Update meta stuff

This commit is contained in:
Sky Johnson 2024-06-29 08:53:27 -05:00
parent 12642f09e9
commit 6b6b75b0f7
5 changed files with 41 additions and 514 deletions

2
.gitignore vendored
View File

@ -1,2 +1,2 @@
.env
.DS_Store

View File

@ -1,6 +1,6 @@
MIT License
Copyright (c) 2018 Skylear
Copyright (c) 2018 Skylear Johnson
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

View File

@ -1 +1,25 @@
# madsplash-tropical
# Mad Splash - Tropical
Aloha! This is a historical archive of Mad Splash in it's last Tropical iteration. The code is bad, there's no
framework, and there's very little convention. The `master` branch will remain an untouched record of the past,
and the `update` branch is being working on as a functional version of the site so you can interact with a
piece of history. 😁
## History
At the time a lot of people inspired me to make Mad Splash, and this site. This site is how I learned to code
and it was a project that took me a lot of time. I'm happy I'm able to preserve it and keep it going today.
## Known Issues
These are the known issues at the moment;
- Password hashing uses non-cryptographic salts and MD5 for hashing. It's a freakin' nightmare. This will
be updated to use argon2 going forward.
- No controllers! The site was made before I fully understood the MVC website model; there's a lot of weird
ways of handling requests and data that aren't normalized.
- Redundant code; I reimplemented a lot of default behaviors by mistake as I was following various books
and tutorials. This code will be cleaned up over time.
## Hosting
The `master` branch was built on early versions of PHP; I believe the primary being PHP 5.4 and then PHP 7.0
later on. Simply point your web server to the root folder and let it rip.
The `update` branch is being built on PHP 8.4 at the time of writing, and any deprecated code is being replaced
and I'm putting in gradual typing. Point your web server to the `public/` folder and you're good to go!

View File

@ -16,7 +16,7 @@
<br />
<ul style="padding-left: 16px; margin-lefts: 16px;">
<ul style="padding-left: 16px; margin-left: 16px;">
<li>
Before or at the time of collecting personal information, we will identify the purposes for which information is being collected.
</li>
@ -46,6 +46,4 @@
We are committed to conducting our business in accordance with these principles in order to ensure that the confidentiality of personal information is protected and maintained.
</p>
</div>
<div class="clear"> </div>
</section>

