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82
API.md
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82
API.md
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@ -0,0 +1,82 @@
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# API Quick Reference
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## Core State
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- New(openLibs ...bool) *State
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- Close()
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- Cleanup()
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## Stack
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- GetTop() int
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- SetTop(index int)
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- Pop(n int)
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- PushCopy(index int)
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- Remove(index int)
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## Type Checks
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- GetType(index int) LuaType
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- IsNil/IsBoolean/IsNumber/IsString/IsTable/IsFunction(index int) bool
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## Values
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- ToString/ToNumber/ToBoolean(index int) T
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- ToValue(index int) (any, error)
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- ToTable(index int) (any, error)
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- PushNil/PushBoolean/PushNumber/PushString/PushValue()
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## Tables
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- NewTable()
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- CreateTable(narr, nrec int)
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- GetTable/SetTable(index int)
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- GetField/SetField(index int, key string)
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- GetFieldString/Number/Bool/Table(index int, key string, default T) T
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- GetTableLength(index int) int
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- Next(index int) bool
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- ForEachTableKV/ForEachArray(index int, fn func)
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- NewTableBuilder() *TableBuilder
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## Functions
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- RegisterGoFunction(name string, fn GoFunction) error
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- UnregisterGoFunction(name string)
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- PushGoFunction(fn GoFunction) error
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- Call(nargs, nresults int) error
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- CallGlobal(name string, args ...any) ([]any, error)
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## Globals
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- GetGlobal/SetGlobal(name string)
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## Execution
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- LoadString/LoadFile(source string) error
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- DoString/DoFile(source string) error
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- Execute(code string) (int, error)
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- ExecuteWithResult(code string) (any, error)
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- BatchExecute(statements []string) error
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## Bytecode
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- CompileBytecode(code, name string) ([]byte, error)
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- LoadBytecode(bytecode []byte, name string) error
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- RunBytecode() error
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- RunBytecodeWithResults(nresults int) error
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- LoadAndRunBytecode(bytecode []byte, name string) error
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- LoadAndRunBytecodeWithResults(bytecode []byte, name string, nresults int) error
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- CompileAndRun(code, name string) error
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|
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## Validation
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- CheckArgs(specs ...ArgSpec) error
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- CheckMinArgs/CheckExactArgs(n int) error
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- SafeToString/Number/Table(index int) (T, error)
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## Error Handling
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- PushError(format string, args ...any) int
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- GetStackTrace() string
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- GetErrorInfo(context string) *LuaError
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- CreateLuaError(code int, context string) *LuaError
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## Package
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- SetPackagePath/AddPackagePath(path string) error
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## Metatable
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- SetMetatable(index int)
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- GetMetatable(index int) bool
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## Constants
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- TypeNil/Boolean/Number/String/Table/Function/UserData/Thread
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- LUA_MINSTACK/MAXSTACK/REGISTRYINDEX/GLOBALSINDEX
|
155
DOCS.md
155
DOCS.md
@ -56,17 +56,6 @@ L.Remove(-1) // Remove top element
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L.Remove(1) // Remove first element
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```
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### absIndex(index int) int
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Internal function that converts a possibly negative index to its absolute position.
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### checkStack(n int) error
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Internal function that ensures there's enough space for n new elements.
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```go
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if err := L.checkStack(2); err != nil {
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return err
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}
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```
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## Type Checks
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### GetType(index int) LuaType
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@ -111,7 +100,7 @@ bool := L.ToBoolean(-1)
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```
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### ToValue(index int) (any, error)
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Converts any Lua value to its Go equivalent.
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Converts any Lua value to its Go equivalent with automatic type detection.
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```go
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val, err := L.ToValue(-1)
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if err != nil {
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@ -119,8 +108,8 @@ if err != nil {
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}
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```
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### ToTable(index int) (map[string]any, error)
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Converts a Lua table to a Go map.
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### ToTable(index int) (any, error)
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Converts a Lua table to optimal Go type ([]int, []string, map[string]any, etc.).
|
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```go
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table, err := L.ToTable(-1)
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if err != nil {
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@ -149,19 +138,13 @@ L.PushNil()
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```
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### PushValue(v any) error
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Pushes any Go value onto the stack.
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Pushes any Go value onto the stack with comprehensive type support.
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```go
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err := L.PushValue(myValue)
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```
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### PushTable(table map[string]any) error
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Pushes a Go map as a Lua table.
