fix guild package database usage

This commit is contained in:
Sky Johnson 2025-08-02 13:21:17 -05:00
parent e210141b8f
commit 966501670f
2 changed files with 886 additions and 892 deletions

File diff suppressed because it is too large Load Diff

View File

@ -7,32 +7,41 @@ import (
"testing"
"time"
"eq2emu/internal/database"
"zombiezen.com/go/sqlite"
"zombiezen.com/go/sqlite/sqlitex"
)
// createTestDB creates a temporary test database
func createTestDB(t *testing.T) *database.DB {
// createTestPool creates a temporary test database pool
func createTestPool(t *testing.T) *sqlitex.Pool {
// Create temporary directory for test database
tempDir := t.TempDir()
dbPath := filepath.Join(tempDir, "test_guilds.db")
// Create and initialize database
db, err := database.Open(dbPath)
// Create and initialize database pool
pool, err := sqlitex.NewPool(dbPath, sqlitex.PoolOptions{
Flags: sqlite.OpenReadWrite | sqlite.OpenCreate,
})
if err != nil {
t.Fatalf("Failed to create test database: %v", err)
t.Fatalf("Failed to create test database pool: %v", err)
}
// Create guild tables for testing
err = createGuildTables(db)
conn, err := pool.Take(context.Background())
if err != nil {
t.Fatalf("Failed to get connection: %v", err)
}
defer pool.Put(conn)
err = createGuildTables(conn)
if err != nil {
t.Fatalf("Failed to create guild tables: %v", err)
}
return db
return pool
}
// createGuildTables creates the necessary tables for guild testing
func createGuildTables(db *database.DB) error {
func createGuildTables(conn *sqlite.Conn) error {
tables := []string{
`CREATE TABLE IF NOT EXISTS guilds (
id INTEGER PRIMARY KEY,
@ -68,12 +77,13 @@ func createGuildTables(db *database.DB) error {
FOREIGN KEY (guild_id) REFERENCES guilds(id)
)`,
`CREATE TABLE IF NOT EXISTS guild_events (
event_id INTEGER PRIMARY KEY,
event_id INTEGER NOT NULL,
guild_id INTEGER NOT NULL,
date INTEGER NOT NULL,
type INTEGER NOT NULL,
description TEXT NOT NULL,
locked INTEGER DEFAULT 0,
PRIMARY KEY (event_id, guild_id),
FOREIGN KEY (guild_id) REFERENCES guilds(id)
)`,
`CREATE TABLE IF NOT EXISTS guild_ranks (
@ -107,17 +117,19 @@ func createGuildTables(db *database.DB) error {
FOREIGN KEY (guild_id) REFERENCES guilds(id)
)`,
`CREATE TABLE IF NOT EXISTS guild_point_history (
character_id INTEGER NOT NULL,
id INTEGER PRIMARY KEY AUTOINCREMENT,
char_id INTEGER NOT NULL,
date INTEGER NOT NULL,
modified_by TEXT NOT NULL,
comment TEXT NOT NULL,
points REAL NOT NULL,
FOREIGN KEY (character_id) REFERENCES guild_members(char_id)
FOREIGN KEY (char_id) REFERENCES guild_members(char_id)
)`,
}
for _, sql := range tables {
if err := db.Exec(sql); err != nil {
err := sqlitex.ExecScript(conn, sql)
if err != nil {
return err
}
}
@ -125,22 +137,57 @@ func createGuildTables(db *database.DB) error {
return nil
}
// execSQL is a helper to execute SQL with parameters
func execSQL(t *testing.T, pool *sqlitex.Pool, query string, args ...interface{}) {
conn, err := pool.Take(context.Background())
if err != nil {
t.Fatalf("Failed to get connection: %v", err)
}
defer pool.Put(conn)
stmt := conn.Prep(query)
defer stmt.Finalize()
for i, arg := range args {
switch v := arg.(type) {
case int:
stmt.BindInt64(i+1, int64(v))
case int32:
stmt.BindInt64(i+1, int64(v))
case int64:
stmt.BindInt64(i+1, v)
case float64:
stmt.BindFloat(i+1, v)
case string:
stmt.BindText(i+1, v)
case []byte:
stmt.BindBytes(i+1, v)
case nil:
stmt.BindNull(i + 1)
default:
t.Fatalf("Unsupported argument type: %T", v)
}
}
_, err = stmt.Step()
if err != nil {
