749 lines
26 KiB
C++
749 lines
26 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../common/debug.h"
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#include "../common/Log.h"
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#include <iostream>
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using namespace std;
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#include <string.h>
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#include <stdio.h>
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#include <iomanip>
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using namespace std;
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#include <stdlib.h>
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#include "../common/version.h"
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#include "../common/GlobalHeaders.h"
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#include "../common/sha512.h"
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#ifdef WIN32
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#include <process.h>
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#include <WinSock2.h>
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#include <Ws2tcpip.h>
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#include <windows.h>
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#else // Pyro: fix for linux
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#include <sys/socket.h>
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#ifdef FREEBSD //Timothy Whitman - January 7, 2003
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#include <sys/types.h>
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#endif
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <pthread.h>
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#include <unistd.h>
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#include <errno.h>
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#include "../common/unix.h"
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#define SOCKET_ERROR -1
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#define INVALID_SOCKET -1
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extern int errno;
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#endif
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#include "../common/servertalk.h"
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#include "LoginServer.h"
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#include "../common/packet_dump.h"
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#include "net.h"
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#include "zoneserver.h"
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#include "WorldDatabase.h"
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#include "Variables.h"
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#include "World.h"
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#include "../common/ConfigReader.h"
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#include "Rules/Rules.h"
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#include "Web/PeerManager.h"
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#include "Web/HTTPSClientPool.h"
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extern sint32 numzones;
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extern sint32 numclients;
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extern NetConnection net;
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extern LoginServer loginserver;
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extern WorldDatabase database;
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extern ZoneAuth zone_auth;
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extern Variables variables;
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extern ZoneList zone_list;
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extern ClientList client_list;
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extern volatile bool RunLoops;
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volatile bool LoginLoopRunning = false;
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extern ConfigReader configReader;
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extern RuleManager rule_manager;
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extern PeerManager peer_manager;
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extern HTTPSClientPool peer_https_pool;
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bool AttemptingConnect = false;
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LoginServer::LoginServer(const char* iAddress, int16 iPort) {
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LoginServerIP = ResolveIP(iAddress);
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LoginServerPort = iPort;
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statusupdate_timer = new Timer(LoginServer_StatusUpdateInterval);
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tcpc = new TCPConnection(false);
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pTryReconnect = true;
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minLockedStatus = 100;
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maxPlayers = -1;
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minGameFullStatus = 100;
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last_checked_time = 0;
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zone_updates = 0;
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loginEquip_updates = 0;
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}
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LoginServer::~LoginServer() {
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delete statusupdate_timer;
