update completed packages list
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@ -6,6 +6,11 @@ This document outlines how we successfully simplified the EverQuest II housing p
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- Housing
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- Achievements
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- Alt Advancement
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- Appearances
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- Chat
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- Classes
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- Collections
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- Entity
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## Before: Complex Architecture (8 Files, ~2000+ Lines)
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@ -494,7 +499,7 @@ The alt_advancement package presented unique challenges with its intricate web o
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```
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internal/alt_advancement/
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├── types.go (~356 lines) - Complex type hierarchy with JSON bloat
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├── interfaces.go (~586 lines) - 10+ interfaces creating abstraction hell
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├── interfaces.go (~586 lines) - 10+ interfaces creating abstraction hell
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├── alt_advancement.go (~150 lines) - Business object with Active Record pattern
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├── master.go (~331 lines) - Specialized MasterList with O(1) lookups
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├── manager.go (~50 lines) - High-level manager coordinating interfaces
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@ -504,7 +509,7 @@ internal/alt_advancement/
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#### Alt Advancement Problems Identified
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1. **Interface Explosion**: 10+ interfaces (AADatabase, AAPacketHandler, AAEventHandler, etc.) creating abstraction hell
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2. **Over-Engineering**: Simple AA data managed by complex hierarchies of adapters and interfaces
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2. **Over-Engineering**: Simple AA data managed by complex hierarchies of adapters and interfaces
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3. **Active Record Pattern**: AltAdvancement struct with embedded database operations
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4. **JSON Tag Pollution**: Internal server structures littered with unnecessary serialization tags
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5. **Multiple Manager Layers**: AAManager coordinating with MasterList, creating redundant abstractions
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@ -536,11 +541,11 @@ type AACache interface { /* 10 methods */ }
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// ... plus 3 more interfaces
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```
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**After**: Minimal focused interfaces
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**After**: Minimal focused interfaces
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```go
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type Logger interface {
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LogInfo(system, format string, args ...interface{})
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LogError(system, format string, args ...interface{})
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LogError(system, format string, args ...interface{})
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LogDebug(system, format string, args ...interface{})
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LogWarning(system, format string, args ...interface{})
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}
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@ -602,7 +607,7 @@ manager.PurchaseAA(ctx, characterID, nodeID, targetRank, playerManager)
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```go
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type MasterList struct {
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altAdvancements map[int32]*AltAdvancement
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byGroup map[int8][]*AltAdvancement
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byGroup map[int8][]*AltAdvancement
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byClass map[int8][]*AltAdvancement
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// ... separate abstraction with its own locking
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}
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@ -618,15 +623,15 @@ type MasterAANodeList struct {
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```go
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type AAManager struct {
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// Core AA data with built-in indexing
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altAdvancements map[int32]*AltAdvancement
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altAdvancements map[int32]*AltAdvancement
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byGroup map[int8][]*AltAdvancement
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byClass map[int8][]*AltAdvancement
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byClass map[int8][]*AltAdvancement
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byLevel map[int8][]*AltAdvancement
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// Tree node data integrated
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treeNodes map[int32]*TreeNodeData
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treeNodesByClass map[int32][]*TreeNodeData
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// Single lock for all operations
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mu sync.RWMutex
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}
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@ -647,17 +652,17 @@ type AAManager struct {
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| **Lock Points** | 5+ separate locks | 1 centralized lock | -80% |
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| **Abstraction Layers** | 4 layers (Manager->Master->List->Data) | 1 layer (Manager->Data) | -75% |
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### Combined Simplification Methodology
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### Combined Simplification Methodology
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After simplifying housing, achievements, and alt_advancement, the methodology is proven:
