposit amount %d, got %d", testDeposit.Amount, deposits[0].Amount)
|
||||
}
|
||||
if deposits[0].Name != testDeposit.Name {
|
||||
t.Errorf("Expected deposit name %s, got %s", testDeposit.Name, deposits[0].Name)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHouseHistory(t *testing.T) {
|
||||
dhm := setupTestDB(t)
|
||||
insertTestData(t, dhm)
|
||||
ctx := context.Background()
|
||||
|
||||
// Get a test house
|
||||
houses, err := dhm.LoadPlayerHouses(ctx, 1001)
|
||||
if err != nil || len(houses) == 0 {
|
||||
t.Fatalf("Failed to load test house: %v", err)
|
||||
}
|
||||
|
||||
houseID := houses[0].UniqueID
|
||||
|
||||
// Test AddHistory
|
||||
testHistory := HouseHistory{
|
||||
Timestamp: time.Now(),
|
||||
Amount: 5000,
|
||||
Status: 100,
|
||||
Reason: "Weekly upkeep",
|
||||
Name: "System",
|
||||
CharacterID: 0, // System transaction
|
||||
PosFlag: 0, // Withdrawal
|
||||
Type: 1, // Upkeep
|
||||
}
|
||||
|
||||
if err := dhm.AddHistory(ctx, houseID, testHistory); err != nil {
|
||||
t.Fatalf("AddHistory failed: %v", err)
|
||||
}
|
||||
|
||||
// Test LoadHistory
|
||||
history, err := dhm.LoadHistory(ctx, houseID)
|
||||
if err != nil {
|
||||
t.Fatalf("LoadHistory failed: %v", err)
|
||||
}
|
||||
|
||||
if len(history) != 1 {
|
||||
t.Errorf("Expected 1 history entry, got %d", len(history))
|
||||
}
|
||||
|
||||
if history[0].Reason != testHistory.Reason {
|
||||
t.Errorf("Expected history reason %s, got %s", testHistory.Reason, history[0].Reason)
|
||||
}
|
||||
if history[0].Amount != testHistory.Amount {
|
||||
t.Errorf("Expected history amount %d, got %d", testHistory.Amount, history[0].Amount)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHouseAccess(t *testing.T) {
|
||||
dhm := setupTestDB(t)
|
||||
insertTestData(t, dhm)
|
||||
ctx := context.Background()
|
||||
|
||||
// Get a test house
|
||||
houses, err := dhm.LoadPlayerHouses(ctx, 1001)
|
||||
if err != nil || len(houses) == 0 {
|
||||
t.Fatalf("Failed to load test house: %v", err)
|
||||
}
|
||||
|
||||
houseID := houses[0].UniqueID
|
||||
|
||||
// Test SaveHouseAccess
|
||||
testAccess := []HouseAccess{
|
||||
{
|
||||
CharacterID: 2001,
|
||||
PlayerName: "Bob",
|
||||
AccessLevel: 1,
|
||||
Permissions: 15, // Full permissions
|
||||
GrantedBy: 1001,
|
||||
GrantedDate: time.Now(),
|
||||
ExpiresDate: time.Now().Add(30 * 24 * time.Hour),
|
||||
Notes: "Trusted friend",
|
||||
},
|
||||
{
|
||||
CharacterID: 2002,
|
||||
PlayerName: "Charlie",
|
||||
AccessLevel: 2,
|
||||
Permissions: 7, // Limited permissions
|
||||
GrantedBy: 1001,
|
||||
GrantedDate: time.Now(),
|
||||
ExpiresDate: time.Now().Add(7 * 24 * time.Hour),
|
||||
Notes: "Temporary access",
|
||||
},
|
||||
}
|
||||
|
||||
if err := dhm.SaveHouseAccess(ctx, houseID, testAccess); err != nil {
|
||||
t.Fatalf("SaveHouseAccess failed: %v", err)
|