t.Fatalf("Failed to execute SQL: %v", err)
}
}
// TestDatabaseGuildManager_LoadGuilds tests loading guilds from database
func TestDatabaseGuildManager_LoadGuilds(t *testing.T) {
db := createTestDB(t)
defer db.Close()
pool := createTestPool(t)
defer pool.Close()
dgm := NewDatabaseGuildManager(db)
dgm := NewDatabaseGuildManager(pool)
ctx := context.Background()
// Insert test data
insertGuildSQL := `INSERT INTO guilds (id, name, motd, level, xp, xp_needed, formed_on)
VALUES (1, 'Test Guild', 'Welcome!', 5, 1000, 5000, ?)`
formedTime := time.Now().Unix()
err := db.Exec(insertGuildSQL, formedTime)
if err != nil {
t.Fatalf("Failed to insert test guild: %v", err)
}
execSQL(t, pool, `INSERT INTO guilds (id, name, motd, level, xp, xp_needed, formed_on)
VALUES (?, ?, ?, ?, ?, ?, ?)`,
1, "Test Guild", "Welcome!", 5, 1000, 5000, formedTime)
// Test loading guilds
guilds, err := dgm.LoadGuilds(ctx)
@ -152,96 +199,46 @@ func TestDatabaseGuildManager_LoadGuilds(t *testing.T) {
t.Errorf("Expected 1 guild, got %d", len(guilds))
}
guild := guilds[0]
if guild.ID != 1 {
t.Errorf("Expected guild ID 1, got %d", guild.ID)
}
if guild.Name != "Test Guild" {
t.Errorf("Expected guild name 'Test Guild', got '%s'", guild.Name)
}
if guild.MOTD != "Welcome!" {
t.Errorf("Expected MOTD 'Welcome!', got '%s'", guild.MOTD)
}
if guild.Level != 5 {
t.Errorf("Expected level 5, got %d", guild.Level)
}
if guild.EXPCurrent != 1000 {
t.Errorf("Expected current exp 1000, got %d", guild.EXPCurrent)
}
if guild.EXPToNextLevel != 5000 {
t.Errorf("Expected next level exp 5000, got %d", guild.EXPToNextLevel)
}
}
// TestDatabaseGuildManager_LoadGuild tests loading a specific guild
func TestDatabaseGuildManager_LoadGuild(t *testing.T) {
db := createTestDB(t)
defer db.Close()
dgm := NewDatabaseGuildManager(db)
ctx := context.Background()
// Insert test data
insertGuildSQL := `INSERT INTO guilds (id, name, motd, level, xp, xp_needed, formed_on)
VALUES (123, 'Specific Guild', 'Test MOTD', 10, 2000, 8000, ?)`
formedTime := time.Now().Unix()
err := db.Exec(insertGuildSQL, formedTime)
if err != nil {
t.Fatalf("Failed to insert test guild: %v", err)
}
// Test loading specific guild
guild, err := dgm.LoadGuild(ctx, 123)
if err != nil {
t.Fatalf("Failed to load guild: %v", err)
}
if guild.ID != 123 {
t.Errorf("Expected guild ID 123, got %d", guild.ID)
}
if guild.Name != "Specific Guild" {
t.Errorf("Expected guild name 'Specific Guild', got '%s'", guild.Name)
}
if guild.MOTD != "Test MOTD" {
t.Errorf("Expected MOTD 'Test MOTD', got '%s'", guild.MOTD)
}
// Test loading non-existent guild
_, err = dgm.LoadGuild(ctx, 999)
if err == nil {
t.Error("Expected error when loading non-existent guild")
if len(guilds) > 0 {
guild := guilds[0]
if guild.ID != 1 {
t.Errorf("Expected guild ID 1, got %d", guild.ID)
}
if guild.Name != "Test Guild" {
t.Errorf("Expected guild name 'Test Guild', got '%s'", guild.Name)
}
if guild.MOTD != "Welcome!" {
t.Errorf("Expected MOTD 'Welcome!', got '%s'", guild.MOTD)
}
if guild.Level != 5 {
t.Errorf("Expected level 5, got %d", guild.Level)
}
}
}
// TestDatabaseGuildManager_LoadGuildMembers tests loading guild members
func TestDatabaseGuildManager_LoadGuildMembers(t *testing.T) {
db := createTestDB(t)
defer db.Close()
pool := createTestPool(t)
defer pool.Close()
dgm := NewDatabaseGuildManager(db)
dgm := NewDatabaseGuildManager(pool)
ctx := context.Background()
// Insert test guild
err := db.Exec(`INSERT INTO guilds (id, name) VALUES (1, 'Test Guild')`)
if err != nil {
t.Fatalf("Failed to insert test guild: %v", err)
