1001 lines
30 KiB
C++
1001 lines
30 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PlayerGroups.h"
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#include "../common/Log.h"
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#include "World.h"
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#include "Spells.h"
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#include "LuaInterface.h"
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#include "Bots/Bot.h"
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#include "SpellProcess.h"
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#include "Rules/Rules.h"
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extern ZoneList zone_list;
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extern RuleManager rule_manager;
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/******************************************************** PlayerGroup ********************************************************/
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PlayerGroup::PlayerGroup(int32 id) {
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m_id = id;
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MGroupMembers.SetName("MGroupMembers");
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SetDefaultGroupOptions();
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}
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PlayerGroup::~PlayerGroup() {
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Disband();
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}
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bool PlayerGroup::AddMember(Entity* member) {
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// Check to make sure the entity we are adding is valid
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if (!member) {
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LogWrite(GROUP__ERROR, 0, "Group", "New member is null");
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return false;
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}
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// Make sure entity we are adding isn't already in a group by checking if it has a GroupMemberInfo pointer
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if (member->GetGroupMemberInfo()) {
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LogWrite(GROUP__ERROR, 0, "Group", "New member (%s) already has a group", member->GetName());
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return false;
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}
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// Create a new GroupMemberInfo and assign it to the new member
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GroupMemberInfo* gmi = new GroupMemberInfo;
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gmi->group_id = m_id;
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gmi->member = member;
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gmi->leader = false;
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if (member->IsPlayer())
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gmi->client = ((Player*)member)->GetClient();
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else
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gmi->client = 0;
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gmi->mentor_target_char_id = 0;
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member->SetGroupMemberInfo(gmi);
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member->group_id = gmi->group_id;
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MGroupMembers.writelock();
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m_members.push_back(gmi);
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member->UpdateGroupMemberInfo(true, true);
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MGroupMembers.releasewritelock();
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SendGroupUpdate();
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return true;
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}
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bool PlayerGroup::RemoveMember(Entity* member) {
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GroupMemberInfo* gmi = member->GetGroupMemberInfo();
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if (!gmi) {
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return false;
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}
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bool ret = false;
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MGroupMembers.writelock();
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member->SetGroupMemberInfo(0);
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deque<GroupMemberInfo*>::iterator erase_itr = m_members.end();
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deque<GroupMemberInfo*>::iterator itr;
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for (itr = m_members.begin(); itr != m_members.end(); itr++) {
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if (gmi == *itr)
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erase_itr = itr;
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if(member->IsPlayer() && (*itr)->mentor_target_char_id == ((Player*)member)->GetCharacterID() && (*itr)->client)
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{
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(*itr)->mentor_target_char_id = 0;
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(*itr)->client->GetPlayer()->EnableResetMentorship();
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}
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if ((*itr)->client)
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(*itr)->client->GetPlayer()->SetCharSheetChanged(true);
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}
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if (erase_itr != m_members.end()) {
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ret = true;
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m_members.erase(erase_itr);
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}
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MGroupMembers.releasewritelock();
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member->SetGroupMemberInfo(nullptr);
