364 lines
8.4 KiB
Go
364 lines
8.4 KiB
Go
package runner
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import (
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"os"
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"path/filepath"
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"strings"
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"sync"
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"Moonshark/core/utils/logger"
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luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
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)
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// ModuleConfig holds configuration for Lua's module loading system
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type ModuleConfig struct {
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ScriptDir string // Base directory for script being executed
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LibDirs []string // Additional library directories
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}
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// ModuleLoader manages module loading and caching
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type ModuleLoader struct {
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config *ModuleConfig
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pathCache map[string]string // Cache module paths for fast lookups
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bytecodeCache map[string][]byte // Cache of compiled bytecode
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debug bool
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mu sync.RWMutex
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}
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// NewModuleLoader creates a new module loader
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func NewModuleLoader(config *ModuleConfig) *ModuleLoader {
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if config == nil {
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config = &ModuleConfig{
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ScriptDir: "",
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LibDirs: []string{},
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}
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}
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return &ModuleLoader{
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config: config,
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pathCache: make(map[string]string),
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bytecodeCache: make(map[string][]byte),
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debug: false,
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}
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}
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// EnableDebug turns on debug logging
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func (l *ModuleLoader) EnableDebug() {
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l.debug = true
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}
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// SetScriptDir sets the script directory
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func (l *ModuleLoader) SetScriptDir(dir string) {
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l.mu.Lock()
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defer l.mu.Unlock()
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l.config.ScriptDir = dir
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}
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// debugLog logs a message if debug mode is enabled
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func (l *ModuleLoader) debugLog(format string, args ...interface{}) {
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if l.debug {
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logger.Debug("ModuleLoader "+format, args...)
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}
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}
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// SetupRequire configures the require system in a Lua state
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func (l *ModuleLoader) SetupRequire(state *luajit.State) error {
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l.mu.RLock()
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defer l.mu.RUnlock()
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// Initialize our module registry in Lua
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err := state.DoString(`
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-- Initialize global module registry
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__module_paths = {}
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-- Setup fast module loading system
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__module_bytecode = {}
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-- Create module preload table
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package.preload = package.preload or {}
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-- Setup module state registry
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__ready_modules = {}
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`)
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if err != nil {
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return err
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}
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// Set up package.path based on search paths
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paths := l.getSearchPaths()
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pathStr := strings.Join(paths, ";")
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escapedPathStr := escapeLuaString(pathStr)
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return state.DoString(`package.path = "` + escapedPathStr + `"`)
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}
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// getSearchPaths returns a list of Lua search paths
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func (l *ModuleLoader) getSearchPaths() []string {
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absPaths := []string{}
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seen := map[string]bool{}
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// Add script directory (highest priority)
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if l.config.ScriptDir != "" {
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absPath, err := filepath.Abs(l.config.ScriptDir)
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if err == nil && !seen[absPath] {
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absPaths = append(absPaths, filepath.Join(absPath, "?.lua"))
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seen[absPath] = true
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}
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}
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// Add lib directories
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for _, dir := range l.config.LibDirs {
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if dir == "" {
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continue
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}
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absPath, err := filepath.Abs(dir)
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if err == nil && !seen[absPath] {
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absPaths = append(absPaths, filepath.Join(absPath, "?.lua"))
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seen[absPath] = true
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}
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}
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return absPaths
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}
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// PreloadModules preloads modules from library directories
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func (l *ModuleLoader) PreloadModules(state *luajit.State) error {
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l.mu.Lock()
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defer l.mu.Unlock()
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// Reset caches
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l.pathCache = make(map[string]string)
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l.bytecodeCache = make(map[string][]byte)
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// Reset module registry in Lua
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if err := state.DoString(`
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-- Reset module registry
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__module_paths = {}
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__module_bytecode = {}
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__ready_modules = {}
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-- Clear non-core modules from package.loaded
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local core_modules = {
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string = true, table = true, math = true, os = true,
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package = true, io = true, coroutine = true, debug = true, _G = true
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}
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for name in pairs(package.loaded) do
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if not core_modules[name] then
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package.loaded[name] = nil
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end
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end
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-- Reset preload table
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package.preload = {}
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`); err != nil {
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return err
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}
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// Scan and preload modules from all library directories
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for _, dir := range l.config.LibDirs {
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if dir == "" {
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continue
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}
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absDir, err := filepath.Abs(dir)
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if err != nil {
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continue
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}
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l.debugLog("Scanning directory: %s", absDir)
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// Find all Lua files
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err = filepath.Walk(absDir, func(path string, info os.FileInfo, err error) error {
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if err != nil || info.IsDir() || !strings.HasSuffix(path, ".lua") {
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return nil
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}
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// Get module name from path
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relPath, err := filepath.Rel(absDir, path)
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if err != nil || strings.HasPrefix(relPath, "..") {
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return nil
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}
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// Convert path to module name
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modName := strings.TrimSuffix(relPath, ".lua")
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modName = strings.ReplaceAll(modName, string(filepath.Separator), ".")