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```go
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data := map[string]any{
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// Supports: primitives, slices, maps with various type combinations
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err := L.PushValue(map[string]any{
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"key": "value",
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"numbers": []float64{1, 2, 3},
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}
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err := L.PushTable(data)
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})
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```
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## Table Operations
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@ -218,6 +201,25 @@ for L.Next(-2) {
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}
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```
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### GetFieldString/Number/Bool/Table(index int, key string, default T) T
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Get typed fields from tables with default values.
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```go
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name := L.GetFieldString(-1, "name", "unknown")
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age := L.GetFieldNumber(-1, "age", 0)
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active := L.GetFieldBool(-1, "active", false)
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config, ok := L.GetFieldTable(-1, "config")
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```
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### ForEachTableKV(index int, fn func(key, value string) bool)
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### ForEachArray(index int, fn func(i int, state *State) bool)
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Convenient iteration helpers.
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```go
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L.ForEachTableKV(-1, func(key, value string) bool {
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fmt.Printf("%s: %s\n", key, value)
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return true // continue iteration
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})
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```
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## Function Registration and Calling
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### GoFunction
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@ -258,6 +260,12 @@ L.PushNumber(2)
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err := L.Call(2, 1) // Call with 2 args, expect 1 result
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```
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### CallGlobal(name string, args ...any) ([]any, error)
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Calls a global function with arguments and returns all results.
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```go
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results, err := L.CallGlobal("myfunction", 1, 2, "hello")
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```
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## Global Operations
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### GetGlobal(name string)
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@ -317,6 +325,16 @@ result, err := L.ExecuteWithResult("return 'hello'")
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// result would be "hello"
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```
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### BatchExecute(statements []string) error
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Executes multiple statements as a single batch.
|
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```go
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err := L.BatchExecute([]string{
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"x = 10",
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"y = 20",
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"result = x + y",
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})
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```
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## Bytecode Operations
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### CompileBytecode(code string, name string) ([]byte, error)
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@ -375,14 +393,35 @@ Adds a path to package.path.
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err := L.AddPackagePath("./modules/?.lua")
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```
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## Metatable Operations
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### SetMetatable(index int)
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Sets the metatable for the value at the given index.
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```go
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L.SetMetatable(-1)
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```
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### GetMetatable(index int) bool
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Gets the metatable for the value at the given index.
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```go
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if L.GetMetatable(-1) {
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// Metatable is now on stack
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L.Pop(1)
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}
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```
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## Error Handling
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### LuaError
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Error type containing both an error code and message.
|
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Enhanced error type with detailed context information.
|
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```go
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type LuaError struct {
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Code int
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Message string
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File string
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Line int
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StackTrace string
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Context string
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}
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```
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@ -393,12 +432,62 @@ trace := L.GetStackTrace()
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fmt.Println(trace)
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```
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### safeCall(f func() C.int) error
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Internal function that wraps a potentially dangerous C call with stack checking.
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### GetErrorInfo(context string) *LuaError
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Extracts detailed error information from the Lua stack.
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```go
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err := s.safeCall(func() C.int {
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return C.lua_pcall(s.L, C.int(nargs), C.int(nresults), 0)
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})
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err := L.GetErrorInfo("MyFunction")
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```
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### CreateLuaError(code int, context string) *LuaError
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Creates a LuaError with full context information.
|
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```go
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err := L.CreateLuaError(status, "DoString")
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```
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### PushError(format string, args ...any) int
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Pushes an error string and returns -1.
|
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```go
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return s.PushError("invalid argument: %v", arg)
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```
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## Validation
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### CheckArgs(specs ...ArgSpec) error
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Validates function arguments against specifications.
|
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```go
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err := s.CheckArgs(
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ArgSpec{Name: "name", Type: "string", Required: true, Check: CheckString},
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ArgSpec{Name: "age", Type: "number", Required: false, Check: CheckNumber},
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)
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```
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|
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### CheckMinArgs/CheckExactArgs(n int) error
|
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Argument count validation.
|
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```go
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if err := s.CheckMinArgs(2); err != nil {
|
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return s.PushError(err.Error())
|
||||
}
|
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```
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|
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### SafeToString/Number/Table(index int) (T, error)
|
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Safe value conversion with error handling.
|
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```go
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str, err := s.SafeToString(1)
|
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if err != nil {
|
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return s.PushError(err.Error())
|
||||
}
|
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```
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|
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## Table Building
|
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|
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### NewTableBuilder() *TableBuilder
|
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Creates a new table builder for fluent table construction.
|
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```go
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L.NewTableBuilder().
|
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SetString("name", "John").
|
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SetNumber("age", 30).
|
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SetBool("active", true).