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safe_delete(gmi);
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if (member->IsBot())
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((Bot*)member)->Camp();
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return ret;
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}
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void PlayerGroup::Disband() {
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deque<GroupMemberInfo*>::iterator itr;
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MGroupMembers.writelock();
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for (itr = m_members.begin(); itr != m_members.end(); itr++) {
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if ((*itr)->member) {
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(*itr)->member->SetGroupMemberInfo(0);
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if ((*itr)->member->IsBot())
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((Bot*)(*itr)->member)->Camp();
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}
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if((*itr)->mentor_target_char_id && (*itr)->client)
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{
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(*itr)->mentor_target_char_id = 0;
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(*itr)->client->GetPlayer()->EnableResetMentorship();
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}
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if ((*itr)->client)
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(*itr)->client->GetPlayer()->SetCharSheetChanged(true);
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safe_delete(*itr);
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}
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m_members.clear();
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MGroupMembers.releasewritelock();
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}
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void PlayerGroup::SendGroupUpdate(Client* exclude) {
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deque<GroupMemberInfo*>::iterator itr;
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MGroupMembers.readlock(__FUNCTION__, __LINE__);
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for (itr = m_members.begin(); itr != m_members.end(); itr++) {
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GroupMemberInfo* gmi = *itr;
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if (gmi->client && gmi->client != exclude && !gmi->client->IsZoning())
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gmi->client->GetPlayer()->SetCharSheetChanged(true);
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}
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MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
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}
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void PlayerGroup::SimpleGroupMessage(const char* message) {
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deque<GroupMemberInfo*>::iterator itr;
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MGroupMembers.readlock(__FUNCTION__, __LINE__);
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for(itr = m_members.begin(); itr != m_members.end(); itr++) {
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GroupMemberInfo* info = *itr;
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if(info->client)
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info->client->SimpleMessage(CHANNEL_GROUP_CHAT, message);
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}
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MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
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}
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void PlayerGroup::SendGroupMessage(int8 type, const char* message, ...) {
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va_list argptr;
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char buffer[4096];
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buffer[0] = 0;
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va_start(argptr, message);
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vsnprintf(buffer, sizeof(buffer), message, argptr);
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va_end(argptr);
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deque<GroupMemberInfo*>::iterator itr;
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MGroupMembers.readlock(__FUNCTION__, __LINE__);
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for (itr = m_members.begin(); itr != m_members.end(); itr++) {
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GroupMemberInfo* info = *itr;
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if (info->client)
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info->client->SimpleMessage(type, buffer);
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}
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MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
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}
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void PlayerGroup::GroupChatMessage(Spawn* from, int32 language, const char* message) {
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deque<GroupMemberInfo*>::iterator itr;
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MGroupMembers.readlock(__FUNCTION__, __LINE__);
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for(itr = m_members.begin(); itr != m_members.end(); itr++) {
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GroupMemberInfo* info = *itr;
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if(info && info->client && info->client->GetCurrentZone())
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info->client->GetCurrentZone()->HandleChatMessage(info->client, from, 0, CHANNEL_GROUP_SAY, message, 0, 0, true, language);
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}
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MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
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}
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bool PlayerGroup::MakeLeader(Entity* new_leader) {