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delete tcpc;
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}
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void LoginServer::SendImmediateEquipmentUpdatesForChar(int32 char_id) {
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LogWrite(WORLD__DEBUG, 5, "World", "Sending login equipment updates for char_id: %u", char_id);
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int16 count = 0;
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if(!loginEquip_updates)
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loginEquip_updates = database.GetEquipmentUpdates(char_id);
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if(loginEquip_updates && loginEquip_updates->size() > 0)
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{
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map<int32, LoginEquipmentUpdate> send_map;
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int32 size = 0;
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MutexMap<int32, LoginEquipmentUpdate>::iterator itr = loginEquip_updates->begin();
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while(itr.Next())
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{
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send_map[itr->first] = itr->second;
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size += sizeof(EquipmentUpdate_Struct);
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loginEquip_updates->erase(itr->first);
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count++;
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}
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ServerPacket* outpack = new ServerPacket(ServerOP_LoginEquipment, size + sizeof(EquipmentUpdateList_Struct)+5);
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EquipmentUpdateList_Struct* updates = (EquipmentUpdateList_Struct*)outpack->pBuffer;
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updates->total_updates = count;
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int32 pos = sizeof(EquipmentUpdateList_Struct);
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map<int32, LoginEquipmentUpdate>::iterator send_itr;
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for(send_itr = send_map.begin(); send_itr != send_map.end(); send_itr++)
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{
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EquipmentUpdate_Struct* update = (EquipmentUpdate_Struct*)(outpack->pBuffer + pos);
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update->id = send_itr->first;
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update->world_char_id = send_itr->second.world_char_id;
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update->equip_type = send_itr->second.equip_type;
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update->red = send_itr->second.red;
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update->green = send_itr->second.green;
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update->blue = send_itr->second.blue;
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update->highlight_red = send_itr->second.red;
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update->highlight_green = send_itr->second.green;
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update->highlight_blue = send_itr->second.blue;
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update->slot = send_itr->second.slot;
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pos += sizeof(EquipmentUpdate_Struct);
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}
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SendPacket(outpack);
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outpack->Deflate();
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safe_delete(outpack);
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}
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if(loginEquip_updates && count)
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loginEquip_updates->clear();
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if(loginEquip_updates && loginEquip_updates->size() == 0)
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{
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database.UpdateLoginEquipment();
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safe_delete(loginEquip_updates);
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}
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}
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bool LoginServer::Process() {
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if(last_checked_time > Timer::GetCurrentTime2())
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return true;
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last_checked_time = Timer::GetCurrentTime2() + 50;
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bool ret = true;
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if (statusupdate_timer->Check()) {
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this->SendStatus();
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}
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/************ Get all packets from packet manager out queue and process them ************/
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ServerPacket *pack = 0;
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while((pack = tcpc->PopPacket()))
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{
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switch(pack->opcode)
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{
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case ServerOP_LSFatalError:
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{
