672 lines
18 KiB
Go
672 lines
18 KiB
Go
package runner
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import (
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"bytes"
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"context"
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"encoding/json"
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"io"
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"net/http"
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"net/url"
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"strings"
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"sync"
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"time"
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luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
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)
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// HTTPResponse represents an HTTP response from Lua
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type HTTPResponse struct {
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Status int `json:"status"`
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Headers map[string]string `json:"headers"`
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Body any `json:"body"`
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Cookies []*http.Cookie `json:"-"`
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}
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// Response pool to reduce allocations
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var responsePool = sync.Pool{
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New: func() interface{} {
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return &HTTPResponse{
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Status: 200,
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Headers: make(map[string]string, 8), // Pre-allocate with reasonable capacity
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Cookies: make([]*http.Cookie, 0, 4), // Pre-allocate with reasonable capacity
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}
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},
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}
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// NewHTTPResponse creates a default HTTP response, potentially reusing one from the pool
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func NewHTTPResponse() *HTTPResponse {
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return responsePool.Get().(*HTTPResponse)
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}
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// ReleaseResponse returns the response to the pool after clearing its values
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func ReleaseResponse(resp *HTTPResponse) {
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if resp == nil {
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return
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}
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// Clear all values to prevent data leakage
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resp.Status = 200 // Reset to default
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// Clear headers
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for k := range resp.Headers {
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delete(resp.Headers, k)
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}
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// Clear cookies
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resp.Cookies = resp.Cookies[:0] // Keep capacity but set length to 0
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// Clear body
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resp.Body = nil
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responsePool.Put(resp)
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}
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// ---------- HTTP CLIENT FUNCTIONALITY ----------
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// Default HTTP client with sensible timeout
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var defaultClient = &http.Client{
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Timeout: 30 * time.Second,
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}
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// HTTPClientConfig contains client settings
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type HTTPClientConfig struct {
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// Maximum timeout for requests (0 = no limit)
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MaxTimeout time.Duration
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// Default request timeout
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DefaultTimeout time.Duration
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// Maximum response size in bytes (0 = no limit)
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MaxResponseSize int64
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// Whether to allow remote connections
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AllowRemote bool
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}
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// DefaultHTTPClientConfig provides sensible defaults
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var DefaultHTTPClientConfig = HTTPClientConfig{
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MaxTimeout: 60 * time.Second,
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DefaultTimeout: 30 * time.Second,
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MaxResponseSize: 10 * 1024 * 1024, // 10MB
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AllowRemote: true,
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}
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// Function name constant to ensure consistency
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const httpRequestFuncName = "__http_request"
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// httpRequest makes an HTTP request and returns the result to Lua
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func httpRequest(state *luajit.State) int {
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// Get method (required)
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if !state.IsString(1) {
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state.PushString("http.client.request: method must be a string")
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return -1
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}
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method := strings.ToUpper(state.ToString(1))
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// Get URL (required)
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if !state.IsString(2) {
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state.PushString("http.client.request: url must be a string")
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return -1
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}
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urlStr := state.ToString(2)
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// Parse URL to check if it's valid and if it's allowed
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parsedURL, err := url.Parse(urlStr)
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if err != nil {
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state.PushString("Invalid URL: " + err.Error())
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return -1
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}
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// Get client configuration from registry (if available)
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var config HTTPClientConfig = DefaultHTTPClientConfig
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state.GetGlobal("__http_client_config")
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if !state.IsNil(-1) {
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if state.IsTable(-1) {
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// Extract max timeout
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state.GetField(-1, "max_timeout")
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if state.IsNumber(-1) {
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config.MaxTimeout = time.Duration(state.ToNumber(-1)) * time.Second
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}
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state.Pop(1)
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// Extract default timeout
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state.GetField(-1, "default_timeout")
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if state.IsNumber(-1) {
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config.DefaultTimeout = time.Duration(state.ToNumber(-1)) * time.Second
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}
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state.Pop(1)
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// Extract max response size
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state.GetField(-1, "max_response_size")
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if state.IsNumber(-1) {