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deque<GroupMemberInfo*>::iterator itr;
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MGroupMembers.readlock(__FUNCTION__, __LINE__);
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for (itr = m_members.begin(); itr != m_members.end(); itr++) {
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GroupMemberInfo* info = *itr;
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if (info->leader) {
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info->leader = false;
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break;
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}
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}
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MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
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new_leader->GetGroupMemberInfo()->leader = true;
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SendGroupUpdate();
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return true;
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}
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bool PlayerGroup::ShareQuestWithGroup(Client* quest_sharer, Quest* quest) {
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if(!quest || !quest_sharer)
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return false;
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bool canShare = quest->CanShareQuestCriteria(quest_sharer);
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if(!canShare) {
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return false;
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}
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deque<GroupMemberInfo*>::iterator itr;
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MGroupMembers.readlock(__FUNCTION__, __LINE__);
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for(itr = m_members.begin(); itr != m_members.end(); itr++) {
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GroupMemberInfo* info = *itr;
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if(info && info->client && info->client->GetCurrentZone()) {
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if( quest_sharer != info->client && info->client->GetPlayer()->HasAnyQuest(quest->GetQuestID()) == 0 ) {
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info->client->AddPendingQuest(new Quest(quest));
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info->client->Message(CHANNEL_COLOR_YELLOW, "%s has shared the quest %s with you.", quest_sharer->GetPlayer()->GetName(), quest->GetName());
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}
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}
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}
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MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
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return true;
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}
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/******************************************************** PlayerGroupManager ********************************************************/
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PlayerGroupManager::PlayerGroupManager() {
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m_nextGroupID = 1;
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MPendingInvites.SetName("PlayerGroupManager::m_pendingInvites");
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}
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PlayerGroupManager::~PlayerGroupManager() {
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MPendingInvites.writelock(__FUNCTION__, __LINE__);
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m_pendingInvites.clear();
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MPendingInvites.releasewritelock(__FUNCTION__, __LINE__);
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std::unique_lock lock(MGroups);
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map<int32, PlayerGroup*>::iterator itr;
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for (itr = m_groups.begin(); itr != m_groups.end(); itr++)
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safe_delete(itr->second);
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m_groups.clear();
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}
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bool PlayerGroupManager::AddGroupMember(int32 group_id, Entity* member) {
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std::shared_lock lock(MGroups);
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bool ret = false;
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if (m_groups.count(group_id) > 0) {
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PlayerGroup* group = m_groups[group_id];
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ret = group->AddMember(member);
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}
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return ret;
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}
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bool PlayerGroupManager::RemoveGroupMember(int32 group_id, Entity* member) {
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bool ret = false;
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bool remove = false;
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Client* client = 0;
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if(member->GetGroupMemberInfo()->mentor_target_char_id)
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{
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if(member->IsPlayer())
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{
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Player* tmpPlayer = (Player*)member;
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member->GetGroupMemberInfo()->mentor_target_char_id = 0;
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tmpPlayer->EnableResetMentorship();
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}
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}
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GroupLock(__FUNCTION__, __LINE__);
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if (m_groups.count(group_id) > 0) {
