496 lines
22 KiB
PHP
496 lines
22 KiB
PHP
<script>
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if (document.all || document.getElementById) {
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document.write('<style>.tictac{')
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document.write('width:50px;height:50px;')
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document.write('}</style>')
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}
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var sqr1
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var sqr2
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var sqr3
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var sqr4
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var sqr5
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var sqr6
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var sqr7
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var sqr8
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var sqr9
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var sqr1T = 0
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var sqr2T = 0
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var sqr3T = 0
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var sqr4T = 0
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var sqr5T = 0
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var sqr6T = 0
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var sqr7T = 0
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var sqr8T = 0
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var sqr9T = 0
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var moveCount = 0
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var turn = 0
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var mode = 1
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function vari() {
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sqr1 = document.tic.sqr1.value
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sqr2 = document.tic.sqr2.value
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sqr3 = document.tic.sqr3.value
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sqr4 = document.tic.sqr4.value
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sqr5 = document.tic.sqr5.value
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sqr6 = document.tic.sqr6.value
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sqr7 = document.tic.sqr7.value
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sqr8 = document.tic.sqr8.value
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sqr9 = document.tic.sqr9.value
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}
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function check() {
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if (sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") {
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alert("Congrats, you've beat the computer!")
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reset()
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} else if (sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") {
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alert("Congrats, you've beat the computer!")
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reset()
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} else if (sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") {
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alert("Congrats, you've beat the computer!")
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reset()
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} else if (sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") {
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alert("Congrats, you've beat the computer!")
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reset()
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} else if (sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") {
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alert("Congrats, you've beat the computer!")
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reset()
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} else if (sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") {
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alert("Congrats, you've beat the computer!")
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reset()
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} else if (sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") {
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alert("Congrats, you've beat the computer!")
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reset()
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} else if (sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") {
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alert("Congrats, you've beat the computer!")
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reset()
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} else if (sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") {
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alert("Congrats, you've beat the computer!")
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reset()
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} else {
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winCheck()
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check2()
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drawCheck()
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}
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}
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function check2() {
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vari()
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drawCheck()
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if (sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") {
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alert("Unfortunately, you've lost. Try again!")
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reset()
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} else if (sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") {
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alert("Unfortunately, you've lost. Try again!")
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reset()
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} else if (sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") {
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alert("Unfortunately, you've lost. Try again!")
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reset()
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} else if (sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") {
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alert("Unfortunately, you've lost. Try again!")
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reset()
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} else if (sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") {
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alert("Unfortunately, you've lost. Try again!")
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reset()
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} else if (sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") {
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alert("Unfortunately, you've lost. Try again!")
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reset()
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} else if (sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") {
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alert("Unfortunately, you've lost. Try again!")
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reset()
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} else if (sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") {
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alert("Unfortunately, you've lost. Try again!")
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reset()
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} else if (sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") {
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alert("Unfortunately, you've lost. Try again!")
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reset()
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}
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}
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function player1Check() {
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if (sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") {
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alert("Woot! Player 1 has won!")
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reset()
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} else if (sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") {
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alert("Woot! Player 1 has won!")
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reset()
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} else if (sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") {
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alert("Woot! Player 1 has won!")
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reset()
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} else if (sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") {
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alert("Woot! Player 1 has won!")
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reset()
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} else if (sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") {
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alert("Woot! Player 1 has won!")
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reset()
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} else if (sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") {
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alert("Woot! Player 1 has won!")
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reset()
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} else if (sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") {
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alert("Woot! Player 1 has won!")
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reset()
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} else if (sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") {
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alert("Woot! Player 1 has won!")
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reset()
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} else if (sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") {
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alert("Woot! Player 1 has won!")
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reset()
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} else {
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player2Check()
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drawCheck()
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}
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}
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function player2Check() {
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vari()
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drawCheck()
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if (sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") {
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alert("Blast. Player 2 has won.")
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reset()
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} else if (sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") {
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alert("Blast. Player 2 has won.")
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reset()
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} else if (sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") {
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alert("Blast. Player 2 has won.")
