remove redundant database wrapper, update achievements to use raw go-sqlite
This commit is contained in:
parent
0a390959fa
commit
1288bc086f
@ -1,301 +1,422 @@
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package achievements
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import (
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"eq2emu/internal/database"
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"context"
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"fmt"
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"time"
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"zombiezen.com/go/sqlite"
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"zombiezen.com/go/sqlite/sqlitex"
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)
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// LoadAllAchievements loads all achievements from database into master list
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func LoadAllAchievements(db *database.DB, masterList *MasterList) error {
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func LoadAllAchievements(pool *sqlitex.Pool, masterList *MasterList) error {
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conn, err := pool.Take(context.Background())
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if err != nil {
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return fmt.Errorf("failed to get connection: %w", err)
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}
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defer pool.Put(conn)
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query := `SELECT achievement_id, title, uncompleted_text, completed_text,
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category, expansion, icon, point_value, qty_req, hide_achievement,
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unknown3a, unknown3b FROM achievements`
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err := db.Query(query, func(row *database.Row) error {
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achievement := NewAchievement()
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achievement.ID = uint32(row.Int(0))
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achievement.Title = row.Text(1)
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achievement.UncompletedText = row.Text(2)
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achievement.CompletedText = row.Text(3)
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achievement.Category = row.Text(4)
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achievement.Expansion = row.Text(5)
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achievement.Icon = uint16(row.Int(6))
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achievement.PointValue = uint32(row.Int(7))
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achievement.QtyRequired = uint32(row.Int(8))
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achievement.Hide = row.Bool(9)
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achievement.Unknown3A = uint32(row.Int(10))
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achievement.Unknown3B = uint32(row.Int(11))
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return sqlitex.Execute(conn, query, &sqlitex.ExecOptions{
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ResultFunc: func(stmt *sqlite.Stmt) error {
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achievement := NewAchievement()
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achievement.ID = uint32(stmt.ColumnInt64(0))
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achievement.Title = stmt.ColumnText(1)
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achievement.UncompletedText = stmt.ColumnText(2)
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achievement.CompletedText = stmt.ColumnText(3)
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achievement.Category = stmt.ColumnText(4)
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achievement.Expansion = stmt.ColumnText(5)
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achievement.Icon = uint16(stmt.ColumnInt64(6))
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achievement.PointValue = uint32(stmt.ColumnInt32(7))
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achievement.QtyRequired = uint32(stmt.ColumnInt64(8))
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achievement.Hide = stmt.ColumnInt64(9) != 0
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achievement.Unknown3A = uint32(stmt.ColumnInt64(10))
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achievement.Unknown3B = uint32(stmt.ColumnInt64(11))
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// Load requirements and rewards
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if err := loadAchievementRequirements(db, achievement); err != nil {
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return fmt.Errorf("failed to load requirements for achievement %d: %w", achievement.ID, err)
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}
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// Load requirements and rewards
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if err := loadAchievementRequirements(conn, achievement); err != nil {
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return fmt.Errorf("failed to load requirements for achievement %d: %w", achievement.ID, err)
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}
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if err := loadAchievementRewards(db, achievement); err != nil {
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return fmt.Errorf("failed to load rewards for achievement %d: %w", achievement.ID, err)
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}
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if err := loadAchievementRewards(conn, achievement); err != nil {
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return fmt.Errorf("failed to load rewards for achievement %d: %w", achievement.ID, err)
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}
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if !masterList.AddAchievement(achievement) {
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return fmt.Errorf("duplicate achievement ID: %d", achievement.ID)
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}
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if !masterList.AddAchievement(achievement) {
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return fmt.Errorf("duplicate achievement ID: %d", achievement.ID)
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}
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return nil
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return nil
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},
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})
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return err
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}
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// loadAchievementRequirements loads requirements for a specific achievement
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func loadAchievementRequirements(db *database.DB, achievement *Achievement) error {
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func loadAchievementRequirements(conn *sqlite.Conn, achievement *Achievement) error {
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query := `SELECT achievement_id, name, qty_req
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FROM achievements_requirements
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WHERE achievement_id = ?`
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return db.Query(query, func(row *database.Row) error {
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req := Requirement{
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AchievementID: uint32(row.Int(0)),
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Name: row.Text(1),
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QtyRequired: uint32(row.Int(2)),
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}
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achievement.AddRequirement(req)
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return nil
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}, achievement.ID)
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return sqlitex.Execute(conn, query, &sqlitex.ExecOptions{
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Args: []any{achievement.ID},
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ResultFunc: func(stmt *sqlite.Stmt) error {
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req := Requirement{
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AchievementID: uint32(stmt.ColumnInt64(0)),
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Name: stmt.ColumnText(1),
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QtyRequired: uint32(stmt.ColumnInt64(2)),
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}
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achievement.AddRequirement(req)
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return nil
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},
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})
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}
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// loadAchievementRewards loads rewards for a specific achievement
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func loadAchievementRewards(db *database.DB, achievement *Achievement) error {
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func loadAchievementRewards(conn *sqlite.Conn, achievement *Achievement) error {
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query := `SELECT achievement_id, reward
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FROM achievements_rewards
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WHERE achievement_id = ?`
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return db.Query(query, func(row *database.Row) error {
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reward := Reward{
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AchievementID: uint32(row.Int(0)),
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Reward: row.Text(1),
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}
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achievement.AddReward(reward)
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return nil
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}, achievement.ID)
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return sqlitex.Execute(conn, query, &sqlitex.ExecOptions{
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Args: []any{achievement.ID},
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ResultFunc: func(stmt *sqlite.Stmt) error {
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reward := Reward{
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AchievementID: uint32(stmt.ColumnInt64(0)),
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Reward: stmt.ColumnText(1),
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}
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achievement.AddReward(reward)
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return nil
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},
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})
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}
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// LoadPlayerAchievements loads player achievements from database
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func LoadPlayerAchievements(db *database.DB, playerID uint32, playerList *PlayerList) error {
