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Commit Graph

  • abfba27112 mitigation vs physical support added (independently had slash, crush, pierce, physical is a combo of all 3) Emagi 2025-01-25 08:13:12 -05:00
  • 1342bc5af8 Update Combat.cpp Emagi 2025-01-22 11:37:50 -05:00
  • 883f172312 make sure to remove spell effect so we don't try to access a dead spell ptr later Emagi 2025-01-21 09:20:04 -05:00
  • 19cd63878c Update LuaInterface.cpp Emagi 2025-01-21 08:03:17 -05:00
  • bd9f1bd8ce Fix accidentally not nullifying the spell pointer when we remove a spell effect Emagi 2025-01-21 07:37:22 -05:00
  • 78db10105e Lua Function GetID(Spawn) added.. 2025, it's amazing...! Emagi 2025-01-19 11:46:04 -05:00
  • bd7d69c495 Additionally RemoveProc should only remove the target, not all targets in the spell Emagi 2025-01-19 10:23:57 -05:00
  • b985613791 RemoveSpellBonus should only remove the target if specified, otherwise it can remove the entire target set/group accidentally Emagi 2025-01-19 09:59:42 -05:00
  • e9936f1c80 script protection on spells against reuse of the lua state between proc / other spell processes Emagi 2025-01-18 18:54:10 -05:00
  • dad7873dc5 LUA functions added: GetSpellCaster(Spell) and GetCasterSpellLevel(Spell) the Spell field is optional if in a spell script Emagi 2025-01-18 09:16:35 -05:00
  • c300a5b066 Fixed hangup with remove spell due to remove target list lock Emagi 2025-01-16 12:51:09 -05:00
  • 3efce0abd6 call spell remove function for reason "target_dead" and "target_removed" also address the long delay between calling the remove function and the death of a spawn. Lastly made it so we can reference the spawn group id after death for a spawn since we remove it from a spawn group. Emagi 2025-01-16 12:29:24 -05:00
  • e20b45eedd Fixed issues with /reload spells causing a crash Emagi 2025-01-16 10:53:12 -05:00
  • d215872bdf properly restrict obtained spells with classic spells flag Emagi 2025-01-16 10:38:05 -05:00
  • 154ba64b9c lua spell function remove updated for lua arguments, eg. function remove(Caster, Target, Reason, ..data args..), similar to function cast(Caster, Target, ..data args..) Emagi 2025-01-15 15:03:30 -05:00
  • d775c1ece5 be a bit more generous on the scale factor Emagi 2025-01-14 14:56:53 -05:00
  • 6f36c96a4a revert + reupload fix resistibility factor for higher tiers, properly clamp the resistibility also Emagi 2025-01-14 14:00:37 -05:00
  • cd64a84d40 Revert "fix resistibility factor for higher tiers" Emagi 2025-01-14 13:59:30 -05:00
  • ff7753528d Revert "have a slightly lower pivot point to avoid negative values since most resistibility is set to >=.65" Emagi 2025-01-14 13:59:24 -05:00
  • 14b0a118d6 have a slightly lower pivot point to avoid negative values since most resistibility is set to >=.65 Emagi 2025-01-14 13:57:01 -05:00
  • e1a02a3ef7 fix resistibility factor for higher tiers Emagi 2025-01-14 13:50:19 -05:00
  • 3e447db611 fix some bad multipliers for the current xp of the level Emagi 2025-01-13 09:21:37 -05:00
  • 82a1885887 Added classic spell level support (aka mini ding spells) like warrior getting knee break at lvl 19.6 Emagi 2025-01-13 09:06:11 -05:00
  • 9b60035656 LUA function Resurrect updated with 8th and 9th argument for revive_sickness_spell_id and revive_sickness_spell_tier respectively. Fixed avoiding crash with bad spawn ptr if resurrect caster left zone. Emagi 2025-01-11 09:22:25 -05:00
  • e3e0e8b8fe fix and restrict selling to city merchants, must be in a guild to get status and in the level range, selling will get no status Emagi 2025-01-10 20:02:22 -05:00
  • c029874469 assure the spell is friendly when applying only to group members Emagi 2025-01-10 19:13:03 -05:00
  • 3162106580 Added Lua Functions PlayAnimationString(Spawn: Spawn, String: EmoteStringCommand, Spawn: OptTarget, Boolean: SetNoTarget, Boolean: UseAllSpellTargets, Boolean: IgnoreSelf) and GetSpellTargets(Optional_Spell) if no argument must be in spell script. Fixed spells with no range that are group based to apply to all in group. Emagi 2025-01-10 19:08:47 -05:00
  • c24f0c89fc only create a persisted respawn if it has a respawn time Emagi 2025-01-09 17:44:11 -05:00
  • ec2b564132 have NPC's return their own level so they just use the base dmg Emagi 2025-01-09 13:50:07 -05:00
