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/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../common/Log.h"
#include "Chat.h"
#include "../WorldDatabase.h"
extern Chat chat;
void WorldDatabase::LoadChannels() {
DatabaseResult result;
ChatChannel *channel;
if (database_new.Select(&result, "SELECT `name`,`password`,`level_restriction`,`classes`,`races` FROM `channels`")) {
while (result.Next()) {
channel = new ChatChannel();
channel->SetName(result.GetString(0));
if (!result.IsNull(1))
channel->SetPassword(result.GetString(1));
channel->SetLevelRestriction(result.GetInt16(2));
channel->SetClassesAllowed(result.GetInt64(3));
channel->SetRacesAllowed(result.GetInt64(4));
channel->SetType(CHAT_CHANNEL_TYPE_WORLD);
chat.AddChannel(channel);
}
}
}