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LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode 0x%X (%i): ServerOP_LSFatalError", pack->opcode, pack->opcode);
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LogWrite(WORLD__ERROR, 0, "World", "Login Server returned a fatal error: %s\n", pack->pBuffer);
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tcpc->Disconnect();
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ret = false;
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//net.ReadLoginINI(); // can't properly support with command line args now
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break;
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}
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case ServerOP_CharTimeStamp:
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{
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LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode 0x%X (%i): ServerOP_CharTimeStamp", pack->opcode, pack->opcode);
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if(pack->size != sizeof(CharacterTimeStamp_Struct))
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break;
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CharacterTimeStamp_Struct* cts = (CharacterTimeStamp_Struct*) pack->pBuffer;
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// determine if the character exists and retrieve its latest timestamp from the world server
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bool char_exist = false;
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//int32 character_timestamp = database.GetCharacterTimeStamp(cts->char_id,cts->account_id,&char_exist);
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if(!char_exist)
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{
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//Character doesn't exist, get rid of it
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SendDeleteCharacter ( cts );
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break;
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}
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break;
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}
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// Push Character Select "item appearances" to login_equipment table
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case ServerOP_LoginEquipment:{
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LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode 0x%X (%i): ServerOP_LoginEquipment", pack->opcode, pack->opcode);
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LogWrite(MISC__TODO, 0, "TODO", "Implement map<character id <map<slot id, updatestruct> > method to update Login.\n%s, %s, %i", __FILE__, __FUNCTION__, __LINE__);
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if( pack->size == sizeof(EquipmentUpdateRequest_Struct) )
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{
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int16 max = ((EquipmentUpdateRequest_Struct*)pack->pBuffer)->max_per_batch;
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int16 count = 0;
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if(!loginEquip_updates)
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loginEquip_updates = database.GetEquipmentUpdates();
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if(loginEquip_updates && loginEquip_updates->size() > 0)
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{
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map<int32, LoginEquipmentUpdate> send_map;
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int32 size = 0;
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MutexMap<int32, LoginEquipmentUpdate>::iterator itr = loginEquip_updates->begin();
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while(itr.Next() && count < max)
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{
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send_map[itr->first] = itr->second;
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size += sizeof(EquipmentUpdate_Struct);
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loginEquip_updates->erase(itr->first);
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count++;
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}
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ServerPacket* outpack = new ServerPacket(ServerOP_LoginEquipment, size + sizeof(EquipmentUpdateList_Struct)+5);
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EquipmentUpdateList_Struct* updates = (EquipmentUpdateList_Struct*)outpack->pBuffer;
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updates->total_updates = count;
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int32 pos = sizeof(EquipmentUpdateList_Struct);
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map<int32, LoginEquipmentUpdate>::iterator send_itr;
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for(send_itr = send_map.begin(); send_itr != send_map.end(); send_itr++)
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{
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EquipmentUpdate_Struct* update = (EquipmentUpdate_Struct*)(outpack->pBuffer + pos);
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update->id = send_itr->first;
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update->world_char_id = send_itr->second.world_char_id;
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update->equip_type = send_itr->second.equip_type;
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update->red = send_itr->second.red;
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update->green = send_itr->second.green;
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update->blue = send_itr->second.blue;