495
test.html
View File

@ -1,495 +0,0 @@
<script>
if (document.all || document.getElementById) {
document.write('<style>.tictac{')
document.write('width:50px;height:50px;')
document.write('}</style>')
}
var sqr1
var sqr2
var sqr3
var sqr4
var sqr5
var sqr6
var sqr7
var sqr8
var sqr9
var sqr1T = 0
var sqr2T = 0
var sqr3T = 0
var sqr4T = 0
var sqr5T = 0
var sqr6T = 0
var sqr7T = 0
var sqr8T = 0
var sqr9T = 0
var moveCount = 0
var turn = 0
var mode = 1
function vari() {
sqr1 = document.tic.sqr1.value
sqr2 = document.tic.sqr2.value
sqr3 = document.tic.sqr3.value
sqr4 = document.tic.sqr4.value
sqr5 = document.tic.sqr5.value
sqr6 = document.tic.sqr6.value
sqr7 = document.tic.sqr7.value
sqr8 = document.tic.sqr8.value
sqr9 = document.tic.sqr9.value
}
function check() {
if (sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") {
alert("Congrats, you've beat the computer!")
reset()
} else if (sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") {
alert("Congrats, you've beat the computer!")
reset()
} else if (sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") {
alert("Congrats, you've beat the computer!")
reset()
} else if (sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") {
alert("Congrats, you've beat the computer!")
reset()
} else if (sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") {
alert("Congrats, you've beat the computer!")
reset()
} else if (sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") {
alert("Congrats, you've beat the computer!")
reset()
} else if (sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") {
alert("Congrats, you've beat the computer!")
reset()
} else if (sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") {
alert("Congrats, you've beat the computer!")
reset()
} else if (sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") {
alert("Congrats, you've beat the computer!")
reset()
} else {
winCheck()
check2()
drawCheck()
}
}
function check2() {
vari()
drawCheck()
if (sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") {
alert("Unfortunately, you've lost. Try again!")
reset()
} else if (sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") {
alert("Unfortunately, you've lost. Try again!")
reset()
} else if (sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") {
alert("Unfortunately, you've lost. Try again!")
reset()
} else if (sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") {
alert("Unfortunately, you've lost. Try again!")
reset()
} else if (sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") {
alert("Unfortunately, you've lost. Try again!")
reset()
} else if (sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") {
alert("Unfortunately, you've lost. Try again!")
reset()
} else if (sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") {
alert("Unfortunately, you've lost. Try again!")
reset()
} else if (sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") {
alert("Unfortunately, you've lost. Try again!")
reset()
} else if (sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") {
alert("Unfortunately, you've lost. Try again!")
reset()
}
}
function player1Check() {
if (sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") {
alert("Woot! Player 1 has won!")
reset()
} else if (sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") {
alert("Woot! Player 1 has won!")
reset()
} else if (sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") {
alert("Woot! Player 1 has won!")
reset()
} else if (sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") {
alert("Woot! Player 1 has won!")
reset()
} else if (sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") {
alert("Woot! Player 1 has won!")
reset()
} else if (sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") {
alert("Woot! Player 1 has won!")
reset()
} else if (sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") {
alert("Woot! Player 1 has won!")
reset()
} else if (sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") {
alert("Woot! Player 1 has won!")
reset()
} else if (sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") {
alert("Woot! Player 1 has won!")
reset()
} else {
player2Check()
drawCheck()
}
}
function player2Check() {
vari()
drawCheck()
if (sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") {
alert("Blast. Player 2 has won.")
reset()
} else if (sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") {
alert("Blast. Player 2 has won.")
reset()
} else if (sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") {
alert("Blast. Player 2 has won.")
reset()
} else if (sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") {
alert("Blast. Player 2 has won.")
reset()
} else if (sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") {
alert("Blast. Player 2 has won.")
reset()
} else if (sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") {
alert("Blast. Player 2 has won.")
reset()
} else if (sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") {
alert("Blast. Player 2 has won.")
reset()
} else if (sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") {
alert("Blast. Player 2 has won.")
reset()
} else if (sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") {
alert("Blast. Player 2 has won.")
reset()
}
}
function drawCheck() {
vari()
moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T
if (moveCount == 9) {
reset()
alert("You tied with the computer. Try harder next time!")
}
}
function winCheck() {
check2()
if (sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1) {
document.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
} else if (sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1) {
document.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
} else if (sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1) {
document.tic.sqr6.value = " O "
sqr6T = 1;
turn = 0;
} else if (sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1) {
document.tic.sqr4.value = " O "
sqr4T = 1;
turn = 0;
} else if (sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1) {
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
} else if (sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1) {
document.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
} else if (sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) {
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
} else if (sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1) {
document.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
} else if (sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1) {
document.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
} else if (sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1) {
document.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
} else if (sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1) {
document.tic.sqr2.value = " O "
sqr2T = 1;
turn = 0;
} else if (sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1) {
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
} else if (sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1) {
document.tic.sqr8.value = " O "
sqr8T = 1;
turn = 0;
} else if (sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1) {
document.tic.sqr4.value = " O "
sqr4T = 1;
turn = 0;
} else if (sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1) {
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
} else if (sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1) {
document.tic.sqr6.value = " O "
sqr6T = 1;
turn = 0;
} else if (sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) {
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
} else if (sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1) {
document.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
} else if (sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1) {
document.tic.sqr2.value = " O "
sqr2T = 1;
turn = 0;
} else if (sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1) {
document.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
} else if (sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1) {
document.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
} else if (sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1) {
document.tic.sqr8.value = " O "
sqr8T = 1;
turn = 0;
} else if (sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1) {
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
} else if (sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1) {
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
} else if (sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1) {
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