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func LoadPlayerAchievements(pool *sqlitex.Pool, playerID uint32, playerList *PlayerList) error {
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conn, err := pool.Take(context.Background())
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if err != nil {
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return fmt.Errorf("failed to get connection: %w", err)
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}
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defer pool.Put(conn)
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query := `SELECT achievement_id, title, uncompleted_text, completed_text,
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category, expansion, icon, point_value, qty_req, hide_achievement,
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unknown3a, unknown3b FROM achievements`
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err := db.Query(query, func(row *database.Row) error {
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achievement := NewAchievement()
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achievement.ID = uint32(row.Int(0))
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achievement.Title = row.Text(1)
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achievement.UncompletedText = row.Text(2)
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achievement.CompletedText = row.Text(3)
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achievement.Category = row.Text(4)
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achievement.Expansion = row.Text(5)
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achievement.Icon = uint16(row.Int(6))
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achievement.PointValue = uint32(row.Int(7))
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achievement.QtyRequired = uint32(row.Int(8))
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achievement.Hide = row.Bool(9)
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achievement.Unknown3A = uint32(row.Int(10))
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achievement.Unknown3B = uint32(row.Int(11))
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return sqlitex.Execute(conn, query, &sqlitex.ExecOptions{
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ResultFunc: func(stmt *sqlite.Stmt) error {
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achievement := NewAchievement()
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achievement.ID = uint32(stmt.ColumnInt64(0))
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achievement.Title = stmt.ColumnText(1)
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achievement.UncompletedText = stmt.ColumnText(2)
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achievement.CompletedText = stmt.ColumnText(3)
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achievement.Category = stmt.ColumnText(4)
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achievement.Expansion = stmt.ColumnText(5)
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achievement.Icon = uint16(stmt.ColumnInt64(6))
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achievement.PointValue = uint32(stmt.ColumnInt64(7))
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achievement.QtyRequired = uint32(stmt.ColumnInt64(8))
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achievement.Hide = stmt.ColumnInt64(9) != 0
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achievement.Unknown3A = uint32(stmt.ColumnInt64(10))
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achievement.Unknown3B = uint32(stmt.ColumnInt64(11))
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// Load requirements and rewards
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if err := loadAchievementRequirements(db, achievement); err != nil {
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return fmt.Errorf("failed to load requirements: %w", err)
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}
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// Load requirements and rewards
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if err := loadAchievementRequirements(conn, achievement); err != nil {
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return fmt.Errorf("failed to load requirements: %w", err)
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}
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if err := loadAchievementRewards(db, achievement); err != nil {
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return fmt.Errorf("failed to load rewards: %w", err)
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}
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if err := loadAchievementRewards(conn, achievement); err != nil {
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return fmt.Errorf("failed to load rewards: %w", err)
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}
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if !playerList.AddAchievement(achievement) {
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return fmt.Errorf("duplicate achievement ID: %d", achievement.ID)
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}
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if !playerList.AddAchievement(achievement) {
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return fmt.Errorf("duplicate achievement ID: %d", achievement.ID)
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}
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return nil
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return nil
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},
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})
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return err
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}
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// LoadPlayerAchievementUpdates loads player achievement progress from database
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func LoadPlayerAchievementUpdates(db *database.DB, playerID uint32, updateList *PlayerUpdateList) error {
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func LoadPlayerAchievementUpdates(pool *sqlitex.Pool, playerID uint32, updateList *PlayerUpdateList) error {
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conn, err := pool.Take(context.Background())
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if err != nil {
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return fmt.Errorf("failed to get connection: %w", err)
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}
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defer pool.Put(conn)
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query := `SELECT char_id, achievement_id, completed_date
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FROM character_achievements
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WHERE char_id = ?`
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return db.Query(query, func(row *database.Row) error {
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update := NewUpdate()
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update.ID = uint32(row.Int(1))
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return sqlitex.Execute(conn, query, &sqlitex.ExecOptions{
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Args: []any{playerID},
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ResultFunc: func(stmt *sqlite.Stmt) error {
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update := NewUpdate()
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update.ID = uint32(stmt.ColumnInt64(1))
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// Convert completed_date from Unix timestamp
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if !row.IsNull(2) {
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timestamp := row.Int64(2)
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update.CompletedDate = time.Unix(timestamp, 0)
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}
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// Convert completed_date from Unix timestamp
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if stmt.ColumnType(2) != sqlite.TypeNull {
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timestamp := stmt.ColumnInt64(2)
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update.CompletedDate = time.Unix(timestamp, 0)
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}
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// Load update items
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if err := loadPlayerAchievementUpdateItems(db, playerID, update); err != nil {
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return fmt.Errorf("failed to load update items: %w", err)
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}
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// Load update items
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if err := loadPlayerAchievementUpdateItems(conn, playerID, update); err != nil {
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return fmt.Errorf("failed to load update items: %w", err)
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}
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if !updateList.AddUpdate(update) {
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return fmt.Errorf("duplicate achievement update ID: %d", update.ID)
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}
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if !updateList.AddUpdate(update) {
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return fmt.Errorf("duplicate achievement update ID: %d", update.ID)
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}
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return nil
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}, playerID)
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return nil
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},
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})
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}
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// loadPlayerAchievementUpdateItems loads progress items for an achievement update
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func loadPlayerAchievementUpdateItems(db *database.DB, playerID uint32, update *Update) error {
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func loadPlayerAchievementUpdateItems(conn *sqlite.Conn, playerID uint32, update *Update) error {
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query := `SELECT achievement_id, items
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FROM character_achievements_items
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WHERE char_id = ? AND achievement_id = ?`
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return db.Query(query, func(row *database.Row) error {
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item := UpdateItem{
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AchievementID: uint32(row.Int(0)),
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ItemUpdate: uint32(row.Int(1)),
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}
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update.AddUpdateItem(item)
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return nil
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}, playerID, update.ID)
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return sqlitex.Execute(conn, query, &sqlitex.ExecOptions{
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Args: []any{playerID, update.ID},
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ResultFunc: func(stmt *sqlite.Stmt) error {