  • b1b9ab8ed9 LUA Function GetSpellRequiredLevel(Player) added to retrun the required level for the spell based on the adventure class Emagi 2025-01-09 13:34:32 -05:00
  • f86add3c05 Update Commands.cpp Emagi 2025-01-04 21:04:55 -05:00
  • a820439430 add select command to support checking for accepted dialogs Emagi 2025-01-04 16:10:38 -05:00
  • 1cc7d22a44 support flight paths in KoS and earlier clients, also start of showing loot to other group/raid members Emagi 2025-01-04 15:24:02 -05:00
  • 5430823352 fix flags in KoS client so we can see mounts / set invis so on Emagi 2025-01-04 15:23:13 -05:00
  • 856c29674a zone unlock lock and zone/zoneid commands now have duplicate id as a second number, incomplete cureplayer for raid groups, lastly patched issues with claim command Emagi 2025-01-02 13:35:53 -05:00
  • 04f38a6599 added zone info into memory, you can use /reload zoneinfo to clear the cache if GM status available. Emagi 2024-12-30 10:10:48 -05:00
  • a4e44dd520 Added round robin support to raids Emagi 2024-12-28 18:36:59 -05:00
  • c8d199139f Avoid misconfigured or heroic opportunities persisting past zone if they somehow get applied to a player Emagi 2024-12-28 18:21:20 -05:00
  • 2afc0b8e92 Allow players to re-enter the original duplicate zone with the transporter selection dialog Emagi 2024-12-27 09:04:18 -05:00
  • 3200c1d66d Fix the number of players in zone to be more accurate Emagi 2024-12-23 19:16:16 -05:00
  • 314fc8396c Added tracking of zone duplicate id (when its a public zone) to the characters table. We will now properly persist to the respective zone when a public zone becomes instanced. Emagi 2024-12-23 17:43:58 -05:00
  • 42173ceef2 Added support to create duplicated zones of public zones (non city zone). Additionally spawn locations can be limited to the primary public zone and not replicated (for epics). Emagi 2024-12-23 08:46:11 -05:00
  • 7f138c5bef Support in eq2emu for respawn_offset_low respawn_offset_high to align with changes in spawn_location_placement for editor Emagi 2024-12-19 13:02:18 -05:00
  • fe10353863 Added public zone persistence of spawns back, command /location list respawns added, additionally added tracking of duplicate zones for exceeding player limits Emagi 2024-12-15 15:22:21 -05:00
  • 92b8e406e3 Set LUA User data stale and removing pointer references before actual mem deletion of any spell data Emagi 2024-12-15 08:07:38 -05:00
  • 0a52ab2933 Update SpellProcess.cpp Emagi 2024-12-13 18:21:34 -05:00
  • 82e94d0328 avoid sending non stacked items to overflow due to the count being set to 65535 and earlier clients split those stacks Emagi 2024-12-13 14:51:02 -05:00
  • 2a3a280793 Avoid overflow items remaining in memory and causing a crash Emagi 2024-12-13 14:50:41 -05:00
  • 7daead0d11 just make sure we don't set the flag twice if an npc is a mount and has no look on Emagi 2024-12-13 09:27:43 -05:00
  • 871444f98c Fix mounts not visibly showing up on the KoS and earlier clients Emagi 2024-12-13 09:17:13 -05:00
  • 15738ef219 Fix use item for KoS and earlier clients Emagi 2024-12-12 21:07:35 -05:00
  • 8fbc12d0d3 Erg. KoS visibility was bugged, no longer. Emagi 2024-12-12 21:06:51 -05:00
  • 19dccd751a restore changes to fix earlier clients seeing the name visuals (other than suffix which seems to be missing) Emagi 2024-12-12 15:38:27 -05:00
  • f5e1e6ceee Fix the structs per what they should be, suffix doesn't work, last_name, prefix, guild do. Emagi 2024-12-12 15:37:00 -05:00
  • 8c3ff54b41 Revert "Last name, prefix and guild name are now visualized for the older clients, for some reason suffix is not cooperating (perhaps the char sizing is wrong on one of these)" Emagi 2024-12-12 15:36:33 -05:00
  • c1fc68c139 Last name, prefix and guild name are now visualized for the older clients, for some reason suffix is not cooperating (perhaps the char sizing is wrong on one of these) Emagi 2024-12-12 15:20:08 -05:00
  • e48a84e7a7 Update zoneserver.h Emagi 2024-12-11 08:29:15 -05:00
  • 35bbb09096 Fixed LogError for GetSpellInitialTarget to show correct function name, pNumPlayers implemented for ZoneServer, will peer that data as well Emagi 2024-12-11 08:27:16 -05:00
  • b2a0122814 Fix ability to see names in KoS/AoM client when no gm vision on Emagi 2024-12-07 11:21:44 -05:00
