333 lines
7.1 KiB
Go

package lualibs
import (
"bufio"
"fmt"
"os"
"path/filepath"
"sort"
"strconv"
"strings"
"sync"
"Moonshark/color"
"Moonshark/utils/logger"
luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
)
// EnvManager handles loading, storing, and saving environment variables
type EnvManager struct {
envPath string // Path to .env file
vars map[string]any // Environment variables in memory
mu sync.RWMutex // Thread-safe access
}
// Global environment manager instance
var globalEnvManager *EnvManager
// InitEnv initializes the environment manager with the given data directory
func InitEnv(dataDir string) error {
if dataDir == "" {
return fmt.Errorf("data directory cannot be empty")
}
// Create data directory if it doesn't exist
if err := os.MkdirAll(dataDir, 0755); err != nil {
return fmt.Errorf("failed to create data directory: %w", err)
}
envPath := filepath.Join(dataDir, ".env")
globalEnvManager = &EnvManager{
envPath: envPath,
vars: make(map[string]any),
}
// Load existing .env file if it exists
if err := globalEnvManager.load(); err != nil {
logger.Warnf("Failed to load .env file: %v", err)
}
count := len(globalEnvManager.vars)
if count > 0 {
logger.Infof("Environment loaded: %s vars from %s",
color.Yellow(fmt.Sprintf("%d", count)),
color.Yellow(envPath))
} else {
logger.Infof("Environment initialized: %s", color.Yellow(envPath))
}
return nil
}
// GetGlobalEnvManager returns the global environment manager instance
func GetGlobalEnvManager() *EnvManager {
return globalEnvManager
}
// parseValue attempts to parse a string value into the appropriate type
func parseValue(value string) any {
// Try boolean first
if value == "true" {
return true
}
if value == "false" {
return false
}
// Try number
if num, err := strconv.ParseFloat(value, 64); err == nil {
// Check if it's actually an integer
if num == float64(int64(num)) {
return int64(num)
}
return num
}
// Default to string
return value
}
// load reads the .env file and populates the vars map
func (e *EnvManager) load() error {
file, err := os.Open(e.envPath)
if os.IsNotExist(err) {
// File doesn't exist, start with empty env
return nil
}
if err != nil {
return fmt.Errorf("failed to open .env file: %w", err)
}
defer file.Close()
e.mu.Lock()
defer e.mu.Unlock()
scanner := bufio.NewScanner(file)
lineNum := 0
for scanner.Scan() {
lineNum++
line := strings.TrimSpace(scanner.Text())
// Skip empty lines and comments
if line == "" || strings.HasPrefix(line, "#") {
continue
}
// Parse key=value
parts := strings.SplitN(line, "=", 2)
if len(parts) != 2 {
logger.Warnf("Invalid .env line %d: %s", lineNum, line)
continue
}
key := strings.TrimSpace(parts[0])
value := strings.TrimSpace(parts[1])
// Remove quotes if present
if len(value) >= 2 {
if (strings.HasPrefix(value, "\"") && strings.HasSuffix(value, "\"")) ||
(strings.HasPrefix(value, "'") && strings.HasSuffix(value, "'")) {
value = value[1 : len(value)-1]
}
}
e.vars[key] = parseValue(value)
}
return scanner.Err()
}
// Save writes the current environment variables to the .env file
func (e *EnvManager) Save() error {
if e == nil {
return nil // No env manager initialized
}
e.mu.RLock()
defer e.mu.RUnlock()
file, err := os.Create(e.envPath)
if err != nil {
return fmt.Errorf("failed to create .env file: %w", err)
}
defer file.Close()
// Sort keys for consistent output
keys := make([]string, 0, len(e.vars))
for key := range e.vars {
keys = append(keys, key)
}
sort.Strings(keys)
// Write header comment
fmt.Fprintln(file, "# env variables - generated automatically - you can edit this file")
fmt.Fprintln(file)
// Write each variable
for _, key := range keys {
value := e.vars[key]
// Convert value to string
var strValue string
switch v := value.(type) {
case string:
strValue = v
case bool:
strValue = strconv.FormatBool(v)
case int64:
strValue = strconv.FormatInt(v, 10)
case float64:
strValue = strconv.FormatFloat(v, 'g', -1, 64)
case nil:
continue // Skip nil values
default:
strValue = fmt.Sprintf("%v", v)
}
// Quote values that contain spaces or special characters
if strings.ContainsAny(strValue, " \t\n\r\"'\\") {
strValue = fmt.Sprintf("\"%s\"", strings.ReplaceAll(strValue, "\"", "\\\""))
}
fmt.Fprintf(file, "%s=%s\n", key, strValue)
}
logger.Debugf("Environment saved: %d vars to %s", len(e.vars), e.envPath)
return nil
}
// Get retrieves an environment variable
func (e *EnvManager) Get(key string) (any, bool) {
if e == nil {
return nil, false
}
e.mu.RLock()
defer e.mu.RUnlock()
value, exists := e.vars[key]
return value, exists
}
// Set stores an environment variable
func (e *EnvManager) Set(key string, value any) {
if e == nil {
return
}
e.mu.Lock()
defer e.mu.Unlock()
e.vars[key] = value
}
// GetAll returns a copy of all environment variables
func (e *EnvManager) GetAll() map[string]any {
if e == nil {
return make(map[string]any)
}
e.mu.RLock()
defer e.mu.RUnlock()
result := make(map[string]any, len(e.vars))
for k, v := range e.vars {
result[k] = v
}
return result
}
// CleanupEnv saves the environment and cleans up resources
func CleanupEnv() error {
if globalEnvManager != nil {
return globalEnvManager.Save()
}
return nil
}
// envGet Lua function to get an environment variable
func envGet(state *luajit.State) int {
if err := state.CheckExactArgs(1); err != nil {
state.PushNil()
return 1
}
key, err := state.SafeToString(1)
if err != nil {
state.PushNil()
return 1
}
if value, exists := globalEnvManager.Get(key); exists {
if err := state.PushValue(value); err != nil {
state.PushNil()
}
} else {
state.PushNil()
}
return 1
}
// envSet Lua function to set an environment variable
func envSet(state *luajit.State) int {
if err := state.CheckExactArgs(2); err != nil {
state.PushBoolean(false)
return 1
}
key, err := state.SafeToString(1)
if err != nil {
state.PushBoolean(false)
return 1
}
// Handle different value types from Lua
var value any
switch state.GetType(2) {
case luajit.TypeBoolean:
value = state.ToBoolean(2)
case luajit.TypeNumber:
value = state.ToNumber(2)
case luajit.TypeString:
value = state.ToString(2)
default:
// Try to convert to string as fallback
if str, err := state.SafeToString(2); err == nil {
value = str
} else {
state.PushBoolean(false)
return 1
}
}
globalEnvManager.Set(key, value)
state.PushBoolean(true)
return 1
}
// envGetAll Lua function to get all environment variables
func envGetAll(state *luajit.State) int {
vars := globalEnvManager.GetAll()
if err := state.PushValue(vars); err != nil {
state.PushNil()
}
return 1
}
// RegisterEnvFunctions registers environment functions with the Lua state
func RegisterEnvFunctions(state *luajit.State) error {
if err := state.RegisterGoFunction("__env_get", envGet); err != nil {
return err
}
if err := state.RegisterGoFunction("__env_set", envSet); err != nil {
return err
}
if err := state.RegisterGoFunction("__env_get_all", envGetAll); err != nil {
return err
}
return nil
}