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Build()
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```
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|
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## Thread Safety Notes
|
||||
@ -423,9 +512,3 @@ L.PushString("hello")
|
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// ... use the string
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||||
L.Pop(1) // Clean up when done
|
||||
```
|
||||
|
||||
Sandbox management:
|
||||
```go
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sandbox := luajit.NewSandbox()
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defer sandbox.Close()
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```
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|
141
README.md
141
README.md
@ -18,8 +18,6 @@ First, grab the package:
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go get git.sharkk.net/Sky/LuaJIT-to-Go
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```
|
||||
|
||||
You'll need LuaJIT's development files, but don't worry - we include libraries for Windows and Linux in the vendor directory.
|
||||
|
||||
Here's the simplest thing you can do:
|
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```go
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L := luajit.New() // pass false to not load standard libs
|
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@ -51,10 +49,6 @@ for i := 0; i < 1000; i++ {
|
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err := L.CompileAndRun(`return "hello"`, "greeting")
|
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```
|
||||
|
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### When to Use Bytecode
|
||||
|
||||
Bytecode execution is consistently faster than direct execution:
|
||||
|
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```
|
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Benchmark Ops/sec Comparison
|
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----------------------------------------------------------------------------
|
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@ -70,12 +64,6 @@ BenchmarkComplexScript 33,133 Base
|
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BenchmarkComplexScriptPrecompiled 41,044 +23.9% faster
|
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```
|
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|
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Use bytecode when you:
|
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- Have code that runs frequently
|
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- Need maximum performance
|
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- Want to precompile your Lua code
|
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- Are distributing Lua code to many instances
|
||||
|
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## Registering Go Functions
|
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|
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Want to call Go code from Lua? It's straightforward:
|
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@ -95,9 +83,27 @@ Now in Lua:
|
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result = add(40, 2) -- result = 42
|
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```
|
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|
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### Function Validation
|
||||
|
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Validate arguments easily:
|
||||
```go
|
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calculator := func(s *luajit.State) int {
|
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if err := s.CheckArgs(
|
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luajit.ArgSpec{Name: "x", Type: "number", Required: true, Check: luajit.CheckNumber},
|
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luajit.ArgSpec{Name: "y", Type: "number", Required: true, Check: luajit.CheckNumber},
|
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); err != nil {
|
||||
return s.PushError(err.Error())
|
||||
}
|
||||
|
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result := s.ToNumber(1) + s.ToNumber(2)
|
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s.PushNumber(result)
|
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return 1
|
||||
}
|
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```
|
||||
|
||||
## Working with Tables
|
||||
|
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Lua tables are pretty powerful - they're like a mix of Go's maps and slices. We make it easy to work with them:
|
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Lua tables are powerful - they're like a mix of Go's maps and slices. We make it easy to work with them:
|
||||
|
||||
```go
|
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// Go → Lua
|
||||
@ -106,11 +112,33 @@ stuff := map[string]any{
|
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"age": 30,
|
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"items": []float64{1, 2, 3},
|
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}
|
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L.PushTable(stuff)
|
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L.PushValue(stuff) // Handles all Go types automatically
|
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|
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// Lua → Go
|
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// Lua → Go with automatic type detection
|
||||
L.GetGlobal("some_table")
|
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result, err := L.ToTable(-1)
|
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result, err := L.ToTable(-1) // Returns optimal Go type ([]int, map[string]string, etc.)
|
||||
```
|
||||
|
||||
### Table Builder
|
||||
|
||||
Build tables fluently:
|
||||
```go
|
||||
L.NewTableBuilder().
|
||||
SetString("name", "John").
|
||||
SetNumber("age", 30).
|
||||
SetBool("active", true).
|
||||
SetArray("scores", []any{95, 87, 92}).
|
||||
Build()
|
||||
```
|
||||
|
||||
### Table Field Access
|
||||
|
||||
Get fields with defaults:
|
||||
```go
|
||||
L.GetGlobal("config")
|
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host := L.GetFieldString(-1, "host", "localhost")
|
||||
port := L.GetFieldNumber(-1, "port", 8080)
|
||||
debug := L.GetFieldBool(-1, "debug", false)
|
||||
```
|
||||
|
||||
## Error Handling
|
||||
@ -119,33 +147,30 @@ We provide useful errors instead of mysterious panics:
|
||||
```go
|
||||
if err := L.DoString("this isn't valid Lua!"); err != nil {
|
||||
if luaErr, ok := err.(*luajit.LuaError); ok {
|
||||
fmt.Printf("Error: %s\n", luaErr.Message)
|
||||
fmt.Printf("Error in %s:%d - %s\n", luaErr.File, luaErr.Line, luaErr.Message)
|
||||
fmt.Printf("Stack trace:\n%s\n", luaErr.StackTrace)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Memory Management
|
||||
|
||||
The wrapper uses a custom table pooling system to reduce GC pressure when handling many tables:
|
||||
The wrapper uses bytecode buffer pooling to reduce allocations:
|
||||
|
||||
```go
|
||||
// Tables are pooled and reused internally for better performance
|
||||
// Bytecode buffers are pooled and reused internally
|
||||
for i := 0; i < 1000; i++ {
|
||||
L.GetGlobal("table")
|
||||
table, _ := L.ToTable(-1)
|
||||
// Use table...