||||
}
|
||||
|
||||
// Test LoadHouseAccess
|
||||
accessList, err := dhm.LoadHouseAccess(ctx, houseID)
|
||||
if err != nil {
|
||||
t.Fatalf("LoadHouseAccess failed: %v", err)
|
||||
}
|
||||
|
||||
if len(accessList) != 2 {
|
||||
t.Errorf("Expected 2 access entries, got %d", len(accessList))
|
||||
}
|
||||
|
||||
// Test DeleteHouseAccess
|
||||
if err := dhm.DeleteHouseAccess(ctx, houseID, 2002); err != nil {
|
||||
t.Fatalf("DeleteHouseAccess failed: %v", err)
|
||||
}
|
||||
|
||||
// Verify deletion
|
||||
accessList, err = dhm.LoadHouseAccess(ctx, houseID)
|
||||
if err != nil {
|
||||
t.Fatalf("LoadHouseAccess after deletion failed: %v", err)
|
||||
}
|
||||
|
||||
if len(accessList) != 1 {
|
||||
t.Errorf("Expected 1 access entry after deletion, got %d", len(accessList))
|
||||
}
|
||||
|
||||
if accessList[0].CharacterID != 2001 {
|
||||
t.Errorf("Expected remaining access for character 2001, got %d", accessList[0].CharacterID)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHouseAmenities(t *testing.T) {
|
||||
dhm := setupTestDB(t)
|
||||
insertTestData(t, dhm)
|
||||
ctx := context.Background()
|
||||
|
||||
// Get a test house
|
||||
houses, err := dhm.LoadPlayerHouses(ctx, 1001)
|
||||
if err != nil || len(houses) == 0 {
|
||||
t.Fatalf("Failed to load test house: %v", err)
|
||||
}
|
||||
|
||||
houseID := houses[0].UniqueID
|
||||
|
||||
// Test SaveHouseAmenity
|
||||
testAmenity := HouseAmenity{
|
||||
ID: 1,
|
||||
Type: 1, // Furniture
|
||||
Name: "Comfortable Chair",
|
||||
Cost: 1000,
|
||||
StatusCost: 20,
|
||||
PurchaseDate: time.Now(),
|
||||
X: 100.5,
|
||||
Y: 200.0,
|
||||
Z: 50.25,
|
||||
Heading: 180.0,
|
||||
IsActive: true,
|
||||
}
|
||||
|
||||
if err := dhm.SaveHouseAmenity(ctx, houseID, testAmenity); err != nil {
|
||||
t.Fatalf("SaveHouseAmenity failed: %v", err)
|
||||
}
|
||||
|
||||
// Test LoadHouseAmenities
|
||||
amenities, err := dhm.LoadHouseAmenities(ctx, houseID)
|
||||
if err != nil {
|
||||
t.Fatalf("LoadHouseAmenities failed: %v", err)
|
||||
}
|
||||
|
||||
if len(amenities) != 1 {
|
||||
t.Errorf("Expected 1 amenity, got %d", len(amenities))
|
||||
}
|
||||
|
||||
if amenities[0].Name != testAmenity.Name {
|
||||
t.Errorf("Expected amenity name %s, got %s", testAmenity.Name, amenities[0].Name)
|
||||
}
|
||||
if amenities[0].X != testAmenity.X {
|
||||
t.Errorf("Expected X position %f, got %f", testAmenity.X, amenities[0].X)
|
||||
}
|
||||
|
||||
// Test DeleteHouseAmenity
|
||||
if err := dhm.DeleteHouseAmenity(ctx, houseID, testAmenity.ID); err != nil {
|
||||
t.Fatalf("DeleteHouseAmenity failed: %v", err)
|
||||
}
|
||||
|
||||
// Verify deletion
|
||||
amenities, err = dhm.LoadHouseAmenities(ctx, houseID)
|
||||
if err != nil {
|
||||
t.Fatalf("LoadHouseAmenities after deletion failed: %v", err)
|
||||
}
|
||||
|
||||
if len(amenities) != 0 {
