simplify/enhance collections
This commit is contained in:
parent
f99343f490
commit
4b32b0e3ee
524
internal/collections/collections.go
Normal file
524
internal/collections/collections.go
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@ -0,0 +1,524 @@
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package collections
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import (
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"fmt"
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"sync"
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"time"
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"eq2emu/internal/database"
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"eq2emu/internal/packets"
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)
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// Manager provides centralized management for the collections system
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// following the SIMPLIFICATION.md methodology while maintaining C++ API compatibility
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type Manager struct {
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// Core components
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masterList *MasterList
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db *database.Database
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// Thread safety
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mutex sync.RWMutex
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// Performance monitoring
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stats struct {
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// Collection operations
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CollectionsLoaded int64
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CollectionsSaved int64
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CollectionItemsUpdated int64
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// Player operations
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PlayersLoaded int64
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PlayersUpdated int64
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ItemChecks int64
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// Packet operations
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PacketsSent int64
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PacketErrors int64
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PacketUpdates int64
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// Cache performance
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CacheHits int64
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CacheMisses int64
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}
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// Configuration
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config struct {
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EnableCaching bool
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EnableStatistics bool
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EnableValidation bool
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MaxPlayersToTrack int
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AutoSaveInterval time.Duration
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PacketBuilderTimeout time.Duration
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}
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}
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// NewManager creates a new collections manager with default configuration
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func NewManager(db *database.Database) *Manager {
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m := &Manager{
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masterList: NewMasterList(),
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db: db,
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}
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// Set default configuration
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m.config.EnableCaching = true
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m.config.EnableStatistics = true
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m.config.EnableValidation = true
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m.config.MaxPlayersToTrack = 1000
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m.config.AutoSaveInterval = 5 * time.Minute
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m.config.PacketBuilderTimeout = 30 * time.Second
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return m
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}
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// Initialize loads all collections from database and prepares the manager
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func (m *Manager) Initialize() error {
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if m.db == nil {
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return fmt.Errorf("database connection is required")
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}
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err := m.masterList.LoadAllCollections(m.db)
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if err != nil {
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return fmt.Errorf("failed to load collections: %v", err)
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}
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if m.config.EnableStatistics {
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m.stats.CollectionsLoaded = int64(m.masterList.Size())
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}
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return nil
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}
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// === C++ API Compatibility Methods ===
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// AddCollection adds a collection to the master list (C++ API compatibility)
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func (m *Manager) AddCollection(collection *Collection) bool {
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if collection == nil {
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return false
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}
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m.mutex.Lock()
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defer m.mutex.Unlock()
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if m.config.EnableStatistics {
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m.stats.CollectionsLoaded++
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}
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return m.masterList.AddCollection(collection)
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}
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// GetCollection retrieves a collection by ID (C++ API compatibility)
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func (m *Manager) GetCollection(id int32) *Collection {
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m.mutex.RLock()
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defer m.mutex.RUnlock()
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if m.config.EnableStatistics {
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if collection := m.masterList.GetCollection(id); collection != nil {
