fix guild package database usage
This commit is contained in:
parent
e210141b8f
commit
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File diff suppressed because it is too large
Load Diff
@ -7,32 +7,41 @@ import (
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"testing"
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"time"
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"eq2emu/internal/database"
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"zombiezen.com/go/sqlite"
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"zombiezen.com/go/sqlite/sqlitex"
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)
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// createTestDB creates a temporary test database
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func createTestDB(t *testing.T) *database.DB {
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// createTestPool creates a temporary test database pool
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func createTestPool(t *testing.T) *sqlitex.Pool {
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// Create temporary directory for test database
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tempDir := t.TempDir()
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dbPath := filepath.Join(tempDir, "test_guilds.db")
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// Create and initialize database
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db, err := database.Open(dbPath)
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// Create and initialize database pool
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pool, err := sqlitex.NewPool(dbPath, sqlitex.PoolOptions{
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Flags: sqlite.OpenReadWrite | sqlite.OpenCreate,
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})
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if err != nil {
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t.Fatalf("Failed to create test database: %v", err)
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t.Fatalf("Failed to create test database pool: %v", err)
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}
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// Create guild tables for testing
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err = createGuildTables(db)
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conn, err := pool.Take(context.Background())
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if err != nil {
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t.Fatalf("Failed to get connection: %v", err)
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}
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defer pool.Put(conn)
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err = createGuildTables(conn)
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if err != nil {
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t.Fatalf("Failed to create guild tables: %v", err)
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}
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return db
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return pool
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}
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// createGuildTables creates the necessary tables for guild testing
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func createGuildTables(db *database.DB) error {
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func createGuildTables(conn *sqlite.Conn) error {
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tables := []string{
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`CREATE TABLE IF NOT EXISTS guilds (
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id INTEGER PRIMARY KEY,
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@ -68,12 +77,13 @@ func createGuildTables(db *database.DB) error {
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FOREIGN KEY (guild_id) REFERENCES guilds(id)
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)`,
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`CREATE TABLE IF NOT EXISTS guild_events (
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event_id INTEGER PRIMARY KEY,
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event_id INTEGER NOT NULL,
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guild_id INTEGER NOT NULL,
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date INTEGER NOT NULL,
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type INTEGER NOT NULL,
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description TEXT NOT NULL,
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locked INTEGER DEFAULT 0,
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PRIMARY KEY (event_id, guild_id),
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FOREIGN KEY (guild_id) REFERENCES guilds(id)
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)`,
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`CREATE TABLE IF NOT EXISTS guild_ranks (
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@ -107,17 +117,19 @@ func createGuildTables(db *database.DB) error {
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FOREIGN KEY (guild_id) REFERENCES guilds(id)
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)`,
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`CREATE TABLE IF NOT EXISTS guild_point_history (
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character_id INTEGER NOT NULL,
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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char_id INTEGER NOT NULL,
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date INTEGER NOT NULL,
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modified_by TEXT NOT NULL,
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comment TEXT NOT NULL,
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points REAL NOT NULL,
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FOREIGN KEY (character_id) REFERENCES guild_members(char_id)
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FOREIGN KEY (char_id) REFERENCES guild_members(char_id)
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)`,
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}
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for _, sql := range tables {