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config.MaxResponseSize = int64(state.ToNumber(-1))
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}
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state.Pop(1)
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// Extract allow remote
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state.GetField(-1, "allow_remote")
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if state.IsBoolean(-1) {
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config.AllowRemote = state.ToBoolean(-1)
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}
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state.Pop(1)
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}
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}
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state.Pop(1)
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// Check if remote connections are allowed
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if !config.AllowRemote && (parsedURL.Hostname() != "localhost" && parsedURL.Hostname() != "127.0.0.1") {
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state.PushString("Remote connections are not allowed")
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return -1
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}
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// Get body (optional)
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var bodyReader io.Reader
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if state.GetTop() >= 3 && !state.IsNil(3) {
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var body []byte
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if state.IsString(3) {
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// String body
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body = []byte(state.ToString(3))
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} else if state.IsTable(3) {
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// Table body - convert to JSON
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luaTable, err := state.ToTable(3)
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if err != nil {
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state.PushString("Failed to parse body table: " + err.Error())
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return -1
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}
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body, err = json.Marshal(luaTable)
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if err != nil {
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state.PushString("Failed to convert body to JSON: " + err.Error())
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return -1
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}
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} else {
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state.PushString("Body must be a string or table")
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return -1
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}
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bodyReader = bytes.NewReader(body)
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}
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// Create request
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req, err := http.NewRequest(method, urlStr, bodyReader)
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if err != nil {
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state.PushString("Failed to create request: " + err.Error())
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return -1
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}
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// Set default headers
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req.Header.Set("User-Agent", "Moonshark/1.0")
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// Process options (headers, timeout, etc.)
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timeout := config.DefaultTimeout
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if state.GetTop() >= 4 && !state.IsNil(4) {
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if !state.IsTable(4) {
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state.PushString("Options must be a table")
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return -1
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}
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// Process headers
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state.GetField(4, "headers")
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if state.IsTable(-1) {
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// Iterate through headers
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state.PushNil() // Start iteration
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for state.Next(-2) {
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// Stack now has key at -2 and value at -1
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if state.IsString(-2) && state.IsString(-1) {
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headerName := state.ToString(-2)
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headerValue := state.ToString(-1)
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req.Header.Set(headerName, headerValue)
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}
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state.Pop(1) // Pop value, leave key for next iteration
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}
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}
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state.Pop(1) // Pop headers table
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// Get timeout
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state.GetField(4, "timeout")
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if state.IsNumber(-1) {
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requestTimeout := time.Duration(state.ToNumber(-1)) * time.Second
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// Apply max timeout if configured
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if config.MaxTimeout > 0 && requestTimeout > config.MaxTimeout {
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timeout = config.MaxTimeout
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} else {
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timeout = requestTimeout
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}
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}
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state.Pop(1) // Pop timeout
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// Set content type for POST/PUT if body is present and content-type not manually set
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if (method == "POST" || method == "PUT") && bodyReader != nil && req.Header.Get("Content-Type") == "" {
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// Check if options specify content type
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state.GetField(4, "content_type")
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if state.IsString(-1) {
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req.Header.Set("Content-Type", state.ToString(-1))
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} else {
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// Default to JSON if body is a table, otherwise plain text
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if state.IsTable(3) {
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req.Header.Set("Content-Type", "application/json")
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} else {
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req.Header.Set("Content-Type", "text/plain")
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}
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}
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state.Pop(1) // Pop content_type
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}
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// Process query parameters
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state.GetField(4, "query")
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if state.IsTable(-1) {
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q := req.URL.Query()
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// Iterate through query params
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state.PushNil() // Start iteration
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for state.Next(-2) {
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// Stack now has key at -2 and value at -1
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if state.IsString(-2) {
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paramName := state.ToString(-2)
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// Handle different value types
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if state.IsString(-1) {
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q.Add(paramName, state.ToString(-1))
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} else if state.IsNumber(-1) {
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q.Add(paramName, strings.TrimRight(strings.TrimRight(
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state.ToString(-1), "0"), "."))