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PlayerGroup* group = m_groups[group_id];
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if (member->IsPlayer())
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client = member->GetGroupMemberInfo()->client;
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ret = group->RemoveMember(member);
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// If only 1 person left in the group set a flag to remove the group
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if (group->Size() == 1)
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remove = true;
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}
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ReleaseGroupLock(__FUNCTION__, __LINE__);
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if (client)
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RemoveGroupBuffs(group_id, client);
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// Call RemoveGroup outside the locks as it uses the same locks
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if (remove)
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RemoveGroup(group_id);
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return ret;
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}
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void PlayerGroupManager::NewGroup(Entity* leader) {
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std::unique_lock lock(MGroups);
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// Highly doubt this will ever be needed but putting it in any way, basically bump the id and ensure
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// no active group is currently using this id, if we hit the max for an int32 then reset the id to 1
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while (m_groups.count(m_nextGroupID) > 0) {
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// If m_nextGroupID is at its max then reset it to 1, else increment it
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if (m_nextGroupID == 4294967295)
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m_nextGroupID = 1;
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else
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m_nextGroupID++;
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}
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// Create a new group with the valid ID we got from above
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PlayerGroup* new_group = new PlayerGroup(m_nextGroupID);
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GroupOptions goptions;
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goptions.loot_method = leader->GetInfoStruct()->get_group_loot_method();
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goptions.loot_items_rarity = leader->GetInfoStruct()->get_group_loot_items_rarity();
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goptions.auto_split = leader->GetInfoStruct()->get_group_auto_split();
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goptions.default_yell = leader->GetInfoStruct()->get_group_default_yell();
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goptions.group_autolock = leader->GetInfoStruct()->get_group_autolock();
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goptions.group_lock_method = leader->GetInfoStruct()->get_group_lock_method();
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goptions.solo_autolock = leader->GetInfoStruct()->get_group_solo_autolock();
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goptions.auto_loot_method = leader->GetInfoStruct()->get_group_auto_loot_method();
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new_group->SetDefaultGroupOptions(&goptions);
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// Add the new group to the list (need to do this first, AddMember needs ref to the PlayerGroup ptr -> UpdateGroupMemberInfo)
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m_groups[m_nextGroupID] = new_group;
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// Add the leader to the group
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new_group->AddMember(leader);
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leader->GetGroupMemberInfo()->leader = true;
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}
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void PlayerGroupManager::RemoveGroup(int32 group_id) {
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std::unique_lock lock(MGroups);
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// Check to see if the id is in the list
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if (m_groups.count(group_id) > 0) {
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// Get a pointer to the group
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PlayerGroup* group = m_groups[group_id];
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// Erase the group from the list
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m_groups.erase(group_id);
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// Delete the group
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safe_delete(group);
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}
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}
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int8 PlayerGroupManager::Invite(Player* leader, Entity* member) {
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int8 ret = 255; // Should be changed, if it is not then we have an unknown error
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// Lock the pending invite list so we can work with it
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MPendingInvites.writelock(__FUNCTION__, __LINE__);
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if (!member || (member->IsBot() && ((Bot*)member)->IsImmediateCamp()))
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ret = 6; // failure, not a valid target
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else if (member->IsNPC() && (!member->IsBot() /*|| !member->IsMec()*/))
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ret = 6;
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else if (leader == member)
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ret = 5; // failure, can't invite yourself