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item := UpdateItem{
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AchievementID: uint32(stmt.ColumnInt64(0)),
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ItemUpdate: uint32(stmt.ColumnInt64(1)),
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}
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update.AddUpdateItem(item)
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return nil
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},
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})
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}
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// SavePlayerAchievementUpdate saves or updates player achievement progress
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func SavePlayerAchievementUpdate(db *database.DB, playerID uint32, update *Update) error {
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return db.Transaction(func(tx *database.DB) error {
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// Save or update main achievement record
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query := `INSERT OR REPLACE INTO character_achievements
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(char_id, achievement_id, completed_date) VALUES (?, ?, ?)`
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func SavePlayerAchievementUpdate(pool *sqlitex.Pool, playerID uint32, update *Update) error {
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conn, err := pool.Take(context.Background())
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if err != nil {
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return fmt.Errorf("failed to get connection: %w", err)
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}
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defer pool.Put(conn)
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var completedDate *int64
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if !update.CompletedDate.IsZero() {
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timestamp := update.CompletedDate.Unix()
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completedDate = ×tamp
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}
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err = sqlitex.Execute(conn, "BEGIN", nil)
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if err != nil {
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return fmt.Errorf("failed to begin transaction: %w", err)
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}
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defer sqlitex.Execute(conn, "ROLLBACK", nil)
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if err := tx.Exec(query, playerID, update.ID, completedDate); err != nil {
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return fmt.Errorf("failed to save achievement update: %w", err)
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}
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// Save or update main achievement record
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query := `INSERT OR REPLACE INTO character_achievements
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(char_id, achievement_id, completed_date) VALUES (?, ?, ?)`
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// Delete existing update items
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deleteQuery := `DELETE FROM character_achievements_items
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WHERE char_id = ? AND achievement_id = ?`
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if err := tx.Exec(deleteQuery, playerID, update.ID); err != nil {
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return fmt.Errorf("failed to delete old update items: %w", err)
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}
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var completedDate any
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if !update.CompletedDate.IsZero() {
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completedDate = update.CompletedDate.Unix()
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}
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// Insert new update items
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itemQuery := `INSERT INTO character_achievements_items
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(char_id, achievement_id, items) VALUES (?, ?, ?)`
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for _, item := range update.UpdateItems {
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if err := tx.Exec(itemQuery, playerID, item.AchievementID, item.ItemUpdate); err != nil {
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return fmt.Errorf("failed to save update item: %w", err)
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}
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}
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return nil
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err = sqlitex.Execute(conn, query, &sqlitex.ExecOptions{
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Args: []any{playerID, update.ID, completedDate},
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})
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if err != nil {
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return fmt.Errorf("failed to save achievement update: %w", err)
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}
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// Delete existing update items
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deleteQuery := `DELETE FROM character_achievements_items
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WHERE char_id = ? AND achievement_id = ?`
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err = sqlitex.Execute(conn, deleteQuery, &sqlitex.ExecOptions{
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Args: []any{playerID, update.ID},
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})
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if err != nil {
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return fmt.Errorf("failed to delete old update items: %w", err)
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}
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// Insert new update items
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itemQuery := `INSERT INTO character_achievements_items
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(char_id, achievement_id, items) VALUES (?, ?, ?)`
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for _, item := range update.UpdateItems {
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err = sqlitex.Execute(conn, itemQuery, &sqlitex.ExecOptions{
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Args: []any{playerID, item.AchievementID, item.ItemUpdate},
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})
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if err != nil {
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return fmt.Errorf("failed to save update item: %w", err)
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}
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}
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return sqlitex.Execute(conn, "COMMIT", nil)
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}
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// DeletePlayerAchievementUpdate removes player achievement progress from database
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func DeletePlayerAchievementUpdate(db *database.DB, playerID uint32, achievementID uint32) error {
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return db.Transaction(func(tx *database.DB) error {
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// Delete main achievement record
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query := `DELETE FROM character_achievements
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WHERE char_id = ? AND achievement_id = ?`
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if err := tx.Exec(query, playerID, achievementID); err != nil {
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return fmt.Errorf("failed to delete achievement update: %w", err)
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}
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func DeletePlayerAchievementUpdate(pool *sqlitex.Pool, playerID uint32, achievementID uint32) error {
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conn, err := pool.Take(context.Background())
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if err != nil {
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return fmt.Errorf("failed to get connection: %w", err)
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}
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defer pool.Put(conn)
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// Delete update items
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itemQuery := `DELETE FROM character_achievements_items
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WHERE char_id = ? AND achievement_id = ?`
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if err := tx.Exec(itemQuery, playerID, achievementID); err != nil {
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return fmt.Errorf("failed to delete update items: %w", err)
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}
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err = sqlitex.Execute(conn, "BEGIN", nil)
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if err != nil {
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return fmt.Errorf("failed to begin transaction: %w", err)
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}
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defer sqlitex.Execute(conn, "ROLLBACK", nil)
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return nil
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// Delete main achievement record
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query := `DELETE FROM character_achievements
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WHERE char_id = ? AND achievement_id = ?`
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err = sqlitex.Execute(conn, query, &sqlitex.ExecOptions{
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Args: []any{playerID, achievementID},
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})
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if err != nil {
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return fmt.Errorf("failed to delete achievement update: %w", err)
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}
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// Delete update items
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itemQuery := `DELETE FROM character_achievements_items
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WHERE char_id = ? AND achievement_id = ?`
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err = sqlitex.Execute(conn, itemQuery, &sqlitex.ExecOptions{
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Args: []any{playerID, achievementID},
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})
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if err != nil {
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return fmt.Errorf("failed to delete update items: %w", err)
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}
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return sqlitex.Execute(conn, "COMMIT", nil)
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}
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// SaveAchievement saves or updates an achievement in the database
|
||||