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reset()
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} else if (sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") {
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alert("Blast. Player 2 has won.")
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reset()
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} else if (sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") {
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alert("Blast. Player 2 has won.")
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reset()
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} else if (sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") {
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alert("Blast. Player 2 has won.")
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reset()
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} else if (sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") {
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alert("Blast. Player 2 has won.")
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reset()
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} else if (sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") {
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alert("Blast. Player 2 has won.")
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reset()
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} else if (sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") {
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alert("Blast. Player 2 has won.")
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reset()
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}
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}
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function drawCheck() {
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vari()
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moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T
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if (moveCount == 9) {
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reset()
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alert("You tied with the computer. Try harder next time!")
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}
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}
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function winCheck() {
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check2()
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if (sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1) {
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document.tic.sqr3.value = " O "
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sqr3T = 1;
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turn = 0;
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} else if (sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1) {
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document.tic.sqr1.value = " O "
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sqr1T = 1;
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turn = 0;
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} else if (sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1) {
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document.tic.sqr6.value = " O "
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sqr6T = 1;
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turn = 0;
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} else if (sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1) {
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document.tic.sqr4.value = " O "
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sqr4T = 1;
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turn = 0;
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} else if (sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1) {
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document.tic.sqr9.value = " O "
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sqr9T = 1;
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turn = 0;
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} else if (sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1) {
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document.tic.sqr7.value = " O "
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sqr7T = 1;
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turn = 0;
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} else if (sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) {
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document.tic.sqr9.value = " O "
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sqr9T = 1;
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turn = 0;
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} else if (sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1) {
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document.tic.sqr1.value = " O "
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sqr1T = 1;
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turn = 0;
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} else if (sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1) {
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document.tic.sqr7.value = " O "
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sqr7T = 1;
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turn = 0;
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} else if (sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1) {
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document.tic.sqr3.value = " O "
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sqr3T = 1;
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turn = 0;
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} else if (sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1) {
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document.tic.sqr2.value = " O "
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sqr2T = 1;
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turn = 0;
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} else if (sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1) {
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document.tic.sqr5.value = " O "
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sqr5T = 1;
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turn = 0;
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} else if (sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1) {
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document.tic.sqr8.value = " O "
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sqr8T = 1;
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turn = 0;
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} else if (sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1) {
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document.tic.sqr4.value = " O "
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sqr4T = 1;
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turn = 0;
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} else if (sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1) {
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document.tic.sqr5.value = " O "
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sqr5T = 1;
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turn = 0;
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} else if (sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1) {
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document.tic.sqr6.value = " O "
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sqr6T = 1;
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turn = 0;
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} else if (sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) {
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document.tic.sqr9.value = " O "
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sqr9T = 1;
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turn = 0;
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} else if (sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1) {
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document.tic.sqr1.value = " O "
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sqr1T = 1;
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turn = 0;
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} else if (sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1) {
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document.tic.sqr2.value = " O "
