runner rewrite 1
This commit is contained in:
parent
945886abe6
commit
b0dcdec6a5
@ -21,7 +21,7 @@ type Moonshark struct {
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Config *config.Config
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LuaRouter *routers.LuaRouter
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StaticRouter *routers.StaticRouter
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LuaRunner *runner.LuaRunner
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LuaRunner *runner.Runner
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HTTPServer *http.Server
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// Clean-up functions for watchers
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@ -19,7 +19,7 @@ import (
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type Server struct {
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luaRouter *routers.LuaRouter
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staticRouter *routers.StaticRouter
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luaRunner *runner.LuaRunner
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luaRunner *runner.Runner
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httpServer *http.Server
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loggingEnabled bool
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debugMode bool // Controls whether to show error details
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@ -28,7 +28,7 @@ type Server struct {
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}
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// New creates a new HTTP server with optimized connection settings
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func New(luaRouter *routers.LuaRouter, staticRouter *routers.StaticRouter, runner *runner.LuaRunner,
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func New(luaRouter *routers.LuaRouter, staticRouter *routers.StaticRouter, runner *runner.Runner,
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loggingEnabled bool, debugMode bool, overrideDir string, config *config.Config) *Server {
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server := &Server{
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@ -4,8 +4,11 @@ import "sync"
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// Context represents execution context for a Lua script
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type Context struct {
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// Generic map for any context values (route params, HTTP request info, etc.)
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// Values stores any context values (route params, HTTP request info, etc.)
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Values map[string]any
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// internal mutex for concurrent access
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mu sync.RWMutex
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}
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// Context pool to reduce allocations
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@ -24,19 +27,59 @@ func NewContext() *Context {
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// Release returns the context to the pool after clearing its values
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func (c *Context) Release() {
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c.mu.Lock()
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defer c.mu.Unlock()
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// Clear all values to prevent data leakage
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for k := range c.Values {
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delete(c.Values, k)
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}
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contextPool.Put(c)
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}
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// Set adds a value to the context
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func (c *Context) Set(key string, value any) {
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c.mu.Lock()
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defer c.mu.Unlock()
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c.Values[key] = value
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}
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// Get retrieves a value from the context
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func (c *Context) Get(key string) any {
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c.mu.RLock()
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defer c.mu.RUnlock()
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return c.Values[key]
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}
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// Contains checks if a key exists in the context
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func (c *Context) Contains(key string) bool {
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c.mu.RLock()
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defer c.mu.RUnlock()
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_, exists := c.Values[key]
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return exists
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}
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// Delete removes a value from the context
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func (c *Context) Delete(key string) {
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c.mu.Lock()
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defer c.mu.Unlock()
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delete(c.Values, key)
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}
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// All returns a copy of all values in the context
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func (c *Context) All() map[string]any {
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c.mu.RLock()
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defer c.mu.RUnlock()
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result := make(map[string]any, len(c.Values))
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for k, v := range c.Values {
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result[k] = v
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}
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return result
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}
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@ -9,12 +9,15 @@ import (
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"git.sharkk.net/Sky/Moonshark/core/logger"
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)
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// StateInitFunc is a function that initializes a module in a Lua state
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type StateInitFunc func(*luajit.State) error
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// CoreModuleRegistry manages the initialization and reloading of core modules
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type CoreModuleRegistry struct {
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modules map[string]StateInitFunc
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initOrder []string // Explicit initialization order
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dependencies map[string][]string // Module dependencies
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initializedFlag map[string]bool // Track which modules are initialized
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modules map[string]StateInitFunc // Module initializers
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initOrder []string // Explicit initialization order
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dependencies map[string][]string // Module dependencies
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initializedFlag map[string]bool // Track which modules are initialized
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mu sync.RWMutex
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debug bool
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}
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@ -46,21 +49,18 @@ func (r *CoreModuleRegistry) debugLog(format string, args ...interface{}) {
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func (r *CoreModuleRegistry) Register(name string, initFunc StateInitFunc) {
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r.mu.Lock()
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defer r.mu.Unlock()
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r.modules[name] = initFunc
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// Add to initialization order if not already there
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found := false
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for _, n := range r.initOrder {
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if n == name {
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found = true
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break
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r.debugLog("Module already in init order: %s", name)
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return
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}
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}
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if !found {
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r.initOrder = append(r.initOrder, name)
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}
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r.initOrder = append(r.initOrder, name)
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r.debugLog("Registered module: %s", name)
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}
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@ -73,18 +73,14 @@ func (r *CoreModuleRegistry) RegisterWithDependencies(name string, initFunc Stat
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r.dependencies[name] = dependencies
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// Add to initialization order if not already there
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found := false
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for _, n := range r.initOrder {
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if n == name {
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found = true
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break
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r.debugLog("Module already in init order: %s", name)
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return
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}
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}
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if !found {
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r.initOrder = append(r.initOrder, name)
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}
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r.initOrder = append(r.initOrder, name)
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r.debugLog("Registered module %s with dependencies: %v", name, dependencies)
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}
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@ -93,17 +89,32 @@ func (r *CoreModuleRegistry) SetInitOrder(order []string) {
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r.mu.Lock()
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defer r.mu.Unlock()
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// Create new init order
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newOrder := make([]string, 0, len(order))
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// First add all known modules that are in the specified order
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for _, name := range order {
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if _, exists := r.modules[name]; exists {
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r.initOrder = append(r.initOrder, name)
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// Check for duplicates
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isDuplicate := false
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for _, existing := range newOrder {
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if existing == name {
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isDuplicate = true
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break
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}
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}
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if !isDuplicate {
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newOrder = append(newOrder, name)
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}
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}
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}
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// Then add any modules not in the specified order
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for name := range r.modules {
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// Check if module already in the new order
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found := false
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for _, n := range r.initOrder {
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for _, n := range newOrder {
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if n == name {
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found = true
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break
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@ -111,10 +122,11 @@ func (r *CoreModuleRegistry) SetInitOrder(order []string) {
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}
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if !found {
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r.initOrder = append(r.initOrder, name)
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newOrder = append(newOrder, name)
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}
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}
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r.initOrder = newOrder
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r.debugLog("Set initialization order: %v", r.initOrder)
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}
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@ -162,10 +174,12 @@ func (r *CoreModuleRegistry) initializeModule(state *luajit.State, name string,
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// Initialize dependencies first
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deps := r.dependencies[name]
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for _, dep := range deps {
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if len(deps) > 0 {
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newStack := append(initStack, name)
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if err := r.initializeModule(state, dep, newStack); err != nil {
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return err
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for _, dep := range deps {
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if err := r.initializeModule(state, dep, newStack); err != nil {
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return err
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}
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}
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}
