623 lines
14 KiB
Go
623 lines
14 KiB
Go
package config
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import (
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"errors"
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"fmt"
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luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
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)
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// Config represents a configuration loaded from a Lua file
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type Config struct {
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// Server settings
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LogLevel string
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Port int
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Debug bool
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// Directory paths
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RoutesDir string
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StaticDir string
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OverrideDir string
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LibDirs []string
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// Performance settings
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BufferSize int
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// Feature flags
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HTTPLoggingEnabled bool
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Watchers map[string]bool
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// Raw values map for backward compatibility and custom values
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values map[string]any
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}
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// New creates a new configuration with default values
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func New() *Config {
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return &Config{
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// Server defaults
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LogLevel: "info",
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Port: 3117,
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Debug: false,
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// Directory defaults
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RoutesDir: "./routes",
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StaticDir: "./static",
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OverrideDir: "./override",
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LibDirs: []string{"./libs"},
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// Performance defaults
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BufferSize: 20,
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// Feature flag defaults
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HTTPLoggingEnabled: true,
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Watchers: map[string]bool{
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"routes": false,
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"static": false,
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"modules": false,
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},
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// Initialize values map
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values: make(map[string]any),
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}
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}
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// Load loads configuration from a Lua file
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func Load(filePath string) (*Config, error) {
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// Create a new Lua state
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state := luajit.New()
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if state == nil {
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return nil, errors.New("failed to create Lua state")
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}
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defer state.Close()
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// Create config with default values
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config := New()
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// Execute the Lua file
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if err := state.DoFile(filePath); err != nil {
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return nil, fmt.Errorf("failed to load config file: %w", err)
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}
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// Extract values from the Lua state
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if err := extractGlobals(state, config); err != nil {
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return nil, err
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}
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return config, nil
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}
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// extractGlobals extracts global variables from the Lua state
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func extractGlobals(state *luajit.State, config *Config) error {
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// Get the globals table (_G)
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state.GetGlobal("_G")
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if !state.IsTable(-1) {
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state.Pop(1)
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return errors.New("failed to get globals table")
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}
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// Pre-populate with standard globals for reference checking
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stdGlobals := map[string]bool{
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"_G": true, "_VERSION": true, "assert": true, "collectgarbage": true,
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"coroutine": true, "debug": true, "dofile": true, "error": true,
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"getmetatable": true, "io": true, "ipairs": true, "load": true,
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"loadfile": true, "loadstring": true, "math": true, "next": true,
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"os": true, "package": true, "pairs": true, "pcall": true,
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"print": true, "rawequal": true, "rawget": true, "rawset": true,
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"require": true, "select": true, "setmetatable": true, "string": true,
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"table": true, "tonumber": true, "tostring": true, "type": true,
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"unpack": true, "xpcall": true,
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// LuaJIT specific globals
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"jit": true, "bit": true, "ffi": true, "bit32": true,
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}
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// First, let's get the original globals to compare with user globals
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originalGlobals := make(map[string]bool)
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// Execute empty Lua state to get standard globals
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emptyState := luajit.New()
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if emptyState != nil {
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defer emptyState.Close()
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emptyState.GetGlobal("_G")
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emptyState.PushNil() // Start iteration
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for emptyState.Next(-2) {
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if emptyState.IsString(-2) {
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key := emptyState.ToString(-2)
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originalGlobals[key] = true
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}
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emptyState.Pop(1) // Pop value, leave key for next iteration
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}
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emptyState.Pop(1) // Pop _G
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}
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// Iterate through the globals table
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state.PushNil() // Start iteration
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for state.Next(-2) {
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// Stack now has key at -2 and value at -1
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// Get key as string
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if !state.IsString(-2) {
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state.Pop(1) // Pop value, leave key for next iteration
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continue
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}
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key := state.ToString(-2)
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// Skip standard Lua globals, but only if they're not overridden by user