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sqr2T = 1;
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turn = 0;
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} else if (sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1) {
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document.tic.sqr3.value = " O "
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sqr3T = 1;
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turn = 0;
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} else if (sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1) {
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document.tic.sqr7.value = " O "
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sqr7T = 1;
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turn = 0;
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} else if (sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1) {
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document.tic.sqr8.value = " O "
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sqr8T = 1;
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turn = 0;
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} else if (sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1) {
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document.tic.sqr9.value = " O "
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sqr9T = 1;
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turn = 0;
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} else if (sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1) {
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document.tic.sqr5.value = " O "
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sqr5T = 1;
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turn = 0;
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} else if (sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1) {
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document.tic.sqr5.value = " O "
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sqr5T = 1;
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turn = 0;
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} else {
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computer()
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}
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check2()
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}
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function computer() {
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check2()
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if (sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1) {
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document.tic.sqr3.value = " O "
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sqr3T = 1;
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turn = 0;
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} else if (sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1) {
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document.tic.sqr1.value = " O "
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sqr1T = 1;
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turn = 0;
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} else if (sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1) {
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document.tic.sqr6.value = " O "
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sqr6T = 1;
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turn = 0;
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} else if (sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1) {
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document.tic.sqr4.value = " O "
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sqr4T = 1;
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turn = 0;
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} else if (sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1) {
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document.tic.sqr9.value = " O "
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sqr9T = 1;
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turn = 0;
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} else if (sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1) {
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document.tic.sqr7.value = " O "
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sqr7T = 1;
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turn = 0;
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} else if (sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) {
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document.tic.sqr9.value = " O "
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sqr9T = 1;
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turn = 0;
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} else if (sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1) {
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document.tic.sqr1.value = " O "
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sqr1T = 1;
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turn = 0;
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} else if (sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1) {
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document.tic.sqr7.value = " O "
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sqr7T = 1;
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turn = 0;
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} else if (sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1) {
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document.tic.sqr3.value = " O "
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sqr3T = 1;
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turn = 0;
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} else if (sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1) {
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document.tic.sqr2.value = " O "
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sqr2T = 1;
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turn = 0;
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} else if (sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1) {
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document.tic.sqr5.value = " O "
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sqr5T = 1;
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turn = 0;
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} else if (sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1) {
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document.tic.sqr8.value = " O "
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sqr8T = 1;
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turn = 0;
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} else if (sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1) {
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document.tic.sqr4.value = " O "
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sqr4T = 1;
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turn = 0;
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} else if (sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1) {
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document.tic.sqr5.value = " O "
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sqr5T = 1;
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turn = 0;
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} else if (sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1) {
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document.tic.sqr6.value = " O "
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sqr6T = 1;
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turn = 0;
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} else if (sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) {
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document.tic.sqr9.value = " O "
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sqr9T = 1;
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turn = 0;
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} else if (sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1) {
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document.tic.sqr1.value = " O "
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sqr1T = 1;
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turn = 0;
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} else if (sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1) {
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document.tic.sqr2.value = " O "