} else {
computer()
}
check2()
}
function computer() {
check2()
if (sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1) {
document.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
} else if (sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1) {
document.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
} else if (sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1) {
document.tic.sqr6.value = " O "
sqr6T = 1;
turn = 0;
} else if (sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1) {
document.tic.sqr4.value = " O "
sqr4T = 1;
turn = 0;
} else if (sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1) {
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
} else if (sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1) {
document.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
} else if (sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) {
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
} else if (sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1) {
document.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
} else if (sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1) {
document.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
} else if (sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1) {
document.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
} else if (sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1) {
document.tic.sqr2.value = " O "
sqr2T = 1;
turn = 0;
} else if (sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1) {
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
} else if (sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1) {
document.tic.sqr8.value = " O "
sqr8T = 1;
turn = 0;
} else if (sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1) {
document.tic.sqr4.value = " O "
sqr4T = 1;
turn = 0;
} else if (sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1) {
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
} else if (sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1) {
document.tic.sqr6.value = " O "
sqr6T = 1;
turn = 0;
} else if (sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) {
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
} else if (sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1) {
document.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
} else if (sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1) {
document.tic.sqr2.value = " O "
sqr2T = 1;
turn = 0;
} else if (sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1) {
document.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
} else if (sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1) {
document.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
} else if (sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1) {
document.tic.sqr8.value = " O "
sqr8T = 1;
turn = 0;
} else if (sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1) {
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
} else if (sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1) {
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
} else if (sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1) {
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
} else {
AI()
}
check2()
}
function AI() {
vari()
if (document.tic.sqr5.value == " " && turn == 1) {
document.tic.sqr5.value = " O "
turn = 0
sqr5T = 1
} else if (document.tic.sqr1.value == " " && turn == 1) {
document.tic.sqr1.value = " O "
turn = 0
sqr1T = 1
} else if (document.tic.sqr9.value == " " && turn == 1) {
document.tic.sqr9.value = " O "
turn = 0
sqr9T = 1
} else if (document.tic.sqr6.value == " " && turn == 1) {
document.tic.sqr6.value = " O "
turn = 0
sqr6T = 1
} else if (document.tic.sqr2.value == " " && turn == 1) {
document.tic.sqr2.value = " O "
turn = 0
sqr2T = 1
} else if (document.tic.sqr8.value == " " && turn == 1) {
document.tic.sqr8.value = " O "
turn = 0
sqr8T = 1
} else if (document.tic.sqr3.value == " " && turn == 1) {
document.tic.sqr3.value = " O "
turn = 0
sqr3T = 1
} else if (document.tic.sqr7.value == " " && turn == 1) {
document.tic.sqr7.value = " O "
turn = 0
sqr7T = 1
} else if (document.tic.sqr4.value == " " && turn == 1) {
document.tic.sqr4.value = " O "
turn = 0
sqr4T = 1
}
check2()
}
function reset() {
document.tic.sqr1.value = " "
document.tic.sqr2.value = " "
document.tic.sqr3.value = " "
document.tic.sqr4.value = " "
document.tic.sqr5.value = " "
document.tic.sqr6.value = " "
document.tic.sqr7.value = " "
document.tic.sqr8.value = " "
document.tic.sqr9.value = " "
sqr1T = 0
sqr2T = 0
sqr3T = 0
sqr4T = 0
sqr5T = 0
sqr6T = 0
sqr7T = 0
sqr8T = 0
sqr9T = 0
vari()
turn = 0
moveCount = 0
}
function resetter() {
reset()
}
</script>
<section id="cover">
<div class="cover" style="background-image: url('/assets/images/Covers/BlueCheckers.png');"> </div>
</section>
<section id="body">
<div style="width: 100%; margin-bottom: 4px; height: 1px;">&nbsp;</div>
<h1>Set's Tic-Tac-Toe</h1>
<form name="tic" style="width: 50%; display: block; margin: 0px auto; padding: 12px 0px;">
<center>
<input type="button" name="sqr1" class="tictac" value=" " onClick="if(document.tic.sqr1.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 1; vari(); check();} else if(document.tic.sqr1.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr1.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr1.value = ' O '; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()"></INPUT>
<input type="button" name="sqr2" class="tictac" value=" " onClick="if(document.tic.sqr2.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 1; vari(); check();} else if(document.tic.sqr2.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr2.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr2.value = ' O '; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()"></INPUT>
<input type="button" name="sqr3" class="tictac" value=" " onClick="if(document.tic.sqr3.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 1; vari(); check();} else if(document.tic.sqr3.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr3.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr3.value = ' O '; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()"></INPUT><br />
<input type="button" name="sqr4" class="tictac" value=" " onClick="if(document.tic.sqr4.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 1; vari(); check();} else if(document.tic.sqr4.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr4.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr4.value = ' O '; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()"></INPUT>
<input type="button" name="sqr5" class="tictac" value=" " onClick="if(document.tic.sqr5.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 1; vari(); check();} else if(document.tic.sqr5.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr5.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr5.value = ' O '; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()"></INPUT>
<input type="button" name="sqr6" class="tictac" value=" " onClick="if(document.tic.sqr6.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 1; vari(); check();} else if(document.tic.sqr6.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr6.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr6.value = ' O '; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()"></INPUT><br />
<input type="button" name="sqr7" class="tictac" value=" " onClick="if(document.tic.sqr7.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 1; vari(); check();} else if(document.tic.sqr7.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr7.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr7.value = ' O '; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()"></INPUT>
<input type="button" name="sqr8" class="tictac" value=" " onClick="if(document.tic.sqr8.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 1; vari(); check();} else if(document.tic.sqr8.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr8.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr8.value = ' O '; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()"></INPUT>
<input type="button" name="sqr9" class="tictac" value=" " onClick="if(document.tic.sqr9.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 1; vari(); check();} else if(document.tic.sqr9.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr9.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr9.value = ' O '; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()"></INPUT>
</center>
</form>
</section>