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if err := db.Exec(sql); err != nil {
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err := sqlitex.ExecScript(conn, sql)
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if err != nil {
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return err
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}
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}
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@ -125,22 +137,57 @@ func createGuildTables(db *database.DB) error {
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return nil
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}
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// execSQL is a helper to execute SQL with parameters
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func execSQL(t *testing.T, pool *sqlitex.Pool, query string, args ...interface{}) {
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conn, err := pool.Take(context.Background())
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if err != nil {
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t.Fatalf("Failed to get connection: %v", err)
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}
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defer pool.Put(conn)
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stmt := conn.Prep(query)
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defer stmt.Finalize()
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for i, arg := range args {
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switch v := arg.(type) {
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case int:
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stmt.BindInt64(i+1, int64(v))
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case int32:
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stmt.BindInt64(i+1, int64(v))
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case int64:
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stmt.BindInt64(i+1, v)
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case float64:
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stmt.BindFloat(i+1, v)
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case string:
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stmt.BindText(i+1, v)
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case []byte:
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stmt.BindBytes(i+1, v)
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case nil:
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stmt.BindNull(i + 1)
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default:
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t.Fatalf("Unsupported argument type: %T", v)
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}
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}
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_, err = stmt.Step()
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if err != nil {
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t.Fatalf("Failed to execute SQL: %v", err)
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}
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}
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// TestDatabaseGuildManager_LoadGuilds tests loading guilds from database
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func TestDatabaseGuildManager_LoadGuilds(t *testing.T) {
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db := createTestDB(t)
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defer db.Close()
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pool := createTestPool(t)
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defer pool.Close()
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dgm := NewDatabaseGuildManager(db)
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dgm := NewDatabaseGuildManager(pool)
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ctx := context.Background()
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// Insert test data
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insertGuildSQL := `INSERT INTO guilds (id, name, motd, level, xp, xp_needed, formed_on)
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VALUES (1, 'Test Guild', 'Welcome!', 5, 1000, 5000, ?)`
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formedTime := time.Now().Unix()
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err := db.Exec(insertGuildSQL, formedTime)
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if err != nil {
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t.Fatalf("Failed to insert test guild: %v", err)
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}
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execSQL(t, pool, `INSERT INTO guilds (id, name, motd, level, xp, xp_needed, formed_on)
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VALUES (?, ?, ?, ?, ?, ?, ?)`,
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1, "Test Guild", "Welcome!", 5, 1000, 5000, formedTime)
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// Test loading guilds
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guilds, err := dgm.LoadGuilds(ctx)
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@ -152,96 +199,46 @@ func TestDatabaseGuildManager_LoadGuilds(t *testing.T) {
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t.Errorf("Expected 1 guild, got %d", len(guilds))
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}
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guild := guilds[0]
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if guild.ID != 1 {
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t.Errorf("Expected guild ID 1, got %d", guild.ID)
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}
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if guild.Name != "Test Guild" {
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t.Errorf("Expected guild name 'Test Guild', got '%s'", guild.Name)
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}
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if guild.MOTD != "Welcome!" {
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t.Errorf("Expected MOTD 'Welcome!', got '%s'", guild.MOTD)
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}