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// (standard globals will be functions or tables, user values usually aren't)
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valueType := state.GetType(-1)
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// Skip functions, userdata, and threads regardless of origin
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if valueType == luajit.TypeFunction || valueType == luajit.TypeUserData || valueType == luajit.TypeThread {
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state.Pop(1)
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continue
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}
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// For known Lua globals, we need to see if they're the original or user-defined
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if stdGlobals[key] {
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// For simple value types, assume user-defined
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if valueType == luajit.TypeBoolean || valueType == luajit.TypeNumber || valueType == luajit.TypeString {
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// These are probably user values with standard names
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} else if originalGlobals[key] {
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// If it's in the original globals and not a simple type, skip it
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state.Pop(1)
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continue
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}
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}
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// Process based on key and type
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processConfigValue(state, config, key, valueType)
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}
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// Pop the globals table
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state.Pop(1)
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return nil
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}
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// processConfigValue processes a specific config value from Lua
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func processConfigValue(state *luajit.State, config *Config, key string, valueType luajit.LuaType) {
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// Store in the values map first (for backward compatibility)
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var value any
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// Extract the value based on its type
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switch valueType {
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case luajit.TypeBoolean:
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value = state.ToBoolean(-1)
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case luajit.TypeNumber:
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value = state.ToNumber(-1)
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case luajit.TypeString:
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value = state.ToString(-1)
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case luajit.TypeTable:
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// For tables, use the existing conversion logic
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if table, err := state.ToTable(-1); err == nil {
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value = table
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// Special case for watchers table
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if key == "watchers" {
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processWatchersTable(config, table)
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}
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}
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default:
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// Skip unsupported types
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state.Pop(1)
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return
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}
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// Store in the values map
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config.values[key] = value
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// Now set specific struct fields based on key
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switch key {
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case "log_level":
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if strVal, ok := value.(string); ok {
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config.LogLevel = strVal
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}
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case "port":
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if numVal, ok := value.(float64); ok {
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config.Port = int(numVal)
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}
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case "debug":
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if boolVal, ok := value.(bool); ok {
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config.Debug = boolVal
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}
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case "routes_dir":
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if strVal, ok := value.(string); ok {
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config.RoutesDir = strVal
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}
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case "static_dir":
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if strVal, ok := value.(string); ok {
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config.StaticDir = strVal
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}
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case "override_dir":
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if strVal, ok := value.(string); ok {
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config.OverrideDir = strVal
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}
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case "buffer_size":
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if numVal, ok := value.(float64); ok {
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config.BufferSize = int(numVal)
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}
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case "http_logging_enabled":
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if boolVal, ok := value.(bool); ok {
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config.HTTPLoggingEnabled = boolVal
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}
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case "lib_dirs":
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// Handle lib_dirs array
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processLibDirs(config, value)
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}
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state.Pop(1) // Pop value, leave key for next iteration
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}
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// processWatchersTable processes the watchers table configuration
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func processWatchersTable(config *Config, watchersTable map[string]any) {
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for key, value := range watchersTable {
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if boolVal, ok := value.(bool); ok {
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config.Watchers[key] = boolVal
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}
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}
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}
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// processLibDirs processes the lib_dirs array configuration
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func processLibDirs(config *Config, value any) {
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// Check if it's a direct array
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if arr, ok := value.([]any); ok {
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result := make([]string, 0, len(arr))
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for _, v := range arr {
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if str, ok := v.(string); ok {
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result = append(result, str)
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}
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}
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if len(result) > 0 {
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config.LibDirs = result
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}
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return
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}
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// Check if it's in our special array format (map with empty key)
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valueMap, ok := value.(map[string]any)
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if !ok {
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return
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}
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arr, ok := valueMap[""]