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} else if state.IsBoolean(-1) {
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if state.ToBoolean(-1) {
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q.Add(paramName, "true")
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} else {
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q.Add(paramName, "false")
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}
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}
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}
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state.Pop(1) // Pop value, leave key for next iteration
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}
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req.URL.RawQuery = q.Encode()
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}
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state.Pop(1) // Pop query table
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}
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// Create context with timeout
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ctx, cancel := context.WithTimeout(context.Background(), timeout)
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defer cancel()
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// Use context with request
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req = req.WithContext(ctx)
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// Execute request
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resp, err := defaultClient.Do(req)
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if err != nil {
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state.PushString("Request failed: " + err.Error())
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return -1
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}
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defer resp.Body.Close()
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// Apply size limits to response
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var respBody []byte
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if config.MaxResponseSize > 0 {
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// Limit the response body size
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respBody, err = io.ReadAll(io.LimitReader(resp.Body, config.MaxResponseSize))
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} else {
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respBody, err = io.ReadAll(resp.Body)
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}
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if err != nil {
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state.PushString("Failed to read response: " + err.Error())
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return -1
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}
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// Create response table
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state.NewTable()
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// Set status code
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state.PushNumber(float64(resp.StatusCode))
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state.SetField(-2, "status")
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// Set status text
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state.PushString(resp.Status)
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state.SetField(-2, "status_text")
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// Set body
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state.PushString(string(respBody))
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state.SetField(-2, "body")
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// Parse body as JSON if content type is application/json
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if strings.Contains(resp.Header.Get("Content-Type"), "application/json") {
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var jsonData any
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if err := json.Unmarshal(respBody, &jsonData); err == nil {
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if err := state.PushValue(jsonData); err == nil {
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state.SetField(-2, "json")
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}
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}
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}
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// Set headers
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state.NewTable()
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for name, values := range resp.Header {
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if len(values) == 1 {
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state.PushString(values[0])
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} else {
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// Create array of values
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state.NewTable()
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for i, v := range values {
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state.PushNumber(float64(i + 1))
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state.PushString(v)
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state.SetTable(-3)
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}
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}
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state.SetField(-2, name)
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}
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state.SetField(-2, "headers")
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// Create ok field (true if status code is 2xx)
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state.PushBoolean(resp.StatusCode >= 200 && resp.StatusCode < 300)
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state.SetField(-2, "ok")
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return 1
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}
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// LuaHTTPModule is the pure Lua implementation of the HTTP module
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const LuaHTTPModule = `
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-- Table to store response data
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__http_responses = {}
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-- HTTP module implementation
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local http = {
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-- Set HTTP status code
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set_status = function(code)
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if type(code) ~= "number" then
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error("http.set_status: status code must be a number", 2)
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end
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local resp = __http_responses[1] or {}
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resp.status = code
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__http_responses[1] = resp
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end,
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-- Set HTTP header
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set_header = function(name, value)
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if type(name) ~= "string" or type(value) ~= "string" then
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error("http.set_header: name and value must be strings", 2)