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sqr2T = 1;
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turn = 0;
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} else if (sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1) {
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document.tic.sqr3.value = " O "
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sqr3T = 1;
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turn = 0;
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} else if (sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1) {
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document.tic.sqr7.value = " O "
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sqr7T = 1;
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turn = 0;
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} else if (sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1) {
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document.tic.sqr8.value = " O "
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sqr8T = 1;
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turn = 0;
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} else if (sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1) {
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document.tic.sqr9.value = " O "
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sqr9T = 1;
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turn = 0;
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} else if (sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1) {
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document.tic.sqr5.value = " O "
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sqr5T = 1;
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turn = 0;
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} else if (sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1) {
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document.tic.sqr5.value = " O "
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sqr5T = 1;
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turn = 0;
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} else {
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AI()
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}
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check2()
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}
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function AI() {
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vari()
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if (document.tic.sqr5.value == " " && turn == 1) {
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document.tic.sqr5.value = " O "
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turn = 0
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sqr5T = 1
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} else if (document.tic.sqr1.value == " " && turn == 1) {
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document.tic.sqr1.value = " O "
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turn = 0
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sqr1T = 1
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} else if (document.tic.sqr9.value == " " && turn == 1) {
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document.tic.sqr9.value = " O "
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turn = 0
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sqr9T = 1
|
|
} else if (document.tic.sqr6.value == " " && turn == 1) {
|
|
document.tic.sqr6.value = " O "
|
|
turn = 0
|
|
sqr6T = 1
|
|
} else if (document.tic.sqr2.value == " " && turn == 1) {
|
|
document.tic.sqr2.value = " O "
|
|
turn = 0
|
|
sqr2T = 1
|
|
} else if (document.tic.sqr8.value == " " && turn == 1) {
|
|
document.tic.sqr8.value = " O "
|
|
turn = 0
|
|
sqr8T = 1
|
|
} else if (document.tic.sqr3.value == " " && turn == 1) {
|
|
document.tic.sqr3.value = " O "
|
|
turn = 0
|
|
sqr3T = 1
|
|
} else if (document.tic.sqr7.value == " " && turn == 1) {
|
|
document.tic.sqr7.value = " O "
|
|
turn = 0
|
|
sqr7T = 1
|
|
} else if (document.tic.sqr4.value == " " && turn == 1) {
|
|
document.tic.sqr4.value = " O "
|
|
turn = 0
|
|
sqr4T = 1
|
|
}
|
|
check2()
|
|
}
|
|
|
|
function reset() {
|
|
document.tic.sqr1.value = " "
|
|
document.tic.sqr2.value = " "
|
|
document.tic.sqr3.value = " "
|
|
document.tic.sqr4.value = " "
|
|
document.tic.sqr5.value = " "
|
|
document.tic.sqr6.value = " "
|
|
document.tic.sqr7.value = " "
|
|
document.tic.sqr8.value = " "
|
|
document.tic.sqr9.value = " "
|
|
sqr1T = 0
|
|
sqr2T = 0
|
|
sqr3T = 0
|
|
sqr4T = 0
|
|
sqr5T = 0
|
|
sqr6T = 0
|
|
sqr7T = 0
|
|
sqr8T = 0
|
|
sqr9T = 0
|
|
vari()
|
|
turn = 0
|
|
moveCount = 0
|
|
}
|
|
|
|
function resetter() {
|
|
reset()
|
|
}
|
|
</script>
|
|
|
|
<section id="cover">
|
|
<div class="cover" style="background-image: url('/assets/images/Covers/BlogPosts/BlueCheckers.png');"> </div>
|
|
</section>
|
|
|
|
<section id="body">
|
|
<div style="width: 100%; margin-bottom: 4px; height: 1px;"> </div>
|
|
|
|
<h1>Set's Tic-Tac-Toe</h1>
|
|
|
|
<form name="tic" style="width: 50%; display: block; margin: 0px auto; padding: 12px 0px;">
|
|
<center>
|
|
<input type="button" name="sqr1" class="tictac" value=" " onClick="if(document.tic.sqr1.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 1; vari(); check();} else if(document.tic.sqr1.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr1.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr1.value = ' O '; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()"></INPUT>
|
|
<input type="button" name="sqr2" class="tictac" value=" " onClick="if(document.tic.sqr2.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 1; vari(); check();} else if(document.tic.sqr2.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr2.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr2.value = ' O '; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()"></INPUT>
|
|
<input type="button" name="sqr3" class="tictac" value=" " onClick="if(document.tic.sqr3.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 1; vari(); check();} else if(document.tic.sqr3.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr3.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr3.value = ' O '; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()"></INPUT><br />
|
|
<input type="button" name="sqr4" class="tictac" value=" " onClick="if(document.tic.sqr4.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 1; vari(); check();} else if(document.tic.sqr4.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr4.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr4.value = ' O '; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()"></INPUT>
|
|
<input type="button" name="sqr5" class="tictac" value=" " onClick="if(document.tic.sqr5.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 1; vari(); check();} else if(document.tic.sqr5.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr5.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr5.value = ' O '; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()"></INPUT>
|
|
<input type="button" name="sqr6" class="tictac" value=" " onClick="if(document.tic.sqr6.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 1; vari(); check();} else if(document.tic.sqr6.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr6.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr6.value = ' O '; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()"></INPUT><br />
|
|
<input type="button" name="sqr7" class="tictac" value=" " onClick="if(document.tic.sqr7.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 1; vari(); check();} else if(document.tic.sqr7.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr7.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr7.value = ' O '; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()"></INPUT>
|
|
<input type="button" name="sqr8" class="tictac" value=" " onClick="if(document.tic.sqr8.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 1; vari(); check();} else if(document.tic.sqr8.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr8.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr8.value = ' O '; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()"></INPUT>
|
|
<input type="button" name="sqr9" class="tictac" value=" " onClick="if(document.tic.sqr9.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 1; vari(); check();} else if(document.tic.sqr9.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr9.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr9.value = ' O '; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()"></INPUT>
|
|
</center>
|
|
</form>
|
|
</section>
|