|
||||
L.Pop(1)
|
||||
// Table is automatically returned to pool
|
||||
bytecode, _ := L.CompileBytecode(code, "test")
|
||||
// Buffer automatically returned to pool
|
||||
}
|
||||
```
|
||||
|
||||
The sandbox also manages its environment efficiently:
|
||||
Function pointers are managed safely:
|
||||
|
||||
```go
|
||||
// Environment objects are pooled and reused
|
||||
for i := 0; i < 1000; i++ {
|
||||
result, _ := sandbox.Run("return i + 1")
|
||||
}
|
||||
// Functions are registered in a thread-safe registry
|
||||
L.RegisterGoFunction("myFunc", myGoFunc)
|
||||
defer L.Cleanup() // Cleans up all registered functions
|
||||
```
|
||||
|
||||
## Best Practices
|
||||
@ -160,7 +185,12 @@ for i := 0; i < 1000; i++ {
|
||||
### Bytecode Optimization
|
||||
- Use bytecode for frequently executed code paths
|
||||
- Consider compiling critical Lua code to bytecode at startup
|
||||
- For small scripts (< 1024 bytes), direct execution might be faster
|
||||
- For small scripts (< 1024 bytes), direct execution might be faster due to compilation overhead
|
||||
|
||||
### Type Conversion
|
||||
- Use `ToTable()` for automagic type detection and optimized Go arrays/maps
|
||||
- Use `PushValue()` for automagic Go-to-Lua conversion
|
||||
- Leverage typed field accessors for config-style tables
|
||||
|
||||
## Advanced Features
|
||||
|
||||
@ -198,14 +228,53 @@ L.LoadAndRunBytecodeWithResults(bytecode, "counter", 1)
|
||||
L.SetGlobal("increment")
|
||||
|
||||
// Later...
|
||||
L.GetGlobal("increment")
|
||||
L.Call(0, 1) // Returns 1
|
||||
L.Pop(1)
|
||||
|
||||
L.GetGlobal("increment")
|
||||
L.Call(0, 1) // Returns 2
|
||||
results, _ := L.CallGlobal("increment") // Returns []any{1}
|
||||
results, _ = L.CallGlobal("increment") // Returns []any{2}
|
||||
```
|
||||
|
||||
### Batch Execution
|
||||
|
||||
Execute multiple statements efficiently:
|
||||
|
||||
```go
|
||||
statements := []string{
|
||||
"x = 10",
|
||||
"y = 20",
|
||||
"result = x + y",
|
||||
}
|
||||
err := L.BatchExecute(statements)
|
||||
```
|
||||
|
||||
### Package Path Management
|
||||
|
||||
Manage Lua module paths:
|
||||
|
||||
```go
|
||||
L.SetPackagePath("./?.lua;./modules/?.lua")
|
||||
L.AddPackagePath("./vendor/?.lua")
|
||||
```
|
||||
|
||||
### Type Conversion System
|
||||
|
||||
The wrapper includes a comprehensive type conversion system:
|
||||
|
||||
```go
|
||||
// Get typed values with automatic conversion
|
||||
value, ok := luajit.GetTypedValue[int](L, -1)
|
||||
global, ok := luajit.GetGlobalTyped[[]string](L, "myArray")
|
||||
|
||||
// Convert between compatible types
|
||||
result, ok := luajit.ConvertValue[map[string]int](someMap)
|
||||
```
|
||||
|
||||
## Performance Tips
|
||||
|
||||
- Use bytecode for repeated execution
|
||||
- Prefer `CallGlobal()` for simple function calls
|
||||
- Use typed field accessors for configuration parsing
|
||||
- Leverage automatic type detection in `ToTable()`
|
||||
- Pool your Lua states for high-throughput scenarios
|
||||
|
||||
## Need Help?
|
||||
|
||||
Check out the tests in the repository - they're full of examples. If you're stuck, open an issue! We're here to help.
|
||||
|
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Reference in New Issue
Block a user