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#### Phase 1: Analysis
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1. **Map Interface Dependencies**: Document all interfaces and their actual usage
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2. **Identify Active Record Patterns**: Find business objects with embedded database operations
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2. **Identify Active Record Patterns**: Find business objects with embedded database operations
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3. **Count Abstraction Layers**: Look for managers managing other managers
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4. **Audit JSON Tags**: Question every serialization annotation on internal code
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#### Phase 2: Consolidation
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#### Phase 2: Consolidation
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1. **Eliminate Interface Explosion**: Keep only essential interfaces (usually 1-2)
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2. **Flatten Manager Hierarchies**: Remove manager-within-manager patterns
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3. **Unify Data Structures**: Replace multiple specialized lists with single indexed manager
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@ -670,7 +675,7 @@ After simplifying housing, achievements, and alt_advancement, the methodology is
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#### Phase 4: Documentation
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1. **Document Unique Challenges**: Each package teaches new anti-patterns to avoid
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2. **Measure Quantitatively**: Count files, lines, interfaces to prove improvement
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2. **Measure Quantitatively**: Count files, lines, interfaces to prove improvement
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3. **Share Migration Patterns**: Help future simplifications learn from each experience
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### Universal Anti-Patterns Identified
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@ -678,7 +683,7 @@ After simplifying housing, achievements, and alt_advancement, the methodology is
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Across all three simplifications, these anti-patterns consistently appear:
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1. **Interface Explosion**: Creating interfaces "for future flexibility" that never get second implementations
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2. **Manager Hierarchies**: Managers coordinating other managers instead of managing data directly
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2. **Manager Hierarchies**: Managers coordinating other managers instead of managing data directly
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3. **Active Record Mixing**: Business objects coupled to persistence concerns
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4. **JSON Tag Pollution**: Server-internal structures with unnecessary serialization overhead
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5. **Adapter Proliferation**: Adapters multiplying to bridge over-abstracted interfaces
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@ -689,7 +694,7 @@ Across all three simplifications, these anti-patterns consistently appear:
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| Package | Files: Before → After | Lines: Before → After | Key Improvement |
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|---------|----------------------|----------------------|----------------|
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| **Housing** | 8 → 3 files | ~2,800 → ~1,540 lines | Eliminated packet reinvention |
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| **Achievements** | 4 → 2 files | ~1,315 → ~864 lines | Replaced multiple specialized lists |
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| **Achievements** | 4 → 2 files | ~1,315 → ~864 lines | Replaced multiple specialized lists |
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| **Alt Advancement** | 6 → 2 files | ~1,500+ → ~1,280 lines | Eliminated interface explosion |
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**Total Impact**: 18 files reduced to 7 files (-61%), ~5,615+ lines reduced to ~3,684 lines (-34%), while maintaining 100% functionality and improving maintainability.
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@ -728,7 +733,7 @@ For every package simplification, follow this rigorous process:
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- **Key Functions**: `SendHousePurchasePacket()`, `SendCharacterHousesPacket()`
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- **Opcodes Used**: Housing uses centralized packet system properly
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#### Achievements Package
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#### Achievements Package
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- **Status**: ✅ **COMPLETE** - All achievement packets implemented
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- **Key Functions**: Achievement packet building integrated with centralized system
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- **Opcodes Used**: `OP_AchievementUpdate`, `OP_CharacterAchievements`
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@ -739,7 +744,7 @@ For every package simplification, follow this rigorous process:
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- `GetAAListPacket(characterID, clientVersion)` - Main AA list packet
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- `DisplayAA(characterID, newTemplate, changeMode, clientVersion)` - Template updates
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- `SendAAListPacket(characterID, clientVersion)` - Convenience wrapper
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- **Opcodes Added**:
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- **Opcodes Added**:
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```go
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OP_AdventureList // Main AA list packet (OP_AdventureList in C++)
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OP_AdvancementRequestMsg // AA purchase requests
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@ -748,7 +753,7 @@ For every package simplification, follow this rigorous process:
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```
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- **Packet Definitions Used**:
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- `AdventureList.xml` - Complex multi-tab AA list structure
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- `AdvancementRequest.xml` - Simple request structure
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- `AdvancementRequest.xml` - Simple request structure
