57 lines
1.5 KiB
C
57 lines
1.5 KiB
C
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef EMU_OPCODES_H
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#define EMU_OPCODES_H
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//this is the highest opcode possibly used in the regular EQ protocol
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#define MAX_EQ_OPCODE 0xFFFF
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/*
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the list of opcodes is in emu_oplist.h
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we somewhat rely on the fact that we have more than 255 opcodes,
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so we know the enum type for the opcode defines must be at least
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16 bits, so we can use the protocol flags on them.
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*/
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typedef enum { //EQEmu internal opcodes list
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OP_Unknown=0,
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//a preprocessor hack so we dont have to maintain two lists
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#define N(x) x
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#if !defined(LOGIN)
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#include "emu_oplist.h"
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#endif
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#ifdef LOGIN
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#include "login_oplist.h"
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#endif
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#undef N
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_maxEmuOpcode
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} EmuOpcode;
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extern const char *OpcodeNames[_maxEmuOpcode+1];
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#endif
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