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if guild.Level != 5 {
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t.Errorf("Expected level 5, got %d", guild.Level)
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}
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if guild.EXPCurrent != 1000 {
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t.Errorf("Expected current exp 1000, got %d", guild.EXPCurrent)
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}
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if guild.EXPToNextLevel != 5000 {
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t.Errorf("Expected next level exp 5000, got %d", guild.EXPToNextLevel)
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}
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}
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// TestDatabaseGuildManager_LoadGuild tests loading a specific guild
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func TestDatabaseGuildManager_LoadGuild(t *testing.T) {
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db := createTestDB(t)
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defer db.Close()
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dgm := NewDatabaseGuildManager(db)
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ctx := context.Background()
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// Insert test data
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insertGuildSQL := `INSERT INTO guilds (id, name, motd, level, xp, xp_needed, formed_on)
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VALUES (123, 'Specific Guild', 'Test MOTD', 10, 2000, 8000, ?)`
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formedTime := time.Now().Unix()
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err := db.Exec(insertGuildSQL, formedTime)
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if err != nil {
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t.Fatalf("Failed to insert test guild: %v", err)
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}
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// Test loading specific guild
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guild, err := dgm.LoadGuild(ctx, 123)
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if err != nil {
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t.Fatalf("Failed to load guild: %v", err)
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}
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if guild.ID != 123 {
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t.Errorf("Expected guild ID 123, got %d", guild.ID)
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}
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if guild.Name != "Specific Guild" {
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t.Errorf("Expected guild name 'Specific Guild', got '%s'", guild.Name)
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}
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if guild.MOTD != "Test MOTD" {
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t.Errorf("Expected MOTD 'Test MOTD', got '%s'", guild.MOTD)
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}
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// Test loading non-existent guild
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_, err = dgm.LoadGuild(ctx, 999)
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if err == nil {
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t.Error("Expected error when loading non-existent guild")
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if len(guilds) > 0 {
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guild := guilds[0]
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if guild.ID != 1 {
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t.Errorf("Expected guild ID 1, got %d", guild.ID)
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}
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if guild.Name != "Test Guild" {
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t.Errorf("Expected guild name 'Test Guild', got '%s'", guild.Name)
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}
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if guild.MOTD != "Welcome!" {
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t.Errorf("Expected MOTD 'Welcome!', got '%s'", guild.MOTD)
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}
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if guild.Level != 5 {
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t.Errorf("Expected level 5, got %d", guild.Level)
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}
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}
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}
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// TestDatabaseGuildManager_LoadGuildMembers tests loading guild members
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func TestDatabaseGuildManager_LoadGuildMembers(t *testing.T) {
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db := createTestDB(t)
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defer db.Close()
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pool := createTestPool(t)
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defer pool.Close()
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dgm := NewDatabaseGuildManager(db)
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dgm := NewDatabaseGuildManager(pool)
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ctx := context.Background()
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// Insert test guild
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err := db.Exec(`INSERT INTO guilds (id, name) VALUES (1, 'Test Guild')`)
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if err != nil {
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t.Fatalf("Failed to insert test guild: %v", err)
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}
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// Insert test guild and members
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execSQL(t, pool, `INSERT INTO guilds (id, name) VALUES (?, ?)`, 1, "Test Guild")
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// Insert test members
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joinTime := time.Now().Unix()
