2896 lines
100 KiB
C++
2896 lines
100 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "LuaInterface.h"
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#include "LuaFunctions.h"
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#include "WorldDatabase.h"
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#include "SpellProcess.h"
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#include "../common/Log.h"
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#include "World.h"
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#ifndef WIN32
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <dirent.h>
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#include <pthread.h>
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#else
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#include <process.h>
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#endif
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extern WorldDatabase database;
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extern ZoneList zone_list;
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LuaInterface::LuaInterface() {
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shutting_down = false;
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lua_system_reloading = false;
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MDebugClients.SetName("LuaInterface::MDebugClients");
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MSpells.SetName("LuaInterface::MSpells");
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MSpawnScripts.SetName("LuaInterface::MSpawnScripts");
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MZoneScripts.SetName("LuaInterface::MZoneScripts");
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MQuests.SetName("LuaInterface::MQuests");
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MLUAMain.SetName("LuaInterface::MLUAMain");
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MItemScripts.SetName("LuaInterface::MItemScripts");
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MSpellDelete.SetName("LuaInterface::MSpellDelete");
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MCustomSpell.SetName("LuaInterface::MCustomSpell");
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MRegionScripts.SetName("LuaInterface::MRegionScripts");
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user_data_timer = new Timer(20000);
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user_data_timer->Start();
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spell_delete_timer = new Timer(5000);
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spell_delete_timer->Start();
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}
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#ifdef WIN32
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vector<string>* LuaInterface::GetDirectoryListing(const char* directory) {
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vector<string>* ret = new vector<string>;
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WIN32_FIND_DATA fdata;
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HANDLE dhandle;
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char buf[MAX_PATH];
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snprintf(buf, sizeof(buf), "%s\\*", directory);
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if((dhandle = FindFirstFile(buf, &fdata)) == INVALID_HANDLE_VALUE) {
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safe_delete(ret);
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return 0;
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}
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ret->push_back(string(fdata.cFileName));
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while(1) {
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if(FindNextFile(dhandle, &fdata)) {
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ret->push_back(string(fdata.cFileName));
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}
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else{
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if(GetLastError() == ERROR_NO_MORE_FILES) {
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break;
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} else {
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safe_delete(ret);
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FindClose(dhandle);
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return 0;
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}
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}
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}
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if(FindClose(dhandle) == 0) {
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safe_delete(ret);
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return 0;
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}
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return ret;
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}
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#else
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vector<string>* LuaInterface::GetDirectoryListing(const char* directory) {
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vector<string>* ret = new vector<string>;
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DIR *dp;
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struct dirent *ep;
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dp = opendir (directory);
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if (dp != NULL){
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while ((ep = readdir (dp)))
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ret->push_back(string(ep->d_name));
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(void) closedir (dp);
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}
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else {
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safe_delete(ret);
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return 0;
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}
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return ret;
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}
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#endif
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LuaInterface::~LuaInterface() {
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shutting_down = true;
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MLUAMain.lock();
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DestroySpells();
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DestroySpawnScripts();
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DestroyQuests();
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DestroyItemScripts();
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DestroyZoneScripts();
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DestroyRegionScripts();
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DeleteUserDataPtrs(true);
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DeletePendingSpells(true);
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safe_delete(user_data_timer);
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safe_delete(spell_delete_timer);
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MLUAMain.unlock();
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}
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int LuaInterface::GetNumberOfArgs(lua_State* state) {
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return lua_gettop(state);
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}
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void LuaInterface::Process() {
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if(shutting_down)
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return;
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MLUAMain.lock();
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if(user_data_timer && user_data_timer->Check())
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DeleteUserDataPtrs(false);
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if(spell_delete_timer && spell_delete_timer->Check())
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DeletePendingSpells(false);
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MLUAMain.unlock();
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}
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void LuaInterface::DestroySpells() {
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MSpells.lock();
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map<string, map<lua_State*, LuaSpell*> >::iterator spell_script_itr;
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for(spell_script_itr = spell_scripts.begin(); spell_script_itr != spell_scripts.end(); spell_script_itr++) {
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map<lua_State*, LuaSpell*>::iterator inner_itr;
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for(inner_itr = spell_script_itr->second.begin(); inner_itr != spell_script_itr->second.end(); inner_itr++) {
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LuaSpell* cur_spell = inner_itr->second;
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MSpellDelete.lock();
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RemoveCurrentSpell(inner_itr->first, inner_itr->second, false, true, false);
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lua_close(inner_itr->first);
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safe_delete(cur_spell);
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MSpellDelete.unlock();
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}
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Mutex* mutex = GetSpellScriptMutex(spell_script_itr->first.c_str());
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safe_delete(mutex);
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}
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current_spells.clear();
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spell_scripts_mutex.clear();
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spell_scripts.clear();
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MSpells.unlock();
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}
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void LuaInterface::DestroyQuests(bool reload) {
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map<int32, lua_State*>::iterator itr;
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MQuests.lock();
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for(itr = quest_states.begin(); itr != quest_states.end(); itr++){
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safe_delete(quests[itr->first]);
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lua_close(itr->second);
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}
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quests.clear();
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quest_states.clear();
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map<int32, Mutex*>::iterator mutex_itr;
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for(mutex_itr = quests_mutex.begin(); mutex_itr != quests_mutex.end(); mutex_itr++){
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safe_delete(mutex_itr->second);
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}
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quests_mutex.clear();
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if(reload)
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database.LoadQuests();
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MQuests.unlock();
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}
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void LuaInterface::DestroyItemScripts() {
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map<string, map<lua_State*, bool> >::iterator itr;
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map<lua_State*, bool>::iterator state_itr;
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Mutex* mutex = 0;
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MItemScripts.writelock(__FUNCTION__, __LINE__);
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for(itr = item_scripts.begin(); itr != item_scripts.end(); itr++){
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mutex = GetItemScriptMutex(itr->first.c_str());
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mutex->writelock(__FUNCTION__, __LINE__);
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for(state_itr = itr->second.begin(); state_itr != itr->second.end(); state_itr++)
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lua_close(state_itr->first);
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mutex->releasewritelock(__FUNCTION__, __LINE__);
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safe_delete(mutex);
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}
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item_scripts.clear();
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item_inverse_scripts.clear();
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item_scripts_mutex.clear();
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MItemScripts.releasewritelock(__FUNCTION__, __LINE__);
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}
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void LuaInterface::DestroySpawnScripts() {
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map<string, map<lua_State*, bool> >::iterator itr;
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map<lua_State*, bool>::iterator state_itr;
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Mutex* mutex = 0;
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MSpawnScripts.writelock(__FUNCTION__, __LINE__);
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for(itr = spawn_scripts.begin(); itr != spawn_scripts.end(); itr++){
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mutex = GetSpawnScriptMutex(itr->first.c_str());
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mutex->writelock(__FUNCTION__, __LINE__);
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for(state_itr = itr->second.begin(); state_itr != itr->second.end(); state_itr++)
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lua_close(state_itr->first);
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mutex->releasewritelock(__FUNCTION__, __LINE__);
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safe_delete(mutex);
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}
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spawn_scripts.clear();
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spawn_inverse_scripts.clear();
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spawn_scripts_mutex.clear();
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MSpawnScripts.releasewritelock(__FUNCTION__, __LINE__);
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}
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void LuaInterface::DestroyZoneScripts() {
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map<string, map<lua_State*, bool> >::iterator itr;
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map<lua_State*, bool>::iterator state_itr;
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Mutex* mutex = 0;
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MZoneScripts.writelock(__FUNCTION__, __LINE__);
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for (itr = zone_scripts.begin(); itr != zone_scripts.end(); itr++){
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mutex = GetZoneScriptMutex(itr->first.c_str());
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mutex->writelock(__FUNCTION__, __LINE__);
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for(state_itr = itr->second.begin(); state_itr != itr->second.end(); state_itr++)
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lua_close(state_itr->first);
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mutex->releasewritelock(__FUNCTION__, __LINE__);
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safe_delete(mutex);
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}
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zone_scripts.clear();
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zone_inverse_scripts.clear();
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zone_scripts_mutex.clear();
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MZoneScripts.releasewritelock(__FUNCTION__, __LINE__);
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}
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void LuaInterface::DestroyRegionScripts() {
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map<string, map<lua_State*, bool> >::iterator itr;
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map<lua_State*, bool>::iterator state_itr;
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Mutex* mutex = 0;
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MRegionScripts.writelock(__FUNCTION__, __LINE__);
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for (itr = region_scripts.begin(); itr != region_scripts.end(); itr++){
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mutex = GetRegionScriptMutex(itr->first.c_str());