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@ -233,7 +247,6 @@ var GlobalRegistry = NewCoreModuleRegistry()
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func init() {
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GlobalRegistry.EnableDebug() // Enable debugging by default
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// Register modules
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GlobalRegistry.Register("go", GoModuleInitFunc())
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// Register HTTP module (no dependencies)
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@ -256,8 +269,7 @@ func init() {
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logger.Debug("[CoreModuleRegistry] Core modules registered in init()")
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}
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// RegisterCoreModule is a helper to register a core module
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// with the global registry
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// RegisterCoreModule is a helper to register a core module with the global registry
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func RegisterCoreModule(name string, initFunc StateInitFunc) {
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GlobalRegistry.Register(name, initFunc)
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}
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@ -179,7 +179,7 @@ func ValidateCSRFToken(state *luajit.State, ctx *Context) bool {
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// WithCSRFProtection creates a runner option to add CSRF protection
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func WithCSRFProtection() RunnerOption {
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return func(r *LuaRunner) {
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return func(r *Runner) {
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r.AddInitHook(func(state *luajit.State, ctx *Context) error {
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// Get request method
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method, ok := ctx.Get("method").(string)
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@ -55,8 +55,3 @@ func GoModuleInitFunc() StateInitFunc {
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return RegisterModule(state, "go", GoModuleFunctions())
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}
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}
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// Initialize the core module during startup
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func init() {
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RegisterCoreModule("go", GoModuleInitFunc())
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}
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@ -483,7 +483,7 @@ func GetHTTPResponse(state *luajit.State) (*HTTPResponse, bool) {
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// WithHTTPClientConfig creates a runner option to configure the HTTP client
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func WithHTTPClientConfig(config HTTPClientConfig) RunnerOption {
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return func(r *LuaRunner) {
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return func(r *Runner) {
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// Store the config to be applied during initialization
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r.AddModule("__http_client_config", map[string]any{
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"max_timeout": float64(config.MaxTimeout / time.Second),
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@ -1,535 +0,0 @@
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package runner
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import (
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"context"
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"errors"
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"path/filepath"
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"runtime"
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"sync"
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"sync/atomic"
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luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
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"git.sharkk.net/Sky/Moonshark/core/logger"
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)
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// Common errors
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var (
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ErrRunnerClosed = errors.New("lua runner is closed")
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ErrInitFailed = errors.New("initialization failed")
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)
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// StateInitFunc is a function that initializes a Lua state
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type StateInitFunc func(*luajit.State) error
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// RunnerOption defines a functional option for configuring the LuaRunner
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type RunnerOption func(*LuaRunner)
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// JobResult represents the result of a Lua script execution
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type JobResult struct {
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Value any // Return value from Lua
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Error error // Error if any
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}
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// StateWrapper wraps a Lua state with its sandbox
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type StateWrapper struct {
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state *luajit.State // The Lua state
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sandbox *Sandbox // Associated sandbox
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index int // Index for debugging
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}
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// InitHook is a function that runs before executing a script
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type InitHook func(*luajit.State, *Context) error
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// FinalizeHook is a function that runs after executing a script
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type FinalizeHook func(*luajit.State, *Context, any) error
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// LuaRunner runs Lua scripts using a pool of Lua states
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type LuaRunner struct {
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states []*StateWrapper // Pool of Lua states
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stateSem chan int // Semaphore with state indexes
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poolSize int // Size of the state pool
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initFunc StateInitFunc // Optional function to initialize Lua states
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moduleLoader *NativeModuleLoader // Native module loader for require
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isRunning atomic.Bool // Flag indicating if the runner is active
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mu sync.RWMutex // Mutex for thread safety
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debug bool // Enable debug logging
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initHooks []InitHook // Hooks to run before script execution
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finalizeHooks []FinalizeHook // Hooks to run after script execution
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}
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// WithPoolSize sets the state pool size
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func WithPoolSize(size int) RunnerOption {
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return func(r *LuaRunner) {
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if size > 0 {
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r.poolSize = size
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}
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}
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}
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// WithInitFunc sets the init function for the Lua state
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func WithInitFunc(initFunc StateInitFunc) RunnerOption {
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return func(r *LuaRunner) {
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r.initFunc = initFunc
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}
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}
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// WithLibDirs sets additional library directories
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func WithLibDirs(dirs ...string) RunnerOption {
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return func(r *LuaRunner) {
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if r.moduleLoader == nil || r.moduleLoader.config == nil {
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r.moduleLoader = NewNativeModuleLoader(&RequireConfig{
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LibDirs: dirs,
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})
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} else {
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r.moduleLoader.config.LibDirs = dirs
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}
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}
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}
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// WithDebugEnabled enables debug output
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func WithDebugEnabled() RunnerOption {
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return func(r *LuaRunner) {
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r.debug = true
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}
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}
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// NewRunner creates a new LuaRunner with a pool of states
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func NewRunner(options ...RunnerOption) (*LuaRunner, error) {
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// Default configuration
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runner := &LuaRunner{
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poolSize: runtime.GOMAXPROCS(0),
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debug: false,
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initHooks: make([]InitHook, 0),
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finalizeHooks: make([]FinalizeHook, 0),
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}
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// Apply options
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for _, opt := range options {
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opt(runner)
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}
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// Set up module loader if not already initialized
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if runner.moduleLoader == nil {
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requireConfig := &RequireConfig{
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ScriptDir: "",
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LibDirs: []string{},
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}
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runner.moduleLoader = NewNativeModuleLoader(requireConfig)
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}
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// Initialize states and semaphore
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runner.states = make([]*StateWrapper, runner.poolSize)
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runner.stateSem = make(chan int, runner.poolSize)
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// Create and initialize all states
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for i := 0; i < runner.poolSize; i++ {
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wrapper, err := runner.initState(i)
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if err != nil {
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runner.Close() // Clean up already created states
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return nil, err
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}
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runner.states[i] = wrapper
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runner.stateSem <- i // Add index to semaphore
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}
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runner.isRunning.Store(true)
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return runner, nil
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}
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// debugLog logs a message if debug mode is enabled
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func (r *LuaRunner) debugLog(format string, args ...interface{}) {
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if r.debug {
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logger.Debug("[LuaRunner] "+format, args...)
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}
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}
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// initState creates and initializes a new state
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func (r *LuaRunner) initState(index int) (*StateWrapper, error) {
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r.debugLog("Initializing Lua state %d", index)
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// Create a new state
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state := luajit.New()
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if state == nil {
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return nil, errors.New("failed to create Lua state")
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}
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r.debugLog("Created new Lua state %d", index)
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// Create sandbox
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sandbox := NewSandbox()
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if r.debug {
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sandbox.EnableDebug()
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}
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// Set up require paths and mechanism
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if err := r.moduleLoader.SetupRequire(state); err != nil {
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r.debugLog("Failed to set up require for state %d: %v", index, err)
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state.Cleanup()
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state.Close()
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return nil, ErrInitFailed
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}
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r.debugLog("Require system initialized for state %d", index)
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// Initialize all core modules from the registry
