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No commits in common. "5bba4ffcf8f4c945cad7905952588d1d912a7aec" and "945886abe639e321aa9325f462c1441f131a496e" have entirely different histories.
5bba4ffcf8
...
945886abe6
25
Moonshark.go
25
Moonshark.go
|
@ -21,7 +21,7 @@ type Moonshark struct {
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Config *config.Config
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LuaRouter *routers.LuaRouter
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StaticRouter *routers.StaticRouter
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LuaRunner *runner.Runner
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LuaRunner *runner.LuaRunner
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HTTPServer *http.Server
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// Clean-up functions for watchers
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@ -77,8 +77,8 @@ func (s *Moonshark) loadConfig(configPath string) error {
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// Load configuration from file
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s.Config, err = config.Load(configPath)
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if err != nil {
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logger.Warning("Wipeout! Couldn't load config file: %v", err)
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logger.WarningCont("Rolling with the default setup")
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logger.Warning("Failed to load config file: %v", err)
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logger.Info("Using default configuration")
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s.Config = config.New()
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}
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@ -104,7 +104,7 @@ func (s *Moonshark) setupLogging() {
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// Set debug mode if configured
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if s.Config.Debug {
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logger.EnableDebug() // Force debug logs regardless of level
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logger.Debug("Debug mode is ready to party, bro")
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logger.Debug("Debug mode enabled")
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}
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}
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@ -139,14 +139,14 @@ func (s *Moonshark) initRouters() error {
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return fmt.Errorf("failed to initialize Lua router: %v", err)
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}
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}
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logger.Info("Lua router is stoked and riding routes from %s", s.Config.RoutesDir)
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logger.Info("Lua router initialized with routes from %s", s.Config.RoutesDir)
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// Initialize static file router
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s.StaticRouter, err = routers.NewStaticRouter(s.Config.StaticDir)
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if err != nil {
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return fmt.Errorf("failed to initialize static router: %v", err)
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}
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logger.Info("Static router catching waves with files from %s", s.Config.StaticDir)
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logger.Info("Static router initialized with files from %s", s.Config.StaticDir)
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s.StaticRouter.EnableDebugLog()
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return nil
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@ -201,7 +201,7 @@ func (s *Moonshark) initRunner() error {
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return fmt.Errorf("failed to initialize Lua runner: %v", err)
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}
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logger.Server("Lua runner waxing up with a pool size of %d", s.Config.PoolSize)
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logger.Server("Lua runner initialized with pool size %d", s.Config.PoolSize)
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return nil
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}
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@ -246,13 +246,13 @@ func (s *Moonshark) setupWatchers() error {
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// Start starts the HTTP server
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func (s *Moonshark) Start() error {
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logger.Server("Surf's up on port %d!", s.Config.Port)
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logger.Server("Starting server on port %d", s.Config.Port)
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// Log HTTP logging status
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if s.Config.HTTPLoggingEnabled {
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logger.ServerCont("HTTP logging is turned on - watch those waves")
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logger.Info("HTTP logging is enabled")
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} else {
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logger.ServerCont("HTTP logging is turned off - waves are flat bro")
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logger.Info("HTTP logging is disabled")
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}
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// Start the server in a non-blocking way
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@ -271,6 +271,7 @@ func (s *Moonshark) Start() error {
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func (s *Moonshark) Shutdown() error {
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logger.Server("Shutting down server...")
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// Shutdown HTTP server with timeout
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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@ -279,14 +280,16 @@ func (s *Moonshark) Shutdown() error {
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return err
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}
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// Run cleanup functions
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for _, cleanup := range s.cleanupFuncs {
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if err := cleanup(); err != nil {
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logger.Warning("Cleanup error: %v", err)
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}
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}
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// Close Lua runner
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s.LuaRunner.Close()
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logger.ServerCont("Server stopped")
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logger.Server("Server stopped")
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return nil
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}
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@ -76,7 +76,7 @@ func Load(filePath string) (*Config, error) {
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// Execute the config file
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if err := state.DoFile(filePath); err != nil {
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return nil, fmt.Errorf("%w", err)
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return nil, fmt.Errorf("failed to load config file: %w", err)
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}
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// Extract configuration values
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@ -19,7 +19,7 @@ import (
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type Server struct {
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luaRouter *routers.LuaRouter
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staticRouter *routers.StaticRouter
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luaRunner *runner.Runner
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luaRunner *runner.LuaRunner
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httpServer *http.Server
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loggingEnabled bool
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debugMode bool // Controls whether to show error details
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@ -28,7 +28,7 @@ type Server struct {
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}
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// New creates a new HTTP server with optimized connection settings
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func New(luaRouter *routers.LuaRouter, staticRouter *routers.StaticRouter, runner *runner.Runner,
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func New(luaRouter *routers.LuaRouter, staticRouter *routers.StaticRouter, runner *runner.LuaRunner,
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loggingEnabled bool, debugMode bool, overrideDir string, config *config.Config) *Server {
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server := &Server{
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@ -61,12 +61,13 @@ func New(luaRouter *routers.LuaRouter, staticRouter *routers.StaticRouter, runne
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// ListenAndServe starts the server on the given address
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func (s *Server) ListenAndServe(addr string) error {
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s.httpServer.Addr = addr
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logger.ServerCont("Catch the swell at http://localhost%s", addr)
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logger.Info("Server listening at http://localhost%s", addr)
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return s.httpServer.ListenAndServe()
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}
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// Shutdown gracefully shuts down the server
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func (s *Server) Shutdown(ctx context.Context) error {
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logger.Info("Server shutting down...")
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return s.httpServer.Shutdown(ctx)
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}
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@ -4,7 +4,6 @@ import (
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"fmt"
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"io"
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"os"
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"strings"
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"sync"
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"sync/atomic"
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"time"
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@ -63,16 +62,12 @@ var (
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// Logger handles logging operations
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type Logger struct {
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writer io.Writer
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level int
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useColors bool
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timeFormat string
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showTimestamp bool // Whether to show timestamp
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mu sync.Mutex // Mutex for thread-safe writing
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debugMode atomic.Bool // Force debug logging regardless of level
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indentCache string // Cached indent string for continuations
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indentSize int // Size of the indent for continuations
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lastLevel int // Last log level used, for continuations
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writer io.Writer
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level int
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useColors bool
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timeFormat string
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mu sync.Mutex // Mutex for thread-safe writing
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debugMode atomic.Bool // Force debug logging regardless of level
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// Simple rate limiting
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logCount atomic.Int64 // Number of logs in current window
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@ -86,42 +81,38 @@ type Logger struct {
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// GetLogger returns the global logger instance, creating it if needed
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func GetLogger() *Logger {
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globalLoggerOnce.Do(func() {
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globalLogger = newLogger(LevelInfo, true, true)
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globalLogger = newLogger(LevelInfo, true)
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})
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return globalLogger
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}
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// InitGlobalLogger initializes the global logger with custom settings
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func InitGlobalLogger(minLevel int, useColors bool, showTimestamp bool) {
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// Reset the global logger instance
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globalLogger = newLogger(minLevel, useColors, showTimestamp)
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func InitGlobalLogger(minLevel int, useColors bool) {
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globalLoggerOnce.Do(func() {
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globalLogger = newLogger(minLevel, useColors)
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})
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}
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// newLogger creates a new logger instance (internal use)
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func newLogger(minLevel int, useColors bool, showTimestamp bool) *Logger {
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func newLogger(minLevel int, useColors bool) *Logger {
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logger := &Logger{
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writer: os.Stdout,
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level: minLevel,
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useColors: useColors,
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timeFormat: timeFormat,
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showTimestamp: showTimestamp,
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maxLogsPerSec: defaultMaxLogs,
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limitDuration: defaultRateLimitTime,
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lastLevel: -1, // Initialize to invalid level
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}
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// Initialize counters
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logger.resetCounters()
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// Calculate the base indent size
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logger.updateIndentCache()
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return logger
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}
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// New creates a new logger (deprecated - use GetLogger() instead)
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func New(minLevel int, useColors bool, showTimestamp bool) *Logger {
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return newLogger(minLevel, useColors, showTimestamp)
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func New(minLevel int, useColors bool) *Logger {
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return newLogger(minLevel, useColors)
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}
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// resetCounters resets the rate limiting counters
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@ -144,47 +135,9 @@ func (l *Logger) TimeFormat() string {
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return l.timeFormat
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}
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// updateIndentCache recalculates and updates the indent cache
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func (l *Logger) updateIndentCache() {
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tagWidth := 7
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if l.showTimestamp {
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// Format: "15:04:05 DEBUG "
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timeWidth := len(time.Now().Format(l.timeFormat))
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l.indentSize = timeWidth + 1 + tagWidth + 1
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} else {
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// Format: "DEBUG "
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l.indentSize = tagWidth + 1
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}
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l.indentCache = strings.Repeat(" ", l.indentSize)
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}
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// SetTimeFormat changes the time format string and updates the indent cache
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// SetTimeFormat changes the time format string
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func (l *Logger) SetTimeFormat(format string) {
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l.mu.Lock()
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defer l.mu.Unlock()
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l.timeFormat = format
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l.updateIndentCache()
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}
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// EnableTimestamp enables timestamp display
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func (l *Logger) EnableTimestamp() {
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l.mu.Lock()
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defer l.mu.Unlock()
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l.showTimestamp = true
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l.updateIndentCache()
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}
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// DisableTimestamp disables timestamp display
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func (l *Logger) DisableTimestamp() {
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l.mu.Lock()
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defer l.mu.Unlock()
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l.showTimestamp = false
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l.updateIndentCache()
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}
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// SetLevel changes the minimum log level
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@ -218,49 +171,24 @@ func (l *Logger) IsDebugEnabled() bool {
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}
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// writeMessage writes a formatted log message directly to the writer
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func (l *Logger) writeMessage(level int, message string, rawMode bool, continuation bool) {
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func (l *Logger) writeMessage(level int, message string, rawMode bool) {
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var logLine string
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if rawMode {
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// Raw mode - message is already formatted, just append newline
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logLine = message + "\n"
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} else if continuation {
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// Continuation format - just indent and message
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if l.useColors {
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// For colored output, use the color of the last level
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props := levelProps[l.lastLevel]
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logLine = fmt.Sprintf("%s%s%s\n",
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l.indentCache, props.color, message+colorReset)
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} else {
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logLine = fmt.Sprintf("%s%s\n", l.indentCache, message)
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}
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} else {
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// Standard format with level tag and optional timestamp
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// Standard format with timestamp, level tag, and message
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now := time.Now().Format(l.timeFormat)
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props := levelProps[level]
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if l.showTimestamp {
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now := time.Now().Format(l.timeFormat)
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if l.useColors {
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logLine = fmt.Sprintf("%s%s%s %s[%s]%s %s\n",
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colorGray, now, colorReset, props.color, props.tag, colorReset, message)
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} else {
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logLine = fmt.Sprintf("%s [%s] %s\n",
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now, props.tag, message)
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}
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if l.useColors {
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logLine = fmt.Sprintf("%s%s%s %s%s%s %s\n",
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colorGray, now, colorReset, props.color, props.tag, colorReset, message)
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} else {
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// No timestamp, just level tag and message
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if l.useColors {
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logLine = fmt.Sprintf("%s[%s]%s %s\n",
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props.color, props.tag, colorReset, message)
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} else {
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logLine = fmt.Sprintf("[%s] %s\n",
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props.tag, message)
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}
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logLine = fmt.Sprintf("%s %s %s\n",
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now, props.tag, message)
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}
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// Store the level for continuations
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l.lastLevel = level
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}
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// Synchronously write the log message
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|
@ -321,7 +249,7 @@ func (l *Logger) checkRateLimit(level int) bool {
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// Log a warning about rate limiting
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l.writeMessage(LevelServer,
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fmt.Sprintf("Rate limiting logger temporarily due to high demand (%d logs/sec exceeded)", count),
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false, false)
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false)
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return false
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}
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|
@ -350,7 +278,7 @@ func (l *Logger) log(level int, format string, args ...any) {
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message = format
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}
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l.writeMessage(level, message, false, false)
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l.writeMessage(level, message, false)
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// Exit on fatal errors
|
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if level == LevelFatal {
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|
@ -358,31 +286,6 @@ func (l *Logger) log(level int, format string, args ...any) {
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}
|
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}
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// continuation handles continuation log messages (messages that continue from a previous log)
|
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func (l *Logger) continuation(level int, format string, args ...any) {
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// Check if we should log this message
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// Either level is high enough OR (it's a debug message AND debug mode is enabled)
|
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if level < l.level && !(level == LevelDebug && l.debugMode.Load()) {
|
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return
|
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}
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|
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// Check rate limiting
|
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if !l.checkRateLimit(level) {
|
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return
|
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}
|
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|
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// Format message
|
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var message string
|
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if len(args) > 0 {
|
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message = fmt.Sprintf(format, args...)
|
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} else {
|
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message = format
|
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}
|
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|
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// Use the continuation format
|
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l.writeMessage(level, message, false, true)
|
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}
|
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|
||||
// LogRaw logs a message with raw formatting, bypassing the standard format
|
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func (l *Logger) LogRaw(format string, args ...any) {
|
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// Use info level for filtering
|
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|
@ -408,7 +311,7 @@ func (l *Logger) LogRaw(format string, args ...any) {
|
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message = removeAnsiColors(message)
|
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}
|
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|
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l.writeMessage(LevelInfo, message, true, false)
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l.writeMessage(LevelInfo, message, true)
|
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}
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||||
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// Simple helper to remove ANSI color codes
|
||||
|
@ -440,63 +343,32 @@ func (l *Logger) Debug(format string, args ...any) {
|
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l.log(LevelDebug, format, args...)
|
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}
|
||||
|
||||
// DebugCont logs a debug message as a continuation of the previous log
|
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func (l *Logger) DebugCont(format string, args ...any) {
|
||||
l.continuation(LevelDebug, format, args...)
|
||||
}
|
||||
|
||||
// Info logs an informational message
|
||||
func (l *Logger) Info(format string, args ...any) {
|
||||
l.log(LevelInfo, format, args...)
|
||||
}
|
||||
|
||||
// InfoCont logs an informational message as a continuation of the previous log
|
||||
func (l *Logger) InfoCont(format string, args ...any) {
|
||||
l.continuation(LevelInfo, format, args...)