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mutex->writelock(__FUNCTION__, __LINE__);
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for(state_itr = itr->second.begin(); state_itr != itr->second.end(); state_itr++)
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lua_close(state_itr->first);
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mutex->releasewritelock(__FUNCTION__, __LINE__);
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safe_delete(mutex);
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}
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region_scripts.clear();
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region_inverse_scripts.clear();
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region_scripts_mutex.clear();
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MRegionScripts.releasewritelock(__FUNCTION__, __LINE__);
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}
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bool LuaInterface::LoadItemScript(string name) {
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return LoadItemScript(name.c_str());
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}
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bool LuaInterface::LoadItemScript(const char* name) {
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bool ret = false;
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if(name){
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lua_State* state = LoadLuaFile(name);
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if(state){
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MItemScripts.writelock(__FUNCTION__, __LINE__);
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item_scripts[name][state] = false;
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MItemScripts.releasewritelock(__FUNCTION__, __LINE__);
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ret = true;
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}
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}
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return ret;
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}
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bool LuaInterface::LoadSpawnScript(const char* name) {
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bool ret = false;
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if(name){
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lua_State* state = LoadLuaFile(name);
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if(state){
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MSpawnScripts.writelock(__FUNCTION__, __LINE__);
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spawn_scripts[name][state] = false;
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MSpawnScripts.releasewritelock(__FUNCTION__, __LINE__);
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ret = true;
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}
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}
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return ret;
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}
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bool LuaInterface::LoadZoneScript(const char* name) {
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bool ret = false;
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if (name) {
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lua_State* state = LoadLuaFile(name);
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if (state) {
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MZoneScripts.writelock(__FUNCTION__, __LINE__);
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zone_scripts[name][state] = false;
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MZoneScripts.releasewritelock(__FUNCTION__, __LINE__);
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ret = true;
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}
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}
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return ret;
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}
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bool LuaInterface::LoadRegionScript(const char* name) {
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bool ret = false;
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if (name) {
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lua_State* state = LoadLuaFile(name);
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if (state) {
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MRegionScripts.writelock(__FUNCTION__, __LINE__);
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region_scripts[name][state] = false;
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MRegionScripts.releasewritelock(__FUNCTION__, __LINE__);
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ret = true;
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}
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}
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return ret;
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}
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void LuaInterface::ProcessErrorMessage(const char* message) {
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MDebugClients.lock();
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vector<Client*> delete_clients;
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map<Client*, int32>::iterator itr;
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for(itr = debug_clients.begin(); itr != debug_clients.end(); itr++){
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if((Timer::GetCurrentTime2() - itr->second) > 60000)
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delete_clients.push_back(itr->first);
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else
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itr->first->Message(CHANNEL_COLOR_RED, "LUA Error: %s", message);
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}
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for(int32 i=0;i<delete_clients.size();i++)
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debug_clients.erase(delete_clients[i]);
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MDebugClients.unlock();
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}
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void LuaInterface::RemoveDebugClients(Client* client) {
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MDebugClients.lock();
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debug_clients.erase(client);
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MDebugClients.unlock();
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}
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void LuaInterface::UpdateDebugClients(Client* client) {
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MDebugClients.lock();
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debug_clients[client] = Timer::GetCurrentTime2();
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MDebugClients.unlock();
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}
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Mutex* LuaInterface::GetQuestMutex(Quest* quest) {
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Mutex* ret = 0;
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MQuests.lock();
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if(quests_mutex.count(quest->GetQuestID()) == 0){
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ret = new Mutex();
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quests_mutex[quest->GetQuestID()] = ret;
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ret->SetName(string("Quest::").append(quest->GetName()));
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}
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else
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ret = quests_mutex[quest->GetQuestID()];
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MQuests.unlock();
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return ret;
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}
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bool LuaInterface::CallQuestFunction(Quest* quest, const char* function, Spawn* player, int32 step_id, int32* returnValue) {
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if(shutting_down)
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return false;
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lua_State* state = 0;
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if(quest){
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LogWrite(LUA__DEBUG, 0, "LUA", "Quest: %s, function: %s", quest->GetName(), function);
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Mutex* mutex = GetQuestMutex(quest);
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mutex->readlock(__FUNCTION__, __LINE__);
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if(quest_states.count(quest->GetQuestID()) > 0)
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state = quest_states[quest->GetQuestID()];
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bool success = false; // if no state then we return false
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if(state){
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int8 arg_count = 3;
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lua_getglobal(state, function);
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if (!lua_isfunction(state, lua_gettop(state))){
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lua_pop(state, 1);
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mutex->releasereadlock(__FUNCTION__);
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return false;
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}
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SetQuestValue(state, quest);
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Spawn* spawn = player->GetZone()->GetSpawnByDatabaseID(quest->GetQuestGiver());
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SetSpawnValue(state, spawn);
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SetSpawnValue(state, player);
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if(step_id != 0xFFFFFFFF){
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SetInt32Value(state, step_id);
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arg_count++;
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}
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success = CallScriptInt32(state, arg_count, returnValue);
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}
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mutex->releasereadlock(__FUNCTION__, __LINE__);
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LogWrite(LUA__DEBUG, 0, "LUA", "Done!");
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return success;
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}
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return false;
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}
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Quest* LuaInterface::LoadQuest(int32 id, const char* name, const char* type, const char* zone, int8 level, const char* description, char* script_name) {
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if(shutting_down)
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return 0;
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lua_State* state = LoadLuaFile(script_name);
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Quest* quest = 0;
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if(state){
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quest = new Quest(id);
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if (name)
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quest->SetName(string(name));
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if (type)
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quest->SetType(string(type));
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if (zone)
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quest->SetZone(string(zone));
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quest->SetLevel(level);
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if (description)
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quest->SetDescription(string(description));
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lua_getglobal(state, "Init");
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SetQuestValue(state, quest);
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if(lua_pcall(state, 1, 0, 0) != 0){
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LogError("Error processing Quest \"%s\" (%u): %s", name ? name : "unknown", id, lua_tostring(state, -1));
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lua_pop(state, 1);
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SetLuaUserDataStale(quest);
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safe_delete(quest);
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return 0;
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}
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if(!quest->GetName()){
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SetLuaUserDataStale(quest);
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safe_delete(quest);
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return 0;
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}
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quest_states[id] = state;
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quests[id] = quest;
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}
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return quest;
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}
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const char* LuaInterface::GetScriptName(lua_State* state)
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{
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map<lua_State*, string>::iterator itr;
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MItemScripts.writelock(__FUNCTION__, __LINE__);
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itr = item_inverse_scripts.find(state);
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if (itr != item_inverse_scripts.end())
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{
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const char* scriptName = itr->second.c_str();
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MItemScripts.releasewritelock(__FUNCTION__, __LINE__);
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return scriptName;
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}
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MItemScripts.releasewritelock(__FUNCTION__, __LINE__);
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MSpawnScripts.writelock(__FUNCTION__, __LINE__);
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itr = spawn_inverse_scripts.find(state);
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if (itr != spawn_inverse_scripts.end())
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{
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const char* scriptName = itr->second.c_str();
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MSpawnScripts.releasewritelock(__FUNCTION__, __LINE__);
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return scriptName;
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}
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MSpawnScripts.releasewritelock(__FUNCTION__, __LINE__);
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MZoneScripts.writelock(__FUNCTION__, __LINE__);
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itr = zone_inverse_scripts.find(state);
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if (itr != zone_inverse_scripts.end())
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{
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const char* scriptName = itr->second.c_str();
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MZoneScripts.releasewritelock(__FUNCTION__, __LINE__);
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return scriptName;
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}
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MZoneScripts.releasewritelock(__FUNCTION__, __LINE__);
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MRegionScripts.writelock(__FUNCTION__, __LINE__);
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itr = region_inverse_scripts.find(state);
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if (itr != region_inverse_scripts.end())
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{
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const char* scriptName = itr->second.c_str();
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MRegionScripts.releasewritelock(__FUNCTION__, __LINE__);
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return scriptName;
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}
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MRegionScripts.releasewritelock(__FUNCTION__, __LINE__);
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MSpells.lock();
