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5 changed files with 645 additions and 367 deletions

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@ -4,6 +4,10 @@ import (
"context"
"errors"
"fmt"
"os"
"os/signal"
"runtime"
"syscall"
"time"
"git.sharkk.net/Sky/Moonshark/core/config"
@ -15,79 +19,115 @@ import (
"git.sharkk.net/Sky/Moonshark/core/watchers"
)
// Moonshark represents the server and all its dependencies
type Moonshark struct {
Config *config.Config
LuaRouter *routers.LuaRouter
StaticRouter *routers.StaticRouter
LuaRunner *runner.LuaRunner
HTTPServer *http.Server
// Clean-up functions for watchers
cleanupFuncs []func() error
// WatcherConfig holds the configuration for which watchers to enable
type WatcherConfig struct {
Routes bool
Static bool
Modules bool
}
// NewMoonshark creates a new Moonshark server instance
func NewMoonshark(configPath string) (*Moonshark, error) {
// Initialize server struct
server := &Moonshark{}
// Load configuration
if err := server.loadConfig(configPath); err != nil {
return nil, err
// initRouters sets up the Lua and static routers
func initRouters(routesDir, staticDir string) (*routers.LuaRouter, *routers.StaticRouter, error) {
// Ensure directories exist
if err := utils.EnsureDir(routesDir); err != nil {
return nil, nil, fmt.Errorf("routes directory doesn't exist, and could not create it: %v", err)
}
if err := utils.EnsureDir(staticDir); err != nil {
return nil, nil, fmt.Errorf("static directory doesn't exist, and could not create it: %v", err)
}
// Configure logging
server.setupLogging()
// Initialize routers
if err := server.initRouters(); err != nil {
return nil, err
}
// Initialize Lua runner
if err := server.initRunner(); err != nil {
return nil, err
}
// Set up file watchers
if err := server.setupWatchers(); err != nil {
logger.Warning("Error setting up watchers: %v", err)
}
// Create HTTP server
server.HTTPServer = http.New(
server.LuaRouter,
server.StaticRouter,
server.LuaRunner,
server.Config.HTTPLoggingEnabled,
server.Config.Debug,
server.Config.OverrideDir,
server.Config,
)
return server, nil
}
// loadConfig loads the configuration file
func (s *Moonshark) loadConfig(configPath string) error {
var err error
// Load configuration from file
s.Config, err = config.Load(configPath)
// Initialize Lua router for dynamic routes
luaRouter, err := routers.NewLuaRouter(routesDir)
if err != nil {
logger.Warning("Failed to load config file: %v", err)
logger.Info("Using default configuration")
s.Config = config.New()
}
// Check if this is a compilation warning or a more serious error
if errors.Is(err, routers.ErrRoutesCompilationErrors) {
// Some routes failed to compile, but router is still usable
logger.Warning("Some Lua routes failed to compile. Check logs for details.")
return nil
// Log details about each failed route
if failedRoutes := luaRouter.ReportFailedRoutes(); len(failedRoutes) > 0 {
for _, re := range failedRoutes {
logger.Error("Route %s %s failed to compile: %v", re.Method, re.Path, re.Err)
}
}
} else {
// More serious error that prevents router initialization
return nil, nil, fmt.Errorf("failed to initialize Lua router: %v", err)
}
}
logger.Info("Lua router initialized with routes from %s", routesDir)
// Initialize static file router
staticRouter, err := routers.NewStaticRouter(staticDir)
if err != nil {
return nil, nil, fmt.Errorf("failed to initialize static router: %v", err)
}
logger.Info("Static router initialized with files from %s", staticDir)
staticRouter.EnableDebugLog()
return luaRouter, staticRouter, nil
}
