451 lines
11 KiB
Go
451 lines
11 KiB
Go
package runner
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import (
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"context"
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"errors"
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"fmt"
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"path/filepath"
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"strings"
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"sync"
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sqlite "zombiezen.com/go/sqlite"
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"zombiezen.com/go/sqlite/sqlitex"
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"Moonshark/utils/logger"
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"maps"
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luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
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)
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// SQLiteConnection tracks an active connection
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type SQLiteConnection struct {
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DbName string
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Conn *sqlite.Conn
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Pool *sqlitex.Pool
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}
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// SQLiteManager handles database connections
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type SQLiteManager struct {
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mu sync.RWMutex
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pools map[string]*sqlitex.Pool
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activeConns map[string]*SQLiteConnection
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dataDir string
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}
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var sqliteManager *SQLiteManager
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// InitSQLite initializes the SQLite manager
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func InitSQLite(dataDir string) {
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sqliteManager = &SQLiteManager{
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pools: make(map[string]*sqlitex.Pool),
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activeConns: make(map[string]*SQLiteConnection),
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dataDir: dataDir,
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}
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logger.Server("SQLite initialized with data directory: %s", dataDir)
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}
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// CleanupSQLite closes all database connections
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func CleanupSQLite() {
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if sqliteManager == nil {
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return
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}
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sqliteManager.mu.Lock()
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defer sqliteManager.mu.Unlock()
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// Release all connections and close pools
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for id, conn := range sqliteManager.activeConns {
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if conn.Pool != nil {
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conn.Pool.Put(conn.Conn)
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}
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delete(sqliteManager.activeConns, id)
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}
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for name, pool := range sqliteManager.pools {
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if err := pool.Close(); err != nil {
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logger.Error("Failed to close database %s: %v", name, err)
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}
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}
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sqliteManager.pools = nil
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sqliteManager.activeConns = nil
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logger.Debug("SQLite connections closed")
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}
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// ReleaseActiveConnections returns all active connections to their pools
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func ReleaseActiveConnections(state *luajit.State) {
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if sqliteManager == nil {
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return
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}
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sqliteManager.mu.Lock()
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defer sqliteManager.mu.Unlock()
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// Get active connections table from Lua
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state.GetGlobal("__active_sqlite_connections")
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if !state.IsTable(-1) {
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state.Pop(1)
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return
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}
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// Iterate through active connections
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state.PushNil() // Start iteration
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for state.Next(-2) {
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if state.IsTable(-1) {
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state.GetField(-1, "id")
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if state.IsString(-1) {
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connID := state.ToString(-1)
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if conn, exists := sqliteManager.activeConns[connID]; exists {
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if conn.Pool != nil {
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conn.Pool.Put(conn.Conn)
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}
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delete(sqliteManager.activeConns, connID)
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}
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}
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state.Pop(1) // Pop connection id
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}
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state.Pop(1) // Pop value, leave key for next iteration
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}
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// Clear the active connections table
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state.PushNil()
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state.SetGlobal("__active_sqlite_connections")
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}
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// getPool returns a connection pool for the specified database
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func getPool(dbName string) (*sqlitex.Pool, error) {
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if sqliteManager == nil {
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return nil, errors.New("SQLite not initialized")
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}
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// Validate database name
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dbName = filepath.Base(dbName)
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if dbName == "" || dbName[0] == '.' {
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return nil, errors.New("invalid database name")
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}
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// Check for existing pool with read lock
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sqliteManager.mu.RLock()
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pool, exists := sqliteManager.pools[dbName]
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sqliteManager.mu.RUnlock()
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if exists {
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return pool, nil
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}
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// Create new pool with write lock
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sqliteManager.mu.Lock()
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defer sqliteManager.mu.Unlock()
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// Double check if another goroutine created it
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if pool, exists = sqliteManager.pools[dbName]; exists {
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return pool, nil
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}
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// Create database file path and pool
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dbPath := filepath.Join(sqliteManager.dataDir, dbName+".db")
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pool, err := sqlitex.NewPool(dbPath, sqlitex.PoolOptions{})
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if err != nil {
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return nil, fmt.Errorf("failed to open database: %w", err)
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}
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sqliteManager.pools[dbName] = pool
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return pool, nil
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}
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// getConnection returns a connection from the pool
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func getConnection(dbName string, connID string) (*sqlite.Conn, *sqlitex.Pool, error) {