|
||||
}
|
||||
|
||||
// Warning logs a warning message
|
||||
func (l *Logger) Warning(format string, args ...any) {
|
||||
l.log(LevelWarning, format, args...)
|
||||
}
|
||||
|
||||
// WarningCont logs a warning message as a continuation of the previous log
|
||||
func (l *Logger) WarningCont(format string, args ...any) {
|
||||
l.continuation(LevelWarning, format, args...)
|
||||
}
|
||||
|
||||
// Error logs an error message
|
||||
func (l *Logger) Error(format string, args ...any) {
|
||||
l.log(LevelError, format, args...)
|
||||
}
|
||||
|
||||
// ErrorCont logs an error message as a continuation of the previous log
|
||||
func (l *Logger) ErrorCont(format string, args ...any) {
|
||||
l.continuation(LevelError, format, args...)
|
||||
}
|
||||
|
||||
// Fatal logs a fatal error message and exits
|
||||
func (l *Logger) Fatal(format string, args ...any) {
|
||||
l.log(LevelFatal, format, args...)
|
||||
// No need for os.Exit here as it's handled in log()
|
||||
}
|
||||
|
||||
// FatalCont logs a fatal error message as a continuation of the previous log and exits
|
||||
func (l *Logger) FatalCont(format string, args ...any) {
|
||||
l.continuation(LevelFatal, format, args...)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
// Server logs a server message
|
||||
func (l *Logger) Server(format string, args ...any) {
|
||||
l.log(LevelServer, format, args...)
|
||||
}
|
||||
|
||||
// ServerCont logs a server message as a continuation of the previous log
|
||||
func (l *Logger) ServerCont(format string, args ...any) {
|
||||
l.continuation(LevelServer, format, args...)
|
||||
}
|
||||
|
||||
// Global helper functions that use the global logger
|
||||
|
||||
// Debug logs a debug message to the global logger
|
||||
|
@ -504,61 +376,31 @@ func Debug(format string, args ...any) {
|
|||
GetLogger().Debug(format, args...)
|
||||
}
|
||||
|
||||
// DebugCont logs a debug message as a continuation of the previous log to the global logger
|
||||
func DebugCont(format string, args ...any) {
|
||||
GetLogger().DebugCont(format, args...)
|
||||
}
|
||||
|
||||
// Info logs an informational message to the global logger
|
||||
func Info(format string, args ...any) {
|
||||
GetLogger().Info(format, args...)
|
||||
}
|
||||
|
||||
// InfoCont logs an informational message as a continuation of the previous log to the global logger
|
||||
func InfoCont(format string, args ...any) {
|
||||
GetLogger().InfoCont(format, args...)
|
||||
}
|
||||
|
||||
// Warning logs a warning message to the global logger
|
||||
func Warning(format string, args ...any) {
|
||||
GetLogger().Warning(format, args...)
|
||||
}
|
||||
|
||||
// WarningCont logs a warning message as a continuation of the previous log to the global logger
|
||||
func WarningCont(format string, args ...any) {
|
||||
GetLogger().WarningCont(format, args...)
|
||||
}
|
||||
|
||||
// Error logs an error message to the global logger
|
||||
func Error(format string, args ...any) {
|
||||
GetLogger().Error(format, args...)
|
||||
}
|
||||
|
||||
// ErrorCont logs an error message as a continuation of the previous log to the global logger
|
||||
func ErrorCont(format string, args ...any) {
|
||||
GetLogger().ErrorCont(format, args...)
|
||||
}
|
||||
|
||||
// Fatal logs a fatal error message to the global logger and exits
|
||||
func Fatal(format string, args ...any) {
|
||||
GetLogger().Fatal(format, args...)
|
||||
}
|
||||
|
||||
// FatalCont logs a fatal error message as a continuation of the previous log to the global logger and exits
|
||||
func FatalCont(format string, args ...any) {
|
||||
GetLogger().FatalCont(format, args...)
|
||||
}
|
||||
|
||||
// Server logs a server message to the global logger
|
||||
func Server(format string, args ...any) {
|
||||
GetLogger().Server(format, args...)
|
||||
}
|
||||
|
||||
// ServerCont logs a server message as a continuation of the previous log to the global logger
|
||||
func ServerCont(format string, args ...any) {
|
||||
GetLogger().ServerCont(format, args...)
|
||||
}
|
||||
|
||||
// LogRaw logs a raw message to the global logger
|
||||
func LogRaw(format string, args ...any) {
|
||||
GetLogger().LogRaw(format, args...)
|
||||
|
@ -593,57 +435,3 @@ func DisableDebug() {
|
|||
func IsDebugEnabled() bool {
|
||||
return GetLogger().IsDebugEnabled()
|
||||
}
|
||||
|
||||
// EnableTimestamp enables timestamp display
|
||||
func EnableTimestamp() {
|
||||
GetLogger().EnableTimestamp()
|
||||
}
|
||||
|
||||
// DisableTimestamp disables timestamp display
|
||||
func DisableTimestamp() {
|
||||
GetLogger().DisableTimestamp()
|
||||
}
|
||||
|
||||
// LogSpacer adds a horizontal line separator to the log output
|
||||
func (l *Logger) LogSpacer() {
|
||||
l.mu.Lock()
|
||||
defer l.mu.Unlock()
|
||||
|
||||
// Calculate spacer width
|
||||
tagWidth := 7 // Standard width of tag area "[DEBUG]"
|
||||
|
||||
var spacer string
|
||||
if l.showTimestamp {
|
||||
// Format: "15:04:05 [DEBUG] ----"
|
||||
timeWidth := len(time.Now().Format(l.timeFormat))
|
||||
tagSpacer := strings.Repeat("-", tagWidth)
|
||||
restSpacer := strings.Repeat("-", 20) // Fixed width for the rest
|
||||
|
||||
if l.useColors {
|
||||
spacer = fmt.Sprintf("%s%s%s %s%s%s %s\n",
|
||||
colorGray, strings.Repeat("-", timeWidth), colorReset,
|
||||
colorCyan, tagSpacer, colorReset, restSpacer)
|
||||
} else {
|
||||
spacer = fmt.Sprintf("%s %s %s\n",
|
||||
strings.Repeat("-", timeWidth), tagSpacer, restSpacer)
|
||||
}
|
||||
} else {
|
||||
// No timestamp: "[DEBUG] ----"
|
||||
tagSpacer := strings.Repeat("-", tagWidth)
|
||||
restSpacer := strings.Repeat("-", 20) // Fixed width for the rest
|
||||
|
||||
if l.useColors {
|
||||
spacer = fmt.Sprintf("%s%s%s %s\n",
|
||||
colorCyan, tagSpacer, colorReset, restSpacer)
|
||||
} else {
|
||||
spacer = fmt.Sprintf("%s %s\n", tagSpacer, restSpacer)
|
||||
}
|
||||
}
|
||||
|
||||
_, _ = fmt.Fprint(l.writer, spacer)
|
||||
}
|
||||
|
||||
// LogSpacer adds a horizontal line separator to the global logger
|
||||
func LogSpacer() {
|
||||
GetLogger().LogSpacer()
|
||||
}
|
||||
|
|
|
@ -244,7 +244,7 @@ func (r *LuaRouter) matchPath(current *node, segments []string, params *Params,
|
|||
}
|
||||
|
||||
// compileHandler compiles a Lua file to bytecode
|
||||
func (r *LuaRouter) compileHandler(n *node, _ string) error {
|
||||
func (r *LuaRouter) compileHandler(n *node, urlPath string) error {
|
||||
if n.handler == "" {
|
||||
return nil
|
||||
}
|
||||
|
|
|
@ -44,10 +44,16 @@ type StaticRouter struct {
|
|||
bufferPool sync.Pool // Buffer pool for compression
|
||||
urlPrefix string // URL prefix for static assets
|
||||
log bool // Whether to log debug info
|
||||
logger *logger.Logger // Logger instance
|
||||
}
|
||||
|
||||
// NewStaticRouterWithLogger creates a new StaticRouter instance
|
||||
// NewStaticRouter creates a new StaticRouter instance
|
||||
func NewStaticRouter(rootDir string) (*StaticRouter, error) {
|
||||
return NewStaticRouterWithLogger(rootDir, logger.New(logger.LevelInfo, true))
|
||||
}
|
||||
|
||||
// NewStaticRouterWithLogger creates a new StaticRouter instance with a custom logger
|
||||
func NewStaticRouterWithLogger(rootDir string, log *logger.Logger) (*StaticRouter, error) {
|
||||
// Verify root directory exists
|
||||
info, err := os.Stat(rootDir)
|
||||
if err != nil {
|
||||
|
@ -68,6 +74,7 @@ func NewStaticRouter(rootDir string) (*StaticRouter, error) {
|
|||
fileServer: http.FileServer(http.Dir(rootDir)),
|
||||
urlPrefix: "/static", // Default prefix for static assets
|
||||
log: false, // Debug logging off by default
|
||||
logger: log,
|
||||
bufferPool: sync.Pool{
|
||||
New: func() any {
|
||||
return new(bytes.Buffer)
|
||||
|
@ -170,13 +177,13 @@ func (r *StaticRouter) ServeHTTP(w http.ResponseWriter, req *http.Request) {
|
|||
// Try to serve from cache if client accepts gzip
|
||||
if acceptsGzip && r.serveFromCache(w, &newReq, fileURLPath) {
|
||||
if r.log {
|
||||
logger.Debug("[StaticRouter] CACHE HIT: %s", origPath)
|
||||
r.logger.Debug("[StaticRouter] CACHE HIT: %s", origPath)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if r.log {
|
||||
logger.Debug("[StaticRouter] CACHE MISS: %s", origPath)
|
||||
r.logger.Debug("[StaticRouter] CACHE MISS: %s", origPath)
|
||||
}
|
||||
|
||||
// Fall back to standard file serving
|
||||
|
@ -231,7 +238,7 @@ func (r *StaticRouter) Match(urlPath string) (string, bool) {
|
|||
_, err := os.Stat(filePath)
|
||||
|
||||
if r.log && err == nil {
|
||||
logger.Debug("[StaticRouter] MATCH: %s -> %s", urlPath, filePath)
|
||||
r.logger.Debug("[StaticRouter] MATCH: %s -> %s", urlPath, filePath)
|
||||
}
|
||||
|
||||
return filePath, err == nil
|
||||
|
@ -436,7 +443,7 @@ func (r *StaticRouter) PreloadCommonFiles() {
|
|||
}
|
||||
|
||||
if r.log {
|
||||
logger.Debug("[StaticRouter] Preloading common files from %s", r.rootDir)
|
||||
r.logger.Debug("[StaticRouter] Preloading common files from %s", r.rootDir)
|
||||
}
|
||||
|
||||
count := 0
|
||||
|
@ -470,7 +477,7 @@ func (r *StaticRouter) PreloadCommonFiles() {
|
|||
})
|
||||
|
||||
if r.log {
|
||||
logger.Debug("[StaticRouter] Preloaded %d files", count)
|
||||
r.logger.Debug("[StaticRouter] Preloaded %d files", count)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,11 +4,8 @@ import "sync"
|
|||
|
||||
// Context represents execution context for a Lua script
|
||||
type Context struct {
|
||||
// Values stores any context values (route params, HTTP request info, etc.)
|
||||
// Generic map for any context values (route params, HTTP request info, etc.)
|
||||
Values map[string]any
|
||||
|
||||
// internal mutex for concurrent access
|
||||
mu sync.RWMutex
|
||||
}
|
||||
|
||||
// Context pool to reduce allocations
|
||||
|
@ -27,59 +24,19 @@ func NewContext() *Context {
|
|||
|
||||
// Release returns the context to the pool after clearing its values
|
||||
func (c *Context) Release() {
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
|
||||
// Clear all values to prevent data leakage
|
||||
for k := range c.Values {
|
||||
delete(c.Values, k)
|
||||
}
|
||||
|
||||
contextPool.Put(c)
|
||||
}
|
||||
|
||||
// Set adds a value to the context
|
||||
func (c *Context) Set(key string, value any) {
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
|
||||
c.Values[key] = value
|
||||
}
|
||||
|
||||
// Get retrieves a value from the context
|
||||
func (c *Context) Get(key string) any {
|
||||
c.mu.RLock()
|
||||
defer c.mu.RUnlock()
|
||||
|
||||
return c.Values[key]
|
||||
}
|
||||
|
||||
// Contains checks if a key exists in the context
|
||||
func (c *Context) Contains(key string) bool {
|
||||
c.mu.RLock()
|
||||
defer c.mu.RUnlock()
|
||||
|
||||
_, exists := c.Values[key]
|
||||
return exists
|
||||
}
|
||||
|
||||
// Delete removes a value from the context
|
||||
func (c *Context) Delete(key string) {
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
|
||||
delete(c.Values, key)
|
||||
}
|
||||
|
||||
// All returns a copy of all values in the context
|
||||
func (c *Context) All() map[string]any {
|
||||
c.mu.RLock()
|
||||
defer c.mu.RUnlock()
|
||||
|
||||
result := make(map[string]any, len(c.Values))
|
||||
for k, v := range c.Values {
|
||||
result[k] = v
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
|
|
@ -9,15 +9,12 @@ import (
|
|||
"git.sharkk.net/Sky/Moonshark/core/logger"
|
||||
)
|
||||
|
||||
// StateInitFunc is a function that initializes a module in a Lua state
|
||||
type StateInitFunc func(*luajit.State) error
|
||||
|
||||
// CoreModuleRegistry manages the initialization and reloading of core modules
|
||||
type CoreModuleRegistry struct {
|
||||
modules map[string]StateInitFunc // Module initializers
|
||||
initOrder []string // Explicit initialization order
|
||||
dependencies map[string][]string // Module dependencies
|
||||
initializedFlag map[string]bool // Track which modules are initialized
|
||||
modules map[string]StateInitFunc
|
||||
initOrder []string // Explicit initialization order
|
||||
dependencies map[string][]string // Module dependencies
|
||||
initializedFlag map[string]bool // Track which modules are initialized
|
||||
mu sync.RWMutex
|
||||
debug bool
|
||||
}
|
||||
|
@ -41,14 +38,7 @@ func (r *CoreModuleRegistry) EnableDebug() {
|
|||
// debugLog prints debug messages if enabled
|
||||
func (r *CoreModuleRegistry) debugLog(format string, args ...interface{}) {
|
||||
if r.debug {
|
||||
logger.Debug("CoreRegistry "+format, args...)