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update->highlight_red = send_itr->second.red;
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update->highlight_green = send_itr->second.green;
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update->highlight_blue = send_itr->second.blue;
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update->slot = send_itr->second.slot;
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pos += sizeof(EquipmentUpdate_Struct);
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}
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SendPacket(outpack);
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outpack->Deflate();
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safe_delete(outpack);
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}
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if(loginEquip_updates && count < max)
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loginEquip_updates->clear();
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if(loginEquip_updates && loginEquip_updates->size() == 0)
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{
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database.UpdateLoginEquipment();
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safe_delete(loginEquip_updates);
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}
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}
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break;
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}
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case ServerOP_ZoneUpdates:{
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LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode 0x%X (%i): ServerOP_ZoneUpdates", pack->opcode, pack->opcode);
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if(pack->size == sizeof(ZoneUpdateRequest_Struct)){
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int16 max = ((ZoneUpdateRequest_Struct*)pack->pBuffer)->max_per_batch;
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int16 count = 0;
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if(!zone_updates)
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zone_updates = database.GetZoneUpdates();
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if(zone_updates && zone_updates->size() > 0){
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map<int32, LoginZoneUpdate> send_map;
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int32 size = 0;
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MutexMap<int32, LoginZoneUpdate>::iterator itr = zone_updates->begin();
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while(itr.Next() && count < max){
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send_map[itr->first] = itr->second;
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size += sizeof(ZoneUpdate_Struct) + itr->second.name.length() + itr->second.description.length();
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zone_updates->erase(itr->first);
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count++;
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}
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ServerPacket* outpack = new ServerPacket(ServerOP_ZoneUpdates, size + sizeof(ZoneUpdateList_Struct)+5);
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ZoneUpdateList_Struct* updates = (ZoneUpdateList_Struct*)outpack->pBuffer;
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updates->total_updates = count;
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int32 pos = sizeof(ZoneUpdateList_Struct);
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map<int32, LoginZoneUpdate>::iterator send_itr;
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for(send_itr = send_map.begin(); send_itr != send_map.end(); send_itr++){
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ZoneUpdate_Struct* update = (ZoneUpdate_Struct*)(outpack->pBuffer + pos);
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update->zone_id = send_itr->first;
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update->zone_name_length = send_itr->second.name.length();
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update->zone_desc_length = send_itr->second.description.length();
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strcpy(update->data, send_itr->second.name.c_str());
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strcpy(update->data + send_itr->second.name.length(), send_itr->second.description.c_str());
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pos += sizeof(ZoneUpdate_Struct) + send_itr->second.name.length() + send_itr->second.description.length();
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}
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SendPacket(outpack);
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outpack->Deflate();
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safe_delete(outpack);
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}
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if(zone_updates && count < max)
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zone_updates->clear();
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if(zone_updates && zone_updates->size() == 0){
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database.UpdateLoginZones();
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safe_delete(zone_updates);
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}
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}
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break;
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}
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case ServerOP_CharacterCreate:{