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LuaSpell* spell = GetCurrentSpell(state, false);
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if (spell)
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{
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const char* fileName = (spell->file_name.length() > 0) ? spell->file_name.c_str() : "";
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MSpells.unlock();
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return fileName;
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}
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MSpells.unlock();
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return "";
|
|
}
|
|
|
|
bool LuaInterface::LoadSpawnScript(string name) {
|
|
return LoadSpawnScript(name.c_str());
|
|
}
|
|
|
|
bool LuaInterface::LoadZoneScript(string name) {
|
|
return LoadZoneScript(name.c_str());
|
|
}
|
|
|
|
bool LuaInterface::LoadRegionScript(string name) {
|
|
return LoadRegionScript(name.c_str());
|
|
}
|
|
|
|
LuaSpell* LuaInterface::LoadSpellScript(string name) {
|
|
return LoadSpellScript(name.c_str());
|
|
}
|
|
|
|
std::string LuaInterface::AddSpawnPointers(LuaSpell* spell, bool first_cast, bool precast, const char* function, SpellScriptTimer* timer, bool passLuaSpell, Spawn* altTarget) {
|
|
std::string functionCalled = string("");
|
|
if (function)
|
|
{
|
|
functionCalled = string(function);
|
|
lua_getglobal(spell->state, function);
|
|
}
|
|
else if (precast)
|
|
{
|
|
functionCalled = "precast";
|
|
lua_getglobal(spell->state, "precast");
|
|
}
|
|
else if(first_cast)
|
|
{
|
|
functionCalled = "cast";
|
|
lua_getglobal(spell->state, "cast");
|
|
}
|
|
else
|
|
{
|
|
functionCalled = "tick";
|
|
lua_getglobal(spell->state, "tick");
|
|
}
|
|
|
|
LogWrite(SPELL__DEBUG, 0, "Spell", "LuaInterface::AddSpawnPointers spell %s (%u) function %s, caster %s.", spell->spell ? spell->spell->GetName() : "UnknownUnset", spell->spell ? spell->spell->GetSpellID() : 0, functionCalled.c_str(), spell->caster ? spell->caster->GetName() : "Unknown");
|
|
|
|
if (!lua_isfunction(spell->state, lua_gettop(spell->state))){
|
|
lua_pop(spell->state, 1);
|
|
return string("");
|
|
}
|
|
|
|
if(passLuaSpell)
|
|
SetSpellValue(spell->state, spell);
|
|
|
|
Spawn* temp_spawn = 0;
|
|
if (timer && timer->caster && spell->caster && spell->caster->GetZone())
|
|
temp_spawn = spell->caster->GetZone()->GetSpawnByID(timer->caster);
|
|
|
|
bool spawnSet = true;
|
|
if (temp_spawn)
|
|
SetSpawnValue(spell->state, temp_spawn);
|
|
else if (spell->caster)
|
|
SetSpawnValue(spell->state, spell->caster);
|
|
else
|
|
spawnSet = false;
|
|
|
|
if(!spawnSet) {
|
|
SetSpawnValue(spell->state, 0);
|
|
}
|
|
|
|
temp_spawn = 0;
|
|
spawnSet = true;
|
|
|
|
if (timer && timer->target && spell->caster && spell->caster->GetZone())
|
|
temp_spawn = spell->caster->GetZone()->GetSpawnByID(timer->target);
|
|
|
|
if (temp_spawn)
|
|
SetSpawnValue(spell->state, temp_spawn);
|
|
else {
|
|
if(altTarget)
|
|
{
|
|
SetSpawnValue(spell->state, altTarget);
|
|
}
|
|
else if(spell->caster && spell->caster->GetZone() != nullptr && spell->initial_target)
|
|
{
|
|
// easier to debug target id as ptr
|
|
Spawn* new_target = spell->caster->GetZone()->GetSpawnByID(spell->initial_target);
|
|
SetSpawnValue(spell->state, new_target);
|
|
}
|
|
else if(spell->caster && spell->caster->GetTarget())
|
|
SetSpawnValue(spell->state, spell->caster->GetTarget());
|
|
else
|
|
SetSpawnValue(spell->state, 0);
|
|
}
|
|
|
|
return functionCalled;
|
|
}
|
|
|
|
LuaSpell* LuaInterface::GetCurrentSpell(lua_State* state, bool needsLock) {
|
|
LuaSpell* spell = 0;
|
|
|
|
if(needsLock)
|
|
MSpells.lock();
|
|
|
|
if(current_spells.count(state) > 0)
|
|
spell = current_spells[state];
|
|
|
|
if(needsLock)
|
|
MSpells.unlock();
|
|
|
|
return spell;
|
|
}
|
|
|
|
void LuaInterface::RemoveCurrentSpell(lua_State* state, LuaSpell* cur_spell, bool needsLock, bool removeCurSpell, bool removeSpellScript) {
|
|
if(needsLock) {
|
|
MSpells.lock();
|
|
MSpellDelete.lock();
|
|
}
|
|
map<lua_State*, LuaSpell*>::iterator itr = current_spells.find(state);
|
|
if(removeSpellScript && itr->second) {
|
|
MSpellScripts.writelock(__FUNCTION__, __LINE__);
|
|
map<string, map<lua_State*, LuaSpell*> >::iterator spell_script_itr = spell_scripts.find(cur_spell->file_name);
|
|
if(spell_script_itr != spell_scripts.end()) {
|
|
LogWrite(SPELL__DEBUG, 9, "Spell", "LuaInterface::RemoveCurrentSpell spell %s. Queue Entries %u.", cur_spell->file_name.c_str(), spell_script_itr->second.size());
|
|
Mutex* mutex = GetSpellScriptMutex(cur_spell->file_name.c_str());
|
|
mutex->writelock(__FUNCTION__, __LINE__);
|
|
map<lua_State*, LuaSpell*>::iterator spell_script_itr2 = spell_script_itr->second.find(state);
|
|
if(spell_script_itr2 != spell_script_itr->second.end() && spell_script_itr2->second == cur_spell) {
|
|
spell_script_itr2->second = nullptr;
|
|
}
|
|
mutex->releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
MSpellScripts.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
if(itr != current_spells.end() && removeCurSpell)
|
|
current_spells.erase(itr);
|
|
if(needsLock) {
|
|
MSpellDelete.unlock();
|
|
MSpells.unlock();
|
|
}
|
|
}
|
|
|
|
bool LuaInterface::CallSpellProcess(LuaSpell* spell, int8 num_parameters, std::string customFunction) {
|
|
if(shutting_down || !spell || !spell->caster)
|
|
return false;
|
|
|
|
LogWrite(SPELL__DEBUG, 0, "Spell", "LuaInterface::CallSpellProcess spell %s (%u) function %s, caster %s.", spell->spell ? spell->spell->GetName() : "UnknownUnset", spell->spell ? spell->spell->GetSpellID() : 0, customFunction.c_str(), spell->caster->GetName());
|
|
|
|
if(lua_pcall(spell->state, num_parameters, 0, 0) != 0){
|
|
LogError("Error running function '%s' in %s: %s", customFunction.c_str(), spell->spell->GetName(), lua_tostring(spell->state, -1));
|
|
lua_pop(spell->state, 1);
|
|
ResetFunctionStack(spell->state);
|
|
RemoveSpell(spell, false); // may be in a lock
|
|
return false;
|
|
}
|
|
ResetFunctionStack(spell->state);
|
|
return true;
|
|
}
|
|
|
|
void LuaInterface::RemoveSpawnScript(const char* name) {
|
|
lua_State* state = 0;
|
|
Mutex* mutex = GetSpawnScriptMutex(name);
|
|
while((state = GetSpawnScript(name, false))){
|
|
mutex->writelock(__FUNCTION__, __LINE__);
|
|
lua_close(state);
|
|
spawn_scripts[name].erase(state);
|
|
mutex->releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
MSpawnScripts.writelock(__FUNCTION__, __LINE__);
|
|
spawn_scripts.erase(name);
|
|
MSpawnScripts.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
bool LuaInterface::CallItemScript(lua_State* state, int8 num_parameters, std::string* returnValue) {
|
|
if(shutting_down)
|
|
return false;
|
|
if(!state || lua_pcall(state, num_parameters, 1, 0) != 0){
|
|
if (state){
|
|
const char* err = lua_tostring(state, -1);
|
|
LogError("%s: %s", GetScriptName(state), err);
|
|
lua_pop(state, 1);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
std::string result = std::string("");
|
|
|
|
if(lua_isstring(state, -1)){
|
|
size_t size = 0;
|
|
const char* str = lua_tolstring(state, -1, &size);
|
|
if(str)
|
|
result = string(str);
|
|
}
|
|
|
|
if(returnValue)
|
|
*returnValue = std::string(result);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LuaInterface::CallItemScript(lua_State* state, int8 num_parameters, sint64* returnValue) {
|
|
if(shutting_down)
|
|
return false;
|
|
if(!state || lua_pcall(state, num_parameters, 1, 0) != 0){
|
|
if (state){
|
|
const char* err = lua_tostring(state, -1);
|
|
LogError("%s: %s", GetScriptName(state), err);
|
|
lua_pop(state, 1);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
sint64 result = 0;
|
|
|
|
if (lua_isnumber(state, -1))
|
|
{
|
|
result = (sint64)lua_tonumber(state, -1);
|
|
lua_pop(state, 1);
|
|
}
|
|
|
|
if(returnValue)
|
|
*returnValue = result;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LuaInterface::CallSpawnScript(lua_State* state, int8 num_parameters) {
|
|
if(shutting_down || lua_system_reloading)
|
|
return false;
|
|
if(!state || lua_pcall(state, num_parameters, 0, 0) != 0){
|
|
if (state){
|
|
const char* err = lua_tostring(state, -1);
|
|
LogError("%s: %s", GetScriptName(state), err);
|
|
lua_pop(state, 1);
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool LuaInterface::CallScriptInt32(lua_State* state, int8 num_parameters, int32* returnValue) {
|
|
if(shutting_down)
|
|
return false;
|
|
if (!state || lua_pcall(state, num_parameters, 1, 0) != 0) {
|
|
if (state){
|
|
const char* err = lua_tostring(state, -1);
|
|
LogError("%s: %s", GetScriptName(state), err);
|
|
lua_pop(state, 1);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int32 result = 0;
|
|
|
|
if (lua_isnumber(state, -1))
|
|
{
|
|
result = (int32)lua_tonumber(state, -1);
|
|
lua_pop(state, 1);
|
|
}
|
|
|
|
if(returnValue)
|
|
*returnValue = result;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LuaInterface::CallScriptSInt32(lua_State* state, int8 num_parameters, sint32* returnValue) {
|
|
if(shutting_down)
|
|
return false;
|
|
if (!state || lua_pcall(state, num_parameters, 1, 0) != 0) {
|
|
if (state){
|
|
const char* err = lua_tostring(state, -1);
|
|
LogError("%s: %s", GetScriptName(state), err);
|
|
lua_pop(state, 1);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
sint32 result = 0;
|
|
|
|
if (lua_isnumber(state, -1))
|
|
{
|
|
result = (sint32)lua_tointeger(state, -1);
|
|
lua_pop(state, 1);
|
|
}
|
|
|
|
if(returnValue)
|
|
*returnValue = result;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LuaInterface::CallRegionScript(lua_State* state, int8 num_parameters, int32* returnValue) {
|
|
if(shutting_down)
|
|
return false;
|
|
if (!state || lua_pcall(state, num_parameters, 1, 0) != 0) {
|
|
if (state){
|
|
const char* err = lua_tostring(state, -1);
|
|
LogError("%s: %s", GetScriptName(state), err);
|
|
lua_pop(state, 1);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int32 result = 0;
|
|
|
|
if (lua_isnumber(state, -1))
|
|
{
|
|
result = (int32)lua_tonumber(state, -1);
|
|
lua_pop(state, 1);
|
|
}
|
|
|
|
if(returnValue)
|
|
*returnValue = result;
|
|
|
|
return true;
|
|
}
|
|
|
|
lua_State* LuaInterface::LoadLuaFile(const char* name) {
|
|
if(shutting_down)
|
|
return 0;
|
|
lua_State* state = luaL_newstate();
|
|
luaL_openlibs(state);
|
|
if(luaL_dofile(state, name) == 0){
|
|
RegisterFunctions(state);
|
|
return state;
|
|
}
|
|
else{
|
|
LogError("Error loading %s (file name: '%s')", lua_tostring(state, -1), name);
|
|
lua_pop(state, 1);
|
|
lua_close(state);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void LuaInterface::RemoveSpell(LuaSpell* spell, bool call_remove_function, bool can_delete, string reason, bool removing_all_spells) {
|
|
if(call_remove_function){
|
|
lua_getglobal(spell->state, "remove");
|
|
if (!lua_isfunction(spell->state, lua_gettop(spell->state))){
|
|
lua_pop(spell->state, 1);
|
|
}
|
|
else {
|
|
LUASpawnWrapper* spawn_wrapper = new LUASpawnWrapper();
|
|
spawn_wrapper->spawn = spell->caster;
|
|
AddUserDataPtr(spawn_wrapper, spawn_wrapper->spawn);
|
|
lua_pushlightuserdata(spell->state, spawn_wrapper);
|
|
if(spell->caster && (spell->initial_target || spell->caster->GetTarget())){
|
|
spawn_wrapper = new LUASpawnWrapper();
|
|
if(!spell->initial_target)
|
|
spawn_wrapper->spawn = spell->caster->GetTarget();
|
|
else if(spell->caster->GetZone()) {
|
|
spawn_wrapper->spawn = spell->caster->GetZone()->GetSpawnByID(spell->initial_target);
|
|
}
|
|
else {
|
|
spawn_wrapper->spawn = nullptr; // we need it set to something or else the ptr could be loose
|
|
}
|
|
AddUserDataPtr(spawn_wrapper, spawn_wrapper->spawn);
|
|
lua_pushlightuserdata(spell->state, spawn_wrapper);
|
|
}
|
|
else
|
|
lua_pushlightuserdata(spell->state, 0);
|
|
|
|
if (spell->caster && !spell->caster->Alive())
|
|
reason = "dead";
|
|
|
|
lua_pushstring(spell->state, (char*)reason.c_str());
|
|
|
|
if(spell->spell) {
|
|
vector<LUAData*>* data = spell->spell->GetLUAData();
|
|
for(int32 i=0;i<data->size();i++){
|
|
switch(data->at(i)->type){
|
|
case 0:{
|
|
SetSInt32Value(spell->state, data->at(i)->int_value);
|
|
break;
|
|
}
|
|
case 1:{
|
|
SetFloatValue(spell->state, data->at(i)->float_value);
|
|
break;
|
|
}
|
|
case 2:{
|
|
SetBooleanValue(spell->state, data->at(i)->bool_value);
|
|
break;
|
|
}
|
|
case 3:{
|
|
SetStringValue(spell->state, data->at(i)->string_value.c_str());
|
|
break;
|
|
}
|
|
default:{
|
|
LogWrite(SPELL__ERROR, 0, "Spell", "Error: Unknown LUA Type '%i' in SpellProcess::ProcessSpell for Spell '%s'", (int)data->at(i)->type, spell->spell->GetName());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
int8 arg_count = 3;
|
|
if(spell->spell) {
|
|
arg_count += spell->spell->GetLUAData()->size();
|
|
}
|
|
|
|
lua_pcall(spell->state, arg_count, 0, 0);
|
|
}
|
|
ResetFunctionStack(spell->state);
|
|
}
|
|
|
|
spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
|
|
if(spell->caster) {
|
|
for (int8 i = 0; i < spell->targets.size(); i++) {
|
|
if(!spell->caster->GetZone())
|
|
continue;
|
|
|
|
Spawn* target = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
|
|
if (!target || !target->IsEntity())
|
|
continue;
|
|
|
|
((Entity*)target)->RemoveProc(0, spell);
|
|
((Entity*)target)->RemoveSpellEffect(spell);
|
|
((Entity*)target)->RemoveSpellBonus(spell);
|
|
}
|
|
}
|
|
|
|
multimap<int32,int8>::iterator entries;
|
|
for(entries = spell->char_id_targets.begin(); entries != spell->char_id_targets.end(); entries++)
|
|
{
|
|
Client* tmpClient = zone_list.GetClientByCharID(entries->first);
|
|
if(tmpClient && tmpClient->GetPlayer())
|
|
{
|
|
tmpClient->GetPlayer()->RemoveProc(0, spell);
|
|
tmpClient->GetPlayer()->RemoveSpellEffect(spell);
|
|
tmpClient->GetPlayer()->RemoveSpellBonus(spell);
|
|
}
|
|
}
|
|
spell->char_id_targets.clear(); // TODO: reach out to those clients in different
|
|
|
|
spell->timer.Disable();
|
|
|
|
spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
if(removing_all_spells) {
|
|
if(spell->caster && spell->caster->GetZone()) {
|
|
spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(spell);
|
|
spell->caster->GetZone()->GetSpellProcess()->DeleteSpell(spell);
|
|
}
|
|
}
|
|
else {
|
|
AddPendingSpellDelete(spell);
|
|
if (spell->caster)
|
|
{
|
|
if(spell->caster->GetZone()) {
|
|
spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(spell, false);
|
|
}
|
|
spell->caster->RemoveProc(0, spell);
|
|
spell->caster->RemoveMaintainedSpell(spell);
|
|
|
|
if(spell->spell && spell->spell->GetSpellData() && spell->caster->IsPlayer() && !removing_all_spells)
|
|
{
|
|
int8 spell_type = spell->spell->GetSpellData()->spell_type;
|
|
Player* player = (Player*)spell->caster;
|
|
switch(spell_type)
|
|
{
|
|
case SPELL_TYPE_FOOD:
|
|
if(player->get_character_flag(CF_FOOD_AUTO_CONSUME) && player->GetClient())
|
|
{
|
|
Item* item = nullptr;
|
|
if(player->GetActiveFoodUniqueID()) {
|
|
item = player->item_list.GetItemFromUniqueID(player->GetActiveFoodUniqueID());
|
|
}
|
|
if(item == nullptr) {
|
|
item = player->GetEquipmentList()->GetItem(EQ2_FOOD_SLOT);
|
|
}
|
|
if(item && player->GetClient()->CheckConsumptionAllowed(EQ2_FOOD_SLOT, false))
|
|
player->GetClient()->ConsumeFoodDrink(item, EQ2_FOOD_SLOT);
|
|
}
|
|
break;
|
|
case SPELL_TYPE_DRINK:
|
|
if(player->get_character_flag(CF_DRINK_AUTO_CONSUME) && player->GetClient())
|
|
{
|
|
Item* item = nullptr;
|
|
if(player->GetActiveDrinkUniqueID()) {
|
|
item = player->item_list.GetItemFromUniqueID(player->GetActiveDrinkUniqueID());
|
|
}
|
|
if(item == nullptr) {
|
|
item = player->GetEquipmentList()->GetItem(EQ2_FOOD_SLOT);
|
|
}
|
|
|
|
item = player->GetEquipmentList()->GetItem(EQ2_DRINK_SLOT);
|
|
if(item && player->GetClient()->CheckConsumptionAllowed(EQ2_DRINK_SLOT, false))
|
|
player->GetClient()->ConsumeFoodDrink(item, EQ2_DRINK_SLOT);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
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void LuaInterface::RegisterFunctions(lua_State* state) {
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lua_register(state, "SetHP", EQ2Emu_lua_SetCurrentHP);
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lua_register(state, "SetMaxHP", EQ2Emu_lua_SetMaxHP);
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lua_register(state, "SetMaxHPBase", EQ2Emu_lua_SetMaxHPBase);
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lua_register(state, "SetPower", EQ2Emu_lua_SetCurrentPower);
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lua_register(state, "SetMaxPower", EQ2Emu_lua_SetMaxPower);
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lua_register(state, "SetMaxPowerBase", EQ2Emu_lua_SetMaxPowerBase);
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lua_register(state, "ModifyMaxHP", EQ2Emu_lua_ModifyMaxHP);
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lua_register(state, "ModifyMaxPower", EQ2Emu_lua_ModifyMaxPower);
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lua_register(state, "SetPosition", EQ2Emu_lua_SetPosition);
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lua_register(state, "SetHeading", EQ2Emu_lua_SetHeading);
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lua_register(state, "SetModelType", EQ2Emu_lua_SetModelType);
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lua_register(state, "SetAdventureClass", EQ2Emu_lua_SetAdventureClass);