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if err := GlobalRegistry.Initialize(state); err != nil {
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r.debugLog("Failed to initialize core modules for state %d: %v", index, err)
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state.Cleanup()
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state.Close()
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return nil, ErrInitFailed
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}
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r.debugLog("Core modules initialized for state %d", index)
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// Set up sandbox after core modules are initialized
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if err := sandbox.Setup(state); err != nil {
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r.debugLog("Failed to set up sandbox for state %d: %v", index, err)
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state.Cleanup()
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state.Close()
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return nil, ErrInitFailed
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}
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r.debugLog("Sandbox environment set up for state %d", index)
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// Preload all modules into package.loaded
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if err := r.moduleLoader.PreloadAllModules(state); err != nil {
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r.debugLog("Failed to preload modules for state %d: %v", index, err)
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state.Cleanup()
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state.Close()
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return nil, errors.New("failed to preload modules")
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}
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r.debugLog("All modules preloaded for state %d", index)
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// Run init function if provided
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if r.initFunc != nil {
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if err := r.initFunc(state); err != nil {
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r.debugLog("Custom init function failed for state %d: %v", index, err)
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state.Cleanup()
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state.Close()
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return nil, ErrInitFailed
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}
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r.debugLog("Custom init function completed for state %d", index)
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}
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r.debugLog("State %d initialization complete", index)
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return &StateWrapper{
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state: state,
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sandbox: sandbox,
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index: index,
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}, nil
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}
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// AddInitHook adds a hook to be called before script execution
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func (r *LuaRunner) AddInitHook(hook InitHook) {
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r.mu.Lock()
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defer r.mu.Unlock()
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r.initHooks = append(r.initHooks, hook)
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}
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// AddFinalizeHook adds a hook to be called after script execution
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func (r *LuaRunner) AddFinalizeHook(hook FinalizeHook) {
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r.mu.Lock()
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defer r.mu.Unlock()
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r.finalizeHooks = append(r.finalizeHooks, hook)
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}
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|
||||
// RunWithContext executes a Lua script with context and timeout
|
||||
func (r *LuaRunner) RunWithContext(ctx context.Context, bytecode []byte, execCtx *Context, scriptPath string) (any, error) {
|
||||
if !r.isRunning.Load() {
|
||||
return nil, ErrRunnerClosed
|
||||
}
|
||||
|
||||
// Create a result channel
|
||||
resultChan := make(chan JobResult, 1)
|
||||
|
||||
// Get a state index with timeout
|
||||
var stateIndex int
|
||||
select {
|
||||
case stateIndex = <-r.stateSem:
|
||||
// Got a state
|
||||
case <-ctx.Done():
|
||||
return nil, ctx.Err()
|
||||
}
|
||||
|
||||
// Launch a goroutine to execute the job
|
||||
go func() {
|
||||
// Make sure to return the state to the pool when done
|
||||
defer func() {
|
||||
// Only return if runner is still open
|
||||
if r.isRunning.Load() {
|
||||
select {
|
||||
case r.stateSem <- stateIndex:
|
||||
// State returned to pool
|
||||
default:
|
||||
// Pool is full or closed (shouldn't happen)
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
// Execute the job
|
||||
var result JobResult
|
||||
|
||||
r.mu.RLock()
|
||||
state := r.states[stateIndex]
|
||||
// Copy hooks to ensure we don't hold the lock during execution
|
||||
initHooks := make([]InitHook, len(r.initHooks))
|
||||
copy(initHooks, r.initHooks)
|
||||
finalizeHooks := make([]FinalizeHook, len(r.finalizeHooks))
|
||||
copy(finalizeHooks, r.finalizeHooks)
|
||||
r.mu.RUnlock()
|
||||
|
||||
if state == nil {
|
||||
result = JobResult{nil, errors.New("state is not initialized")}
|
||||
} else {
|
||||
// Set script directory for module resolution
|
||||
if scriptPath != "" {
|
||||
r.mu.Lock()
|
||||
r.moduleLoader.config.ScriptDir = filepath.Dir(scriptPath)
|
||||
r.mu.Unlock()
|
||||
}
|
||||
|
||||
// Run init hooks
|
||||
for _, hook := range initHooks {
|
||||
if err := hook(state.state, execCtx); err != nil {
|
||||
result = JobResult{nil, err}
|
||||
// Send result and return early
|
||||
select {
|
||||
case resultChan <- result:
|
||||
default:
|
||||
}
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
// Convert context
|
||||
var ctxMap map[string]any
|
||||
if execCtx != nil {
|
||||
ctxMap = execCtx.Values
|
||||
}
|
||||
|
||||
// Execute in sandbox
|
||||
value, err := state.sandbox.Execute(state.state, bytecode, ctxMap)
|
||||
|
||||
// Run finalize hooks
|
||||
for _, hook := range finalizeHooks {
|
||||
hookErr := hook(state.state, execCtx, value)
|
||||
if hookErr != nil && err == nil {
|
||||
// Only override nil errors
|
||||
err = hookErr
|
||||
}
|
||||
}
|
||||
|
||||
result = JobResult{value, err}
|
||||
}
|
||||
|
||||
// Send result
|
||||
select {
|
||||
case resultChan <- result:
|
||||
// Result sent
|
||||
default:
|
||||
// Result channel closed or full (shouldn't happen with buffered channel)
|
||||
}
|
||||
}()
|
||||
|
||||
// Wait for result with context
|
||||
select {
|
||||
case result := <-resultChan:
|
||||
return result.Value, result.Error
|
||||
case <-ctx.Done():
|
||||
// Note: we can't cancel the Lua execution, but we can stop waiting for it
|
||||
// The state will be returned to the pool when the goroutine completes
|
||||
return nil, ctx.Err()
|
||||
}
|
||||
}
|
||||
|
||||
// Run executes a Lua script
|
||||
func (r *LuaRunner) Run(bytecode []byte, execCtx *Context, scriptPath string) (any, error) {
|
||||
return r.RunWithContext(context.Background(), bytecode, execCtx, scriptPath)
|
||||
}
|
||||
|
||||
// Close gracefully shuts down the LuaRunner
|
||||
func (r *LuaRunner) Close() error {
|
||||
r.mu.Lock()
|
||||
defer r.mu.Unlock()
|
||||
|
||||
if !r.isRunning.Load() {
|
||||
return ErrRunnerClosed
|
||||
}
|
||||
|
||||
r.isRunning.Store(false)
|
||||
|
||||
// Drain the semaphore (non-blocking)
|
||||
for {
|
||||
select {
|
||||
case <-r.stateSem:
|
||||
// Drained one slot
|
||||
default:
|
||||
// Empty
|
||||
goto drained
|
||||
}
|
||||
}
|
||||
drained:
|
||||
|
||||
// Clean up all states
|
||||
for i := 0; i < len(r.states); i++ {
|
||||
if r.states[i] != nil {
|
||||
r.states[i].state.Cleanup()
|
||||
r.states[i].state.Close()
|
||||
r.states[i] = nil
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// NotifyFileChanged handles file change notifications from watchers
|
||||
func (r *LuaRunner) NotifyFileChanged(filePath string) bool {
|
||||
r.debugLog("File change detected: %s", filePath)
|
||||
|
||||
r.mu.Lock()
|
||||
defer r.mu.Unlock()
|
||||
|
||||
// Check if runner is closed
|
||||
if !r.isRunning.Load() {
|
||||
return false
|
||||
}
|
||||
|
||||
// Create a new semaphore
|
||||
newSem := make(chan int, cap(r.stateSem))
|
||||
|
||||
// Drain the current semaphore (non-blocking)
|
||||
for {
|
||||
select {
|
||||
case <-r.stateSem:
|
||||
// Drained one slot
|
||||
default:
|
||||
// Empty
|
||||
goto drained
|
||||
}
|
||||
}
|
||||
drained:
|
||||
|
||||
r.stateSem = newSem
|
||||
|
||||
// Reinitialize all states
|
||||
success := true
|
||||
for i := 0; i < len(r.states); i++ {
|
||||
// Clean up old state
|
||||
if r.states[i] != nil {
|
||||
r.states[i].state.Cleanup()
|
||||
r.states[i].state.Close()
|
||||
}
|
||||
|
||||
// Initialize new state
|
||||
wrapper, err := r.initState(i)
|
||||
if err != nil {
|
||||
r.debugLog("Failed to reinitialize state %d: %v", i, err)
|
||||
success = false
|
||||
r.states[i] = nil
|
||||
continue
|
||||
}
|
||||
|
||||
r.states[i] = wrapper
|
||||
|
||||
// Add to semaphore
|
||||
select {
|
||||
case newSem <- i:
|
||||
// Added to semaphore
|
||||
default:
|
||||
// Semaphore full (shouldn't happen)
|
||||
}
|
||||
}
|
||||
|
||||
return success
|
||||
}
|
||||
|
||||
// ResetModuleCache clears non-core modules from package.loaded in all states
|
||||
func (r *LuaRunner) ResetModuleCache() {
|
||||
if r.moduleLoader != nil {
|
||||
r.debugLog("Resetting module cache in all states")
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
for i := 0; i < len(r.states); i++ {
|
||||
if r.states[i] != nil && r.states[i].state != nil {
|
||||
r.moduleLoader.ResetModules(r.states[i].state)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ReloadAllModules reloads all modules into package.loaded in all states
|
||||
func (r *LuaRunner) ReloadAllModules() error {
|
||||
if r.moduleLoader != nil {
|
||||
r.debugLog("Reloading all modules in all states")
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
for i := 0; i < len(r.states); i++ {
|
||||
if r.states[i] != nil && r.states[i].state != nil {
|
||||
if err := r.moduleLoader.PreloadAllModules(r.states[i].state); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// RefreshModuleByName invalidates a specific module in package.loaded in all states
|
||||
func (r *LuaRunner) RefreshModuleByName(modName string) bool {
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
success := true
|
||||
for i := 0; i < len(r.states); i++ {
|
||||
if r.states[i] != nil && r.states[i].state != nil {
|
||||
r.debugLog("Refreshing module %s in state %d", modName, i)
|
||||
if err := r.states[i].state.DoString(`package.loaded["` + modName + `"] = nil`); err != nil {
|
||||
success = false
|
||||
}
|
||||
}
|
||||
}
|
||||
return success
|
||||
}
|
||||
|
||||
// AddModule adds a module to all sandbox environments
|
||||
func (r *LuaRunner) AddModule(name string, module any) {
|
||||
r.debugLog("Adding module %s to all sandboxes", name)
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
for i := 0; i < len(r.states); i++ {
|
||||
if r.states[i] != nil && r.states[i].sandbox != nil {
|
||||
r.states[i].sandbox.AddModule(name, module)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// GetModuleCount returns the number of loaded modules in the first state
|
||||
func (r *LuaRunner) GetModuleCount() int {
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
count := 0
|
||||
|
||||
// Get count from the first available state
|
||||
for i := 0; i < len(r.states); i++ {
|
||||
if r.states[i] != nil && r.states[i].state != nil {
|
||||
// Execute a Lua snippet to count modules
|
||||
if res, err := r.states[i].state.ExecuteWithResult(`
|
||||
local count = 0
|
||||
for _ in pairs(package.loaded) do
|
||||
count = count + 1
|
||||
end
|
||||
return count
|
||||
`); err == nil {
|
||||
if num, ok := res.(float64); ok {
|
||||
count = int(num)
|
||||
}
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
return count
|
||||
}
|
488
core/runner/ModuleLoader.go
Normal file
488
core/runner/ModuleLoader.go
Normal file
@ -0,0 +1,488 @@
|
||||
package runner
|
||||
|
||||
import (
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
"sync"
|
||||
|
||||
luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
|
||||
"git.sharkk.net/Sky/Moonshark/core/logger"
|
||||
)
|
||||
|
||||
// ModuleConfig holds configuration for Lua's module loading system
|
||||
type ModuleConfig struct {
|
||||
ScriptDir string // Base directory for script being executed
|
||||
LibDirs []string // Additional library directories
|
||||
}
|
||||
|
||||
// ModuleInfo stores information about a loaded module
|
||||
type ModuleInfo struct {
|
||||
Name string
|
||||
Path string
|
||||
IsCore bool
|
||||
Bytecode []byte
|
||||
}
|
||||
|
||||
// ModuleLoader manages module loading and caching
|
||||
type ModuleLoader struct {
|
||||
config *ModuleConfig
|
||||
registry *ModuleRegistry
|
||||
pathCache map[string]string // Cache module paths for fast lookups
|
||||
bytecodeCache map[string][]byte // Cache of compiled bytecode
|
||||
debug bool
|
||||
mu sync.RWMutex
|
||||
}
|
||||
|
||||
// ModuleRegistry keeps track of Lua modules for file watching
|
||||
type ModuleRegistry struct {
|
||||
// Maps file paths to module names
|
||||
pathToModule sync.Map
|
||||
// Maps module names to file paths
|
||||
moduleToPath sync.Map
|
||||
}
|
||||
|
||||
// NewModuleRegistry creates a new module registry
|
||||
func NewModuleRegistry() *ModuleRegistry {
|
||||
return &ModuleRegistry{}
|
||||
}
|
||||
|
||||
// Register adds a module path to the registry
|
||||
func (r *ModuleRegistry) Register(path string, name string) {
|
||||
r.pathToModule.Store(path, name)
|
||||
r.moduleToPath.Store(name, path)
|
||||
}
|
||||
|
||||
// GetModuleName retrieves a module name by path
|
||||
func (r *ModuleRegistry) GetModuleName(path string) (string, bool) {
|
||||
value, ok := r.pathToModule.Load(path)
|
||||
if !ok {
|
||||
return "", false
|
||||
}
|
||||
return value.(string), true
|
||||
}
|
||||
|
||||
// GetModulePath retrieves a path by module name
|
||||
func (r *ModuleRegistry) GetModulePath(name string) (string, bool) {
|
||||
value, ok := r.moduleToPath.Load(name)
|
||||
if !ok {
|
||||
return "", false
|
||||
}
|
||||
return value.(string), true
|
||||
}
|
||||
|
||||
// NewModuleLoader creates a new module loader
|
||||
func NewModuleLoader(config *ModuleConfig) *ModuleLoader {
|
||||
if config == nil {
|
||||
config = &ModuleConfig{
|
||||
ScriptDir: "",
|
||||
LibDirs: []string{},
|
||||
}
|
||||
}
|
||||
|
||||
return &ModuleLoader{
|
||||
config: config,
|
||||
registry: NewModuleRegistry(),
|
||||
pathCache: make(map[string]string),
|
||||
bytecodeCache: make(map[string][]byte),
|
||||
debug: false,
|
||||
}
|
||||
}
|
||||
|
||||
// EnableDebug turns on debug logging
|
||||
func (l *ModuleLoader) EnableDebug() {
|
||||
l.debug = true
|
||||
}
|
||||
|
||||
// debugLog logs a message if debug is enabled
|
||||
func (l *ModuleLoader) debugLog(format string, args ...interface{}) {
|
||||
if l.debug {
|
||||
logger.Debug("[ModuleLoader] "+format, args...)