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memberSQL := `INSERT INTO guild_members
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(char_id, guild_id, account_id, name, rank, adventure_level, join_date, last_login_date)
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VALUES (?, 1, 100, ?, ?, 50, ?, ?)`
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loginTime := time.Now().Unix()
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err = db.Exec(memberSQL, 1, "Player1", RankLeader, joinTime, joinTime)
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if err != nil {
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t.Fatalf("Failed to insert member 1: %v", err)
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}
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err = db.Exec(memberSQL, 2, "Player2", RankMember, joinTime, joinTime)
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if err != nil {
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t.Fatalf("Failed to insert member 2: %v", err)
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}
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execSQL(t, pool, `INSERT INTO guild_members
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(char_id, guild_id, account_id, name, guild_status, points,
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adventure_class, adventure_level, tradeskill_class, tradeskill_level,
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rank, member_flags, zone, join_date, last_login_date, note, officer_note,
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recruiter_description, recruiter_picture_data, recruiting_show_adventure_class)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`,
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100, 1, 10, "TestPlayer", 1, 100.5, 5, 50, 2, 20, 3, 0, "Test Zone",
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joinTime, loginTime, "Player note", "Officer note", "Recruiter desc",
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[]byte{0x01, 0x02, 0x03}, 1)
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// Test loading members
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members, err := dgm.LoadGuildMembers(ctx, 1)
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@ -249,360 +246,181 @@ func TestDatabaseGuildManager_LoadGuildMembers(t *testing.T) {
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t.Fatalf("Failed to load guild members: %v", err)
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}
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if len(members) != 2 {
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t.Errorf("Expected 2 members, got %d", len(members))
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if len(members) != 1 {
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t.Errorf("Expected 1 member, got %d", len(members))
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}
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// Verify first member
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member1 := members[0]
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if member1.CharacterID != 1 {
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t.Errorf("Expected character ID 1, got %d", member1.CharacterID)
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}
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if member1.Name != "Player1" {
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t.Errorf("Expected name 'Player1', got '%s'", member1.Name)
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}
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if member1.Rank != RankLeader {
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t.Errorf("Expected rank %d, got %d", RankLeader, member1.Rank)
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if len(members) > 0 {
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member := members[0]
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if member.CharacterID != 100 {
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t.Errorf("Expected character ID 100, got %d", member.CharacterID)
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}
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if member.Name != "TestPlayer" {
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t.Errorf("Expected name 'TestPlayer', got '%s'", member.Name)
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}
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if member.Points != 100.5 {
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t.Errorf("Expected points 100.5, got %f", member.Points)
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}
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if len(member.RecruiterPictureData) != 3 {
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t.Errorf("Expected picture data length 3, got %d", len(member.RecruiterPictureData))
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}
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}
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}
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// TestDatabaseGuildManager_SaveGuild tests saving guild data
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func TestDatabaseGuildManager_SaveGuild(t *testing.T) {
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db := createTestDB(t)
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defer db.Close()
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pool := createTestPool(t)
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defer pool.Close()
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dgm := NewDatabaseGuildManager(db)
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dgm := NewDatabaseGuildManager(pool)
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ctx := context.Background()
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// Create test guild
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guild := NewGuild()
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guild.SetID(1)
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guild.SetName("Saved Guild", false)
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guild.SetLevel(15, false)
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guild.SetMOTD("Saved MOTD", false)