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m.stats.CacheHits++
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return collection
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}
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m.stats.CacheMisses++
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return nil
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}
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return m.masterList.GetCollection(id)
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}
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// ClearCollections removes all collections (C++ API compatibility)
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func (m *Manager) ClearCollections() {
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m.mutex.Lock()
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defer m.mutex.Unlock()
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m.masterList.ClearCollections()
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}
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// Size returns the number of collections (C++ API compatibility)
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func (m *Manager) Size() int32 {
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m.mutex.RLock()
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defer m.mutex.RUnlock()
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return int32(m.masterList.Size())
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}
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// NeedsItem checks if any collection needs the specified item (C++ API compatibility)
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func (m *Manager) NeedsItem(itemID int32) bool {
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m.mutex.RLock()
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defer m.mutex.RUnlock()
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if m.config.EnableStatistics {
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m.stats.ItemChecks++
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}
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return m.masterList.NeedsItem(itemID)
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}
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// GetMasterList returns the master collection list (C++ API compatibility)
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func (m *Manager) GetMasterList() *MasterList {
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return m.masterList
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}
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// === Enhanced Go Methods ===
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// GetCollectionsSafe retrieves all collections with thread safety
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func (m *Manager) GetCollectionsSafe() map[int32]*Collection {
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m.mutex.RLock()
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defer m.mutex.RUnlock()
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return m.masterList.GetAllCollections()
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}
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// UpdateCollection updates an existing collection with validation
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func (m *Manager) UpdateCollection(collection *Collection) error {
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if collection == nil {
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return fmt.Errorf("collection cannot be nil")
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}
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m.mutex.Lock()
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defer m.mutex.Unlock()
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if m.config.EnableValidation {
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if collection.GetID() <= 0 {
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return fmt.Errorf("invalid collection ID: %d", collection.GetID())
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}
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if len(collection.GetName()) == 0 {
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return fmt.Errorf("collection name cannot be empty")
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}
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}
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err := m.masterList.UpdateCollection(collection)
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if err != nil {
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return err
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}
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if m.config.EnableStatistics {
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m.stats.CollectionsLoaded++
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}
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return nil
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}
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// === Packet Building Methods ===
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// SendCollectionUpdate builds and returns collection update packet data (C++ API compatibility)
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func (m *Manager) SendCollectionUpdate(characterID int32, clientVersion uint32, playerCollections map[int32]*Collection) ([]byte, error) {
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packet, exists := packets.GetPacket("WS_CollectionUpdate")
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if !exists {
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if m.config.EnableStatistics {
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m.stats.PacketErrors++
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}
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return nil, fmt.Errorf("failed to get WS_CollectionUpdate packet structure: packet not found")
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}
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// Build collection array
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collectionArray := make([]map[string]interface{}, 0, len(playerCollections))
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for _, collection := range playerCollections {
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// Build collection items array
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itemsArray := make([]map[string]interface{}, 0, len(collection.CollectionItems))
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for _, item := range collection.CollectionItems {
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itemsArray = append(itemsArray, map[string]interface{}{
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"item_flag": item.Found,
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})
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}
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collectionData := map[string]interface{}{
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"collection_name": collection.GetName(),
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"collection_category": collection.GetCategory(),
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"completed": collection.Completed,