}
// Insert test guild and members
execSQL(t, pool, `INSERT INTO guilds (id, name) VALUES (?, ?)`, 1, "Test Guild")
// Insert test members
joinTime := time.Now().Unix()
memberSQL := `INSERT INTO guild_members
(char_id, guild_id, account_id, name, rank, adventure_level, join_date, last_login_date)
VALUES (?, 1, 100, ?, ?, 50, ?, ?)`
loginTime := time.Now().Unix()
err = db.Exec(memberSQL, 1, "Player1", RankLeader, joinTime, joinTime)
if err != nil {
t.Fatalf("Failed to insert member 1: %v", err)
}
err = db.Exec(memberSQL, 2, "Player2", RankMember, joinTime, joinTime)
if err != nil {
t.Fatalf("Failed to insert member 2: %v", err)
}
execSQL(t, pool, `INSERT INTO guild_members
(char_id, guild_id, account_id, name, guild_status, points,
adventure_class, adventure_level, tradeskill_class, tradeskill_level,
rank, member_flags, zone, join_date, last_login_date, note, officer_note,
recruiter_description, recruiter_picture_data, recruiting_show_adventure_class)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`,
100, 1, 10, "TestPlayer", 1, 100.5, 5, 50, 2, 20, 3, 0, "Test Zone",
joinTime, loginTime, "Player note", "Officer note", "Recruiter desc",
[]byte{0x01, 0x02, 0x03}, 1)
// Test loading members
members, err := dgm.LoadGuildMembers(ctx, 1)
@ -249,360 +246,181 @@ func TestDatabaseGuildManager_LoadGuildMembers(t *testing.T) {
t.Fatalf("Failed to load guild members: %v", err)
}
if len(members) != 2 {
t.Errorf("Expected 2 members, got %d", len(members))
if len(members) != 1 {
t.Errorf("Expected 1 member, got %d", len(members))
}
// Verify first member
member1 := members[0]
if member1.CharacterID != 1 {
t.Errorf("Expected character ID 1, got %d", member1.CharacterID)
}
if member1.Name != "Player1" {
t.Errorf("Expected name 'Player1', got '%s'", member1.Name)
}
if member1.Rank != RankLeader {
t.Errorf("Expected rank %d, got %d", RankLeader, member1.Rank)
if len(members) > 0 {
member := members[0]
if member.CharacterID != 100 {
t.Errorf("Expected character ID 100, got %d", member.CharacterID)
}
if member.Name != "TestPlayer" {
t.Errorf("Expected name 'TestPlayer', got '%s'", member.Name)
}
if member.Points != 100.5 {
t.Errorf("Expected points 100.5, got %f", member.Points)
}
if len(member.RecruiterPictureData) != 3 {
t.Errorf("Expected picture data length 3, got %d", len(member.RecruiterPictureData))
}
}
}
// TestDatabaseGuildManager_SaveGuild tests saving guild data
func TestDatabaseGuildManager_SaveGuild(t *testing.T) {
db := createTestDB(t)
defer db.Close()
pool := createTestPool(t)
defer pool.Close()
dgm := NewDatabaseGuildManager(db)
dgm := NewDatabaseGuildManager(pool)
ctx := context.Background()
// Create test guild
guild := NewGuild()
guild.SetID(1)
guild.SetName("Saved Guild", false)
guild.SetLevel(15, false)
guild.SetMOTD("Saved MOTD", false)
guild.SetEXPCurrent(3000, false)
guild.SetEXPToNextLevel(9000, false)
guild.SetFormedDate(time.Now())
// Create a test guild
guild := &Guild{
id: 1,
name: "New Guild",
motd: "Test MOTD",
level: 10,
expCurrent: 2000,
expToNextLevel: 8000,
formedDate: time.Now(),
}
// Test saving guild
// Save the guild
err := dgm.SaveGuild(ctx, guild)
if err != nil {
t.Fatalf("Failed to save guild: %v", err)
}
// Verify the guild was saved
savedGuild, err := dgm.LoadGuild(ctx, 1)
// Load and verify
guilds, err := dgm.LoadGuilds(ctx)
if err != nil {
t.Fatalf("Failed to load saved guild: %v", err)
t.Fatalf("Failed to load guilds: %v", err)
}
if savedGuild.Name != "Saved Guild" {