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// Check for existing connection first
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sqliteManager.mu.RLock()
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conn, exists := sqliteManager.activeConns[connID]
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sqliteManager.mu.RUnlock()
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if exists {
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return conn.Conn, conn.Pool, nil
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}
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// Get the pool
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pool, err := getPool(dbName)
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if err != nil {
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return nil, nil, err
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}
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// Get a connection
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dbConn, err := pool.Take(context.Background())
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if err != nil {
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return nil, nil, fmt.Errorf("failed to get connection from pool: %w", err)
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}
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// Store connection
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sqliteManager.mu.Lock()
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sqliteManager.activeConns[connID] = &SQLiteConnection{
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DbName: dbName,
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Conn: dbConn,
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Pool: pool,
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}
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sqliteManager.mu.Unlock()
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return dbConn, pool, nil
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}
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// processParams extracts parameters and connection ID from Lua state
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func processParams(state *luajit.State, defaultConnID string) (params any, connID string, isPositional bool, positionalParams []any, err error) {
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connID = defaultConnID
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// Check if using positional parameters
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if state.GetTop() >= 3 && !state.IsTable(3) {
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isPositional = true
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paramCount := state.GetTop() - 2 // Count all args after db and query
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// Check if last param is a connection ID
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lastIdx := paramCount + 2 // db(1) + query(2) + paramCount
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if paramCount > 0 && state.IsString(lastIdx) && state.GetType(lastIdx-1) != state.GetType(lastIdx) {
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connID = state.ToString(lastIdx)
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paramCount-- // Exclude connID from param count
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}
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// Create array for positional parameters
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positionalParams = make([]any, paramCount)
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// Collect all parameters
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for i := 0; i < paramCount; i++ {
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paramIdx := i + 3 // Params start at index 3
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switch state.GetType(paramIdx) {
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case luajit.TypeNumber:
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positionalParams[i] = state.ToNumber(paramIdx)
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case luajit.TypeString:
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positionalParams[i] = state.ToString(paramIdx)
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case luajit.TypeBoolean:
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positionalParams[i] = state.ToBoolean(paramIdx)
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case luajit.TypeNil:
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positionalParams[i] = nil
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default:
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val, errConv := state.ToValue(paramIdx)
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if errConv != nil {
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return nil, "", false, nil, fmt.Errorf("failed to convert parameter %d: %w", i+1, errConv)
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}
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positionalParams[i] = val
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}
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}
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return nil, connID, isPositional, positionalParams, nil
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}
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// Named parameter handling
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if state.GetTop() >= 4 && !state.IsNil(4) && state.IsString(4) {
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connID = state.ToString(4)
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}
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// Get table parameters if present
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if state.GetTop() >= 3 && !state.IsNil(3) && state.IsTable(3) {
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params, err = state.ToTable(3)
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}
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return params, connID, isPositional, nil, err
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}
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// prepareExecOptions prepares SQLite execution options based on parameters
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func prepareExecOptions(query string, params any, isPositional bool, positionalParams []any) *sqlitex.ExecOptions {
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execOpts := &sqlitex.ExecOptions{}
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if params == nil && !isPositional {
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return execOpts
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}
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// Prepare parameters
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isArray := false
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var namedParams map[string]any
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var arrParams []any
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// Check for array parameters
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if m, ok := params.(map[string]any); ok {
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if arr, hasArray := m[""]; hasArray {
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isArray = true
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if slice, ok := arr.([]any); ok {
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arrParams = slice
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} else if floatSlice, ok := arr.([]float64); ok {
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arrParams = make([]any, len(floatSlice))
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for i, v := range floatSlice {
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arrParams[i] = v
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}
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}
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} else {
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// Process named parameters
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namedParams = make(map[string]any, len(m))
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for k, v := range m {
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if len(k) > 0 && k[0] != ':' {
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namedParams[":"+k] = v
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} else {
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namedParams[k] = v
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}
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}
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}
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} else if slice, ok := params.([]any); ok {
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isArray = true
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arrParams = slice
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} else if floatSlice, ok := params.([]float64); ok {
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isArray = true
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arrParams = make([]any, len(floatSlice))
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for i, v := range floatSlice {
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arrParams[i] = v
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}
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}
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// Use positional params if explicitly provided
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if isPositional {
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arrParams = positionalParams
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isArray = true
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}
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// Limit positional params to actual placeholders
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if isArray && arrParams != nil {
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placeholderCount := strings.Count(query, "?")