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"collection_id": collection.GetID(),
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"level": collection.GetLevel(),
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"ready_to_turn_in": collection.GetIsReadyToTurnIn(),
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"num_items": len(collection.CollectionItems),
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"items_array": itemsArray,
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}
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collectionArray = append(collectionArray, collectionData)
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}
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data := map[string]interface{}{
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"num_collections": len(playerCollections),
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"collections_array": collectionArray,
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"new_collection_flag": 1,
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}
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builder := packets.NewPacketBuilder(packet, clientVersion, 0)
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packetData, err := builder.Build(data)
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if err != nil {
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if m.config.EnableStatistics {
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m.stats.PacketErrors++
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}
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return nil, fmt.Errorf("failed to build collection update packet: %v", err)
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}
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if m.config.EnableStatistics {
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m.stats.PacketsSent++
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m.stats.PacketUpdates++
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}
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return packetData, nil
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}
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// SendCollectionFilter builds and returns collection filter packet data (C++ API compatibility)
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func (m *Manager) SendCollectionFilter(characterID int32, clientVersion uint32, itemID int32, collectionsForItem []*Collection) ([]byte, error) {
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packet, exists := packets.GetPacket("WS_CollectionFilter")
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if !exists {
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if m.config.EnableStatistics {
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m.stats.PacketErrors++
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}
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return nil, fmt.Errorf("failed to get WS_CollectionFilter packet structure: packet not found")
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}
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// Build filter array
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filterArray := make([]map[string]interface{}, 0, len(collectionsForItem))
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for _, collection := range collectionsForItem {
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collectionItem := collection.GetCollectionItemByItemID(itemID)
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if collectionItem != nil {
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filterData := map[string]interface{}{
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"collection_id": collection.GetID(),
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"collection_item_num": collectionItem.Index,
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}
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filterArray = append(filterArray, filterData)
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}
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}
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data := map[string]interface{}{
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"num_filters": len(filterArray),
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"filters_array": filterArray,
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"unknown3": m.Size(), // Player collection count
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}
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builder := packets.NewPacketBuilder(packet, clientVersion, 0)
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packetData, err := builder.Build(data)
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if err != nil {
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if m.config.EnableStatistics {
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m.stats.PacketErrors++
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}
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return nil, fmt.Errorf("failed to build collection filter packet: %v", err)
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}
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if m.config.EnableStatistics {
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m.stats.PacketsSent++
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}
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return packetData, nil
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}
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// SendCollectionItem builds and returns collection item packet data (C++ API compatibility)
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func (m *Manager) SendCollectionItem(characterID int32, clientVersion uint32, collectionID int32, itemID int32) ([]byte, error) {
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packet, exists := packets.GetPacket("WS_CollectionItem")
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if !exists {
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if m.config.EnableStatistics {
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m.stats.PacketErrors++
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}
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return nil, fmt.Errorf("failed to get WS_CollectionItem packet structure: packet not found")
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}
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collection := m.GetCollection(collectionID)
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if collection == nil {
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return nil, fmt.Errorf("collection %d not found", collectionID)
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}
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collectionItem := collection.GetCollectionItemByItemID(itemID)
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if collectionItem == nil {
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return nil, fmt.Errorf("collection item %d not found in collection %d", itemID, collectionID)
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}
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data := map[string]interface{}{
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"collection_id": collectionID,
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"collection_item_num": collectionItem.Index,
