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Fix items after "obtained" because RemoveItem can be called making the Item Ptr dead.

This commit is contained in:
Emagi 2025-06-15 19:14:44 -04:00
parent f4eb56e978
commit ac15c6b9f7
3 changed files with 16 additions and 5 deletions

View File

@ -2964,6 +2964,15 @@ void LuaInterface::SetLuaUserDataStale(void* ptr) {
}
}
bool LuaInterface::IsLuaUserDataValid(void* ptr) {
std::shared_lock lock(MLUAUserData);
std::map<void*, LUAUserData*>::iterator itr = user_data_ptr.find(ptr);
if(itr != user_data_ptr.end()) {
return itr->second->correctly_initialized;
}
return false;
}
LUAUserData::LUAUserData(){
correctly_initialized = false;
quest = 0;

View File

@ -355,6 +355,7 @@ public:
int32 GetFreeCustomSpellID();
void SetLuaUserDataStale(void* ptr);
bool IsLuaUserDataValid(void* ptr);
private:
bool shutting_down;

View File

@ -2967,12 +2967,12 @@ bool Client::HandleLootItem(Spawn* entity, Item* item, Spawn* target, bool overr
guild->AddNewGuildEvent(type, "%s has looted the %s %s", Timer::GetUnixTimeStamp(), true, lootingPlayer->GetName(), adjective, item->CreateItemLink(GetVersion()).c_str());
guild->SendMessageToGuild(type, "%s has looted the %s %s", lootingPlayer->GetName(), adjective, item->CreateItemLink(GetVersion()).c_str());
}
lootingClient->CheckPlayerQuestsItemUpdate(item);
if (item->GetItemScript() && lua_interface)
lua_interface->RunItemScript(item->GetItemScript(), "obtained", item, lootingPlayer);
lootingClient->CheckPlayerQuestsItemUpdate(item);
if (GetVersion() <= 561) {
EQ2Packet* outapp = lootingPlayer->SendInventoryUpdate(GetVersion());
if (outapp)
@ -8079,6 +8079,9 @@ bool Client::AddItem(Item* item, bool* item_deleted, AddItemType type) {
CheckPlayerQuestsItemUpdate(item);
if (item->GetItemScript() && lua_interface)
lua_interface->RunItemScript(item->GetItemScript(), "obtained", item, player);
if(!lua_interface->IsLuaUserDataValid(item) && item_deleted)
*item_deleted = true;
}
else {
lua_interface->SetLuaUserDataStale(item);
@ -8537,7 +8540,6 @@ void Client::BuyItem(int32 item_id, int16 quantity) {
bool itemDeleted = false;
AddItem(item, &itemDeleted);
if (!itemDeleted) {
CheckPlayerQuestsItemUpdate(item);
if (item && total_available < 0xFF) {
world.DecreaseMerchantQuantity(spawn->GetMerchantID(), item_id, quantity);
SendBuyMerchantList();
@ -8634,7 +8636,6 @@ void Client::BuyItem(int32 item_id, int16 quantity) {
bool itemDeleted = false;
AddItem(item, &itemDeleted);
if (!itemDeleted) {
CheckPlayerQuestsItemUpdate(item);
if (item && total_available < 0xFF) {
world.DecreaseMerchantQuantity(spawn->GetMerchantID(), item_id, quantity);
SendBuyMerchantList();