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lua_register(state, "SetTradeskillClass", EQ2Emu_lua_SetTradeskillClass);
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lua_register(state, "SetMount", EQ2Emu_lua_SetMount);
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lua_register(state, "SetMountColor", EQ2Emu_lua_SetMountColor);
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lua_register(state, "GetMount", EQ2Emu_lua_GetMount);
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lua_register(state, "GetRace", EQ2Emu_lua_GetRace);
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lua_register(state, "GetRaceName", EQ2Emu_lua_GetRaceName);
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lua_register(state, "GetClass", EQ2Emu_lua_GetClass);
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lua_register(state, "GetClassName", EQ2Emu_lua_GetClassName);
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lua_register(state, "GetArchetypeName", EQ2Emu_lua_GetArchetypeName);
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lua_register(state, "SetSpeed", EQ2Emu_lua_SetSpeed);
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lua_register(state, "ModifyPower", EQ2Emu_lua_ModifyPower);
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lua_register(state, "ModifyHP", EQ2Emu_lua_ModifyHP);
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lua_register(state, "GetDistance", EQ2Emu_lua_GetDistance);
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lua_register(state, "GetHeading", EQ2Emu_lua_GetHeading);
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lua_register(state, "GetLevel", EQ2Emu_lua_GetLevel);
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lua_register(state, "GetDifficulty", EQ2Emu_lua_GetDifficulty);
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lua_register(state, "GetHP", EQ2Emu_lua_GetCurrentHP);
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lua_register(state, "GetMaxHP", EQ2Emu_lua_GetMaxHP);
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lua_register(state, "GetMaxHPBase", EQ2Emu_lua_GetMaxHPBase);
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lua_register(state, "GetMaxPower", EQ2Emu_lua_GetMaxPower);
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lua_register(state, "GetMaxPowerBase", EQ2Emu_lua_GetMaxPowerBase);
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lua_register(state, "GetName", EQ2Emu_lua_GetName);
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lua_register(state, "GetPower", EQ2Emu_lua_GetCurrentPower);
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lua_register(state, "GetX", EQ2Emu_lua_GetX);
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lua_register(state, "GetY", EQ2Emu_lua_GetY);
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lua_register(state, "GetZ", EQ2Emu_lua_GetZ);
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lua_register(state, "GetSpawnID", EQ2Emu_lua_GetSpawnID);
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lua_register(state, "GetSpawnGroupID", EQ2Emu_lua_GetSpawnGroupID);
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lua_register(state, "SetSpawnGroupID", EQ2Emu_lua_SetSpawnGroupID);
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lua_register(state, "AddSpawnToGroup", EQ2Emu_lua_AddSpawnToGroup);
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lua_register(state, "GetSpawnLocationID", EQ2Emu_lua_GetSpawnLocationID);
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lua_register(state, "GetSpawnLocationPlacementID", EQ2Emu_lua_GetSpawnLocationPlacementID);
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lua_register(state, "GetSpawnListBySpawnID", EQ2Emu_lua_GetSpawnListBySpawnID);
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lua_register(state, "GetSpawnListByRailID", EQ2Emu_lua_GetSpawnListByRailID);
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lua_register(state, "GetPassengerSpawnList", EQ2Emu_lua_GetPassengerSpawnList);
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lua_register(state, "GetSpawnFromList", EQ2Emu_lua_GetSpawnFromList);
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lua_register(state, "GetSpawnListSize", EQ2Emu_lua_GetSpawnListSize);
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lua_register(state, "SetFactionID", EQ2Emu_lua_SetFactionID);
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lua_register(state, "GetFactionID", EQ2Emu_lua_GetFactionID);
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lua_register(state, "GetFactionAmount", EQ2Emu_lua_GetFactionAmount);
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lua_register(state, "ChangeFaction", EQ2Emu_lua_ChangeFaction);
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lua_register(state, "GetGender", EQ2Emu_lua_GetGender);
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lua_register(state, "GetTarget", EQ2Emu_lua_GetTarget);
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lua_register(state, "HasFreeSlot", EQ2Emu_lua_HasFreeSlot);
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lua_register(state, "HasItemEquipped", EQ2Emu_lua_HasItemEquipped);
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lua_register(state, "GetEquippedItemByID", EQ2Emu_lua_GetEquippedItemByID);
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lua_register(state, "SetEquippedItemByID", EQ2Emu_lua_SetEquippedItemByID);
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lua_register(state, "SetEquippedItem", EQ2Emu_lua_SetEquippedItem);
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lua_register(state, "UnequipSlot", EQ2Emu_lua_UnequipSlot);
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lua_register(state, "SetEquipment", EQ2Emu_lua_SetEquipment);
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lua_register(state, "GetEquippedItemBySlot", EQ2Emu_lua_GetEquippedItemBySlot);
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lua_register(state, "GetItemByID", EQ2Emu_lua_GetItemByID);
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lua_register(state, "GetItemType", EQ2Emu_lua_GetItemType);
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lua_register(state, "GetItemEffectType", EQ2Emu_lua_GetItemEffectType);
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lua_register(state, "GetSpellName", EQ2Emu_lua_GetSpellName);
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lua_register(state, "PerformCameraShake", EQ2Emu_lua_PerformCameraShake);
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lua_register(state, "GetModelType", EQ2Emu_lua_GetModelType);
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lua_register(state, "GetSpeed", EQ2Emu_lua_GetSpeed);
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lua_register(state, "HasMoved", EQ2Emu_lua_HasMoved);
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lua_register(state, "SpellDamage", EQ2Emu_lua_SpellDamage);
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lua_register(state, "SpellDamageExt", EQ2Emu_lua_SpellDamageExt);
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lua_register(state, "CastSpell", EQ2Emu_lua_CastSpell);
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lua_register(state, "SpellHeal", EQ2Emu_lua_SpellHeal);
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lua_register(state, "SpellHealPct", EQ2Emu_lua_SpellHealPct);
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lua_register(state, "AddItem", EQ2Emu_lua_AddItem);
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lua_register(state, "SummonItem", EQ2Emu_lua_SummonItem);
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lua_register(state, "RemoveItem", EQ2Emu_lua_RemoveItem);
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lua_register(state, "HasItem", EQ2Emu_lua_HasItem);
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lua_register(state, "SpawnMob", EQ2Emu_lua_Spawn);
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lua_register(state, "SummonPet", EQ2Emu_lua_SummonPet);
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lua_register(state, "AddSpawnAccess", EQ2Emu_lua_AddSpawnAccess);
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lua_register(state, "GetZone", EQ2Emu_lua_GetZone);
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lua_register(state, "GetZoneName", EQ2Emu_lua_GetZoneName);
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lua_register(state, "GetZoneID", EQ2Emu_lua_GetZoneID);
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lua_register(state, "Zone", EQ2Emu_lua_Zone);
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lua_register(state, "AddHate", EQ2Emu_lua_AddHate);
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lua_register(state, "IsAlive", EQ2Emu_lua_IsAlive);
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lua_register(state, "IsSpawnGroupAlive", EQ2Emu_lua_IsSpawnGroupAlive);
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lua_register(state, "IsInCombat", EQ2Emu_lua_IsInCombat);
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lua_register(state, "Attack", EQ2Emu_lua_Attack);
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lua_register(state, "ApplySpellVisual", EQ2Emu_lua_ApplySpellVisual);
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lua_register(state, "IsPlayer", EQ2Emu_lua_IsPlayer);
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lua_register(state, "GetCharacterID", EQ2Emu_lua_GetCharacterID);
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lua_register(state, "FaceTarget", EQ2Emu_lua_FaceTarget);
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lua_register(state, "MoveToLocation", EQ2Emu_lua_MoveToLocation);
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lua_register(state, "ClearRunningLocations", EQ2Emu_lua_ClearRunningLocations);
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lua_register(state, "Shout", EQ2Emu_lua_Shout);
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lua_register(state, "Say", EQ2Emu_lua_Say);
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lua_register(state, "SayOOC", EQ2Emu_lua_SayOOC);
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lua_register(state, "Emote", EQ2Emu_lua_Emote);
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lua_register(state, "MovementLoopAddLocation", EQ2Emu_lua_MovementLoopAdd); // do not remove this function, it is already heavily used by the content team
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lua_register(state, "MovementLoopAdd", EQ2Emu_lua_MovementLoopAdd);
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// lua_register(state, "GetCurrentZoneSafeLocation", EQ2Emu_lua_GetCurrentZoneSafeLocation); // This is already added below.
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lua_register(state, "AddTimer", EQ2Emu_lua_AddTimer);
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lua_register(state, "StopTimer", EQ2Emu_lua_StopTimer);
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lua_register(state, "Harvest", EQ2Emu_lua_Harvest);
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lua_register(state, "SetAttackable", EQ2Emu_lua_SetAttackable);
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lua_register(state, "AddSpellBonus", EQ2Emu_lua_AddSpellBonus);
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lua_register(state, "RemoveSpellBonus", EQ2Emu_lua_RemoveSpellBonus);
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lua_register(state, "AddSkillBonus", EQ2Emu_lua_AddSkillBonus);
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lua_register(state, "RemoveSkillBonus", EQ2Emu_lua_RemoveSkillBonus);
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lua_register(state, "AddControlEffect", EQ2Emu_lua_AddControlEffect);
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lua_register(state, "RemoveControlEffect", EQ2Emu_lua_RemoveControlEffect);
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lua_register(state, "HasControlEffect", EQ2Emu_lua_HasControlEffect);
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lua_register(state, "GetBaseAggroRadius", EQ2Emu_lua_GetBaseAggroRadius);
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lua_register(state, "GetAggroRadius", EQ2Emu_lua_GetAggroRadius);
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lua_register(state, "SetAggroRadius", EQ2Emu_lua_SetAggroRadius);
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lua_register(state, "GetCurrentZoneSafeLocation", EQ2Emu_lua_GetCurrentZoneSafeLocation);
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lua_register(state, "SetDeity", EQ2Emu_lua_SetDeity);
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lua_register(state, "GetDeity", EQ2Emu_lua_GetDeity);
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lua_register(state, "GetInt", EQ2Emu_lua_GetInt);
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lua_register(state, "GetWis", EQ2Emu_lua_GetWis);
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lua_register(state, "GetSta", EQ2Emu_lua_GetSta);
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lua_register(state, "GetStr", EQ2Emu_lua_GetStr);
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lua_register(state, "GetAgi", EQ2Emu_lua_GetAgi);
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lua_register(state, "SetInt", EQ2Emu_lua_SetInt);
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lua_register(state, "SetWis", EQ2Emu_lua_SetWis);
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lua_register(state, "SetSta", EQ2Emu_lua_SetSta);
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lua_register(state, "SetStr", EQ2Emu_lua_SetStr);
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lua_register(state, "SetAgi", EQ2Emu_lua_SetAgi);
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lua_register(state, "GetIntBase", EQ2Emu_lua_GetIntBase);
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lua_register(state, "GetWisBase", EQ2Emu_lua_GetWisBase);
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lua_register(state, "GetStaBase", EQ2Emu_lua_GetStaBase);
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lua_register(state, "GetStrBase", EQ2Emu_lua_GetStrBase);
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lua_register(state, "GetAgiBase", EQ2Emu_lua_GetAgiBase);
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lua_register(state, "SetIntBase", EQ2Emu_lua_SetIntBase);
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lua_register(state, "SetWisBase", EQ2Emu_lua_SetWisBase);
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lua_register(state, "SetStaBase", EQ2Emu_lua_SetStaBase);
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lua_register(state, "SetStrBase", EQ2Emu_lua_SetStrBase);
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lua_register(state, "SetAgiBase", EQ2Emu_lua_SetAgiBase);
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lua_register(state, "GetSpawn", EQ2Emu_lua_GetSpawn);
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lua_register(state, "GetVariableValue", EQ2Emu_lua_GetVariableValue);
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lua_register(state, "GetCoinMessage", EQ2Emu_lua_GetCoinMessage);
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lua_register(state, "GetSpawnByGroupID", EQ2Emu_lua_GetSpawnByGroupID);
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lua_register(state, "GetSpawnByLocationID", EQ2Emu_lua_GetSpawnByLocationID);
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lua_register(state, "PlayFlavor", EQ2Emu_lua_PlayFlavor);
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lua_register(state, "PlayFlavorID", EQ2Emu_lua_PlayFlavorID);
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lua_register(state, "PlaySound", EQ2Emu_lua_PlaySound);
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lua_register(state, "PlayVoice", EQ2Emu_lua_PlayVoice);
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lua_register(state, "PlayAnimation", EQ2Emu_lua_PlayAnimation);
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lua_register(state, "PlayAnimationString", EQ2Emu_lua_PlayAnimationString);
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lua_register(state, "AddLootItem", EQ2Emu_lua_AddLootItem);
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lua_register(state, "HasLootItem", EQ2Emu_lua_HasLootItem);
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lua_register(state, "RemoveLootItem", EQ2Emu_lua_RemoveLootItem);
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lua_register(state, "AddLootCoin", EQ2Emu_lua_AddLootCoin);
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lua_register(state, "GiveLoot", EQ2Emu_lua_GiveLoot);
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lua_register(state, "HasPendingLootItem", EQ2Emu_lua_HasPendingLootItem);
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lua_register(state, "HasPendingLoot", EQ2Emu_lua_HasPendingLoot);
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lua_register(state, "SetLootCoin", EQ2Emu_lua_SetLootCoin);
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lua_register(state, "HasCoin", EQ2Emu_lua_HasCoin);
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lua_register(state, "GetLootCoin", EQ2Emu_lua_GetLootCoin);
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lua_register(state, "SetPlayerProximityFunction", EQ2Emu_lua_SetPlayerProximityFunction);