|
||||
t.Errorf("Expected 0 amenities after deletion, got %d", len(amenities))
|
||||
}
|
||||
}
|
||||
|
||||
func TestHouseItems(t *testing.T) {
|
||||
dhm := setupTestDB(t)
|
||||
insertTestData(t, dhm)
|
||||
ctx := context.Background()
|
||||
|
||||
// Get a test house
|
||||
houses, err := dhm.LoadPlayerHouses(ctx, 1001)
|
||||
if err != nil || len(houses) == 0 {
|
||||
t.Fatalf("Failed to load test house: %v", err)
|
||||
}
|
||||
|
||||
houseID := houses[0].UniqueID
|
||||
|
||||
// Test SaveHouseItem
|
||||
testItem := HouseItem{
|
||||
ID: 1,
|
||||
ItemID: 12345,
|
||||
CharacterID: 1001,
|
||||
X: 150.0,
|
||||
Y: 250.0,
|
||||
Z: 75.5,
|
||||
Heading: 90.0,
|
||||
PitchX: 5.0,
|
||||
PitchY: 0.0,
|
||||
RollX: 0.0,
|
||||
RollY: 2.5,
|
||||
PlacedDate: time.Now(),
|
||||
Quantity: 1,
|
||||
Condition: 100,
|
||||
House: "main",
|
||||
}
|
||||
|
||||
if err := dhm.SaveHouseItem(ctx, houseID, testItem); err != nil {
|
||||
t.Fatalf("SaveHouseItem failed: %v", err)
|
||||
}
|
||||
|
||||
// Test LoadHouseItems
|
||||
items, err := dhm.LoadHouseItems(ctx, houseID)
|
||||
if err != nil {
|
||||
t.Fatalf("LoadHouseItems failed: %v", err)
|
||||
}
|
||||
|
||||
if len(items) != 1 {
|
||||
t.Errorf("Expected 1 item, got %d", len(items))
|
||||
}
|
||||
|
||||
if items[0].ItemID != testItem.ItemID {
|
||||
t.Errorf("Expected item ID %d, got %d", testItem.ItemID, items[0].ItemID)
|
||||
}
|
||||
if items[0].House != testItem.House {
|
||||
t.Errorf("Expected house %s, got %s", testItem.House, items[0].House)
|
||||
}
|
||||
|
||||
// Test DeleteHouseItem
|
||||
if err := dhm.DeleteHouseItem(ctx, houseID, testItem.ID); err != nil {
|
||||
t.Fatalf("DeleteHouseItem failed: %v", err)
|
||||
}
|
||||
|
||||
// Verify deletion
|
||||
items, err = dhm.LoadHouseItems(ctx, houseID)
|
||||
if err != nil {
|
||||
t.Fatalf("LoadHouseItems after deletion failed: %v", err)
|
||||
}
|
||||
|
||||
if len(items) != 0 {
|
||||
t.Errorf("Expected 0 items after deletion, got %d", len(items))
|
||||
}
|
||||
}
|
||||
|
||||
func TestGetHousesForUpkeep(t *testing.T) {
|
||||
dhm := setupTestDB(t)
|
||||
insertTestData(t, dhm)
|
||||
ctx := context.Background()
|
||||
|
||||
// Test with cutoff time in the future (should find houses)
|
||||
cutoffTime := time.Now().Add(72 * time.Hour)
|
||||
houses, err := dhm.GetHousesForUpkeep(ctx, cutoffTime)
|
||||
if err != nil {
|
||||
t.Fatalf("GetHousesForUpkeep failed: %v", err)
|
||||
}
|
||||
|
||||
if len(houses) != 2 {
|
||||
t.Errorf("Expected 2 houses for upkeep, got %d", len(houses))
|
||||
}
|
||||
|
||||
// Test with cutoff time in the past (should find no houses)
|
||||
cutoffTime = time.Now().Add(-24 * time.Hour)
|
||||
houses, err = dhm.GetHousesForUpkeep(ctx, cutoffTime)
|
||||
if err != nil {
|
||||
t.Fatalf("GetHousesForUpkeep with past cutoff failed: %v", err)