func SaveAchievement(db *database.DB, achievement *Achievement) error {
|
||||
return db.Transaction(func(tx *database.DB) error {
|
||||
// Save main achievement record
|
||||
query := `INSERT OR REPLACE INTO achievements
|
||||
(achievement_id, title, uncompleted_text, completed_text,
|
||||
category, expansion, icon, point_value, qty_req,
|
||||
hide_achievement, unknown3a, unknown3b)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`
|
||||
func SaveAchievement(pool *sqlitex.Pool, achievement *Achievement) error {
|
||||
conn, err := pool.Take(context.Background())
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to get connection: %w", err)
|
||||
}
|
||||
defer pool.Put(conn)
|
||||
|
||||
if err := tx.Exec(query, achievement.ID, achievement.Title,
|
||||
err = sqlitex.Execute(conn, "BEGIN", nil)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to begin transaction: %w", err)
|
||||
}
|
||||
defer sqlitex.Execute(conn, "ROLLBACK", nil)
|
||||
|
||||
// Save main achievement record
|
||||
query := `INSERT OR REPLACE INTO achievements
|
||||
(achievement_id, title, uncompleted_text, completed_text,
|
||||
category, expansion, icon, point_value, qty_req,
|
||||
hide_achievement, unknown3a, unknown3b)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`
|
||||
|
||||
err = sqlitex.Execute(conn, query, &sqlitex.ExecOptions{
|
||||
Args: []any{
|
||||
achievement.ID, achievement.Title,
|
||||
achievement.UncompletedText, achievement.CompletedText,
|
||||
achievement.Category, achievement.Expansion, achievement.Icon,
|
||||
achievement.PointValue, achievement.QtyRequired, achievement.Hide,
|
||||
achievement.Unknown3A, achievement.Unknown3B); err != nil {
|
||||
return fmt.Errorf("failed to save achievement: %w", err)
|
||||
}
|
||||
|
||||
// Delete existing requirements and rewards
|
||||
if err := tx.Exec("DELETE FROM achievements_requirements WHERE achievement_id = ?", achievement.ID); err != nil {
|
||||
return fmt.Errorf("failed to delete old requirements: %w", err)
|
||||
}
|
||||
if err := tx.Exec("DELETE FROM achievements_rewards WHERE achievement_id = ?", achievement.ID); err != nil {
|
||||
return fmt.Errorf("failed to delete old rewards: %w", err)
|
||||
}
|
||||
|
||||
// Insert requirements
|
||||
reqQuery := `INSERT INTO achievements_requirements
|
||||
(achievement_id, name, qty_req) VALUES (?, ?, ?)`
|
||||
for _, req := range achievement.Requirements {
|
||||
if err := tx.Exec(reqQuery, req.AchievementID, req.Name, req.QtyRequired); err != nil {
|
||||
return fmt.Errorf("failed to save requirement: %w", err)
|
||||
}
|
||||
}
|
||||
|
||||
// Insert rewards
|
||||
rewardQuery := `INSERT INTO achievements_rewards
|
||||
(achievement_id, reward) VALUES (?, ?)`
|
||||
for _, reward := range achievement.Rewards {
|
||||
if err := tx.Exec(rewardQuery, reward.AchievementID, reward.Reward); err != nil {
|
||||
return fmt.Errorf("failed to save reward: %w", err)
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
achievement.Unknown3A, achievement.Unknown3B,
|
||||
},
|
||||
})
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to save achievement: %w", err)
|
||||
}
|
||||
|
||||
// Delete existing requirements and rewards
|
||||
err = sqlitex.Execute(conn, "DELETE FROM achievements_requirements WHERE achievement_id = ?", &sqlitex.ExecOptions{
|
||||
Args: []any{achievement.ID},
|
||||
})
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to delete old requirements: %w", err)
|
||||
}
|
||||
|
||||
err = sqlitex.Execute(conn, "DELETE FROM achievements_rewards WHERE achievement_id = ?", &sqlitex.ExecOptions{
|
||||
Args: []any{achievement.ID},
|
||||
})
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to delete old rewards: %w", err)
|
||||
}
|
||||
|
||||
// Insert requirements
|
||||
reqQuery := `INSERT INTO achievements_requirements
|
||||
(achievement_id, name, qty_req) VALUES (?, ?, ?)`
|
||||
for _, req := range achievement.Requirements {
|
||||
err = sqlitex.Execute(conn, reqQuery, &sqlitex.ExecOptions{
|
||||
Args: []any{req.AchievementID, req.Name, req.QtyRequired},
|
||||
})
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to save requirement: %w", err)
|
||||
}
|
||||
}
|
||||
|
||||
// Insert rewards
|
||||
rewardQuery := `INSERT INTO achievements_rewards
|
||||
(achievement_id, reward) VALUES (?, ?)`
|
||||
for _, reward := range achievement.Rewards {
|
||||
err = sqlitex.Execute(conn, rewardQuery, &sqlitex.ExecOptions{
|
||||
Args: []any{reward.AchievementID, reward.Reward},
|
||||
})
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to save reward: %w", err)
|
||||
}
|
||||
}
|
||||
|
||||
return sqlitex.Execute(conn, "COMMIT", nil)
|
||||
}
|
||||
|
||||
// DeleteAchievement removes an achievement and all related records from database
|
||||
func DeleteAchievement(db *database.DB, achievementID uint32) error {
|
||||
return db.Transaction(func(tx *database.DB) error {
|
||||
// Delete main achievement
|
||||
if err := tx.Exec("DELETE FROM achievements WHERE achievement_id = ?", achievementID); err != nil {
|
||||
return fmt.Errorf("failed to delete achievement: %w", err)
|
||||
}
|
||||
func DeleteAchievement(pool *sqlitex.Pool, achievementID uint32) error {
|
||||
conn, err := pool.Take(context.Background())
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to get connection: %w", err)
|
||||
}
|
||||
defer pool.Put(conn)
|
||||
|
||||
// Delete requirements
|
||||
if err := tx.Exec("DELETE FROM achievements_requirements WHERE achievement_id = ?", achievementID); err != nil {
|
||||
return fmt.Errorf("failed to delete requirements: %w", err)
|
||||
}
|
||||
err = sqlitex.Execute(conn, "BEGIN", nil)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to begin transaction: %w", err)
|
||||
}
|
||||
defer sqlitex.Execute(conn, "ROLLBACK", nil)
|
||||
|
||||
// Delete rewards
|
||||
if err := tx.Exec("DELETE FROM achievements_rewards WHERE achievement_id = ?", achievementID); err != nil {
|
||||
return fmt.Errorf("failed to delete rewards: %w", err)
|
||||
}
|
||||
|
||||
// Delete player progress (optional - might want to preserve history)
|
||||
if err := tx.Exec("DELETE FROM character_achievements WHERE achievement_id = ?", achievementID); err != nil {
|
||||
return fmt.Errorf("failed to delete player achievements: %w", err)
|
||||
}
|
||||
if err := tx.Exec("DELETE FROM character_achievements_items WHERE achievement_id = ?", achievementID); err != nil {
|
||||
return fmt.Errorf("failed to delete player achievement items: %w", err)
|
||||
}
|
||||
|
||||
return nil
|
||||
// Delete main achievement
|
||||
err = sqlitex.Execute(conn, "DELETE FROM achievements WHERE achievement_id = ?", &sqlitex.ExecOptions{
|
||||
Args: []any{achievementID},
|
||||
})
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to delete achievement: %w", err)
|
||||
}
|
||||
|
||||
// Delete requirements
|
||||
err = sqlitex.Execute(conn, "DELETE FROM achievements_requirements WHERE achievement_id = ?", &sqlitex.ExecOptions{
|
||||
Args: []any{achievementID},
|
||||
})
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to delete requirements: %w", err)
|
||||
}
|
||||
|
||||
// Delete rewards
|
||||
err = sqlitex.Execute(conn, "DELETE FROM achievements_rewards WHERE achievement_id = ?", &sqlitex.ExecOptions{
|
||||
Args: []any{achievementID},
|
||||
})
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to delete rewards: %w", err)
|
||||
}
|
||||
|
||||
// Delete player progress (optional - might want to preserve history)
|
||||
err = sqlitex.Execute(conn, "DELETE FROM character_achievements WHERE achievement_id = ?", &sqlitex.ExecOptions{
|
||||
Args: []any{achievementID},
|
||||
})
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to delete player achievements: %w", err)
|
||||
}
|
||||
|
||||
err = sqlitex.Execute(conn, "DELETE FROM character_achievements_items WHERE achievement_id = ?", &sqlitex.ExecOptions{
|
||||
Args: []any{achievementID},
|
||||
})
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to delete player achievement items: %w", err)
|
||||
}
|
||||
|
||||
return sqlitex.Execute(conn, "COMMIT", nil)
|
||||
}
|
||||
|
@ -1,180 +0,0 @@
|
||||
package database
|
||||
|
||||
import (
|
||||
"os"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestOpen(t *testing.T) {
|
||||
// Create a temporary database file
|
||||
tempFile := "test.db"
|
||||
defer os.Remove(tempFile)
|
||||
|
||||
db, err := Open(tempFile)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to open database: %v", err)
|
||||
}
|
||||
defer db.Close()
|
||||
|
||||
if db == nil {
|
||||
t.Fatal("Database instance is nil")
|
||||
}
|
||||
}
|
||||
|
||||
func TestExec(t *testing.T) {
|
||||
tempFile := "test_exec.db"
|
||||
defer os.Remove(tempFile)
|
||||
|
||||
db, err := Open(tempFile)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to open database: %v", err)
|
||||
}
|
||||
defer db.Close()
|
||||
|
||||
// Test table creation
|
||||
err = db.Exec(`CREATE TABLE test_table (id INTEGER PRIMARY KEY, name TEXT)`)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to create table: %v", err)
|
||||
}
|
||||
|
||||
// Test data insertion
|
||||
err = db.Exec(`INSERT INTO test_table (name) VALUES (?)`, "test_name")
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to insert data: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
func TestQueryRow(t *testing.T) {
|
||||
tempFile := "test_query.db"
|
||||
defer os.Remove(tempFile)
|
||||
|
||||
db, err := Open(tempFile)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to open database: %v", err)
|
||||
}
|
||||
defer db.Close()
|
||||
|
||||
// Setup test data
|
||||
err = db.Exec(`CREATE TABLE test_table (id INTEGER PRIMARY KEY, name TEXT, value INTEGER)`)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to create table: %v", err)
|
||||
}
|
||||
|
||||
err = db.Exec(`INSERT INTO test_table (name, value) VALUES (?, ?)`, "test", 42)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to insert data: %v", err)
|
||||
}
|
||||
|
||||
// Test query
|
||||
row, err := db.QueryRow("SELECT name, value FROM test_table WHERE id = ?", 1)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to query row: %v", err)
|
||||
}
|
||||
|
||||
if row == nil {
|
||||
t.Fatal("Row is nil")
|
||||
}
|
||||
defer row.Close()
|
||||
|
||||
name := row.Text(0)
|
||||
value := row.Int(1)
|
||||
|
||||
if name != "test" {
|
||||
t.Errorf("Expected name 'test', got '%s'", name)
|
||||
}
|
||||
|
||||
if value != 42 {
|
||||
t.Errorf("Expected value 42, got %d", value)
|
||||
}
|
||||
}
|
||||
|
||||
func TestQuery(t *testing.T) {
|
||||
tempFile := "test_query_all.db"
|
||||
defer os.Remove(tempFile)
|
||||
|
||||
db, err := Open(tempFile)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to open database: %v", err)
|
||||
}
|
||||
defer db.Close()
|
||||
|
||||
// Setup test data
|
||||
err = db.Exec(`CREATE TABLE test_table (id INTEGER PRIMARY KEY, name TEXT)`)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to create table: %v", err)
|
||||
}
|
||||
|
||||
names := []string{"test1", "test2", "test3"}
|
||||
for _, name := range names {
|
||||
err = db.Exec(`INSERT INTO test_table (name) VALUES (?)`, name)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to insert data: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
// Test query with callback
|
||||
var results []string
|
||||
err = db.Query("SELECT name FROM test_table ORDER BY id", func(row *Row) error {
|
||||
results = append(results, row.Text(0))
|
||||
return nil
|
||||
})
|
||||
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to query: %v", err)
|
||||
}
|
||||
|
||||
if len(results) != 3 {
|
||||
t.Errorf("Expected 3 results, got %d", len(results))
|
||||
}
|
||||
|
||||
for i, expected := range names {
|
||||
if i < len(results) && results[i] != expected {
|
||||
