2025-01-24 19:53:09 -06:00
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package luajit
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/*
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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#include <stdlib.h>
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static int get_table_length(lua_State *L, int index) {
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return lua_objlen(L, index);
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}
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*/
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import "C"
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import (
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"strconv"
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"sync"
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2025-01-24 19:53:09 -06:00
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)
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2025-02-13 07:11:13 -06:00
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var tablePool = sync.Pool{
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New: func() interface{} {
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return make(map[string]interface{})
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},
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}
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2025-01-24 19:53:09 -06:00
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// TableValue represents any value that can be stored in a Lua table
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type TableValue interface {
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~string | ~float64 | ~bool | ~int | ~map[string]interface{} | ~[]float64 | ~[]interface{}
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}
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func (s *State) GetTableLength(index int) int { return int(C.get_table_length(s.L, C.int(index))) }
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// getTableFromPool gets a map from the pool and ensures it's empty
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func getTableFromPool() map[string]interface{} {
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table := tablePool.Get().(map[string]interface{})
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// Clear any existing entries
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for k := range table {
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delete(table, k)
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}
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return table
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}
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// putTableToPool returns a map to the pool
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func putTableToPool(table map[string]interface{}) {
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tablePool.Put(table)
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}
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// PushTable pushes a Go map onto the Lua stack as a table
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func (s *State) PushTable(table map[string]interface{}) error {
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s.CreateTable(0, len(table))
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for k, v := range table {
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if err := s.PushValue(v); err != nil {
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return err
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}
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s.SetField(-2, k)
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}
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// If this is a pooled table, return it
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if _, hasEmptyKey := table[""]; len(table) == 1 && hasEmptyKey {
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putTableToPool(table)
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}
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return nil
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}
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// ToTable converts a Lua table to a Go map
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func (s *State) ToTable(index int) (map[string]interface{}, error) {
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absIdx := s.absIndex(index)
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table := getTableFromPool()
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// Check if it's an array-like table
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length := s.GetTableLength(absIdx)
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if length > 0 {
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array := make([]float64, length)
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isArray := true
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// Try to convert to array
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for i := 1; i <= length; i++ {
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s.PushNumber(float64(i))
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s.GetTable(absIdx)
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if s.GetType(-1) != TypeNumber {
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isArray = false
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s.Pop(1)
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break
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}
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array[i-1] = s.ToNumber(-1)
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s.Pop(1)
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}
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if isArray {
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putTableToPool(table) // Return unused table to pool
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result := getTableFromPool()
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result[""] = array
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return result, nil
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}
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}
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// Handle regular table
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s.PushNil()
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for C.lua_next(s.L, C.int(absIdx)) != 0 {
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key := ""
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valueType := C.lua_type(s.L, -2)
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if valueType == C.LUA_TSTRING {
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key = s.ToString(-2)
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} else if valueType == C.LUA_TNUMBER {
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key = strconv.FormatFloat(s.ToNumber(-2), 'g', -1, 64)
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}
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value, err := s.ToValue(-1)
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if err != nil {
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s.Pop(1)
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putTableToPool(table) // Return table to pool on error
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return nil, err
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}
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// Handle nested array case
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if m, ok := value.(map[string]interface{}); ok {
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if arr, ok := m[""]; ok {
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value = arr
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}
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}
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table[key] = value
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s.Pop(1)
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}
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return table, nil
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}
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// NewTable creates a new table and pushes it onto the stack
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func (s *State) NewTable() {
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C.lua_createtable(s.L, 0, 0)
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}
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// SetTable sets a table field
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func (s *State) SetTable(index int) {
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C.lua_settable(s.L, C.int(index))
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}
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// GetTable gets a table field
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func (s *State) GetTable(index int) {
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C.lua_gettable(s.L, C.int(index))
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}
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func (s *State) CreateTable(narr, nrec int) {
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C.lua_createtable(s.L, C.int(narr), C.int(nrec))
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}
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