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"name": collection.GetName(),
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"description": collection.GetCategory(),
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"level": collection.GetLevel(),
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"max_coin": collection.RewardCoin,
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"min_coin": collection.RewardCoin,
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}
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builder := packets.NewPacketBuilder(packet, clientVersion, 0)
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packetData, err := builder.Build(data)
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if err != nil {
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if m.config.EnableStatistics {
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m.stats.PacketErrors++
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}
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return nil, fmt.Errorf("failed to build collection item packet: %v", err)
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}
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if m.config.EnableStatistics {
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m.stats.PacketsSent++
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}
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return packetData, nil
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}
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// === Player Collection Management ===
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// CreatePlayerList creates a new player collection list
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func (m *Manager) CreatePlayerList(characterID int32) *PlayerList {
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return NewPlayerList(characterID, m.db)
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}
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// LoadPlayerCollections loads all collections for a player
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func (m *Manager) LoadPlayerCollections(characterID int32) (*PlayerList, error) {
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playerList := NewPlayerList(characterID, m.db)
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err := playerList.LoadPlayerCollections(m.masterList)
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if err != nil {
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return nil, fmt.Errorf("failed to load player collections: %v", err)
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}
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if m.config.EnableStatistics {
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m.stats.PlayersLoaded++
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}
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return playerList, nil
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}
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// SavePlayerCollections saves all player collection progress
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func (m *Manager) SavePlayerCollections(playerList *PlayerList) error {
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if playerList == nil {
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return fmt.Errorf("player list cannot be nil")
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}
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err := playerList.SaveAllCollections()
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if err != nil {
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return fmt.Errorf("failed to save player collections: %v", err)
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}
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if m.config.EnableStatistics {
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m.stats.CollectionsSaved++
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}
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return nil
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}
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// === Statistics and Monitoring ===
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// GetStatistics returns comprehensive manager statistics
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func (m *Manager) GetStatistics() map[string]interface{} {
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m.mutex.RLock()
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defer m.mutex.RUnlock()
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stats := make(map[string]interface{})
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// Manager stats
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stats["collections_loaded"] = m.stats.CollectionsLoaded
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stats["collections_saved"] = m.stats.CollectionsSaved
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stats["collection_items_updated"] = m.stats.CollectionItemsUpdated
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// Player stats
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stats["players_loaded"] = m.stats.PlayersLoaded
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stats["players_updated"] = m.stats.PlayersUpdated
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stats["item_checks"] = m.stats.ItemChecks
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// Packet stats
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stats["packets_sent"] = m.stats.PacketsSent
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stats["packet_errors"] = m.stats.PacketErrors
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stats["packet_updates"] = m.stats.PacketUpdates
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// Cache stats
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stats["cache_hits"] = m.stats.CacheHits
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stats["cache_misses"] = m.stats.CacheMisses
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if m.stats.CacheHits+m.stats.CacheMisses > 0 {
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hitRate := float64(m.stats.CacheHits) / float64(m.stats.CacheHits+m.stats.CacheMisses) * 100
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stats["cache_hit_rate"] = fmt.Sprintf("%.2f%%", hitRate)
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}
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// Master list stats
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masterStats := m.masterList.GetStatistics()
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for key, value := range masterStats {
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stats["master_"+key] = value
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}
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// Configuration
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stats["config_caching_enabled"] = m.config.EnableCaching
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stats["config_statistics_enabled"] = m.config.EnableStatistics
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stats["config_validation_enabled"] = m.config.EnableValidation
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return stats
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}
