optimize table
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parent
fed0c2ad34
commit
29679349ef
121
table.go
121
table.go
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@ -6,7 +6,8 @@ package luajit
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#include <lauxlib.h>
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#include <stdlib.h>
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static size_t get_table_length(lua_State *L, int index) {
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// Simple direct length check
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size_t get_table_length(lua_State *L, int index) {
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return lua_objlen(L, index);
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}
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*/
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@ -14,70 +15,53 @@ import "C"
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import (
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"fmt"
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"strconv"
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"sync"
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)
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// Use a pool to reduce GC pressure when handling many tables
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var tablePool = sync.Pool{
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New: func() any {
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return make(map[string]any)
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},
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}
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// GetTableLength returns the length of a table at the given index
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func (s *State) GetTableLength(index int) int {
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return int(C.get_table_length(s.L, C.int(index)))
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}
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// getTableFromPool gets a map from the pool and ensures it's empty
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func getTableFromPool() map[string]any {
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table := tablePool.Get().(map[string]any)
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// Clear any existing entries
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for k := range table {
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delete(table, k)
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}
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return table
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}
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// putTableToPool returns a map to the pool
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func putTableToPool(table map[string]any) {
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tablePool.Put(table)
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}
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// PushTable pushes a Go map onto the Lua stack as a table
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func (s *State) PushTable(table map[string]any) error {
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// Create table with appropriate capacity hints
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s.CreateTable(0, len(table))
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// Add each key-value pair
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for k, v := range table {
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// Push key
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s.PushString(k)
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// Push value
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// Fast path for array tables
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if arr, ok := table[""]; ok {
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if floatArr, ok := arr.([]float64); ok {
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s.CreateTable(len(floatArr), 0)
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for i, v := range floatArr {
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s.PushNumber(float64(i + 1))
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s.PushNumber(v)
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s.SetTable(-3)
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}
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return nil
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} else if anyArr, ok := arr.([]any); ok {
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s.CreateTable(len(anyArr), 0)
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for i, v := range anyArr {
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s.PushNumber(float64(i + 1))
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if err := s.PushValue(v); err != nil {
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return err
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}
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s.SetTable(-3)
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}
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return nil
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}
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}
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// t[k] = v
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// Regular table case - optimize capacity hint
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s.CreateTable(0, len(table))
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// Add each key-value pair directly
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for k, v := range table {
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s.PushString(k)
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if err := s.PushValue(v); err != nil {
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return err
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}
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s.SetTable(-3)
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}
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// Return pooled tables to the pool
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if isPooledTable(table) {
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putTableToPool(table)
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}
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return nil
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}
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// isPooledTable detects if a table came from our pool
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func isPooledTable(table map[string]any) bool {
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// Check for our special marker - used for array tables in the pool
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_, hasEmptyKey := table[""]
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return len(table) == 1 && hasEmptyKey
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}
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// ToTable converts a Lua table at the given index to a Go map
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func (s *State) ToTable(index int) (map[string]any, error) {
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absIdx := s.absIndex(index)
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@ -88,34 +72,41 @@ func (s *State) ToTable(index int) (map[string]any, error) {
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// Try to detect array-like tables first
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length := s.GetTableLength(absIdx)
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if length > 0 {
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// Check if this is an array-like table
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isArray := true
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array := make([]float64, length)
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// Fast path for common array case
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allNumbers := true
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for i := 1; i <= length; i++ {
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// Sample first few values to check if it's likely an array of numbers
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for i := 1; i <= min(length, 5); i++ {
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s.PushNumber(float64(i))
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s.GetTable(absIdx)
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if !s.IsNumber(-1) {
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isArray = false
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allNumbers = false
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s.Pop(1)
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break
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}
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s.Pop(1)
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}
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if allNumbers {
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// Efficiently extract array values
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array := make([]float64, length)
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for i := 1; i <= length; i++ {
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s.PushNumber(float64(i))
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s.GetTable(absIdx)
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array[i-1] = s.ToNumber(-1)
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s.Pop(1)
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}
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if isArray {
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// Return array as a special pooled table with empty key
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result := getTableFromPool()
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// Return array as a special table with empty key
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result := make(map[string]any, 1)
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result[""] = array
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return result, nil
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}
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}
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// Handle regular table
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table := getTableFromPool()
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// Handle regular table with pre-allocated capacity
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table := make(map[string]any, max(length, 8))
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// Iterate through all key-value pairs
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s.PushNil() // Start iteration with nil key
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@ -140,11 +131,10 @@ func (s *State) ToTable(index int) (map[string]any, error) {
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value, err := s.ToValue(-1)
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if err != nil {
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s.Pop(2) // Pop both key and value
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putTableToPool(table) // Return the table to the pool on error
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return nil, err
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}
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// Handle nested array tables
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// Unwrap nested array tables
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if m, ok := value.(map[string]any); ok {
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if arr, ok := m[""]; ok {
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value = arr
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@ -157,3 +147,18 @@ func (s *State) ToTable(index int) (map[string]any, error) {
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return table, nil
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}
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// Helper functions for min/max operations
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func min(a, b int) int {
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if a < b {
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return a
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}
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return b
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}
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func max(a, b int) int {
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if a > b {
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return a
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}
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return b
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}
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