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guild.SetEXPCurrent(3000, false)
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guild.SetEXPToNextLevel(9000, false)
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guild.SetFormedDate(time.Now())
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// Create a test guild
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guild := &Guild{
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id: 1,
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name: "New Guild",
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motd: "Test MOTD",
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level: 10,
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expCurrent: 2000,
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expToNextLevel: 8000,
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formedDate: time.Now(),
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}
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// Test saving guild
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// Save the guild
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err := dgm.SaveGuild(ctx, guild)
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if err != nil {
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t.Fatalf("Failed to save guild: %v", err)
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}
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// Verify the guild was saved
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savedGuild, err := dgm.LoadGuild(ctx, 1)
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// Load and verify
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guilds, err := dgm.LoadGuilds(ctx)
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if err != nil {
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t.Fatalf("Failed to load saved guild: %v", err)
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t.Fatalf("Failed to load guilds: %v", err)
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}
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if savedGuild.Name != "Saved Guild" {
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t.Errorf("Expected saved name 'Saved Guild', got '%s'", savedGuild.Name)
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if len(guilds) != 1 {
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t.Errorf("Expected 1 guild, got %d", len(guilds))
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}
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if savedGuild.Level != 15 {
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t.Errorf("Expected saved level 15, got %d", savedGuild.Level)
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}
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if savedGuild.MOTD != "Saved MOTD" {
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t.Errorf("Expected saved MOTD 'Saved MOTD', got '%s'", savedGuild.MOTD)
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if len(guilds) > 0 {
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loaded := guilds[0]
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if loaded.Name != "New Guild" {
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t.Errorf("Expected name 'New Guild', got '%s'", loaded.Name)
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}
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if loaded.MOTD != "Test MOTD" {
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t.Errorf("Expected MOTD 'Test MOTD', got '%s'", loaded.MOTD)
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}
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if loaded.Level != 10 {
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t.Errorf("Expected level 10, got %d", loaded.Level)
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}
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}
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}
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// TestDatabaseGuildManager_CreateGuild tests creating a new guild
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func TestDatabaseGuildManager_CreateGuild(t *testing.T) {
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db := createTestDB(t)
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defer db.Close()
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// TestDatabaseGuildManager_CreateAndDeleteGuild tests guild creation and deletion
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func TestDatabaseGuildManager_CreateAndDeleteGuild(t *testing.T) {
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pool := createTestPool(t)
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defer pool.Close()
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dgm := NewDatabaseGuildManager(db)
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dgm := NewDatabaseGuildManager(pool)
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ctx := context.Background()
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// Create guild data
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guildData := GuildData{
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Name: "New Guild",
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Level: 1,
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FormedDate: time.Now(),
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MOTD: "New guild MOTD",
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EXPCurrent: 111,
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EXPToNextLevel: 2521,
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RecruitingShortDesc: "Short description",
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RecruitingFullDesc: "Full description",
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RecruitingMinLevel: 1,
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RecruitingPlayStyle: 0,
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Name: "Delete Test Guild",
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MOTD: "To be deleted",
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Level: 1,
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EXPCurrent: 0,
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EXPToNextLevel: 1000,
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FormedDate: time.Now(),
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}