// setupLogging configures the logger based on config settings
func (s *Moonshark) setupLogging() {
// setupWatchers initializes and starts all file watchers
func setupWatchers(luaRouter *routers.LuaRouter, staticRouter *routers.StaticRouter,
luaRunner *runner.LuaRunner, routesDir string, staticDir string,
libDirs []string, config WatcherConfig) ([]func() error, error) {
var cleanupFuncs []func() error
// Set up watcher for Lua routes
if config.Routes {
luaRouterWatcher, err := watchers.WatchLuaRouter(luaRouter, luaRunner, routesDir)
if err != nil {
logger.Warning("Failed to watch routes directory: %v", err)
} else {
cleanupFuncs = append(cleanupFuncs, luaRouterWatcher.Close)
}
}
// Set up watcher for static files
if config.Static {
staticWatcher, err := watchers.WatchStaticRouter(staticRouter, staticDir)
if err != nil {
logger.Warning("Failed to watch static directory: %v", err)
} else {
cleanupFuncs = append(cleanupFuncs, staticWatcher.Close)
}
}
// Set up watchers for Lua modules libraries
if config.Modules && len(libDirs) > 0 {
moduleWatchers, err := watchers.WatchLuaModules(luaRunner, libDirs)
if err != nil {
logger.Warning("Failed to watch Lua module directories: %v", err)
} else {
for _, watcher := range moduleWatchers {
w := watcher // Capture variable for closure
cleanupFuncs = append(cleanupFuncs, w.Close)
}
logger.Info("File watchers active for %d Lua module directories", len(moduleWatchers))
}
}
return cleanupFuncs, nil
}
func main() {
// Initialize global logger with debug level
logger.InitGlobalLogger(logger.LevelDebug, true)
logger.Server("Starting Moonshark server")
// Load configuration from config.lua
cfg, err := config.Load("config.lua")
if err != nil {
logger.Warning("Failed to load config.lua: %v", err)
logger.Info("Using default configuration")
cfg = config.New()
}
// Set log level from config
switch s.Config.LogLevel {
switch cfg.GetString("log_level", "info") {
case "warn":
logger.SetLevel(logger.LevelWarning)
case "error":
@ -100,180 +140,143 @@ func (s *Moonshark) setupLogging() {
logger.SetLevel(logger.LevelInfo)
}
// Set debug mode if configured
if s.Config.Debug {
// Get debug mode setting
debugMode := cfg.GetBool("debug", false)
if debugMode {
logger.EnableDebug() // Force debug logs regardless of level
logger.Debug("Debug mode enabled")
}
}
// initRouters initializes the Lua and static routers
func (s *Moonshark) initRouters() error {
// Ensure directories exist
if err := utils.EnsureDir(s.Config.RoutesDir); err != nil {
return fmt.Errorf("routes directory doesn't exist and could not be created: %v", err)
// Get configuration values
port := cfg.GetInt("port", 3117)
routesDir := cfg.GetString("routes_dir", "./routes")
staticDir := cfg.GetString("static_dir", "./static")
overrideDir := cfg.GetString("override_dir", "./override")
poolSize := cfg.GetInt("pool_size", runtime.NumCPU())
if err := utils.EnsureDir(overrideDir); err != nil {
logger.Warning("Override directory doesn't exist, and could not create it: %v", err)
overrideDir = "" // Disable overrides if directory can't be created
}
if err := utils.EnsureDir(s.Config.StaticDir); err != nil {
return fmt.Errorf("static directory doesn't exist and could not be created: %v", err)
}
// Initialize Lua router for dynamic routes
var err error
s.LuaRouter, err = routers.NewLuaRouter(s.Config.RoutesDir)
if err != nil {
// Check if this is a compilation warning or a more serious error
if errors.Is(err, routers.ErrRoutesCompilationErrors) {
// Some routes failed to compile, but router is still usable
logger.Warning("Some Lua routes failed to compile. Check logs for details.")