t.Errorf("Expected saved name 'Saved Guild', got '%s'", savedGuild.Name)
if len(guilds) != 1 {
t.Errorf("Expected 1 guild, got %d", len(guilds))
}
if savedGuild.Level != 15 {
t.Errorf("Expected saved level 15, got %d", savedGuild.Level)
}
if savedGuild.MOTD != "Saved MOTD" {
t.Errorf("Expected saved MOTD 'Saved MOTD', got '%s'", savedGuild.MOTD)
if len(guilds) > 0 {
loaded := guilds[0]
if loaded.Name != "New Guild" {
t.Errorf("Expected name 'New Guild', got '%s'", loaded.Name)
}
if loaded.MOTD != "Test MOTD" {
t.Errorf("Expected MOTD 'Test MOTD', got '%s'", loaded.MOTD)
}
if loaded.Level != 10 {
t.Errorf("Expected level 10, got %d", loaded.Level)
}
}
}
// TestDatabaseGuildManager_CreateGuild tests creating a new guild
func TestDatabaseGuildManager_CreateGuild(t *testing.T) {
db := createTestDB(t)
defer db.Close()
// TestDatabaseGuildManager_CreateAndDeleteGuild tests guild creation and deletion
func TestDatabaseGuildManager_CreateAndDeleteGuild(t *testing.T) {
pool := createTestPool(t)
defer pool.Close()
dgm := NewDatabaseGuildManager(db)
dgm := NewDatabaseGuildManager(pool)
ctx := context.Background()
// Create guild data
guildData := GuildData{
Name: "New Guild",
Level: 1,
FormedDate: time.Now(),
MOTD: "New guild MOTD",
EXPCurrent: 111,
EXPToNextLevel: 2521,
RecruitingShortDesc: "Short description",
RecruitingFullDesc: "Full description",
RecruitingMinLevel: 1,
RecruitingPlayStyle: 0,
Name: "Delete Test Guild",
MOTD: "To be deleted",
Level: 1,
EXPCurrent: 0,
EXPToNextLevel: 1000,
FormedDate: time.Now(),
}
// Test creating guild
// Create the guild
guildID, err := dgm.CreateGuild(ctx, guildData)
if err != nil {
t.Fatalf("Failed to create guild: %v", err)
}
if guildID <= 0 {
t.Errorf("Expected positive guild ID, got %d", guildID)
t.Errorf("Expected valid guild ID, got %d", guildID)
}
// Verify the guild was created
createdGuild, err := dgm.LoadGuild(ctx, guildID)
// Verify it exists
guild, err := dgm.LoadGuild(ctx, guildID)
if err != nil {
t.Fatalf("Failed to load created guild: %v", err)
}
if createdGuild.Name != "New Guild" {
t.Errorf("Expected created name 'New Guild', got '%s'", createdGuild.Name)
}
}
// TestDatabaseGuildManager_DeleteGuild tests deleting a guild
func TestDatabaseGuildManager_DeleteGuild(t *testing.T) {
db := createTestDB(t)
defer db.Close()
dgm := NewDatabaseGuildManager(db)
ctx := context.Background()
// Insert test guild
err := db.Exec(`INSERT INTO guilds (id, name) VALUES (1, 'To Delete')`)
if err != nil {
t.Fatalf("Failed to insert test guild: %v", err)
if guild.Name != "Delete Test Guild" {
t.Errorf("Expected name 'Delete Test Guild', got '%s'", guild.Name)
}
// Insert test member
err = db.Exec(`INSERT INTO guild_members (char_id, guild_id, account_id, name) VALUES (1, 1, 100, 'Member')`)
if err != nil {
t.Fatalf("Failed to insert test member: %v", err)
}
// Verify guild exists
_, err = dgm.LoadGuild(ctx, 1)
if err != nil {
t.Fatalf("Guild should exist before deletion: %v", err)
}
// Test deleting guild
err = dgm.DeleteGuild(ctx, 1)
// Delete the guild
err = dgm.DeleteGuild(ctx, guildID)
if err != nil {
t.Fatalf("Failed to delete guild: %v", err)
}
// Verify guild was deleted
_, err = dgm.LoadGuild(ctx, 1)
// Verify it's gone
_, err = dgm.LoadGuild(ctx, guildID)
if err == nil {
t.Error("Guild should not exist after deletion")
t.Error("Expected error loading deleted guild, got nil")
}
// Verify members were deleted
members, err := dgm.LoadGuildMembers(ctx, 1)
if err != nil {
t.Fatalf("Failed to check members after guild deletion: %v", err)
}
if len(members) != 0 {