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end
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local resp = __http_responses[1] or {}
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resp.headers = resp.headers or {}
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resp.headers[name] = value
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__http_responses[1] = resp
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end,
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-- Set content type; set_header helper
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set_content_type = function(content_type)
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http.set_header("Content-Type", content_type)
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end,
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-- HTTP client submodule
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client = {
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-- Generic request function
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request = function(method, url, body, options)
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if type(method) ~= "string" then
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error("http.client.request: method must be a string", 2)
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end
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if type(url) ~= "string" then
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error("http.client.request: url must be a string", 2)
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end
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-- Call native implementation
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return __http_request(method, url, body, options)
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end,
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-- Simple GET request
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get = function(url, options)
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return http.client.request("GET", url, nil, options)
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end,
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-- Simple POST request with automatic content-type
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post = function(url, body, options)
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options = options or {}
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return http.client.request("POST", url, body, options)
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end,
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-- Simple PUT request with automatic content-type
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put = function(url, body, options)
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options = options or {}
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return http.client.request("PUT", url, body, options)
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end,
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-- Simple DELETE request
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delete = function(url, options)
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return http.client.request("DELETE", url, nil, options)
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end,
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-- Simple PATCH request
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patch = function(url, body, options)
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options = options or {}
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return http.client.request("PATCH", url, body, options)
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end,
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-- Simple HEAD request
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head = function(url, options)
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options = options or {}
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local old_options = options
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options = {headers = old_options.headers, timeout = old_options.timeout, query = old_options.query}
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local response = http.client.request("HEAD", url, nil, options)
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return response
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end,
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-- Simple OPTIONS request
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options = function(url, options)
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return http.client.request("OPTIONS", url, nil, options)
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end,
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-- Shorthand function to directly get JSON
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get_json = function(url, options)
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options = options or {}
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local response = http.client.get(url, options)
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if response.ok and response.json then
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return response.json
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end
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return nil, response
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end,
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-- Utility to build a URL with query parameters
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build_url = function(base_url, params)
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if not params or type(params) ~= "table" then
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return base_url
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end
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local query = {}
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for k, v in pairs(params) do
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if type(v) == "table" then
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for _, item in ipairs(v) do
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table.insert(query, k .. "=" .. tostring(item))
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end
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else
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table.insert(query, k .. "=" .. tostring(v))
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end
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end
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if #query > 0 then
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if base_url:find("?") then
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return base_url .. "&" .. table.concat(query, "&")
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else
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return base_url .. "?" .. table.concat(query, "&")
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end
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end
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return base_url
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end
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}
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}
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-- Install HTTP module
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_G.http = http
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-- Override sandbox executor to clear HTTP responses