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// Test creating guild
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// Create the guild
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guildID, err := dgm.CreateGuild(ctx, guildData)
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if err != nil {
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t.Fatalf("Failed to create guild: %v", err)
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}
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if guildID <= 0 {
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t.Errorf("Expected positive guild ID, got %d", guildID)
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t.Errorf("Expected valid guild ID, got %d", guildID)
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}
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// Verify the guild was created
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createdGuild, err := dgm.LoadGuild(ctx, guildID)
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// Verify it exists
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guild, err := dgm.LoadGuild(ctx, guildID)
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if err != nil {
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t.Fatalf("Failed to load created guild: %v", err)
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}
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if createdGuild.Name != "New Guild" {
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t.Errorf("Expected created name 'New Guild', got '%s'", createdGuild.Name)
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}
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}
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// TestDatabaseGuildManager_DeleteGuild tests deleting a guild
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func TestDatabaseGuildManager_DeleteGuild(t *testing.T) {
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db := createTestDB(t)
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defer db.Close()
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dgm := NewDatabaseGuildManager(db)
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ctx := context.Background()
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// Insert test guild
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err := db.Exec(`INSERT INTO guilds (id, name) VALUES (1, 'To Delete')`)
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if err != nil {
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||||
t.Fatalf("Failed to insert test guild: %v", err)
|
||||
if guild.Name != "Delete Test Guild" {
|
||||
t.Errorf("Expected name 'Delete Test Guild', got '%s'", guild.Name)
|
||||
}
|
||||
|
||||
// Insert test member
|
||||
err = db.Exec(`INSERT INTO guild_members (char_id, guild_id, account_id, name) VALUES (1, 1, 100, 'Member')`)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to insert test member: %v", err)
|
||||
}
|
||||
|
||||
// Verify guild exists
|
||||
_, err = dgm.LoadGuild(ctx, 1)
|
||||
if err != nil {
|
||||
t.Fatalf("Guild should exist before deletion: %v", err)
|
||||
}
|
||||
|
||||
// Test deleting guild
|
||||
err = dgm.DeleteGuild(ctx, 1)
|
||||
// Delete the guild
|
||||
err = dgm.DeleteGuild(ctx, guildID)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to delete guild: %v", err)
|
||||
}
|
||||
|
||||
// Verify guild was deleted
|
||||
_, err = dgm.LoadGuild(ctx, 1)
|
||||
// Verify it's gone
|
||||
_, err = dgm.LoadGuild(ctx, guildID)
|
||||
if err == nil {
|
||||
t.Error("Guild should not exist after deletion")
|
||||
t.Error("Expected error loading deleted guild, got nil")
|
||||
}
|
||||
|
||||
// Verify members were deleted
|
||||
members, err := dgm.LoadGuildMembers(ctx, 1)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to check members after guild deletion: %v", err)
|
||||
}
|
||||
if len(members) != 0 {
|
||||
t.Errorf("Expected 0 members after guild deletion, got %d", len(members))
|
||||
}
|
||||
}
|
||||
|
||||
// TestDatabaseGuildManager_GetGuildIDByCharacterID tests getting guild ID by character ID
|
||||
func TestDatabaseGuildManager_GetGuildIDByCharacterID(t *testing.T) {
|
||||
db := createTestDB(t)
|
||||
defer db.Close()
|
||||
|
||||
dgm := NewDatabaseGuildManager(db)
|
||||
ctx := context.Background()
|
||||
|
||||
// Insert test guild
|
||||
err := db.Exec(`INSERT INTO guilds (id, name) VALUES (1, 'Test Guild')`)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to insert test guild: %v", err)
|
||||
}
|
||||
|
||||
// Insert test member
|
||||
err = db.Exec(`INSERT INTO guild_members (char_id, guild_id, account_id, name) VALUES (123, 1, 100, 'TestPlayer')`)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to insert test member: %v", err)
|
||||
}
|
||||
|
||||
// Test getting guild ID for character
|
||||
guildID, err := dgm.GetGuildIDByCharacterID(ctx, 123)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to get guild ID by character ID: %v", err)
|
||||
}
|
||||
|
||||
if guildID != 1 {
|
||||
t.Errorf("Expected guild ID 1, got %d", guildID)
|
||||
}
|
||||
|
||||
// Test getting guild ID for non-existent character
|
||||
_, err = dgm.GetGuildIDByCharacterID(ctx, 999)
|
||||
if err == nil {
|
||||
t.Error("Expected error for non-existent character")
|
||||
}
|
||||
}
|
||||
|
||||
// TestDatabaseGuildManager_ConcurrentOperations tests concurrent database operations
|
||||
// Now enabled with sqlitex.Pool for proper connection management
|
||||
func TestDatabaseGuildManager_ConcurrentOperations(t *testing.T) {
|
||||
db := createTestDB(t)
|
||||
defer db.Close()
|
||||
|
||||
dgm := NewDatabaseGuildManager(db)
|
||||
ctx := context.Background()
|
||||
|
||||
// Insert initial guild
|
||||
err := db.Exec(`INSERT INTO guilds (id, name) VALUES (1, 'Concurrent Test')`)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to insert test guild: %v", err)
|
||||
}
|
||||
|
||||
const numGoroutines = 5 // Reduce concurrency to avoid SQLite issues
|
||||
done := make(chan error, numGoroutines)
|
||||
|
||||
// Test concurrent reads
|
||||
for i := 0; i < numGoroutines; i++ {
|
||||
go func(id int) {
|
||||
// Add small delay to reduce contention
|
||||
time.Sleep(time.Duration(id) * time.Millisecond)
|
||||
_, err := dgm.LoadGuild(ctx, 1)
|
||||
done <- err
|