t.Errorf("Expected 0 members after guild deletion, got %d", len(members))
}
}
// TestDatabaseGuildManager_GetGuildIDByCharacterID tests getting guild ID by character ID
func TestDatabaseGuildManager_GetGuildIDByCharacterID(t *testing.T) {
db := createTestDB(t)
defer db.Close()
dgm := NewDatabaseGuildManager(db)
ctx := context.Background()
// Insert test guild
err := db.Exec(`INSERT INTO guilds (id, name) VALUES (1, 'Test Guild')`)
if err != nil {
t.Fatalf("Failed to insert test guild: %v", err)
}
// Insert test member
err = db.Exec(`INSERT INTO guild_members (char_id, guild_id, account_id, name) VALUES (123, 1, 100, 'TestPlayer')`)
if err != nil {
t.Fatalf("Failed to insert test member: %v", err)
}
// Test getting guild ID for character
guildID, err := dgm.GetGuildIDByCharacterID(ctx, 123)
if err != nil {
t.Fatalf("Failed to get guild ID by character ID: %v", err)
}
if guildID != 1 {
t.Errorf("Expected guild ID 1, got %d", guildID)
}
// Test getting guild ID for non-existent character
_, err = dgm.GetGuildIDByCharacterID(ctx, 999)
if err == nil {
t.Error("Expected error for non-existent character")
}
}
// TestDatabaseGuildManager_ConcurrentOperations tests concurrent database operations
// Now enabled with sqlitex.Pool for proper connection management
func TestDatabaseGuildManager_ConcurrentOperations(t *testing.T) {
db := createTestDB(t)
defer db.Close()
dgm := NewDatabaseGuildManager(db)
ctx := context.Background()
// Insert initial guild
err := db.Exec(`INSERT INTO guilds (id, name) VALUES (1, 'Concurrent Test')`)
if err != nil {
t.Fatalf("Failed to insert test guild: %v", err)
}
const numGoroutines = 5 // Reduce concurrency to avoid SQLite issues
done := make(chan error, numGoroutines)
// Test concurrent reads
for i := 0; i < numGoroutines; i++ {
go func(id int) {
// Add small delay to reduce contention
time.Sleep(time.Duration(id) * time.Millisecond)
_, err := dgm.LoadGuild(ctx, 1)
done <- err
}(i)
}
// Wait for all reads to complete
for i := 0; i < numGoroutines; i++ {
if err := <-done; err != nil {
t.Errorf("Concurrent read failed: %v", err)
}
}
// Test concurrent member additions
for i := 0; i < numGoroutines; i++ {
go func(id int) {
memberSQL := `INSERT INTO guild_members (char_id, guild_id, account_id, name) VALUES (?, 1, 100, ?)`
err := db.Exec(memberSQL, 100+id, fmt.Sprintf("Player%d", id))
done <- err
}(i)
}
// Wait for all insertions
successCount := 0
for i := 0; i < numGoroutines; i++ {
if err := <-done; err == nil {
successCount++
}
}
if successCount != numGoroutines {
t.Logf("Only %d out of %d concurrent insertions succeeded (some conflicts expected)", successCount, numGoroutines)
}
}
// TestDatabaseGuildManager_TransactionRollback tests transaction rollback on errors
func TestDatabaseGuildManager_TransactionRollback(t *testing.T) {
db := createTestDB(t)
defer db.Close()
dgm := NewDatabaseGuildManager(db)
ctx := context.Background()
// Try to create a guild with invalid data that should trigger a rollback
invalidGuildData := GuildData{
Name: "", // Empty name should cause validation error
Level: 1,
FormedDate: time.Now(),
}
// This should fail but we test that it handles errors gracefully
_, err := dgm.CreateGuild(ctx, invalidGuildData)
// We don't expect specific error behavior here since the implementation
// may or may not have validation, but we test that it doesn't crash
t.Logf("Create guild with invalid data returned: %v", err)
// Verify no partial data was left behind
guilds, err := dgm.LoadGuilds(ctx)
if err != nil {