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lua_register(state, "SetLocationProximityFunction", EQ2Emu_lua_SetLocationProximityFunction);
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lua_register(state, "CreateConversation", EQ2Emu_lua_CreateConversation);
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lua_register(state, "AddConversationOption", EQ2Emu_lua_AddConversationOption);
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lua_register(state, "StartConversation", EQ2Emu_lua_StartConversation);
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lua_register(state, "CloseConversation", EQ2Emu_lua_CloseConversation);
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lua_register(state, "CloseItemConversation", EQ2Emu_lua_CloseItemConversation);
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//lua_register(state, "StartItemConversation", EQ2Emu_lua_StartItemConversation);
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lua_register(state, "StartDialogConversation", EQ2Emu_lua_StartDialogConversation);
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lua_register(state, "SendStateCommand", EQ2Emu_lua_SendStateCommand);
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lua_register(state, "SpawnSet", EQ2Emu_lua_SpawnSet);
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lua_register(state, "SpawnSetByDistance", EQ2Emu_lua_SpawnSetByDistance);
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lua_register(state, "SpawnMove", EQ2Emu_lua_SpawnMove);
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lua_register(state, "KillSpawn", EQ2Emu_lua_KillSpawn);
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lua_register(state, "KillSpawnByDistance", EQ2Emu_lua_KillSpawnByDistance);
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lua_register(state, "Despawn", EQ2Emu_lua_Despawn);
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lua_register(state, "ChangeHandIcon", EQ2Emu_lua_ChangeHandIcon);
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lua_register(state, "SetVisualFlag", EQ2Emu_lua_SetVisualFlag);
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lua_register(state, "SetInfoFlag", EQ2Emu_lua_SetInfoFlag);
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lua_register(state, "IsBindAllowed", EQ2Emu_lua_IsBindAllowed);
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lua_register(state, "IsGateAllowed", EQ2Emu_lua_IsGateAllowed);
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lua_register(state, "Bind", EQ2Emu_lua_Bind);
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lua_register(state, "Gate", EQ2Emu_lua_Gate);
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lua_register(state, "SendMessage", EQ2Emu_lua_SendMessage);
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lua_register(state, "SendPopUpMessage", EQ2Emu_lua_SendPopUpMessage);
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lua_register(state, "SetServerControlFlag", EQ2Emu_lua_SetServerControlFlag);
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lua_register(state, "ToggleTracking", EQ2Emu_lua_ToggleTracking);
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lua_register(state, "AddPrimaryEntityCommand", EQ2Emu_lua_AddPrimaryEntityCommand);
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lua_register(state, "AddSpellBookEntry", EQ2Emu_lua_AddSpellBookEntry);
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lua_register(state, "DeleteSpellBook", EQ2Emu_lua_DeleteSpellBook);
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lua_register(state, "RemoveSpellBookEntry", EQ2Emu_lua_RemoveSpellBookEntry);
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lua_register(state, "SendNewAdventureSpells", EQ2Emu_lua_SendNewAdventureSpells);
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lua_register(state, "SendNewTradeskillSpells", EQ2Emu_lua_SendNewTradeskillSpells);
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lua_register(state, "HasSpell", EQ2Emu_lua_HasSpell);
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lua_register(state, "Interrupt", EQ2Emu_lua_Interrupt);
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lua_register(state, "Stealth", EQ2Emu_lua_Stealth);
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lua_register(state, "IsInvis", EQ2Emu_lua_IsInvis);
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lua_register(state, "IsStealthed", EQ2Emu_lua_IsStealthed);
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lua_register(state, "AddSpawnIDAccess", EQ2Emu_lua_AddSpawnIDAccess);
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|
lua_register(state, "RemoveSpawnIDAccess", EQ2Emu_lua_RemoveSpawnIDAccess);
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lua_register(state, "HasRecipeBook", EQ2Emu_lua_HasRecipeBook);
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lua_register(state, "SetRequiredQuest", EQ2Emu_lua_SetRequiredQuest);
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|
lua_register(state, "SetRequiredHistory", EQ2Emu_lua_SetRequiredHistory);
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|
lua_register(state, "SetStepComplete", EQ2Emu_lua_SetStepComplete);
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|
lua_register(state, "AddStepProgress", EQ2Emu_lua_AddStepProgress);
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|
lua_register(state, "UpdateQuestTaskGroupDescription", EQ2Emu_lua_UpdateQuestTaskGroupDescription);
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|
lua_register(state, "GetTaskGroupStep", EQ2Emu_lua_GetTaskGroupStep);
|
|
lua_register(state, "GetQuestStep", EQ2Emu_lua_GetQuestStep);
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|
lua_register(state, "QuestStepIsComplete", EQ2Emu_lua_QuestStepIsComplete);
|
|
lua_register(state, "RegisterQuest", EQ2Emu_lua_RegisterQuest);
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|
lua_register(state, "SetQuestPrereqLevel", EQ2Emu_lua_SetQuestPrereqLevel);
|
|
lua_register(state, "AddQuestPrereqQuest", EQ2Emu_lua_AddQuestPrereqQuest);
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|
lua_register(state, "AddQuestPrereqItem", EQ2Emu_lua_AddQuestPrereqItem);
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|
lua_register(state, "AddQuestPrereqFaction", EQ2Emu_lua_AddQuestPrereqFaction);
|
|
lua_register(state, "AddQuestPrereqRace", EQ2Emu_lua_AddQuestPrereqRace);
|
|
lua_register(state, "AddQuestPrereqModelType", EQ2Emu_lua_AddQuestPrereqModelType);
|
|
lua_register(state, "AddQuestPrereqClass", EQ2Emu_lua_AddQuestPrereqClass);
|
|
lua_register(state, "AddQuestPrereqTradeskillLevel", EQ2Emu_lua_AddQuestPrereqTradeskillLevel);
|
|
lua_register(state, "AddQuestPrereqTradeskillClass", EQ2Emu_lua_AddQuestPrereqTradeskillClass);
|
|
lua_register(state, "AddQuestSelectableRewardItem", EQ2Emu_lua_AddQuestSelectableRewardItem);
|
|
lua_register(state, "HasQuestRewardItem", EQ2Emu_lua_HasQuestRewardItem);
|
|
lua_register(state, "AddQuestRewardItem", EQ2Emu_lua_AddQuestRewardItem);
|
|
lua_register(state, "AddQuestRewardCoin", EQ2Emu_lua_AddQuestRewardCoin);
|
|
lua_register(state, "AddQuestRewardFaction", EQ2Emu_lua_AddQuestRewardFaction);
|
|
lua_register(state, "SetQuestRewardStatus", EQ2Emu_lua_SetQuestRewardStatus);
|
|
lua_register(state, "SetStatusTmpReward", EQ2Emu_lua_SetStatusTmpReward);
|
|
lua_register(state, "SetCoinTmpReward", EQ2Emu_lua_SetCoinTmpReward);
|
|
lua_register(state, "SetQuestRewardComment", EQ2Emu_lua_SetQuestRewardComment);
|
|
lua_register(state, "SetQuestRewardExp", EQ2Emu_lua_SetQuestRewardExp);
|
|
lua_register(state, "AddQuestStepKill", EQ2Emu_lua_AddQuestStepKill);
|
|
lua_register(state, "AddQuestStepKillByRace", EQ2Emu_lua_AddQuestStepKillByRace);
|
|
lua_register(state, "AddQuestStep", EQ2Emu_lua_AddQuestStep);
|
|
lua_register(state, "AddQuestStepChat", EQ2Emu_lua_AddQuestStepChat);
|
|
lua_register(state, "AddQuestStepObtainItem", EQ2Emu_lua_AddQuestStepObtainItem);
|
|
lua_register(state, "AddQuestStepZoneLoc", EQ2Emu_lua_AddQuestStepZoneLoc);
|
|
lua_register(state, "AddQuestStepLocation", EQ2Emu_lua_AddQuestStepLocation);
|
|
lua_register(state, "AddQuestStepSpell", EQ2Emu_lua_AddQuestStepSpell);
|
|
lua_register(state, "AddQuestStepCraft", EQ2Emu_lua_AddQuestStepCraft);
|
|
lua_register(state, "AddQuestStepHarvest", EQ2Emu_lua_AddQuestStepHarvest);
|
|
lua_register(state, "AddQuestStepCompleteAction", EQ2Emu_lua_AddQuestStepCompleteAction);
|
|
lua_register(state, "AddQuestStepProgressAction", EQ2Emu_lua_AddQuestStepProgressAction);
|
|
lua_register(state, "SetQuestCompleteAction", EQ2Emu_lua_SetQuestCompleteAction);
|
|
lua_register(state, "GiveQuestReward", EQ2Emu_lua_GiveQuestReward);
|
|
lua_register(state, "UpdateQuestStepDescription", EQ2Emu_lua_UpdateQuestStepDescription);
|
|
lua_register(state, "UpdateQuestDescription", EQ2Emu_lua_UpdateQuestDescription);
|
|
lua_register(state, "UpdateQuestZone", EQ2Emu_lua_UpdateQuestZone);
|
|
lua_register(state, "SetCompletedDescription", EQ2Emu_lua_SetCompletedDescription);
|
|
lua_register(state, "OfferQuest", EQ2Emu_lua_OfferQuest);
|
|
lua_register(state, "ProvidesQuest", EQ2Emu_lua_ProvidesQuest);
|
|
lua_register(state, "HasQuest", EQ2Emu_lua_HasQuest);
|
|
lua_register(state, "HasCompletedQuest", EQ2Emu_lua_HasCompletedQuest);
|
|
lua_register(state, "QuestIsComplete", EQ2Emu_lua_QuestIsComplete);
|
|
lua_register(state, "QuestReturnNPC", EQ2Emu_lua_QuestReturnNPC);
|
|
lua_register(state, "GetQuest", EQ2Emu_lua_GetQuest);
|
|
lua_register(state, "HasCollectionsToHandIn", EQ2Emu_lua_HasCollectionsToHandIn);
|
|
lua_register(state, "HandInCollections", EQ2Emu_lua_HandInCollections);
|
|
lua_register(state, "UseWidget", EQ2Emu_lua_UseWidget);
|
|
lua_register(state, "SetSpellList", EQ2Emu_lua_SetSpellList);
|
|
lua_register(state, "GetPet", EQ2Emu_lua_GetPet);
|
|
lua_register(state, "Charm", EQ2Emu_lua_Charm);
|
|
lua_register(state, "GetGroup", EQ2Emu_lua_GetGroup);
|
|
lua_register(state, "SetCompleteFlag", EQ2Emu_lua_SetCompleteFlag);
|
|
lua_register(state, "SetQuestYellow", EQ2Emu_lua_SetQuestYellow);
|
|
lua_register(state, "CanReceiveQuest", EQ2Emu_lua_CanReceiveQuest);
|
|
lua_register(state, "AddTransportSpawn", EQ2Emu_lua_AddTransportSpawn);
|
|
lua_register(state, "IsTransportSpawn", EQ2Emu_lua_IsTransportSpawn);
|
|
|
|
// Option window
|
|
lua_register(state, "CreateOptionWindow", EQ2Emu_lua_CreateOptionWindow);
|
|
lua_register(state, "AddOptionWindowOption", EQ2Emu_lua_AddOptionWindowOption);
|
|
lua_register(state, "SendOptionWindow", EQ2Emu_lua_SendOptionWindow);
|
|
|
|
lua_register(state, "GetTradeskillClass", EQ2Emu_lua_GetTradeskillClass);
|
|
lua_register(state, "GetTradeskillLevel", EQ2Emu_lua_GetTradeskillLevel);
|
|
lua_register(state, "GetTradeskillClassName", EQ2Emu_lua_GetTradeskillClassName);
|
|
lua_register(state, "SetTradeskillLevel", EQ2Emu_lua_SetTradeskillLevel);
|
|
|
|
lua_register(state, "SummonDeityPet", EQ2Emu_lua_SummonDeityPet);
|
|
lua_register(state, "SummonCosmeticPet", EQ2Emu_lua_SummonCosmeticPet);
|
|
lua_register(state, "DismissPet", EQ2Emu_lua_DismissPet);
|
|
|
|
lua_register(state, "GetCharmedPet", EQ2Emu_lua_GetCharmedPet);
|
|
lua_register(state, "GetDeityPet", EQ2Emu_lua_GetDeityPet);
|
|
lua_register(state, "GetCosmeticPet", EQ2Emu_lua_GetCosmeticPet);
|
|
|
|
lua_register(state, "SetQuestFeatherColor", EQ2Emu_lua_SetQuestFeatherColor);
|
|
lua_register(state, "RemoveSpawnAccess", EQ2Emu_lua_RemoveSpawnAccess);
|
|
lua_register(state, "SpawnByLocationID", EQ2Emu_lua_SpawnByLocationID);
|
|
lua_register(state, "CastEntityCommand", EQ2Emu_lua_CastEntityCommand);
|
|
lua_register(state, "SetLuaBrain", EQ2Emu_lua_SetLuaBrain);
|
|
lua_register(state, "SetBrainTick", EQ2Emu_lua_SetBrainTick);
|
|
lua_register(state, "SetFollowTarget", EQ2Emu_lua_SetFollowTarget);
|
|
lua_register(state, "GetFollowTarget", EQ2Emu_lua_GetFollowTarget);
|
|
lua_register(state, "ToggleFollow", EQ2Emu_lua_ToggleFollow);
|
|
lua_register(state, "IsFollowing", EQ2Emu_lua_IsFollowing);
|
|
lua_register(state, "SetTempVariable", EQ2Emu_lua_SetTempVariable);
|
|
lua_register(state, "GetTempVariable", EQ2Emu_lua_GetTempVariable);
|
|
lua_register(state, "GiveQuestItem", EQ2Emu_lua_GiveQuestItem);
|
|
lua_register(state, "SetQuestRepeatable", EQ2Emu_lua_SetQuestRepeatable);
|
|
|
|
lua_register(state, "AddWaypoint", EQ2Emu_lua_AddWaypoint);
|
|
lua_register(state, "RemoveWaypoint", EQ2Emu_lua_RemoveWaypoint);
|
|
lua_register(state, "SendWaypoints", EQ2Emu_lua_SendWaypoints);
|
|
|
|
lua_register(state, "AddWard", EQ2Emu_lua_AddWard);
|
|
lua_register(state, "AddToWard", EQ2Emu_lua_AddToWard);
|
|
lua_register(state, "RemoveWard", EQ2Emu_lua_RemoveWard);
|
|
lua_register(state, "GetWardAmountLeft", EQ2Emu_lua_GetWardAmountLeft);
|
|
lua_register(state, "GetWardValue", EQ2Emu_lua_GetWardValue);
|
|
|
|
lua_register(state, "SetTarget", EQ2Emu_lua_SetTarget);
|
|
lua_register(state, "IsPet", EQ2Emu_lua_IsPet);
|
|
lua_register(state, "GetOwner", EQ2Emu_lua_GetOwner);
|
|
lua_register(state, "SetInCombat", EQ2Emu_lua_SetInCombat);
|
|
lua_register(state, "CompareSpawns", EQ2Emu_lua_CompareSpawns);
|
|
lua_register(state, "ClearRunback", EQ2Emu_lua_ClearRunback);
|
|
lua_register(state, "Runback", EQ2Emu_lua_Runback);
|
|
lua_register(state, "GetRunbackDistance", EQ2Emu_lua_GetRunbackDistance);
|
|
lua_register(state, "IsCasting", EQ2Emu_lua_IsCasting);
|
|
lua_register(state, "IsMezzed", EQ2Emu_lua_IsMezzed);
|
|
lua_register(state, "IsStunned", EQ2Emu_lua_IsStunned);
|
|
lua_register(state, "IsMezzedOrStunned", EQ2Emu_lua_IsMezzedOrStunned);
|
|
lua_register(state, "ProcessSpell", EQ2Emu_lua_ProcessSpell);
|
|
lua_register(state, "ProcessMelee", EQ2Emu_lua_ProcessMelee);
|
|
lua_register(state, "HasRecovered", EQ2Emu_lua_HasRecovered);
|
|
lua_register(state, "GetEncounterSize", EQ2Emu_lua_GetEncounterSize);
|
|
lua_register(state, "GetMostHated", EQ2Emu_lua_GetMostHated);
|
|
lua_register(state, "ClearHate", EQ2Emu_lua_ClearHate);
|
|
lua_register(state, "ClearEncounter", EQ2Emu_lua_ClearEncounter);
|
|
lua_register(state, "GetEncounter", EQ2Emu_lua_GetEncounter);
|
|
lua_register(state, "GetHateList", EQ2Emu_lua_GetHateList);
|
|
lua_register(state, "HasGroup", EQ2Emu_lua_HasGroup);
|
|
lua_register(state, "HasSpellEffect", EQ2Emu_lua_HasSpellEffect);
|
|
|
|
lua_register(state, "SetSuccessTimer", EQ2Emu_lua_SetSuccessTimer);
|
|
lua_register(state, "SetFailureTimer", EQ2Emu_lua_SetFailureTimer);
|
|
lua_register(state, "IsGroundSpawn", EQ2Emu_lua_IsGroundSpawn);
|
|
lua_register(state, "CanHarvest", EQ2Emu_lua_CanHarvest);
|
|
lua_register(state, "SummonDumbFirePet", EQ2Emu_lua_SummonDumbFirePet);
|
|
|
|
lua_register(state, "GetSkillValue", EQ2Emu_lua_GetSkillValue);
|
|
lua_register(state, "GetSkillMaxValue", EQ2Emu_lua_GetSkillMaxValue);
|
|
lua_register(state, "GetSkillName", EQ2Emu_lua_GetSkillName);
|
|
lua_register(state, "SetSkillMaxValue", EQ2Emu_lua_SetSkillMaxValue);
|
|
lua_register(state, "SetSkillValue", EQ2Emu_lua_SetSkillValue);
|
|
lua_register(state, "GetSkill", EQ2Emu_lua_GetSkill);
|
|
lua_register(state, "GetSkillIDByName", EQ2Emu_lua_GetSkillIDByName);
|
|
lua_register(state, "HasSkill", EQ2Emu_lua_HasSkill);
|
|
lua_register(state, "AddSkill", EQ2Emu_lua_AddSkill);
|
|
lua_register(state, "IncreaseSkillCapsByType", EQ2Emu_lua_IncreaseSkillCapsByType);
|
|
lua_register(state, "RemoveSkill", EQ2Emu_lua_RemoveSkill);
|
|
lua_register(state, "AddProc", EQ2Emu_lua_AddProc);
|
|
lua_register(state, "AddProcExt", EQ2Emu_lua_AddProcExt);
|
|
lua_register(state, "RemoveProc", EQ2Emu_lua_RemoveProc);
|
|
lua_register(state, "Knockback", EQ2Emu_lua_Knockback);
|
|
|
|
lua_register(state, "IsEpic", EQ2Emu_lua_IsEpic);
|
|
lua_register(state, "IsHeroic", EQ2Emu_lua_IsHeroic);
|
|
lua_register(state, "ProcDamage", EQ2Emu_lua_ProcDamage);
|
|
lua_register(state, "LastSpellAttackHit", EQ2Emu_lua_LastSpellAttackHit);
|
|
lua_register(state, "IsBehind", EQ2Emu_lua_IsBehind);
|
|
lua_register(state, "IsFlanking", EQ2Emu_lua_IsFlanking);
|
|
lua_register(state, "InFront", EQ2Emu_lua_InFront);
|
|
lua_register(state, "AddSpellTimer", EQ2Emu_lua_AddSpellTimer);
|
|
lua_register(state, "GetItemCount", EQ2Emu_lua_GetItemCount);
|
|
lua_register(state, "SetItemCount", EQ2Emu_lua_SetItemCount);
|
|
lua_register(state, "Resurrect", EQ2Emu_lua_Resurrect);
|
|
lua_register(state, "BreatheUnderwater", EQ2Emu_lua_BreatheUnderwater);
|
|
lua_register(state, "BlurVision", EQ2Emu_lua_BlurVision);
|
|
lua_register(state, "SetVision", EQ2Emu_lua_SetVision);
|
|
lua_register(state, "GetItemSkillReq", EQ2Emu_lua_GetItemSkillReq);
|
|
lua_register(state, "SetSpeedMultiplier", EQ2Emu_lua_SetSpeedMultiplier);
|
|
lua_register(state, "SetIllusion", EQ2Emu_lua_SetIllusion);
|
|
lua_register(state, "ResetIllusion", EQ2Emu_lua_ResetIllusion);
|
|
lua_register(state, "AddThreatTransfer", EQ2Emu_lua_AddThreatTransfer);
|
|
lua_register(state, "RemoveThreatTransfer", EQ2Emu_lua_RemoveThreatTransfer);
|
|
lua_register(state, "CureByType", EQ2Emu_lua_CureByType);
|
|
lua_register(state, "CureByControlEffect", EQ2Emu_lua_CureByControlEffect);
|
|
lua_register(state, "AddSpawnSpellBonus", EQ2Emu_lua_AddSpawnSpellBonus);
|
|
lua_register(state, "RemoveSpawnSpellBonus", EQ2Emu_lua_RemoveSpawnSpellBonus);
|
|
lua_register(state, "CancelSpell", EQ2Emu_lua_CancelSpell);
|
|