t.Errorf("Expected result[%d] = '%s', got '%s'", i, expected, results[i])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestTransaction(t *testing.T) {
|
||||
tempFile := "test_transaction.db"
|
||||
defer os.Remove(tempFile)
|
||||
|
||||
db, err := Open(tempFile)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to open database: %v", err)
|
||||
}
|
||||
defer db.Close()
|
||||
|
||||
// Setup
|
||||
err = db.Exec(`CREATE TABLE test_table (id INTEGER PRIMARY KEY, name TEXT)`)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to create table: %v", err)
|
||||
}
|
||||
|
||||
// Test successful transaction
|
||||
err = db.Transaction(func(txDB *DB) error {
|
||||
err := txDB.Exec(`INSERT INTO test_table (name) VALUES (?)`, "tx_test1")
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return txDB.Exec(`INSERT INTO test_table (name) VALUES (?)`, "tx_test2")
|
||||
})
|
||||
|
||||
if err != nil {
|
||||
t.Fatalf("Transaction failed: %v", err)
|
||||
}
|
||||
|
||||
// Verify data was committed
|
||||
var count int
|
||||
row, err := db.QueryRow("SELECT COUNT(*) FROM test_table")
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to count rows: %v", err)
|
||||
}
|
||||
if row != nil {
|
||||
count = row.Int(0)
|
||||
row.Close()
|
||||
}
|
||||
|
||||
if count != 2 {
|
||||
t.Errorf("Expected 2 rows, got %d", count)
|
||||
}
|
||||
}
|
@ -1,262 +0,0 @@
|
||||
package database
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"zombiezen.com/go/sqlite"
|
||||
"zombiezen.com/go/sqlite/sqlitex"
|
||||
)
|
||||
|
||||
// DB wraps sqlite.Conn with simplified query methods
|
||||
type DB struct {
|
||||
conn *sqlite.Conn
|
||||
}
|
||||
|
||||
// Row represents a single database row with easy column access
|
||||
type Row struct {
|
||||
stmt *sqlite.Stmt
|
||||
}
|
||||
|
||||
// QueryFunc processes each row in a result set
|
||||
type QueryFunc func(*Row) error
|
||||
|
||||
// Open creates a new database connection with common settings
|
||||
func Open(path string) (*DB, error) {
|
||||
conn, err := sqlite.OpenConn(path, sqlite.OpenReadWrite|sqlite.OpenCreate)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("failed to open database: %w", err)
|
||||
}
|
||||
|
||||
// Enable foreign keys and WAL mode for better performance
|
||||
if err := sqlitex.ExecuteTransient(conn, "PRAGMA foreign_keys = ON", nil); err != nil {
|
||||
conn.Close()
|
||||
return nil, fmt.Errorf("failed to enable foreign keys: %w", err)
|
||||
}
|
||||
|
||||
if err := sqlitex.ExecuteTransient(conn, "PRAGMA journal_mode = WAL", nil); err != nil {
|
||||
conn.Close()
|
||||
return nil, fmt.Errorf("failed to enable WAL mode: %w", err)
|
||||
}
|
||||
|
||||
return &DB{conn: conn}, nil
|
||||
}
|
||||
|
||||
// Close closes the database connection
|
||||
func (db *DB) Close() error {
|
||||
return db.conn.Close()
|
||||
}
|
||||
|
||||
// Exec executes a statement with parameters
|
||||
func (db *DB) Exec(query string, args ...any) error {
|
||||
return sqlitex.Execute(db.conn, query, &sqlitex.ExecOptions{
|
||||
Args: args,
|
||||
})
|
||||
}
|
||||
|
||||
// QueryRow executes a query expecting a single row result
|
||||
func (db *DB) QueryRow(query string, args ...any) (*Row, error) {
|
||||
stmt, err := db.conn.Prepare(query)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("prepare failed: %w", err)
|
||||
}
|
||||
|
||||
// Bind parameters
|
||||
for i, arg := range args {
|
||||
if err := bindParam(stmt, i+1, arg); err != nil {
|
||||
stmt.Finalize()
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
|
||||
hasRow, err := stmt.Step()
|
||||
if err != nil {
|
||||
stmt.Finalize()
|
||||
return nil, fmt.Errorf("query failed: %w", err)
|
||||
}
|
||||
if !hasRow {
|
||||
stmt.Finalize()
|
||||
return nil, nil // No row found
|
||||
}
|
||||
|
||||
return &Row{stmt: stmt}, nil
|
||||
}
|
||||
|
||||
// Query executes a query and calls fn for each row
|
||||
func (db *DB) Query(query string, fn QueryFunc, args ...any) error {
|
||||
stmt, err := db.conn.Prepare(query)
|
||||
if err != nil {
|
||||
return fmt.Errorf("prepare failed: %w", err)
|
||||
}
|
||||
defer stmt.Finalize()
|
||||
|
||||
// Bind parameters
|
||||
for i, arg := range args {
|
||||
if err := bindParam(stmt, i+1, arg); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
row := &Row{stmt: stmt}
|
||||
for {
|
||||
hasRow, err := stmt.Step()
|
||||
if err != nil {
|
||||
return fmt.Errorf("query failed: %w", err)
|
||||
}
|
||||
if !hasRow {
|
||||
break
|
||||
}
|
||||
|
||||
if err := fn(row); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// QuerySlice executes a query and returns all rows in a slice
|
||||
func (db *DB) QuerySlice(query string, args ...any) ([]*Row, error) {
|
||||
var rows []*Row
|
||||
|
||||
stmt, err := db.conn.Prepare(query)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("prepare failed: %w", err)
|
||||
}
|
||||
defer stmt.Finalize()
|
||||
|
||||
// Bind parameters
|
||||
for i, arg := range args {
|
||||
if err := bindParam(stmt, i+1, arg); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
|
||||
for {
|
||||
hasRow, err := stmt.Step()
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("query failed: %w", err)
|
||||
}
|
||||
if !hasRow {
|
||||
break
|
||||
}
|
||||
|
||||
// Create a snapshot of the current row
|
||||
rowData := &Row{stmt: stmt}
|
||||
rows = append(rows, rowData)
|
||||
}
|
||||
|
||||
return rows, nil
|
||||
}
|
||||
|
||||
// LastInsertID returns the last inserted row ID
|
||||
func (db *DB) LastInsertID() int64 {
|
||||
return db.conn.LastInsertRowID()
|
||||
}
|
||||
|
||||
// Changes returns the number of rows affected by the last statement
|
||||
func (db *DB) Changes() int {
|
||||
return db.conn.Changes()
|
||||
}
|
||||
|
||||
// Transaction executes fn within a database transaction
|
||||
func (db *DB) Transaction(fn func(*DB) error) error {
|
||||
if err := sqlitex.ExecuteTransient(db.conn, "BEGIN", nil); err != nil {
|
||||
return fmt.Errorf("begin transaction failed: %w", err)
|
||||
}
|
||||
|
||||
if err := fn(db); err != nil {
|
||||
sqlitex.ExecuteTransient(db.conn, "ROLLBACK", nil)
|
||||
return err
|
||||
}
|
||||
|
||||
if err := sqlitex.ExecuteTransient(db.conn, "COMMIT", nil); err != nil {
|
||||
return fmt.Errorf("commit transaction failed: %w", err)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Row column access methods
|
||||
|
||||
// Close releases the row's statement
|
||||
func (r *Row) Close() {
|
||||
if r.stmt != nil {
|
||||
r.stmt.Finalize()
|
||||
r.stmt = nil
|
||||
}
|
||||
}
|
||||
|
||||
// Int returns column as int
|
||||
func (r *Row) Int(col int) int {
|
||||
return r.stmt.ColumnInt(col)
|
||||
}
|
||||
|
||||
// Int64 returns column as int64
|
||||
func (r *Row) Int64(col int) int64 {
|
||||
return r.stmt.ColumnInt64(col)
|
||||
}
|
||||
|
||||
// Text returns column as string
|
||||
func (r *Row) Text(col int) string {
|
||||
return r.stmt.ColumnText(col)
|
||||
}
|
||||
|
||||
// Bool returns column as bool (0 = false, non-zero = true)
|
||||
func (r *Row) Bool(col int) bool {
|
||||
return r.stmt.ColumnInt(col) != 0
|
||||
}
|
||||
|
||||
// Float returns column as float64
|
||||
func (r *Row) Float(col int) float64 {
|
||||
return r.stmt.ColumnFloat(col)
|
||||
}
|
||||
|
||||
// IsNull checks if column is NULL
|
||||
func (r *Row) IsNull(col int) bool {
|
||||
return r.stmt.ColumnType(col) == sqlite.TypeNull
|
||||
}
|
||||
|
||||
// bindParam binds a parameter to a statement at the given index
|
||||
func bindParam(stmt *sqlite.Stmt, index int, value any) error {
|
||||
switch v := value.(type) {
|
||||
case nil:
|
||||
stmt.BindNull(index)
|
||||
case int:
|
||||
stmt.BindInt64(index, int64(v))
|
||||
case int8:
|
||||
stmt.BindInt64(index, int64(v))
|
||||
case int16:
|
||||
stmt.BindInt64(index, int64(v))
|
||||
case int32:
|
||||
stmt.BindInt64(index, int64(v))
|
||||
case int64:
|
||||
stmt.BindInt64(index, v)
|
||||
case uint:
|
||||
stmt.BindInt64(index, int64(v))
|
||||
case uint8:
|
||||
stmt.BindInt64(index, int64(v))
|
||||
case uint16:
|
||||
stmt.BindInt64(index, int64(v))
|
||||
case uint32:
|
||||
stmt.BindInt64(index, int64(v))
|
||||
case uint64:
|
||||
stmt.BindInt64(index, int64(v))
|
||||
case float32:
|
||||
stmt.BindFloat(index, float64(v))
|
||||
case float64:
|
||||
stmt.BindFloat(index, v)
|
||||
case bool:
|
||||
if v {
|
||||
stmt.BindInt64(index, 1)
|
||||
} else {
|
||||
stmt.BindInt64(index, 0)
|
||||
}
|
||||
case string:
|
||||
stmt.BindText(index, v)
|
||||
case []byte:
|
||||
stmt.BindBytes(index, v)
|
||||
default:
|
||||
return fmt.Errorf("unsupported parameter type: %T", value)
|
||||
}
|
||||
return nil
|
||||
}
|
File diff suppressed because it is too large
Load Diff
608
internal/guilds/database_test.go
Normal file
608
internal/guilds/database_test.go
Normal file
@ -0,0 +1,608 @@
|
||||
package guilds
|
||||
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
"path/filepath"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"eq2emu/internal/database"
|
||||
)
|
||||
|
||||
// createTestDB creates a temporary test database
|
||||
func createTestDB(t *testing.T) *database.DB {
|
||||
// Create temporary directory for test database
|
||||
tempDir := t.TempDir()
|
||||
dbPath := filepath.Join(tempDir, "test_guilds.db")
|
||||
|
||||
// Create and initialize database
|
||||
db, err := database.Open(dbPath)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to create test database: %v", err)
|
||||
}
|
||||
|
||||
// Create guild tables for testing
|
||||
err = createGuildTables(db)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to create guild tables: %v", err)
|
||||
}
|
||||
|
||||
return db
|
||||
}
|
||||
|
||||
// createGuildTables creates the necessary tables for guild testing
|
||||
func createGuildTables(db *database.DB) error {
|
||||
tables := []string{
|
||||
`CREATE TABLE IF NOT EXISTS guilds (
|
||||
id INTEGER PRIMARY KEY,
|
||||
name TEXT NOT NULL,
|
||||
motd TEXT,
|
||||
level INTEGER DEFAULT 1,
|
||||
xp INTEGER DEFAULT 111,
|
||||
xp_needed INTEGER DEFAULT 2521,
|
||||
formed_on INTEGER DEFAULT 0
|
||||
)`,
|
||||
`CREATE TABLE IF NOT EXISTS guild_members (
|
||||
char_id INTEGER PRIMARY KEY,
|
||||
guild_id INTEGER NOT NULL,
|
||||
account_id INTEGER NOT NULL,
|
||||
recruiter_id INTEGER DEFAULT 0,
|
||||
name TEXT NOT NULL,
|
||||
guild_status INTEGER DEFAULT 0,
|
||||
points REAL DEFAULT 0.0,
|
||||
adventure_class INTEGER DEFAULT 0,
|
||||
adventure_level INTEGER DEFAULT 1,
|
||||
tradeskill_class INTEGER DEFAULT 0,
|
||||
tradeskill_level INTEGER DEFAULT 1,
|
||||
rank INTEGER DEFAULT 7,
|
||||
member_flags INTEGER DEFAULT 0,
|
||||
zone TEXT DEFAULT '',
|
||||
join_date INTEGER DEFAULT 0,
|
||||
last_login_date INTEGER DEFAULT 0,
|
||||
note TEXT DEFAULT '',
|
||||
officer_note TEXT DEFAULT '',
|
||||
recruiter_description TEXT DEFAULT '',
|
||||
recruiter_picture_data BLOB,
|
||||
recruiting_show_adventure_class INTEGER DEFAULT 0,
|
||||
FOREIGN KEY (guild_id) REFERENCES guilds(id)
|
||||
)`,
|
||||
`CREATE TABLE IF NOT EXISTS guild_events (
|
||||
event_id INTEGER PRIMARY KEY,
|
||||
guild_id INTEGER NOT NULL,
|
||||
date INTEGER NOT NULL,
|
||||
type INTEGER NOT NULL,
|
||||
description TEXT NOT NULL,
|
||||
locked INTEGER DEFAULT 0,
|
||||
FOREIGN KEY (guild_id) REFERENCES guilds(id)
|
||||
)`,
|
||||
`CREATE TABLE IF NOT EXISTS guild_ranks (
|
||||
guild_id INTEGER NOT NULL,
|
||||
rank INTEGER NOT NULL,
|
||||
name TEXT NOT NULL,
|
||||
PRIMARY KEY (guild_id, rank),
|
||||
FOREIGN KEY (guild_id) REFERENCES guilds(id)
|
||||
)`,
|
||||
`CREATE TABLE IF NOT EXISTS guild_permissions (
|
||||
guild_id INTEGER NOT NULL,
|
||||
rank INTEGER NOT NULL,
|
||||
permission INTEGER NOT NULL,
|
||||
value INTEGER NOT NULL,
|
||||
PRIMARY KEY (guild_id, rank, permission),
|
||||
FOREIGN KEY (guild_id) REFERENCES guilds(id)
|
||||
)`,
|
||||
