move sqlite in runner to its own package
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cf38b947e1
commit
14fcd7894b
@ -13,6 +13,7 @@ import (
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"Moonshark/router"
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"Moonshark/runner/lualibs"
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"Moonshark/runner/sqlite"
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"Moonshark/sessions"
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"Moonshark/utils/logger"
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@ -72,15 +73,15 @@ func NewRunner(poolSize int, dataDir, fsDir string, libDirs []string) (*Runner,
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},
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}
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lualibs.InitSQLite(dataDir)
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sqlite.InitSQLite(dataDir)
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lualibs.InitFS(fsDir)
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lualibs.SetSQLitePoolSize(poolSize)
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sqlite.SetSQLitePoolSize(poolSize)
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r.states = make([]*State, poolSize)
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r.statePool = make(chan int, poolSize)
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if err := r.initStates(); err != nil {
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lualibs.CleanupSQLite()
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sqlite.CleanupSQLite()
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return nil, err
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}
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@ -314,7 +315,7 @@ cleanup:
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}
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lualibs.CleanupFS()
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lualibs.CleanupSQLite()
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sqlite.CleanupSQLite()
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return nil
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}
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@ -2,6 +2,7 @@ package runner
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import (
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"Moonshark/runner/lualibs"
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"Moonshark/runner/sqlite"
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"fmt"
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"maps"
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@ -201,7 +202,7 @@ func (s *Sandbox) registerCoreFunctions(state *luajit.State) error {
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return err
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}
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if err := lualibs.RegisterSQLiteFunctions(state); err != nil {
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if err := sqlite.RegisterSQLiteFunctions(state); err != nil {
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return err
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}
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@ -1,4 +1,4 @@
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package lualibs
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package sqlite
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import (
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"context"
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@ -23,6 +23,8 @@ var (
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dataDir string
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poolSize = 8
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connTimeout = 5 * time.Second
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stateConnections = make(map[*luajit.State]map[string]*sqlite.Conn)
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stateConnsMu sync.RWMutex
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)
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func InitSQLite(dir string) {
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@ -114,19 +116,10 @@ func sqlQuery(state *luajit.State) int {
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return state.PushError("sqlite.query: query must be string")
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}
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pool, err := getPool(dbName)
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if err != nil {
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return state.PushError("sqlite.query: %v", err)
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}
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ctx, cancel := context.WithTimeout(context.Background(), connTimeout)
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defer cancel()
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conn, err := pool.Take(ctx)
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conn, err := getStateConnection(state, dbName)
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if err != nil {
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return state.PushError("sqlite.query: connection timeout: %v", err)
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}
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defer pool.Put(conn)
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var execOpts sqlitex.ExecOptions
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rows := make([]any, 0, 16)
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@ -192,20 +185,11 @@ func sqlExec(state *luajit.State) int {
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return state.PushError("sqlite.exec: query must be string")
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}
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pool, err := getPool(dbName)
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conn, err := getStateConnection(state, dbName)
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if err != nil {
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return state.PushError("sqlite.exec: %v", err)
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return state.PushError("sqlite.query: connection timeout: %v", err)
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}
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ctx, cancel := context.WithTimeout(context.Background(), connTimeout)
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defer cancel()
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conn, err := pool.Take(ctx)
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if err != nil {
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return state.PushError("sqlite.exec: connection timeout: %v", err)
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}
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defer pool.Put(conn)
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hasParams := state.GetTop() >= 3 && !state.IsNil(3)
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if strings.Contains(query, ";") && !hasParams {
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@ -327,20 +311,11 @@ func sqlGetOne(state *luajit.State) int {
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return state.PushError("sqlite.get_one: query must be string")
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}
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pool, err := getPool(dbName)
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conn, err := getStateConnection(state, dbName)
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if err != nil {
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return state.PushError("sqlite.get_one: %v", err)
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return state.PushError("sqlite.query: connection timeout: %v", err)
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}
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ctx, cancel := context.WithTimeout(context.Background(), connTimeout)
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defer cancel()
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conn, err := pool.Take(ctx)
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if err != nil {
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return state.PushError("sqlite.get_one: connection timeout: %v", err)
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}
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defer pool.Put(conn)
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var execOpts sqlitex.ExecOptions
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var result map[string]any
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@ -409,3 +384,52 @@ func RegisterSQLiteFunctions(state *luajit.State) error {
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}
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return nil
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}
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func CleanupStateConnections(luaState *luajit.State) {
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stateConnsMu.Lock()
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defer stateConnsMu.Unlock()
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if conns, exists := stateConnections[luaState]; exists {
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for dbName, conn := range conns {
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if pool, err := getPool(dbName); err == nil {
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pool.Put(conn)
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}
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}
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delete(stateConnections, luaState)
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}
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}
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func getStateConnection(state *luajit.State, dbName string) (*sqlite.Conn, error) {
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stateConnsMu.RLock()
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if conns, exists := stateConnections[state]; exists {
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if conn, exists := conns[dbName]; exists {
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stateConnsMu.RUnlock()
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return conn, nil
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}
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}
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stateConnsMu.RUnlock()
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// Get new connection
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pool, err := getPool(dbName)
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if err != nil {
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return nil, err
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}
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ctx, cancel := context.WithTimeout(context.Background(), connTimeout)
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defer cancel()
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conn, err := pool.Take(ctx)
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if err != nil {
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return nil, err
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}
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// Cache it
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stateConnsMu.Lock()
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if stateConnections[state] == nil {
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stateConnections[state] = make(map[string]*sqlite.Conn)
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}
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stateConnections[state][dbName] = conn
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stateConnsMu.Unlock()
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return conn, nil
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}
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