|
||||
}
|
||||
}
|
||||
|
||||
// debugLogCont prints continuation debug messages if enabled
|
||||
func (r *CoreModuleRegistry) debugLogCont(format string, args ...interface{}) {
|
||||
if r.debug {
|
||||
logger.DebugCont(format, args...)
|
||||
logger.Debug("[CoreModuleRegistry] "+format, args...)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -56,18 +46,22 @@ func (r *CoreModuleRegistry) debugLogCont(format string, args ...interface{}) {
|
|||
func (r *CoreModuleRegistry) Register(name string, initFunc StateInitFunc) {
|
||||
r.mu.Lock()
|
||||
defer r.mu.Unlock()
|
||||
|
||||
r.modules[name] = initFunc
|
||||
|
||||
// Add to initialization order if not already there
|
||||
found := false
|
||||
for _, n := range r.initOrder {
|
||||
if n == name {
|
||||
return // Already registered, silently continue
|
||||
found = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
r.initOrder = append(r.initOrder, name)
|
||||
r.debugLog("registered module %s", name)
|
||||
if !found {
|
||||
r.initOrder = append(r.initOrder, name)
|
||||
}
|
||||
|
||||
r.debugLog("Registered module: %s", name)
|
||||
}
|
||||
|
||||
// RegisterWithDependencies registers a module with explicit dependencies
|
||||
|
@ -79,17 +73,19 @@ func (r *CoreModuleRegistry) RegisterWithDependencies(name string, initFunc Stat
|
|||
r.dependencies[name] = dependencies
|
||||
|
||||
// Add to initialization order if not already there
|
||||
found := false
|
||||
for _, n := range r.initOrder {
|
||||
if n == name {
|
||||
return // Already registered, silently continue
|
||||
found = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
r.initOrder = append(r.initOrder, name)
|
||||
r.debugLog("registered module %s", name)
|
||||
if len(dependencies) > 0 {
|
||||
r.debugLogCont("Dependencies: %v", dependencies)
|
||||
if !found {
|
||||
r.initOrder = append(r.initOrder, name)
|
||||
}
|
||||
|
||||
r.debugLog("Registered module %s with dependencies: %v", name, dependencies)
|
||||
}
|
||||
|
||||
// SetInitOrder sets explicit initialization order
|
||||
|
@ -97,32 +93,17 @@ func (r *CoreModuleRegistry) SetInitOrder(order []string) {
|
|||
r.mu.Lock()
|
||||
defer r.mu.Unlock()
|
||||
|
||||
// Create new init order
|
||||
newOrder := make([]string, 0, len(order))
|
||||
|
||||
// First add all known modules that are in the specified order
|
||||
for _, name := range order {
|
||||
if _, exists := r.modules[name]; exists {
|
||||
// Check for duplicates
|
||||
isDuplicate := false
|
||||
for _, existing := range newOrder {
|
||||
if existing == name {
|
||||
isDuplicate = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if !isDuplicate {
|
||||
newOrder = append(newOrder, name)
|
||||
}
|
||||
r.initOrder = append(r.initOrder, name)
|
||||
}
|
||||
}
|
||||
|
||||
// Then add any modules not in the specified order
|
||||
for name := range r.modules {
|
||||
// Check if module already in the new order
|
||||
found := false
|
||||
for _, n := range newOrder {
|
||||
for _, n := range r.initOrder {
|
||||
if n == name {
|
||||
found = true
|
||||
break
|
||||
|
@ -130,43 +111,36 @@ func (r *CoreModuleRegistry) SetInitOrder(order []string) {
|
|||
}
|
||||
|
||||
if !found {
|
||||
newOrder = append(newOrder, name)
|
||||
r.initOrder = append(r.initOrder, name)
|
||||
}
|
||||
}
|
||||
|
||||
r.initOrder = newOrder
|
||||
r.debugLog("Set initialization order: %v", r.initOrder)
|
||||
}
|
||||
|
||||
// Initialize initializes all registered modules
|
||||
func (r *CoreModuleRegistry) Initialize(state *luajit.State, stateIndex int) error {
|
||||
func (r *CoreModuleRegistry) Initialize(state *luajit.State) error {
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
verbose := stateIndex == 0
|
||||
if verbose {
|
||||
r.debugLog("initializing %d modules...", len(r.initOrder))
|
||||
}
|
||||
r.debugLog("Initializing all modules...")
|
||||
|
||||
// Clear initialization flags
|
||||
r.initializedFlag = make(map[string]bool)
|
||||
|
||||
// Initialize modules in order, respecting dependencies
|
||||
for _, name := range r.initOrder {
|
||||
if err := r.initializeModule(state, name, []string{}, verbose); err != nil {
|
||||
if err := r.initializeModule(state, name, []string{}); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
if verbose {
|
||||
r.debugLogCont("All modules initialized successfully")
|
||||
}
|
||||
r.debugLog("All modules initialized successfully")
|
||||
return nil
|
||||
}
|
||||
|
||||
// initializeModule initializes a module and its dependencies
|
||||
func (r *CoreModuleRegistry) initializeModule(state *luajit.State, name string,
|
||||
initStack []string, verbose bool) error {
|
||||
func (r *CoreModuleRegistry) initializeModule(state *luajit.State, name string, initStack []string) error {
|
||||
// Check if already initialized
|
||||
if r.initializedFlag[name] {
|
||||
return nil
|
||||
|
@ -188,27 +162,23 @@ func (r *CoreModuleRegistry) initializeModule(state *luajit.State, name string,
|
|||
|
||||
// Initialize dependencies first
|
||||
deps := r.dependencies[name]
|
||||
if len(deps) > 0 {
|
||||
for _, dep := range deps {
|
||||
newStack := append(initStack, name)
|
||||
for _, dep := range deps {
|
||||
if err := r.initializeModule(state, dep, newStack, verbose); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := r.initializeModule(state, dep, newStack); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
err := initFunc(state)
|
||||
if err != nil {
|
||||
// Always log failures regardless of verbose setting
|
||||
r.debugLogCont("Initializing module %s... failure: %v", name, err)
|
||||
// Initialize this module
|
||||
r.debugLog("Initializing module: %s", name)
|
||||
if err := initFunc(state); err != nil {
|
||||
r.debugLog("Failed to initialize module %s: %v", name, err)
|
||||
return fmt.Errorf("failed to initialize module %s: %w", name, err)
|
||||
}
|
||||
|
||||
// Mark as initialized
|
||||
r.initializedFlag[name] = true
|
||||
|
||||
if verbose {
|
||||
r.debugLogCont("Initializing module %s... success", name)
|
||||
}
|
||||
r.debugLog("Module %s initialized successfully", name)
|
||||
|
||||
return nil
|
||||
}
|
||||
|
@ -221,8 +191,7 @@ func (r *CoreModuleRegistry) InitializeModule(state *luajit.State, name string)
|
|||
// Clear initialization flag for this module
|
||||
r.initializedFlag[name] = false
|
||||
|
||||
// Always use verbose logging for explicit module initialization
|
||||
return r.initializeModule(state, name, []string{}, true)
|
||||
return r.initializeModule(state, name, []string{})
|
||||
}
|
||||
|
||||
// ModuleNames returns a list of all registered module names
|
||||
|
@ -263,11 +232,17 @@ var GlobalRegistry = NewCoreModuleRegistry()
|
|||
// Initialize global registry with core modules
|
||||
func init() {
|
||||
GlobalRegistry.EnableDebug() // Enable debugging by default
|
||||
logger.Debug("[ModuleRegistry] Registering core modules...")
|
||||
|
||||
// Register modules
|
||||
GlobalRegistry.Register("go", GoModuleInitFunc())
|
||||
|
||||
// Register HTTP module (no dependencies)
|
||||
GlobalRegistry.Register("http", HTTPModuleInitFunc())
|
||||
|
||||
// Register cookie module (depends on http)
|
||||
GlobalRegistry.RegisterWithDependencies("cookie", CookieModuleInitFunc(), []string{"http"})
|
||||
|
||||
// Register CSRF module (depends on go)
|
||||
GlobalRegistry.RegisterWithDependencies("csrf", CSRFModuleInitFunc(), []string{"go"})
|
||||
|
||||
// Set explicit initialization order
|
||||
|
@ -278,10 +253,11 @@ func init() {
|
|||
"csrf", // Fourth: CSRF protection (uses go and possibly session)
|
||||
})
|
||||
|
||||
logger.DebugCont("Core modules registered successfully")
|
||||
logger.Debug("[CoreModuleRegistry] Core modules registered in init()")
|
||||
}
|
||||
|
||||
// RegisterCoreModule is a helper to register a core module with the global registry
|
||||
// RegisterCoreModule is a helper to register a core module
|
||||
// with the global registry
|
||||
func RegisterCoreModule(name string, initFunc StateInitFunc) {
|
||||
GlobalRegistry.Register(name, initFunc)
|
||||
}
|
||||
|
|
|
@ -179,7 +179,7 @@ func ValidateCSRFToken(state *luajit.State, ctx *Context) bool {
|
|||
|
||||
// WithCSRFProtection creates a runner option to add CSRF protection
|
||||
func WithCSRFProtection() RunnerOption {
|
||||
return func(r *Runner) {
|
||||
return func(r *LuaRunner) {
|
||||
r.AddInitHook(func(state *luajit.State, ctx *Context) error {
|
||||
// Get request method
|
||||
method, ok := ctx.Get("method").(string)
|
||||
|
|
|
@ -55,3 +55,8 @@ func GoModuleInitFunc() StateInitFunc {
|
|||
return RegisterModule(state, "go", GoModuleFunctions())
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize the core module during startup
|
||||
func init() {
|
||||
RegisterCoreModule("go", GoModuleInitFunc())
|
||||
}
|
||||
|
|
|
@ -371,8 +371,7 @@ func HTTPModuleInitFunc() StateInitFunc {
|
|||
// CRITICAL: Register the native Go function first
|
||||
// This must be done BEFORE any Lua code that references it
|
||||
if err := state.RegisterGoFunction(httpRequestFuncName, httpRequest); err != nil {
|
||||
logger.Error("[HTTP Module] Failed to register __http_request function")
|
||||
logger.ErrorCont("%v", err)
|
||||
logger.Error("[HTTP Module] Failed to register __http_request function: %v\n", err)
|
||||
return err
|
||||
}
|
||||
|
||||
|
@ -381,8 +380,7 @@ func HTTPModuleInitFunc() StateInitFunc {
|
|||
|
||||
// Initialize Lua HTTP module
|
||||
if err := state.DoString(LuaHTTPModule); err != nil {
|
||||
logger.Error("[HTTP Module] Failed to initialize HTTP module Lua code")
|
||||
logger.ErrorCont("%v", err)
|
||||
logger.Error("[HTTP Module] Failed to initialize HTTP module Lua code: %v\n", err)
|
||||
return err
|
||||
}
|
||||
|
||||
|
@ -485,7 +483,7 @@ func GetHTTPResponse(state *luajit.State) (*HTTPResponse, bool) {
|
|||
|
||||
// WithHTTPClientConfig creates a runner option to configure the HTTP client
|
||||
func WithHTTPClientConfig(config HTTPClientConfig) RunnerOption {
|
||||
return func(r *Runner) {
|
||||
return func(r *LuaRunner) {
|
||||
// Store the config to be applied during initialization
|
||||
r.AddModule("__http_client_config", map[string]any{
|
||||
"max_timeout": float64(config.MaxTimeout / time.Second),
|
||||
|
@ -512,14 +510,14 @@ func verifyHTTPClient(state *luajit.State) {
|
|||
// Get the client table
|
||||
state.GetGlobal("http")
|
||||
if !state.IsTable(-1) {
|
||||
logger.Warning("[HTTP Module] 'http' is not a table")
|
||||
logger.Warning("[HTTP Module] 'http' is not a table\n")
|
||||
state.Pop(1)
|
||||
return
|
||||
}
|
||||
|
||||
state.GetField(-1, "client")
|
||||
if !state.IsTable(-1) {
|
||||
logger.Warning("[HTTP Module] 'http.client' is not a table")
|
||||
logger.Warning("[HTTP Module] 'http.client' is not a table\n")
|
||||
state.Pop(2)
|
||||
return
|
||||
}
|
||||
|
@ -527,14 +525,18 @@ func verifyHTTPClient(state *luajit.State) {
|
|||
// Check for get function
|
||||
state.GetField(-1, "get")
|
||||
if !state.IsFunction(-1) {
|
||||
logger.Warning("[HTTP Module] 'http.client.get' is not a function")
|
||||
logger.Warning("[HTTP Module] 'http.client.get' is not a function\n")
|
||||
} else {
|
||||
logger.Debug("[HTTP Module] 'http.client.get' is properly registered\n")
|
||||
}
|
||||
state.Pop(1)
|
||||
|
||||
// Check for the request function
|
||||
state.GetField(-1, "request")
|
||||
if !state.IsFunction(-1) {
|
||||
logger.Warning("[HTTP Module] 'http.client.request' is not a function")
|
||||
logger.Warning("[HTTP Module] 'http.client.request' is not a function\n")
|
||||
} else {
|
||||
logger.Debug("[HTTP Module] 'http.client.request' is properly registered\n")
|
||||
}
|
||||
state.Pop(3) // Pop request, client, http
|
||||
}
|
||||
|
|
535
core/runner/LuaRunner.go
Normal file
535
core/runner/LuaRunner.go
Normal file
|
@ -0,0 +1,535 @@
|
|||
package runner
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"path/filepath"
|
||||
"runtime"
|
||||
"sync"
|
||||
"sync/atomic"
|
||||
|
||||
luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
|
||||
"git.sharkk.net/Sky/Moonshark/core/logger"
|
||||
)
|
||||
|
||||
// Common errors
|
||||
var (
|
||||
ErrRunnerClosed = errors.New("lua runner is closed")
|
||||
ErrInitFailed = errors.New("initialization failed")
|
||||
)
|
||||
|
||||
// StateInitFunc is a function that initializes a Lua state
|
||||
type StateInitFunc func(*luajit.State) error
|
||||
|
||||
// RunnerOption defines a functional option for configuring the LuaRunner
|
||||
type RunnerOption func(*LuaRunner)
|
||||
|
||||
// JobResult represents the result of a Lua script execution
|
||||
type JobResult struct {
|
||||
Value any // Return value from Lua
|
||||
Error error // Error if any
|
||||
}
|
||||
|
||||
// StateWrapper wraps a Lua state with its sandbox
|
||||
type StateWrapper struct {
|
||||
state *luajit.State // The Lua state
|
||||
sandbox *Sandbox // Associated sandbox
|
||||
index int // Index for debugging
|
||||
}
|
||||
|
||||
// InitHook is a function that runs before executing a script