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if len(arrParams) > placeholderCount {
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arrParams = arrParams[:placeholderCount]
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}
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execOpts.Args = arrParams
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} else if namedParams != nil {
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execOpts.Named = namedParams
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}
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return execOpts
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}
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// sqlOperation handles both query and exec operations
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func sqlOperation(state *luajit.State, isQuery bool) int {
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operation := "query"
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if !isQuery {
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operation = "exec"
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}
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// Get database name
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if !state.IsString(1) {
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state.PushString(fmt.Sprintf("sqlite.%s: database name must be a string", operation))
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return -1
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}
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dbName := state.ToString(1)
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// Get query
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if !state.IsString(2) {
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state.PushString(fmt.Sprintf("sqlite.%s: query must be a string", operation))
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return -1
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}
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query := state.ToString(2)
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// Generate a temporary connection ID if needed
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defaultConnID := fmt.Sprintf("temp_%p", &query)
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// Process parameters and get connection ID
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params, connID, isPositional, positionalParams, err := processParams(state, defaultConnID)
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if err != nil {
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state.PushString(fmt.Sprintf("sqlite.%s: %s", operation, err.Error()))
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return -1
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}
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// Get connection
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conn, pool, err := getConnection(dbName, connID)
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if err != nil {
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state.PushString(fmt.Sprintf("sqlite.%s: %s", operation, err.Error()))
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return -1
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}
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// For temporary connections, defer release
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if strings.HasPrefix(connID, "temp_") {
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defer func() {
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sqliteManager.mu.Lock()
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delete(sqliteManager.activeConns, connID)
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sqliteManager.mu.Unlock()
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pool.Put(conn)
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}()
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}
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// Prepare execution options
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execOpts := prepareExecOptions(query, params, isPositional, positionalParams)
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// Define rows slice outside the closure
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var rows []map[string]any
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// For queries, add result function
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if isQuery {
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execOpts.ResultFunc = func(stmt *sqlite.Stmt) error {
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row := make(map[string]any)
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columnCount := stmt.ColumnCount()
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for i := range columnCount {
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columnName := stmt.ColumnName(i)
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switch stmt.ColumnType(i) {
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case sqlite.TypeInteger:
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row[columnName] = stmt.ColumnInt64(i)
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case sqlite.TypeFloat:
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row[columnName] = stmt.ColumnFloat(i)
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case sqlite.TypeText:
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row[columnName] = stmt.ColumnText(i)
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case sqlite.TypeBlob:
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blobSize := stmt.ColumnLen(i)
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buf := make([]byte, blobSize)
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row[columnName] = stmt.ColumnBytes(i, buf)
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case sqlite.TypeNull:
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row[columnName] = nil
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}
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}
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// Add row copy to results
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rowCopy := make(map[string]any, len(row))
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maps.Copy(rowCopy, row)
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rows = append(rows, rowCopy)
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return nil
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}
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}
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// Execute query
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var execErr error
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if isQuery || execOpts.Args != nil || execOpts.Named != nil {
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execErr = sqlitex.Execute(conn, query, execOpts)
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} else {
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// Use ExecScript for queries without parameters
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execErr = sqlitex.ExecScript(conn, query)
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}
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if execErr != nil {
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state.PushString(fmt.Sprintf("sqlite.%s: %s", operation, execErr.Error()))
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return -1
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}
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// Return results for query, affected rows for exec
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if isQuery {
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// Create result table with rows
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state.NewTable()
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for i, row := range rows {
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state.PushNumber(float64(i + 1))
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if err := state.PushTable(row); err != nil {
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state.PushString(fmt.Sprintf("sqlite.%s: %s", operation, err.Error()))
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return -1
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}
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state.SetTable(-3)
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}
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} else {
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// Return number of affected rows
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state.PushNumber(float64(conn.Changes()))
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}
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return 1
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}
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// luaSQLQuery executes a SQL query and returns results to Lua
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func luaSQLQuery(state *luajit.State) int {
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return sqlOperation(state, true)
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}
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// luaSQLExec executes a SQL statement without returning results
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func luaSQLExec(state *luajit.State) int {
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return sqlOperation(state, false)
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}
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// RegisterSQLiteFunctions registers SQLite functions with the Lua state
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func RegisterSQLiteFunctions(state *luajit.State) error {
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if err := state.RegisterGoFunction("__sqlite_query", luaSQLQuery); err != nil {
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return err
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}
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return state.RegisterGoFunction("__sqlite_exec", luaSQLExec)
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}
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