|
||||
}
|
||||
|
||||
if len(houses) != 0 {
|
||||
t.Errorf("Expected 0 houses for past upkeep, got %d", len(houses))
|
||||
}
|
||||
}
|
||||
|
||||
func TestGetHouseStatistics(t *testing.T) {
|
||||
dhm := setupTestDB(t)
|
||||
insertTestData(t, dhm)
|
||||
ctx := context.Background()
|
||||
|
||||
// Add some test data for statistics
|
||||
houses, err := dhm.LoadPlayerHouses(ctx, 1001)
|
||||
if err != nil || len(houses) == 0 {
|
||||
t.Fatalf("Failed to load test house: %v", err)
|
||||
}
|
||||
|
||||
houseID := houses[0].UniqueID
|
||||
|
||||
// Add some deposits and history for stats
|
||||
testDeposit := HouseDeposit{
|
||||
Timestamp: time.Now(),
|
||||
Amount: 5000,
|
||||
LastAmount: 10000,
|
||||
Status: 100,
|
||||
LastStatus: 200,
|
||||
Name: "Alice",
|
||||
CharacterID: 1001,
|
||||
}
|
||||
|
||||
if err := dhm.SaveDeposit(ctx, houseID, testDeposit); err != nil {
|
||||
t.Fatalf("Failed to save test deposit: %v", err)
|
||||
}
|
||||
|
||||
testHistory := HouseHistory{
|
||||
Timestamp: time.Now(),
|
||||
Amount: 2000,
|
||||
Status: 50,
|
||||
Reason: "Withdrawal",
|
||||
Name: "Alice",
|
||||
CharacterID: 1001,
|
||||
PosFlag: 0, // Withdrawal
|
||||
Type: 2,
|
||||
}
|
||||
|
||||
if err := dhm.AddHistory(ctx, houseID, testHistory); err != nil {
|
||||
t.Fatalf("Failed to add test history: %v", err)
|
||||
}
|
||||
|
||||
// Test GetHouseStatistics
|
||||
stats, err := dhm.GetHouseStatistics(ctx)
|
||||
if err != nil {
|
||||
t.Fatalf("GetHouseStatistics failed: %v", err)
|
||||
}
|
||||
|
||||
if stats.TotalHouses != 2 {
|
||||
t.Errorf("Expected 2 total houses, got %d", stats.TotalHouses)
|
||||
}
|
||||
if stats.ActiveHouses != 2 {
|
||||
t.Errorf("Expected 2 active houses, got %d", stats.ActiveHouses)
|
||||
}
|
||||
if stats.TotalDeposits != 1 {
|
||||
t.Errorf("Expected 1 total deposits, got %d", stats.TotalDeposits)
|
||||
}
|
||||
if stats.TotalWithdrawals != 1 {
|
||||
t.Errorf("Expected 1 total withdrawals, got %d", stats.TotalWithdrawals)
|
||||
}
|
||||
}
|
||||
|
||||
func TestDeletePlayerHouse(t *testing.T) {
|
||||
dhm := setupTestDB(t)
|
||||
insertTestData(t, dhm)
|
||||
ctx := context.Background()
|
||||
|
||||
// Get a test house
|
||||
houses, err := dhm.LoadPlayerHouses(ctx, 1001)
|
||||
if err != nil || len(houses) == 0 {
|
||||
t.Fatalf("Failed to load test house: %v", err)
|
||||
}
|
||||
|
||||
houseID := houses[0].UniqueID
|
||||
|
||||
// Add some related data that should be cascade deleted
|
||||
testDeposit := HouseDeposit{
|
||||
Timestamp: time.Now(),
|
||||
Amount: 5000,
|
||||
LastAmount: 10000,
|
||||
Status: 100,
|
||||
LastStatus: 200,
|
||||
Name: "Alice",
|
||||
CharacterID: 1001,
|
||||
}
|
||||
|
||||
if err := dhm.SaveDeposit(ctx, houseID, testDeposit); err != nil {
|
||||
t.Fatalf("Failed to save test deposit: %v", err)
|
||||
}
|
||||
|
||||