|
||||
}
|
||||
}
|
||||
|
||||
// SetScriptDir sets the script directory
|
||||
func (l *ModuleLoader) SetScriptDir(dir string) {
|
||||
l.mu.Lock()
|
||||
defer l.mu.Unlock()
|
||||
l.config.ScriptDir = dir
|
||||
}
|
||||
|
||||
// SetupRequire configures the require system in a Lua state
|
||||
func (l *ModuleLoader) SetupRequire(state *luajit.State) error {
|
||||
l.mu.RLock()
|
||||
defer l.mu.RUnlock()
|
||||
|
||||
// Initialize our module registry in Lua
|
||||
err := state.DoString(`
|
||||
-- Initialize global module registry
|
||||
__module_paths = {}
|
||||
|
||||
-- Setup fast module loading system
|
||||
__module_bytecode = {}
|
||||
|
||||
-- Create module preload table
|
||||
package.preload = package.preload or {}
|
||||
|
||||
-- Setup module state registry
|
||||
__ready_modules = {}
|
||||
`)
|
||||
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Set up package.path based on search paths
|
||||
paths := l.getSearchPaths()
|
||||
pathStr := strings.Join(paths, ";")
|
||||
escapedPathStr := escapeLuaString(pathStr)
|
||||
|
||||
return state.DoString(`package.path = "` + escapedPathStr + `"`)
|
||||
}
|
||||
|
||||
// getSearchPaths returns a list of Lua search paths
|
||||
func (l *ModuleLoader) getSearchPaths() []string {
|
||||
absPaths := []string{}
|
||||
seen := map[string]bool{}
|
||||
|
||||
// Add script directory (highest priority)
|
||||
if l.config.ScriptDir != "" {
|
||||
absPath, err := filepath.Abs(l.config.ScriptDir)
|
||||
if err == nil && !seen[absPath] {
|
||||
absPaths = append(absPaths, filepath.Join(absPath, "?.lua"))
|
||||
seen[absPath] = true
|
||||
}
|
||||
}
|
||||
|
||||
// Add lib directories
|
||||
for _, dir := range l.config.LibDirs {
|
||||
if dir == "" {
|
||||
continue
|
||||
}
|
||||
|
||||
absPath, err := filepath.Abs(dir)
|
||||
if err == nil && !seen[absPath] {
|
||||
absPaths = append(absPaths, filepath.Join(absPath, "?.lua"))
|
||||
seen[absPath] = true
|
||||
}
|
||||
}
|
||||
|
||||
return absPaths
|
||||
}
|
||||
|
||||
// PreloadModules preloads modules from library directories
|
||||
func (l *ModuleLoader) PreloadModules(state *luajit.State) error {
|
||||
l.mu.Lock()
|
||||
defer l.mu.Unlock()
|
||||
|
||||
// Reset caches
|
||||
l.pathCache = make(map[string]string)
|
||||
l.bytecodeCache = make(map[string][]byte)
|
||||
|
||||
// Reset module registry in Lua
|
||||
if err := state.DoString(`
|
||||
-- Reset module registry
|
||||
__module_paths = {}
|
||||
__module_bytecode = {}
|
||||
__ready_modules = {}
|
||||
|
||||
-- Clear non-core modules from package.loaded
|
||||
local core_modules = {
|
||||
string = true, table = true, math = true, os = true,
|
||||
package = true, io = true, coroutine = true, debug = true, _G = true
|
||||
}
|
||||
|
||||
for name in pairs(package.loaded) do
|
||||
if not core_modules[name] then
|
||||
package.loaded[name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Reset preload table
|
||||
package.preload = {}
|
||||
`); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Scan and preload modules from all library directories
|
||||
for _, dir := range l.config.LibDirs {
|
||||
if dir == "" {
|
||||
continue
|
||||
}
|
||||
|
||||
absDir, err := filepath.Abs(dir)
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
|
||||
// Find all Lua files
|
||||
err = filepath.Walk(absDir, func(path string, info os.FileInfo, err error) error {
|
||||
if err != nil || info.IsDir() || !strings.HasSuffix(path, ".lua") {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Get module name from path
|
||||
relPath, err := filepath.Rel(absDir, path)
|
||||
if err != nil || strings.HasPrefix(relPath, "..") {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Convert path to module name
|
||||
modName := strings.TrimSuffix(relPath, ".lua")
|
||||
modName = strings.ReplaceAll(modName, string(filepath.Separator), ".")
|
||||
|
||||
// Register in our caches
|
||||
l.pathCache[modName] = path
|
||||
l.registry.Register(path, modName)
|
||||
|
||||
// Load file content
|
||||
content, err := os.ReadFile(path)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Compile to bytecode
|
||||
bytecode, err := state.CompileBytecode(string(content), path)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Cache bytecode
|
||||
l.bytecodeCache[modName] = bytecode
|
||||
|
||||
// Register in Lua
|
||||
escapedPath := escapeLuaString(path)
|
||||
escapedName := escapeLuaString(modName)
|
||||
|
||||
if err := state.DoString(`__module_paths["` + escapedName + `"] = "` + escapedPath + `"`); err != nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Load bytecode into Lua state
|
||||
if err := state.LoadBytecode(bytecode, path); err != nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Add to package.preload
|
||||
luaCode := `
|
||||
local modname = "` + escapedName + `"
|
||||
local chunk = ...
|
||||
package.preload[modname] = chunk
|
||||
__ready_modules[modname] = true
|
||||
`
|
||||
|
||||
if err := state.DoString(luaCode); err != nil {
|
||||
state.Pop(1) // Remove chunk from stack
|
||||
return nil
|
||||
}
|
||||
|
||||
state.Pop(1) // Remove chunk from stack
|
||||
return nil
|
||||
})
|
||||
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
// Install optimized require implementation
|
||||
return state.DoString(`
|
||||
-- Setup environment-aware require function
|
||||
function __setup_require(env)
|
||||
-- Create require function specific to this environment
|
||||
env.require = function(modname)
|
||||
-- Check if already loaded
|
||||
if package.loaded[modname] then
|
||||
return package.loaded[modname]
|
||||
end
|
||||
|
||||
-- Check preloaded modules
|
||||
if __ready_modules[modname] then
|
||||
local loader = package.preload[modname]
|
||||
if loader then
|
||||
-- Set environment for loader
|
||||
setfenv(loader, env)
|
||||
|
||||
-- Execute and store result
|
||||
local result = loader()
|
||||
if result == nil then
|
||||
result = true
|
||||
end
|
||||
|
||||
package.loaded[modname] = result
|
||||
return result
|
||||
end
|
||||
end
|
||||
|
||||
-- Direct file load as fallback
|
||||
if __module_paths[modname] then
|
||||
local path = __module_paths[modname]
|
||||
local chunk, err = loadfile(path)
|
||||
if chunk then
|
||||
setfenv(chunk, env)
|
||||
local result = chunk()
|
||||
if result == nil then
|
||||
result = true
|
||||
end
|
||||
package.loaded[modname] = result
|
||||
return result
|
||||
end
|
||||
end
|
||||
|
||||
-- Full path search as last resort
|
||||
local errors = {}
|
||||
for path in package.path:gmatch("[^;]+") do
|
||||
local file_path = path:gsub("?", modname:gsub("%.", "/"))
|
||||
local chunk, err = loadfile(file_path)
|
||||
if chunk then
|
||||
setfenv(chunk, env)
|
||||
local result = chunk()
|
||||
if result == nil then
|
||||
result = true
|
||||
end
|
||||
package.loaded[modname] = result
|
||||
return result
|
||||
end
|
||||
table.insert(errors, "\tno file '" .. file_path .. "'")
|
||||
end
|
||||
|
||||
error("module '" .. modname .. "' not found:\n" .. table.concat(errors, "\n"), 2)
|
||||
end
|
||||
|
||||
return env
|
||||
end
|
||||
`)
|
||||
}
|
||||
|
||||
// GetModuleByPath finds the module name for a file path
|
||||
func (l *ModuleLoader) GetModuleByPath(path string) (string, bool) {
|
||||
l.mu.RLock()
|
||||
defer l.mu.RUnlock()
|
||||
|
||||
// Clean path for proper comparison
|
||||
path = filepath.Clean(path)
|
||||
|
||||
// Try direct lookup from registry
|
||||
modName, found := l.registry.GetModuleName(path)
|
||||
if found {
|
||||
return modName, true
|
||||
}
|
||||
|
||||
// Try to find by relative path from lib dirs
|
||||
for _, dir := range l.config.LibDirs {
|
||||
absDir, err := filepath.Abs(dir)
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
|
||||
relPath, err := filepath.Rel(absDir, path)
|
||||
if err != nil || strings.HasPrefix(relPath, "..") {
|
||||
continue
|
||||
}
|
||||
|
||||
if strings.HasSuffix(relPath, ".lua") {
|
||||
modName = strings.TrimSuffix(relPath, ".lua")
|
||||
modName = strings.ReplaceAll(modName, string(filepath.Separator), ".")