// Log details about each failed route
if failedRoutes := s.LuaRouter.ReportFailedRoutes(); len(failedRoutes) > 0 {
for _, re := range failedRoutes {
logger.Error("Route %s %s failed to compile: %v", re.Method, re.Path, re.Err)
}
}
} else {
// More serious error that prevents router initialization
return fmt.Errorf("failed to initialize Lua router: %v", err)
}
}
logger.Info("Lua router initialized with routes from %s", s.Config.RoutesDir)
// Initialize static file router
s.StaticRouter, err = routers.NewStaticRouter(s.Config.StaticDir)
if err != nil {
return fmt.Errorf("failed to initialize static router: %v", err)
}
logger.Info("Static router initialized with files from %s", s.Config.StaticDir)
s.StaticRouter.EnableDebugLog()
return nil
}
// initRunner initializes the Lua runner
func (s *Moonshark) initRunner() error {
// Ensure override directory exists
if err := utils.EnsureDir(s.Config.OverrideDir); err != nil {
logger.Warning("Override directory doesn't exist and could not be created: %v", err)
s.Config.OverrideDir = "" // Disable overrides if directory can't be created
// Get library directories
var libDirs []string
libDirsConfig := cfg.GetStringArray("lib_dirs")
if len(libDirsConfig) > 0 {
libDirs = libDirsConfig
} else {
// Default lib directory
libDirs = []string{"./libs"}
}
// Ensure lib directories exist
for _, dir := range s.Config.LibDirs {
for _, dir := range libDirs {
if err := utils.EnsureDir(dir); err != nil {
logger.Warning("Lib directory doesn't exist and could not be created: %v", err)
logger.Warning("Lib directory doesn't exist, and could not create it: %v", err)
}
}
// Set up runner options
// Initialize routers
luaRouter, staticRouter, err := initRouters(routesDir, staticDir)
if err != nil {
logger.Fatal("Router initialization failed: %v", err)
}
// Initialize Lua runner with options
runnerOpts := []runner.RunnerOption{
runner.WithPoolSize(s.Config.PoolSize),
runner.WithLibDirs(s.Config.LibDirs...),
runner.WithPoolSize(poolSize),
runner.WithLibDirs(libDirs...),
}
// Add debug option conditionally
if s.Config.Debug {
if debugMode {
runnerOpts = append(runnerOpts, runner.WithDebugEnabled())
logger.Debug("Debug logging enabled for Lua runner")
}
// Initialize the runner
var err error
s.LuaRunner, err = runner.NewRunner(runnerOpts...)
luaRunner, err := runner.NewRunner(runnerOpts...)
if err != nil {
return fmt.Errorf("failed to initialize Lua runner: %v", err)
logger.Fatal("Failed to initialize Lua runner: %v", err)
}
logger.Server("Lua runner initialized with pool size %d", poolSize)
defer luaRunner.Close()
// Set up file watchers if enabled
var cleanupFuncs []func() error
// Get watcher configuration (default all disabled)
watcherConfig := WatcherConfig{
Routes: false,
Static: false,
Modules: false,
}
logger.Server("Lua runner initialized with pool size %d", s.Config.PoolSize)
return nil
}
// setupWatchers initializes and starts all configured file watchers
func (s *Moonshark) setupWatchers() error {
// Set up watcher for Lua routes
if s.Config.Watchers.Routes {
luaRouterWatcher, err := watchers.WatchLuaRouter(s.LuaRouter, s.LuaRunner, s.Config.RoutesDir)
if err != nil {
logger.Warning("Failed to watch routes directory: %v", err)
} else {
s.cleanupFuncs = append(s.cleanupFuncs, luaRouterWatcher.Close)
// Enable watchers based on map configuration
watchersMap := cfg.GetMap("watchers")
if watchersMap != nil {
if routes, ok := watchersMap["routes"].(bool); ok && routes {
watcherConfig.Routes = true
}
if static, ok := watchersMap["static"].(bool); ok && static {
watcherConfig.Static = true
}
if modules, ok := watchersMap["modules"].(bool); ok && modules {
watcherConfig.Modules = true
}
}
// Set up watcher for static files
if s.Config.Watchers.Static {
staticWatcher, err := watchers.WatchStaticRouter(s.StaticRouter, s.Config.StaticDir)
if err != nil {
logger.Warning("Failed to watch static directory: %v", err)
} else {
s.cleanupFuncs = append(s.cleanupFuncs, staticWatcher.Close)
}
// Setup enabled watchers