|
||||
type InitHook func(*luajit.State, *Context) error
|
||||
|
||||
// FinalizeHook is a function that runs after executing a script
|
||||
type FinalizeHook func(*luajit.State, *Context, any) error
|
||||
|
||||
// LuaRunner runs Lua scripts using a pool of Lua states
|
||||
type LuaRunner struct {
|
||||
states []*StateWrapper // Pool of Lua states
|
||||
stateSem chan int // Semaphore with state indexes
|
||||
poolSize int // Size of the state pool
|
||||
initFunc StateInitFunc // Optional function to initialize Lua states
|
||||
moduleLoader *NativeModuleLoader // Native module loader for require
|
||||
isRunning atomic.Bool // Flag indicating if the runner is active
|
||||
mu sync.RWMutex // Mutex for thread safety
|
||||
debug bool // Enable debug logging
|
||||
initHooks []InitHook // Hooks to run before script execution
|
||||
finalizeHooks []FinalizeHook // Hooks to run after script execution
|
||||
}
|
||||
|
||||
// WithPoolSize sets the state pool size
|
||||
func WithPoolSize(size int) RunnerOption {
|
||||
return func(r *LuaRunner) {
|
||||
if size > 0 {
|
||||
r.poolSize = size
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// WithInitFunc sets the init function for the Lua state
|
||||
func WithInitFunc(initFunc StateInitFunc) RunnerOption {
|
||||
return func(r *LuaRunner) {
|
||||
r.initFunc = initFunc
|
||||
}
|
||||
}
|
||||
|
||||
// WithLibDirs sets additional library directories
|
||||
func WithLibDirs(dirs ...string) RunnerOption {
|
||||
return func(r *LuaRunner) {
|
||||
if r.moduleLoader == nil || r.moduleLoader.config == nil {
|
||||
r.moduleLoader = NewNativeModuleLoader(&RequireConfig{
|
||||
LibDirs: dirs,
|
||||
})
|
||||
} else {
|
||||
r.moduleLoader.config.LibDirs = dirs
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// WithDebugEnabled enables debug output
|
||||
func WithDebugEnabled() RunnerOption {
|
||||
return func(r *LuaRunner) {
|
||||
r.debug = true
|
||||
}
|
||||
}
|
||||
|
||||
// NewRunner creates a new LuaRunner with a pool of states
|
||||
func NewRunner(options ...RunnerOption) (*LuaRunner, error) {
|
||||
// Default configuration
|
||||
runner := &LuaRunner{
|
||||
poolSize: runtime.GOMAXPROCS(0),
|
||||
debug: false,
|
||||
initHooks: make([]InitHook, 0),
|
||||
finalizeHooks: make([]FinalizeHook, 0),
|
||||
}
|
||||
|
||||
// Apply options
|
||||
for _, opt := range options {
|
||||
opt(runner)
|
||||
}
|
||||
|
||||
// Set up module loader if not already initialized
|
||||
if runner.moduleLoader == nil {
|
||||
requireConfig := &RequireConfig{
|
||||
ScriptDir: "",
|
||||
LibDirs: []string{},
|
||||
}
|
||||
runner.moduleLoader = NewNativeModuleLoader(requireConfig)
|
||||
}
|
||||
|
||||
// Initialize states and semaphore
|
||||
runner.states = make([]*StateWrapper, runner.poolSize)
|
||||
runner.stateSem = make(chan int, runner.poolSize)
|
||||
|
||||
// Create and initialize all states
|
||||
for i := 0; i < runner.poolSize; i++ {
|
||||
wrapper, err := runner.initState(i)
|
||||
if err != nil {
|
||||
runner.Close() // Clean up already created states
|
||||
return nil, err
|
||||
}
|
||||
|
||||
runner.states[i] = wrapper
|
||||
runner.stateSem <- i // Add index to semaphore
|
||||
}
|
||||
|
||||
runner.isRunning.Store(true)
|
||||
|
||||
return runner, nil
|
||||
}
|
||||
|
||||
// debugLog logs a message if debug mode is enabled
|
||||
func (r *LuaRunner) debugLog(format string, args ...interface{}) {
|
||||
if r.debug {
|
||||
logger.Debug("[LuaRunner] "+format, args...)
|
||||
}
|
||||
}
|
||||
|
||||
// initState creates and initializes a new state
|
||||
func (r *LuaRunner) initState(index int) (*StateWrapper, error) {
|
||||
r.debugLog("Initializing Lua state %d", index)
|
||||
|
||||
// Create a new state
|
||||
state := luajit.New()
|
||||
if state == nil {
|
||||
return nil, errors.New("failed to create Lua state")
|
||||
}
|
||||
r.debugLog("Created new Lua state %d", index)
|
||||
|
||||
// Create sandbox
|
||||
sandbox := NewSandbox()
|
||||
if r.debug {
|
||||
sandbox.EnableDebug()
|
||||
}
|
||||
|
||||
// Set up require paths and mechanism
|
||||
if err := r.moduleLoader.SetupRequire(state); err != nil {
|
||||
r.debugLog("Failed to set up require for state %d: %v", index, err)
|
||||
state.Cleanup()
|
||||
state.Close()
|
||||
return nil, ErrInitFailed
|
||||
}
|
||||
r.debugLog("Require system initialized for state %d", index)
|
||||
|
||||
// Initialize all core modules from the registry
|
||||
if err := GlobalRegistry.Initialize(state); err != nil {
|
||||
r.debugLog("Failed to initialize core modules for state %d: %v", index, err)
|
||||
state.Cleanup()
|
||||
state.Close()
|
||||
return nil, ErrInitFailed
|
||||
}
|
||||
r.debugLog("Core modules initialized for state %d", index)
|
||||
|
||||
// Set up sandbox after core modules are initialized
|
||||
if err := sandbox.Setup(state); err != nil {
|
||||
r.debugLog("Failed to set up sandbox for state %d: %v", index, err)
|
||||
state.Cleanup()
|
||||
state.Close()
|
||||
return nil, ErrInitFailed
|
||||
}
|
||||
r.debugLog("Sandbox environment set up for state %d", index)
|
||||
|
||||
// Preload all modules into package.loaded
|
||||
if err := r.moduleLoader.PreloadAllModules(state); err != nil {
|
||||
r.debugLog("Failed to preload modules for state %d: %v", index, err)
|
||||
state.Cleanup()
|
||||
state.Close()
|
||||
return nil, errors.New("failed to preload modules")
|
||||
}
|
||||
r.debugLog("All modules preloaded for state %d", index)
|
||||
|
||||
// Run init function if provided
|
||||
if r.initFunc != nil {
|
||||
if err := r.initFunc(state); err != nil {
|
||||
r.debugLog("Custom init function failed for state %d: %v", index, err)
|
||||
state.Cleanup()
|
||||
state.Close()
|
||||
return nil, ErrInitFailed
|
||||
}
|
||||
r.debugLog("Custom init function completed for state %d", index)
|
||||
}
|
||||
|
||||
r.debugLog("State %d initialization complete", index)
|
||||
|
||||
return &StateWrapper{
|
||||
state: state,
|
||||
sandbox: sandbox,
|
||||
index: index,
|
||||
}, nil
|
||||
}
|
||||
|
||||
// AddInitHook adds a hook to be called before script execution
|
||||
func (r *LuaRunner) AddInitHook(hook InitHook) {
|
||||
r.mu.Lock()
|
||||
defer r.mu.Unlock()
|
||||
r.initHooks = append(r.initHooks, hook)
|
||||
}
|
||||
|
||||
// AddFinalizeHook adds a hook to be called after script execution
|
||||
func (r *LuaRunner) AddFinalizeHook(hook FinalizeHook) {
|
||||
r.mu.Lock()
|
||||
defer r.mu.Unlock()
|
||||
r.finalizeHooks = append(r.finalizeHooks, hook)
|
||||
}
|
||||
|
||||
// RunWithContext executes a Lua script with context and timeout
|
||||
func (r *LuaRunner) RunWithContext(ctx context.Context, bytecode []byte, execCtx *Context, scriptPath string) (any, error) {
|
||||
if !r.isRunning.Load() {
|
||||
return nil, ErrRunnerClosed
|
||||
}
|
||||
|
||||
// Create a result channel
|
||||
resultChan := make(chan JobResult, 1)
|
||||
|
||||
// Get a state index with timeout
|
||||
var stateIndex int
|
||||
select {
|
||||
case stateIndex = <-r.stateSem:
|
||||
// Got a state
|
||||
case <-ctx.Done():
|
||||
return nil, ctx.Err()
|
||||
}
|
||||
|
||||
// Launch a goroutine to execute the job
|
||||
go func() {
|
||||
// Make sure to return the state to the pool when done
|
||||
defer func() {
|
||||
// Only return if runner is still open
|
||||
if r.isRunning.Load() {
|
||||
select {
|
||||
case r.stateSem <- stateIndex:
|
||||
// State returned to pool
|
||||
default:
|
||||
// Pool is full or closed (shouldn't happen)
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
// Execute the job
|
||||
var result JobResult
|
||||
|
||||
r.mu.RLock()
|
||||
state := r.states[stateIndex]
|
||||
// Copy hooks to ensure we don't hold the lock during execution
|
||||
initHooks := make([]InitHook, len(r.initHooks))
|
||||
copy(initHooks, r.initHooks)
|
||||
finalizeHooks := make([]FinalizeHook, len(r.finalizeHooks))
|
||||
copy(finalizeHooks, r.finalizeHooks)
|
||||
r.mu.RUnlock()
|
||||
|
||||
if state == nil {
|
||||
result = JobResult{nil, errors.New("state is not initialized")}
|
||||
} else {
|
||||
// Set script directory for module resolution
|
||||
if scriptPath != "" {
|
||||
r.mu.Lock()
|
||||
r.moduleLoader.config.ScriptDir = filepath.Dir(scriptPath)
|
||||
r.mu.Unlock()
|
||||
}
|
||||
|
||||
// Run init hooks
|
||||
for _, hook := range initHooks {
|
||||
if err := hook(state.state, execCtx); err != nil {
|
||||
result = JobResult{nil, err}
|
||||
// Send result and return early
|
||||
select {
|
||||
case resultChan <- result:
|
||||
default:
|
||||
}
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
// Convert context
|
||||
var ctxMap map[string]any
|
||||
if execCtx != nil {
|
||||
ctxMap = execCtx.Values
|
||||
}
|
||||
|
||||
// Execute in sandbox
|
||||
value, err := state.sandbox.Execute(state.state, bytecode, ctxMap)
|
||||
|
||||
// Run finalize hooks
|
||||
for _, hook := range finalizeHooks {
|
||||
hookErr := hook(state.state, execCtx, value)
|
||||
if hookErr != nil && err == nil {
|
||||
// Only override nil errors
|
||||
err = hookErr
|
||||
}
|
||||
}
|
||||
|
||||
result = JobResult{value, err}
|
||||
}
|
||||
|
||||
// Send result
|
||||
select {
|
||||
case resultChan <- result:
|
||||
// Result sent
|
||||
default:
|
||||
// Result channel closed or full (shouldn't happen with buffered channel)
|
||||
}
|
||||
}()
|
||||
|
||||
// Wait for result with context
|
||||
select {
|
||||
case result := <-resultChan:
|
||||
return result.Value, result.Error
|
||||
case <-ctx.Done():
|
||||
// Note: we can't cancel the Lua execution, but we can stop waiting for it
|
||||
// The state will be returned to the pool when the goroutine completes
|
||||
return nil, ctx.Err()
|
||||
}
|
||||
}
|
||||
|
||||
// Run executes a Lua script
|
||||
func (r *LuaRunner) Run(bytecode []byte, execCtx *Context, scriptPath string) (any, error) {
|
||||
return r.RunWithContext(context.Background(), bytecode, execCtx, scriptPath)
|
||||
}
|
||||
|
||||
// Close gracefully shuts down the LuaRunner
|
||||
func (r *LuaRunner) Close() error {
|
||||
r.mu.Lock()
|
||||
defer r.mu.Unlock()
|
||||
|
||||
if !r.isRunning.Load() {
|
||||
return ErrRunnerClosed
|
||||
}
|
||||
|
||||
r.isRunning.Store(false)
|
||||
|
||||
// Drain the semaphore (non-blocking)
|
||||
for {
|
||||
select {
|
||||
case <-r.stateSem:
|
||||
// Drained one slot
|
||||
default:
|
||||
// Empty
|
||||
goto drained
|
||||
}
|
||||
}
|
||||
drained:
|
||||
|
||||
// Clean up all states
|
||||
for i := 0; i < len(r.states); i++ {
|
||||
if r.states[i] != nil {
|
||||
r.states[i].state.Cleanup()
|
||||
r.states[i].state.Close()
|
||||
r.states[i] = nil
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// NotifyFileChanged handles file change notifications from watchers
|
||||
func (r *LuaRunner) NotifyFileChanged(filePath string) bool {
|
||||
r.debugLog("File change detected: %s", filePath)
|
||||
|
||||
r.mu.Lock()
|
||||
defer r.mu.Unlock()
|
||||
|
||||
// Check if runner is closed
|
||||
if !r.isRunning.Load() {
|
||||
return false
|
||||
}
|
||||
|
||||
// Create a new semaphore
|
||||
newSem := make(chan int, cap(r.stateSem))
|
||||
|
||||
// Drain the current semaphore (non-blocking)
|
||||
for {
|
||||
select {
|
||||
case <-r.stateSem:
|
||||
// Drained one slot
|
||||
default:
|
||||
// Empty
|
||||
goto drained
|
||||
}
|
||||
}
|
||||
drained:
|
||||
|
||||
r.stateSem = newSem
|
||||
|
||||
// Reinitialize all states
|
||||
success := true
|
||||
for i := 0; i < len(r.states); i++ {
|
||||
// Clean up old state
|
||||
if r.states[i] != nil {
|
||||
r.states[i].state.Cleanup()
|
||||
r.states[i].state.Close()
|
||||
}
|
||||
|
||||
// Initialize new state
|
||||
wrapper, err := r.initState(i)
|
||||
if err != nil {
|
||||
r.debugLog("Failed to reinitialize state %d: %v", i, err)
|
||||
success = false
|
||||
r.states[i] = nil
|
||||
continue
|
||||
}
|
||||
|
||||
r.states[i] = wrapper
|
||||
|
||||
// Add to semaphore
|
||||
select {
|
||||
case newSem <- i:
|
||||
// Added to semaphore
|
||||
default:
|
||||
// Semaphore full (shouldn't happen)
|
||||
}
|
||||
}
|
||||
|
||||
return success
|
||||
}
|
||||
|
||||
// ResetModuleCache clears non-core modules from package.loaded in all states
|
||||
func (r *LuaRunner) ResetModuleCache() {
|
||||
if r.moduleLoader != nil {
|
||||
r.debugLog("Resetting module cache in all states")
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
for i := 0; i < len(r.states); i++ {
|
||||
if r.states[i] != nil && r.states[i].state != nil {
|
||||
r.moduleLoader.ResetModules(r.states[i].state)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ReloadAllModules reloads all modules into package.loaded in all states
|
||||
func (r *LuaRunner) ReloadAllModules() error {
|
||||
if r.moduleLoader != nil {
|
||||
r.debugLog("Reloading all modules in all states")
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
for i := 0; i < len(r.states); i++ {
|
||||
if r.states[i] != nil && r.states[i].state != nil {
|