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l.debugLog("Found module: %s at %s", modName, path)
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// Register in our caches
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l.pathCache[modName] = path
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// Load file content
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content, err := os.ReadFile(path)
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if err != nil {
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l.debugLog("Failed to read module file: %v", err)
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return nil
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}
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// Compile to bytecode
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bytecode, err := state.CompileBytecode(string(content), path)
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if err != nil {
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l.debugLog("Failed to compile module: %v", err)
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return nil
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}
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// Cache bytecode
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l.bytecodeCache[modName] = bytecode
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// Register in Lua
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escapedPath := escapeLuaString(path)
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escapedName := escapeLuaString(modName)
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if err := state.DoString(`__module_paths["` + escapedName + `"] = "` + escapedPath + `"`); err != nil {
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return nil
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}
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// Load bytecode into Lua state
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if err := state.LoadBytecode(bytecode, path); err != nil {
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return nil
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}
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// Add to package.preload
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luaCode := `
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local modname = "` + escapedName + `"
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local chunk = ...
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package.preload[modname] = chunk
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__ready_modules[modname] = true
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`
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if err := state.DoString(luaCode); err != nil {
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state.Pop(1) // Remove chunk from stack
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return nil
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}
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state.Pop(1) // Remove chunk from stack
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return nil
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})
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if err != nil {
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return err
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}
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}
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// Install optimized require implementation
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return state.DoString(`
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-- Setup environment-aware require function
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function __setup_require(env)
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-- Create require function specific to this environment
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env.require = function(modname)
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-- Check if already loaded
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if package.loaded[modname] then
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return package.loaded[modname]
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end
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-- Check preloaded modules
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if __ready_modules[modname] then
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local loader = package.preload[modname]
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if loader then
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-- Set environment for loader
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setfenv(loader, env)
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-- Execute and store result
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local result = loader()
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if result == nil then
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result = true
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end
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package.loaded[modname] = result
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return result
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end
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end
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-- Direct file load as fallback
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if __module_paths[modname] then
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local path = __module_paths[modname]
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local chunk, err = loadfile(path)
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if chunk then
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setfenv(chunk, env)
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local result = chunk()
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if result == nil then
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result = true
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end
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package.loaded[modname] = result
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return result
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end
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end
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-- Full path search as last resort
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local errors = {}
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for path in package.path:gmatch("[^;]+") do
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local file_path = path:gsub("?", modname:gsub("%.", "/"))
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local chunk, err = loadfile(file_path)
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if chunk then
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setfenv(chunk, env)
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local result = chunk()
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if result == nil then
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result = true
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end
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package.loaded[modname] = result
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return result
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end
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table.insert(errors, "\tno file '" .. file_path .. "'")
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end
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error("module '" .. modname .. "' not found:\n" .. table.concat(errors, "\n"), 2)
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end
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return env
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end
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`)
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}
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// GetModuleByPath finds the module name for a file path
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func (l *ModuleLoader) GetModuleByPath(path string) (string, bool) {
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l.mu.RLock()
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defer l.mu.RUnlock()
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// Clean path for proper comparison
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path = filepath.Clean(path)
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// Try direct lookup from cache
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for modName, modPath := range l.pathCache {
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if modPath == path {
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return modName, true
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}
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}
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// Try to find by relative path from lib dirs
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for _, dir := range l.config.LibDirs {
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absDir, err := filepath.Abs(dir)
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if err != nil {
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continue
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}
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relPath, err := filepath.Rel(absDir, path)
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if err != nil || strings.HasPrefix(relPath, "..") {
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continue
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}
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if strings.HasSuffix(relPath, ".lua") {
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modName := strings.TrimSuffix(relPath, ".lua")
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modName = strings.ReplaceAll(modName, string(filepath.Separator), ".")
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return modName, true
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}
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}
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return "", false
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}
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// escapeLuaString escapes special characters in a string for Lua
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func escapeLuaString(s string) string {
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replacer := strings.NewReplacer(
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"\\", "\\\\",
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"\"", "\\\"",
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"\n", "\\n",
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"\r", "\\r",
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"\t", "\\t",
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)
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return replacer.Replace(s)
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}
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