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if !ok {
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return
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}
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// Handle array format
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if strArray := extractStringArray(arr); len(strArray) > 0 {
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config.LibDirs = strArray
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}
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}
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// extractStringArray extracts a string array from various possible formats
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func extractStringArray(arr any) []string {
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// Check different possible array formats
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switch arr := arr.(type) {
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case []string:
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return arr
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case []any:
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result := make([]string, 0, len(arr))
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for _, v := range arr {
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if str, ok := v.(string); ok {
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result = append(result, str)
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}
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}
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return result
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case []float64:
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// Unlikely but handle numeric arrays too
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result := make([]string, 0, len(arr))
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for _, v := range arr {
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result = append(result, fmt.Sprintf("%g", v))
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}
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return result
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}
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return nil
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}
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// Get returns a configuration value by key
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func (c *Config) Get(key string) any {
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return c.values[key]
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}
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// GetString returns a string configuration value
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func (c *Config) GetString(key string, defaultValue string) string {
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// Check for specific struct fields first
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switch key {
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case "log_level":
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return c.LogLevel
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case "routes_dir":
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return c.RoutesDir
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case "static_dir":
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return c.StaticDir
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case "override_dir":
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return c.OverrideDir
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}
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// Fall back to values map for other keys
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value, ok := c.values[key]
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if !ok {
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return defaultValue
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}
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str, ok := value.(string)
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if !ok {
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return defaultValue
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}
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return str
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}
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// GetInt returns an integer configuration value
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func (c *Config) GetInt(key string, defaultValue int) int {
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// Check for specific struct fields first
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switch key {
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case "port":
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return c.Port
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case "buffer_size":
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return c.BufferSize
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}
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// Fall back to values map for other keys
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value, ok := c.values[key]
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if !ok {
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return defaultValue
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}
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// Handle both int and float64 (which is what Lua numbers become in Go)
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switch v := value.(type) {
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case int:
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return v
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case float64:
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return int(v)
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default:
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return defaultValue
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}
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}
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// GetFloat returns a float configuration value
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func (c *Config) GetFloat(key string, defaultValue float64) float64 {
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value, ok := c.values[key]
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if !ok {
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return defaultValue
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}
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// Handle both float64 and int
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switch v := value.(type) {
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case float64:
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return v
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case int:
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return float64(v)
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default:
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return defaultValue
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}
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}
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// GetBool returns a boolean configuration value
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func (c *Config) GetBool(key string, defaultValue bool) bool {
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// Check for specific struct fields first
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switch key {
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case "debug":
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return c.Debug
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case "http_logging_enabled":
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return c.HTTPLoggingEnabled
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}
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// Special case for watcher settings
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if key == "watchers.routes" {
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return c.Watchers["routes"]
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} else if key == "watchers.static" {
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return c.Watchers["static"]
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} else if key == "watchers.modules" {
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return c.Watchers["modules"]
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}
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// Fall back to values map for other keys
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value, ok := c.values[key]
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if !ok {
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return defaultValue
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}
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boolValue, ok := value.(bool)
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if !ok {
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return defaultValue
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}
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return boolValue
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}
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// GetMap returns a map configuration value
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func (c *Config) GetMap(key string) map[string]any {