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// ResetStatistics clears all performance counters
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func (m *Manager) ResetStatistics() {
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m.mutex.Lock()
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defer m.mutex.Unlock()
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m.stats = struct {
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CollectionsLoaded int64
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CollectionsSaved int64
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CollectionItemsUpdated int64
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PlayersLoaded int64
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PlayersUpdated int64
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ItemChecks int64
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PacketsSent int64
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PacketErrors int64
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PacketUpdates int64
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CacheHits int64
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CacheMisses int64
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}{}
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}
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// === Configuration Management ===
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// SetConfiguration updates manager configuration
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func (m *Manager) SetConfiguration(config map[string]interface{}) {
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m.mutex.Lock()
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defer m.mutex.Unlock()
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if val, ok := config["enable_caching"].(bool); ok {
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m.config.EnableCaching = val
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}
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if val, ok := config["enable_statistics"].(bool); ok {
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m.config.EnableStatistics = val
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}
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if val, ok := config["enable_validation"].(bool); ok {
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m.config.EnableValidation = val
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}
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if val, ok := config["max_players_to_track"].(int); ok {
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m.config.MaxPlayersToTrack = val
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}
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if val, ok := config["auto_save_interval"].(time.Duration); ok {
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m.config.AutoSaveInterval = val
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}
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}
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// GetConfiguration returns current manager configuration
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func (m *Manager) GetConfiguration() map[string]interface{} {
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m.mutex.RLock()
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defer m.mutex.RUnlock()
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return map[string]interface{}{
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"enable_caching": m.config.EnableCaching,
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"enable_statistics": m.config.EnableStatistics,
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"enable_validation": m.config.EnableValidation,
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"max_players_to_track": m.config.MaxPlayersToTrack,
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"auto_save_interval": m.config.AutoSaveInterval,
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"packet_builder_timeout": m.config.PacketBuilderTimeout,
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}
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}
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// === Validation and Health Checks ===
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// ValidateCollections performs comprehensive validation
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func (m *Manager) ValidateCollections() []string {
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m.mutex.RLock()
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defer m.mutex.RUnlock()
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return m.masterList.ValidateCollections()
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}
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// IsHealthy returns true if the manager is in a healthy state
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func (m *Manager) IsHealthy() bool {
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m.mutex.RLock()
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defer m.mutex.RUnlock()
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if m.db == nil {
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return false
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}
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if m.masterList == nil {
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return false
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}
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if m.config.EnableValidation {
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issues := m.masterList.ValidateCollections()
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return len(issues) == 0
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}
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return true
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}
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653
internal/collections/collections_test.go
Normal file
653
internal/collections/collections_test.go
Normal file
@ -0,0 +1,653 @@
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package collections
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import (
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"testing"
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)
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// MockDatabase implements a simple in-memory database for testing
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type MockDatabase struct {
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collections map[int32]map[string]interface{}
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collectionItems map[int32][]map[string]interface{}
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collectionRewards map[int32][]map[string]interface{}
|
||||
characterCollections map[int32][]map[string]interface{}
|
||||
characterCollectionItems map[string][]int32
|
||||
}
|
||||
|
||||
func NewMockDatabase() *MockDatabase {
|
||||
return &MockDatabase{
|
||||
collections: make(map[int32]map[string]interface{}),
|
||||
collectionItems: make(map[int32][]map[string]interface{}),
|
||||
collectionRewards: make(map[int32][]map[string]interface{}),
|
||||
characterCollections: make(map[int32][]map[string]interface{}),
|
||||