cleanupFuncs, err = setupWatchers(luaRouter, staticRouter, luaRunner,
routesDir, staticDir, libDirs, watcherConfig)
if err != nil {
logger.Warning("Error setting up watchers: %v", err)
}
// Set up watchers for Lua modules libraries
if s.Config.Watchers.Modules && len(s.Config.LibDirs) > 0 {
moduleWatchers, err := watchers.WatchLuaModules(s.LuaRunner, s.Config.LibDirs)
if err != nil {
logger.Warning("Failed to watch Lua module directories: %v", err)
} else {
for _, watcher := range moduleWatchers {
w := watcher // Capture variable for closure
s.cleanupFuncs = append(s.cleanupFuncs, w.Close)
// Register cleanup functions
defer func() {
for _, cleanup := range cleanupFuncs {
if err := cleanup(); err != nil {
logger.Warning("Cleanup error: %v", err)
}
logger.Info("File watchers active for %d Lua module directories", len(moduleWatchers))
}
}
}()
return nil
}
// Start starts the HTTP server
func (s *Moonshark) Start() error {
logger.Server("Starting server on port %d", s.Config.Port)
// Log HTTP logging status
if s.Config.HTTPLoggingEnabled {
httpLoggingEnabled := cfg.GetBool("http_logging_enabled", true)
if httpLoggingEnabled {
logger.Info("HTTP logging is enabled")
} else {
logger.Info("HTTP logging is disabled")
}
// Start the server in a non-blocking way
// Create HTTP server
server := http.New(luaRouter, staticRouter, luaRunner, httpLoggingEnabled, debugMode, overrideDir, cfg)
// Handle graceful shutdown
stop := make(chan os.Signal, 1)
signal.Notify(stop, os.Interrupt, syscall.SIGTERM)
// Start server in a goroutine
go func() {
if err := s.HTTPServer.ListenAndServe(fmt.Sprintf(":%d", s.Config.Port)); err != nil {
if err := server.ListenAndServe(fmt.Sprintf(":%d", port)); err != nil {
if err.Error() != "http: Server closed" {
logger.Error("Server error: %v", err)
}
}
}()
return nil
}
logger.Server("Server started on port %d", port)
// Shutdown gracefully shuts down the server
func (s *Moonshark) Shutdown() error {
logger.Server("Shutting down server...")
// Wait for interrupt signal
<-stop
logger.Server("Shutdown signal received")
// Shutdown HTTP server with timeout
// Gracefully shut down the server
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
if err := s.HTTPServer.Shutdown(ctx); err != nil {
if err := server.Shutdown(ctx); err != nil {
logger.Error("Server shutdown error: %v", err)
return err
}
// Run cleanup functions
for _, cleanup := range s.cleanupFuncs {
if err := cleanup(); err != nil {
logger.Warning("Cleanup error: %v", err)
}
}
// Close Lua runner
s.LuaRunner.Close()
logger.Server("Server stopped")
return nil
}

View File

@ -4,7 +4,6 @@ import (
"errors"
"fmt"
"runtime"
"strconv"
luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
)
@ -23,17 +22,14 @@ type Config struct {
LibDirs []string
// Performance settings
PoolSize int
BufferSize int
PoolSize int // Number of Lua states in the pool
// Feature flags
HTTPLoggingEnabled bool
Watchers struct {
Routes bool
Static bool
Modules bool
}
Watchers map[string]bool
// Raw values map for custom values
// Raw values map for backward compatibility and custom values
values map[string]any
}
@ -51,11 +47,16 @@ func New() *Config {
OverrideDir: "./override",
LibDirs: []string{"./libs"},
// Performance defaults - respect GOMAXPROCS
PoolSize: runtime.GOMAXPROCS(0),
// Performance defaults
PoolSize: runtime.NumCPU(),
// Feature flag defaults
HTTPLoggingEnabled: true,
Watchers: map[string]bool{
"routes": false,
"static": false,
"modules": false,
},
// Initialize values map
values: make(map[string]any),
@ -64,8 +65,8 @@ func New() *Config {
// Load loads configuration from a Lua file
func Load(filePath string) (*Config, error) {
// For simple configs, use standard libraries to ensure proper loading
state := luajit.New(true)
// Create a new Lua state
state := luajit.New()
if state == nil {
return nil, errors.New("failed to create Lua state")
}
@ -74,110 +75,193 @@ func Load(filePath string) (*Config, error) {
// Create config with default values
config := New()
// Execute the config file
// Execute the Lua file