lua_register(state, "RemoveStealth", EQ2Emu_lua_RemoveStealth);
|
|
lua_register(state, "RemoveInvis", EQ2Emu_lua_RemoveInvis);
|
|
lua_register(state, "StartHeroicOpportunity", EQ2Emu_lua_StartHeroicOpportunity);
|
|
lua_register(state, "CopySpawnAppearance", EQ2Emu_lua_CopySpawnAppearance);
|
|
lua_register(state, "SetSpellTriggerCount", EQ2Emu_lua_SetSpellTriggerCount);
|
|
lua_register(state, "GetSpellTriggerCount", EQ2Emu_lua_GetSpellTriggerCount);
|
|
lua_register(state, "RemoveTriggerFromSpell", EQ2Emu_lua_RemoveTriggerFromSpell);
|
|
lua_register(state, "HasSpellImmunity", EQ2Emu_lua_HasSpellImmunity);
|
|
lua_register(state, "AddImmunitySpell", EQ2Emu_lua_AddImmunitySpell);
|
|
lua_register(state, "RemoveImmunitySpell", EQ2Emu_lua_RemoveImmunitySpell);
|
|
lua_register(state, "SetSpellSnareValue", EQ2Emu_lua_SetSpellSnareValue);
|
|
lua_register(state, "CheckRaceType", EQ2Emu_lua_CheckRaceType);
|
|
lua_register(state, "GetRaceType", EQ2Emu_lua_GetRaceType);
|
|
lua_register(state, "GetRaceBaseType", EQ2Emu_lua_GetRaceBaseType);
|
|
lua_register(state, "GetQuestFlags", EQ2Emu_lua_GetQuestFlags);
|
|
lua_register(state, "SetQuestFlags", EQ2Emu_lua_SetQuestFlags);
|
|
lua_register(state, "SetQuestTimer", EQ2Emu_lua_SetQuestTimer);
|
|
lua_register(state, "RemoveQuestStep", EQ2Emu_lua_RemoveQuestStep);
|
|
lua_register(state, "ResetQuestStep", EQ2Emu_lua_ResetQuestStep);
|
|
lua_register(state, "SetQuestTimerComplete", EQ2Emu_lua_SetQuestTimerComplete);
|
|
lua_register(state, "AddQuestStepFailureAction", EQ2Emu_lua_AddQuestStepFailureAction);
|
|
lua_register(state, "SetStepFailed", EQ2Emu_lua_SetStepFailed);
|
|
lua_register(state, "GetQuestCompleteCount", EQ2Emu_lua_GetQuestCompleteCount);
|
|
lua_register(state, "SetServerVariable", EQ2Emu_lua_SetServerVariable);
|
|
lua_register(state, "GetServerVariable", EQ2Emu_lua_GetServerVariable);
|
|
lua_register(state, "HasLanguage", EQ2Emu_lua_HasLanguage);
|
|
lua_register(state, "AddLanguage", EQ2Emu_lua_AddLanguage);
|
|
lua_register(state, "IsNight", EQ2Emu_lua_IsNight);
|
|
lua_register(state, "AddMultiFloorLift", EQ2Emu_lua_AddMultiFloorLift);
|
|
lua_register(state, "StartAutoMount", EQ2Emu_lua_StartAutoMount);
|
|
lua_register(state, "EndAutoMount", EQ2Emu_lua_EndAutoMount);
|
|
lua_register(state, "IsOnAutoMount", EQ2Emu_lua_IsOnAutoMount);
|
|
lua_register(state, "SetPlayerHistory", EQ2Emu_lua_SetPlayerHistory);
|
|
lua_register(state, "GetPlayerHistory", EQ2Emu_lua_GetPlayerHistory);
|
|
lua_register(state, "SetGridID", EQ2Emu_lua_SetGridID);
|
|
lua_register(state, "GetQuestStepProgress", EQ2Emu_lua_GetQuestStepProgress);
|
|
lua_register(state, "SetPlayerLevel", EQ2Emu_lua_SetPlayerLevel);
|
|
lua_register(state, "AddCoin", EQ2Emu_lua_AddCoin);
|
|
lua_register(state, "RemoveCoin", EQ2Emu_lua_RemoveCoin);
|
|
lua_register(state, "GetPlayersInZone", EQ2Emu_lua_GetPlayersInZone);
|
|
lua_register(state, "SpawnGroupByID", EQ2Emu_lua_SpawnGroupByID);
|
|
lua_register(state, "SetSpawnAnimation", EQ2Emu_lua_SetSpawnAnimation);
|
|
lua_register(state, "GetClientVersion", EQ2Emu_lua_GetClientVersion);
|
|
lua_register(state, "GetItemID", EQ2Emu_lua_GetItemID);
|
|
lua_register(state, "IsEntity", EQ2Emu_lua_IsEntity);
|
|
lua_register(state, "GetOrigX", EQ2Emu_lua_GetOrigX);
|
|
lua_register(state, "GetOrigY", EQ2Emu_lua_GetOrigY);
|
|
lua_register(state, "GetOrigZ", EQ2Emu_lua_GetOrigZ);
|
|
lua_register(state, "GetPCTOfHP", EQ2Emu_lua_GetPCTOfHP);
|
|
lua_register(state, "GetPCTOfPower", EQ2Emu_lua_GetPCTOfPower);
|
|
lua_register(state, "GetBoundZoneID", EQ2Emu_lua_GetBoundZoneID);
|
|
lua_register(state, "Evac", EQ2Emu_lua_Evac);
|
|
lua_register(state, "GetSpellTier", EQ2Emu_lua_GetSpellTier);
|
|
lua_register(state, "GetSpellID", EQ2Emu_lua_GetSpellID);
|
|
lua_register(state, "StartTransmute", EQ2Emu_lua_StartTransmute);
|
|
lua_register(state, "CompleteTransmute", EQ2Emu_lua_CompleteTransmute);
|
|
lua_register(state, "ProcHate", EQ2Emu_lua_ProcHate);
|
|
|
|
lua_register(state, "GetRandomSpawnByID", EQ2Emu_lua_GetRandomSpawnByID);
|
|
lua_register(state, "ShowLootWindow", EQ2Emu_lua_ShowLootWindow);
|
|
lua_register(state, "AddPrimaryEntityCommandAllSpawns", EQ2Emu_lua_AddPrimaryEntityCommandAllSpawns);
|
|
lua_register(state, "InstructionWindow", EQ2Emu_lua_InstructionWindow);
|
|
lua_register(state, "InstructionWindowClose", EQ2Emu_lua_InstructionWindowClose);
|
|
lua_register(state, "InstructionWindowGoal", EQ2Emu_lua_InstructionWindowGoal);
|
|
lua_register(state, "ShowWindow", EQ2Emu_lua_ShowWindow);
|
|
lua_register(state, "FlashWindow", EQ2Emu_lua_FlashWindow);
|
|
lua_register(state, "EnableGameEvent", EQ2Emu_lua_EnableGameEvent);
|
|
lua_register(state, "GetTutorialStep", EQ2Emu_lua_GetTutorialStep);
|
|
lua_register(state, "SetTutorialStep", EQ2Emu_lua_SetTutorialStep);
|
|
lua_register(state, "DisplayText", EQ2Emu_lua_DisplayText);
|
|
lua_register(state, "GiveExp", EQ2Emu_lua_GiveExp);
|
|
|
|
lua_register(state, "CheckLOS", EQ2Emu_lua_CheckLOS);
|
|
lua_register(state, "CheckLOSByCoordinates", EQ2Emu_lua_CheckLOSByCoordinates);
|
|
|
|
lua_register(state, "SetZoneExpansionFlag", EQ2Emu_lua_SetZoneExpansionFlag);
|
|
lua_register(state, "GetZoneExpansionFlag", EQ2Emu_lua_GetZoneExpansionFlag);
|
|
lua_register(state, "SetZoneHolidayFlag", EQ2Emu_lua_SetZoneHolidayFlag);
|
|
lua_register(state, "GetZoneHolidayFlag", EQ2Emu_lua_GetZoneHolidayFlag);
|
|
|
|
lua_register(state, "SetCanBind", EQ2Emu_lua_SetCanBind);
|
|
lua_register(state, "GetCanBind", EQ2Emu_lua_GetCanBind);
|
|
|
|
lua_register(state, "GetCanGate", EQ2Emu_lua_GetCanGate);
|
|
lua_register(state, "SetCanGate", EQ2Emu_lua_SetCanGate);
|
|
|
|
lua_register(state, "SetCanEvac", EQ2Emu_lua_SetCanEvac);
|
|
lua_register(state, "GetCanEvac", EQ2Emu_lua_GetCanEvac);
|
|
|
|
lua_register(state, "AddSpawnProximity", EQ2Emu_lua_AddSpawnProximity);
|
|
|
|
lua_register(state, "CanSeeInvis", EQ2Emu_lua_CanSeeInvis);
|
|
lua_register(state, "SetSeeInvis", EQ2Emu_lua_SetSeeInvis);
|
|
lua_register(state, "SetSeeHide", EQ2Emu_lua_SetSeeHide);
|
|
|
|
lua_register(state, "SetAccessToEntityCommand", EQ2Emu_lua_SetAccessToEntityCommand);
|
|
lua_register(state, "SetAccessToEntityCommandByCharID", EQ2Emu_lua_SetAccessToEntityCommandByCharID);
|
|
lua_register(state, "RemovePrimaryEntityCommand", EQ2Emu_lua_RemovePrimaryEntityCommand);
|
|
lua_register(state, "SendUpdateDefaultCommand", EQ2Emu_lua_SendUpdateDefaultCommand);
|
|
|
|
lua_register(state, "SendTransporters", EQ2Emu_lua_SendTransporters);
|
|
lua_register(state, "SetTemporaryTransportID", EQ2Emu_lua_SetTemporaryTransportID);
|
|
lua_register(state, "GetTemporaryTransportID", EQ2Emu_lua_GetTemporaryTransportID);
|
|
|
|
lua_register(state, "SetAlignment", EQ2Emu_lua_SetAlignment);
|
|
lua_register(state, "GetAlignment", EQ2Emu_lua_GetAlignment);
|
|
|
|
lua_register(state, "GetSpell", EQ2Emu_lua_GetSpell);
|
|
lua_register(state, "GetSpellData", EQ2Emu_lua_GetSpellData);
|
|
lua_register(state, "SetSpellData", EQ2Emu_lua_SetSpellData);
|
|
lua_register(state, "CastCustomSpell", EQ2Emu_lua_CastCustomSpell);
|
|
|
|
lua_register(state, "SetSpellDataIndex", EQ2Emu_lua_SetSpellDataIndex);
|
|
lua_register(state, "GetSpellDataIndex", EQ2Emu_lua_GetSpellDataIndex);
|
|
|
|
lua_register(state, "SetSpellDisplayEffect", EQ2Emu_lua_SetSpellDisplayEffect);
|
|
lua_register(state, "GetSpellDisplayEffect", EQ2Emu_lua_GetSpellDisplayEffect);
|
|
|
|
lua_register(state, "InWater", EQ2Emu_lua_InWater);
|
|
lua_register(state, "InLava", EQ2Emu_lua_InLava);
|
|
|
|
lua_register(state, "DamageSpawn", EQ2Emu_lua_DamageSpawn);
|
|
lua_register(state, "IsInvulnerable", EQ2Emu_lua_IsInvulnerable);
|
|
lua_register(state, "SetInvulnerable", EQ2Emu_lua_SetInvulnerable);
|
|
|
|
lua_register(state, "GetRuleFlagBool", EQ2Emu_lua_GetRuleFlagBool);
|
|
lua_register(state, "GetRuleFlagInt32", EQ2Emu_lua_GetRuleFlagInt32);
|
|
lua_register(state, "GetRuleFlagFloat", EQ2Emu_lua_GetRuleFlagFloat);
|
|
|
|
lua_register(state, "GetAAInfo", EQ2Emu_lua_GetAAInfo);
|
|
lua_register(state, "SetAAInfo", EQ2Emu_lua_SetAAInfo);
|
|
|
|
lua_register(state, "AddMasterTitle", EQ2Emu_lua_AddMasterTitle);
|
|
lua_register(state, "AddCharacterTitle", EQ2Emu_lua_AddCharacterTitle);
|
|
lua_register(state, "SetCharacterTitleSuffix", EQ2Emu_lua_SetCharacterTitleSuffix);
|
|
lua_register(state, "SetCharacterTitlePrefix", EQ2Emu_lua_SetCharacterTitlePrefix);
|
|
lua_register(state, "ResetCharacterTitleSuffix", EQ2Emu_lua_ResetCharacterTitleSuffix);
|
|
lua_register(state, "ResetCharacterTitlePrefix", EQ2Emu_lua_ResetCharacterTitlePrefix);
|
|
|
|
lua_register(state, "GetInfoStructString", EQ2Emu_lua_GetInfoStructString);
|
|
lua_register(state, "GetInfoStructUInt", EQ2Emu_lua_GetInfoStructUInt);
|
|
lua_register(state, "GetInfoStructSInt", EQ2Emu_lua_GetInfoStructSInt);
|
|
lua_register(state, "GetInfoStructFloat", EQ2Emu_lua_GetInfoStructFloat);
|
|
|
|
lua_register(state, "SetInfoStructString", EQ2Emu_lua_SetInfoStructString);
|
|
lua_register(state, "SetInfoStructUInt", EQ2Emu_lua_SetInfoStructUInt);
|
|
lua_register(state, "SetInfoStructSInt", EQ2Emu_lua_SetInfoStructSInt);
|
|
lua_register(state, "SetInfoStructFloat", EQ2Emu_lua_SetInfoStructFloat);
|
|
|
|
lua_register(state, "SetCharSheetChanged", EQ2Emu_lua_SetCharSheetChanged);
|
|
|
|
lua_register(state, "AddPlayerMail", EQ2Emu_lua_AddPlayerMail);
|
|
lua_register(state, "AddPlayerMailByCharID", EQ2Emu_lua_AddPlayerMailByCharID);
|
|
|
|
lua_register(state, "OpenDoor", EQ2Emu_lua_OpenDoor);
|
|
lua_register(state, "CloseDoor", EQ2Emu_lua_CloseDoor);
|
|
lua_register(state, "IsOpen", EQ2Emu_lua_IsOpen);
|
|
|
|
lua_register(state, "MakeRandomInt", EQ2Emu_lua_MakeRandomInt);
|
|
lua_register(state, "MakeRandomFloat", EQ2Emu_lua_MakeRandomFloat);
|
|
|
|
lua_register(state, "AddIconValue", EQ2Emu_lua_AddIconValue);
|
|
lua_register(state, "RemoveIconValue", EQ2Emu_lua_RemoveIconValue);
|
|
|
|
lua_register(state, "GetShardID", EQ2Emu_lua_GetShardID);
|
|
lua_register(state, "GetShardCharID", EQ2Emu_lua_GetShardCharID);
|
|
lua_register(state, "GetShardCreatedTimestamp", EQ2Emu_lua_GetShardCreatedTimestamp);
|
|
lua_register(state, "DeleteDBShardID", EQ2Emu_lua_DeleteDBShardID);
|
|
|
|
lua_register(state, "PauseMovement", EQ2Emu_lua_PauseMovement);
|
|
lua_register(state, "StopMovement", EQ2Emu_lua_StopMovement);
|
|
|
|
lua_register(state, "GetArrowColor", EQ2Emu_lua_GetArrowColor);
|
|
lua_register(state, "GetTSArrowColor", EQ2Emu_lua_GetTSArrowColor);
|
|
|
|
lua_register(state, "GetSpawnByRailID", EQ2Emu_lua_GetSpawnByRailID);
|
|
lua_register(state, "SetRailID", EQ2Emu_lua_SetRailID);
|
|
lua_register(state, "IsZoneLoading", EQ2Emu_lua_IsZoneLoading);
|
|
lua_register(state, "IsRunning", EQ2Emu_lua_IsRunning);
|
|
|
|
lua_register(state, "GetZoneLockoutTimer", EQ2Emu_lua_GetZoneLockoutTimer);
|
|
|
|
lua_register(state, "SetWorldTime", EQ2Emu_lua_SetWorldTime);
|
|
lua_register(state, "GetWorldTimeYear", EQ2Emu_lua_GetWorldTimeYear);
|
|
lua_register(state, "GetWorldTimeMonth", EQ2Emu_lua_GetWorldTimeMonth);
|
|
lua_register(state, "GetWorldTimeHour", EQ2Emu_lua_GetWorldTimeHour);
|
|
lua_register(state, "GetWorldTimeMinute", EQ2Emu_lua_GetWorldTimeMinute);
|
|
lua_register(state, "SendTimeUpdate", EQ2Emu_lua_SendTimeUpdate);
|
|
|
|
lua_register(state, "GetLootTier", EQ2Emu_lua_GetLootTier);
|
|
lua_register(state, "SetLootTier", EQ2Emu_lua_SetLootTier);
|
|
lua_register(state, "GetLootDropType", EQ2Emu_lua_GetLootDropType);
|
|
lua_register(state, "SetLootDropType", EQ2Emu_lua_SetLootDropType);
|
|
|
|
lua_register(state, "DamageEquippedItems", EQ2Emu_lua_DamageEquippedItems);
|
|
|
|
lua_register(state, "CreateWidgetRegion", EQ2Emu_lua_CreateWidgetRegion);
|
|
lua_register(state, "RemoveRegion", EQ2Emu_lua_RemoveRegion);
|
|
|
|
lua_register(state, "SetPlayerPOVGhost", EQ2Emu_lua_SetPlayerPOVGhost);
|
|
|
|
lua_register(state, "SetCastOnAggroComplete", EQ2Emu_lua_SetCastOnAggroComplete);
|
|
lua_register(state, "IsCastOnAggroComplete", EQ2Emu_lua_IsCastOnAggroComplete);
|
|
|
|
lua_register(state, "AddRecipeBookToPlayer", EQ2Emu_lua_AddRecipeBookToPlayer);
|
|
lua_register(state, "RemoveRecipeFromPlayer", EQ2Emu_lua_RemoveRecipeFromPlayer);
|
|
|
|
lua_register(state, "ReplaceWidgetFromClient", EQ2Emu_lua_ReplaceWidgetFromClient);
|
|
lua_register(state, "RemoveWidgetFromSpawnMap", EQ2Emu_lua_RemoveWidgetFromSpawnMap);
|
|
lua_register(state, "RemoveWidgetFromZoneMap", EQ2Emu_lua_RemoveWidgetFromZoneMap);
|
|
|
|
lua_register(state, "SendHearCast", EQ2Emu_lua_SendHearCast);
|
|
|
|
lua_register(state, "GetCharacterFlag", EQ2Emu_lua_GetCharacterFlag);
|
|
lua_register(state, "ToggleCharacterFlag", EQ2Emu_lua_ToggleCharacterFlag);
|
|
|
|
lua_register(state, "GetSpellInitialTarget", EQ2Emu_lua_GetSpellInitialTarget);
|
|
lua_register(state, "GetSpellTargets", EQ2Emu_lua_GetSpellTargets);
|
|
|
|
lua_register(state,"DespawnByLocationID", EQ2Emu_lua_DespawnByLocationID);
|
|
|
|
lua_register(state,"AddRespawn", EQ2Emu_lua_AddRespawn);
|
|
lua_register(state,"CreatePersistedRespawn", EQ2Emu_lua_CreatePersistedRespawn);
|
|
|
|
lua_register(state,"CreateChoiceWindow", EQ2Emu_lua_CreateChoiceWindow);
|
|
lua_register(state,"ClearChoice", EQ2Emu_lua_ClearChoice);
|
|
lua_register(state,"GetChoiceSpawnID", EQ2Emu_lua_GetChoiceSpawnID);
|
|
|
|
lua_register(state,"GetZonePlayerMinLevel", EQ2Emu_lua_GetZonePlayerMinLevel);
|
|
lua_register(state,"GetZonePlayerMaxLevel", EQ2Emu_lua_GetZonePlayerMaxLevel);
|
|
lua_register(state,"GetZonePlayerAvgLevel", EQ2Emu_lua_GetZonePlayerAvgLevel);
|
|
lua_register(state,"GetZonePlayerFirstLevel", EQ2Emu_lua_GetZonePlayerFirstLevel);
|
|
|
|
lua_register(state,"GetSpellRequiredLevel", EQ2Emu_lua_GetSpellRequiredLevel);
|
|
}
|
|
|
|
void LuaInterface::LogError(const char* error, ...) {
|
|
va_list argptr;
|
|
char buffer[4096];
|
|
|
|
va_start(argptr, error);
|
|
vsnprintf(buffer, sizeof(buffer), error, argptr);
|
|
va_end(argptr);
|
|
SimpleLogError(buffer);
|
|
}
|
|
|
|
void LuaInterface::SimpleLogError(const char* error) {
|
|
ProcessErrorMessage(error);
|
|
LogWrite(LUA__ERROR, 0, "LUA", "%s", error);
|
|
}
|
|
|
|
void LuaInterface::ResetFunctionStack(lua_State* state) {
|
|
lua_settop(state, 0);
|
|
}
|
|
|
|
void LuaInterface::AddUserDataPtr(LUAUserData* data, void* data_ptr) {
|
|
std::unique_lock lock(MLUAUserData);
|
|
if(data_ptr) {
|
|
user_data_ptr[data_ptr] = data;
|
|
}
|
|
user_data[data] = Timer::GetCurrentTime2() + 300000; //allow a function to use this pointer for 5 minutes
|
|
}
|
|
|
|
void LuaInterface::DeletePendingSpells(bool all) {
|
|
MSpells.lock();
|
|
MSpellDelete.lock();
|
|
if (spells_pending_delete.size() > 0) {
|
|
int32 time = Timer::GetCurrentTime2();
|
|
map<LuaSpell*, int32>::iterator itr;
|
|
vector<LuaSpell*> tmp_deletes;
|
|
vector<LuaSpell*>::iterator del_itr;
|
|
for (itr = spells_pending_delete.begin(); itr != spells_pending_delete.end(); itr++) {
|
|
if (all || time >= itr->second)
|
|
tmp_deletes.push_back(itr->first);
|
|
}
|
|
LuaSpell* spell = 0;
|
|
|
|
for (del_itr = tmp_deletes.begin(); del_itr != tmp_deletes.end(); del_itr++) {
|
|
spell = *del_itr;
|
|
|
|
spells_pending_delete.erase(spell);
|
|
SetLuaUserDataStale(spell);
|
|
RemoveCurrentSpell(spell->state, spell, false);
|
|
|
|
if(!all) {
|
|
// rely on targets the spell->caster could be corrupt
|
|
bool spellDeleted = false;
|
|
if(spell->targets.size() > 0) {
|
|
spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
|
|
for (int8 i = 0; i < spell->targets.size(); i++) {
|
|
Spawn* target = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
|
|
if (!target || !target->IsEntity())
|
|
continue;
|
|
ZoneServer* targetZone = target->GetZone();
|
|
if(!targetZone)
|
|
continue;
|
|
|
|
if(!spellDeleted)
|
|
targetZone->GetSpellProcess()->DeleteActiveSpell(spell, true);
|
|
|
|
spellDeleted = true;
|
|
}
|
|
spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
if(!spellDeleted && spell->zone != nullptr) {
|
|
spell->zone->GetSpellProcess()->DeleteActiveSpell(spell, true);
|
|
}
|
|
}
|
|
|
|
if (spell->spell->IsCopiedSpell())
|
|
{
|
|
RemoveCustomSpell(spell->spell->GetSpellID());
|
|
safe_delete(spell->spell);
|
|
}
|
|
}
|
|
}
|
|
MSpellDelete.unlock();
|
|
MSpells.unlock();
|
|
}
|
|
|
|
void LuaInterface::DeletePendingSpell(LuaSpell* spell) {
|
|
MSpellDelete.lock();
|
|
if (spells_pending_delete.size() > 0) {
|
|
map<LuaSpell*, int32>::iterator itr = spells_pending_delete.find(spell);
|
|
if (itr != spells_pending_delete.end())
|
|
spells_pending_delete.erase(itr);
|
|
}
|
|
MSpellDelete.unlock();
|
|
}
|
|
|
|
void LuaInterface::DeleteUserDataPtrs(bool all) {
|
|
std::unique_lock lock(MLUAUserData);
|
|
if(user_data.size() > 0){
|
|
map<LUAUserData*, int32>::iterator itr;
|
|
int32 time = Timer::GetCurrentTime2();
|
|
vector<LUAUserData*> tmp_deletes;
|
|
vector<LUAUserData*>::iterator del_itr;
|
|
for(itr = user_data.begin(); itr != user_data.end(); itr++){
|
|
if(all || time >= itr->second)
|
|
tmp_deletes.push_back(itr->first);
|
|
}
|
|
LUAUserData* data = 0;
|
|
for(del_itr = tmp_deletes.begin(); del_itr != tmp_deletes.end(); del_itr++){
|
|
data = *del_itr;
|
|
|
|
void* target = 0;
|
|
if(data->IsConversationOption()) {
|
|
target = data->conversation_options;
|
|
}
|
|
else if(data->IsOptionWindow()) {
|
|
target = data->option_window_option;
|
|
}
|
|
else if(data->IsSpawn()) {