||||
if err := r.moduleLoader.PreloadAllModules(r.states[i].state); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// RefreshModuleByName invalidates a specific module in package.loaded in all states
|
||||
func (r *LuaRunner) RefreshModuleByName(modName string) bool {
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
success := true
|
||||
for i := 0; i < len(r.states); i++ {
|
||||
if r.states[i] != nil && r.states[i].state != nil {
|
||||
r.debugLog("Refreshing module %s in state %d", modName, i)
|
||||
if err := r.states[i].state.DoString(`package.loaded["` + modName + `"] = nil`); err != nil {
|
||||
success = false
|
||||
}
|
||||
}
|
||||
}
|
||||
return success
|
||||
}
|
||||
|
||||
// AddModule adds a module to all sandbox environments
|
||||
func (r *LuaRunner) AddModule(name string, module any) {
|
||||
r.debugLog("Adding module %s to all sandboxes", name)
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
for i := 0; i < len(r.states); i++ {
|
||||
if r.states[i] != nil && r.states[i].sandbox != nil {
|
||||
r.states[i].sandbox.AddModule(name, module)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// GetModuleCount returns the number of loaded modules in the first state
|
||||
func (r *LuaRunner) GetModuleCount() int {
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
count := 0
|
||||
|
||||
// Get count from the first available state
|
||||
for i := 0; i < len(r.states); i++ {
|
||||
if r.states[i] != nil && r.states[i].state != nil {
|
||||
// Execute a Lua snippet to count modules
|
||||
if res, err := r.states[i].state.ExecuteWithResult(`
|
||||
local count = 0
|
||||
for _ in pairs(package.loaded) do
|
||||
count = count + 1
|
||||
end
|
||||
return count
|
||||
`); err == nil {
|
||||
if num, ok := res.(float64); ok {
|
||||
count = int(num)
|
||||
}
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
return count
|
||||
}
|
|
@ -1,488 +0,0 @@
|
|||
package runner
|
||||
|
||||
import (
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
"sync"
|
||||
|
||||
luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
|
||||
"git.sharkk.net/Sky/Moonshark/core/logger"
|
||||
)
|
||||
|
||||
// ModuleConfig holds configuration for Lua's module loading system
|
||||
type ModuleConfig struct {
|
||||
ScriptDir string // Base directory for script being executed
|
||||
LibDirs []string // Additional library directories
|
||||
}
|
||||
|
||||
// ModuleInfo stores information about a loaded module
|
||||
type ModuleInfo struct {
|
||||
Name string
|
||||
Path string
|
||||
IsCore bool
|
||||
Bytecode []byte
|
||||
}
|
||||
|
||||
// ModuleLoader manages module loading and caching
|
||||
type ModuleLoader struct {
|
||||
config *ModuleConfig
|
||||
registry *ModuleRegistry
|
||||
pathCache map[string]string // Cache module paths for fast lookups
|
||||
bytecodeCache map[string][]byte // Cache of compiled bytecode
|
||||
debug bool
|
||||
mu sync.RWMutex
|
||||
}
|
||||
|
||||
// ModuleRegistry keeps track of Lua modules for file watching
|
||||
type ModuleRegistry struct {
|
||||
// Maps file paths to module names
|
||||
pathToModule sync.Map
|
||||
// Maps module names to file paths
|
||||
moduleToPath sync.Map
|
||||
}
|
||||
|
||||
// NewModuleRegistry creates a new module registry
|
||||
func NewModuleRegistry() *ModuleRegistry {
|
||||
return &ModuleRegistry{}
|
||||
}
|
||||
|
||||
// Register adds a module path to the registry
|
||||
func (r *ModuleRegistry) Register(path string, name string) {
|
||||
r.pathToModule.Store(path, name)
|
||||
r.moduleToPath.Store(name, path)
|
||||
}
|
||||
|
||||
// GetModuleName retrieves a module name by path
|
||||
func (r *ModuleRegistry) GetModuleName(path string) (string, bool) {
|
||||
value, ok := r.pathToModule.Load(path)
|
||||
if !ok {
|
||||
return "", false
|
||||
}
|
||||
return value.(string), true
|
||||
}
|
||||
|
||||
// GetModulePath retrieves a path by module name
|
||||
func (r *ModuleRegistry) GetModulePath(name string) (string, bool) {
|
||||
value, ok := r.moduleToPath.Load(name)
|
||||
if !ok {
|
||||
return "", false
|
||||
}
|
||||
return value.(string), true
|
||||
}
|
||||
|
||||
// NewModuleLoader creates a new module loader
|
||||
func NewModuleLoader(config *ModuleConfig) *ModuleLoader {
|
||||
if config == nil {
|
||||
config = &ModuleConfig{
|
||||
ScriptDir: "",
|
||||
LibDirs: []string{},
|
||||
}
|
||||
}
|
||||
|
||||
return &ModuleLoader{
|
||||
config: config,
|
||||
registry: NewModuleRegistry(),
|
||||
pathCache: make(map[string]string),
|
||||
bytecodeCache: make(map[string][]byte),
|
||||
debug: false,
|
||||
}
|
||||
}
|
||||
|
||||
// EnableDebug turns on debug logging
|
||||
func (l *ModuleLoader) EnableDebug() {
|
||||
l.debug = true
|
||||
}
|
||||
|
||||
// debugLog logs a message if debug is enabled
|
||||
func (l *ModuleLoader) debugLog(format string, args ...interface{}) {
|
||||
if l.debug {
|
||||
logger.Debug("[ModuleLoader] "+format, args...)
|
||||
}
|
||||
}
|
||||
|
||||
// SetScriptDir sets the script directory
|
||||
func (l *ModuleLoader) SetScriptDir(dir string) {
|
||||
l.mu.Lock()
|
||||
defer l.mu.Unlock()
|
||||
l.config.ScriptDir = dir
|
||||
}
|
||||
|
||||
// SetupRequire configures the require system in a Lua state
|
||||
func (l *ModuleLoader) SetupRequire(state *luajit.State) error {
|
||||
l.mu.RLock()
|
||||
defer l.mu.RUnlock()
|
||||
|
||||
// Initialize our module registry in Lua
|
||||
err := state.DoString(`
|
||||
-- Initialize global module registry
|
||||
__module_paths = {}
|
||||
|
||||
-- Setup fast module loading system
|
||||
__module_bytecode = {}
|
||||
|
||||
-- Create module preload table
|
||||
package.preload = package.preload or {}
|
||||
|
||||
-- Setup module state registry
|
||||
__ready_modules = {}
|
||||
`)
|
||||
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Set up package.path based on search paths
|
||||
paths := l.getSearchPaths()
|
||||
pathStr := strings.Join(paths, ";")
|
||||
escapedPathStr := escapeLuaString(pathStr)
|
||||
|
||||
return state.DoString(`package.path = "` + escapedPathStr + `"`)
|
||||
}
|
||||
|
||||
// getSearchPaths returns a list of Lua search paths
|
||||
func (l *ModuleLoader) getSearchPaths() []string {
|
||||
absPaths := []string{}
|
||||
seen := map[string]bool{}
|
||||
|
||||
// Add script directory (highest priority)
|
||||
if l.config.ScriptDir != "" {
|
||||
absPath, err := filepath.Abs(l.config.ScriptDir)
|
||||
if err == nil && !seen[absPath] {
|
||||
absPaths = append(absPaths, filepath.Join(absPath, "?.lua"))
|
||||
seen[absPath] = true
|
||||
}
|
||||
}
|
||||
|
||||
// Add lib directories
|
||||
for _, dir := range l.config.LibDirs {
|
||||
if dir == "" {
|
||||
continue
|
||||
}
|
||||
|
||||
absPath, err := filepath.Abs(dir)
|
||||
if err == nil && !seen[absPath] {
|
||||
absPaths = append(absPaths, filepath.Join(absPath, "?.lua"))
|
||||
seen[absPath] = true
|
||||
}
|
||||
}
|
||||
|
||||
return absPaths
|
||||
}
|
||||
|
||||
// PreloadModules preloads modules from library directories
|
||||
func (l *ModuleLoader) PreloadModules(state *luajit.State) error {
|
||||
l.mu.Lock()
|
||||
defer l.mu.Unlock()
|
||||
|
||||
// Reset caches
|
||||
l.pathCache = make(map[string]string)
|
||||
l.bytecodeCache = make(map[string][]byte)
|
||||
|
||||
// Reset module registry in Lua
|
||||
if err := state.DoString(`
|
||||
-- Reset module registry
|
||||
__module_paths = {}
|
||||
__module_bytecode = {}
|
||||
__ready_modules = {}
|
||||
|
||||
-- Clear non-core modules from package.loaded
|
||||
local core_modules = {
|
||||
string = true, table = true, math = true, os = true,
|
||||
package = true, io = true, coroutine = true, debug = true, _G = true
|
||||
}
|
||||
|
||||
for name in pairs(package.loaded) do
|
||||
if not core_modules[name] then
|
||||
package.loaded[name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Reset preload table
|
||||
package.preload = {}
|
||||
`); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Scan and preload modules from all library directories
|
||||
for _, dir := range l.config.LibDirs {
|
||||
if dir == "" {
|
||||
continue
|
||||
}
|
||||
|
||||
absDir, err := filepath.Abs(dir)
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
|
||||
// Find all Lua files
|
||||
err = filepath.Walk(absDir, func(path string, info os.FileInfo, err error) error {
|
||||
if err != nil || info.IsDir() || !strings.HasSuffix(path, ".lua") {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Get module name from path
|
||||
relPath, err := filepath.Rel(absDir, path)
|
||||
if err != nil || strings.HasPrefix(relPath, "..") {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Convert path to module name
|
||||
modName := strings.TrimSuffix(relPath, ".lua")
|
||||
modName = strings.ReplaceAll(modName, string(filepath.Separator), ".")
|
||||
|
||||
// Register in our caches
|
||||
l.pathCache[modName] = path
|
||||
l.registry.Register(path, modName)
|
||||
|
||||
// Load file content
|
||||
content, err := os.ReadFile(path)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Compile to bytecode
|
||||
bytecode, err := state.CompileBytecode(string(content), path)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Cache bytecode
|
||||
l.bytecodeCache[modName] = bytecode
|
||||
|
||||
// Register in Lua
|
||||
escapedPath := escapeLuaString(path)
|
||||
escapedName := escapeLuaString(modName)
|
||||
|
||||
if err := state.DoString(`__module_paths["` + escapedName + `"] = "` + escapedPath + `"`); err != nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Load bytecode into Lua state
|
||||
if err := state.LoadBytecode(bytecode, path); err != nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Add to package.preload
|
||||
luaCode := `
|
||||
local modname = "` + escapedName + `"
|
||||
local chunk = ...
|
||||
package.preload[modname] = chunk
|
||||
__ready_modules[modname] = true
|
||||
`
|
||||
|
||||
if err := state.DoString(luaCode); err != nil {
|
||||
state.Pop(1) // Remove chunk from stack
|
||||
return nil
|
||||
}
|
||||
|
||||
state.Pop(1) // Remove chunk from stack
|
||||
return nil
|
||||
})
|
||||
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
// Install optimized require implementation
|
||||
return state.DoString(`
|
||||
-- Setup environment-aware require function
|
||||
function __setup_require(env)
|
||||
-- Create require function specific to this environment
|
||||
env.require = function(modname)
|
||||
-- Check if already loaded
|
||||
if package.loaded[modname] then
|
||||
return package.loaded[modname]
|
||||
end
|
||||
|
||||
-- Check preloaded modules
|
||||
if __ready_modules[modname] then
|
||||
local loader = package.preload[modname]
|
||||
if loader then
|
||||
-- Set environment for loader
|
||||
setfenv(loader, env)
|
||||
|
||||
-- Execute and store result
|
||||
local result = loader()
|
||||
if result == nil then
|
||||
result = true
|
||||
end
|
||||
|
||||
package.loaded[modname] = result
|
||||
return result
|
||||
end
|
||||
end
|
||||
|
||||
-- Direct file load as fallback
|
||||
if __module_paths[modname] then
|
||||
local path = __module_paths[modname]
|
||||
local chunk, err = loadfile(path)
|
||||
if chunk then
|
||||
setfenv(chunk, env)
|
||||
local result = chunk()
|
||||
if result == nil then
|
||||
result = true
|
||||
end
|
||||
package.loaded[modname] = result
|
||||
return result
|
||||
end
|
||||
end
|
||||
|
||||
-- Full path search as last resort
|
||||
local errors = {}
|
||||
for path in package.path:gmatch("[^;]+") do
|
||||
local file_path = path:gsub("?", modname:gsub("%.", "/"))
|
||||
local chunk, err = loadfile(file_path)
|
||||
if chunk then
|
||||
setfenv(chunk, env)
|
||||
local result = chunk()
|
||||
if result == nil then
|
||||
result = true
|
||||
end
|
||||
package.loaded[modname] = result
|
||||
return result
|
||||
end
|
||||
table.insert(errors, "\tno file '" .. file_path .. "'")
|
||||
end
|
||||
|
||||
error("module '" .. modname .. "' not found:\n" .. table.concat(errors, "\n"), 2)
|
||||
end
|
||||
|
||||
return env
|
||||
end
|
||||
`)
|
||||
}
|
||||
|
||||
// GetModuleByPath finds the module name for a file path
|
||||
func (l *ModuleLoader) GetModuleByPath(path string) (string, bool) {
|
||||
l.mu.RLock()
|
||||
defer l.mu.RUnlock()
|
||||
|
||||
// Clean path for proper comparison
|
||||
path = filepath.Clean(path)
|
||||
|
||||
// Try direct lookup from registry
|
||||
modName, found := l.registry.GetModuleName(path)
|
||||
if found {
|
||||
return modName, true
|
||||
}
|
||||
|
||||
// Try to find by relative path from lib dirs
|
||||
for _, dir := range l.config.LibDirs {
|
||||
absDir, err := filepath.Abs(dir)
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
|
||||
relPath, err := filepath.Rel(absDir, path)
|
||||
if err != nil || strings.HasPrefix(relPath, "..") {
|
||||
continue
|
||||
}
|
||||
|
||||
if strings.HasSuffix(relPath, ".lua") {
|
||||
modName = strings.TrimSuffix(relPath, ".lua")
|
||||
modName = strings.ReplaceAll(modName, string(filepath.Separator), ".")