if err := state.DoFile(filePath); err != nil {
return nil, fmt.Errorf("failed to load config file: %w", err)
}
// Extract configuration values
extractConfig(state, config)
// Extract values from the Lua state
if err := extractGlobals(state, config); err != nil {
return nil, err
}
return config, nil
}
// extractConfig extracts configuration values directly by name
func extractConfig(state *luajit.State, config *Config) {
// Process known config values directly by key
if value := extractValue(state, "debug"); value != nil {
if boolVal, ok := value.(bool); ok {
config.Debug = boolVal
}
// extractGlobals extracts global variables from the Lua state
func extractGlobals(state *luajit.State, config *Config) error {
// Get the globals table (_G)
state.GetGlobal("_G")
if !state.IsTable(-1) {
state.Pop(1)
return errors.New("failed to get globals table")
}
if value := extractValue(state, "log_level"); value != nil {
// Pre-populate with standard globals for reference checking
stdGlobals := map[string]bool{
"_G": true, "_VERSION": true, "assert": true, "collectgarbage": true,
"coroutine": true, "debug": true, "dofile": true, "error": true,
"getmetatable": true, "io": true, "ipairs": true, "load": true,
"loadfile": true, "loadstring": true, "math": true, "next": true,
"os": true, "package": true, "pairs": true, "pcall": true,
"print": true, "rawequal": true, "rawget": true, "rawset": true,
"require": true, "select": true, "setmetatable": true, "string": true,
"table": true, "tonumber": true, "tostring": true, "type": true,
"unpack": true, "xpcall": true,
// LuaJIT specific globals
"jit": true, "bit": true, "ffi": true, "bit32": true,
}
// First, let's get the original globals to compare with user globals
originalGlobals := make(map[string]bool)
// Execute empty Lua state to get standard globals
emptyState := luajit.New()
if emptyState != nil {
defer emptyState.Close()
emptyState.GetGlobal("_G")
emptyState.PushNil() // Start iteration
for emptyState.Next(-2) {
if emptyState.IsString(-2) {
key := emptyState.ToString(-2)
originalGlobals[key] = true
}
emptyState.Pop(1) // Pop value, leave key for next iteration
}
emptyState.Pop(1) // Pop _G
}
// Iterate through the globals table
state.PushNil() // Start iteration
for state.Next(-2) {
// Stack now has key at -2 and value at -1
// Get key as string
if !state.IsString(-2) {
state.Pop(1) // Pop value, leave key for next iteration
continue
}
key := state.ToString(-2)
// Skip standard Lua globals, but only if they're not overridden by user
// (standard globals will be functions or tables, user values usually aren't)
valueType := state.GetType(-1)
// Skip functions, userdata, and threads regardless of origin
if valueType == luajit.TypeFunction || valueType == luajit.TypeUserData || valueType == luajit.TypeThread {
state.Pop(1)
continue
}
// For known Lua globals, we need to see if they're the original or user-defined
if stdGlobals[key] {
// For simple value types, assume user-defined
if valueType == luajit.TypeBoolean || valueType == luajit.TypeNumber || valueType == luajit.TypeString {
// These are probably user values with standard names
} else if originalGlobals[key] {
// If it's in the original globals and not a simple type, skip it
state.Pop(1)
continue
}
}
// Process based on key and type
processConfigValue(state, config, key, valueType)
}
// Pop the globals table
state.Pop(1)
return nil
}
// processConfigValue processes a specific config value from Lua
func processConfigValue(state *luajit.State, config *Config, key string, valueType luajit.LuaType) {
// Store in the values map first (for backward compatibility)
var value any
// Extract the value based on its type
switch valueType {
case luajit.TypeBoolean:
value = state.ToBoolean(-1)
case luajit.TypeNumber:
value = state.ToNumber(-1)
case luajit.TypeString:
value = state.ToString(-1)
case luajit.TypeTable:
// For tables, use the existing conversion logic
if table, err := state.ToTable(-1); err == nil {
value = table
// Special case for watchers table