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LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode 0x%X (%i): ServerOP_CharacterCreate", pack->opcode, pack->opcode);
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int16 version = 1;
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if(pack->pBuffer[0] > 0)
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memcpy(&version, pack->pBuffer, sizeof(int16));
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//DumpPacket(pack->pBuffer,pack->size);
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PacketStruct* packet = configReader.getStruct("CreateCharacter", version);
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int8 resp = 0;
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int32 acct_id = 0;
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int32 char_id = 0;
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// have to load packet to clear the buffer
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if(packet && packet->LoadPacketData(pack->pBuffer+sizeof(int16),pack->size - sizeof(int16), version <= 561 ? false : true)){
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if(net.world_locked) {
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resp = NOSERVERSAVAIL_REPLY; // no new characters when locked
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}
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else {
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EQ2_16BitString name = packet->getType_EQ2_16BitString_ByName("name");
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resp = database.CheckNameFilter(name.data.c_str());
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acct_id = packet->getType_int32_ByName("account_id");
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LogWrite(WORLD__DEBUG, 0, "World", "Response: %i", (int)resp);
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sint16 lowestStatus = database.GetLowestCharacterAdminStatus(acct_id);
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if(lowestStatus == -2)
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resp = UNKNOWNERROR_REPLY2;
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else if(resp == CREATESUCCESS_REPLY)
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char_id = database.SaveCharacter(packet, acct_id);
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}
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}
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else{
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LogWrite(WORLD__ERROR, 0, "World", "Invalid creation request!");
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resp = UNKNOWNERROR_REPLY;
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}
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// send name filter response data back to the login server
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SendFilterNameResponse ( resp , acct_id , char_id );
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safe_delete(packet);
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break;
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}
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case ServerOP_BasicCharUpdate: {
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LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode 0x%X (%i): ServerOP_BasicCharUpdate", pack->opcode, pack->opcode);
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if(pack->size != sizeof(CharDataUpdate_Struct))
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break;
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CharDataUpdate_Struct* cdu = (CharDataUpdate_Struct*) pack->pBuffer;
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switch(cdu->update_field)
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{
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case DELETE_UPDATE_FLAG:
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{
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LogWrite(WORLD__DEBUG, 0, "World", "Delete character request: %i %i",cdu->account_id,cdu->char_id );
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database.DeleteCharacter(cdu->account_id,cdu->char_id);
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break;
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}
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}
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break;
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}
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case ServerOP_UsertoWorldReq:{
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LogWrite(OPCODE__DEBUG, 0, "Opcode", "Opcode 0x%X (%i): ServerOP_UsertoWorldReq", pack->opcode, pack->opcode);
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UsertoWorldRequest_Struct* utwr = (UsertoWorldRequest_Struct*) pack->pBuffer;
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/*int32 id = database.GetAccountIDFromLSID(utwr->lsaccountid);
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sint16 status = database.CheckStatus(id);
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*/
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int32 access_key = 0;
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ZoneChangeDetails details;
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std::string name = database.loadCharacterFromLogin(&details, utwr->char_id, utwr->lsaccountid);
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// if it is a accepted login, we add the zone auth request
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access_key = DetermineCharacterLoginRequest ( utwr, &details, name);
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if ( access_key != 0 )
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{
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zone_auth.PurgeInactiveAuth();
