revert sqlite state tracking, add state index as global
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14fcd7894b
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@ -67,20 +67,20 @@ type Module struct {
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var modules = []Module{
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{"http", httpLuaCode, true},
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{"string", stringLuaCode, false},
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{"table", tableLuaCode, false},
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{"util", utilLuaCode, true},
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{"cookie", cookieLuaCode, true},
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{"session", sessionLuaCode, true},
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{"csrf", csrfLuaCode, true},
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{"render", renderLuaCode, true},
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{"json", jsonLuaCode, true},
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{"sqlite", sqliteLuaCode, false},
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{"fs", fsLuaCode, true},
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{"util", utilLuaCode, true},
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{"string", stringLuaCode, false},
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{"table", tableLuaCode, false},
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{"crypto", cryptoLuaCode, true},
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{"time", timeLuaCode, false},
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{"math", mathLuaCode, false},
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{"env", envLuaCode, true},
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{"sqlite", sqliteLuaCode, true},
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{"timestamp", timestampLuaCode, false},
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}
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@ -288,7 +288,7 @@ local connection_mt = {
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}
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}
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return function(db_name)
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function sqlite(db_name)
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if type(db_name) ~= "string" then
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error("sqlite: database name must be a string", 2)
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end
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@ -249,7 +249,7 @@ func (r *Runner) createState(index int) (*State, error) {
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}
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sb := NewSandbox()
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if err := sb.Setup(L, index == 0); err != nil {
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if err := sb.Setup(L, index, index == 0); err != nil {
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L.Cleanup()
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L.Close()
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return nil, err
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@ -22,12 +22,16 @@ func NewSandbox() *Sandbox {
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}
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// Setup initializes the sandbox in a Lua state
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func (s *Sandbox) Setup(state *luajit.State, verbose bool) error {
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func (s *Sandbox) Setup(state *luajit.State, stateIndex int, verbose bool) error {
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// Load all embedded modules and sandbox
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if err := loadSandboxIntoState(state, verbose); err != nil {
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return fmt.Errorf("failed to load sandbox: %w", err)
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}
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// Set the state index as a global variable
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state.PushNumber(float64(stateIndex))
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state.SetGlobal("__STATE_INDEX")
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// Pre-compile the executor function for reuse
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executorCode := `return __execute`
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bytecode, err := state.CompileBytecode(executorCode, "executor")
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@ -18,13 +18,11 @@ import (
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)
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var (
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dbPools = make(map[string]*sqlitex.Pool)
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poolsMu sync.RWMutex
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dataDir string
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poolSize = 8
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connTimeout = 5 * time.Second
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stateConnections = make(map[*luajit.State]map[string]*sqlite.Conn)
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stateConnsMu sync.RWMutex
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dbPools = make(map[string]*sqlitex.Pool)
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poolsMu sync.RWMutex
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dataDir string
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poolSize = 8
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connTimeout = 5 * time.Second
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)
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func InitSQLite(dir string) {
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@ -116,10 +114,19 @@ func sqlQuery(state *luajit.State) int {
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return state.PushError("sqlite.query: query must be string")
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}
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conn, err := getStateConnection(state, dbName)
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pool, err := getPool(dbName)
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if err != nil {
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return state.PushError("sqlite.query: %v", err)
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}
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ctx, cancel := context.WithTimeout(context.Background(), connTimeout)
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defer cancel()
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conn, err := pool.Take(ctx)
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if err != nil {
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return state.PushError("sqlite.query: connection timeout: %v", err)
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}
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defer pool.Put(conn)
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var execOpts sqlitex.ExecOptions
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rows := make([]any, 0, 16)
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@ -185,11 +192,20 @@ func sqlExec(state *luajit.State) int {
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return state.PushError("sqlite.exec: query must be string")
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}
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conn, err := getStateConnection(state, dbName)
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pool, err := getPool(dbName)
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if err != nil {
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return state.PushError("sqlite.query: connection timeout: %v", err)
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return state.PushError("sqlite.exec: %v", err)
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}
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ctx, cancel := context.WithTimeout(context.Background(), connTimeout)
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defer cancel()
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conn, err := pool.Take(ctx)
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if err != nil {
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return state.PushError("sqlite.exec: connection timeout: %v", err)
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}
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defer pool.Put(conn)
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hasParams := state.GetTop() >= 3 && !state.IsNil(3)
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if strings.Contains(query, ";") && !hasParams {
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@ -311,11 +327,20 @@ func sqlGetOne(state *luajit.State) int {
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return state.PushError("sqlite.get_one: query must be string")
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}
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conn, err := getStateConnection(state, dbName)
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pool, err := getPool(dbName)
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if err != nil {
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return state.PushError("sqlite.query: connection timeout: %v", err)
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return state.PushError("sqlite.get_one: %v", err)
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}
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ctx, cancel := context.WithTimeout(context.Background(), connTimeout)
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defer cancel()
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conn, err := pool.Take(ctx)
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if err != nil {
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return state.PushError("sqlite.get_one: connection timeout: %v", err)
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}
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defer pool.Put(conn)
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var execOpts sqlitex.ExecOptions
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var result map[string]any
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@ -384,52 +409,3 @@ func RegisterSQLiteFunctions(state *luajit.State) error {
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}
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return nil
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}
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func CleanupStateConnections(luaState *luajit.State) {
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stateConnsMu.Lock()
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defer stateConnsMu.Unlock()
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if conns, exists := stateConnections[luaState]; exists {
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for dbName, conn := range conns {
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if pool, err := getPool(dbName); err == nil {
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pool.Put(conn)
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}
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}
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delete(stateConnections, luaState)
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}
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}
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func getStateConnection(state *luajit.State, dbName string) (*sqlite.Conn, error) {
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stateConnsMu.RLock()
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if conns, exists := stateConnections[state]; exists {
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if conn, exists := conns[dbName]; exists {
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stateConnsMu.RUnlock()
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return conn, nil
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}
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}
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stateConnsMu.RUnlock()
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// Get new connection
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pool, err := getPool(dbName)
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if err != nil {
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return nil, err
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}
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ctx, cancel := context.WithTimeout(context.Background(), connTimeout)
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defer cancel()
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conn, err := pool.Take(ctx)
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if err != nil {
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return nil, err
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}
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// Cache it
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stateConnsMu.Lock()
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if stateConnections[state] == nil {
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stateConnections[state] = make(map[string]*sqlite.Conn)
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}
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stateConnections[state][dbName] = conn
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stateConnsMu.Unlock()
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return conn, nil
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}
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