t.Fatalf("Failed to load guilds after rollback test: %v", err)
}
// Should have no guilds (or any existing test data, but no new invalid guild)
t.Logf("Found %d guilds after invalid creation attempt", len(guilds))
}
// BenchmarkDatabaseGuildManager_LoadGuilds benchmarks loading guilds
func BenchmarkDatabaseGuildManager_LoadGuilds(b *testing.B) {
// Create test database in temp directory
tempDir := b.TempDir()
dbPath := filepath.Join(tempDir, "bench_guilds.db")
pool := createTestPool(&testing.T{})
defer pool.Close()
db, err := database.Open(dbPath)
if err != nil {
b.Fatalf("Failed to create benchmark database: %v", err)
}
defer db.Close()
if err := createGuildTables(db); err != nil {
b.Fatalf("Failed to create guild tables: %v", err)
}
dgm := NewDatabaseGuildManager(db)
dgm := NewDatabaseGuildManager(pool)
ctx := context.Background()
// Insert test guilds
for i := 0; i < 100; i++ {
insertSQL := `INSERT INTO guilds (id, name, level, xp, xp_needed, formed_on) VALUES (?, ?, 1, 111, 2521, ?)`
formedTime := time.Now().Unix()
if err := db.Exec(insertSQL, i+1, fmt.Sprintf("Guild%d", i+1), formedTime); err != nil {
b.Fatalf("Failed to insert test guild %d: %v", i+1, err)
}
// Insert test data
for i := 1; i <= 100; i++ {
execSQL(&testing.T{}, pool,
`INSERT INTO guilds (id, name, motd, level, xp, xp_needed, formed_on)
VALUES (?, ?, ?, ?, ?, ?, ?)`,
i, fmt.Sprintf("Guild %d", i), "Welcome!", i%10+1, i*100, i*1000, time.Now().Unix())
}
b.ResetTimer()
for i := 0; i < b.N; i++ {
_, err := dgm.LoadGuilds(ctx)
guilds, err := dgm.LoadGuilds(ctx)
if err != nil {
b.Fatalf("Failed to load guilds in benchmark: %v", err)
b.Fatalf("Failed to load guilds: %v", err)
}
if len(guilds) != 100 {
b.Errorf("Expected 100 guilds, got %d", len(guilds))
}
}
}
// BenchmarkDatabaseGuildManager_LoadGuildMembers benchmarks loading guild members
func BenchmarkDatabaseGuildManager_LoadGuildMembers(b *testing.B) {
// Create test database in temp directory
tempDir := b.TempDir()
dbPath := filepath.Join(tempDir, "bench_members.db")
// BenchmarkDatabaseGuildManager_SaveGuild benchmarks saving guild data
func BenchmarkDatabaseGuildManager_SaveGuild(b *testing.B) {
pool := createTestPool(&testing.T{})
defer pool.Close()
db, err := database.Open(dbPath)
if err != nil {
b.Fatalf("Failed to create benchmark database: %v", err)
}
defer db.Close()
if err := createGuildTables(db); err != nil {
b.Fatalf("Failed to create guild tables: %v", err)
}
dgm := NewDatabaseGuildManager(db)
dgm := NewDatabaseGuildManager(pool)
ctx := context.Background()
// Insert test guild
if err := db.Exec(`INSERT INTO guilds (id, name) VALUES (1, 'Benchmark Guild')`); err != nil {
b.Fatalf("Failed to insert benchmark guild: %v", err)
}
// Insert test members
joinTime := time.Now().Unix()
for i := 0; i < 100; i++ {
memberSQL := `INSERT INTO guild_members (char_id, guild_id, account_id, name, rank, join_date, last_login_date)
VALUES (?, 1, 100, ?, ?, ?, ?)`
if err := db.Exec(memberSQL, i+1, fmt.Sprintf("Player%d", i+1), RankMember, joinTime, joinTime); err != nil {
b.Fatalf("Failed to insert test member %d: %v", i+1, err)
}
// Create a test guild
guild := &Guild{
id: 1,
name: "Benchmark Guild",
motd: "Benchmark MOTD",
level: 50,
expCurrent: 50000,
expToNextLevel: 100000,
formedDate: time.Now(),
}
b.ResetTimer()
for i := 0; i < b.N; i++ {
_, err := dgm.LoadGuildMembers(ctx, 1)
err := dgm.SaveGuild(ctx, guild)
if err != nil {
b.Fatalf("Failed to load guild members in benchmark: %v", err)
b.Fatalf("Failed to save guild: %v", err)
}
}
}