// Test DeletePlayerHouse
|
||||
if err := dhm.DeletePlayerHouse(ctx, houseID); err != nil {
|
||||
t.Fatalf("DeletePlayerHouse failed: %v", err)
|
||||
}
|
||||
|
||||
// Verify deletion
|
||||
_, err = dhm.LoadPlayerHouse(ctx, houseID)
|
||||
if err == nil {
|
||||
t.Error("Expected error when loading deleted player house, got nil")
|
||||
}
|
||||
|
||||
// Verify related data was also deleted
|
||||
deposits, err := dhm.LoadDeposits(ctx, houseID)
|
||||
if err != nil {
|
||||
t.Fatalf("LoadDeposits after house deletion failed: %v", err)
|
||||
}
|
||||
|
||||
if len(deposits) != 0 {
|
||||
t.Errorf("Expected 0 deposits after house deletion, got %d", len(deposits))
|
||||
}
|
||||
|
||||
// Verify other houses are still there
|
||||
remainingHouses, err := dhm.LoadPlayerHouses(ctx, 1002)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to load remaining houses: %v", err)
|
||||
}
|
||||
|
||||
if len(remainingHouses) != 1 {
|
||||
t.Errorf("Expected 1 remaining house, got %d", len(remainingHouses))
|
||||
}
|
||||
}
|
||||
|
||||
func TestErrorCases(t *testing.T) {
|
||||
dhm := setupTestDB(t)
|
||||
ctx := context.Background()
|
||||
|
||||
// Test loading non-existent house zone
|
||||
_, err := dhm.LoadHouseZone(ctx, 999)
|
||||
if err == nil {
|
||||
t.Error("Expected error when loading non-existent house zone, got nil")
|
||||
}
|
||||
|
||||
// Test loading non-existent player house
|
||||
_, err = dhm.LoadPlayerHouse(ctx, 999)
|
||||
if err == nil {
|
||||
t.Error("Expected error when loading non-existent player house, got nil")
|
||||
}
|
||||
|
||||
// Test loading house by non-existent instance
|
||||
_, err = dhm.GetHouseByInstance(ctx, 999)
|
||||
if err == nil {
|
||||
t.Error("Expected error when loading house by non-existent instance, got nil")
|
||||
}
|
||||
|
||||
// Test operations on non-existent house
|
||||
nonExistentHouseID := int64(999)
|
||||
|
||||
deposits, err := dhm.LoadDeposits(ctx, nonExistentHouseID)
|
||||
if err != nil {
|
||||
t.Errorf("LoadDeposits should not error on non-existent house: %v", err)
|
||||
}
|
||||
if len(deposits) != 0 {
|
||||
t.Errorf("Expected 0 deposits for non-existent house, got %d", len(deposits))
|
||||
}
|
||||
|
||||
history, err := dhm.LoadHistory(ctx, nonExistentHouseID)
|
||||
if err != nil {
|
||||
t.Errorf("LoadHistory should not error on non-existent house: %v", err)
|
||||
}
|
||||
if len(history) != 0 {
|
||||
t.Errorf("Expected 0 history entries for non-existent house, got %d", len(history))
|
||||
}
|
||||
}
|
||||
|
||||
// Helper function to compare times with tolerance for database precision
|
||||
func timesEqual(t1, t2 time.Time, tolerance time.Duration) bool {
|
||||
diff := t1.Sub(t2)
|
||||
if diff < 0 {
|
||||
diff = -diff
|
||||
}
|
||||
return diff <= tolerance
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user