|
||||
return modName, true
|
||||
}
|
||||
}
|
||||
|
||||
return "", false
|
||||
}
|
||||
|
||||
// ReloadModule reloads a module from disk
|
||||
func (l *ModuleLoader) ReloadModule(state *luajit.State, name string) (bool, error) {
|
||||
l.mu.Lock()
|
||||
defer l.mu.Unlock()
|
||||
|
||||
// Get module path
|
||||
path, ok := l.registry.GetModulePath(name)
|
||||
if !ok {
|
||||
for modName, modPath := range l.pathCache {
|
||||
if modName == name {
|
||||
path = modPath
|
||||
ok = true
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if !ok || path == "" {
|
||||
return false, nil
|
||||
}
|
||||
|
||||
// Invalidate module in Lua
|
||||
err := state.DoString(`
|
||||
package.loaded["` + name + `"] = nil
|
||||
__ready_modules["` + name + `"] = nil
|
||||
if package.preload then
|
||||
package.preload["` + name + `"] = nil
|
||||
end
|
||||
`)
|
||||
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
|
||||
// Check if file still exists
|
||||
if _, err := os.Stat(path); os.IsNotExist(err) {
|
||||
// File was deleted, just invalidate
|
||||
delete(l.pathCache, name)
|
||||
delete(l.bytecodeCache, name)
|
||||
l.registry.moduleToPath.Delete(name)
|
||||
l.registry.pathToModule.Delete(path)
|
||||
return true, nil
|
||||
}
|
||||
|
||||
// Read updated file
|
||||
content, err := os.ReadFile(path)
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
|
||||
// Compile to bytecode
|
||||
bytecode, err := state.CompileBytecode(string(content), path)
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
|
||||
// Update cache
|
||||
l.bytecodeCache[name] = bytecode
|
||||
|
||||
// Load bytecode into state
|
||||
if err := state.LoadBytecode(bytecode, path); err != nil {
|
||||
return false, err
|
||||
}
|
||||
|
||||
// Update preload
|
||||
luaCode := `
|
||||
local modname = "` + name + `"
|
||||
package.loaded[modname] = nil
|
||||
package.preload[modname] = ...
|
||||
__ready_modules[modname] = true
|
||||
`
|
||||
|
||||
if err := state.DoString(luaCode); err != nil {
|
||||
state.Pop(1) // Remove chunk from stack
|
||||
return false, err
|
||||
}
|
||||
|
||||
state.Pop(1) // Remove chunk from stack
|
||||
return true, nil
|
||||
}
|
||||
|
||||
// ResetModules clears non-core modules from package.loaded
|
||||
func (l *ModuleLoader) ResetModules(state *luajit.State) error {
|
||||
return state.DoString(`
|
||||
local core_modules = {
|
||||
string = true, table = true, math = true, os = true,
|
||||
package = true, io = true, coroutine = true, debug = true, _G = true
|
||||
}
|
||||
|
||||
for name in pairs(package.loaded) do
|
||||
if not core_modules[name] then
|
||||
package.loaded[name] = nil
|
||||
end
|
||||
end
|
||||
`)
|
||||
}
|
|
@ -2,7 +2,6 @@ package runner
|
|||
|
||||
import (
|
||||
luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
|
||||
"git.sharkk.net/Sky/Moonshark/core/logger"
|
||||
)
|
||||
|
||||
// ModuleFunc is a function that returns a map of module functions
|
||||
|
@ -20,7 +19,7 @@ func RegisterModule(state *luajit.State, name string, funcs map[string]luajit.Go
|
|||
|
||||
// Push function
|
||||
if err := state.PushGoFunction(f); err != nil {
|
||||
state.Pop(1) // Pop table
|
||||
state.Pop(2) // Pop table and function name
|
||||
return err
|
||||
}
|
||||
|
||||
|
@ -38,7 +37,6 @@ func ModuleInitFunc(modules map[string]ModuleFunc) StateInitFunc {
|
|||
return func(state *luajit.State) error {
|
||||
for name, moduleFunc := range modules {
|
||||
if err := RegisterModule(state, name, moduleFunc()); err != nil {
|
||||
logger.Error("Failed to register module %s: %v", name, err)
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
@ -59,27 +57,3 @@ func CombineInitFuncs(funcs ...StateInitFunc) StateInitFunc {
|
|||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
// RegisterLuaCode registers a Lua code snippet as a module
|
||||
func RegisterLuaCode(state *luajit.State, code string) error {
|
||||
return state.DoString(code)
|
||||
}
|
||||
|
||||
// RegisterLuaCodeInitFunc returns a StateInitFunc that registers Lua code
|
||||
func RegisterLuaCodeInitFunc(code string) StateInitFunc {
|
||||
return func(state *luajit.State) error {
|
||||
return RegisterLuaCode(state, code)
|
||||
}
|
||||
}
|
||||
|
||||
// RegisterLuaModuleInitFunc returns a StateInitFunc that registers a Lua module
|
||||
func RegisterLuaModuleInitFunc(name string, code string) StateInitFunc {
|
||||
return func(state *luajit.State) error {
|
||||
// Create name = {} global
|
||||
state.NewTable()
|
||||
state.SetGlobal(name)
|
||||
|
||||
// Then run the module code which will populate it
|
||||
return state.DoString(code)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,6 +22,46 @@ type NativeModuleLoader struct {
|
|||
mu sync.RWMutex
|
||||
}
|
||||
|
||||
// ModuleRegistry keeps track of Lua modules for file watching
|
||||
type ModuleRegistry struct {
|
||||
// Maps file paths to module names
|
||||
pathToModule sync.Map
|
||||
// Maps module names to file paths (for direct access)
|
||||
moduleToPath sync.Map
|
||||
}
|
||||
|
||||
// NewModuleRegistry creates a new module registry
|
||||
func NewModuleRegistry() *ModuleRegistry {
|
||||
return &ModuleRegistry{
|
||||
pathToModule: sync.Map{},
|
||||
moduleToPath: sync.Map{},
|
||||
}
|
||||
}
|
||||
|
||||
// Register adds a module path to the registry
|
||||
func (r *ModuleRegistry) Register(path string, name string) {
|
||||
r.pathToModule.Store(path, name)
|
||||
r.moduleToPath.Store(name, path)
|
||||
}
|
||||
|
||||
// GetModuleName retrieves a module name by path
|
||||
func (r *ModuleRegistry) GetModuleName(path string) (string, bool) {
|
||||
value, ok := r.pathToModule.Load(path)
|
||||
if !ok {
|
||||
return "", false
|
||||
}
|
||||
return value.(string), true
|
||||
}
|
||||
|
||||
// GetModulePath retrieves a path by module name
|
||||
func (r *ModuleRegistry) GetModulePath(name string) (string, bool) {
|
||||
value, ok := r.moduleToPath.Load(name)
|
||||
if !ok {
|
||||
return "", false
|
||||
}
|
||||
return value.(string), true
|
||||
}
|
||||
|
||||
// NewNativeModuleLoader creates a new native module loader
|
||||
func NewNativeModuleLoader(config *RequireConfig) *NativeModuleLoader {
|
||||
return &NativeModuleLoader{
|
||||
|
|
|
@ -1,595 +0,0 @@
|
|||
package runner
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"path/filepath"
|
||||
"runtime"
|
||||
"sync"
|
||||
"sync/atomic"
|
||||
"time"
|
||||
|
||||
luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
|
||||
"git.sharkk.net/Sky/Moonshark/core/logger"
|
||||
)
|
||||
|
||||
// Common errors
|
||||
var (
|
||||
ErrRunnerClosed = errors.New("lua runner is closed")
|
||||
ErrInitFailed = errors.New("initialization failed")
|
||||
ErrStateNotReady = errors.New("lua state not ready")
|
||||
ErrTimeout = errors.New("operation timed out")
|
||||
)
|
||||
|
||||
// RunnerOption defines a functional option for configuring the Runner
|
||||
type RunnerOption func(*Runner)
|
||||
|
||||
// State wraps a Lua state with its sandbox
|
||||
type State struct {
|
||||
L *luajit.State // The Lua state
|
||||
sandbox *Sandbox // Associated sandbox
|
||||
index int // Index for debugging
|
||||
inUse bool // Whether the state is currently in use
|
||||
initTime time.Time // When this state was initialized
|
||||
}
|
||||
|
||||
// InitHook runs before executing a script
|
||||
type InitHook func(*luajit.State, *Context) error
|
||||
|
||||
// FinalizeHook runs after executing a script
|
||||
type FinalizeHook func(*luajit.State, *Context, any) error
|
||||
|
||||
// Runner runs Lua scripts using a pool of Lua states
|
||||
type Runner struct {
|
||||
states []*State // All states managed by this runner
|
||||
statePool chan int // Pool of available state indexes
|
||||
poolSize int // Size of the state pool
|
||||
moduleLoader *ModuleLoader // Module loader
|
||||
isRunning atomic.Bool // Whether the runner is active
|
||||
mu sync.RWMutex // Mutex for thread safety
|
||||
debug bool // Enable debug logging
|
||||
initHooks []InitHook // Hooks run before script execution
|
||||
finalizeHooks []FinalizeHook // Hooks run after script execution
|
||||
scriptDir string // Current script directory
|
||||
}
|
||||
|
||||
// WithPoolSize sets the state pool size
|
||||
func WithPoolSize(size int) RunnerOption {
|
||||
return func(r *Runner) {
|
||||
if size > 0 {
|
||||
r.poolSize = size
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// WithDebugEnabled enables debug output
|
||||
func WithDebugEnabled() RunnerOption {
|
||||
return func(r *Runner) {
|
||||
r.debug = true
|
||||
}
|
||||
}
|
||||
|
||||
// WithLibDirs sets additional library directories
|
||||
func WithLibDirs(dirs ...string) RunnerOption {
|
||||
return func(r *Runner) {
|
||||
if r.moduleLoader == nil {
|
||||
r.moduleLoader = NewModuleLoader(&ModuleConfig{
|
||||
LibDirs: dirs,
|
||||
})
|
||||
} else {
|
||||
r.moduleLoader.config.LibDirs = dirs
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// WithInitHook adds a hook to run before script execution
|
||||
func WithInitHook(hook InitHook) RunnerOption {
|
||||
return func(r *Runner) {
|
||||
r.initHooks = append(r.initHooks, hook)
|
||||
}
|
||||
}
|
||||
|
||||
// WithFinalizeHook adds a hook to run after script execution
|
||||
func WithFinalizeHook(hook FinalizeHook) RunnerOption {
|
||||
return func(r *Runner) {
|
||||
r.finalizeHooks = append(r.finalizeHooks, hook)
|
||||
}
|
||||
}
|
||||
|
||||
// NewRunner creates a new Runner with a pool of states
|
||||
func NewRunner(options ...RunnerOption) (*Runner, error) {
|
||||
// Default configuration
|
||||
runner := &Runner{
|
||||
poolSize: runtime.GOMAXPROCS(0),
|
||||
debug: false,
|
||||
initHooks: make([]InitHook, 0, 4),
|
||||
finalizeHooks: make([]FinalizeHook, 0, 4),
|
||||
}
|
||||
|
||||
// Apply options
|
||||
for _, opt := range options {
|
||||
opt(runner)
|
||||
}
|
||||
|
||||
// Set up module loader if not already initialized
|
||||
if runner.moduleLoader == nil {
|
||||
config := &ModuleConfig{
|
||||
ScriptDir: "",
|
||||
LibDirs: []string{},
|
||||
}
|
||||
runner.moduleLoader = NewModuleLoader(config)
|
||||
}
|
||||
|
||||
// Initialize states and pool
|
||||
runner.states = make([]*State, runner.poolSize)
|
||||
runner.statePool = make(chan int, runner.poolSize)
|
||||
|
||||
// Create and initialize all states
|
||||
if err := runner.initializeStates(); err != nil {
|
||||
runner.Close() // Clean up already created states
|
||||
return nil, err
|
||||
}
|
||||
|
||||
runner.isRunning.Store(true)
|
||||
return runner, nil
|
||||
}
|
||||
|
||||
// debugLog logs a message if debug mode is enabled
|
||||
func (r *Runner) debugLog(format string, args ...interface{}) {
|
||||
if r.debug {
|
||||
logger.Debug("Runner "+format, args...)
|
||||
}
|
||||
}
|
||||
|
||||
func (r *Runner) debugLogCont(format string, args ...interface{}) {
|
||||
if r.debug {
|
||||
logger.DebugCont(format, args...)