`CREATE TABLE IF NOT EXISTS guild_event_filters (
|
||||
guild_id INTEGER NOT NULL,
|
||||
event_id INTEGER NOT NULL,
|
||||
category INTEGER NOT NULL,
|
||||
value INTEGER NOT NULL,
|
||||
PRIMARY KEY (guild_id, event_id, category),
|
||||
FOREIGN KEY (guild_id) REFERENCES guilds(id)
|
||||
)`,
|
||||
`CREATE TABLE IF NOT EXISTS guild_recruiting (
|
||||
guild_id INTEGER NOT NULL,
|
||||
flag INTEGER NOT NULL,
|
||||
value INTEGER NOT NULL,
|
||||
PRIMARY KEY (guild_id, flag),
|
||||
FOREIGN KEY (guild_id) REFERENCES guilds(id)
|
||||
)`,
|
||||
`CREATE TABLE IF NOT EXISTS guild_point_history (
|
||||
character_id INTEGER NOT NULL,
|
||||
date INTEGER NOT NULL,
|
||||
modified_by TEXT NOT NULL,
|
||||
comment TEXT NOT NULL,
|
||||
points REAL NOT NULL,
|
||||
FOREIGN KEY (character_id) REFERENCES guild_members(char_id)
|
||||
)`,
|
||||
}
|
||||
|
||||
for _, sql := range tables {
|
||||
if err := db.Exec(sql); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// TestDatabaseGuildManager_LoadGuilds tests loading guilds from database
|
||||
func TestDatabaseGuildManager_LoadGuilds(t *testing.T) {
|
||||
db := createTestDB(t)
|
||||
defer db.Close()
|
||||
|
||||
dgm := NewDatabaseGuildManager(db)
|
||||
ctx := context.Background()
|
||||
|
||||
// Insert test data
|
||||
insertGuildSQL := `INSERT INTO guilds (id, name, motd, level, xp, xp_needed, formed_on)
|
||||
VALUES (1, 'Test Guild', 'Welcome!', 5, 1000, 5000, ?)`
|
||||
formedTime := time.Now().Unix()
|
||||
err := db.Exec(insertGuildSQL, formedTime)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to insert test guild: %v", err)
|
||||
}
|
||||
|
||||
// Test loading guilds
|
||||
guilds, err := dgm.LoadGuilds(ctx)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to load guilds: %v", err)
|
||||
}
|
||||
|
||||
if len(guilds) != 1 {
|
||||
t.Errorf("Expected 1 guild, got %d", len(guilds))
|
||||
}
|
||||
|
||||
guild := guilds[0]
|
||||
if guild.ID != 1 {
|
||||
t.Errorf("Expected guild ID 1, got %d", guild.ID)
|
||||
}
|
||||
if guild.Name != "Test Guild" {
|
||||
t.Errorf("Expected guild name 'Test Guild', got '%s'", guild.Name)
|
||||
}
|
||||
if guild.MOTD != "Welcome!" {
|
||||
t.Errorf("Expected MOTD 'Welcome!', got '%s'", guild.MOTD)
|
||||
}
|
||||
if guild.Level != 5 {
|
||||
t.Errorf("Expected level 5, got %d", guild.Level)
|
||||
}
|
||||
if guild.EXPCurrent != 1000 {
|
||||
t.Errorf("Expected current exp 1000, got %d", guild.EXPCurrent)
|
||||
}
|
||||
if guild.EXPToNextLevel != 5000 {
|
||||
t.Errorf("Expected next level exp 5000, got %d", guild.EXPToNextLevel)
|
||||
}
|
||||
}
|
||||
|
||||
// TestDatabaseGuildManager_LoadGuild tests loading a specific guild
|
||||
func TestDatabaseGuildManager_LoadGuild(t *testing.T) {
|
||||
db := createTestDB(t)
|
||||
defer db.Close()
|
||||
|
||||
dgm := NewDatabaseGuildManager(db)
|
||||
ctx := context.Background()
|
||||
|
||||
// Insert test data
|
||||
insertGuildSQL := `INSERT INTO guilds (id, name, motd, level, xp, xp_needed, formed_on)
|
||||
VALUES (123, 'Specific Guild', 'Test MOTD', 10, 2000, 8000, ?)`
|
||||
formedTime := time.Now().Unix()
|
||||
err := db.Exec(insertGuildSQL, formedTime)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to insert test guild: %v", err)
|
||||
}
|
||||
|
||||
// Test loading specific guild
|
||||
guild, err := dgm.LoadGuild(ctx, 123)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to load guild: %v", err)
|
||||
}
|
||||
|
||||
if guild.ID != 123 {
|
||||
t.Errorf("Expected guild ID 123, got %d", guild.ID)
|
||||
}
|
||||
if guild.Name != "Specific Guild" {
|
||||
t.Errorf("Expected guild name 'Specific Guild', got '%s'", guild.Name)
|
||||
}
|
||||
if guild.MOTD != "Test MOTD" {
|
||||
t.Errorf("Expected MOTD 'Test MOTD', got '%s'", guild.MOTD)
|
||||
}
|
||||
|
||||
// Test loading non-existent guild
|
||||
_, err = dgm.LoadGuild(ctx, 999)
|
||||
if err == nil {
|
||||
t.Error("Expected error when loading non-existent guild")
|
||||
}
|
||||
}
|
||||
|
||||
// TestDatabaseGuildManager_LoadGuildMembers tests loading guild members
|
||||
func TestDatabaseGuildManager_LoadGuildMembers(t *testing.T) {
|
||||
db := createTestDB(t)
|
||||
defer db.Close()
|
||||
|
||||
dgm := NewDatabaseGuildManager(db)
|
||||
ctx := context.Background()
|
||||
|
||||
// Insert test guild
|
||||
err := db.Exec(`INSERT INTO guilds (id, name) VALUES (1, 'Test Guild')`)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to insert test guild: %v", err)
|
||||
}
|
||||
|
||||
// Insert test members
|
||||
joinTime := time.Now().Unix()
|
||||
memberSQL := `INSERT INTO guild_members
|
||||
(char_id, guild_id, account_id, name, rank, adventure_level, join_date, last_login_date)
|
||||
VALUES (?, 1, 100, ?, ?, 50, ?, ?)`
|
||||
|
||||
err = db.Exec(memberSQL, 1, "Player1", RankLeader, joinTime, joinTime)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to insert member 1: %v", err)
|
||||
}
|
||||
|
||||
err = db.Exec(memberSQL, 2, "Player2", RankMember, joinTime, joinTime)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to insert member 2: %v", err)
|
||||
}
|
||||
|
||||
// Test loading members
|
||||
members, err := dgm.LoadGuildMembers(ctx, 1)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to load guild members: %v", err)
|
||||
}
|
||||
|
||||
if len(members) != 2 {
|
||||
t.Errorf("Expected 2 members, got %d", len(members))
|
||||
}
|
||||
|
||||
// Verify first member
|
||||
member1 := members[0]
|
||||
if member1.CharacterID != 1 {
|
||||
t.Errorf("Expected character ID 1, got %d", member1.CharacterID)
|
||||
}
|
||||
if member1.Name != "Player1" {
|
||||
t.Errorf("Expected name 'Player1', got '%s'", member1.Name)
|
||||
}
|
||||
if member1.Rank != RankLeader {
|
||||
t.Errorf("Expected rank %d, got %d", RankLeader, member1.Rank)
|
||||
}
|
||||
}
|
||||
|
||||
// TestDatabaseGuildManager_SaveGuild tests saving guild data
|
||||
func TestDatabaseGuildManager_SaveGuild(t *testing.T) {
|
||||
db := createTestDB(t)
|
||||
defer db.Close()
|
||||
|
||||
dgm := NewDatabaseGuildManager(db)
|
||||
ctx := context.Background()
|
||||
|
||||
// Create test guild
|
||||
guild := NewGuild()
|
||||
guild.SetID(1)
|
||||
guild.SetName("Saved Guild", false)
|
||||
guild.SetLevel(15, false)
|
||||
guild.SetMOTD("Saved MOTD", false)
|
||||
guild.SetEXPCurrent(3000, false)
|
||||
guild.SetEXPToNextLevel(9000, false)
|
||||
guild.SetFormedDate(time.Now())
|
||||
|
||||
// Test saving guild
|
||||
err := dgm.SaveGuild(ctx, guild)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to save guild: %v", err)
|
||||
}
|
||||
|
||||
// Verify the guild was saved
|
||||
savedGuild, err := dgm.LoadGuild(ctx, 1)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to load saved guild: %v", err)
|
||||
}
|
||||
|
||||
if savedGuild.Name != "Saved Guild" {
|
||||
t.Errorf("Expected saved name 'Saved Guild', got '%s'", savedGuild.Name)
|
||||
}
|
||||
if savedGuild.Level != 15 {
|
||||
t.Errorf("Expected saved level 15, got %d", savedGuild.Level)
|
||||
}
|
||||
if savedGuild.MOTD != "Saved MOTD" {
|
||||
t.Errorf("Expected saved MOTD 'Saved MOTD', got '%s'", savedGuild.MOTD)
|
||||
}
|
||||
}
|
||||
|
||||
// TestDatabaseGuildManager_CreateGuild tests creating a new guild
|
||||
func TestDatabaseGuildManager_CreateGuild(t *testing.T) {
|
||||
db := createTestDB(t)
|
||||
defer db.Close()
|
||||
|
||||
dgm := NewDatabaseGuildManager(db)
|
||||
ctx := context.Background()
|
||||
|
||||
// Create guild data
|
||||
guildData := GuildData{
|
||||
Name: "New Guild",
|
||||
Level: 1,
|
||||
FormedDate: time.Now(),
|
||||
MOTD: "New guild MOTD",
|
||||
EXPCurrent: 111,
|
||||
EXPToNextLevel: 2521,
|
||||
RecruitingShortDesc: "Short description",
|
||||
RecruitingFullDesc: "Full description",
|
||||
RecruitingMinLevel: 1,
|
||||
RecruitingPlayStyle: 0,
|
||||
}
|
||||
|
||||
// Test creating guild
|
||||
guildID, err := dgm.CreateGuild(ctx, guildData)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to create guild: %v", err)
|
||||
}
|
||||
|
||||
if guildID <= 0 {
|
||||
t.Errorf("Expected positive guild ID, got %d", guildID)
|
||||
}
|
||||
|
||||
// Verify the guild was created
|
||||
createdGuild, err := dgm.LoadGuild(ctx, guildID)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to load created guild: %v", err)
|
||||
}
|
||||
|
||||
if createdGuild.Name != "New Guild" {
|
||||
t.Errorf("Expected created name 'New Guild', got '%s'", createdGuild.Name)
|
||||
}
|
||||
}
|
||||
|
||||
// TestDatabaseGuildManager_DeleteGuild tests deleting a guild
|
||||
func TestDatabaseGuildManager_DeleteGuild(t *testing.T) {
|
||||
db := createTestDB(t)
|
||||
defer db.Close()
|
||||
|
||||
dgm := NewDatabaseGuildManager(db)
|
||||
ctx := context.Background()
|
||||
|
||||
// Insert test guild
|
||||
err := db.Exec(`INSERT INTO guilds (id, name) VALUES (1, 'To Delete')`)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to insert test guild: %v", err)
|
||||
}
|
||||
|
||||
// Insert test member
|
||||
err = db.Exec(`INSERT INTO guild_members (char_id, guild_id, account_id, name) VALUES (1, 1, 100, 'Member')`)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to insert test member: %v", err)
|
||||
}
|
||||
|
||||
// Verify guild exists
|
||||
_, err = dgm.LoadGuild(ctx, 1)
|
||||
if err != nil {
|
||||
t.Fatalf("Guild should exist before deletion: %v", err)
|
||||
}
|
||||
|
||||
// Test deleting guild
|
||||
err = dgm.DeleteGuild(ctx, 1)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to delete guild: %v", err)
|
||||
}
|
||||
|
||||
// Verify guild was deleted
|
||||
_, err = dgm.LoadGuild(ctx, 1)
|
||||
if err == nil {
|
||||
t.Error("Guild should not exist after deletion")
|
||||
}
|
||||
|
||||
// Verify members were deleted
|
||||
members, err := dgm.LoadGuildMembers(ctx, 1)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to check members after guild deletion: %v", err)
|
||||
}
|
||||
if len(members) != 0 {
|
||||
t.Errorf("Expected 0 members after guild deletion, got %d", len(members))
|
||||
}
|
||||
}
|
||||
|
||||
// TestDatabaseGuildManager_GetGuildIDByCharacterID tests getting guild ID by character ID
|
||||
func TestDatabaseGuildManager_GetGuildIDByCharacterID(t *testing.T) {
|
||||
db := createTestDB(t)
|
||||
defer db.Close()
|
||||
|
||||
dgm := NewDatabaseGuildManager(db)
|
||||
ctx := context.Background()
|
||||
|
||||
// Insert test guild
|
||||
err := db.Exec(`INSERT INTO guilds (id, name) VALUES (1, 'Test Guild')`)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to insert test guild: %v", err)
|
||||
}
|
||||
|
||||
// Insert test member
|
||||
err = db.Exec(`INSERT INTO guild_members (char_id, guild_id, account_id, name) VALUES (123, 1, 100, 'TestPlayer')`)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to insert test member: %v", err)
|
||||
}
|
||||
|
||||
// Test getting guild ID for character
|
||||
guildID, err := dgm.GetGuildIDByCharacterID(ctx, 123)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to get guild ID by character ID: %v", err)
|
||||
}
|
||||
|
||||
if guildID != 1 {
|
||||
t.Errorf("Expected guild ID 1, got %d", guildID)
|
||||
}
|
||||
|
||||
// Test getting guild ID for non-existent character
|
||||
_, err = dgm.GetGuildIDByCharacterID(ctx, 999)
|
||||
if err == nil {
|
||||
t.Error("Expected error for non-existent character")
|
||||
}
|
||||
}
|
||||
|
||||
// TestDatabaseGuildManager_ConcurrentOperations tests concurrent database operations
|
||||
// Now enabled with sqlitex.Pool for proper connection management
|
||||
func TestDatabaseGuildManager_ConcurrentOperations(t *testing.T) {
|
||||
db := createTestDB(t)
|
||||
defer db.Close()
|
||||
|
||||
dgm := NewDatabaseGuildManager(db)
|
||||
ctx := context.Background()
|
||||
|
||||
// Insert initial guild
|
||||
err := db.Exec(`INSERT INTO guilds (id, name) VALUES (1, 'Concurrent Test')`)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to insert test guild: %v", err)