||||
}(i)
|
||||
}
|
||||
|
||||
// Wait for all reads to complete
|
||||
for i := 0; i < numGoroutines; i++ {
|
||||
if err := <-done; err != nil {
|
||||
t.Errorf("Concurrent read failed: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
// Test concurrent member additions
|
||||
for i := 0; i < numGoroutines; i++ {
|
||||
go func(id int) {
|
||||
memberSQL := `INSERT INTO guild_members (char_id, guild_id, account_id, name) VALUES (?, 1, 100, ?)`
|
||||
err := db.Exec(memberSQL, 100+id, fmt.Sprintf("Player%d", id))
|
||||
done <- err
|
||||
}(i)
|
||||
}
|
||||
|
||||
// Wait for all insertions
|
||||
successCount := 0
|
||||
for i := 0; i < numGoroutines; i++ {
|
||||
if err := <-done; err == nil {
|
||||
successCount++
|
||||
}
|
||||
}
|
||||
|
||||
if successCount != numGoroutines {
|
||||
t.Logf("Only %d out of %d concurrent insertions succeeded (some conflicts expected)", successCount, numGoroutines)
|
||||
}
|
||||
}
|
||||
|
||||
// TestDatabaseGuildManager_TransactionRollback tests transaction rollback on errors
|
||||
func TestDatabaseGuildManager_TransactionRollback(t *testing.T) {
|
||||
db := createTestDB(t)
|
||||
defer db.Close()
|
||||
|
||||
dgm := NewDatabaseGuildManager(db)
|
||||
ctx := context.Background()
|
||||
|
||||
// Try to create a guild with invalid data that should trigger a rollback
|
||||
invalidGuildData := GuildData{
|
||||
Name: "", // Empty name should cause validation error
|
||||
Level: 1,
|
||||
FormedDate: time.Now(),
|
||||
}
|
||||
|
||||
// This should fail but we test that it handles errors gracefully
|
||||
_, err := dgm.CreateGuild(ctx, invalidGuildData)
|
||||
|
||||
// We don't expect specific error behavior here since the implementation
|
||||
// may or may not have validation, but we test that it doesn't crash
|
||||
t.Logf("Create guild with invalid data returned: %v", err)
|
||||
|
||||
// Verify no partial data was left behind
|
||||
guilds, err := dgm.LoadGuilds(ctx)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to load guilds after rollback test: %v", err)
|
||||
}
|
||||
|
||||
// Should have no guilds (or any existing test data, but no new invalid guild)
|
||||
t.Logf("Found %d guilds after invalid creation attempt", len(guilds))
|
||||
}
|
||||
|
||||
// BenchmarkDatabaseGuildManager_LoadGuilds benchmarks loading guilds
|
||||
func BenchmarkDatabaseGuildManager_LoadGuilds(b *testing.B) {
|
||||
// Create test database in temp directory
|
||||
tempDir := b.TempDir()
|
||||
dbPath := filepath.Join(tempDir, "bench_guilds.db")
|
||||
|
||||
db, err := database.Open(dbPath)
|
||||
if err != nil {
|
||||
b.Fatalf("Failed to create benchmark database: %v", err)
|
||||
}
|
||||
defer db.Close()
|
||||
pool := createTestPool(&testing.T{})
|
||||
defer pool.Close()
|
||||
|
||||
if err := createGuildTables(db); err != nil {
|
||||
b.Fatalf("Failed to create guild tables: %v", err)
|
||||
}
|
||||
|
||||
dgm := NewDatabaseGuildManager(db)
|
||||
dgm := NewDatabaseGuildManager(pool)
|
||||
ctx := context.Background()
|
||||
|
||||
// Insert test guilds
|
||||
for i := 0; i < 100; i++ {
|
||||
insertSQL := `INSERT INTO guilds (id, name, level, xp, xp_needed, formed_on) VALUES (?, ?, 1, 111, 2521, ?)`
|
||||
formedTime := time.Now().Unix()
|
||||
if err := db.Exec(insertSQL, i+1, fmt.Sprintf("Guild%d", i+1), formedTime); err != nil {
|
||||
b.Fatalf("Failed to insert test guild %d: %v", i+1, err)
|
||||
}
|
||||
// Insert test data
|
||||
for i := 1; i <= 100; i++ {
|
||||
execSQL(&testing.T{}, pool,
|
||||
`INSERT INTO guilds (id, name, motd, level, xp, xp_needed, formed_on)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?)`,
|
||||
i, fmt.Sprintf("Guild %d", i), "Welcome!", i%10+1, i*100, i*1000, time.Now().Unix())
|
||||
}
|
||||
|
||||
b.ResetTimer()
|
||||
|
||||
|
||||
for i := 0; i < b.N; i++ {
|
||||
_, err := dgm.LoadGuilds(ctx)
|
||||
guilds, err := dgm.LoadGuilds(ctx)
|
||||
if err != nil {
|
||||
b.Fatalf("Failed to load guilds in benchmark: %v", err)
|
||||
b.Fatalf("Failed to load guilds: %v", err)
|
||||
}
|
||||
if len(guilds) != 100 {
|
||||
b.Errorf("Expected 100 guilds, got %d", len(guilds))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// BenchmarkDatabaseGuildManager_LoadGuildMembers benchmarks loading guild members
|
||||
func BenchmarkDatabaseGuildManager_LoadGuildMembers(b *testing.B) {
|
||||
// Create test database in temp directory
|
||||
tempDir := b.TempDir()
|
||||
dbPath := filepath.Join(tempDir, "bench_members.db")
|
||||
|
||||
db, err := database.Open(dbPath)
|
||||
if err != nil {
|
||||
b.Fatalf("Failed to create benchmark database: %v", err)
|
||||
}
|
||||
defer db.Close()
|
||||
// BenchmarkDatabaseGuildManager_SaveGuild benchmarks saving guild data
|
||||
func BenchmarkDatabaseGuildManager_SaveGuild(b *testing.B) {
|
||||
pool := createTestPool(&testing.T{})
|
||||
defer pool.Close()
|
||||
|
||||
if err := createGuildTables(db); err != nil {
|
||||
b.Fatalf("Failed to create guild tables: %v", err)
|
||||
}
|
||||
|
||||
dgm := NewDatabaseGuildManager(db)
|
||||
dgm := NewDatabaseGuildManager(pool)
|
||||
ctx := context.Background()
|
||||
|
||||
// Insert test guild
|
||||
if err := db.Exec(`INSERT INTO guilds (id, name) VALUES (1, 'Benchmark Guild')`); err != nil {
|
||||
b.Fatalf("Failed to insert benchmark guild: %v", err)
|
||||
}
|
||||
|
||||
// Insert test members
|
||||
joinTime := time.Now().Unix()
|
||||
for i := 0; i < 100; i++ {
|
||||
memberSQL := `INSERT INTO guild_members (char_id, guild_id, account_id, name, rank, join_date, last_login_date)
|
||||
VALUES (?, 1, 100, ?, ?, ?, ?)`
|
||||
if err := db.Exec(memberSQL, i+1, fmt.Sprintf("Player%d", i+1), RankMember, joinTime, joinTime); err != nil {
|
||||
b.Fatalf("Failed to insert test member %d: %v", i+1, err)
|
||||
}
|
||||
// Create a test guild
|
||||
guild := &Guild{
|
||||
id: 1,
|
||||
name: "Benchmark Guild",
|
||||
motd: "Benchmark MOTD",
|
||||
level: 50,
|
||||
expCurrent: 50000,
|
||||
expToNextLevel: 100000,
|
||||
formedDate: time.Now(),
|
||||
}
|
||||
|
||||
b.ResetTimer()
|
||||
|
||||
|
||||
for i := 0; i < b.N; i++ {
|
||||
_, err := dgm.LoadGuildMembers(ctx, 1)
|
||||
err := dgm.SaveGuild(ctx, guild)
|
||||
if err != nil {
|
||||
b.Fatalf("Failed to load guild members in benchmark: %v", err)
|
||||
b.Fatalf("Failed to save guild: %v", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user