|
||||
return modName, true
|
||||
}
|
||||
}
|
||||
|
||||
return "", false
|
||||
}
|
||||
|
||||
// ReloadModule reloads a module from disk
|
||||
func (l *ModuleLoader) ReloadModule(state *luajit.State, name string) (bool, error) {
|
||||
l.mu.Lock()
|
||||
defer l.mu.Unlock()
|
||||
|
||||
// Get module path
|
||||
path, ok := l.registry.GetModulePath(name)
|
||||
if !ok {
|
||||
for modName, modPath := range l.pathCache {
|
||||
if modName == name {
|
||||
path = modPath
|
||||
ok = true
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if !ok || path == "" {
|
||||
return false, nil
|
||||
}
|
||||
|
||||
// Invalidate module in Lua
|
||||
err := state.DoString(`
|
||||
package.loaded["` + name + `"] = nil
|
||||
__ready_modules["` + name + `"] = nil
|
||||
if package.preload then
|
||||
package.preload["` + name + `"] = nil
|
||||
end
|
||||
`)
|
||||
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
|
||||
// Check if file still exists
|
||||
if _, err := os.Stat(path); os.IsNotExist(err) {
|
||||
// File was deleted, just invalidate
|
||||
delete(l.pathCache, name)
|
||||
delete(l.bytecodeCache, name)
|
||||
l.registry.moduleToPath.Delete(name)
|
||||
l.registry.pathToModule.Delete(path)
|
||||
return true, nil
|
||||
}
|
||||
|
||||
// Read updated file
|
||||
content, err := os.ReadFile(path)
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
|
||||
// Compile to bytecode
|
||||
bytecode, err := state.CompileBytecode(string(content), path)
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
|
||||
// Update cache
|
||||
l.bytecodeCache[name] = bytecode
|
||||
|
||||
// Load bytecode into state
|
||||
if err := state.LoadBytecode(bytecode, path); err != nil {
|
||||
return false, err
|
||||
}
|
||||
|
||||
// Update preload
|
||||
luaCode := `
|
||||
local modname = "` + name + `"
|
||||
package.loaded[modname] = nil
|
||||
package.preload[modname] = ...
|
||||
__ready_modules[modname] = true
|
||||
`
|
||||
|
||||
if err := state.DoString(luaCode); err != nil {
|
||||
state.Pop(1) // Remove chunk from stack
|
||||
return false, err
|
||||
}
|
||||
|
||||
state.Pop(1) // Remove chunk from stack
|
||||
return true, nil
|
||||
}
|
||||
|
||||
// ResetModules clears non-core modules from package.loaded
|
||||
func (l *ModuleLoader) ResetModules(state *luajit.State) error {
|
||||
return state.DoString(`
|
||||
local core_modules = {
|
||||
string = true, table = true, math = true, os = true,
|
||||
package = true, io = true, coroutine = true, debug = true, _G = true
|
||||
}
|
||||
|
||||
for name in pairs(package.loaded) do
|
||||
if not core_modules[name] then
|
||||
package.loaded[name] = nil
|
||||
end
|
||||
end
|
||||
`)
|
||||
}
|
@ -2,6 +2,7 @@ package runner
|
||||
|
||||
import (
|
||||
luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
|
||||
"git.sharkk.net/Sky/Moonshark/core/logger"
|
||||
)
|
||||
|
||||
// ModuleFunc is a function that returns a map of module functions
|
||||
@ -19,7 +20,7 @@ func RegisterModule(state *luajit.State, name string, funcs map[string]luajit.Go
|
||||
|
||||
// Push function
|
||||
if err := state.PushGoFunction(f); err != nil {
|
||||
state.Pop(2) // Pop table and function name
|
||||
state.Pop(1) // Pop table
|
||||
return err
|
||||
}
|
||||
|
||||
@ -37,6 +38,7 @@ func ModuleInitFunc(modules map[string]ModuleFunc) StateInitFunc {
|
||||
return func(state *luajit.State) error {
|
||||
for name, moduleFunc := range modules {
|
||||
if err := RegisterModule(state, name, moduleFunc()); err != nil {
|
||||
logger.Error("Failed to register module %s: %v", name, err)
|
||||
return err
|
||||
}
|
||||
}
|
||||
@ -57,3 +59,27 @@ func CombineInitFuncs(funcs ...StateInitFunc) StateInitFunc {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
// RegisterLuaCode registers a Lua code snippet as a module
|
||||
func RegisterLuaCode(state *luajit.State, code string) error {
|
||||
return state.DoString(code)
|
||||
}
|
||||
|
||||
// RegisterLuaCodeInitFunc returns a StateInitFunc that registers Lua code
|
||||
func RegisterLuaCodeInitFunc(code string) StateInitFunc {
|
||||
return func(state *luajit.State) error {
|
||||
return RegisterLuaCode(state, code)
|
||||
}
|
||||
}
|
||||
|
||||
// RegisterLuaModuleInitFunc returns a StateInitFunc that registers a Lua module
|
||||
func RegisterLuaModuleInitFunc(name string, code string) StateInitFunc {
|
||||
return func(state *luajit.State) error {
|
||||
// Create name = {} global
|
||||
state.NewTable()
|
||||
state.SetGlobal(name)
|
||||
|
||||
// Then run the module code which will populate it
|
||||
return state.DoString(code)
|
||||
}
|
||||
}
|
||||
|
@ -22,46 +22,6 @@ type NativeModuleLoader struct {
|
||||
mu sync.RWMutex
|
||||
}
|
||||
|
||||
// ModuleRegistry keeps track of Lua modules for file watching
|
||||
type ModuleRegistry struct {
|
||||
// Maps file paths to module names
|
||||
pathToModule sync.Map
|
||||
// Maps module names to file paths (for direct access)
|
||||
moduleToPath sync.Map
|
||||
}
|
||||
|
||||
// NewModuleRegistry creates a new module registry
|
||||
func NewModuleRegistry() *ModuleRegistry {
|
||||
return &ModuleRegistry{
|
||||
pathToModule: sync.Map{},
|
||||
moduleToPath: sync.Map{},
|
||||
}
|
||||
}
|
||||
|
||||
// Register adds a module path to the registry
|
||||
func (r *ModuleRegistry) Register(path string, name string) {
|
||||
r.pathToModule.Store(path, name)
|
||||
r.moduleToPath.Store(name, path)
|
||||
}
|
||||
|
||||
// GetModuleName retrieves a module name by path
|
||||
func (r *ModuleRegistry) GetModuleName(path string) (string, bool) {
|
||||
value, ok := r.pathToModule.Load(path)
|
||||
if !ok {
|
||||
return "", false
|
||||
}
|
||||
return value.(string), true
|
||||
}
|
||||
|
||||
// GetModulePath retrieves a path by module name
|
||||
func (r *ModuleRegistry) GetModulePath(name string) (string, bool) {
|
||||
value, ok := r.moduleToPath.Load(name)
|
||||
if !ok {
|
||||
return "", false
|
||||
}
|
||||
return value.(string), true
|
||||
}
|
||||
|
||||
// NewNativeModuleLoader creates a new native module loader
|
||||
func NewNativeModuleLoader(config *RequireConfig) *NativeModuleLoader {
|
||||
return &NativeModuleLoader{
|
||||
|
574
core/runner/Runner.go
Normal file
574
core/runner/Runner.go
Normal file
@ -0,0 +1,574 @@
|
||||
package runner
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"path/filepath"
|
||||
"runtime"
|
||||
"sync"
|
||||
"sync/atomic"
|
||||
"time"
|
||||
|
||||
luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
|
||||
"git.sharkk.net/Sky/Moonshark/core/logger"
|
||||
)
|
||||
|
||||
// Common errors
|
||||
var (
|
||||
ErrRunnerClosed = errors.New("lua runner is closed")
|
||||
ErrInitFailed = errors.New("initialization failed")
|
||||
ErrStateNotReady = errors.New("lua state not ready")
|
||||
ErrTimeout = errors.New("operation timed out")
|
||||
)
|
||||
|
||||
// RunnerOption defines a functional option for configuring the Runner
|
||||
type RunnerOption func(*Runner)
|
||||
|
||||
// State wraps a Lua state with its sandbox
|
||||
type State struct {
|
||||
L *luajit.State // The Lua state
|
||||
sandbox *Sandbox // Associated sandbox
|
||||
index int // Index for debugging
|
||||
inUse bool // Whether the state is currently in use
|
||||
initTime time.Time // When this state was initialized
|
||||
}
|
||||
|
||||
// InitHook runs before executing a script
|
||||
type InitHook func(*luajit.State, *Context) error
|
||||
|
||||
// FinalizeHook runs after executing a script
|
||||
type FinalizeHook func(*luajit.State, *Context, any) error
|
||||
|
||||
// Runner runs Lua scripts using a pool of Lua states
|
||||
type Runner struct {
|
||||
states []*State // All states managed by this runner
|
||||
statePool chan int // Pool of available state indexes
|
||||
poolSize int // Size of the state pool
|
||||
moduleLoader *ModuleLoader // Module loader
|
||||
isRunning atomic.Bool // Whether the runner is active
|
||||
mu sync.RWMutex // Mutex for thread safety
|
||||
debug bool // Enable debug logging
|
||||