characterCollectionItems: make(map[string][]int32),
|
||||
}
|
||||
}
|
||||
|
||||
// Mock database methods (simplified implementations for testing)
|
||||
func (db *MockDatabase) Query(query string, args ...interface{}) (interface{}, error) {
|
||||
// This is a simplified mock - in real tests you'd want more sophisticated query parsing
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
func (db *MockDatabase) QueryRow(query string, args ...interface{}) interface{} {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (db *MockDatabase) Exec(query string, args ...interface{}) (interface{}, error) {
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
func setupTestData(db *MockDatabase) {
|
||||
// Collection 1: Shiny Objects
|
||||
db.collections[1] = map[string]interface{}{
|
||||
"id": 1,
|
||||
"collection_name": "Shiny Objects",
|
||||
"collection_category": "Common Collections",
|
||||
"level": 10,
|
||||
}
|
||||
db.collectionItems[1] = []map[string]interface{}{
|
||||
{"item_id": 1001, "item_index": 0, "found": 0},
|
||||
{"item_id": 1002, "item_index": 1, "found": 0},
|
||||
{"item_id": 1003, "item_index": 2, "found": 0},
|
||||
}
|
||||
db.collectionRewards[1] = []map[string]interface{}{
|
||||
{"reward_type": "coin", "reward_value": "1000", "reward_quantity": 1},
|
||||
{"reward_type": "xp", "reward_value": "500", "reward_quantity": 1},
|
||||
}
|
||||
|
||||
// Collection 2: Rare Gems
|
||||
db.collections[2] = map[string]interface{}{
|
||||
"id": 2,
|
||||
"collection_name": "Rare Gems",
|
||||
"collection_category": "Valuable Collections",
|
||||
"level": 25,
|
||||
}
|
||||
db.collectionItems[2] = []map[string]interface{}{
|
||||
{"item_id": 2001, "item_index": 0, "found": 0},
|
||||
{"item_id": 2002, "item_index": 1, "found": 0},
|
||||
}
|
||||
db.collectionRewards[2] = []map[string]interface{}{
|
||||
{"reward_type": "item", "reward_value": "5001", "reward_quantity": 1},
|
||||
}
|
||||
}
|
||||
|
||||
func createTestManager() *Manager {
|
||||
db := NewMockDatabase()
|
||||
setupTestData(db)
|
||||
|
||||
// For now, we'll create collections manually since we can't easily mock the database queries
|
||||
manager := NewManager(nil) // Pass nil for now since we're testing without real DB
|
||||
|
||||
// Manually create test collections
|
||||
collection1 := NewWithData(1, "Shiny Objects", "Common Collections", 10, nil)
|
||||
collection1.CollectionItems = []CollectionItem{
|
||||
{ItemID: 1001, Index: 0, Found: 0},
|
||||
{ItemID: 1002, Index: 1, Found: 0},
|
||||
{ItemID: 1003, Index: 2, Found: 0},
|
||||
}
|
||||
collection1.RewardCoin = 1000
|
||||
collection1.RewardXP = 500
|
||||
|
||||
collection2 := NewWithData(2, "Rare Gems", "Valuable Collections", 25, nil)
|
||||
collection2.CollectionItems = []CollectionItem{
|
||||
{ItemID: 2001, Index: 0, Found: 0},
|
||||
{ItemID: 2002, Index: 1, Found: 0},
|
||||
}
|
||||
collection2.RewardItems = []CollectionRewardItem{
|
||||
{ItemID: 5001, Quantity: 1},
|
||||
}
|
||||
|
||||
manager.AddCollection(collection1)
|
||||
manager.AddCollection(collection2)
|
||||
|
||||
return manager
|
||||
}
|
||||
|
||||
// Test Manager Creation and Initialization
|
||||
func TestManagerCreation(t *testing.T) {
|
||||
manager := NewManager(nil)
|
||||
if manager == nil {
|
||||
t.Fatal("NewManager returned nil")
|
||||
}
|
||||
|
||||
if manager.masterList == nil {
|
||||
t.Error("Manager master list is nil")
|
||||
}
|
||||
|
||||
if manager.Size() != 0 {
|
||||
t.Errorf("Expected empty manager, got size %d", manager.Size())
|
||||
}
|
||||
|
||||
// Check default configuration
|
||||
config := manager.GetConfiguration()
|
||||
if config["enable_caching"].(bool) != true {
|
||||
t.Error("Expected caching to be enabled by default")
|
||||
}
|
||||
if config["enable_statistics"].(bool) != true {
|
||||
t.Error("Expected statistics to be enabled by default")
|
||||
}
|
||||
if config["enable_validation"].(bool) != true {
|
||||
t.Error("Expected validation to be enabled by default")
|
||||
}
|
||||
}
|
||||
|
||||
// Test Collection Operations
|
||||
func TestCollectionOperations(t *testing.T) {
|
||||
manager := createTestManager()
|
||||
|
||||
// Test Size
|
||||
if manager.Size() != 2 {
|
||||
t.Errorf("Expected 2 collections, got %d", manager.Size())
|
||||
}
|
||||
|
||||
// Test GetCollection
|
||||
collection := manager.GetCollection(1)
|
||||
if collection == nil {
|
||||
t.Fatal("Failed to retrieve collection 1")
|
||||
}
|
||||
if collection.GetName() != "Shiny Objects" {
|
||||
t.Errorf("Expected 'Shiny Objects', got '%s'", collection.GetName())
|
||||
}
|
||||
if collection.GetLevel() != 10 {
|
||||
t.Errorf("Expected level 10, got %d", collection.GetLevel())
|
||||
}
|
||||
|
||||
// Test non-existent collection
|
||||
nonExistent := manager.GetCollection(999)
|
||||
if nonExistent != nil {
|
||||
t.Error("Expected nil for non-existent collection")
|
||||
}
|
||||
|
||||
// Test NeedsItem
|
||||
if !manager.NeedsItem(1001) {
|
||||
t.Error("Expected collection to need item 1001")
|
||||
}
|
||||
if manager.NeedsItem(9999) {
|
||||
t.Error("Expected no collection to need item 9999")
|
||||
}
|
||||
}
|
||||
|
||||
// Test Collection Management
|
||||
func TestCollectionManagement(t *testing.T) {
|
||||
manager := createTestManager()
|
||||
|
||||
// Test adding new collection
|
||||
newCollection := NewWithData(3, "Test Collection", "Test Category", 1, nil)
|
||||
newCollection.CollectionItems = []CollectionItem{
|
||||
{ItemID: 3001, Index: 0, Found: 0},
|
||||
}
|
||||
|
||||
if !manager.AddCollection(newCollection) {
|
||||
t.Error("Failed to add new collection")
|
||||
}
|
||||
|
||||
if manager.Size() != 3 {
|
||||
t.Errorf("Expected 3 collections after adding, got %d", manager.Size())
|
||||
}
|
||||
|
||||
// Test adding duplicate collection
|
||||
duplicate := NewWithData(3, "Duplicate", "Test", 1, nil)
|
||||
if manager.AddCollection(duplicate) {
|
||||
t.Error("Should not be able to add collection with duplicate ID")
|
||||
}
|
||||
|
||||
// Test UpdateCollection
|
||||
newCollection.Name = "Updated Test Collection"
|
||||
err := manager.UpdateCollection(newCollection)
|
||||
if err != nil {
|
||||
t.Errorf("Failed to update collection: %v", err)
|
||||
}
|
||||
|
||||
updated := manager.GetCollection(3)
|
||||
if updated.GetName() != "Updated Test Collection" {
|
||||
t.Error("Collection name was not updated")
|
||||
}
|
||||
}
|
||||
|
||||
// Test Item Needs Detection
|
||||
func TestItemNeeds(t *testing.T) {
|
||||
manager := createTestManager()
|
||||
|
||||
testCases := []struct {
|
||||
itemID int32
|
||||
expected bool
|
||||
name string
|
||||
}{
|
||||
{1001, true, "Collection 1 item 1"},
|
||||
{1002, true, "Collection 1 item 2"},
|
||||
{1003, true, "Collection 1 item 3"},
|
||||
{2001, true, "Collection 2 item 1"},
|
||||
{2002, true, "Collection 2 item 2"},
|
||||
{9999, false, "Non-existent item"},
|
||||
{0, false, "Invalid item ID"},
|
||||
}
|
||||
|
||||
for _, tc := range testCases {
|
||||
result := manager.NeedsItem(tc.itemID)
|
||||
if result != tc.expected {
|
||||
t.Errorf("%s: expected %v, got %v for item %d", tc.name, tc.expected, result, tc.itemID)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Test Master List Operations
|
||||
func TestMasterListOperations(t *testing.T) {
|
||||
manager := createTestManager()
|
||||
masterList := manager.GetMasterList()
|
||||
|
||||
if masterList == nil {
|
||||
t.Fatal("Master list is nil")
|
||||
}
|
||||
|
||||
// Test getting all collections