  • bed7d8ae5d Add support for creator name and fix packet to send data Emagi 2024-12-07 11:09:14 -05:00
  • 4d98819f35 Update HTTPSClientPool.cpp Emagi 2024-12-06 09:52:40 -05:00
  • 8e46e05b75 Update HTTPSClientPool.cpp Emagi 2024-12-06 09:37:43 -05:00
  • 02946500f9 fix tree parsing Emagi 2024-12-06 09:31:40 -05:00
  • 2769d97bfe Update HTTPSClientPool.cpp Emagi 2024-12-06 09:16:25 -05:00
  • f0b37e67d1 Combined peering to a single request to reduce load Emagi 2024-12-06 09:11:30 -05:00
  • 4e07b26cc7 add LUA functions for player levels in an instance Emagi 2024-12-05 09:22:50 -05:00
  • c17b4d5588 Added CreateChoiceWindow, ClearChoice and GetChoiceSpawnID lua functions, added base of tracking for min, max, avg, first level for raid/group into instances... more work to complete tomorrow Emagi 2024-12-04 21:53:57 -05:00
  • 48b2b1cc4d fix some logging incorrectly referenced Emagi 2024-12-03 08:29:22 -05:00
  • ea8bc2d89f periodically check DB for zones status situation against peers Emagi 2024-12-02 21:51:28 -05:00
  • 7a48aad79b Update HTTPSClientPool.cpp Emagi 2024-12-02 21:37:55 -05:00
  • 89fe9bf71b make sure peers have latest peering data for client connections Emagi 2024-12-02 21:37:05 -05:00
  • a582ff2f28 avoid constantly creating ssl context Emagi 2024-12-02 20:56:01 -05:00
  • a54cb78427 reduce time to pull down to 1 second Emagi 2024-12-02 20:15:34 -05:00
  • 405e43f672 Fixed polling issues when a server is erroring out and also peering the right id Emagi 2024-12-02 20:01:21 -05:00
  • 140d58d0da induce delay on polling thread Emagi 2024-12-02 19:43:22 -05:00
  • 8a163875fb exception handling with debug logs Emagi 2024-12-02 19:40:15 -05:00
  • 031bb0c518 Update HTTPSClientPool.cpp Emagi 2024-12-02 19:37:43 -05:00
  • 2bf5d29c76 Update HTTPSClientPool.cpp Emagi 2024-12-02 19:28:21 -05:00
  • 1a7061a6c0 debug log for polling Emagi 2024-12-02 19:27:22 -05:00
  • 3883fc2ffa Update World.cpp Emagi 2024-12-02 19:18:49 -05:00
  • cfe562c177 fix primary id Emagi 2024-12-02 19:14:17 -05:00
  • c54067fcf6 only take primary if world is loaded Emagi 2024-12-02 19:03:25 -05:00
  • 82bea97ff2 address peer listing having multiple of the same addresses (So we can just list all in the same server_config instead of many dirs with their own server_config) Emagi 2024-12-02 19:03:13 -05:00
  • beaa63504c fix map waypoint support with /waypoint x, y, z Emagi 2024-12-02 17:42:07 -05:00
  • d332eb3122 Fix peering message for AddCharAuth not showing name correctly Emagi 2024-12-02 09:45:58 -05:00
  • adc9ee0846 Relocate where we set the state into the iterator Emagi 2024-12-02 09:40:38 -05:00
  • a736e1865f DoT/DD stacking with timers were causing lua state overruns, lua state was being removed from spell too early" Emagi 2024-12-02 09:19:28 -05:00
  • d7d82c71fb address timestamp to int64 Emagi 2024-12-01 18:59:01 -05:00
  • 716caffb14 Have zone pointer tracked in the luaspell so we can assure we delete the spell properly when zone shuts down or spawn is gone Emagi 2024-12-01 18:24:56 -05:00
  • 9e986f3ace rely on remaining targets to delete the spell, caster ptr is not reliable in this case Emagi 2024-12-01 17:55:42 -05:00
  • 5770adffee Added a quests override flag (512) for when we want sign descriptions to be hidden unless the quest / quest step / history is achieved by the client Emagi 2024-12-01 13:37:35 -05:00
  • a775e90eb3 reject char create when world locked Emagi 2024-12-01 11:28:32 -05:00
  • 1ec930639f fix name pet and rename to function Emagi 2024-12-01 11:14:13 -05:00
  • 9353cdbb39 can only repair at a repair vendor Emagi 2024-12-01 10:55:36 -05:00
  • ebcb1631a4 fix older clients requiring quests to see certain objects/select them Emagi 2024-12-01 07:42:16 -05:00
  • 14bb60caf8 avoid crash on remove caster when in a spell attack Emagi 2024-12-01 06:29:13 -05:00
  • 9be94fe396 avoid a crash when client has no player Emagi 2024-11-29 21:55:06 -05:00
  • 52ed0cf1d3 make sure spell caster does not persist if they are removed from the spawn list Emagi 2024-11-29 09:49:57 -05:00
  • 4f3f5a5920 address movement warping on stationary NPC's, lifts. Emagi 2024-11-29 07:52:07 -05:00
  • e1192925a4 Fix bots not properly camping out if the owner has camped out or "gone away" before Emagi 2024-11-28 07:46:19 -05:00