initHooks []InitHook // Hooks run before script execution
|
||||
finalizeHooks []FinalizeHook // Hooks run after script execution
|
||||
scriptDir string // Current script directory
|
||||
}
|
||||
|
||||
// WithPoolSize sets the state pool size
|
||||
func WithPoolSize(size int) RunnerOption {
|
||||
return func(r *Runner) {
|
||||
if size > 0 {
|
||||
r.poolSize = size
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// WithDebugEnabled enables debug output
|
||||
func WithDebugEnabled() RunnerOption {
|
||||
return func(r *Runner) {
|
||||
r.debug = true
|
||||
}
|
||||
}
|
||||
|
||||
// WithLibDirs sets additional library directories
|
||||
func WithLibDirs(dirs ...string) RunnerOption {
|
||||
return func(r *Runner) {
|
||||
if r.moduleLoader == nil {
|
||||
r.moduleLoader = NewModuleLoader(&ModuleConfig{
|
||||
LibDirs: dirs,
|
||||
})
|
||||
} else {
|
||||
r.moduleLoader.config.LibDirs = dirs
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// WithInitHook adds a hook to run before script execution
|
||||
func WithInitHook(hook InitHook) RunnerOption {
|
||||
return func(r *Runner) {
|
||||
r.initHooks = append(r.initHooks, hook)
|
||||
}
|
||||
}
|
||||
|
||||
// WithFinalizeHook adds a hook to run after script execution
|
||||
func WithFinalizeHook(hook FinalizeHook) RunnerOption {
|
||||
return func(r *Runner) {
|
||||
r.finalizeHooks = append(r.finalizeHooks, hook)
|
||||
}
|
||||
}
|
||||
|
||||
// NewRunner creates a new Runner with a pool of states
|
||||
func NewRunner(options ...RunnerOption) (*Runner, error) {
|
||||
// Default configuration
|
||||
runner := &Runner{
|
||||
poolSize: runtime.GOMAXPROCS(0),
|
||||
debug: false,
|
||||
initHooks: make([]InitHook, 0, 4),
|
||||
finalizeHooks: make([]FinalizeHook, 0, 4),
|
||||
}
|
||||
|
||||
// Apply options
|
||||
for _, opt := range options {
|
||||
opt(runner)
|
||||
}
|
||||
|
||||
// Set up module loader if not already initialized
|
||||
if runner.moduleLoader == nil {
|
||||
config := &ModuleConfig{
|
||||
ScriptDir: "",
|
||||
LibDirs: []string{},
|
||||
}
|
||||
runner.moduleLoader = NewModuleLoader(config)
|
||||
}
|
||||
|
||||
// Initialize states and pool
|
||||
runner.states = make([]*State, runner.poolSize)
|
||||
runner.statePool = make(chan int, runner.poolSize)
|
||||
|
||||
// Create and initialize all states
|
||||
if err := runner.initializeStates(); err != nil {
|
||||
runner.Close() // Clean up already created states
|
||||
return nil, err
|
||||
}
|
||||
|
||||
runner.isRunning.Store(true)
|
||||
return runner, nil
|
||||
}
|
||||
|
||||
// debugLog logs a message if debug mode is enabled
|
||||
func (r *Runner) debugLog(format string, args ...interface{}) {
|
||||
if r.debug {
|
||||
logger.Debug("[Runner] "+format, args...)
|
||||
}
|
||||
}
|
||||
|
||||
// initializeStates creates and initializes all states in the pool
|
||||
func (r *Runner) initializeStates() error {
|
||||
r.debugLog("Initializing %d Lua states", r.poolSize)
|
||||
|
||||
// Create main template state first
|
||||
templateState, err := r.createState(0)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
r.states[0] = templateState
|
||||
r.statePool <- 0 // Add index to the pool
|
||||
|
||||
// Create remaining states
|
||||
for i := 1; i < r.poolSize; i++ {
|
||||
state, err := r.createState(i)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
r.states[i] = state
|
||||
r.statePool <- i // Add index to the pool
|
||||
}
|
||||
|
||||
r.debugLog("All %d Lua states initialized successfully", r.poolSize)
|
||||
return nil
|
||||
}
|
||||
|
||||
// createState initializes a new Lua state
|
||||
func (r *Runner) createState(index int) (*State, error) {
|
||||
r.debugLog("Creating Lua state %d", index)
|
||||
|
||||
// Create a new state
|
||||
L := luajit.New()
|
||||
if L == nil {
|
||||
return nil, errors.New("failed to create Lua state")
|
||||
}
|
||||
|
||||
// Create sandbox
|
||||
sandbox := NewSandbox()
|
||||
if r.debug {
|
||||
sandbox.EnableDebug()
|
||||
}
|
||||
|
||||
// Set up require system
|
||||
if err := r.moduleLoader.SetupRequire(L); err != nil {
|
||||
r.debugLog("Failed to set up require for state %d: %v", index, err)
|
||||
L.Cleanup()
|
||||
L.Close()
|
||||
return nil, ErrInitFailed
|
||||
}
|
||||
|
||||
// Initialize all core modules from the registry
|
||||
if err := GlobalRegistry.Initialize(L); err != nil {
|
||||
r.debugLog("Failed to initialize core modules for state %d: %v", index, err)
|
||||
L.Cleanup()
|
||||
L.Close()
|
||||
return nil, ErrInitFailed
|
||||
}
|
||||
|
||||
// Set up sandbox after core modules are initialized
|
||||
if err := sandbox.Setup(L); err != nil {
|
||||
r.debugLog("Failed to set up sandbox for state %d: %v", index, err)
|
||||
L.Cleanup()
|
||||
L.Close()
|
||||
return nil, ErrInitFailed
|
||||
}
|
||||
|
||||
// Preload all modules
|
||||
if err := r.moduleLoader.PreloadModules(L); err != nil {
|
||||
r.debugLog("Failed to preload modules for state %d: %v", index, err)
|
||||
L.Cleanup()
|
||||
L.Close()
|
||||
return nil, errors.New("failed to preload modules")
|
||||
}
|
||||
|
||||
state := &State{
|
||||
L: L,
|
||||
sandbox: sandbox,
|
||||
index: index,
|
||||
inUse: false,
|
||||
initTime: time.Now(),
|
||||
}
|
||||
|
||||
r.debugLog("State %d created successfully", index)
|
||||
return state, nil
|
||||
}
|
||||
|
||||
// Execute runs a script with context
|
||||
func (r *Runner) Execute(ctx context.Context, bytecode []byte, execCtx *Context, scriptPath string) (any, error) {
|
||||
if !r.isRunning.Load() {
|
||||
return nil, ErrRunnerClosed
|
||||
}
|
||||
|
||||
// Set script directory if provided
|
||||
if scriptPath != "" {
|
||||
r.mu.Lock()
|
||||
r.scriptDir = filepath.Dir(scriptPath)
|
||||
r.moduleLoader.SetScriptDir(r.scriptDir)
|
||||
r.mu.Unlock()
|
||||
}
|
||||
|
||||
// Get a state index from the pool with timeout
|
||||
var stateIndex int
|
||||
select {
|
||||
case stateIndex = <-r.statePool:
|
||||
// Got a state
|
||||
case <-ctx.Done():
|
||||
return nil, ctx.Err()
|
||||
}
|
||||
|
||||
// Get the actual state
|
||||
r.mu.RLock()
|
||||
state := r.states[stateIndex]
|
||||
r.mu.RUnlock()
|
||||
|
||||
if state == nil {
|
||||
// This shouldn't happen, but recover gracefully
|
||||
r.statePool <- stateIndex
|
||||
return nil, ErrStateNotReady
|
||||
}
|
||||
|
||||
// Mark state as in use
|
||||
state.inUse = true
|
||||
|
||||
// Ensure state is returned to pool when done
|
||||
defer func() {
|
||||
state.inUse = false
|
||||
if r.isRunning.Load() {
|
||||
select {
|
||||
case r.statePool <- stateIndex:
|
||||
// State returned to pool
|
||||
default:
|
||||
// Pool is full or closed (shouldn't happen)
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
// Copy hooks to avoid holding lock during execution
|
||||
r.mu.RLock()
|
||||
initHooks := make([]InitHook, len(r.initHooks))
|
||||
copy(initHooks, r.initHooks)
|
||||
finalizeHooks := make([]FinalizeHook, len(r.finalizeHooks))
|
||||
copy(finalizeHooks, r.finalizeHooks)
|
||||
r.mu.RUnlock()
|
||||
|
||||
// Run init hooks
|
||||
for _, hook := range initHooks {
|
||||
if err := hook(state.L, execCtx); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
|
||||
// Prepare context values
|
||||
var ctxValues map[string]any
|
||||
if execCtx != nil {
|
||||
ctxValues = execCtx.Values
|
||||
}
|
||||
|
||||
// Execute in sandbox
|
||||
result, err := state.sandbox.Execute(state.L, bytecode, ctxValues)
|
||||
|
||||
// Run finalize hooks
|
||||
for _, hook := range finalizeHooks {
|
||||
if hookErr := hook(state.L, execCtx, result); hookErr != nil && err == nil {
|
||||
err = hookErr
|
||||
}
|
||||
}
|
||||
|
||||
return result, err
|
||||
}
|
||||
|
||||
// Run executes a Lua script (convenience wrapper)
|
||||
func (r *Runner) Run(bytecode []byte, execCtx *Context, scriptPath string) (any, error) {
|
||||
return r.Execute(context.Background(), bytecode, execCtx, scriptPath)
|
||||
}
|
||||
|
||||
// Close gracefully shuts down the Runner
|
||||
func (r *Runner) Close() error {
|
||||
r.mu.Lock()
|
||||
defer r.mu.Unlock()
|
||||
|
||||