|
||||
}
|
||||
|
||||
const numGoroutines = 5 // Reduce concurrency to avoid SQLite issues
|
||||
done := make(chan error, numGoroutines)
|
||||
|
||||
// Test concurrent reads
|
||||
for i := 0; i < numGoroutines; i++ {
|
||||
go func(id int) {
|
||||
// Add small delay to reduce contention
|
||||
time.Sleep(time.Duration(id) * time.Millisecond)
|
||||
_, err := dgm.LoadGuild(ctx, 1)
|
||||
done <- err
|
||||
}(i)
|
||||
}
|
||||
|
||||
// Wait for all reads to complete
|
||||
for i := 0; i < numGoroutines; i++ {
|
||||
if err := <-done; err != nil {
|
||||
t.Errorf("Concurrent read failed: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
// Test concurrent member additions
|
||||
for i := 0; i < numGoroutines; i++ {
|
||||
go func(id int) {
|
||||
memberSQL := `INSERT INTO guild_members (char_id, guild_id, account_id, name) VALUES (?, 1, 100, ?)`
|
||||
err := db.Exec(memberSQL, 100+id, fmt.Sprintf("Player%d", id))
|
||||
done <- err
|
||||
}(i)
|
||||
}
|
||||
|
||||
// Wait for all insertions
|
||||
successCount := 0
|
||||
for i := 0; i < numGoroutines; i++ {
|
||||
if err := <-done; err == nil {
|
||||
successCount++
|
||||
}
|
||||
}
|
||||
|
||||
if successCount != numGoroutines {
|
||||
t.Logf("Only %d out of %d concurrent insertions succeeded (some conflicts expected)", successCount, numGoroutines)
|
||||
}
|
||||
}
|
||||
|
||||
// TestDatabaseGuildManager_TransactionRollback tests transaction rollback on errors
|
||||
func TestDatabaseGuildManager_TransactionRollback(t *testing.T) {
|
||||
db := createTestDB(t)
|
||||
defer db.Close()
|
||||
|
||||
dgm := NewDatabaseGuildManager(db)
|
||||
ctx := context.Background()
|
||||
|
||||
// Try to create a guild with invalid data that should trigger a rollback
|
||||
invalidGuildData := GuildData{
|
||||
Name: "", // Empty name should cause validation error
|
||||
Level: 1,
|
||||
FormedDate: time.Now(),
|
||||
}
|
||||
|
||||
// This should fail but we test that it handles errors gracefully
|
||||
_, err := dgm.CreateGuild(ctx, invalidGuildData)
|
||||
|
||||
// We don't expect specific error behavior here since the implementation
|
||||
// may or may not have validation, but we test that it doesn't crash
|
||||
t.Logf("Create guild with invalid data returned: %v", err)
|
||||
|
||||
// Verify no partial data was left behind
|
||||
guilds, err := dgm.LoadGuilds(ctx)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to load guilds after rollback test: %v", err)
|
||||
}
|
||||
|
||||
// Should have no guilds (or any existing test data, but no new invalid guild)
|
||||
t.Logf("Found %d guilds after invalid creation attempt", len(guilds))
|
||||
}
|
||||
|
||||
// BenchmarkDatabaseGuildManager_LoadGuilds benchmarks loading guilds
|
||||
func BenchmarkDatabaseGuildManager_LoadGuilds(b *testing.B) {
|
||||
// Create test database in temp directory
|
||||
tempDir := b.TempDir()
|
||||
dbPath := filepath.Join(tempDir, "bench_guilds.db")
|
||||
|
||||
db, err := database.Open(dbPath)
|
||||
if err != nil {
|
||||
b.Fatalf("Failed to create benchmark database: %v", err)
|
||||
}
|
||||
defer db.Close()
|
||||
|
||||
if err := createGuildTables(db); err != nil {
|
||||
b.Fatalf("Failed to create guild tables: %v", err)
|
||||
}
|
||||
|
||||
dgm := NewDatabaseGuildManager(db)
|
||||
ctx := context.Background()
|
||||
|
||||
// Insert test guilds
|
||||
for i := 0; i < 100; i++ {
|
||||
insertSQL := `INSERT INTO guilds (id, name, level, xp, xp_needed, formed_on) VALUES (?, ?, 1, 111, 2521, ?)`
|
||||
formedTime := time.Now().Unix()
|
||||
if err := db.Exec(insertSQL, i+1, fmt.Sprintf("Guild%d", i+1), formedTime); err != nil {
|
||||
b.Fatalf("Failed to insert test guild %d: %v", i+1, err)
|
||||
}
|
||||
}
|
||||
|
||||
b.ResetTimer()
|
||||
|
||||
for i := 0; i < b.N; i++ {
|
||||
_, err := dgm.LoadGuilds(ctx)
|
||||
if err != nil {
|
||||
b.Fatalf("Failed to load guilds in benchmark: %v", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// BenchmarkDatabaseGuildManager_LoadGuildMembers benchmarks loading guild members
|
||||
func BenchmarkDatabaseGuildManager_LoadGuildMembers(b *testing.B) {
|
||||
// Create test database in temp directory
|
||||
tempDir := b.TempDir()
|
||||
dbPath := filepath.Join(tempDir, "bench_members.db")
|
||||
|
||||
db, err := database.Open(dbPath)
|
||||
if err != nil {
|
||||
b.Fatalf("Failed to create benchmark database: %v", err)
|
||||
}
|
||||
defer db.Close()
|
||||
|
||||
if err := createGuildTables(db); err != nil {
|
||||
b.Fatalf("Failed to create guild tables: %v", err)
|
||||
}
|
||||
|
||||
dgm := NewDatabaseGuildManager(db)
|
||||
ctx := context.Background()
|
||||
|
||||
// Insert test guild
|
||||
if err := db.Exec(`INSERT INTO guilds (id, name) VALUES (1, 'Benchmark Guild')`); err != nil {
|
||||
b.Fatalf("Failed to insert benchmark guild: %v", err)
|
||||
}
|
||||
|
||||
// Insert test members
|
||||
joinTime := time.Now().Unix()
|
||||
for i := 0; i < 100; i++ {
|
||||
memberSQL := `INSERT INTO guild_members (char_id, guild_id, account_id, name, rank, join_date, last_login_date)
|
||||
VALUES (?, 1, 100, ?, ?, ?, ?)`
|
||||
if err := db.Exec(memberSQL, i+1, fmt.Sprintf("Player%d", i+1), RankMember, joinTime, joinTime); err != nil {
|
||||
b.Fatalf("Failed to insert test member %d: %v", i+1, err)
|
||||
}
|
||||
}
|
||||
|
||||
b.ResetTimer()
|
||||
|
||||
for i := 0; i < b.N; i++ {
|
||||
_, err := dgm.LoadGuildMembers(ctx, 1)
|
||||
if err != nil {
|
||||
b.Fatalf("Failed to load guild members in benchmark: %v", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
529
internal/guilds/guild_test.go
Normal file
529
internal/guilds/guild_test.go
Normal file
@ -0,0 +1,529 @@
|
||||
package guilds
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"testing"
|
||||
"time"
|
||||
)
|
||||
|
||||
// TestNewGuild tests guild creation with default values
|
||||
func TestNewGuild(t *testing.T) {
|
||||
guild := NewGuild()
|
||||
|
||||
// Test initial state
|
||||
if guild.GetLevel() != 1 {
|
||||
t.Errorf("Expected initial level 1, got %d", guild.GetLevel())
|
||||
}
|
||||
|
||||
if guild.GetEXPCurrent() != 111 {
|
||||
t.Errorf("Expected initial expCurrent 111, got %d", guild.GetEXPCurrent())
|
||||
}
|
||||
|
||||
if guild.GetEXPToNextLevel() != 2521 {
|
||||
t.Errorf("Expected initial expToNextLevel 2521, got %d", guild.GetEXPToNextLevel())
|
||||
}
|
||||
|
||||
if guild.GetRecruitingMinLevel() != 1 {
|
||||
t.Errorf("Expected initial recruitingMinLevel 1, got %d", guild.GetRecruitingMinLevel())
|
||||
}
|
||||
|
||||
if guild.GetRecruitingPlayStyle() != RecruitingPlayStyleNone {
|
||||
t.Errorf("Expected initial recruitingPlayStyle %d, got %d", RecruitingPlayStyleNone, guild.GetRecruitingPlayStyle())
|
||||
}
|
||||
|
||||
if guild.GetNextEventID() != 1 {
|
||||
t.Errorf("Expected initial nextEventID 1, got %d", guild.GetNextEventID())
|
||||
}
|
||||
|
||||
// Test recruiting flags are initialized
|
||||
if guild.GetRecruitingFlag(RecruitingFlagTraining) != 0 {
|
||||
t.Error("Training recruiting flag should be initialized to 0")
|
||||
}
|
||||
|
||||
if guild.GetRecruitingFlag(RecruitingFlagFighters) != 0 {
|
||||
t.Error("Fighters recruiting flag should be initialized to 0")
|
||||
}
|
||||
|
||||
// Test description tags are initialized
|
||||
if guild.GetRecruitingDescTag(0) != RecruitingDescTagNone {
|
||||
t.Error("Description tag 0 should be initialized to None")
|
||||
}
|
||||
|
||||
// Test default rank names are set
|
||||
if guild.GetRankName(RankLeader) != "Leader" {
|
||||
t.Errorf("Expected leader rank name 'Leader', got '%s'", guild.GetRankName(RankLeader))
|
||||
}
|
||||
|
||||
if guild.GetRankName(RankRecruit) != "Recruit" {
|
||||
t.Errorf("Expected recruit rank name 'Recruit', got '%s'", guild.GetRankName(RankRecruit))
|
||||
}
|
||||
}
|
||||
|
||||
// TestGuildBasicOperations tests basic guild getter/setter operations
|
||||
func TestGuildBasicOperations(t *testing.T) {
|
||||
guild := NewGuild()
|
||||
|
||||
// Test ID operations
|
||||
testID := int32(12345)
|
||||
guild.SetID(testID)
|
||||
if guild.GetID() != testID {
|
||||
t.Errorf("Expected ID %d, got %d", testID, guild.GetID())
|
||||
}
|
||||
|
||||
// Test name operations
|
||||
testName := "Test Guild"
|
||||
guild.SetName(testName, false)
|
||||
if guild.GetName() != testName {
|
||||
t.Errorf("Expected name '%s', got '%s'", testName, guild.GetName())
|
||||
}
|
||||
|
||||
// Test level operations
|
||||
testLevel := int8(10)
|
||||
guild.SetLevel(testLevel, false)
|
||||
if guild.GetLevel() != testLevel {
|
||||
t.Errorf("Expected level %d, got %d", testLevel, guild.GetLevel())
|
||||
}
|
||||
|
||||
// Test MOTD operations
|
||||
testMOTD := "Welcome to our guild!"
|
||||
guild.SetMOTD(testMOTD, false)
|
||||
if guild.GetMOTD() != testMOTD {
|
||||
t.Errorf("Expected MOTD '%s', got '%s'", testMOTD, guild.GetMOTD())
|
||||
}
|
||||
|
||||
// Test formed date operations
|
||||
testDate := time.Now().Add(-24 * time.Hour)
|
||||
guild.SetFormedDate(testDate)
|
||||
if !guild.GetFormedDate().Equal(testDate) {
|
||||
t.Errorf("Expected formed date %v, got %v", testDate, guild.GetFormedDate())
|
||||
}
|
||||
|
||||
// Test experience operations
|
||||
testExpCurrent := int64(5000)
|
||||
testExpNext := int64(10000)
|
||||
guild.SetEXPCurrent(testExpCurrent, false)
|
||||
guild.SetEXPToNextLevel(testExpNext, false)
|
||||
|
||||
current := guild.GetEXPCurrent()
|
||||
next := guild.GetEXPToNextLevel()
|
||||
if current != testExpCurrent {
|
||||
t.Errorf("Expected current exp %d, got %d", testExpCurrent, current)
|
||||
}
|
||||
if next != testExpNext {
|
||||
t.Errorf("Expected next level exp %d, got %d", testExpNext, next)
|
||||
}
|
||||
}
|
||||
|
||||
// TestGuildMemberOperations tests guild member management
|
||||
func TestGuildMemberOperations(t *testing.T) {
|
||||
guild := NewGuild()
|
||||
guild.SetID(1)
|
||||
|
||||
// Test adding members using the actual method
|
||||
characterID1 := int32(1)
|
||||
characterID2 := int32(2)
|
||||
inviterName := "TestInviter"
|
||||
joinDate := time.Now()
|
||||
|
||||
// Add first member
|
||||
success := guild.AddNewGuildMember(characterID1, inviterName, joinDate, RankRecruit)
|
||||
if !success {
|
||||
t.Error("Should be able to add first member")
|
||||
}
|
||||
|
||||
// Add second member
|
||||
success = guild.AddNewGuildMember(characterID2, inviterName, joinDate, RankMember)
|
||||
if !success {
|
||||
t.Error("Should be able to add second member")
|
||||
}
|
||||
|
||||
// Test getting member by ID
|
||||
member1 := guild.GetGuildMember(characterID1)
|
||||
if member1 == nil {
|
||||
t.Error("Should be able to retrieve member by ID")
|
||||
}
|
||||
if member1.CharacterID != characterID1 {
|
||||
t.Errorf("Expected member ID %d, got %d", characterID1, member1.CharacterID)
|
||||
}
|
||||
|
||||
// Test getting all members
|
||||
allMembers := guild.GetAllMembers()
|
||||
if len(allMembers) != 2 {
|
||||
t.Errorf("Expected 2 members, got %d", len(allMembers))
|
||||
}
|
||||
|
||||
// Test removing member
|
||||
guild.RemoveGuildMember(characterID1, false)
|
||||
member1After := guild.GetGuildMember(characterID1)
|
||||
if member1After != nil {
|
||||
t.Error("Member should be nil after removal")
|
||||
}
|
||||
|
||||
allMembersAfter := guild.GetAllMembers()
|
||||
if len(allMembersAfter) != 1 {
|
||||
t.Errorf("Expected 1 member after removal, got %d", len(allMembersAfter))
|
||||
}
|
||||
}
|
||||
|
||||
// TestGuildEventOperations tests guild event management
|
||||
func TestGuildEventOperations(t *testing.T) {
|
||||
guild := NewGuild()
|
||||
|
||||
// Test adding events
|
||||
eventType := int32(EventMemberJoins)
|
||||
description := "Member joined guild"
|
||||
eventDate := time.Now()
|
||||
|
||||