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// Special case for watchers
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if key == "watchers" {
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result := make(map[string]any)
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for k, v := range c.Watchers {
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result[k] = v
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}
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return result
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}
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value, ok := c.values[key]
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if !ok {
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return nil
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}
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table, ok := value.(map[string]any)
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if !ok {
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return nil
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}
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return table
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}
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// GetArray returns an array of values from a Lua array
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func (c *Config) GetArray(key string) []any {
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// Special case for lib_dirs
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if key == "lib_dirs" {
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result := make([]any, len(c.LibDirs))
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for i, v := range c.LibDirs {
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result[i] = v
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}
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return result
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}
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value := c.Get(key)
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if value == nil {
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return nil
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}
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// Direct array
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if arr, ok := value.([]any); ok {
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return arr
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}
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// Arrays in Lua might also be represented as maps with an empty string key
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valueMap, ok := value.(map[string]any)
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if !ok {
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return nil
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}
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// The array data is stored with an empty key
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arr, ok := valueMap[""]
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if !ok {
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return nil
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}
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|
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// Check if it's a float64 array (common for Lua numeric arrays)
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if floatArr, ok := arr.([]float64); ok {
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// Convert to []any
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result := make([]any, len(floatArr))
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for i, v := range floatArr {
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result[i] = v
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}
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return result
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}
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|
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// Otherwise, try to return as is
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anyArr, ok := arr.([]any)
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if !ok {
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return nil
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}
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return anyArr
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}
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|
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// GetIntArray returns an array of integers from a Lua array
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func (c *Config) GetIntArray(key string) []int {
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value := c.Get(key)
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if value == nil {
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return nil
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}
|
|
|
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// Direct array case
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if arr, ok := value.([]any); ok {
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result := make([]int, 0, len(arr))
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for _, v := range arr {
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if num, ok := v.(float64); ok {
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result = append(result, int(num))
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}
|
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}
|
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return result
|
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}
|
|
|
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// Arrays in Lua might also be represented as maps with an empty string key
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valueMap, ok := value.(map[string]any)
|
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if !ok {
|
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return nil
|
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}
|
|
|
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// The array data is stored with an empty key
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arr, ok := valueMap[""]
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if !ok {
|
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return nil
|
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}
|
|
|
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// For numeric arrays, LuaJIT returns []float64
|
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floatArr, ok := arr.([]float64)
|
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if !ok {
|
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return nil
|
|
}
|
|
|
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// Convert to int slice
|
|
result := make([]int, len(floatArr))
|
|
for i, v := range floatArr {
|
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result[i] = int(v)
|
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}
|
|
|
|
return result
|
|
}
|
|
|
|
// GetStringArray returns an array of strings from a Lua array
|
|
func (c *Config) GetStringArray(key string) []string {
|
|
// Special case for lib_dirs
|
|
if key == "lib_dirs" {
|
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return c.LibDirs
|
|
}
|
|
|
|
arr := c.GetArray(key)
|
|
if arr == nil {
|
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return nil
|
|
}
|
|
|
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result := make([]string, 0, len(arr))
|
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for _, v := range arr {
|
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if str, ok := v.(string); ok {
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result = append(result, str)
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}
|
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}
|
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|
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return result
|
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}
|
|
|
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// Values returns all configuration values
|
|
// Note: The returned map should not be modified
|
|
func (c *Config) Values() map[string]any {
|
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return c.values
|
|
}
|
|
|
|
// Set sets a configuration value
|
|
func (c *Config) Set(key string, value any) {
|
|
c.values[key] = value
|
|
|
|
// Also update the struct field if applicable
|
|
switch key {
|
|
case "log_level":
|
|
if strVal, ok := value.(string); ok {
|
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c.LogLevel = strVal
|
|
}
|
|
case "port":
|
|
if numVal, ok := value.(float64); ok {
|
|
c.Port = int(numVal)
|
|
} else if intVal, ok := value.(int); ok {
|
|
c.Port = intVal
|
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}
|
|
case "debug":
|
|
if boolVal, ok := value.(bool); ok {
|
|
c.Debug = boolVal
|
|
}
|
|
case "routes_dir":
|
|
if strVal, ok := value.(string); ok {
|
|
c.RoutesDir = strVal
|
|
}
|
|
case "static_dir":
|
|
if strVal, ok := value.(string); ok {
|
|
c.StaticDir = strVal
|
|
}
|
|
case "override_dir":
|
|
if strVal, ok := value.(string); ok {
|
|
c.OverrideDir = strVal
|
|
}
|
|
case "buffer_size":
|
|
if numVal, ok := value.(float64); ok {
|
|
c.BufferSize = int(numVal)
|
|
} else if intVal, ok := value.(int); ok {
|
|
c.BufferSize = intVal
|
|
}
|
|
case "http_logging_enabled":
|
|
if boolVal, ok := value.(bool); ok {
|
|
c.HTTPLoggingEnabled = boolVal
|
|
}
|
|
}
|
|
}
|