if key == "watchers" {
processWatchersTable(config, table)
}
}
default:
// Skip unsupported types
state.Pop(1)
return
}
// Store in the values map
config.values[key] = value
// Now set specific struct fields based on key
switch key {
case "log_level":
if strVal, ok := value.(string); ok {
config.LogLevel = strVal
}
}
if value := extractValue(state, "port"); value != nil {
case "port":
if numVal, ok := value.(float64); ok {
config.Port = int(numVal)
}
}
if value := extractValue(state, "routes_dir"); value != nil {
case "debug":
if boolVal, ok := value.(bool); ok {
config.Debug = boolVal
}
case "routes_dir":
if strVal, ok := value.(string); ok {
config.RoutesDir = strVal
}
}
if value := extractValue(state, "static_dir"); value != nil {
case "static_dir":
if strVal, ok := value.(string); ok {
config.StaticDir = strVal
}
}
if value := extractValue(state, "override_dir"); value != nil {
case "override_dir":
if strVal, ok := value.(string); ok {
config.OverrideDir = strVal
}
}
if value := extractValue(state, "pool_size"); value != nil {
case "pool_size":
if numVal, ok := value.(float64); ok {
config.PoolSize = int(numVal)
}
}
if value := extractValue(state, "http_logging_enabled"); value != nil {
case "http_logging_enabled":
if boolVal, ok := value.(bool); ok {
config.HTTPLoggingEnabled = boolVal
}
case "lib_dirs":
// Handle lib_dirs array
processLibDirs(config, value)
}
// Handle watchers table
if value := extractValue(state, "watchers"); value != nil {
if table, ok := value.(map[string]any); ok {
if routes, ok := table["routes"].(bool); ok {
config.Watchers.Routes = routes
}
if static, ok := table["static"].(bool); ok {
config.Watchers.Static = static
}
if modules, ok := table["modules"].(bool); ok {
config.Watchers.Modules = modules
}
}
}
state.Pop(1) // Pop value, leave key for next iteration
}
// Handle lib_dirs array
if value := extractValue(state, "lib_dirs"); value != nil {
if dirs := extractStringArray(value); len(dirs) > 0 {
config.LibDirs = dirs
// processWatchersTable processes the watchers table configuration
func processWatchersTable(config *Config, watchersTable map[string]any) {
for key, value := range watchersTable {
if boolVal, ok := value.(bool); ok {
config.Watchers[key] = boolVal
}
}
}
// extractValue extracts a specific global value from the Lua state
func extractValue(state *luajit.State, key string) any {
state.GetGlobal(key)
defer state.Pop(1)
if state.IsNil(-1) {
return nil
}
value, err := state.ToValue(-1)
if err != nil {
return nil
}
return value
}
// extractStringArray extracts a string array from various possible formats
func extractStringArray(value any) []string {
// processLibDirs processes the lib_dirs array configuration
func processLibDirs(config *Config, value any) {
// Check if it's a direct array
if arr, ok := value.([]any); ok {
result := make([]string, 0, len(arr))
@ -186,21 +270,32 @@ func extractStringArray(value any) []string {
result = append(result, str)
}
}
return result
if len(result) > 0 {
config.LibDirs = result
}
return
}
// Check if it's in special array format (map with empty key)
// Check if it's in our special array format (map with empty key)
valueMap, ok := value.(map[string]any)
if !ok {
return nil
return
}
arr, ok := valueMap[""]
if !ok {
return nil
return
}
// Handle different array types
// Handle array format
if strArray := extractStringArray(arr); len(strArray) > 0 {
config.LibDirs = strArray
}
}
// extractStringArray extracts a string array from various possible formats
func extractStringArray(arr any) []string {
// Check different possible array formats
switch arr := arr.(type) {
case []string:
return arr
@ -213,100 +308,319 @@ func extractStringArray(value any) []string {
}
return result
case []float64:
// Unlikely but handle numeric arrays too
result := make([]string, 0, len(arr))
for _, v := range arr {
result = append(result, fmt.Sprintf("%g", v))
}
return result
}
return nil
}
// GetCustomValue returns any custom configuration value by key
func (c *Config) GetCustomValue(key string) any {