|
|
target = data->spawn;
|
|
}
|
|
else if(data->IsQuest()) {
|
|
target = data->quest;
|
|
}
|
|
else if(data->IsZone()) {
|
|
target = data->zone;
|
|
}
|
|
else if(data->IsItem()) {
|
|
target = data->item;
|
|
}
|
|
else if(data->IsSkill()) {
|
|
target = data->skill;
|
|
}
|
|
else if(data->IsSpell()) {
|
|
target = data->spell;
|
|
}
|
|
if(target) {
|
|
std::map<void*, LUAUserData*>::iterator itr = user_data_ptr.find(target);
|
|
if(itr != user_data_ptr.end()) {
|
|
user_data_ptr.erase(itr);
|
|
}
|
|
}
|
|
user_data.erase(data);
|
|
safe_delete(data);
|
|
}
|
|
}
|
|
}
|
|
|
|
Spawn* LuaInterface::GetSpawn(lua_State* state, int8 arg_num) {
|
|
std::shared_lock lock(MLUAUserData);
|
|
Spawn* ret = 0;
|
|
if (lua_islightuserdata(state, arg_num)){
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
if(!data || !data->IsCorrectlyInitialized()){
|
|
LogError("%s: GetSpawn error while processing %s", GetScriptName(state), lua_tostring(state, -1));
|
|
}
|
|
else if(!data->IsSpawn()){
|
|
lua_Debug ar;
|
|
lua_getstack (state, 1, &ar);
|
|
lua_getinfo(state, "Sln", &ar);
|
|
LogError("%s: Invalid data type used for GetSpawn in %s (line %d)", GetScriptName(state), ar.source, ar.currentline);
|
|
}
|
|
else
|
|
ret = data->spawn;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
vector<ConversationOption>* LuaInterface::GetConversation(lua_State* state, int8 arg_num) {
|
|
std::shared_lock lock(MLUAUserData);
|
|
vector<ConversationOption>* ret = 0;
|
|
if(lua_islightuserdata(state, arg_num)){
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
if(!data || !data->IsCorrectlyInitialized()){
|
|
LogError("%s: GetConversation error while processing %s", GetScriptName(state), lua_tostring(state, -1));
|
|
}
|
|
else if(!data->IsConversationOption()){
|
|
lua_Debug ar;
|
|
lua_getstack (state, 1, &ar);
|
|
lua_getinfo(state, "Sln", &ar);
|
|
LogError("%s: Invalid data type used for GetConversation in %s (line %d)", GetScriptName(state), ar.source, ar.currentline);
|
|
}
|
|
else
|
|
ret = data->conversation_options;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
vector<OptionWindowOption>* LuaInterface::GetOptionWindow(lua_State* state, int8 arg_num) {
|
|
std::shared_lock lock(MLUAUserData);
|
|
vector<OptionWindowOption>* ret = 0;
|
|
if(lua_islightuserdata(state, arg_num)){
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
if(!data || !data->IsCorrectlyInitialized()){
|
|
LogError("%s: GetOptionWindow error while processing %s", GetScriptName(state), lua_tostring(state, -1));
|
|
}
|
|
else if(!data->IsOptionWindow()){
|
|
lua_Debug ar;
|
|
lua_getstack (state, 1, &ar);
|
|
lua_getinfo(state, "Sln", &ar);
|
|
LogError("%s: Invalid data type used for GetOptionWindow in %s (line %d)", GetScriptName(state), ar.source, ar.currentline);
|
|
}
|
|
else
|
|
ret = data->option_window_option;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
Quest* LuaInterface::GetQuest(lua_State* state, int8 arg_num) {
|
|
std::shared_lock lock(MLUAUserData);
|
|
Quest* ret = 0;
|
|
if(lua_islightuserdata(state, arg_num)){
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
if(!data || !data->IsCorrectlyInitialized()){
|
|
LogError("%s: GetQuest error while processing %s", GetScriptName(state), lua_tostring(state, -1));
|
|
}
|
|
else if(!data->IsQuest()){
|
|
lua_Debug ar;
|
|
lua_getstack (state, 1, &ar);
|
|
lua_getinfo(state, "Sln", &ar);
|
|
LogError("%s: Invalid data type used for GetQuest in %s (line %d)", GetScriptName(state), ar.source, ar.currentline);
|
|
}
|
|
else
|
|
ret = data->quest;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
Item* LuaInterface::GetItem(lua_State* state, int8 arg_num) {
|
|
std::shared_lock lock(MLUAUserData);
|
|
Item* ret = 0;
|
|
if(lua_islightuserdata(state, arg_num)){
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
if(!data || !data->IsCorrectlyInitialized()){
|
|
LogError("%s: GetItem error while processing %s", GetScriptName(state), lua_tostring(state, -1));
|
|
}
|
|
else if(!data->IsItem()){
|
|
lua_Debug ar;
|
|
lua_getstack (state, 1, &ar);
|
|
lua_getinfo(state, "Sln", &ar);
|
|
LogError("%s: Invalid data type used for GetItem in %s (line %d)", GetScriptName(state), ar.source, ar.currentline);
|
|
}
|
|
else
|
|
ret = data->item;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
Skill* LuaInterface::GetSkill(lua_State* state, int8 arg_num) {
|
|
std::shared_lock lock(MLUAUserData);
|
|
Skill* ret = 0;
|
|
if (lua_islightuserdata(state, arg_num)) {
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
if (!data || !data->IsCorrectlyInitialized()) {
|
|
LogError("%s: GetSkill error while processing %s", GetScriptName(state), lua_tostring(state, -1));
|
|
}
|
|
else if (!data->IsSkill()) {
|
|
lua_Debug ar;
|
|
lua_getstack(state, 1, &ar);
|
|
lua_getinfo(state, "Sln", &ar);
|
|
LogError("%s: Invalid data type used for GetSkill in %s (line %d)", GetScriptName(state), ar.source, ar.currentline);
|
|
}
|
|
else
|
|
ret = data->skill;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
LuaSpell* LuaInterface::GetSpell(lua_State* state, int8 arg_num) {
|
|
std::shared_lock lock(MLUAUserData);
|
|
LuaSpell* ret = 0;
|
|
if (lua_islightuserdata(state, arg_num)) {
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
if (!data || !data->IsCorrectlyInitialized()) {
|
|
LogError("%s: GetSpell error while processing %s", GetScriptName(state), lua_tostring(state, -1));
|
|
}
|
|
else if (!data->IsSpell()) {
|
|
lua_Debug ar;
|
|
lua_getstack(state, 1, &ar);
|
|
lua_getinfo(state, "Sln", &ar);
|
|
LogError("%s: Invalid data type used for GetSpell in %s (line %d)", GetScriptName(state), ar.source, ar.currentline);
|
|
}
|
|
else
|
|
ret = data->spell;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
ZoneServer* LuaInterface::GetZone(lua_State* state, int8 arg_num) {
|
|
std::shared_lock lock(MLUAUserData);
|
|
ZoneServer* ret = 0;
|
|
if(lua_islightuserdata(state, arg_num)){
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
if(!data || !data->IsCorrectlyInitialized()){
|
|
LogError("%s: GetZone error while processing %s", GetScriptName(state), lua_tostring(state, -1));
|
|
}
|
|
else if(!data->IsZone()){
|
|
lua_Debug ar;
|
|
lua_getstack (state, 1, &ar);
|
|
lua_getinfo(state, "Sln", &ar);
|
|
LogError("%s: Invalid data type used for GetZone in %s (line %d)", GetScriptName(state), ar.source, ar.currentline);
|
|
}
|
|
else
|
|
ret = data->zone;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
sint64 LuaInterface::GetSInt64Value(lua_State* state, int8 arg_num) {
|
|
sint64 val = 0;
|
|
if(lua_isnumber(state, arg_num)){
|
|
val = (sint64)lua_tointeger(state, arg_num);
|
|
}
|
|
return val;
|
|
}
|
|
|
|
int64 LuaInterface::GetInt64Value(lua_State* state, int8 arg_num) {
|
|
int64 val = 0;
|
|
if(lua_isnumber(state, arg_num)){
|
|
val = (int64)lua_tonumber(state, arg_num);
|
|
}
|
|
return val;
|
|
}
|
|
|
|
sint32 LuaInterface::GetSInt32Value(lua_State* state, int8 arg_num) {
|
|
sint32 val = 0;
|
|
if(lua_isnumber(state, arg_num)){
|
|
val = lua_tointeger(state, arg_num);
|
|
}
|
|
return val;
|
|
}
|
|
|
|
int32 LuaInterface::GetInt32Value(lua_State* state, int8 arg_num) {
|
|
int32 val = 0;
|
|
if(lua_isnumber(state, arg_num)){
|
|
val = (int32)lua_tonumber(state, arg_num);
|
|
}
|
|
return val;
|
|
}
|
|
|
|
int16 LuaInterface::GetInt16Value(lua_State* state, int8 arg_num) {
|
|
int16 val = 0;
|
|
if(lua_isnumber(state, arg_num)){
|
|
val = lua_tointeger(state, arg_num);
|
|
}
|
|
return val;
|
|
}
|
|
|
|
int8 LuaInterface::GetInt8Value(lua_State* state, int8 arg_num) {
|
|
int8 val = 0;
|
|
if(lua_isnumber(state, arg_num)){
|
|
val = lua_tointeger(state, arg_num);
|
|
}
|
|
return val;
|
|
}
|
|
|
|
float LuaInterface::GetFloatValue(lua_State* state, int8 arg_num) {
|
|
float val = 0;
|
|
if(lua_isnumber(state, arg_num))
|
|
val = (float)lua_tonumber(state, arg_num);
|
|
return val;
|
|
}
|
|
|
|
string LuaInterface::GetStringValue(lua_State* state, int8 arg_num) {
|
|
string val;
|
|
if(lua_isstring(state, arg_num)){
|
|
size_t size = 0;
|
|
const char* str = lua_tolstring(state, arg_num, &size);
|
|
if(str)
|
|
val = string(str);
|
|
}
|
|
return val;
|
|
}
|
|
|
|
bool LuaInterface::GetBooleanValue(lua_State* state, int8 arg_num) {
|
|
return lua_toboolean(state, arg_num) == 1;
|
|
}
|
|
|
|
void LuaInterface::SetStringValue(lua_State* state, const char* value) {
|
|
lua_pushstring(state, value);
|
|
}
|
|
|
|
void LuaInterface::SetBooleanValue(lua_State* state, bool value) {
|
|
lua_pushboolean(state, value);
|
|
}
|
|
|
|
void LuaInterface::SetFloatValue(lua_State* state, float value) {
|
|
lua_pushnumber(state, value);
|
|
}
|
|
|
|
void LuaInterface::SetInt32Value(lua_State* state, int32 value) {
|
|
lua_pushinteger(state, value);
|
|
}
|
|
|
|
void LuaInterface::SetSInt32Value(lua_State* state, sint32 value) {
|
|
lua_pushinteger(state, value);
|
|
}
|
|
|
|
void LuaInterface::SetInt64Value(lua_State* state, int64 value) {
|
|
lua_pushinteger(state, value);
|
|
}
|
|
|
|
void LuaInterface::SetSInt64Value(lua_State* state, sint64 value) {
|
|
lua_pushinteger(state, value);
|
|
}
|
|
|
|
void LuaInterface::SetSpawnValue(lua_State* state, Spawn* spawn) {
|
|
LUASpawnWrapper* spawn_wrapper = new LUASpawnWrapper();
|
|
spawn_wrapper->spawn = spawn;
|
|
AddUserDataPtr(spawn_wrapper, spawn);
|
|
lua_pushlightuserdata(state, spawn_wrapper);
|
|
}
|
|
|
|
void LuaInterface::SetConversationValue(lua_State* state, vector<ConversationOption>* conversation) {
|
|
LUAConversationOptionWrapper* conv_wrapper = new LUAConversationOptionWrapper();
|
|
conv_wrapper->conversation_options = conversation;
|
|
AddUserDataPtr(conv_wrapper, conversation);
|
|
lua_pushlightuserdata(state, conv_wrapper);
|
|
}
|
|
|
|
void LuaInterface::SetOptionWindowValue(lua_State* state, vector<OptionWindowOption>* optionWindow) {
|
|
LUAOptionWindowWrapper* option_wrapper = new LUAOptionWindowWrapper();
|
|
option_wrapper->option_window_option = optionWindow;
|
|
AddUserDataPtr(option_wrapper, optionWindow);
|
|
lua_pushlightuserdata(state, option_wrapper);
|
|
}
|
|
|
|
void LuaInterface::SetItemValue(lua_State* state, Item* item) {
|
|
LUAItemWrapper* item_wrapper = new LUAItemWrapper();
|
|
item_wrapper->item = item;
|
|
AddUserDataPtr(item_wrapper, item);
|
|
lua_pushlightuserdata(state, item_wrapper);
|
|
}
|
|
|
|
void LuaInterface::SetSkillValue(lua_State* state, Skill* skill) {
|
|
LUASkillWrapper* skill_wrapper = new LUASkillWrapper();
|
|
skill_wrapper->skill = skill;
|
|
AddUserDataPtr(skill_wrapper, skill);
|
|
lua_pushlightuserdata(state, skill_wrapper);
|
|
}
|
|
|
|
void LuaInterface::SetQuestValue(lua_State* state, Quest* quest) {
|
|
LUAQuestWrapper* quest_wrapper = new LUAQuestWrapper();
|
|
quest_wrapper->quest = quest;
|
|
AddUserDataPtr(quest_wrapper, quest);
|
|
lua_pushlightuserdata(state, quest_wrapper);
|
|
}
|
|
|
|
void LuaInterface::SetZoneValue(lua_State* state, ZoneServer* zone) {
|
|
LUAZoneWrapper* zone_wrapper = new LUAZoneWrapper();
|
|
zone_wrapper->zone = zone;
|
|
AddUserDataPtr(zone_wrapper, zone);
|
|
lua_pushlightuserdata(state, zone_wrapper);
|
|
}
|
|
|
|
void LuaInterface::SetSpellValue(lua_State* state, LuaSpell* spell) {
|
|
LUASpellWrapper* spell_wrapper = new LUASpellWrapper();
|
|
spell_wrapper->spell = spell;
|
|
AddUserDataPtr(spell_wrapper, spell);
|
|
lua_pushlightuserdata(state, spell_wrapper);
|
|
}
|
|
|
|
LuaSpell* LuaInterface::LoadSpellScript(const char* name) {
|
|
LuaSpell* spell = nullptr;
|
|
string lua_script = string(name);
|
|
if (lua_script.find(".lua") == string::npos)
|
|
lua_script.append(".lua");
|
|
lua_State* state = LoadLuaFile(lua_script.c_str());
|
|
if(state) {
|
|
spell = new LuaSpell;
|
|
spell->file_name = lua_script;
|
|
spell->state = state;
|
|
spell->spell = 0;
|
|
spell->caster = 0;
|
|
spell->initial_target = 0;
|
|
spell->resisted = false;
|
|
spell->has_damaged = false;
|
|
spell->is_damage_spell = false;
|
|
spell->interrupted = false;
|
|
spell->last_spellattack_hit = false;
|
|
spell->crit = false;
|
|
spell->MSpellTargets.SetName("LuaSpell.MSpellTargets");
|
|
spell->cancel_after_all_triggers = false;
|
|
spell->num_triggers = 0;
|
|
spell->num_calls = 0;
|
|
spell->is_recast_timer = false;
|
|
spell->had_triggers = false;
|
|
spell->had_dmg_remaining = false;
|
|
spell->slot_pos = 0;
|
|
spell->damage_remaining = 0;
|
|
spell->effect_bitmask = 0;
|
|
spell->restored = false;
|
|
spell->has_proc = false;
|
|
spell->initial_caster_char_id = 0;
|
|
spell->initial_target_char_id = 0;
|
|
spell->zone = nullptr;
|
|
|
|
MSpells.lock();
|
|
current_spells[spell->state] = spell;
|
|
MSpells.unlock();
|
|
|
|
MSpellScripts.writelock(__FUNCTION__, __LINE__);
|
|
spell_scripts[lua_script][state] = spell;
|
|
MSpellScripts.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
return spell;
|
|
}
|
|
|
|
Mutex* LuaInterface::GetItemScriptMutex(const char* name) {
|
|
Mutex* mutex = 0;
|
|
if(item_scripts_mutex.count(name) > 0)
|
|
mutex = item_scripts_mutex[name];
|
|
if(!mutex){
|
|
mutex = new Mutex();
|
|
item_scripts_mutex[name] = mutex;
|
|
}
|
|
return mutex;
|
|
}
|
|
|
|
Mutex* LuaInterface::GetSpawnScriptMutex(const char* name) {
|
|
Mutex* mutex = 0;
|
|
if(spawn_scripts_mutex.count(string(name)) > 0)
|
|
mutex = spawn_scripts_mutex[name];
|
|
if(!mutex){
|
|
mutex = new Mutex();
|
|
spawn_scripts_mutex[name] = mutex;
|
|
}
|
|
return mutex;
|
|
}
|
|
|
|
Mutex* LuaInterface::GetZoneScriptMutex(const char* name) {
|
|
Mutex* mutex = 0;
|
|
if(zone_scripts_mutex.count(name) > 0)
|
|
mutex = zone_scripts_mutex[name];
|
|
if(!mutex){
|
|
mutex = new Mutex();
|
|
zone_scripts_mutex[name] = mutex;
|
|
}
|
|
return mutex;
|
|
}
|
|
|
|
Mutex* LuaInterface::GetRegionScriptMutex(const char* name) {
|
|
Mutex* mutex = 0;
|
|
if(region_scripts_mutex.count(name) > 0)
|
|
mutex = region_scripts_mutex[name];
|
|
if(!mutex){
|
|
mutex = new Mutex();
|
|
region_scripts_mutex[name] = mutex;
|
|
}
|
|
return mutex;
|
|
}
|
|
|
|
Mutex* LuaInterface::GetSpellScriptMutex(const char* name) {
|
|
Mutex* mutex = 0;
|
|
if(spell_scripts_mutex.count(name) > 0)
|
|
mutex = spell_scripts_mutex[name];
|
|
if(!mutex){
|
|
mutex = new Mutex();
|
|
spell_scripts_mutex[name] = mutex;
|
|
}
|
|
return mutex;
|
|
}
|
|
|
|
void LuaInterface::UseItemScript(const char* name, lua_State* state, bool val) {
|
|
MItemScripts.writelock(__FUNCTION__, __LINE__);
|
|
item_scripts[name][state] = val;
|
|
item_inverse_scripts[state] = name;
|
|
MItemScripts.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void LuaInterface::UseSpawnScript(const char* name, lua_State* state, bool val) {
|
|
MSpawnScripts.writelock(__FUNCTION__, __LINE__);
|
|
spawn_scripts[name][state] = val;
|
|
spawn_inverse_scripts[state] = name;
|
|
MSpawnScripts.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void LuaInterface::UseZoneScript(const char* name, lua_State* state, bool val) {
|
|
|
|
MZoneScripts.writelock(__FUNCTION__, __LINE__);
|
|
zone_scripts[name][state] = val;
|
|
zone_inverse_scripts[state] = name;
|
|
MZoneScripts.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void LuaInterface::UseRegionScript(const char* name, lua_State* state, bool val) {
|
|
|
|
MRegionScripts.writelock(__FUNCTION__, __LINE__);
|
|
region_scripts[name][state] = val;
|
|
region_inverse_scripts[state] = name;
|
|
MRegionScripts.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
lua_State* LuaInterface::GetItemScript(const char* name, bool create_new, bool use) {
|
|
map<string, map<lua_State*, bool> >::iterator itr;
|
|
map<lua_State*, bool>::iterator item_script_itr;
|
|
lua_State* ret = 0;
|
|
Mutex* mutex = 0;
|
|
|
|
itr = item_scripts.find(name);
|
|
if(itr != item_scripts.end()) {
|
|
mutex = GetItemScriptMutex(name);
|
|
mutex->readlock(__FUNCTION__, __LINE__);
|
|
for(item_script_itr = itr->second.begin(); item_script_itr != itr->second.end(); item_script_itr++){
|
|
if(!item_script_itr->second){ //not in use
|
|
ret = item_script_itr->first;
|
|
|
|
if (use)
|
|
{
|
|
item_script_itr->second = true;
|
|
break; // don't keep iterating, we already have our result
|
|
}
|
|
}
|
|
}
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
if(!ret && create_new){
|
|
if(name && LoadItemScript(name))
|
|
ret = GetItemScript(name, create_new, use);
|
|
else{
|
|
LogError("Error LUA Item Script '%s'", name);
|
|
return 0;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
lua_State* LuaInterface::GetSpawnScript(const char* name, bool create_new, bool use) {
|
|
if (lua_system_reloading)
|
|
return 0;
|
|
map<string, map<lua_State*, bool> >::iterator itr;
|
|
map<lua_State*, bool>::iterator spawn_script_itr;
|
|
lua_State* ret = 0;
|
|
Mutex* mutex = 0;
|
|
|
|
itr = spawn_scripts.find(name);
|
|
if(itr != spawn_scripts.end()) {
|
|
mutex = GetSpawnScriptMutex(name);
|
|
mutex->readlock(__FUNCTION__, __LINE__);
|
|
for(spawn_script_itr = itr->second.begin(); spawn_script_itr != itr->second.end(); spawn_script_itr++){
|
|
if(!spawn_script_itr->second){ //not in use
|
|
ret = spawn_script_itr->first;
|
|
|
|
if (use)
|
|
{
|
|
spawn_script_itr->second = true;
|
|
break; // don't keep iterating, we already have our result
|
|
}
|
|
}
|
|
}
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
if(!ret && create_new){
|
|
if(name && LoadSpawnScript(name))
|
|
ret = GetSpawnScript(name, create_new, use);
|
|
else{
|
|
LogError("Error LUA Spawn Script '%s'", name);
|
|