if !r.isRunning.Load() {
|
||||
return ErrRunnerClosed
|
||||
}
|
||||
|
||||
r.isRunning.Store(false)
|
||||
r.debugLog("Closing Runner and destroying all states")
|
||||
|
||||
// Drain the state pool
|
||||
r.drainStatePool()
|
||||
|
||||
// Clean up all states
|
||||
for i, state := range r.states {
|
||||
if state != nil {
|
||||
state.L.Cleanup()
|
||||
state.L.Close()
|
||||
r.states[i] = nil
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// drainStatePool removes all states from the pool
|
||||
func (r *Runner) drainStatePool() {
|
||||
for {
|
||||
select {
|
||||
case <-r.statePool:
|
||||
// Drain one state
|
||||
default:
|
||||
// Pool is empty
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// RefreshStates rebuilds all states in the pool
|
||||
func (r *Runner) RefreshStates() error {
|
||||
r.mu.Lock()
|
||||
defer r.mu.Unlock()
|
||||
|
||||
if !r.isRunning.Load() {
|
||||
return ErrRunnerClosed
|
||||
}
|
||||
|
||||
r.debugLog("Refreshing all Lua states")
|
||||
|
||||
// Drain all states from the pool
|
||||
r.drainStatePool()
|
||||
|
||||
// Destroy all existing states
|
||||
for i, state := range r.states {
|
||||
if state != nil {
|
||||
if state.inUse {
|
||||
r.debugLog("Warning: attempting to refresh state %d that is in use", i)
|
||||
}
|
||||
state.L.Cleanup()
|
||||
state.L.Close()
|
||||
r.states[i] = nil
|
||||
}
|
||||
}
|
||||
|
||||
// Reinitialize all states
|
||||
if err := r.initializeStates(); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
r.debugLog("All states refreshed successfully")
|
||||
return nil
|
||||
}
|
||||
|
||||
// NotifyFileChanged handles file change notifications
|
||||
func (r *Runner) NotifyFileChanged(filePath string) bool {
|
||||
r.debugLog("File change detected: %s", filePath)
|
||||
|
||||
// Check if it's a module file
|
||||
module, isModule := r.moduleLoader.GetModuleByPath(filePath)
|
||||
if isModule {
|
||||
r.debugLog("File is a module: %s", module)
|
||||
return r.RefreshModule(module)
|
||||
}
|
||||
|
||||
// For non-module files, refresh all states
|
||||
if err := r.RefreshStates(); err != nil {
|
||||
r.debugLog("Failed to refresh states: %v", err)
|
||||
return false
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
// RefreshModule refreshes a specific module across all states
|
||||
func (r *Runner) RefreshModule(moduleName string) bool {
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
if !r.isRunning.Load() {
|
||||
return false
|
||||
}
|
||||
|
||||
r.debugLog("Refreshing module: %s", moduleName)
|
||||
|
||||
// Check if it's a core module
|
||||
coreName, isCore := GlobalRegistry.MatchModuleName(moduleName)
|
||||
|
||||
success := true
|
||||
for _, state := range r.states {
|
||||
if state == nil {
|
||||
continue
|
||||
}
|
||||
|
||||
// Skip states that are in use
|
||||
if state.inUse {
|
||||
r.debugLog("Skipping refresh for state %d (in use)", state.index)
|
||||
success = false
|
||||
continue
|
||||
}
|
||||
|
||||
// Invalidate module in Lua
|
||||
if err := state.L.DoString(`package.loaded["` + moduleName + `"] = nil`); err != nil {
|
||||
r.debugLog("Failed to invalidate module %s in state %d: %v",
|
||||
moduleName, state.index, err)
|
||||
success = false
|
||||
continue
|
||||
}
|
||||
|
||||
// For core modules, reinitialize them
|
||||
if isCore {
|
||||
if err := GlobalRegistry.InitializeModule(state.L, coreName); err != nil {
|
||||
r.debugLog("Failed to reinitialize core module %s in state %d: %v",
|
||||
coreName, state.index, err)
|
||||
success = false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if success {
|
||||
r.debugLog("Module %s refreshed successfully in all states", moduleName)
|
||||
} else {
|
||||
r.debugLog("Module %s refresh had some failures", moduleName)
|
||||
}
|
||||
|
||||
return success
|
||||
}
|
||||
|
||||
// AddModule adds a module to all sandbox environments
|
||||
func (r *Runner) AddModule(name string, module any) {
|
||||
r.debugLog("Adding module %s to all sandboxes", name)
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
for _, state := range r.states {
|
||||
if state != nil && state.sandbox != nil && !state.inUse {
|
||||
state.sandbox.AddModule(name, module)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// AddInitHook adds a hook to be called before script execution
|
||||
func (r *Runner) AddInitHook(hook InitHook) {
|
||||
r.mu.Lock()
|
||||
defer r.mu.Unlock()
|
||||
r.initHooks = append(r.initHooks, hook)
|
||||
}
|
||||
|
||||
// AddFinalizeHook adds a hook to be called after script execution
|
||||
func (r *Runner) AddFinalizeHook(hook FinalizeHook) {
|
||||
r.mu.Lock()
|
||||
defer r.mu.Unlock()
|
||||
r.finalizeHooks = append(r.finalizeHooks, hook)
|
||||
}
|
||||
|
||||
// ResetModuleCache clears the module cache in all states
|
||||
func (r *Runner) ResetModuleCache() {
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
if !r.isRunning.Load() {
|
||||
return
|
||||
}
|
||||
|
||||
r.debugLog("Resetting module cache in all states")
|
||||
|
||||
for _, state := range r.states {
|
||||
if state != nil && !state.inUse {
|
||||
r.moduleLoader.ResetModules(state.L)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// GetStateCount returns the number of initialized states
|
||||
func (r *Runner) GetStateCount() int {
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
count := 0
|
||||
for _, state := range r.states {
|
||||
if state != nil {
|
||||
count++
|
||||
}
|
||||
}
|
||||
|
||||
return count
|
||||
}
|
||||
|
||||
// GetActiveStateCount returns the number of states currently in use
|
||||
func (r *Runner) GetActiveStateCount() int {
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
count := 0
|
||||
for _, state := range r.states {
|
||||
if state != nil && state.inUse {
|
||||
count++
|
||||
}
|
||||
}
|
||||
|
||||
return count
|
||||
}
|
||||
|
||||
// GetModuleCount returns the number of loaded modules in the first available state
|
||||
func (r *Runner) GetModuleCount() int {
|
||||
r.mu.RLock()
|
||||
defer r.mu.RUnlock()
|
||||
|
||||
if !r.isRunning.Load() {
|
||||
return 0
|
||||
}
|
||||
|
||||
// Find first available state
|
||||
for _, state := range r.states {
|
||||
if state != nil && !state.inUse {
|
||||
// Execute a Lua snippet to count modules
|
||||
if res, err := state.L.ExecuteWithResult(`
|
||||
local count = 0
|
||||
for _ in pairs(package.loaded) do
|
||||
count = count + 1
|
||||
end
|
||||
return count
|
||||
`); err == nil {
|
||||
if num, ok := res.(float64); ok {
|
||||
return int(num)
|
||||
}
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
@ -2,64 +2,73 @@ package runner
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"sync"
|
||||
|
||||
luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
|
||||
"git.sharkk.net/Sky/Moonshark/core/logger"
|
||||
)
|
||||
|
||||
// Sandbox manages a simplified Lua environment
|
||||
// Sandbox provides a secure execution environment for Lua scripts
|
||||
type Sandbox struct {
|
||||
modules map[string]any // Custom modules for environment
|
||||
debug bool // Enable debug output
|
||||
mu sync.RWMutex // Protects modules
|
||||
}
|
||||
|
||||
// NewSandbox creates a new sandbox
|
||||
// NewSandbox creates a new sandbox environment
|
||||
func NewSandbox() *Sandbox {
|
||||
return &Sandbox{
|
||||
modules: make(map[string]any),
|
||||
modules: make(map[string]any, 8), // Pre-allocate with reasonable capacity
|
||||
debug: false,
|
||||
}
|
||||
}
|
||||
|
||||
// EnableDebug turns on debug output
|
||||
// EnableDebug turns on debug logging
|
||||
func (s *Sandbox) EnableDebug() {
|
||||
s.debug = true
|
||||
}
|
||||
|
||||
// AddModule adds a module to the sandbox environment
|
||||
func (s *Sandbox) AddModule(name string, module any) {
|
||||
s.modules[name] = module
|
||||
}
|
||||
|
||||
// debugLog prints debug messages if debug is enabled
|
||||
// debugLog logs a message if debug mode is enabled
|
||||
func (s *Sandbox) debugLog(format string, args ...interface{}) {
|
||||
if s.debug {
|
||||
logger.Debug("[Sandbox Debug] "+format, args...)