// Get returns a configuration value by key
func (c *Config) Get(key string) any {
return c.values[key]
}
// GetCustomString returns a custom string configuration value
func (c *Config) GetCustomString(key string, defaultValue string) string {
value := c.values[key]
if value == nil {
// GetString returns a string configuration value
func (c *Config) GetString(key string, defaultValue string) string {
// Check for specific struct fields first
switch key {
case "log_level":
return c.LogLevel
case "routes_dir":
return c.RoutesDir
case "static_dir":
return c.StaticDir
case "override_dir":
return c.OverrideDir
}
// Fall back to values map for other keys
value, ok := c.values[key]
if !ok {
return defaultValue
}
// Convert to string
switch v := value.(type) {
case string:
return v
case float64:
return fmt.Sprintf("%g", v)
case int:
return strconv.Itoa(v)
case bool:
if v {
return "true"
}
return "false"
default:
str, ok := value.(string)
if !ok {
return defaultValue
}
return str
}
// GetCustomInt returns a custom integer configuration value
func (c *Config) GetCustomInt(key string, defaultValue int) int {
value := c.values[key]
if value == nil {
// GetInt returns an integer configuration value
func (c *Config) GetInt(key string, defaultValue int) int {
// Check for specific struct fields first
switch key {
case "port":
return c.Port
case "buffer_size":
return c.BufferSize
case "pool_size":
return c.PoolSize
}
// Fall back to values map for other keys
value, ok := c.values[key]
if !ok {
return defaultValue
}
// Convert to int
// Handle both int and float64 (which is what Lua numbers become in Go)
switch v := value.(type) {
case int:
return v
case float64:
return int(v)
case string:
if i, err := strconv.Atoi(v); err == nil {
return i
}
case bool:
if v {
return 1
}
return 0
default:
return defaultValue
}
return defaultValue
}
// GetCustomBool returns a custom boolean configuration value
func (c *Config) GetCustomBool(key string, defaultValue bool) bool {
value := c.values[key]
if value == nil {
// GetFloat returns a float configuration value
func (c *Config) GetFloat(key string, defaultValue float64) float64 {
value, ok := c.values[key]
if !ok {
return defaultValue
}
// Convert to bool
// Handle both float64 and int
switch v := value.(type) {
case bool:
return v
case string:
switch v {
case "true", "yes", "1":
return true
case "false", "no", "0", "":
return false
}
case int:
return v != 0
case float64:
return v != 0
return v
case int:
return float64(v)
default:
return defaultValue
}
return defaultValue
}
// GetBool returns a boolean configuration value
func (c *Config) GetBool(key string, defaultValue bool) bool {
// Check for specific struct fields first
switch key {
case "debug":
return c.Debug
case "http_logging_enabled":
return c.HTTPLoggingEnabled
}
// Special case for watcher settings
if key == "watchers.routes" {
return c.Watchers["routes"]
} else if key == "watchers.static" {
return c.Watchers["static"]
} else if key == "watchers.modules" {
return c.Watchers["modules"]
}
// Fall back to values map for other keys
value, ok := c.values[key]
if !ok {
return defaultValue
}
boolValue, ok := value.(bool)
if !ok {
return defaultValue
}
return boolValue
}
// GetMap returns a map configuration value
func (c *Config) GetMap(key string) map[string]any {
// Special case for watchers
if key == "watchers" {
result := make(map[string]any)
for k, v := range c.Watchers {
result[k] = v
}
return result
}
value, ok := c.values[key]
if !ok {
return nil
}
table, ok := value.(map[string]any)
if !ok {
return nil
}
return table
}
// GetArray returns an array of values from a Lua array
func (c *Config) GetArray(key string) []any {
// Special case for lib_dirs
if key == "lib_dirs" {
result := make([]any, len(c.LibDirs))
for i, v := range c.LibDirs {
result[i] = v
}
return result
}
value := c.Get(key)
if value == nil {
return nil
}
// Direct array
if arr, ok := value.([]any); ok {
return arr
}
// Arrays in Lua might also be represented as maps with an empty string key