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else if (member->GetGroupMemberInfo())
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ret = 1; // failure, member already in a group
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// Check to see if the target of the invite already has a pending invite
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else if (m_pendingInvites.count(member->GetName()) > 0)
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ret = 2; // Target already has an invite
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// Check to see if the player that invited is already in a group
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else if (leader->GetGroupMemberInfo()) {
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// Read lock the group list so we can get the size of the inviters group
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GroupLock(__FUNCTION__, __LINE__);
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int32 group_size = m_groups[leader->GetGroupMemberInfo()->group_id]->Size();
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ReleaseGroupLock(__FUNCTION__, __LINE__);
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// Check to see if the group is full
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if (m_groups[leader->GetGroupMemberInfo()->group_id]->Size() >= 6)
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ret = 3; // Group full
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// Group isn't full so add the member to the pending invite list
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else {
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m_pendingInvites[member->GetName()] = leader->GetName();
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ret = 0; // Success
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}
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}
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// Inviter is not in a group
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else {
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// Check to see if the inviter has a pending invite himself
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if (m_pendingInvites.count(leader->GetName()) > 0)
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ret = 4; // inviter already has a pending group invite
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// No pending invites for the inviter add both the inviter and the target of the invite to the list
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else {
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m_pendingInvites[leader->GetName()] = leader->GetName();
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m_pendingInvites[member->GetName()] = leader->GetName();
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ret = 0; // success
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}
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}
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// Release the lock on pending invites
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MPendingInvites.releasewritelock(__FUNCTION__, __LINE__);
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/* testing purposes only */
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if (ret == 0 && member->IsNPC())
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AcceptInvite(member);
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return ret;
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}
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int8 PlayerGroupManager::AcceptInvite(Entity* member) {
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int8 ret = 3; // default to unknown error
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MPendingInvites.writelock(__FUNCTION__, __LINE__);
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if (m_pendingInvites.count(member->GetName()) > 0) {
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string leader = m_pendingInvites[member->GetName()];
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Client* client_leader = zone_list.GetClientByCharName(leader);
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if (client_leader) {
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if (m_pendingInvites.count(leader) > 0) {
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NewGroup(client_leader->GetPlayer());
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m_pendingInvites.erase(leader);
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}
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// Remove from invite list and add to the group
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m_pendingInvites.erase(member->GetName());
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GroupMessage(client_leader->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has joined the group.", member->GetName());
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AddGroupMember(client_leader->GetPlayer()->GetGroupMemberInfo()->group_id, member);
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ret = 0; // success
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}
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else {
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// Was unable to find the leader, remove from the invite list
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m_pendingInvites.erase(member->GetName());
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ret = 2; // failure, can't find leader
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}
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}
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else
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ret = 1; // failure, no pending invite
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MPendingInvites.releasewritelock(__FUNCTION__, __LINE__);
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return ret;
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}
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void PlayerGroupManager::DeclineInvite(Entity* member) {
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MPendingInvites.writelock(__FUNCTION__, __LINE__);