|
||||
logger.Debug("[Sandbox] "+format, args...)
|
||||
}
|
||||
}
|
||||
|
||||
// AddModule adds a module to the sandbox environment
|
||||
func (s *Sandbox) AddModule(name string, module any) {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
|
||||
s.modules[name] = module
|
||||
s.debugLog("Added module: %s", name)
|
||||
}
|
||||
|
||||
// Setup initializes the sandbox in a Lua state
|
||||
func (s *Sandbox) Setup(state *luajit.State) error {
|
||||
s.debugLog("Setting up sandbox environment")
|
||||
|
||||
// Register modules in the global environment
|
||||
s.mu.RLock()
|
||||
for name, module := range s.modules {
|
||||
s.debugLog("Registering module: %s", name)
|
||||
if err := state.PushValue(module); err != nil {
|
||||
s.mu.RUnlock()
|
||||
s.debugLog("Failed to register module %s: %v", name, err)
|
||||
return err
|
||||
}
|
||||
state.SetGlobal(name)
|
||||
}
|
||||
s.mu.RUnlock()
|
||||
|
||||
// Initialize simple environment setup
|
||||
// Initialize environment setup
|
||||
err := state.DoString(`
|
||||
-- Global tables for response handling
|
||||
__http_responses = __http_responses or {}
|
||||
|
||||
-- Simple environment creation
|
||||
-- Create environment inheriting from _G
|
||||
function __create_env(ctx)
|
||||
-- Create environment inheriting from _G
|
||||
-- Create environment with metatable inheriting from _G
|
||||
local env = setmetatable({}, {__index = _G})
|
||||
|
||||
-- Add context if provided
|
||||
@ -67,6 +76,11 @@ func (s *Sandbox) Setup(state *luajit.State) error {
|
||||
env.ctx = ctx
|
||||
end
|
||||
|
||||
-- Add proper require function to this environment
|
||||
if __setup_require then
|
||||
__setup_require(env)
|
||||
end
|
||||
|
||||
return env
|
||||
end
|
||||
|
||||
@ -97,24 +111,6 @@ func (s *Sandbox) Setup(state *luajit.State) error {
|
||||
}
|
||||
|
||||
s.debugLog("Sandbox setup complete")
|
||||
|
||||
// Verify HTTP module is accessible
|
||||
httpResult, _ := state.ExecuteWithResult(`
|
||||
if type(http) == "table" and
|
||||
type(http.client) == "table" and
|
||||
type(http.client.get) == "function" then
|
||||
return "HTTP module verified OK"
|
||||
else
|
||||
local status = {
|
||||
http = type(http),
|
||||
client = type(http) == "table" and type(http.client) or "N/A",
|
||||
get = type(http) == "table" and type(http.client) == "table" and type(http.client.get) or "N/A"
|
||||
}
|
||||
return status
|
||||
end
|
||||
`)
|
||||
|
||||
s.debugLog("HTTP verification result: %v", httpResult)
|
||||
return nil
|
||||
}
|
||||
|
||||
@ -123,7 +119,7 @@ func (s *Sandbox) Execute(state *luajit.State, bytecode []byte, ctx map[string]a
|
||||
// Load bytecode
|
||||
if err := state.LoadBytecode(bytecode, "script"); err != nil {
|
||||
s.debugLog("Failed to load bytecode: %v", err)
|
||||
return nil, err
|
||||
return nil, fmt.Errorf("failed to load script: %w", err)
|
||||
}
|
||||
|
||||
// Prepare context
|
||||
@ -132,9 +128,9 @@ func (s *Sandbox) Execute(state *luajit.State, bytecode []byte, ctx map[string]a
|
||||
for k, v := range ctx {
|
||||
state.PushString(k)
|
||||
if err := state.PushValue(v); err != nil {
|
||||
state.Pop(2)
|
||||
state.Pop(2) // Pop key and table
|
||||
s.debugLog("Failed to push context value %s: %v", k, err)
|
||||
return nil, err
|
||||
return nil, fmt.Errorf("failed to prepare context: %w", err)
|
||||
}
|
||||
state.SetTable(-3)
|
||||
}
|
||||
@ -145,32 +141,33 @@ func (s *Sandbox) Execute(state *luajit.State, bytecode []byte, ctx map[string]a
|
||||
// Get execution function
|
||||
state.GetGlobal("__execute_script")
|
||||
if !state.IsFunction(-1) {
|
||||
state.Pop(2) // Pop nil and non-function
|
||||
state.Pop(2) // Pop context and non-function
|
||||
s.debugLog("__execute_script is not a function")
|
||||
return nil, fmt.Errorf("sandbox execution function not found")
|
||||
}
|
||||
|
||||
// Push arguments
|
||||
state.PushCopy(-3) // bytecode function
|
||||
state.PushCopy(-3) // context
|
||||
// Stack setup for call: __execute_script, bytecode function, context
|
||||
state.PushCopy(-3) // bytecode function (copy from -3)
|
||||
state.PushCopy(-3) // context (copy from -3)
|
||||
|
||||
// Clean up stack
|
||||
state.Remove(-5) // original bytecode
|
||||
state.Remove(-4) // original context
|
||||
// Clean up duplicate references
|
||||
state.Remove(-5) // Remove original bytecode function
|
||||
state.Remove(-4) // Remove original context
|
||||
|
||||
// Call with 2 args, 1 result
|
||||
// Call with 2 args (function, context), 1 result
|
||||
if err := state.Call(2, 1); err != nil {
|
||||
s.debugLog("Execution failed: %v", err)
|
||||
return nil, err
|
||||
return nil, fmt.Errorf("script execution failed: %w", err)
|
||||
}
|
||||
|
||||
// Get result
|
||||
result, err := state.ToValue(-1)
|
||||
state.Pop(1)
|
||||
state.Pop(1) // Pop result
|
||||
|
||||
// Check for HTTP response
|
||||
httpResponse, hasResponse := GetHTTPResponse(state)
|
||||
if hasResponse {
|
||||
// Add the script result as the response body
|
||||
httpResponse.Body = result
|
||||
return httpResponse, nil
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ func (h *SessionHandler) debug(format string, args ...interface{}) {
|
||||
|
||||
// WithSessionManager creates a RunnerOption to add session support
|
||||
func WithSessionManager(manager *sessions.SessionManager) RunnerOption {
|
||||
return func(r *LuaRunner) {
|
||||
return func(r *Runner) {
|
||||
handler := NewSessionHandler(manager)
|
||||
|
||||
// Register the session module
|
||||
|
@ -58,7 +58,7 @@ func (w *Watcher) Close() error {
|
||||
|
||||
// WatchLuaRouter sets up a watcher for a LuaRouter's routes directory; also updates
|
||||
// the LuaRunner so that the state can be rebuilt
|
||||
func WatchLuaRouter(router *routers.LuaRouter, runner *runner.LuaRunner, routesDir string) (*Watcher, error) {
|
||||
func WatchLuaRouter(router *routers.LuaRouter, runner *runner.Runner, routesDir string) (*Watcher, error) {
|
||||
manager := GetWatcherManager(true)
|
||||
|
||||
runnerRefresh := func() error {
|
||||
@ -104,7 +104,7 @@ func WatchStaticRouter(router *routers.StaticRouter, staticDir string) (*Watcher
|
||||
}
|
||||
|
||||
// WatchLuaModules sets up watchers for Lua module directories
|
||||
func WatchLuaModules(luaRunner *runner.LuaRunner, libDirs []string) ([]*Watcher, error) {
|
||||
func WatchLuaModules(luaRunner *runner.Runner, libDirs []string) ([]*Watcher, error) {
|
||||
manager := GetWatcherManager(true)
|
||||
watchers := make([]*Watcher, 0, len(libDirs))
|
||||
|
||||
@ -115,8 +115,7 @@ func WatchLuaModules(luaRunner *runner.LuaRunner, libDirs []string) ([]*Watcher,
|
||||
callback := func() error {
|
||||
logger.Debug("Detected changes in Lua module directory: %s", dirCopy)
|
||||
|
||||
// Reload modules from this directory
|
||||
if err := luaRunner.ReloadAllModules(); err != nil {
|
||||
if err := luaRunner.RefreshStates(); err != nil {
|
||||
logger.Warning("Error reloading modules: %v", err)
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user