valueMap, ok := value.(map[string]any)
if !ok {
return nil
}
// The array data is stored with an empty key
arr, ok := valueMap[""]
if !ok {
return nil
}
// Check if it's a float64 array (common for Lua numeric arrays)
if floatArr, ok := arr.([]float64); ok {
// Convert to []any
result := make([]any, len(floatArr))
for i, v := range floatArr {
result[i] = v
}
return result
}
// Otherwise, try to return as is
anyArr, ok := arr.([]any)
if !ok {
return nil
}
return anyArr
}
// GetIntArray returns an array of integers from a Lua array
func (c *Config) GetIntArray(key string) []int {
value := c.Get(key)
if value == nil {
return nil
}
// Direct array case
if arr, ok := value.([]any); ok {
result := make([]int, 0, len(arr))
for _, v := range arr {
if num, ok := v.(float64); ok {
result = append(result, int(num))
}
}
return result
}
// Arrays in Lua might also be represented as maps with an empty string key
valueMap, ok := value.(map[string]any)
if !ok {
return nil
}
// The array data is stored with an empty key
arr, ok := valueMap[""]
if !ok {
return nil
}
// For numeric arrays, LuaJIT returns []float64
floatArr, ok := arr.([]float64)
if !ok {
return nil
}
// Convert to int slice
result := make([]int, len(floatArr))
for i, v := range floatArr {
result[i] = int(v)
}
return result
}
// GetStringArray returns an array of strings from a Lua array
func (c *Config) GetStringArray(key string) []string {
// Special case for lib_dirs
if key == "lib_dirs" {
return c.LibDirs
}
arr := c.GetArray(key)
if arr == nil {
return nil
}
result := make([]string, 0, len(arr))
for _, v := range arr {
if str, ok := v.(string); ok {
result = append(result, str)
}
}
return result
}
// Values returns all configuration values
// Note: The returned map should not be modified
func (c *Config) Values() map[string]any {
return c.values
}
// Set sets a configuration value
func (c *Config) Set(key string, value any) {
c.values[key] = value
// Also update the struct field if applicable
switch key {
case "log_level":
if strVal, ok := value.(string); ok {
c.LogLevel = strVal
}
case "port":
if numVal, ok := value.(float64); ok {
c.Port = int(numVal)
} else if intVal, ok := value.(int); ok {
c.Port = intVal
}
case "debug":
if boolVal, ok := value.(bool); ok {
c.Debug = boolVal
}
case "routes_dir":
if strVal, ok := value.(string); ok {
c.RoutesDir = strVal
}
case "static_dir":
if strVal, ok := value.(string); ok {
c.StaticDir = strVal
}
case "override_dir":
if strVal, ok := value.(string); ok {
c.OverrideDir = strVal
}
case "pool_size":
if numVal, ok := value.(float64); ok {
c.PoolSize = int(numVal)
} else if intVal, ok := value.(int); ok {
c.PoolSize = intVal
}
case "http_logging_enabled":
if boolVal, ok := value.(bool); ok {
c.HTTPLoggingEnabled = boolVal
}
}
}

View File

@ -89,7 +89,7 @@ func WithDebugEnabled() RunnerOption {
func NewRunner(options ...RunnerOption) (*LuaRunner, error) {
// Default configuration
runner := &LuaRunner{
poolSize: runtime.GOMAXPROCS(0),
poolSize: runtime.GOMAXPROCS(0), // Default pool size to number of CPUs
debug: false,
}

2
luajit

@ -1 +1 @@
Subproject commit a2b4b1c9272f849d9c1c913366f822e0be904ba2
Subproject commit 0756cabcaaf1e33f2b8eb535e5a24e448c2501a9

39
main.go
View File

@ -1,39 +0,0 @@
package main
import (
"os"
"os/signal"
"syscall"
"git.sharkk.net/Sky/Moonshark/core/logger"
)
func main() {
// Initialize global logger
logger.InitGlobalLogger(logger.LevelDebug, true)
logger.Server("Starting Moonshark server")
// Create and initialize server
server, err := NewMoonshark("config.lua")
if err != nil {
logger.Fatal("Failed to initialize server: %v", err)
}
// Start server
if err := server.Start(); err != nil {
logger.Fatal("Failed to start server: %v", err)
}
// Wait for interrupt signal
stop := make(chan os.Signal, 1)
signal.Notify(stop, os.Interrupt, syscall.SIGTERM)
<-stop
logger.Server("Shutdown signal received")
// Shutdown server
if err := server.Shutdown(); err != nil {
logger.Error("Error during shutdown: %v", err)
os.Exit(1)
}
}