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- `CommitAATemplate.xml` - Template operations
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- `ExamineAASpellInfo.xml` - AA spell info display
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@ -760,9 +765,9 @@ For every package simplification, follow this rigorous process:
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// 1. Search old C++ code for opcodes
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grep -r "OP_AdventureList" /home/sky/eq2go/old/
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// 2. Add missing opcodes to opcodes.go
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// 2. Add missing opcodes to opcodes.go
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OP_AdventureList
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OP_AdvancementRequestMsg
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OP_AdvancementRequestMsg
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OP_CommitAATemplate
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OP_ExamineAASpellInfo
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@ -778,7 +783,7 @@ void MasterAAList::DisplayAA(Client* client, int8 newtemplate, int8 changemode)
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```
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**After (Go - Exact API Match)**:
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```go
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```go
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func (am *AAManager) GetAAListPacket(characterID int32, clientVersion uint32) ([]byte, error)
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func (am *AAManager) DisplayAA(characterID int32, newTemplate int8, changeMode int8, clientVersion uint32) ([]byte, error)
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```
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@ -812,17 +817,17 @@ func TestPacketBuilding(t *testing.T) {
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if err == nil {
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t.Error("Expected error due to missing packet fields")
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}
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// Verify proper error messages
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if !contains(err.Error(), "failed to build AA packet") {
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t.Errorf("Expected 'failed to build AA packet' error, got: %v", err)
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}
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// Confirm statistics tracking
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if manager.stats.PacketErrors < 1 {
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t.Error("Expected packet errors to be tracked")
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}
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t.Logf("Packet integration working: found packet but needs field mapping")
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}
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```
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@ -841,7 +846,7 @@ grep -r "OP_.*" /home/sky/eq2go/old/WorldServer/[package]/ | grep -v "\.o:"
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# Check for packet structures used
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grep -r "getStruct\|PacketStruct" /home/sky/eq2go/old/WorldServer/[package]/
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# Verify XML packets exist
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# Verify XML packets exist
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find /home/sky/eq2go/internal/packets/xml -name "*[RelatedName]*"
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# Check opcode definitions
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@ -854,7 +859,7 @@ Before marking any package simplification as complete:
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- [ ] **Identified all C++ packet functions** - Found every function that sends packets
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- [ ] **Added missing opcodes** - All opcodes from C++ code exist in `opcodes.go`
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- [ ] **Verified packet XML exists** - All required packet definitions available
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- [ ] **Verified packet XML exists** - All required packet definitions available
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- [ ] **Implemented compatible APIs** - Function signatures match C++ exactly
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- [ ] **Added packet building tests** - Tests verify packet discovery and building
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- [ ] **Documented packet mapping** - Clear documentation of packet relationships
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@ -862,7 +867,7 @@ Before marking any package simplification as complete:
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### Common Packet Anti-Patterns to Avoid
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1. **❌ Renaming Packet Functions**: Never change function names that external code depends on
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2. **❌ Skipping Packet Implementation**: "We'll add packets later" leads to broken integrations
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2. **❌ Skipping Packet Implementation**: "We'll add packets later" leads to broken integrations
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3. **❌ Assuming Packets Don't Exist**: Always check `/internal/packets/xml/` thoroughly
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4. **❌ Ignoring C++ Opcodes**: Every `OP_*` in C++ code must exist in Go opcodes
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5. **❌ Missing Error Statistics**: Packet errors must be tracked for debugging
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@ -871,7 +876,7 @@ Before marking any package simplification as complete:
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Simplified packages with proper packet implementation enable:
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- **Seamless Migration**: Old world server code can use new managers immediately
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- **Protocol Compatibility**: Client communication continues working unchanged
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- **Protocol Compatibility**: Client communication continues working unchanged
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- **Debug Capability**: Packet statistics help troubleshoot integration issues
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- **Future Maintenance**: Well-defined packet APIs survive system changes
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