// Add first event (should get ID 1)
|
||||
guild.AddNewGuildEvent(eventType, description, eventDate, false)
|
||||
|
||||
// Add another event (should get ID 2)
|
||||
guild.AddNewGuildEvent(EventMemberLeaves, "Member left guild", eventDate, false)
|
||||
|
||||
// Test getting next event ID (should be 3 now)
|
||||
nextID := guild.GetNextEventID()
|
||||
if nextID != 3 {
|
||||
t.Errorf("Expected next event ID 3, got %d", nextID)
|
||||
}
|
||||
|
||||
// Test getting specific event (first event should have ID 1)
|
||||
event := guild.GetGuildEvent(1)
|
||||
if event == nil {
|
||||
t.Error("Should be able to retrieve event by ID")
|
||||
}
|
||||
if event != nil && event.Description != description {
|
||||
t.Errorf("Expected event description '%s', got '%s'", description, event.Description)
|
||||
}
|
||||
}
|
||||
|
||||
// TestGuildRankOperations tests guild rank management
|
||||
func TestGuildRankOperations(t *testing.T) {
|
||||
guild := NewGuild()
|
||||
|
||||
// Test setting custom rank name
|
||||
customRankName := "Elite Member"
|
||||
success := guild.SetRankName(RankMember, customRankName, false)
|
||||
if !success {
|
||||
t.Error("Should be able to set rank name")
|
||||
}
|
||||
|
||||
rankName := guild.GetRankName(RankMember)
|
||||
if rankName != customRankName {
|
||||
t.Errorf("Expected rank name '%s', got '%s'", customRankName, rankName)
|
||||
}
|
||||
|
||||
// Test getting default rank names
|
||||
leaderName := guild.GetRankName(RankLeader)
|
||||
if leaderName != "Leader" {
|
||||
t.Errorf("Expected leader rank name 'Leader', got '%s'", leaderName)
|
||||
}
|
||||
}
|
||||
|
||||
// TestGuildRecruitingOperations tests guild recruiting settings
|
||||
func TestGuildRecruitingOperations(t *testing.T) {
|
||||
guild := NewGuild()
|
||||
|
||||
// Test recruiting descriptions
|
||||
shortDesc := "Looking for members"
|
||||
fullDesc := "We are a friendly guild looking for active members"
|
||||
guild.SetRecruitingShortDesc(shortDesc, false)
|
||||
guild.SetRecruitingFullDesc(fullDesc, false)
|
||||
|
||||
short := guild.GetRecruitingShortDesc()
|
||||
full := guild.GetRecruitingFullDesc()
|
||||
if short != shortDesc {
|
||||
t.Errorf("Expected short description '%s', got '%s'", shortDesc, short)
|
||||
}
|
||||
if full != fullDesc {
|
||||
t.Errorf("Expected full description '%s', got '%s'", fullDesc, full)
|
||||
}
|
||||
|
||||
// Test recruiting settings
|
||||
minLevel := int8(20)
|
||||
playStyle := int8(2)
|
||||
guild.SetRecruitingMinLevel(minLevel, false)
|
||||
guild.SetRecruitingPlayStyle(playStyle, false)
|
||||
|
||||
getMinLevel := guild.GetRecruitingMinLevel()
|
||||
getPlayStyle := guild.GetRecruitingPlayStyle()
|
||||
if getMinLevel != minLevel {
|
||||
t.Errorf("Expected min level %d, got %d", minLevel, getMinLevel)
|
||||
}
|
||||
if getPlayStyle != playStyle {
|
||||
t.Errorf("Expected play style %d, got %d", playStyle, getPlayStyle)
|
||||
}
|
||||
|
||||
// Test recruiting flags
|
||||
success := guild.SetRecruitingFlag(RecruitingFlagFighters, 1, false)
|
||||
if !success {
|
||||
t.Error("Should be able to set recruiting flag")
|
||||
}
|
||||
flag := guild.GetRecruitingFlag(RecruitingFlagFighters)
|
||||
if flag != 1 {
|
||||
t.Errorf("Expected recruiting flag 1, got %d", flag)
|
||||
}
|
||||
|
||||
// Test recruiting description tags
|
||||
success = guild.SetRecruitingDescTag(0, RecruitingDescTagRoleplay, false)
|
||||
if !success {
|
||||
t.Error("Should be able to set recruiting desc tag")
|
||||
}
|
||||
tag := guild.GetRecruitingDescTag(0)
|
||||
if tag != RecruitingDescTagRoleplay {
|
||||
t.Errorf("Expected description tag %d, got %d", RecruitingDescTagRoleplay, tag)
|
||||
}
|
||||
}
|
||||
|
||||
// TestGuildPermissions tests guild permission system
|
||||
func TestGuildPermissions(t *testing.T) {
|
||||
guild := NewGuild()
|
||||
|
||||
// Test setting permissions
|
||||
rank := int8(RankMember)
|
||||
permission := int8(PermissionInvite)
|
||||
value := int8(1)
|
||||
|
||||
success := guild.SetPermission(rank, permission, value, false, false)
|
||||
if !success {
|
||||
t.Error("Should be able to set permission")
|
||||
}
|
||||
|
||||
getValue := guild.GetPermission(rank, permission)
|
||||
if getValue != value {
|
||||
t.Errorf("Expected permission value %d, got %d", value, getValue)
|
||||
}
|
||||
|
||||
// Test removing permission
|
||||
success = guild.SetPermission(rank, permission, 0, false, false)
|
||||
if !success {
|
||||
t.Error("Should be able to remove permission")
|
||||
}
|
||||
|
||||
getValue = guild.GetPermission(rank, permission)
|
||||
if getValue != 0 {
|
||||
t.Errorf("Expected permission value 0 after removal, got %d", getValue)
|
||||
}
|
||||
}
|
||||
|
||||
// TestGuildSaveFlags tests the save flag system
|
||||
func TestGuildSaveFlags(t *testing.T) {
|
||||
guild := NewGuild()
|
||||
|
||||
// Test initial state
|
||||
if guild.GetSaveNeeded() {
|
||||
t.Error("Guild should not need save initially")
|
||||
}
|
||||
|
||||
// Test marking save needed
|
||||
guild.SetSaveNeeded(true)
|
||||
if !guild.GetSaveNeeded() {
|
||||
t.Error("Guild should need save after marking")
|
||||
}
|
||||
|
||||
// Test clearing save needed
|
||||
guild.SetSaveNeeded(false)
|
||||
if guild.GetSaveNeeded() {
|
||||
t.Error("Guild should not need save after clearing")
|
||||
}
|
||||
}
|
||||
|
||||
// TestGuildMemberPromotionDemotion tests member rank changes
|
||||
func TestGuildMemberPromotionDemotion(t *testing.T) {
|
||||
guild := NewGuild()
|
||||
guild.SetID(1)
|
||||
|
||||
// Add a member
|
||||
characterID := int32(1)
|
||||
inviterName := "TestInviter"
|
||||
joinDate := time.Now()
|
||||
|
||||
success := guild.AddNewGuildMember(characterID, inviterName, joinDate, RankRecruit)
|
||||
if !success {
|
||||
t.Error("Should be able to add member")
|
||||
}
|
||||
|
||||
// Get member and check initial rank
|
||||
member := guild.GetGuildMember(characterID)
|
||||
if member == nil {
|
||||
t.Fatal("Member should exist")
|
||||
}
|
||||
if member.Rank != RankRecruit {
|
||||
t.Errorf("Expected initial rank %d, got %d", RankRecruit, member.Rank)
|
||||
}
|
||||
|
||||
// Test promotion
|
||||
promoterName := "TestPromoter"
|
||||
success = guild.PromoteGuildMember(characterID, promoterName, false)
|
||||
if !success {
|
||||
t.Error("Should be able to promote member")
|
||||
}
|
||||
|
||||
member = guild.GetGuildMember(characterID)
|
||||
if member.Rank != RankInitiate {
|
||||
t.Errorf("Expected rank after promotion %d, got %d", RankInitiate, member.Rank)
|
||||
}
|
||||
|
||||
// Test demotion
|
||||
demoterName := "TestDemoter"
|
||||
success = guild.DemoteGuildMember(characterID, demoterName, false)
|
||||
if !success {
|
||||
t.Error("Should be able to demote member")
|
||||
}
|
||||
|
||||
member = guild.GetGuildMember(characterID)
|
||||
if member.Rank != RankRecruit {
|
||||
t.Errorf("Expected rank after demotion %d, got %d", RankRecruit, member.Rank)
|
||||
}
|
||||
}
|
||||
|
||||
// TestGuildPointsSystem tests the guild points system
|
||||
func TestGuildPointsSystem(t *testing.T) {
|
||||
guild := NewGuild()
|
||||
guild.SetID(1)
|
||||
|
||||
// Add a member
|
||||
characterID := int32(1)
|
||||
inviterName := "TestInviter"
|
||||
joinDate := time.Now()
|
||||
|
||||
success := guild.AddNewGuildMember(characterID, inviterName, joinDate, RankRecruit)
|
||||
if !success {
|
||||
t.Error("Should be able to add member")
|
||||
}
|
||||
|
||||
// Get initial points
|
||||
member := guild.GetGuildMember(characterID)
|
||||
if member == nil {
|
||||
t.Fatal("Member should exist")
|
||||
}
|
||||
initialPoints := member.Points
|
||||
|
||||
// Add points
|
||||
pointsToAdd := 100.0
|
||||
modifiedBy := "TestAdmin"
|
||||
comment := "Test point award"
|
||||
|
||||
success = guild.AddPointsToGuildMember(characterID, pointsToAdd, modifiedBy, comment, false)
|
||||
if !success {
|
||||
t.Error("Should be able to add points to member")
|
||||
}
|
||||
|
||||
// Check points were added
|
||||
member = guild.GetGuildMember(characterID)
|
||||
expectedPoints := initialPoints + pointsToAdd
|
||||
if member.Points != expectedPoints {
|
||||
t.Errorf("Expected points %f, got %f", expectedPoints, member.Points)
|
||||
}
|
||||
}
|
||||
|
||||
// TestGuildConcurrency tests thread safety of guild operations
|
||||
func TestGuildConcurrency(t *testing.T) {
|
||||
guild := NewGuild()
|
||||
guild.SetID(1)
|
||||
guild.SetName("Concurrent Test Guild", false)
|
||||
|
||||
const numGoroutines = 20
|
||||
done := make(chan bool, numGoroutines)
|
||||
|
||||
// Test concurrent reads
|
||||
for i := 0; i < numGoroutines; i++ {
|
||||
go func(id int) {
|
||||
_ = guild.GetID()
|
||||
_ = guild.GetName()
|
||||
_ = guild.GetLevel()
|
||||
_ = guild.GetMOTD()
|
||||
_ = guild.GetEXPCurrent()
|
||||
_ = guild.GetRecruitingShortDesc()
|
||||
_ = guild.GetRankName(RankMember)
|
||||
_ = guild.GetPermission(RankMember, PermissionInvite)
|
||||
done <- true
|
||||
}(i)
|
||||
}
|
||||
|
||||
// Wait for all read operations
|
||||
for i := 0; i < numGoroutines; i++ {
|
||||
<-done
|
||||
}
|
||||
|
||||
// Test concurrent member additions (smaller number to avoid conflicts)
|
||||
const memberGoroutines = 10
|
||||
for i := 0; i < memberGoroutines; i++ {
|
||||
go func(id int) {
|
||||
inviterName := fmt.Sprintf("Inviter%d", id)
|
||||
joinDate := time.Now()
|
||||
characterID := int32(100 + id)
|
||||
|
||||
guild.AddNewGuildMember(characterID, inviterName, joinDate, RankRecruit)
|
||||
done <- true
|
||||
}(i)
|
||||
}
|
||||
|
||||
// Wait for all member additions
|
||||
for i := 0; i < memberGoroutines; i++ {
|
||||
<-done
|
||||
}
|
||||
|
||||
// Verify members were added
|
||||
members := guild.GetAllMembers()
|
||||
if len(members) != memberGoroutines {
|
||||
t.Logf("Expected %d members, got %d (some concurrent additions may have failed, which is acceptable)", memberGoroutines, len(members))
|
||||
}
|
||||
}
|
||||
|
||||
// TestGuildEventFilters tests guild event filter system
|
||||
func TestGuildEventFilters(t *testing.T) {
|
||||
guild := NewGuild()
|
||||
|
||||
// Test setting event filters
|
||||
eventID := int8(EventMemberJoins)
|
||||
category := int8(EventFilterCategoryBroadcast)
|
||||
value := int8(1)
|
||||
|
||||
success := guild.SetEventFilter(eventID, category, value, false, false)
|
||||
if !success {
|
||||
t.Error("Should be able to set event filter")
|
||||
}
|
||||
|
||||
getValue := guild.GetEventFilter(eventID, category)
|
||||
if getValue != value {
|
||||
t.Errorf("Expected event filter value %d, got %d", value, getValue)
|
||||
}
|
||||
|
||||
// Test removing event filter
|
||||
success = guild.SetEventFilter(eventID, category, 0, false, false)
|
||||
if !success {
|
||||
t.Error("Should be able to remove event filter")
|
||||
}
|
||||
|
||||
getValue = guild.GetEventFilter(eventID, category)
|
||||
if getValue != 0 {
|
||||
t.Errorf("Expected event filter value 0 after removal, got %d", getValue)
|
||||
}
|
||||
}
|
||||
|
||||
// TestGuildInfo tests the guild info structure
|
||||
func TestGuildInfo(t *testing.T) {
|
||||
guild := NewGuild()
|
||||
guild.SetID(123)
|
||||
guild.SetName("Test Guild Info", false)
|
||||
guild.SetLevel(25, false)
|
||||
guild.SetMOTD("Test MOTD", false)
|
||||
|
||||
info := guild.GetGuildInfo()
|
||||
|
||||
if info.ID != 123 {
|
||||
t.Errorf("Expected guild info ID 123, got %d", info.ID)
|
||||
}
|
||||
|
||||
if info.Name != "Test Guild Info" {
|
||||
t.Errorf("Expected guild info name 'Test Guild Info', got '%s'", info.Name)
|
||||
}
|
||||
|
||||
if info.Level != 25 {
|
||||
t.Errorf("Expected guild info level 25, got %d", info.Level)
|
||||
}
|
||||
|
||||
if info.MOTD != "Test MOTD" {
|
||||
t.Errorf("Expected guild info MOTD 'Test MOTD', got '%s'", info.MOTD)
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user