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if (m_pendingInvites.count(member->GetName()) > 0) {
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string leader = m_pendingInvites[member->GetName()];
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m_pendingInvites.erase(member->GetName());
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if (m_pendingInvites.count(leader) > 0)
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m_pendingInvites.erase(leader);
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}
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MPendingInvites.releasewritelock(__FUNCTION__, __LINE__);
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}
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bool PlayerGroupManager::IsGroupIDValid(int32 group_id) {
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std::shared_lock lock(MGroups);
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bool ret = false;
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ret = m_groups.count(group_id) > 0;
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return ret;
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}
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void PlayerGroupManager::SendGroupUpdate(int32 group_id, Client* exclude) {
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std::shared_lock lock(MGroups);
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if (m_groups.count(group_id) > 0) {
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m_groups[group_id]->SendGroupUpdate(exclude);
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}
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}
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PlayerGroup* PlayerGroupManager::GetGroup(int32 group_id) {
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if (m_groups.count(group_id) > 0)
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return m_groups[group_id];
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return 0;
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}
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void PlayerGroupManager::ClearPendingInvite(Entity* member) {
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MPendingInvites.writelock(__FUNCTION__, __LINE__);
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if (m_pendingInvites.count(member->GetName()) > 0)
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m_pendingInvites.erase(member->GetName());
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MPendingInvites.releasewritelock(__FUNCTION__, __LINE__);
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}
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void PlayerGroupManager::RemoveGroupBuffs(int32 group_id, Client* client) {
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SpellEffects* se = 0;
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Spell* spell = 0;
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LuaSpell* luaspell = 0;
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|
EQ2Packet* packet = 0;
|
|
Entity* pet = 0;
|
|
Player* player = 0;
|
|
Entity* charmed_pet = 0;
|
|
PlayerGroup* group = 0;
|
|
|
|
MGroups.lock_shared();
|
|
if (m_groups.count(group_id) > 0)
|
|
group = m_groups[group_id];
|
|
|
|
if (group && client) {
|
|
/* first remove all spell effects this group member has on them from other group members */
|
|
player = client->GetPlayer();
|
|
bool recoup_lock = true;
|
|
for (int i = 0; i < NUM_SPELL_EFFECTS; i++) {
|
|
if(recoup_lock) {
|
|
player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
|
|
recoup_lock = false;
|
|
se = player->GetSpellEffects();
|
|
}
|
|
if (se && se[i].spell_id != 0xFFFFFFFF) {
|
|
//If the client is the caster, don't remove the spell
|
|
if (se[i].caster == player)
|
|
continue;
|
|
|
|
luaspell = se[i].spell;
|
|
spell = luaspell->spell;
|
|
/* is this a friendly group spell? */
|
|
if (spell && spell->GetSpellData()->group_spell && spell->GetSpellData()->friendly_spell) {
|
|
|
|
player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
|
|
recoup_lock = true;
|
|
// we have to remove our spell effect mutex lock since RemoveSpellEffect needs a write lock to remove it
|
|
//Remove all group buffs not cast by this player
|
|
player->RemoveSpellEffect(luaspell);
|
|
player->RemoveSpellBonus(luaspell);
|
|
player->RemoveSkillBonus(spell->GetSpellID());
|
|
|
|
//Also remove group buffs from pets
|
|
pet = 0;
|
|
charmed_pet = 0;
|
|
if (player->HasPet()){
|
|
pet = player->GetPet();
|
|
pet = player->GetCharmedPet();
|
|
}
|
|
if (pet){
|
|
pet->RemoveSpellEffect(luaspell);
|
|
pet->RemoveSpellBonus(luaspell);
|
|
}
|
|
if (charmed_pet){
|
|
charmed_pet->RemoveSpellEffect(luaspell);
|
|
charmed_pet->RemoveSpellBonus(luaspell);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(!recoup_lock) { // we previously set a readlock that we now release
|
|
player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
packet = client->GetPlayer()->GetSkills()->GetSkillPacket(client->GetVersion());
|
|
if (packet)
|
|
client->QueuePacket(packet);
|
|
}
|
|
MGroups.unlock_shared();
|
|
}
|
|
|
|
int32 PlayerGroupManager::GetGroupSize(int32 group_id) {
|
|
std::shared_lock lock(MGroups);
|
|
int32 ret = 0;
|
|
|
|
if (m_groups.count(group_id) > 0)
|
|
ret = m_groups[group_id]->Size();
|
|
|
|
return ret;
|
|
}
|
|
|
|
void PlayerGroupManager::SendGroupQuests(int32 group_id, Client* client) {
|
|
std::shared_lock lock(MGroups);
|
|
GroupMemberInfo* info = 0;
|
|
if (m_groups.count(group_id) > 0) {
|
|
m_groups[group_id]->MGroupMembers.readlock(__FUNCTION__, __LINE__);
|
|
deque<GroupMemberInfo*>* members = m_groups[group_id]->GetMembers();
|
|
deque<GroupMemberInfo*>::iterator itr;
|
|
for (itr = members->begin(); itr != members->end(); itr++) {
|
|
info = *itr;
|
|
if (info->client) {
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Send Quest Journal...");
|
|
info->client->SendQuestJournal(false, client);
|
|
client->SendQuestJournal(false, info->client);
|
|
}
|
|
}
|
|
m_groups[group_id]->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
|
|
bool PlayerGroupManager::HasGroupCompletedQuest(int32 group_id, int32 quest_id) {
|
|
std::shared_lock lock(MGroups);
|
|
bool questComplete = true;
|
|
GroupMemberInfo* info = 0;
|
|
if (m_groups.count(group_id) > 0) {
|
|
m_groups[group_id]->MGroupMembers.readlock(__FUNCTION__, __LINE__);