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char* characterName = database.GetCharacterName( utwr->char_id );
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if(characterName != 0){
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ZoneAuthRequest* zar = new ZoneAuthRequest(utwr->lsaccountid,characterName,access_key);
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zar->setFirstLogin ( true );
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zone_auth.AddAuth(zar);
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safe_delete_array(characterName);
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}
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}
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break;
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}
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case ServerOP_ResetDatabase:{
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LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode 0x%X (%i): ServerOP_ResetDatabase", pack->opcode, pack->opcode);
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database.ResetDatabase();
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break;
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}
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default:
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{
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LogWrite(WORLD__ERROR, 0, "World", "Unhandled opcode: %i", pack->opcode);
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DumpPacket(pack);
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}
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}
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safe_delete(pack);
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// break out if ret is now false
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if (!ret)
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break;
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}
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return ret;
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}
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// this should always be called in a new thread
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#ifdef WIN32
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void AutoInitLoginServer(void *tmp) {
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#else
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void *AutoInitLoginServer(void *tmp) {
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#endif
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if (loginserver.GetState() == TCPS_Ready) {
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InitLoginServer();
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}
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#ifndef WIN32
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return 0;
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#endif
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}
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bool InitLoginServer() {
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if (loginserver.GetState() != TCPS_Ready) {
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LogWrite(WORLD__ERROR, 0, "World", "InitLoginServer() while already attempting connect.");
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return false;
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}
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if (!net.LoginServerInfo) {
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LogWrite(WORLD__ERROR, 0, "World", "Login server info not loaded.");
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return false;
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}
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AttemptingConnect = true;
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int16 port;
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char* address = net.GetLoginInfo(&port);
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LogWrite(WORLD__INFO, 0, "World", "InitLoginServer() attempt connect to %s on port %u.", address, port);
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loginserver.Connect(address, port);
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return true;
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}
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void LoginServer::InitLoginServerVariables()
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{
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minLockedStatus = rule_manager.GetGlobalRule(R_World, ServerLockedOverrideStatus)->GetSInt16();
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maxPlayers = rule_manager.GetGlobalRule(R_World, MaxPlayers)->GetSInt16();
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minGameFullStatus = rule_manager.GetGlobalRule(R_World, MaxPlayersOverrideStatus)->GetSInt16();
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}
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bool LoginServer::Connect(const char* iAddress, int16 iPort) {
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if(!pTryReconnect)
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return false;
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char errbuf[TCPConnection_ErrorBufferSize];
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memset(errbuf, 0, TCPConnection_ErrorBufferSize);
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if (iAddress == 0) {
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LogWrite(WORLD__ERROR, 0, "World", "LoginServer::Connect: address == 0");
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return false;
