60 lines
1.5 KiB
Go
60 lines
1.5 KiB
Go
package runner
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import (
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_ "embed"
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"sync"
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"sync/atomic"
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"Moonshark/core/utils/logger"
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luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
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)
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//go:embed sandbox.lua
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var sandboxLuaCode string
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// Global bytecode cache to improve performance
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var (
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sandboxBytecode atomic.Pointer[[]byte]
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bytecodeOnce sync.Once
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)
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// precompileSandboxCode compiles the sandbox.lua code to bytecode once
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func precompileSandboxCode() {
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// Create temporary state for compilation
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tempState := luajit.New()
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if tempState == nil {
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logger.ErrorCont("Failed to create temp Lua state for bytecode compilation")
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return
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}
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defer tempState.Close()
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defer tempState.Cleanup()
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code, err := tempState.CompileBytecode(sandboxLuaCode, "sandbox.lua")
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if err != nil {
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logger.ErrorCont("Failed to compile sandbox code: %v", err)
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return
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}
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bytecode := make([]byte, len(code))
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copy(bytecode, code)
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sandboxBytecode.Store(&bytecode)
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logger.ServerCont("Successfully precompiled sandbox.lua to bytecode (%d bytes)", len(code))
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}
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// loadSandboxIntoState loads the sandbox code into a Lua state
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func loadSandboxIntoState(state *luajit.State) error {
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bytecodeOnce.Do(precompileSandboxCode)
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bytecode := sandboxBytecode.Load()
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if bytecode != nil && len(*bytecode) > 0 {
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logger.ServerCont("Loading sandbox.lua from precompiled bytecode") // piggyback off Sandbox.go's Setup()
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return state.LoadAndRunBytecode(*bytecode, "sandbox.lua")
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}
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// Fallback to direct execution
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logger.WarningCont("Using non-precompiled sandbox.lua (bytecode compilation failed)")
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return state.DoString(sandboxLuaCode)
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}
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