|
||||
allCollections := masterList.GetAllCollections()
|
||||
if len(allCollections) != 2 {
|
||||
t.Errorf("Expected 2 collections in master list, got %d", len(allCollections))
|
||||
}
|
||||
|
||||
// Test collections by category
|
||||
commonCollections := masterList.FindCollectionsByCategory("Common Collections")
|
||||
if len(commonCollections) != 1 {
|
||||
t.Errorf("Expected 1 common collection, got %d", len(commonCollections))
|
||||
}
|
||||
|
||||
// Test collections by level
|
||||
level10Collections := masterList.GetCollectionsByExactLevel(10)
|
||||
if len(level10Collections) != 1 {
|
||||
t.Errorf("Expected 1 level 10 collection, got %d", len(level10Collections))
|
||||
}
|
||||
|
||||
levelRangeCollections := masterList.FindCollectionsByLevel(10, 30)
|
||||
if len(levelRangeCollections) != 2 {
|
||||
t.Errorf("Expected 2 collections in level range 10-30, got %d", len(levelRangeCollections))
|
||||
}
|
||||
|
||||
// Test collections needing specific item
|
||||
collectionsNeedingItem := masterList.GetCollectionsNeedingItem(1001)
|
||||
if len(collectionsNeedingItem) != 1 {
|
||||
t.Errorf("Expected 1 collection needing item 1001, got %d", len(collectionsNeedingItem))
|
||||
}
|
||||
}
|
||||
|
||||
// Test Player Collection Management
|
||||
func TestPlayerCollectionManagement(t *testing.T) {
|
||||
manager := createTestManager()
|
||||
|
||||
// Create player list
|
||||
playerList := manager.CreatePlayerList(12345)
|
||||
if playerList == nil {
|
||||
t.Fatal("Failed to create player list")
|
||||
}
|
||||
|
||||
if playerList.CharacterID != 12345 {
|
||||
t.Errorf("Expected character ID 12345, got %d", playerList.CharacterID)
|
||||
}
|
||||
|
||||
if playerList.Size() != 0 {
|
||||
t.Errorf("Expected empty player list, got size %d", playerList.Size())
|
||||
}
|
||||
|
||||
// Add collection to player
|
||||
collection := manager.GetCollection(1).Clone()
|
||||
if !playerList.AddCollection(collection) {
|
||||
t.Error("Failed to add collection to player")
|
||||
}
|
||||
|
||||
if playerList.Size() != 1 {
|
||||
t.Errorf("Expected 1 collection in player list, got %d", playerList.Size())
|
||||
}
|
||||
|
||||
// Test player collection operations
|
||||
if playerList.HasCollectionsToHandIn() {
|
||||
t.Error("Player should not have collections ready to turn in initially")
|
||||
}
|
||||
|
||||
// Mark all items as found
|
||||
for i := range collection.CollectionItems {
|
||||
collection.CollectionItems[i].Found = 1
|
||||
}
|
||||
|
||||
if !playerList.HasCollectionsToHandIn() {
|
||||
t.Error("Player should have collections ready to turn in after finding all items")
|
||||
}
|
||||
|
||||
readyCollections := playerList.GetCollectionsToHandIn()
|
||||
if len(readyCollections) != 1 {
|
||||
t.Errorf("Expected 1 collection ready to turn in, got %d", len(readyCollections))
|
||||
}
|
||||
}
|
||||
|
||||
// Test Packet Building (these would normally require packet definitions)
|
||||
func TestPacketBuilding(t *testing.T) {
|
||||
manager := createTestManager()
|
||||
|
||||
// Since we don't have actual packet definitions loaded for testing,
|
||||
// these tests will expect errors, but we can test the code paths
|
||||
|
||||
characterID := int32(12345)
|
||||
clientVersion := uint32(57048)
|
||||
|
||||
// Test collection update packet - should fail without packet definitions
|
||||
playerCollections := make(map[int32]*Collection)
|
||||
playerCollections[1] = manager.GetCollection(1)
|
||||
|
||||
_, err := manager.SendCollectionUpdate(characterID, clientVersion, playerCollections)
|
||||
if err == nil {
|
||||
t.Error("Expected error for missing packet definition, but got none")
|
||||
}
|
||||
|
||||
// Test collection filter packet - should fail without packet definitions
|
||||
collectionsForItem := []*Collection{manager.GetCollection(1)}
|
||||
_, err = manager.SendCollectionFilter(characterID, clientVersion, 1001, collectionsForItem)
|
||||
if err == nil {
|
||||
t.Error("Expected error for missing packet definition, but got none")
|
||||
}
|
||||
|
||||
// Test collection item packet - should fail without packet definitions
|
||||
_, err = manager.SendCollectionItem(characterID, clientVersion, 1, 1001)
|
||||
if err == nil {
|
||||
t.Error("Expected error for missing packet definition, but got none")
|
||||
}
|
||||
}
|
||||
|
||||
// Test Statistics and Monitoring
|
||||
func TestStatisticsAndMonitoring(t *testing.T) {
|
||||
manager := createTestManager()
|
||||
|
||||
// Perform some operations to generate statistics
|
||||
_ = manager.GetCollection(1) // Cache hit
|
||||
_ = manager.GetCollection(999) // Cache miss
|
||||
manager.NeedsItem(1001)
|
||||
manager.NeedsItem(9999)
|
||||
|
||||
stats := manager.GetStatistics()
|
||||
if stats == nil {
|
||||
t.Fatal("Statistics returned nil")
|
||||
}
|
||||
|
||||
// Check some expected statistics exist
|
||||
if _, exists := stats["collections_loaded"]; !exists {
|
||||
t.Error("Expected collections_loaded statistic")
|
||||
}
|
||||
if _, exists := stats["cache_hits"]; !exists {
|
||||
t.Error("Expected cache_hits statistic")
|
||||
}
|
||||
if _, exists := stats["cache_misses"]; !exists {
|
||||
t.Error("Expected cache_misses statistic")
|
||||
}
|
||||
if _, exists := stats["item_checks"]; !exists {
|
||||
t.Error("Expected item_checks statistic")
|
||||
}
|
||||
|
||||
// Test reset statistics
|
||||
manager.ResetStatistics()
|
||||
newStats := manager.GetStatistics()
|
||||
if newStats["cache_hits"].(int64) != 0 {
|
||||
t.Error("Expected cache hits to be reset to 0")
|
||||
}
|
||||
}
|
||||
|
||||
// Test Configuration Management
|
||||
func TestConfigurationManagement(t *testing.T) {
|
||||
manager := createTestManager()
|
||||
|
||||
// Test default configuration
|
||||
config := manager.GetConfiguration()
|
||||
if !config["enable_caching"].(bool) {
|
||||
t.Error("Expected caching to be enabled by default")
|
||||
}
|
||||
|
||||
// Test configuration update
|
||||
newConfig := map[string]interface{}{
|
||||
"enable_caching": false,
|
||||
"enable_validation": false,
|
||||
"max_players_to_track": 500,
|
||||
}
|
||||
manager.SetConfiguration(newConfig)
|
||||
|
||||
updatedConfig := manager.GetConfiguration()
|
||||
if updatedConfig["enable_caching"].(bool) {
|
||||
t.Error("Expected caching to be disabled after update")
|
||||
}
|
||||
if updatedConfig["enable_validation"].(bool) {
|
||||
t.Error("Expected validation to be disabled after update")
|
||||
}
|
||||
if updatedConfig["max_players_to_track"].(int) != 500 {
|
||||
t.Error("Expected max_players_to_track to be updated to 500")
|
||||
}
|
||||
}
|
||||
|
||||
// Test Validation and Health Checks
|
||||
func TestValidationAndHealthChecks(t *testing.T) {
|
||||
manager := createTestManager()
|
||||
|
||||
// Test health check - manager with nil db is not healthy by design
|
||||
if manager.IsHealthy() {
|
||||
t.Error("Manager with nil database should not be healthy")
|
||||
}
|
||||
|
||||
// Test validation
|
||||
issues := manager.ValidateCollections()
|
||||
if len(issues) > 0 {
|
||||
t.Errorf("Expected no validation issues, got %d: %v", len(issues), issues)
|
||||
}
|
||||
|
||||
// Add invalid collection to test validation
|
||||
invalidCollection := NewWithData(-1, "", "", -1, nil)
|
||||
manager.AddCollection(invalidCollection)
|
||||
|
||||
validationIssues := manager.ValidateCollections()
|
||||
if len(validationIssues) == 0 {
|
||||
t.Error("Expected validation issues for invalid collection")