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}
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else {
|
|
if ((LoginServerIP = ResolveIP(iAddress, errbuf)) == 0) {
|
|
LogWrite(WORLD__ERROR, 0, "World", "LoginServer::Connect: Resolving IP address: '%s'", errbuf);
|
|
return false;
|
|
}
|
|
}
|
|
if (iPort != 0)
|
|
LoginServerPort = iPort;
|
|
|
|
if (LoginServerIP == 0 || LoginServerPort == 0) {
|
|
LogWrite(WORLD__ERROR, 0, "World", "LoginServer::Connect: Connect info incomplete, cannot connect");
|
|
return false;
|
|
}
|
|
|
|
if (tcpc->Connect(LoginServerIP, LoginServerPort, errbuf)) {
|
|
LogWrite(WORLD__INFO, 0, "World", "Connected to LoginServer: %s: %i", iAddress, LoginServerPort);
|
|
SendInfo();
|
|
SendStatus();
|
|
return true;
|
|
}
|
|
else {
|
|
LogWrite(WORLD__ERROR, 0, "World", "LoginServer::Connect: '%s'", errbuf);
|
|
return false;
|
|
}
|
|
}
|
|
void LoginServer::GetLatestTables(){
|
|
ServerPacket* pack = new ServerPacket(ServerOP_GetLatestTables, sizeof(GetLatestTables_Struct));
|
|
GetLatestTables_Struct* data = (GetLatestTables_Struct*)pack->pBuffer;
|
|
data->table_version = CURRENT_DATABASE_MAJORVERSION*100 + CURRENT_DATABASE_MINORVERSION;
|
|
data->data_version = CURRENT_DATABASE_MAJORVERSION*100 + CURRENT_DATABASE_MINORVERSION;
|
|
SendPacket(pack);
|
|
delete pack;
|
|
}
|
|
void LoginServer::SendInfo() {
|
|
ServerPacket* pack = new ServerPacket;
|
|
pack->opcode = ServerOP_LSInfo;
|
|
pack->size = sizeof(ServerLSInfo_Struct);
|
|
pack->pBuffer = new uchar[pack->size];
|
|
memset(pack->pBuffer, 0, pack->size);
|
|
ServerLSInfo_Struct* lsi = (ServerLSInfo_Struct*) pack->pBuffer;
|
|
strcpy(lsi->protocolversion, EQEMU_PROTOCOL_VERSION);
|
|
strcpy(lsi->serverversion, CURRENT_VERSION);
|
|
strcpy(lsi->name, net.GetWorldName());
|
|
strcpy(lsi->account, net.GetWorldAccount());
|
|
lsi->dbversion = CURRENT_DATABASE_MAJORVERSION*100 + CURRENT_DATABASE_MINORVERSION;
|
|
#ifdef _DEBUG
|
|
lsi->servertype = 4;
|
|
#endif
|
|
string passwdSha512 = sha512(net.GetWorldPassword());
|
|
memcpy(lsi->password, (char*)passwdSha512.c_str(), passwdSha512.length());
|
|
strcpy(lsi->address, net.GetWorldAddress());
|
|
SendPacket(pack);
|
|
delete pack;
|
|
}
|
|
|
|
void LoginServer::SendStatus() {
|
|
statusupdate_timer->Start();
|
|
ServerPacket* pack = new ServerPacket;
|
|
pack->opcode = ServerOP_LSStatus;
|
|
pack->size = sizeof(ServerLSStatus_Struct);
|
|
pack->pBuffer = new uchar[pack->size];
|
|
memset(pack->pBuffer, 0, pack->size);
|
|
ServerLSStatus_Struct* lss = (ServerLSStatus_Struct*) pack->pBuffer;
|
|
|
|
if (net.world_locked)
|
|
lss->status = -2;
|
|
else if(loginserver.maxPlayers > -1 && numclients >= loginserver.maxPlayers)
|
|
lss->status = -3;
|
|
else
|
|
lss->status = 1;
|
|
|
|
lss->num_zones = numzones;
|
|
lss->num_players = numclients;
|
|
lss->world_max_level = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt8();
|
|
SendPacket(pack);
|
|
delete pack;
|
|
}
|
|
|
|
void LoginServer::SendDeleteCharacter ( CharacterTimeStamp_Struct* cts ) {
|
|
ServerPacket* outpack = new ServerPacket(ServerOP_BasicCharUpdate, sizeof(CharDataUpdate_Struct));
|
|
CharDataUpdate_Struct* cdu = (CharDataUpdate_Struct*)outpack->pBuffer;
|
|
cdu->account_id = cts->account_id;
|
|
cdu->char_id = cts->char_id;
|
|
cdu->update_field = DELETE_UPDATE_FLAG;
|
|
cdu->update_data = 1;
|
|
SendPacket(outpack);
|
|
safe_delete(outpack);
|
|
}
|
|
|
|
void LoginServer::SendFilterNameResponse ( int8 resp, int32 acct_id , int32 char_id ) {
|
|
ServerPacket* outpack = new ServerPacket(ServerOP_CharacterCreate, sizeof(WorldCharNameFilterResponse_Struct));
|
|
WorldCharNameFilterResponse_Struct* wcfr = (WorldCharNameFilterResponse_Struct*)outpack->pBuffer;
|
|
wcfr->response = resp;
|
|
wcfr->account_id = acct_id;
|
|
wcfr->char_id = char_id;
|
|
SendPacket(outpack);
|
|
safe_delete(outpack);
|
|
}
|
|
|
|
int32 LoginServer::DetermineCharacterLoginRequest ( UsertoWorldRequest_Struct* utwr, ZoneChangeDetails* details, std::string name) {
|
|
LogWrite(LOGIN__TRACE, 9, "Login", "Enter: %s", __FUNCTION__);
|
|
int32 timestamp = Timer::GetUnixTimeStamp();
|
|
int32 key = static_cast<unsigned int>(MakeRandomFloat(0.01,1.0) * UINT32_MAX);
|
|
int8 response = 0;
|
|
|
|
sint16 lowestStatus = database.GetLowestCharacterAdminStatus( utwr->lsaccountid );
|
|
|
|
sint16 status = 0;
|
|
|
|
if(lowestStatus == -2)
|
|
status = -1;
|
|
else
|
|
status = database.GetCharacterAdminStatus ( utwr->lsaccountid , utwr->char_id );
|
|
|
|
if(status < 100 && zone_list.ClientConnected(utwr->lsaccountid))
|
|
status = -9;
|
|
if(status < 0){
|
|
LogWrite(WORLD__ERROR, 0, "World", "Login Rejected based on PLAY_ERROR (UserStatus) (MinStatus: %i), UserStatus: %i, CharID: %i",loginserver.minLockedStatus,status,utwr->char_id );
|
|
switch(status){
|
|
case -10:
|
|
response = PLAY_ERROR_CHAR_NOT_LOADED;
|
|
break;
|
|
case -9:
|
|
response = 0;//PLAY_ERROR_ACCOUNT_IN_USE;
|
|
break;
|
|
case -8:
|
|
response = PLAY_ERROR_LOADING_ERROR;
|
|
break;
|
|
case -1:
|
|
response = PLAY_ERROR_ACCOUNT_BANNED;
|
|
break;
|
|
default:
|
|
response = PLAY_ERROR_PROBLEM;
|
|
}
|
|
}
|
|
else if(net.world_locked == true){
|
|
LogWrite(WORLD__INFO, 0, "World", "Login Lock Check (MinStatus: %i):, UserStatus: %i, CharID: %i",loginserver.minLockedStatus,status,utwr->char_id );
|
|
|
|
// has high enough status, allow it
|
|
if(status >= loginserver.minLockedStatus)
|
|
response = 1;
|
|
}
|
|
else if(loginserver.maxPlayers > -1 && ((sint16)client_list.Count()) >= loginserver.maxPlayers)
|
|
{
|
|
LogWrite(WORLD__INFO, 0, "World", "Login GameFull Check (MinStatus: %i):, UserStatus: %i, CharID: %i",loginserver.minGameFullStatus,status,utwr->char_id );
|
|
|
|
// has high enough status, allow it
|
|
if(status >= loginserver.minGameFullStatus)
|
|
{
|
|
response = 1;
|
|
}
|
|
else
|
|
