Moonshark/state/bytecode.go

94 lines
1.9 KiB
Go

package state
import (
"crypto/sha256"
"fmt"
"sync"
luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
)
// BytecodeEntry holds compiled bytecode with metadata
type BytecodeEntry struct {
Bytecode []byte
Name string
Hash [32]byte
}
// Global bytecode cache
var (
bytecodeCache = struct {
sync.RWMutex
entries map[string]*BytecodeEntry
}{
entries: make(map[string]*BytecodeEntry),
}
)
// CompileAndCache compiles code to bytecode and stores it globally
func CompileAndCache(state *luajit.State, code, name string) (*BytecodeEntry, error) {
hash := sha256.Sum256([]byte(code))
cacheKey := fmt.Sprintf("%x", hash)
// Check cache first
bytecodeCache.RLock()
if entry, exists := bytecodeCache.entries[cacheKey]; exists {
bytecodeCache.RUnlock()
return entry, nil
}
bytecodeCache.RUnlock()
// Compile bytecode
bytecode, err := state.CompileBytecode(code, name)
if err != nil {
return nil, err
}
// Store in cache
entry := &BytecodeEntry{
Bytecode: bytecode,
Name: name,
Hash: hash,
}
bytecodeCache.Lock()
bytecodeCache.entries[cacheKey] = entry
bytecodeCache.Unlock()
return entry, nil
}
// GetCached retrieves bytecode from cache by code hash
func GetCached(code string) (*BytecodeEntry, bool) {
hash := sha256.Sum256([]byte(code))
cacheKey := fmt.Sprintf("%x", hash)
bytecodeCache.RLock()
defer bytecodeCache.RUnlock()
entry, exists := bytecodeCache.entries[cacheKey]
return entry, exists
}
// ClearCache removes all cached bytecode entries
func ClearCache() {
bytecodeCache.Lock()
defer bytecodeCache.Unlock()
bytecodeCache.entries = make(map[string]*BytecodeEntry)
}
// CacheStats returns cache statistics
func CacheStats() (int, int64) {
bytecodeCache.RLock()
defer bytecodeCache.RUnlock()
count := len(bytecodeCache.entries)
var totalSize int64
for _, entry := range bytecodeCache.entries {
totalSize += int64(len(entry.Bytecode))
}
return count, totalSize
}