77 lines
2.0 KiB
C++
77 lines
2.0 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef LANGUAGES_H_
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#define LANGUAGES_H_
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#include <string>
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#include <list>
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#include "../common/types.h"
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using namespace std;
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class Language {
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public:
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Language();
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Language(Language* language);
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void SetID(int32 id) {this->id = id;}
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void SetName(const char *name) {strncpy(this->name, name, sizeof(this->name));}
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void SetSaveNeeded(bool save_needed) {this->save_needed = save_needed;}
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int32 GetID() {return id;}
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const char* GetName() {return name;}
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bool GetSaveNeeded() {return save_needed;}
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private:
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int32 id;
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char name[50];
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bool save_needed;
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};
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class MasterLanguagesList {
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public:
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MasterLanguagesList();
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~MasterLanguagesList();
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void Clear();
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int32 Size();
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void AddLanguage(Language* language);
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Language* GetLanguage(int32 id);
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Language* GetLanguageByName(const char* name);
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list<Language*>* GetAllLanguages();
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private:
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list<Language*> languages_list;
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};
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class PlayerLanguagesList {
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public:
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PlayerLanguagesList();
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~PlayerLanguagesList();
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void Clear();
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void Add(Language* language);
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Language* GetLanguage(int32 id);
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Language* GetLanguageByName(const char* name);
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list<Language*>* GetAllLanguages();
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private:
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list<Language*> player_languages_list;
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};
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#endif
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