response = -3; // server full response is -3
|
|
}
|
|
else
|
|
response = 1;
|
|
|
|
bool attemptedPeer = false;
|
|
if(response == 1 && details->peerId.size() > 0 && details->peerId != "self" && name.size() > 0) {
|
|
boost::property_tree::ptree root;
|
|
root.put("account_id", utwr->lsaccountid);
|
|
root.put("character_name", std::string(name));
|
|
root.put("character_id", std::to_string(utwr->char_id));
|
|
root.put("zone_id", std::to_string(details->zoneId));
|
|
root.put("instance_id", std::to_string(details->instanceId));
|
|
root.put("login_key", std::to_string(key));
|
|
root.put("client_ip", std::string(utwr->ip_address));
|
|
root.put("world_id", std::to_string(utwr->worldid));
|
|
root.put("from_id", std::to_string(utwr->FromID));
|
|
root.put("first_login", true);
|
|
std::ostringstream jsonStream;
|
|
boost::property_tree::write_json(jsonStream, root);
|
|
std::string jsonPayload = jsonStream.str();
|
|
LogWrite(PEERING__INFO, 0, "Peering", "%s: Sending AddCharAuth for %s to peer %s:%u for existing zone %s", __FUNCTION__, name.c_str(), details->peerWebAddress.c_str(), details->peerWebPort, details->zoneName.c_str());
|
|
attemptedPeer = true;
|
|
peer_https_pool.sendPostRequestToPeerAsync(details->peerId, details->peerWebAddress, std::to_string(details->peerWebPort), "/addcharauth", jsonPayload);
|
|
}
|
|
else if(response == 1 && details->peerId == "") {
|
|
std::shared_ptr<Peer> peer = peer_manager.getHealthyPeerWithLeastClients();
|
|
if(peer != nullptr) {
|
|
boost::property_tree::ptree root;
|
|
char* characterName = database.GetCharacterName( utwr->char_id );
|
|
if(!characterName) {
|
|
LogWrite(PEERING__ERROR, 0, "Peering", "%s: AddCharAuth failed to identify character name for char id %u to peer %s:%u", __FUNCTION__, utwr->char_id, peer->webAddr.c_str(), peer->webPort);
|
|
}
|
|
else {
|
|
root.put("account_id", utwr->lsaccountid);
|
|
root.put("character_name", std::string(characterName));
|
|
root.put("character_id", std::to_string(utwr->char_id));
|
|
root.put("zone_id", std::to_string(details->zoneId));
|
|
root.put("instance_id", std::to_string(details->instanceId));
|
|
root.put("login_key", std::to_string(key));
|
|
root.put("client_ip", std::string(utwr->ip_address));
|
|
root.put("world_id", std::to_string(utwr->worldid));
|
|
root.put("from_id", std::to_string(utwr->FromID));
|
|
root.put("first_login", true);
|
|
std::ostringstream jsonStream;
|
|
boost::property_tree::write_json(jsonStream, root);
|
|
std::string jsonPayload = jsonStream.str();
|
|
LogWrite(PEERING__INFO, 0, "Peering", "%s: Sending AddCharAuth for %s to peer %s:%u for new zone %s", __FUNCTION__, characterName, peer->webAddr.c_str(), peer->webPort, details->zoneName.c_str());
|
|
attemptedPeer = true;
|
|
peer_https_pool.sendPostRequestToPeerAsync(peer->id, peer->webAddr, std::to_string(peer->webPort), "/addcharauth", jsonPayload);
|
|
}
|
|
}
|
|
else if(peer_manager.hasPeers()) {
|
|
LogWrite(PEERING__WARNING, 0, "Peering", "%s: AddCharAuth failed to find healthy peer for char id %u", __FUNCTION__, utwr->char_id);
|
|
}
|
|
}
|
|
|
|
/*sint32 x = database.CommandRequirement("$MAXCLIENTS");
|
|
if( (sint32)numplayers >= x && x != -1 && x != 255 && status < 80)
|
|
utwrs->response = -3;
|
|
|
|
if(status == -1)
|
|
utwrs->response = -1;
|
|
if(status == -2)
|
|
utwrs->response = -2;
|
|
*/
|
|
//printf("Response is %i for %i\n",utwrs->response,id);struct sockaddr_in sa;
|
|
|
|
if(!attemptedPeer) {
|
|
SendCharApprovedLogin(response, "", "", std::string(utwr->ip_address), 0, utwr->lsaccountid, utwr->char_id, key, utwr->worldid, utwr->FromID);
|
|
}
|
|
|
|
LogWrite(LOGIN__TRACE, 9, "Login", "Exit: %s with timestamp=%u", __FUNCTION__, timestamp);
|
|
// depending on the response determined above, this could return 0 (for failure)
|
|
return (attemptedPeer) ? 0 : key;
|
|
}
|
|
|
|
void LoginServer::SendCharApprovedLogin(int8 response, std::string peerAddress, std::string peerInternalAddress, std::string clientIP, int16 peerPort, int32 account_id, int32 char_id, int32 key, int32 world_id, int32 from_id) {
|
|
ServerPacket* outpack = new ServerPacket;
|
|
outpack->opcode = ServerOP_UsertoWorldResp;
|
|
outpack->size = sizeof(UsertoWorldResponse_Struct);
|
|
outpack->pBuffer = new uchar[outpack->size];
|
|
memset(outpack->pBuffer, 0, outpack->size);
|
|
UsertoWorldResponse_Struct* utwrs = (UsertoWorldResponse_Struct*) outpack->pBuffer;
|
|
utwrs->response = response;
|
|
utwrs->lsaccountid = account_id;
|
|
utwrs->char_id = char_id;
|
|
utwrs->ToID = from_id;
|
|
utwrs->access_key = key;
|
|
|
|
int32 ipv4addr = 0;
|
|
int result = 0;
|
|
#ifdef WIN32
|
|
struct sockaddr_in myaddr;
|
|
ZeroMemory(&myaddr, sizeof(myaddr));
|
|
result = InetPton(AF_INET, clientIP.c_str(), &(myaddr.sin_addr));
|
|
if(result)
|
|
ipv4addr = ntohl(myaddr.sin_addr.s_addr);
|
|
|
|
#else
|
|
result = inet_pton(AF_INET, clientIP.c_str(), &ipv4addr);
|
|
if(result)
|
|
ipv4addr = ntohl(ipv4addr);
|
|
#endif
|
|
|
|
std::string internalAddress = std::string(net.GetInternalWorldAddress());
|
|
std::string address = std::string(net.GetWorldAddress());
|
|
int16 worldport = net.GetWorldPort();
|
|
if(peerAddress.size() > 0 && peerPort > 0) {
|
|
internalAddress = peerInternalAddress;
|
|
address = peerAddress;
|
|
worldport = peerPort;
|
|
}
|
|
if (((result > 0 && IsPrivateAddress(ipv4addr)) || (strcmp(address.c_str(), clientIP.c_str()) == 0)) && (internalAddress.size() > 0))
|
|
strcpy(utwrs->ip_address, internalAddress.c_str());
|
|
else
|
|
strcpy(utwrs->ip_address, address.c_str());
|
|
|
|
LogWrite(CCLIENT__INFO, 0, "World", "New client login attempt from %s, providing %s:%u as the world server address.",clientIP.c_str(), utwrs->ip_address, worldport );
|
|
|
|
utwrs->port = worldport;
|
|
utwrs->worldid = world_id;
|
|
SendPacket(outpack);
|
|
delete outpack;
|
|
}
|