|
||||
}
|
||||
}
|
||||
|
||||
// initializeStates creates and initializes all states in the pool
|
||||
func (r *Runner) initializeStates() error {
|
||||
r.debugLog("is initializing %d states", r.poolSize)
|
||||
|
||||
// Create main template state first with full logging
|
||||
templateState, err := r.createState(0)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
r.states[0] = templateState
|
||||
r.statePool <- 0 // Add index to the pool
|
||||
|
||||
// Create remaining states with minimal logging
|
||||
successCount := 1
|
||||
for i := 1; i < r.poolSize; i++ {
|
||||
state, err := r.createState(i)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
r.states[i] = state
|
||||
r.statePool <- i // Add index to the pool
|
||||
successCount++
|
||||
}
|
||||
|
||||
r.debugLog("has built %d/%d states successfully", successCount, r.poolSize)
|
||||
return nil
|
||||
}
|
||||
|
||||
// createState initializes a new Lua state
|
||||
func (r *Runner) createState(index int) (*State, error) {
|
||||
verbose := index == 0
|
||||
if verbose {
|
||||
r.debugLog("Creating Lua state %d", index)
|
||||
}
|
||||
|
||||
// Create a new state
|
||||
L := luajit.New()
|
||||
if L == nil {
|
||||
return nil, errors.New("failed to create Lua state")
|
||||
}
|
||||
|
||||
// Create sandbox
|
||||
sandbox := NewSandbox()
|
||||
if r.debug && verbose {
|
||||
sandbox.EnableDebug()
|
||||
}
|
||||
|
||||
// Set up require system
|
||||
if err := r.moduleLoader.SetupRequire(L); err != nil {
|
||||
if verbose {
|
||||
r.debugLogCont("Failed to set up require for state %d: %v", index, err)
|
||||
}
|
||||
L.Cleanup()
|
||||
L.Close()
|
||||
return nil, ErrInitFailed
|
||||
}
|
||||
|
||||
// Initialize all core modules from the registry
|
||||
if err := GlobalRegistry.Initialize(L, index); err != nil {
|
||||
if verbose {
|
||||
r.debugLogCont("Failed to initialize core modules for state %d: %v", index, err)
|
||||
}
|
||||
L.Cleanup()
|
||||
L.Close()
|
||||
return nil, ErrInitFailed
|
||||
}
|
||||
|
||||
// Set up sandbox after core modules are initialized
|
||||
if err := sandbox.Setup(L, index); err != nil {
|
||||
if verbose {
|
||||
r.debugLogCont("Failed to set up sandbox for state %d: %v", index, err)
|
||||
}
|
||||
L.Cleanup()
|
||||
L.Close()
|
||||
return nil, ErrInitFailed
|
||||
}
|
||||
|
||||
// Preload all modules
|
||||
if err := r.moduleLoader.PreloadModules(L); err != nil {
|
||||
if verbose {
|
||||
r.debugLogCont("Failed to preload modules for state %d: %v", index, err)
|
||||
}
|
||||
L.Cleanup()
|
||||
L.Close()
|
||||
return nil, errors.New("failed to preload modules")
|
||||
}
|
||||
|
||||
state := &State{
|
||||
L: L,
|
||||
sandbox: sandbox,
|
||||
index: index,
|
||||
inUse: false,
|
||||
initTime: time.Now(),
|
||||
}
|
||||
|
||||
if verbose {
|
||||
r.debugLog("State %d created successfully", index)
|
||||
}
|
||||
return state, nil
|
||||
}
|
||||
|
||||
// Execute runs a script with context
|
||||
func (r *Runner) Execute(ctx context.Context, bytecode []byte, execCtx *Context, scriptPath string) (any, error) {
|
||||
if !r.isRunning.Load() {
|
||||
return nil, ErrRunnerClosed
|
||||
}
|
||||
|
||||
// Set script directory if provided
|
||||
if scriptPath != "" {
|
||||
r.mu.Lock()
|
||||
r.scriptDir = filepath.Dir(scriptPath)
|
||||
r.moduleLoader.SetScriptDir(r.scriptDir)
|
||||
r.mu.Unlock()
|
||||
}
|
||||
|
||||
// Get a state index from the pool with timeout
|
||||
var stateIndex int
|
||||
select {
|
||||
case stateIndex = <-r.statePool:
|
||||
// Got a state
|
||||
case <-ctx.Done():
|
||||
return nil, ctx.Err()
|
||||
}
|
||||
|
||||
// Get the actual state
|
||||
r.mu.RLock()
|
||||
state := r.states[stateIndex]
|
||||
r.mu.RUnlock()
|
||||
|
||||
if state == nil {
|
||||
// This shouldn't happen, but recover gracefully
|
||||
r.statePool <- stateIndex
|
||||
return nil, ErrStateNotReady
|
||||
}
|
||||
|
||||
// Mark state as in use
|
||||
state.inUse = true
|
||||
|
||||
// Ensure state is returned to pool when done
|
||||
defer func() {
|
||||
state.inUse = false
|
||||
if r.isRunning.Load() {
|
||||
select {
|
||||
case r.statePool <- stateIndex:
|
||||
// State returned to pool
|
||||
default:
|
||||
// Pool is full or closed (shouldn't happen)
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
// Copy hooks to avoid holding lock during execution
|
||||
r.mu.RLock()
|
||||
initHooks := make([]InitHook, len(r.initHooks))
|
||||
copy(initHooks, r.initHooks)
|
||||
finalizeHooks := make([]FinalizeHook, len(r.finalizeHooks))
|
||||
copy(finalizeHooks, r.finalizeHooks)
|
||||
r.mu.RUnlock()
|
||||
|
||||
// Run init hooks
|
||||
for _, hook := range initHooks {
|
||||
if err := hook(state.L, execCtx); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
|
||||
// Prepare context values
|
||||
var ctxValues map[string]any
|
||||
if execCtx != nil {
|
||||
ctxValues = execCtx.Values
|
||||
}
|
||||
|
||||
// Execute in sandbox
|
||||
result, err := state.sandbox.Execute(state.L, bytecode, ctxValues)
|
||||
|
||||
// Run finalize hooks
|
||||
for _, hook := range finalizeHooks {
|
||||
if hookErr := hook(state.L, execCtx, result); hookErr != nil && err == nil {
|
||||
err = hookErr
|
||||
}
|
||||
}
|
||||
|
||||
return result, err
|
||||
}
|
||||
|
||||
// Run executes a Lua script (convenience wrapper)
|
||||
func (r *Runner) Run(bytecode []byte, execCtx *Context, scriptPath string) (any, error) {
|
||||
return r.Execute(context.Background(), bytecode, execCtx, scriptPath)
|
||||
}
|
||||
|
||||
// Close gracefully shuts down the Runner
|
||||
func (r *Runner) Close() error {
|
||||
r.mu.Lock()
|
||||
defer r.mu.Unlock()
|
||||
|
||||
if !r.isRunning.Load() {
|
||||
return ErrRunnerClosed
|
||||
}
|
||||
|
||||
r.isRunning.Store(false)
|
||||
r.debugLog("Closing Runner and destroying all states")
|
||||
|
||||
// Drain the state pool
|
||||
r.drainStatePool()
|
||||
|
||||
// Clean up all states
|
||||
for i, state := range r.states {
|
||||
if state != nil {
|
||||
state.L.Cleanup()
|
||||
state.L.Close()
|
||||
r.states[i] = nil
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// drainStatePool removes all states from the pool
|
||||
func (r *Runner) drainStatePool() {
|
||||
for {
|
||||
select {
|
||||
case <-r.statePool:
|
||||
// Drain one state
|
||||
default:
|
||||
// Pool is empty
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// RefreshStates rebuilds all states in the pool
|
||||
func (r *Runner) RefreshStates() error {
|
||||
r.mu.Lock()
|
||||
defer r.mu.Unlock()
|
||||
|
||||
if !r.isRunning.Load() {
|
||||
return ErrRunnerClosed
|
||||
}
|
||||
|
||||
r.debugLog("Refreshing all Lua states")
|
||||
|
||||
// Drain all states from the pool
|
||||
r.drainStatePool()
|
||||
|
||||
// Destroy all existing states
|
||||
for i, state := range r.states {
|
||||
if state != nil {
|
||||
if state.inUse {
|
||||
r.debugLog("Warning: attempting to refresh state %d that is in use", i)
|
||||
}
|
||||
state.L.Cleanup()
|
||||
state.L.Close()
|
||||
r.states[i] = nil
|
||||
}
|
||||
}
|
||||
|
||||
// Reinitialize all states
|
||||
if err := r.initializeStates(); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
r.debugLog("All states refreshed successfully")
|
||||
return nil
|
||||
}
|
||||
|
||||
// NotifyFileChanged handles file change notifications
|
||||
func (r *Runner) NotifyFileChanged(filePath string) bool {
|
||||
r.debugLog("File change detected: %s", filePath)
|
||||
|
||||
// Check if it's a module file
|
||||
module, isModule := r.moduleLoader.GetModuleByPath(filePath)
|
||||
if isModule {
|
||||
r.debugLog("File is a module: %s", module)
|
||||
return r.RefreshModule(module)
|
||||
}
|
||||
|
||||
// For non-module files, refresh all states
|
||||
if err := r.RefreshStates(); err != nil {
|
||||
r.debugLog("Failed to refresh states: %v", err)
|
||||
return false
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
// RefreshModule refreshes a specific module across all states
|
||||
func (r *Runner) RefreshModule(moduleName string) bool {
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
if !r.isRunning.Load() {
|
||||
return false
|
||||
}
|
||||
|
||||
r.debugLog("Refreshing module: %s", moduleName)
|
||||
|
||||
// Check if it's a core module
|
||||
coreName, isCore := GlobalRegistry.MatchModuleName(moduleName)
|
||||
|
||||
success := true
|
||||
for _, state := range r.states {
|
||||
if state == nil {
|
||||
continue
|
||||
}
|
||||
|
||||
// Skip states that are in use
|
||||
if state.inUse {
|
||||
r.debugLog("Skipping refresh for state %d (in use)", state.index)
|
||||
success = false
|
||||
continue
|
||||
}
|
||||
|
||||
// Invalidate module in Lua
|
||||
if err := state.L.DoString(`package.loaded["` + moduleName + `"] = nil`); err != nil {
|
||||
r.debugLog("Failed to invalidate module %s in state %d: %v",
|
||||
moduleName, state.index, err)
|
||||
success = false
|
||||
continue
|
||||
}
|
||||
|
||||
// For core modules, reinitialize them
|
||||
if isCore {
|
||||
if err := GlobalRegistry.InitializeModule(state.L, coreName); err != nil {
|
||||
r.debugLog("Failed to reinitialize core module %s in state %d: %v",
|
||||
coreName, state.index, err)
|
||||
success = false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if success {
|
||||
r.debugLog("Module %s refreshed successfully in all states", moduleName)
|
||||
} else {
|
||||
r.debugLog("Module %s refresh had some failures", moduleName)
|
||||
}
|
||||
|
||||
return success
|
||||
}
|
||||
|
||||
// AddModule adds a module to all sandbox environments
|
||||
func (r *Runner) AddModule(name string, module any) {
|
||||
r.debugLog("Adding module %s to all sandboxes", name)
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
for _, state := range r.states {
|
||||
if state != nil && state.sandbox != nil && !state.inUse {
|
||||
state.sandbox.AddModule(name, module)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// AddInitHook adds a hook to be called before script execution
|
||||
func (r *Runner) AddInitHook(hook InitHook) {
|
||||
r.mu.Lock()
|
||||
defer r.mu.Unlock()
|
||||
r.initHooks = append(r.initHooks, hook)
|
||||
}
|
||||
|
||||
// AddFinalizeHook adds a hook to be called after script execution
|
||||
func (r *Runner) AddFinalizeHook(hook FinalizeHook) {
|
||||
r.mu.Lock()
|
||||
defer r.mu.Unlock()
|
||||
r.finalizeHooks = append(r.finalizeHooks, hook)
|
||||
}
|
||||
|
||||
// ResetModuleCache clears the module cache in all states
|
||||
func (r *Runner) ResetModuleCache() {
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
if !r.isRunning.Load() {
|
||||
return
|
||||
}
|
||||
|
||||
r.debugLog("Resetting module cache in all states")
|
||||
|
||||
for _, state := range r.states {
|
||||
if state != nil && !state.inUse {
|
||||
r.moduleLoader.ResetModules(state.L)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// GetStateCount returns the number of initialized states
|
||||
func (r *Runner) GetStateCount() int {
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
count := 0
|
||||
for _, state := range r.states {
|
||||
if state != nil {
|
||||
count++
|
||||
}
|
||||
}
|
||||
|
||||
return count
|
||||
}
|
||||
|
||||
// GetActiveStateCount returns the number of states currently in use
|
||||
func (r *Runner) GetActiveStateCount() int {
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
count := 0
|
||||
for _, state := range r.states {
|
||||
if state != nil && state.inUse {
|
||||
count++
|
||||
}
|
||||
}
|
||||
|
||||
return count
|
||||
}
|
||||
|
||||
// GetModuleCount returns the number of loaded modules in the first available state
|
||||
func (r *Runner) GetModuleCount() int {
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
if !r.isRunning.Load() {
|
||||
return 0
|
||||
}
|
||||
|
||||
// Find first available state
|
||||
for _, state := range r.states {
|
||||
if state != nil && !state.inUse {
|
||||
// Execute a Lua snippet to count modules
|
||||
if res, err := state.L.ExecuteWithResult(`
|
||||
local count = 0
|
||||
for _ in pairs(package.loaded) do
|
||||
count = count + 1
|
||||
end
|
||||
return count
|
||||
`); err == nil {
|
||||
if num, ok := res.(float64); ok {
|
||||
return int(num)
|
||||
}
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
|
@ -2,135 +2,119 @@ package runner
|
|||
|
||||
import (
|
||||
"fmt"
|
||||
"sync"
|
||||
|
||||
luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
|
||||
"git.sharkk.net/Sky/Moonshark/core/logger"
|
||||
)
|
||||
|
||||
// Sandbox provides a secure execution environment for Lua scripts
|
||||
// Sandbox manages a simplified Lua environment
|
||||
type Sandbox struct {
|
||||
modules map[string]any // Custom modules for environment
|
||||
debug bool // Enable debug output
|
||||
mu sync.RWMutex // Protects modules
|
||||
}
|
||||
|
||||
// NewSandbox creates a new sandbox environment
|
||||
// NewSandbox creates a new sandbox
|
||||
func NewSandbox() *Sandbox {
|
||||
return &Sandbox{
|
||||
modules: make(map[string]any, 8), // Pre-allocate with reasonable capacity
|
||||
modules: make(map[string]any),
|
||||
debug: false,
|
||||
}
|
||||
}
|
||||
|
||||
// EnableDebug turns on debug logging
|
||||
// EnableDebug turns on debug output
|
||||
func (s *Sandbox) EnableDebug() {
|
||||
s.debug = true
|
||||
}
|
||||
|
||||
// debugLog logs a message if debug mode is enabled
|
||||
func (s *Sandbox) debugLog(format string, args ...interface{}) {
|
||||
if s.debug {
|
||||
logger.Debug("Sandbox "+format, args...)
