optimize bytecode
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parent
faab0a2d08
commit
fed0c2ad34
77
bytecode.go
77
bytecode.go
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@ -12,7 +12,7 @@ typedef struct {
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const char *name;
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} BytecodeReader;
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static const char *bytecode_reader(lua_State *L, void *ud, size_t *size) {
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const char *bytecode_reader(lua_State *L, void *ud, size_t *size) {
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BytecodeReader *r = (BytecodeReader *)ud;
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(void)L; // unused
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if (r->size == 0) return NULL;
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@ -21,45 +21,23 @@ static const char *bytecode_reader(lua_State *L, void *ud, size_t *size) {
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return (const char *)r->buf;
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}
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static int load_bytecode(lua_State *L, const unsigned char *buf, size_t len, const char *name) {
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int load_bytecode(lua_State *L, const unsigned char *buf, size_t len, const char *name) {
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BytecodeReader reader = {buf, len, name};
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return lua_load(L, bytecode_reader, &reader, name);
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}
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typedef struct {
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unsigned char *buf;
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size_t len;
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size_t capacity;
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} BytecodeWriter;
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static int bytecode_writer(lua_State *L, const void *p, size_t sz, void *ud) {
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BytecodeWriter *w = (BytecodeWriter *)ud;
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unsigned char *newbuf;
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(void)L; // unused
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// Check if we need to reallocate
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if (w->len + sz > w->capacity) {
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size_t new_capacity = w->capacity * 2;
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if (new_capacity < w->len + sz) {
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new_capacity = w->len + sz;
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}
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newbuf = (unsigned char *)realloc(w->buf, new_capacity);
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// Direct bytecode dumping without intermediate buffer - more efficient
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int direct_bytecode_writer(lua_State *L, const void *p, size_t sz, void *ud) {
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void **data = (void **)ud;
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size_t current_size = (size_t)data[1];
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void *newbuf = realloc(data[0], current_size + sz);
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if (newbuf == NULL) return 1;
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w->buf = newbuf;
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w->capacity = new_capacity;
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}
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memcpy(w->buf + w->len, p, sz);
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w->len += sz;
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memcpy((unsigned char*)newbuf + current_size, p, sz);
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data[0] = newbuf;
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data[1] = (void*)(current_size + sz);
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return 0;
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}
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// Wrapper function that calls lua_dump with bytecode_writer
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static int dump_lua_function(lua_State *L, BytecodeWriter *w) {
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return lua_dump(L, bytecode_writer, w);
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}
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*/
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import "C"
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import (
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@ -73,31 +51,23 @@ func (s *State) CompileBytecode(code string, name string) ([]byte, error) {
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return nil, fmt.Errorf("failed to load string: %w", err)
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}
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// Set up writer with initial capacity
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var writer C.BytecodeWriter
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writer.buf = nil
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writer.len = 0
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writer.capacity = 0
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// Initial allocation with a reasonable size
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const initialSize = 4096
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writer.buf = (*C.uchar)(C.malloc(initialSize))
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if writer.buf == nil {
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s.Pop(1) // Remove the loaded function
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return nil, fmt.Errorf("failed to allocate memory for bytecode")
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}
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writer.capacity = initialSize
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// Use a simpler direct writer with just two pointers
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data := [2]unsafe.Pointer{nil, nil}
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// Dump the function to bytecode
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err := s.safeCall(func() C.int {
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return C.dump_lua_function(s.L, (*C.BytecodeWriter)(unsafe.Pointer(&writer)))
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return C.lua_dump(s.L, (*[0]byte)(unsafe.Pointer(C.direct_bytecode_writer)), unsafe.Pointer(&data))
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})
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// Copy bytecode to Go slice regardless of the result
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bytecode := C.GoBytes(unsafe.Pointer(writer.buf), C.int(writer.len))
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// Get result
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var bytecode []byte
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if data[0] != nil {
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// Create Go slice that references the C memory
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length := uintptr(data[1])
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bytecode = C.GoBytes(data[0], C.int(length))
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C.free(data[0])
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}
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// Clean up
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C.free(unsafe.Pointer(writer.buf))
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s.Pop(1) // Remove the function from stack
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if err != nil {
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@ -164,6 +134,11 @@ func (s *State) LoadAndRunBytecodeWithResults(bytecode []byte, name string, nres
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// CompileAndRun compiles and immediately executes Lua code
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func (s *State) CompileAndRun(code string, name string) error {
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// Skip bytecode step for small scripts - direct execution is faster
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if len(code) < 1024 {
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return s.DoString(code)
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}
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bytecode, err := s.CompileBytecode(code, name)
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if err != nil {
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return fmt.Errorf("compile error: %w", err)
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