|
|
deque<GroupMemberInfo*>* members = m_groups[group_id]->GetMembers();
|
|
deque<GroupMemberInfo*>::iterator itr;
|
|
for (itr = members->begin(); itr != members->end(); itr++) {
|
|
info = *itr;
|
|
if (info->client) {
|
|
bool isComplete = info->client->GetPlayer()->HasQuestBeenCompleted(quest_id);
|
|
if(!isComplete)
|
|
{
|
|
questComplete = isComplete;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
m_groups[group_id]->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
return questComplete;
|
|
}
|
|
|
|
void PlayerGroupManager::SimpleGroupMessage(int32 group_id, const char* message) {
|
|
std::shared_lock lock(MGroups);
|
|
|
|
if (m_groups.count(group_id) > 0)
|
|
m_groups[group_id]->SimpleGroupMessage(message);
|
|
}
|
|
|
|
void PlayerGroupManager::SendGroupMessage(int32 group_id, int8 type, const char* message, ...) {
|
|
std::shared_lock lock(MGroups);
|
|
|
|
va_list argptr;
|
|
char buffer[4096];
|
|
buffer[0] = 0;
|
|
va_start(argptr, message);
|
|
vsnprintf(buffer, sizeof(buffer), message, argptr);
|
|
va_end(argptr);
|
|
|
|
if (m_groups.count(group_id) > 0)
|
|
m_groups[group_id]->SendGroupMessage(type, buffer);
|
|
}
|
|
|
|
void PlayerGroupManager::GroupMessage(int32 group_id, const char* message, ...) {
|
|
va_list argptr;
|
|
char buffer[4096];
|
|
buffer[0] = 0;
|
|
va_start(argptr, message);
|
|
vsnprintf(buffer, sizeof(buffer), message, argptr);
|
|
va_end(argptr);
|
|
SimpleGroupMessage(group_id, buffer);
|
|
}
|
|
|
|
void PlayerGroupManager::GroupChatMessage(int32 group_id, Spawn* from, int32 language, const char* message) {
|
|
std::shared_lock lock(MGroups);
|
|
|
|
if (m_groups.count(group_id) > 0)
|
|
m_groups[group_id]->GroupChatMessage(from, language, message);
|
|
}
|
|
|
|
bool PlayerGroupManager::MakeLeader(int32 group_id, Entity* new_leader) {
|
|
std::shared_lock lock(MGroups);
|
|
|
|
if (m_groups.count(group_id) > 0)
|
|
return m_groups[group_id]->MakeLeader(new_leader);
|
|
|
|
return false;
|
|
}
|
|
|
|
void PlayerGroupManager::UpdateGroupBuffs() {
|
|
map<int32, PlayerGroup*>::iterator itr;
|
|
deque<GroupMemberInfo*>::iterator member_itr;
|
|
deque<GroupMemberInfo*>::iterator target_itr;
|
|
map<int32, SkillBonusValue*>::iterator itr_skills;
|
|
MaintainedEffects* me = nullptr;
|
|
LuaSpell* luaspell = nullptr;
|
|
Spell* spell = nullptr;
|
|
Entity* group_member = nullptr;
|
|
SkillBonus* sb = nullptr;
|
|
EQ2Packet* packet = nullptr;
|
|
int32 i = 0;
|
|
PlayerGroup* group = nullptr;
|
|
Player* caster = nullptr;
|
|
vector<int32> new_target_list;
|
|
vector<int32> char_list;
|
|
Client* client = nullptr;
|
|
bool has_effect = false;
|
|
vector<BonusValues*>* sb_list = nullptr;
|
|
BonusValues* bv = nullptr;
|
|
Entity* pet = nullptr;
|
|
Entity* charmed_pet = nullptr;
|
|
|
|
|
|
|
|
for (itr = m_groups.begin(); itr != m_groups.end(); itr++) {
|
|
group = itr->second;
|
|
|
|
/* loop through the group members and see if any of them have any maintained spells that are group buffs and friendly.
|
|
if so, update the list of targets and apply/remove effects as needed */
|
|
vector<Player*> players;
|
|
|
|
group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
|
|
for (member_itr = group->GetMembers()->begin(); member_itr != group->GetMembers()->end(); member_itr++) {
|
|
if ((*member_itr)->client)
|
|
caster = (*member_itr)->client->GetPlayer();
|
|
else caster = 0;
|
|
|
|
if (!caster)
|
|
continue;
|
|
|
|
if (!caster->GetMaintainedSpellBySlot(0))
|
|
continue;
|
|
|
|
players.push_back(caster);
|
|
}
|
|
group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
vector<Player*>::iterator vitr;
|
|
|
|
for (vitr = players.begin(); vitr != players.end(); vitr++) {
|
|
caster = *vitr;
|
|
caster->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
|
|
// go through the player's maintained spells
|
|
me = caster->GetMaintainedSpells();
|
|
for (i = 0; i < NUM_MAINTAINED_EFFECTS; i++) {
|
|
if (me[i].spell_id == 0xFFFFFFFF)
|
|
continue;
|
|
luaspell = me[i].spell;
|
|
|
|
if (!luaspell)
|
|
continue;
|
|
|
|
if (!luaspell->caster)
|
|
{
|
|
LogWrite(PLAYER__ERROR, 0, "Player", "Bad luaspell, caster is NULL, spellid: %u", me[i].spell_id);
|
|
continue;
|
|
}
|
|
|
|
spell = luaspell->spell;
|
|
|
|
if (spell && spell->GetSpellData()->group_spell && spell->GetSpellData()->friendly_spell &&
|
|
(spell->GetSpellData()->target_type == SPELL_TARGET_GROUP_AE || spell->GetSpellData()->target_type == SPELL_TARGET_RAID_AE)) {
|
|
|
|
luaspell->MSpellTargets.writelock(__FUNCTION__, __LINE__);
|
|
luaspell->char_id_targets.clear();
|
|
|
|
for (target_itr = group->GetMembers()->begin(); target_itr != group->GetMembers()->end(); target_itr++) {
|
|
group_member = (*target_itr)->member;
|
|
|
|
if (!group_member)
|
|
continue;
|
|
|
|
if (group_member == caster)
|
|
continue;
|
|
|
|
client = (*target_itr)->client;
|
|
|
|
has_effect = false;
|
|
|
|
if (group_member->GetSpellEffect(spell->GetSpellID(), caster)) {
|
|
has_effect = true;
|
|
}
|
|
if(!has_effect && (std::find(luaspell->removed_targets.begin(),
|
|
luaspell->removed_targets.end(), group_member->GetID()) != luaspell->removed_targets.end())) {
|
|
continue;
|
|
}
|
|
// Check if player is within range of the caster
|
|
if (!rule_manager.GetGlobalRule(R_Spells, EnableCrossZoneGroupBuffs)->GetInt8() &&
|
|
(group_member->GetZone() != caster->GetZone() || caster->GetDistance(group_member) > spell->GetSpellData()->radius)) {
|
|
if (has_effect) {
|
|
group_member->RemoveSpellEffect(luaspell);
|
|
group_member->RemoveSpellBonus(luaspell);
|
|
group_member->RemoveSkillBonus(spell->GetSpellID());
|
|
if (client) {
|
|
packet = ((Player*)group_member)->GetSkills()->GetSkillPacket(client->GetVersion());
|
|
if (packet)
|
|
client->QueuePacket(packet);
|
|
}
|
|
//Also remove group buffs from pet
|
|
if (group_member->HasPet()) {
|
|
pet = group_member->GetPet();
|
|
charmed_pet = group_member->GetCharmedPet();
|
|
if (pet) {
|
|
pet->RemoveSpellEffect(luaspell);
|
|
pet->RemoveSpellBonus(luaspell);
|
|
}
|
|
if (charmed_pet) {
|
|
charmed_pet->RemoveSpellEffect(luaspell);
|
|
charmed_pet->RemoveSpellBonus(luaspell);
|
|
}
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if(group_member->GetZone() != caster->GetZone())
|
|
{
|
|
SpellProcess::AddSelfAndPetToCharTargets(luaspell, group_member);
|
|
}
|
|
else
|
|
{
|
|
//this group member is a target of the spell