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local old_execute_sandbox = __execute_sandbox
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__execute_sandbox = function(bytecode, ctx)
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-- Clear previous response for this thread
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__http_responses[1] = nil
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-- Execute the original function
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local result = old_execute_sandbox(bytecode, ctx)
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-- Return the result unchanged
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return result
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end
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-- Make sure the HTTP module is accessible in sandbox
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if __env_system and __env_system.base_env then
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__env_system.base_env.http = http
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end
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`
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// HTTPModuleInitFunc returns an initializer function for the HTTP module
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func HTTPModuleInitFunc() StateInitFunc {
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return func(state *luajit.State) error {
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// The important fix: register the Go function directly to the global environment
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if err := state.RegisterGoFunction(httpRequestFuncName, httpRequest); err != nil {
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return err
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}
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// Initialize pure Lua HTTP module
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if err := state.DoString(LuaHTTPModule); err != nil {
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return err
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}
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// Check for existing config (in sandbox modules)
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state.GetGlobal("__sandbox_modules")
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if !state.IsNil(-1) && state.IsTable(-1) {
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state.PushString("__http_client_config")
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state.GetTable(-2)
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if !state.IsNil(-1) && state.IsTable(-1) {
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// Use the config from sandbox modules
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state.SetGlobal("__http_client_config")
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state.Pop(1) // Pop the sandbox modules table
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return nil
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}
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state.Pop(1) // Pop the nil or non-table value
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}
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state.Pop(1) // Pop the nil or sandbox modules table
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// Setup default configuration if no custom config exists
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state.NewTable()
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state.PushNumber(float64(DefaultHTTPClientConfig.MaxTimeout / time.Second))
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state.SetField(-2, "max_timeout")
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state.PushNumber(float64(DefaultHTTPClientConfig.DefaultTimeout / time.Second))
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state.SetField(-2, "default_timeout")
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state.PushNumber(float64(DefaultHTTPClientConfig.MaxResponseSize))
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state.SetField(-2, "max_response_size")
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state.PushBoolean(DefaultHTTPClientConfig.AllowRemote)
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state.SetField(-2, "allow_remote")
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state.SetGlobal("__http_client_config")
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|
// Ensure the Go function is registered with the base environment
|
|
// This is critical to make it persist across reloads
|
|
return state.DoString(`
|
|
-- Make the __http_request function available in the base environment
|
|
if __env_system and __env_system.base_env then
|
|
__env_system.base_env.__http_request = __http_request
|
|
end
|
|
`)
|
|
}
|
|
}
|
|
|
|
// GetHTTPResponse extracts the HTTP response from Lua state
|
|
func GetHTTPResponse(state *luajit.State) (*HTTPResponse, bool) {
|
|
response := NewHTTPResponse()
|
|
|
|
// Get response table
|
|
state.GetGlobal("__http_responses")
|
|
if state.IsNil(-1) {
|
|
state.Pop(1)
|
|
ReleaseResponse(response) // Return unused response to pool
|
|
return nil, false
|
|
}
|
|
|
|
// Check for response at thread index
|
|
state.PushNumber(1)
|
|
state.GetTable(-2)
|
|
if state.IsNil(-1) {
|
|
state.Pop(2)
|
|
ReleaseResponse(response) // Return unused response to pool
|
|
return nil, false
|
|
}
|
|
|
|
// Get status
|
|
state.GetField(-1, "status")
|
|
if state.IsNumber(-1) {
|
|
response.Status = int(state.ToNumber(-1))
|
|
}
|
|
state.Pop(1)
|
|
|
|
// Get headers
|
|
state.GetField(-1, "headers")
|
|
if state.IsTable(-1) {
|
|
// Iterate through headers table
|
|
state.PushNil() // Start iteration
|
|
for state.Next(-2) {
|
|
// Stack has key at -2 and value at -1
|
|
if state.IsString(-2) && state.IsString(-1) {
|
|
key := state.ToString(-2)
|
|
value := state.ToString(-1)
|
|
response.Headers[key] = value
|
|
}
|
|
state.Pop(1) // Pop value, leave key for next iteration
|
|
}
|
|
}
|
|
state.Pop(1)
|
|
|
|
// Get cookies
|
|
state.GetField(-1, "cookies")
|
|
if state.IsTable(-1) {
|
|
// Iterate through cookies array
|
|
length := state.GetTableLength(-1)
|
|
for i := 1; i <= length; i++ {
|
|
state.PushNumber(float64(i))
|
|
state.GetTable(-2)
|
|
|
|
if state.IsTable(-1) {
|
|
cookie := extractCookie(state)
|
|
if cookie != nil {
|
|
response.Cookies = append(response.Cookies, cookie)
|
|
}
|
|
}
|
|
state.Pop(1)
|
|
}
|
|
}
|
|
state.Pop(1)
|
|
|
|
// Clean up
|
|
state.Pop(2) // Pop response table and __http_responses
|
|
|
|
return response, true
|
|
}
|
|
|
|
// WithHTTPClientConfig creates a runner option to configure the HTTP client
|
|
func WithHTTPClientConfig(config HTTPClientConfig) RunnerOption {
|
|
return func(r *LuaRunner) {
|
|
// Store the config to be applied during initialization
|
|
r.AddModule("__http_client_config", map[string]any{
|
|
"max_timeout": float64(config.MaxTimeout / time.Second),
|
|
"default_timeout": float64(config.DefaultTimeout / time.Second),
|
|
"max_response_size": float64(config.MaxResponseSize),
|
|
"allow_remote": config.AllowRemote,
|
|
})
|
|
}
|
|
}
|
|
|
|
// RestrictHTTPToLocalhost is a convenience function to restrict HTTP client
|
|
// to localhost connections only
|
|
func RestrictHTTPToLocalhost() RunnerOption {
|
|
return WithHTTPClientConfig(HTTPClientConfig{
|
|
MaxTimeout: DefaultHTTPClientConfig.MaxTimeout,
|
|
DefaultTimeout: DefaultHTTPClientConfig.DefaultTimeout,
|
|
MaxResponseSize: DefaultHTTPClientConfig.MaxResponseSize,
|
|
AllowRemote: false,
|
|
})
|
|
}
|