|
||||
}
|
||||
}
|
||||
|
||||
// debugLog logs a message if debug mode is enabled
|
||||
func (s *Sandbox) debugLogCont(format string, args ...interface{}) {
|
||||
if s.debug {
|
||||
logger.DebugCont(format, args...)
|
||||
}
|
||||
}
|
||||
|
||||
// AddModule adds a module to the sandbox environment
|
||||
func (s *Sandbox) AddModule(name string, module any) {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
|
||||
s.modules[name] = module
|
||||
s.debugLog("Added module: %s", name)
|
||||
}
|
||||
|
||||
// debugLog prints debug messages if debug is enabled
|
||||
func (s *Sandbox) debugLog(format string, args ...interface{}) {
|
||||
if s.debug {
|
||||
logger.Debug("[Sandbox Debug] "+format, args...)
|
||||
}
|
||||
}
|
||||
|
||||
// Setup initializes the sandbox in a Lua state
|
||||
func (s *Sandbox) Setup(state *luajit.State, stateIndex int) error {
|
||||
verbose := stateIndex == 0
|
||||
|
||||
if verbose {
|
||||
s.debugLog("is setting up...")
|
||||
}
|
||||
func (s *Sandbox) Setup(state *luajit.State) error {
|
||||
s.debugLog("Setting up sandbox environment")
|
||||
|
||||
// Register modules in the global environment
|
||||
s.mu.RLock()
|
||||
for name, module := range s.modules {
|
||||
if verbose {
|
||||
s.debugLog("is registering module: %s", name)
|
||||
}
|
||||
s.debugLog("Registering module: %s", name)
|
||||
if err := state.PushValue(module); err != nil {
|
||||
s.mu.RUnlock()
|
||||
if verbose {
|
||||
s.debugLog("failed to register module %s: %v", name, err)
|
||||
}
|
||||
s.debugLog("Failed to register module %s: %v", name, err)
|
||||
return err
|
||||
}
|
||||
state.SetGlobal(name)
|
||||
}
|
||||
s.mu.RUnlock()
|
||||
|
||||
// Initialize environment setup
|
||||
// Initialize simple environment setup
|
||||
err := state.DoString(`
|
||||
-- Global tables for response handling
|
||||
__http_responses = __http_responses or {}
|
||||
-- Global tables for response handling
|
||||
__http_responses = __http_responses or {}
|
||||
|
||||
-- Create environment inheriting from _G
|
||||
function __create_env(ctx)
|
||||
-- Create environment with metatable inheriting from _G
|
||||
local env = setmetatable({}, {__index = _G})
|
||||
-- Simple environment creation
|
||||
function __create_env(ctx)
|
||||
-- Create environment inheriting from _G
|
||||
local env = setmetatable({}, {__index = _G})
|
||||
|
||||
-- Add context if provided
|
||||
if ctx then
|
||||
env.ctx = ctx
|
||||
end
|
||||
-- Add context if provided
|
||||
if ctx then
|
||||
env.ctx = ctx
|
||||
end
|
||||
|
||||
-- Add proper require function to this environment
|
||||
if __setup_require then
|
||||
__setup_require(env)
|
||||
end
|
||||
return env
|
||||
end
|
||||
|
||||
return env
|
||||
end
|
||||
-- Execute script with clean environment
|
||||
function __execute_script(fn, ctx)
|
||||
-- Clear previous responses
|
||||
__http_responses[1] = nil
|
||||
|
||||
-- Execute script with clean environment
|
||||
function __execute_script(fn, ctx)
|
||||
-- Clear previous responses
|
||||
__http_responses[1] = nil
|
||||
-- Create environment
|
||||
local env = __create_env(ctx)
|
||||
|
||||
-- Create environment
|
||||
local env = __create_env(ctx)
|
||||
-- Set environment for function
|
||||
setfenv(fn, env)
|
||||
|
||||
-- Set environment for function
|
||||
setfenv(fn, env)
|
||||
-- Execute with protected call
|
||||
local ok, result = pcall(fn)
|
||||
if not ok then
|
||||
error(result, 0)
|
||||
end
|
||||
|
||||
-- Execute with protected call
|
||||
local ok, result = pcall(fn)
|
||||
if not ok then
|
||||
error(result, 0)
|
||||
end
|
||||
|
||||
return result
|
||||
end
|
||||
`)
|
||||
return result
|
||||
end
|
||||
`)
|
||||
|
||||
if err != nil {
|
||||
if verbose {
|
||||
s.debugLog("failed to set up...")
|
||||
s.debugLogCont("%v", err)
|
||||
}
|
||||
s.debugLog("Failed to set up sandbox: %v", err)
|
||||
return err
|
||||
}
|
||||
|
||||
if verbose {
|
||||
s.debugLogCont("Complete")
|
||||
}
|
||||
s.debugLog("Sandbox setup complete")
|
||||
|
||||
// Verify HTTP module is accessible
|
||||
httpResult, _ := state.ExecuteWithResult(`
|
||||
if type(http) == "table" and
|
||||
type(http.client) == "table" and
|
||||
type(http.client.get) == "function" then
|
||||
return "HTTP module verified OK"
|
||||
else
|
||||
local status = {
|
||||
http = type(http),
|
||||
client = type(http) == "table" and type(http.client) or "N/A",
|
||||
get = type(http) == "table" and type(http.client) == "table" and type(http.client.get) or "N/A"
|
||||
}
|
||||
return status
|
||||
end
|
||||
`)
|
||||
|
||||
s.debugLog("HTTP verification result: %v", httpResult)
|
||||
return nil
|
||||
}
|
||||
|
||||
|
@ -139,7 +123,7 @@ func (s *Sandbox) Execute(state *luajit.State, bytecode []byte, ctx map[string]a
|
|||
// Load bytecode
|
||||
if err := state.LoadBytecode(bytecode, "script"); err != nil {
|
||||
s.debugLog("Failed to load bytecode: %v", err)
|
||||
return nil, fmt.Errorf("failed to load script: %w", err)
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// Prepare context
|
||||
|
@ -148,9 +132,9 @@ func (s *Sandbox) Execute(state *luajit.State, bytecode []byte, ctx map[string]a
|
|||
for k, v := range ctx {
|
||||
state.PushString(k)
|
||||
if err := state.PushValue(v); err != nil {
|
||||
state.Pop(2) // Pop key and table
|
||||
state.Pop(2)
|
||||
s.debugLog("Failed to push context value %s: %v", k, err)
|
||||
return nil, fmt.Errorf("failed to prepare context: %w", err)
|
||||
return nil, err
|
||||
}
|
||||
state.SetTable(-3)
|
||||
}
|
||||
|
@ -161,33 +145,32 @@ func (s *Sandbox) Execute(state *luajit.State, bytecode []byte, ctx map[string]a
|
|||
// Get execution function
|
||||
state.GetGlobal("__execute_script")
|
||||
if !state.IsFunction(-1) {
|
||||
state.Pop(2) // Pop context and non-function
|
||||
state.Pop(2) // Pop nil and non-function
|
||||
s.debugLog("__execute_script is not a function")
|
||||
return nil, fmt.Errorf("sandbox execution function not found")
|
||||
}
|
||||
|
||||
// Stack setup for call: __execute_script, bytecode function, context
|
||||
state.PushCopy(-3) // bytecode function (copy from -3)
|
||||
state.PushCopy(-3) // context (copy from -3)
|
||||
// Push arguments
|
||||
state.PushCopy(-3) // bytecode function
|
||||
state.PushCopy(-3) // context
|
||||
|
||||
// Clean up duplicate references
|
||||
state.Remove(-5) // Remove original bytecode function
|
||||
state.Remove(-4) // Remove original context
|
||||
// Clean up stack
|
||||
state.Remove(-5) // original bytecode
|
||||
state.Remove(-4) // original context
|
||||
|
||||
// Call with 2 args (function, context), 1 result
|
||||
// Call with 2 args, 1 result
|
||||
if err := state.Call(2, 1); err != nil {
|
||||
s.debugLog("Execution failed: %v", err)
|
||||
return nil, fmt.Errorf("script execution failed: %w", err)
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// Get result
|
||||
result, err := state.ToValue(-1)
|
||||
state.Pop(1) // Pop result
|
||||
state.Pop(1)
|
||||
|
||||
// Check for HTTP response
|
||||
httpResponse, hasResponse := GetHTTPResponse(state)
|
||||
if hasResponse {
|
||||
// Add the script result as the response body
|
||||
httpResponse.Body = result
|
||||
return httpResponse, nil
|
||||
}
|
||||
|
|
|
@ -36,7 +36,7 @@ func (h *SessionHandler) debug(format string, args ...interface{}) {
|
|||
|
||||
// WithSessionManager creates a RunnerOption to add session support
|
||||
func WithSessionManager(manager *sessions.SessionManager) RunnerOption {
|
||||
return func(r *Runner) {
|
||||
return func(r *LuaRunner) {
|
||||
handler := NewSessionHandler(manager)
|
||||
|
||||
// Register the session module
|
||||
|
|
|
@ -39,6 +39,7 @@ func WatchDirectory(config DirectoryWatcherConfig, manager *WatcherManager) (*Wa
|
|||
manager: manager,
|
||||
}
|
||||
|
||||
logger.Debug("Started watching directory: %s", config.Dir)
|
||||
return w, nil
|
||||
}
|
||||
|
||||
|
@ -57,7 +58,7 @@ func (w *Watcher) Close() error {
|
|||
|
||||
// WatchLuaRouter sets up a watcher for a LuaRouter's routes directory; also updates
|
||||
// the LuaRunner so that the state can be rebuilt
|
||||
func WatchLuaRouter(router *routers.LuaRouter, runner *runner.Runner, routesDir string) (*Watcher, error) {
|
||||
func WatchLuaRouter(router *routers.LuaRouter, runner *runner.LuaRunner, routesDir string) (*Watcher, error) {
|
||||
manager := GetWatcherManager(true)
|
||||
|
||||
runnerRefresh := func() error {
|
||||
|
@ -103,7 +104,7 @@ func WatchStaticRouter(router *routers.StaticRouter, staticDir string) (*Watcher
|
|||
}
|
||||
|
||||
// WatchLuaModules sets up watchers for Lua module directories
|
||||
func WatchLuaModules(luaRunner *runner.Runner, libDirs []string) ([]*Watcher, error) {
|
||||
func WatchLuaModules(luaRunner *runner.LuaRunner, libDirs []string) ([]*Watcher, error) {
|
||||
manager := GetWatcherManager(true)
|
||||
watchers := make([]*Watcher, 0, len(libDirs))
|
||||
|
||||
|
@ -114,7 +115,8 @@ func WatchLuaModules(luaRunner *runner.Runner, libDirs []string) ([]*Watcher, er
|
|||
callback := func() error {
|
||||
logger.Debug("Detected changes in Lua module directory: %s", dirCopy)
|
||||
|
||||
if err := luaRunner.RefreshStates(); err != nil {
|
||||
// Reload modules from this directory
|
||||
if err := luaRunner.ReloadAllModules(); err != nil {
|
||||
logger.Warning("Error reloading modules: %v", err)
|
||||
}
|
||||
|
||||
|
|
|
@ -67,7 +67,7 @@ func (m *WatcherManager) AddWatcher(watcher *DirectoryWatcher) {
|
|||
defer m.mu.Unlock()
|
||||
|
||||
m.watchers[watcher.dir] = watcher
|
||||
logger.Debug("WatcherManager added watcher for %s", watcher.dir)
|
||||
logger.Debug("[WatcherManager] Added watcher for directory: %s", watcher.dir)
|
||||
}
|
||||
|
||||
// RemoveWatcher unregisters a directory watcher
|
||||
|
@ -76,7 +76,7 @@ func (m *WatcherManager) RemoveWatcher(dir string) {
|
|||
defer m.mu.Unlock()
|
||||
|
||||
delete(m.watchers, dir)
|
||||
logger.Debug("WatcherManager removed watcher for %s", dir)
|
||||
logger.Debug("[WatcherManager] Removed watcher for directory: %s", dir)
|
||||
}
|
||||
|
||||
// pollLoop is the main polling loop that checks all watched directories
|
||||
|
|
11
main.go
11
main.go
|
@ -1,7 +1,6 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"os"
|
||||
"os/signal"
|
||||
"syscall"
|
||||
|
@ -10,25 +9,29 @@ import (
|
|||
)
|
||||
|
||||
func main() {
|
||||
logger.InitGlobalLogger(logger.LevelDebug, true, false)
|
||||
logger.Server("Moonshark is starting to prowl 🦈")
|
||||
// Initialize global logger
|
||||
logger.InitGlobalLogger(logger.LevelDebug, true)
|
||||
logger.Server("Starting Moonshark server")
|
||||
|
||||
// Create and initialize server
|
||||
server, err := NewMoonshark("config.lua")
|
||||
if err != nil {
|
||||
logger.Fatal("Failed to initialize server: %v", err)
|
||||
}
|
||||
|
||||
// Start server
|
||||
if err := server.Start(); err != nil {
|
||||
logger.Fatal("Failed to start server: %v", err)
|
||||
}
|
||||
|
||||
// Wait for interrupt signal
|
||||
stop := make(chan os.Signal, 1)
|
||||
signal.Notify(stop, os.Interrupt, syscall.SIGTERM)
|
||||
<-stop
|
||||
|
||||
fmt.Print("\n")
|
||||
logger.Server("Shutdown signal received")
|
||||
|
||||
// Shutdown server
|
||||
if err := server.Shutdown(); err != nil {
|
||||
logger.Error("Error during shutdown: %v", err)
|
||||
os.Exit(1)
|
||||
|
|
Loading…
Reference in New Issue
Block a user