|
|
new_target_list.push_back(group_member->GetID());
|
|
}
|
|
|
|
if (has_effect)
|
|
continue;
|
|
|
|
pet = 0;
|
|
charmed_pet = 0;
|
|
|
|
if (group_member->HasPet()) {
|
|
pet = group_member->GetPet();
|
|
charmed_pet = group_member->GetCharmedPet();
|
|
}
|
|
|
|
group_member->AddSpellEffect(luaspell, luaspell->timer.GetRemainingTime() != 0 ? luaspell->timer.GetRemainingTime() : 0);
|
|
if (pet)
|
|
pet->AddSpellEffect(luaspell, luaspell->timer.GetRemainingTime() != 0 ? luaspell->timer.GetRemainingTime() : 0);
|
|
if (charmed_pet)
|
|
charmed_pet->AddSpellEffect(luaspell, luaspell->timer.GetRemainingTime() != 0 ? luaspell->timer.GetRemainingTime() : 0);
|
|
|
|
if (pet)
|
|
new_target_list.push_back(pet->GetID());
|
|
if (charmed_pet)
|
|
new_target_list.push_back(charmed_pet->GetID());
|
|
|
|
|
|
// look for a spell bonus on caster's spell
|
|
sb_list = caster->GetAllSpellBonuses(luaspell);
|
|
for (int32 x = 0; x < sb_list->size(); x++) {
|
|
bv = sb_list->at(x);
|
|
group_member->AddSpellBonus(luaspell, bv->type, bv->value, bv->class_req, bv->race_req, bv->faction_req);
|
|
if (pet)
|
|
pet->AddSpellBonus(luaspell, bv->type, bv->value, bv->class_req, bv->race_req, bv->faction_req);
|
|
if (charmed_pet)
|
|
charmed_pet->AddSpellBonus(luaspell, bv->type, bv->value, bv->class_req, bv->race_req, bv->faction_req);
|
|
}
|
|
|
|
sb_list->clear();
|
|
safe_delete(sb_list);
|
|
|
|
// look for a skill bonus on the caster's spell
|
|
sb = caster->GetSkillBonus(me[i].spell_id);
|
|
if (sb) {
|
|
for (itr_skills = sb->skills.begin(); itr_skills != sb->skills.end(); itr_skills++)
|
|
group_member->AddSkillBonus(sb->spell_id, (*itr_skills).second->skill_id, (*itr_skills).second->value);
|
|
}
|
|
|
|
if (client) {
|
|
packet = ((Player*)group_member)->GetSkills()->GetSkillPacket(client->GetVersion());
|
|
if (packet)
|
|
client->QueuePacket(packet);
|
|
}
|
|
}
|
|
|
|
luaspell->targets.swap(new_target_list);
|
|
SpellProcess::AddSelfAndPet(luaspell, caster);
|
|
luaspell->MSpellTargets.releasewritelock(__FUNCTION__, __LINE__);
|
|
new_target_list.clear();
|
|
}
|
|
}
|
|
caster->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool PlayerGroupManager::IsInGroup(int32 group_id, Entity* member) {
|
|
std::shared_lock lock(MGroups);
|
|
bool ret = false;
|
|
|
|
if (m_groups.count(group_id) > 0) {
|
|
m_groups[group_id]->MGroupMembers.readlock(__FUNCTION__, __LINE__);
|
|
deque<GroupMemberInfo*>* members = m_groups[group_id]->GetMembers();
|
|
for (int8 i = 0; i < members->size(); i++) {
|
|
if (member == members->at(i)->member) {
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
m_groups[group_id]->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Entity* PlayerGroupManager::IsPlayerInGroup(int32 group_id, int32 character_id) {
|
|
std::shared_lock lock(MGroups);
|
|
|
|
Entity* ret = nullptr;
|
|
|
|
if (m_groups.count(group_id) > 0) {
|
|
m_groups[group_id]->MGroupMembers.readlock(__FUNCTION__, __LINE__);
|
|
deque<GroupMemberInfo*>* members = m_groups[group_id]->GetMembers();
|
|
for (int8 i = 0; i < members->size(); i++) {
|
|
if (members->at(i)->member && members->at(i)->member->IsPlayer() && character_id == ((Player*)members->at(i)->member)->GetCharacterID()) {
|
|
ret = members->at(i)->member;
|
|
break;
|
|
}
|
|
}
|
|
m_groups[group_id]->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void PlayerGroup::RemoveClientReference(Client* remove) {
|
|
deque<GroupMemberInfo*>::iterator itr;
|
|
MGroupMembers.writelock();
|
|
for (itr = m_members.begin(); itr != m_members.end(); itr++) {
|
|
GroupMemberInfo* gmi = *itr;
|
|
if (gmi->client && gmi->client == remove)
|
|
{
|
|
gmi->client = 0;
|
|
gmi->member = 0;
|
|
break;
|
|
}
|
|
}
|
|
MGroupMembers.releasewritelock();
|
|
}
|
|
|
|
void PlayerGroup::UpdateGroupMemberInfo(Entity* ent, bool groupMembersLocked) {
|
|
Player* player = (Player*)ent;
|
|
|
|
if (!player || !player->GetGroupMemberInfo())
|
|
return;
|
|
|
|
if(!groupMembersLocked)
|
|
MGroupMembers.writelock();
|
|
|
|
GroupMemberInfo* group_member_info = player->GetGroupMemberInfo();
|
|
player->GetGroupMemberInfo()->class_id = player->GetAdventureClass();
|
|
group_member_info->hp_max = player->GetTotalHP();
|
|
group_member_info->hp_current = player->GetHP();
|
|
group_member_info->level_max = player->GetLevel();
|
|
group_member_info->level_current = player->GetLevel();
|
|
group_member_info->name = string(player->GetName());
|
|
group_member_info->power_current = player->GetPower();
|
|
group_member_info->power_max = player->GetTotalPower();
|
|
group_member_info->race_id = player->GetRace();
|
|
if (player->GetZone())
|
|
group_member_info->zone = player->GetZone()->GetZoneDescription();
|
|
else
|
|
group_member_info->zone = "Unknown";
|
|
|
|
if(!groupMembersLocked)
|
|
MGroupMembers.releasewritelock();
|
|
}
|
|
|
|
Entity* PlayerGroup::GetGroupMemberByPosition(Entity* seeker, int32 mapped_position) {
|
|
Entity* ret = nullptr;
|
|
|
|
deque<GroupMemberInfo*>::iterator itr;
|
|
|
|
MGroupMembers.readlock();
|
|
|
|
int32 count = 1;
|
|
for (itr = m_members.begin(); itr != m_members.end(); itr++) {
|
|
if ((*itr)->member == seeker) {
|
|
continue;
|
|
}
|
|
count++;
|
|
if(count >= mapped_position) {
|
|
ret = (Entity*)(*itr)->member;
|
|
break;
|
|
}
|
|
}
|
|
|
|
MGroupMembers.releasereadlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
void PlayerGroup::SetDefaultGroupOptions(GroupOptions* options) {
|
|
MGroupMembers.writelock();
|
|
if (options != nullptr) {
|
|
group_options.loot_method = options->loot_method;
|
|
group_options.loot_items_rarity = options->loot_items_rarity;
|
|
group_options.auto_split = options->auto_split;
|
|
group_options.default_yell = options->default_yell;
|
|
group_options.group_lock_method = options->group_lock_method;
|
|
group_options.group_autolock = options->group_autolock;
|
|
group_options.solo_autolock = options->solo_autolock;
|
|
group_options.auto_loot_method = options->auto_loot_method;
|
|
}
|
|
else {
|
|
group_options.loot_method = 1;
|
|
group_options.loot_items_rarity = 0;
|
|
group_options.auto_split = 1;
|
|
group_options.default_yell = 1;
|
|
group_options.group_lock_method = 0;
|
|
group_options.group_autolock = 0;
|
|
group_options.solo_autolock = 0;
|
|
group_options.auto_loot_method = 0;
|
|
group_options.last_looted_index = 0;
|
|
}
|
|
|
|
MGroupMembers.releasewritelock();
|
|
}
|