return 0;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
lua_State* LuaInterface::GetZoneScript(const char* name, bool create_new, bool use) {
|
|
map<string, map<lua_State*, bool> >::iterator itr;
|
|
map<lua_State*, bool>::iterator zone_script_itr;
|
|
lua_State* ret = 0;
|
|
Mutex* mutex = 0;
|
|
|
|
itr = zone_scripts.find(name);
|
|
if(itr != zone_scripts.end()) {
|
|
mutex = GetZoneScriptMutex(name);
|
|
mutex->readlock(__FUNCTION__, __LINE__);
|
|
for(zone_script_itr = itr->second.begin(); zone_script_itr != itr->second.end(); zone_script_itr++){
|
|
if(!zone_script_itr->second){ //not in use
|
|
ret = zone_script_itr->first;
|
|
|
|
if (use)
|
|
{
|
|
zone_script_itr->second = true;
|
|
break; // don't keep iterating, we already have our result
|
|
}
|
|
}
|
|
}
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
if(!ret && create_new){
|
|
if(name && LoadZoneScript(name))
|
|
ret = GetZoneScript(name, create_new, use);
|
|
else{
|
|
LogError("Error LUA Zone Script '%s'", name);
|
|
return 0;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
lua_State* LuaInterface::GetRegionScript(const char* name, bool create_new, bool use) {
|
|
map<string, map<lua_State*, bool> >::iterator itr;
|
|
map<lua_State*, bool>::iterator region_script_itr;
|
|
lua_State* ret = 0;
|
|
Mutex* mutex = 0;
|
|
|
|
itr = region_scripts.find(name);
|
|
if(itr != region_scripts.end()) {
|
|
mutex = GetRegionScriptMutex(name);
|
|
mutex->readlock(__FUNCTION__, __LINE__);
|
|
for(region_script_itr = itr->second.begin(); region_script_itr != itr->second.end(); region_script_itr++){
|
|
if(!region_script_itr->second){ //not in use
|
|
ret = region_script_itr->first;
|
|
|
|
if (use)
|
|
{
|
|
region_script_itr->second = true;
|
|
break; // don't keep iterating, we already have our result
|
|
}
|
|
}
|
|
}
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
if(!ret && create_new){
|
|
if(name && LoadRegionScript(name))
|
|
ret = GetRegionScript(name, create_new, use);
|
|
else{
|
|
LogError("Error LUA Zone Script '%s'", name);
|
|
return 0;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
LuaSpell* LuaInterface::GetSpellScript(const char* name, bool create_new, bool use) {
|
|
map<string, map<lua_State*, LuaSpell*> >::iterator itr;
|
|
map<lua_State*, LuaSpell*>::iterator spell_script_itr;
|
|
LuaSpell* ret = 0;
|
|
Mutex* mutex = 0;
|
|
|
|
MSpells.lock();
|
|
MSpellScripts.writelock(__FUNCTION__, __LINE__);
|
|
itr = spell_scripts.find(name);
|
|
if(itr != spell_scripts.end()) {
|
|
mutex = GetSpellScriptMutex(name);
|
|
mutex->writelock(__FUNCTION__, __LINE__);
|
|
for(spell_script_itr = itr->second.begin(); spell_script_itr != itr->second.end(); spell_script_itr++){
|
|
if(spell_script_itr->second == nullptr){ //not in use
|
|
if (use)
|
|
{
|
|
lua_State* state = spell_script_itr->first;
|
|
ret = CreateSpellScript(name, state);
|
|
spell_script_itr->second = ret;
|
|
break; // don't keep iterating, we already have our result
|
|
}
|
|
}
|
|
}
|
|
mutex->releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
MSpellScripts.releasewritelock(__FUNCTION__, __LINE__);
|
|
MSpells.unlock();
|
|
|
|
if(!ret && create_new){
|
|
if(!name || (ret = LoadSpellScript(name)) == nullptr) {
|
|
LogError("Error LUA Spell Script '%s'", name == nullptr ? "unknown" : name);
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
LuaSpell* LuaInterface::CreateSpellScript(const char* name, lua_State* existState) {
|
|
LuaSpell* new_spell = new LuaSpell;
|
|
new_spell->state = existState;
|
|
new_spell->file_name = string(name);
|
|
new_spell->resisted = false;
|
|
new_spell->is_damage_spell = false;
|
|
new_spell->has_damaged = false;
|
|
new_spell->interrupted = false;
|
|
new_spell->crit = false;
|
|
new_spell->last_spellattack_hit = false;
|
|
new_spell->MSpellTargets.SetName("LuaSpell.MSpellTargets");
|
|
new_spell->cancel_after_all_triggers = false;
|
|
new_spell->num_triggers = 0;
|
|
new_spell->num_calls = 0;
|
|
new_spell->is_recast_timer = false;
|
|
new_spell->had_triggers = false;
|
|
new_spell->had_dmg_remaining = false;
|
|
new_spell->slot_pos = 0;
|
|
new_spell->damage_remaining = 0;
|
|
new_spell->effect_bitmask = 0;
|
|
new_spell->caster = 0;
|
|
new_spell->initial_target = 0;
|
|
new_spell->spell = 0;
|
|
new_spell->restored = false;
|
|
new_spell->has_proc = false;
|
|
new_spell->initial_caster_char_id = 0;
|
|
new_spell->initial_target_char_id = 0;
|
|
new_spell->zone = nullptr;
|
|
|
|
current_spells[new_spell->state] = new_spell;
|
|
return new_spell;
|
|
}
|
|
|
|
LuaSpell* LuaInterface::GetSpell(const char* name, bool use) {
|
|
return GetSpellScript(name, true, use);
|
|
}
|
|
|
|
bool LuaInterface::RunItemScript(string script_name, const char* function_name, Item* item, Spawn* spawn, Spawn* target, sint64* returnValue) {
|
|
if(!item)
|
|
return false;
|
|
lua_State* state = GetItemScript(script_name.c_str(), true, true);
|
|
if(state){
|
|
Mutex* mutex = GetItemScriptMutex(script_name.c_str());
|
|
if(mutex)
|
|
mutex->readlock(__FUNCTION__, __LINE__);
|
|
else{
|
|
LogError("Error getting lock for '%s'", script_name.c_str());
|
|
UseItemScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
lua_getglobal(state, function_name);
|
|
if (!lua_isfunction(state, lua_gettop(state))){
|
|
lua_pop(state, 1);
|
|
mutex->releasereadlock(__FUNCTION__);
|
|
UseItemScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
SetItemValue(state, item);
|
|
int8 num_parms = 1;
|
|
if(spawn){
|
|
SetSpawnValue(state, spawn);
|
|
num_parms++;
|
|
}
|
|
if(target){
|
|
SetSpawnValue(state, target);
|
|
num_parms++;
|
|
}
|
|
if(!CallItemScript(state, num_parms, returnValue)){
|
|
if(mutex)
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
UseItemScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
if(mutex)
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
UseItemScript(script_name.c_str(), state, false);
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool LuaInterface::RunItemScriptWithReturnString(string script_name, const char* function_name, Item* item, Spawn* spawn, std::string* returnValue) {
|
|
if(!item)
|
|
return false;
|
|
lua_State* state = GetItemScript(script_name.c_str(), true, true);
|
|
if(state){
|
|
Mutex* mutex = GetItemScriptMutex(script_name.c_str());
|
|
if(mutex)
|
|
mutex->readlock(__FUNCTION__, __LINE__);
|
|
else{
|
|
LogError("Error getting lock for '%s'", script_name.c_str());
|
|
UseItemScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
lua_getglobal(state, function_name);
|
|
if (!lua_isfunction(state, lua_gettop(state))){
|
|
lua_pop(state, 1);
|
|
mutex->releasereadlock(__FUNCTION__);
|
|
UseItemScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
SetItemValue(state, item);
|
|
int8 num_parms = 1;
|
|
if(spawn){
|
|
SetSpawnValue(state, spawn);
|
|
num_parms++;
|
|
}
|
|
if(!CallItemScript(state, num_parms, returnValue)){
|
|
if(mutex)
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
UseItemScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
if(mutex)
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
UseItemScript(script_name.c_str(), state, false);
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
|
|
bool LuaInterface::RunSpawnScript(string script_name, const char* function_name, Spawn* npc, Spawn* spawn, const char* message, bool is_door_open, sint32 input_value, sint32* return_value) {
|
|
if(!npc || lua_system_reloading)
|
|
return false;
|
|
|
|
bool isUseDoorFunction = false;
|
|
if(!strcmp(function_name,"usedoor"))
|
|
isUseDoorFunction = true;
|
|
|
|
lua_State* state = GetSpawnScript(script_name.c_str(), true, true);
|
|
if(state){
|
|
Mutex* mutex = GetSpawnScriptMutex(script_name.c_str());
|
|
if(mutex)
|
|
mutex->readlock(__FUNCTION__, __LINE__);
|
|
else{
|
|
LogError("Error getting lock for '%s'", script_name.c_str());
|
|
UseSpawnScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
lua_getglobal(state, function_name);
|
|
if (!lua_isfunction(state, lua_gettop(state))){
|
|
lua_pop(state, 1);
|
|
mutex->releasereadlock(__FUNCTION__);
|
|
UseSpawnScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
SetSpawnValue(state, npc);
|
|
int8 num_parms = 1;
|
|
// we always send spawn, even if null (nil) when its 'usedoor' function
|
|
if(spawn || isUseDoorFunction){
|
|
SetSpawnValue(state, spawn);
|
|
num_parms++;
|
|
}
|
|
|
|
// usedoor function always passes just npc, spawn and is_door_open
|
|
if(isUseDoorFunction){
|
|
SetBooleanValue(state, is_door_open);
|
|
num_parms++;
|
|
}
|
|
else {
|
|
if(message){
|
|
SetStringValue(state, message);
|
|
num_parms++;
|
|
}
|
|
|
|
if(!strcmp(function_name,"healthchanged"))
|
|
{
|
|
// passes as damage dealt
|
|
SetSInt32Value(state, input_value);
|
|
num_parms++;
|
|
}
|
|
}
|
|
if(!CallScriptSInt32(state, num_parms, return_value)){
|
|
if(mutex)
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
UseSpawnScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
if(mutex)
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
UseSpawnScript(script_name.c_str(), state, false);
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool LuaInterface::RunZoneScript(string script_name, const char* function_name, ZoneServer* zone, Spawn* spawn, int32 int32_arg1, const char* str_arg1, Spawn* spawn_arg1, int32 int32_arg2, const char* str_arg2, Spawn* spawn_arg2) {
|
|
if (!zone)
|
|
return false;
|
|
lua_State* state = GetZoneScript(script_name.c_str(), true, true);
|
|
if (state) {
|
|
Mutex* mutex = GetZoneScriptMutex(script_name.c_str());
|
|
if (mutex)
|
|
mutex->readlock(__FUNCTION__, __LINE__);
|
|
else {
|
|
LogError("Error getting lock for '%s'", script_name.c_str());
|
|
UseZoneScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
lua_getglobal(state, function_name);
|
|
if (!lua_isfunction(state, lua_gettop(state))) {
|
|
lua_pop(state, 1);
|
|
mutex->releasereadlock(__FUNCTION__);
|
|
UseZoneScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
SetZoneValue(state, zone);
|
|
int8 num_params = 1;
|
|
if (spawn) {
|
|
SetSpawnValue(state, spawn);
|
|
num_params++;
|
|
}
|
|
if (int32_arg1 > 0) {
|
|
SetInt32Value(state, int32_arg1);
|
|
num_params++;
|
|
}
|
|
if (str_arg1) {
|
|
SetStringValue(state, str_arg1);
|
|
num_params++;
|
|
}
|
|
if (spawn_arg1) {
|
|
SetSpawnValue(state, spawn_arg1);
|
|
num_params++;
|
|
}
|
|
if (int32_arg2 > 0) {
|
|
SetInt32Value(state, int32_arg2);
|
|
num_params++;
|
|
}
|
|
if (str_arg2) {
|
|
SetStringValue(state, str_arg2);
|
|
num_params++;
|
|
}
|
|
if (spawn_arg2) {
|
|
SetSpawnValue(state, spawn_arg2);
|
|
num_params++;
|
|
}
|
|
if (!CallScriptInt32(state, num_params)) {
|
|
if (mutex)
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
UseZoneScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
if (mutex)
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
UseZoneScript(script_name.c_str(), state, false);
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool LuaInterface::RunZoneScriptWithReturn(string script_name, const char* function_name, ZoneServer* zone, Spawn* spawn, int32 int32_arg1, int32 int32_arg2, int32 int32_arg3, int32* returnValue) {
|
|
if (!zone)
|
|
return false;
|
|
lua_State* state = GetZoneScript(script_name.c_str(), true, true);
|
|
if (state) {
|
|
Mutex* mutex = GetZoneScriptMutex(script_name.c_str());
|
|
if (mutex)
|
|
mutex->readlock(__FUNCTION__, __LINE__);
|
|
else {
|
|
LogError("Error getting lock for '%s'", script_name.c_str());
|
|
UseZoneScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
lua_getglobal(state, function_name);
|
|
if (!lua_isfunction(state, lua_gettop(state))) {
|
|
lua_pop(state, 1);
|
|
mutex->releasereadlock(__FUNCTION__);
|
|
UseZoneScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
SetZoneValue(state, zone);
|
|
int8 num_params = 1;
|
|
SetSpawnValue(state, spawn);
|
|
num_params++;
|
|
SetInt32Value(state, int32_arg1);
|
|
num_params++;
|
|
SetInt32Value(state, int32_arg2);
|
|
num_params++;
|
|
SetInt32Value(state, int32_arg3);
|
|
num_params++;
|
|
if (!CallScriptInt32(state, num_params, returnValue)) {
|
|
if (mutex)
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
UseZoneScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
if (mutex)
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
UseZoneScript(script_name.c_str(), state, false);
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
|
|
bool LuaInterface::RunRegionScript(string script_name, const char* function_name, ZoneServer* zone, Spawn* spawn, sint32 int32_arg1, int32* returnValue) {
|
|
if (!zone)
|
|
return false;
|
|
lua_State* state = GetRegionScript(script_name.c_str(), true, true);
|
|
if (state) {
|
|
Mutex* mutex = GetRegionScriptMutex(script_name.c_str());
|
|
if (mutex)
|
|
mutex->readlock(__FUNCTION__, __LINE__);
|
|
else {
|
|
LogError("Error getting lock for '%s'", script_name.c_str());
|
|
UseRegionScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
lua_getglobal(state, function_name);
|
|
if (!lua_isfunction(state, lua_gettop(state))) {
|
|
lua_pop(state, 1);
|
|
mutex->releasereadlock(__FUNCTION__);
|
|
UseRegionScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
SetZoneValue(state, zone);
|
|
int8 num_params = 1;
|
|
if (spawn) {
|
|
SetSpawnValue(state, spawn);
|
|
num_params++;
|
|
}
|
|
if (int32_arg1 > 0) {
|
|
SetSInt32Value(state, int32_arg1);
|
|
num_params++;
|
|
}
|
|
if (!CallRegionScript(state, num_params, returnValue)) {
|
|
if (mutex)
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
UseRegionScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
if (mutex)
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
UseRegionScript(script_name.c_str(), state, false);
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void LuaInterface::AddPendingSpellDelete(LuaSpell* spell) {
|
|
MSpellDelete.lock();
|
|
if ( spells_pending_delete.count(spell) == 0 )
|
|
spells_pending_delete[spell] = Timer::GetCurrentTime2() + 100;
|
|
MSpellDelete.unlock();
|
|
}
|
|
|
|
void LuaInterface::AddCustomSpell(LuaSpell* spell)
|
|
{
|
|
MCustomSpell.writelock();
|
|
custom_spells[spell->spell->GetSpellID()] = spell;
|
|
MCustomSpell.releasewritelock();
|
|
}
|
|
|
|
void LuaInterface::RemoveCustomSpell(int32 id)
|
|
{
|
|
MCustomSpell.writelock();
|
|
map<int32, LuaSpell*>::iterator itr = custom_spells.find(id);
|
|
if (itr != custom_spells.end())
|
|
{
|
|
custom_spells.erase(itr);
|
|
custom_free_spell_ids.push_front(id);
|
|
}
|
|
MCustomSpell.releasewritelock();
|
|
}
|
|
|
|
// prior to calling FindCustomSpell you should call FindCustomSpellLock and after FindCustomSpellUnlock
|
|
LuaSpell* LuaInterface::FindCustomSpell(int32 id)
|
|
{
|
|
LuaSpell* spell = 0;
|
|
map<int32, LuaSpell*>::iterator itr = custom_spells.find(id);
|
|
if (itr != custom_spells.end())
|
|
spell = itr->second;
|
|
return spell;
|
|
}
|
|
|
|
int32 LuaInterface::GetFreeCustomSpellID()
|
|
{
|
|
int32 id = 0;
|
|
MCustomSpell.writelock();
|
|
if (!custom_free_spell_ids.empty())
|
|
{
|
|
id = custom_free_spell_ids.front();
|
|
custom_free_spell_ids.pop_front();
|
|
}
|
|
MCustomSpell.releasewritelock();
|
|
return id;
|
|
}
|
|
|
|
|
|
void LuaInterface::SetLuaUserDataStale(void* ptr) {
|
|
std::unique_lock lock(MLUAUserData);
|
|
std::map<void*, LUAUserData*>::iterator itr = user_data_ptr.find(ptr);
|
|
if(itr != user_data_ptr.end()) {
|
|
itr->second->correctly_initialized = false;
|
|
}
|
|
}
|
|
|
|
LUAUserData::LUAUserData(){
|
|
correctly_initialized = false;
|
|
quest = 0;
|
|
conversation_options = 0;
|
|
spawn = 0;
|
|
zone = 0;
|
|
skill = 0;
|
|
option_window_option = 0;
|
|
item = 0;
|
|
}
|
|
|
|
bool LUAUserData::IsCorrectlyInitialized(){
|
|
return correctly_initialized;
|
|
}
|
|
|
|
bool LUAUserData::IsConversationOption(){
|
|
return false;
|
|
}
|
|
|
|
bool LUAUserData::IsOptionWindow() {
|
|
return false;
|
|
}
|
|
|
|
bool LUAUserData::IsSpawn(){
|
|
return false;
|
|
}
|
|
|
|
bool LUAUserData::IsQuest(){
|
|
return false;
|
|
}
|
|
|
|
bool LUAUserData::IsZone(){
|
|
return false;
|
|
}
|
|
|
|
bool LUAUserData::IsItem(){
|
|
return false;
|
|
}
|
|
|
|
bool LUAUserData::IsSkill() {
|
|
return false;
|
|
}
|
|
|
|
bool LUAUserData::IsSpell() {
|
|
return false;
|
|
}
|
|
|
|
LUAConversationOptionWrapper::LUAConversationOptionWrapper(){
|
|
correctly_initialized = true;
|
|
}
|
|
|
|
bool LUAConversationOptionWrapper::IsConversationOption(){
|
|
return true;
|
|
}
|
|
|
|
LUAOptionWindowWrapper::LUAOptionWindowWrapper() {
|
|
correctly_initialized = true;
|
|
}
|
|
|
|
bool LUAOptionWindowWrapper::IsOptionWindow() {
|
|
return true;
|
|
}
|
|
|
|
LUASpawnWrapper::LUASpawnWrapper(){
|
|
correctly_initialized = true;
|
|
}
|
|
|
|
bool LUASpawnWrapper::IsSpawn(){
|
|
return true;
|
|
}
|
|
|
|
LUAZoneWrapper::LUAZoneWrapper(){
|
|
correctly_initialized = true;
|
|
}
|
|
|
|
bool LUAZoneWrapper::IsZone(){
|
|
return true;
|
|
}
|
|
|
|
LUAQuestWrapper::LUAQuestWrapper(){
|
|
correctly_initialized = true;
|
|
}
|
|
|
|
bool LUAQuestWrapper::IsQuest(){
|
|
return true;
|
|
}
|
|
|
|
LUAItemWrapper::LUAItemWrapper(){
|
|
correctly_initialized = true;
|
|
}
|
|
|
|
bool LUAItemWrapper::IsItem(){
|
|
return true;
|
|
}
|
|
|
|
LUASkillWrapper::LUASkillWrapper() {
|
|
correctly_initialized = true;
|
|
}
|
|
|
|
bool LUASkillWrapper::IsSkill() {
|
|
return true;
|
|
}
|
|
|
|
LUASpellWrapper::LUASpellWrapper() {
|
|
correctly_initialized = true;
|
|
}
|
|
|
|
bool LUASpellWrapper::IsSpell() {
|
|
return true;
|
|
} |