|
||||
}
|
||||
}
|
||||
|
||||
// Test Thread Safety (basic test)
|
||||
func TestThreadSafety(t *testing.T) {
|
||||
manager := createTestManager()
|
||||
|
||||
// Perform concurrent operations
|
||||
done := make(chan bool, 10)
|
||||
|
||||
// Start multiple goroutines performing different operations
|
||||
for i := 0; i < 10; i++ {
|
||||
go func(id int) {
|
||||
defer func() { done <- true }()
|
||||
|
||||
// Mix of read and write operations
|
||||
manager.GetCollection(1)
|
||||
manager.NeedsItem(1001)
|
||||
manager.GetStatistics()
|
||||
|
||||
// Try to add a collection (most will fail due to duplicate IDs, which is expected)
|
||||
newCollection := NewWithData(int32(1000+id), "Test", "Category", 1, nil)
|
||||
manager.AddCollection(newCollection)
|
||||
}(i)
|
||||
}
|
||||
|
||||
// Wait for all goroutines to complete
|
||||
for i := 0; i < 10; i++ {
|
||||
<-done
|
||||
}
|
||||
|
||||
// Manager should still be functional
|
||||
if manager.Size() < 2 { // At least original 2 collections
|
||||
t.Error("Manager appears corrupted after concurrent access")
|
||||
}
|
||||
}
|
||||
|
||||
// Test Collection Item Management
|
||||
func TestCollectionItemManagement(t *testing.T) {
|
||||
manager := createTestManager()
|
||||
collection := manager.GetCollection(1)
|
||||
|
||||
if collection == nil {
|
||||
t.Fatal("Failed to get test collection")
|
||||
}
|
||||
|
||||
// Test getting collection item by ID
|
||||
item := collection.GetCollectionItemByItemID(1001)
|
||||
if item == nil {
|
||||
t.Fatal("Failed to get collection item 1001")
|
||||
}
|
||||
if item.ItemID != 1001 {
|
||||
t.Errorf("Expected item ID 1001, got %d", item.ItemID)
|
||||
}
|
||||
|
||||
// Test needs item
|
||||
if !collection.NeedsItem(1001) {
|
||||
t.Error("Collection should need item 1001")
|
||||
}
|
||||
|
||||
// Test marking item found
|
||||
if !collection.MarkItemFound(1001) {
|
||||
t.Error("Failed to mark item 1001 as found")
|
||||
}
|
||||
|
||||
// Test item is no longer needed
|
||||
if collection.NeedsItem(1001) {
|
||||
t.Error("Collection should not need item 1001 after marking as found")
|
||||
}
|
||||
|
||||
// Test collection is not ready to turn in (still missing items)
|
||||
if collection.GetIsReadyToTurnIn() {
|
||||
t.Error("Collection should not be ready to turn in with only 1 of 3 items found")
|
||||
}
|
||||
|
||||
// Mark all items as found
|
||||
collection.MarkItemFound(1002)
|
||||
collection.MarkItemFound(1003)
|
||||
|
||||
// Test collection is now ready to turn in
|
||||
if !collection.GetIsReadyToTurnIn() {
|
||||
t.Error("Collection should be ready to turn in after finding all items")
|
||||
}
|
||||
|
||||
// Test progress calculation
|
||||
progress := collection.GetProgress()
|
||||
if progress != 100.0 {
|
||||
t.Errorf("Expected 100%% progress, got %.2f%%", progress)
|
||||
}
|
||||
}
|
||||
|
||||
// Test Collection Cloning
|
||||
func TestCollectionCloning(t *testing.T) {
|
||||
manager := createTestManager()
|
||||
original := manager.GetCollection(1)
|
||||
|
||||
if original == nil {
|
||||
t.Fatal("Failed to get original collection")
|
||||
}
|
||||
|
||||
// Clone the collection
|
||||
clone := original.Clone()
|
||||
if clone == nil {
|
||||
t.Fatal("Failed to clone collection")
|
||||
}
|
||||
|
||||
// Verify clone has same data
|
||||
if clone.GetID() != original.GetID() {
|
||||
t.Error("Clone has different ID")
|
||||
}
|
||||
if clone.GetName() != original.GetName() {
|
||||
t.Error("Clone has different name")
|
||||
}
|
||||
if clone.GetCategory() != original.GetCategory() {
|
||||
t.Error("Clone has different category")
|
||||
}
|
||||
if clone.GetLevel() != original.GetLevel() {
|
||||
t.Error("Clone has different level")
|
||||
}
|
||||
|
||||
// Verify clone is independent (modify clone)
|
||||
clone.Name = "Modified Clone"
|
||||
if original.GetName() == "Modified Clone" {
|
||||
t.Error("Modifying clone affected original")
|
||||
}
|
||||
|
||||
// Verify collection items were cloned
|
||||
if len(clone.CollectionItems) != len(original.CollectionItems) {
|
||||
t.Error("Clone has different number of collection items")
|
||||
}
|
||||
|
||||
// Modify clone items and verify original is unaffected
|
||||
if len(clone.CollectionItems) > 0 {
|
||||
clone.CollectionItems[0].Found = 1
|
||||
if original.CollectionItems[0].Found == 1 {
|
||||
t.Error("Modifying clone item affected original")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Test Edge Cases and Error Conditions
|
||||
func TestEdgeCases(t *testing.T) {
|
||||
manager := createTestManager()
|
||||
|
||||
// Test nil operations
|
||||
if manager.AddCollection(nil) {
|
||||
t.Error("Should not be able to add nil collection")
|
||||
}
|
||||
|
||||
err := manager.UpdateCollection(nil)
|
||||
if err == nil {
|
||||
t.Error("Should return error for nil collection update")
|
||||
}
|
||||
|
||||
// Test invalid collection data
|
||||
invalidCollection := NewWithData(0, "", "", -5, nil)
|
||||
err = manager.UpdateCollection(invalidCollection)
|
||||
if err == nil {
|
||||
t.Error("Should return error for invalid collection data")
|
||||
}
|
||||
|
||||
// Test empty manager operations
|
||||
emptyManager := NewManager(nil)
|
||||
if emptyManager.Size() != 0 {
|
||||
t.Error("Empty manager should have size 0")
|
||||
}
|
||||
if emptyManager.NeedsItem(1001) {
|
||||
t.Error("Empty manager should not need any items")
|
||||
}
|
||||
|
||||
// Test clear collections
|
||||
manager.ClearCollections()
|
||||
if manager.Size() != 0 {
|
||||
t.Error("Manager should be empty after clearing collections")
|
||||
}
|
||||
|
||||
// Test operations on cleared manager
|
||||
if manager.GetCollection(1) != nil {
|
||||
t.Error("Should return nil for collection after clearing")
|
||||
}
|
||||
if manager.NeedsItem(1001) {
|
||||
t.Error("Cleared manager should not need any items")
|
||||
}
|
||||
}
|
||||
|
||||
// Benchmark tests
|
||||
func BenchmarkGetCollection(b *testing.B) {
|
||||
manager := createTestManager()
|
||||
b.ResetTimer()
|
||||
|
||||
for i := 0; i < b.N; i++ {
|
||||
manager.GetCollection(1)
|
||||
}
|
||||
}
|
||||
|
||||
func BenchmarkNeedsItem(b *testing.B) {
|
||||
manager := createTestManager()
|
||||
b.ResetTimer()
|
||||
|
||||
for i := 0; i < b.N; i++ {
|
||||
manager.NeedsItem(1001)
|
||||
}
|
||||
}
|
||||
|
||||
func BenchmarkGetStatistics(b *testing.B) {
|
||||
manager := createTestManager()
|
||||
b.ResetTimer()
|
||||
|
||||
for i := 0; i < b.N; i++ {
|
||||
manager.GetStatistics()
|
||||
}
|
||||
}
|
@ -123,6 +123,11 @@ const (
|
||||
OP_ChatFiltersMsg
|
||||
OP_EqChatChannelUpdateCmd
|
||||
|
||||
// Collection system opcodes
|
||||
OP_EqCollectionUpdateCmd
|
||||
OP_EqCollectionFilterCmd
|
||||
OP_EqCollectionItemCmd
|
||||
|
||||
// Add more opcodes as needed...
|
||||
_maxInternalOpcode // Sentinel value
|
||||
)
|
||||
@ -207,6 +212,11 @@ var OpcodeNames = map[InternalOpcode]string{
|
||||
OP_ChatSendIgnoresMsg: "OP_ChatSendIgnoresMsg",
|
||||
OP_ChatFiltersMsg: "OP_ChatFiltersMsg",
|
||||
OP_EqChatChannelUpdateCmd: "OP_EqChatChannelUpdateCmd",
|
||||
|
||||
// Collection system opcodes
|
||||
OP_EqCollectionUpdateCmd: "OP_EqCollectionUpdateCmd",
|
||||
OP_EqCollectionFilterCmd: "OP_EqCollectionFilterCmd",
|
||||
OP_EqCollectionItemCmd: "OP_EqCollectionItemCmd",
|
||||
}
|
||||
|
||||
// OpcodeManager handles the mapping between client-specific opcodes and internal opcodes
|
||||
|
Loading…
x
Reference in New Issue
Block a user