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Emagi 315ab1d0e7 Project Nebulark Part 1, So much to list, this is a rough summary
- Raid support and cross peer support for Isle of Refuge, DoF, KoS and AoM clients.
- Zone Persistence added to non-instanced zones.
- Commands: /whogroup, /whoraid, /raidinvite, /raid_looter, /kickfromgroup, /kickfromraid, /leaveraid, /split, /raidsay (rsay) added.
- Cross peer zone and instance support
- Cross tell support (along with ignore)
- Cross ooc support
- Cross group support (can chat, leave group, disband cross peers, update group options)
- Cross who all support
- houses/instances fixed no more cross objects/spawns/etc from other houses
- houses now display characters name with the house zone description
- 1000's of house items now properly work with wall/ceiling
- debug messages removed from housing placement
- Encounters locked to raid instead of group
- group options restricted to raid leader
- reload rules for following are peer wide:
COMMAND_RELOADSTRUCTS
COMMAND_RELOAD_QUESTS
COMMAND_RELOAD_SPELLS
COMMAND_RELOAD_ZONESCRIPTS
COMMAND_RELOAD_FACTIONS
COMMAND_RELOAD_MAIL
COMMAND_RELOAD_GUILDS
COMMAND_RELOAD_RULES
COMMAND_RELOAD_STARTABILITIES
COMMAND_RELOAD_VOICEOVERS
COMMAND_RELOADSPAWNSCRIPTS
COMMAND_RELOADREGIONSCRIPTS
COMMAND_RELOADLUASYSTEM
- special/static zones (always_loaded) are now defined by a peer_priority unsigned short (smallint(5)) in zones table.  peer_priority = server_config world.peerpriority will spawn on that exe instance, if it is not available it is distributed to all peers.  Using the value of 0 (assuming no peer has priority of 0) or 65535 will result in peer distribution of zones.
server_config.json "WorldServer" block updated with the following (web peer port information), priority must be unique for EACH peer:
        "peeraddress": "10.1.1.2",
        "peerport": "9102",
        "peerpriority": "1",

New Command Line Run Arguments for World Exe to override server_config.json values
Allowed options:
  --worldaddress arg         World address
  --internalworldaddress arg Internal world address
  --worldport arg (=0)       Web world port
  --webworldaddress arg      Web world address
  --webworldport arg (=0)    Web world port
  --peerpriority arg (=0)    Peer priority

- fixed Isle of Refuge client group struct (raids added also)
- new log category Peering
- new LUA Functions AddRespawn(Zone, LocationID, RespawnTime) and CreatePersistedRespawn(LocationID, SpawnType, RespawnTime, ZoneID)
2024-11-18 11:13:04 -05:00

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Makefile

# Programs
CC = gcc
CXX = g++
LINKER = g++
# Configuration
Build_Dir = build
Source_Dir = ..
#Conf_Dir = ../../conf
#Content_Dir = ../../../../vgocontent
APP = eq2world
# LUA flags
Lua_C_Flags = -DLUA_COMPAT_ALL -DLUA_USE_LINUX
Lua_W_Flags = -Wall
C_Flags = -I/eq2emu/fmt/include -I/eq2emu/recastnavigation/Detour/Include -I/usr/include/mariadb -I/usr/local/include/boost -I/usr/include/glm -I/usr/include/lua5.4 -march=native -pipe -pthread -std=c++17
LD_Flags = -L/usr/lib/x86_64-linux-gnu -lmariadb -lz -lpthread -L/eq2emu/recastnavigation/RecastDemo/Build/gmake2/lib/Debug -lDebugUtils -lDetour -lDetourCrowd -lDetourTileCache -lRecast -llua5.4-c++ -L/usr/local/lib -rdynamic -lm -Wl,-E -ldl -lreadline -lssl -lcrypto -lboost_system -lboost_filesystem -lboost_iostreams -lboost_regex -lboost_program_options
# World flags
W_Flags = -Wall -Wno-reorder
D_Flags = -DEQ2 -DWORLD -D_GNU_SOURCE
# Setup Debug or Release build
ifeq ($(BUILD),debug)
# "Debug" build - minimum optimization, and debugging symbols
C_Flags += -O -ggdb
D_Flags += -DDEBUG
Current_Build_Dir := $(Build_Dir)/debug
App_Filename = $(APP)_debug
else
# "Release" build - optimization, and no debug symbols
C_Flags += -O2 -s -DNDEBUG
Current_Build_Dir := $(Build_Dir)/release
App_Filename = $(APP)
endif
# File lists
World_Source = $(wildcard $(Source_Dir)/WorldServer/*.cpp) $(wildcard $(Source_Dir)/WorldServer/*/*.cpp)
World_Objects = $(patsubst %.cpp,$(Current_Build_Dir)/%.o,$(subst $(Source_Dir)/,,$(World_Source)))
Common_Source = $(wildcard $(Source_Dir)/common/*.cpp) $(wildcard $(Source_Dir)/common/*/*.cpp)
Common_Objects = $(patsubst %.cpp,$(Current_Build_Dir)/%.o,$(subst $(Source_Dir)/,,$(Common_Source)))
Lua_Source = $(wildcard $(Source_Dir)/LUA/*.c)
Lua_Objects = $(patsubst %.c,$(Current_Build_Dir)/%.o,$(subst $(Source_Dir)/,,$(Lua_Source)))
# Receipes
all: $(APP)
$(APP): $(Common_Objects) $(World_Objects) $(Lua_Objects)
@echo Linking...
@$(LINKER) $(W_Flags) $^ $(LD_Flags) -o $(App_Filename)
@test -e $(APP) || /bin/true
#@ln -s $(App_Filename) $(APP) || /bin/true
@echo Finished building world.
$(Current_Build_Dir)/LUA/%.o: $(Source_Dir)/LUA/%.c
@mkdir -p $(dir $@)
$(CC) -c $(Lua_C_Flags) $(Lua_W_Flags) $< -o $@
$(Current_Build_Dir)/%.o: $(Source_Dir)/%.cpp
@mkdir -p $(dir $@)
$(CXX) -c $(C_Flags) $(D_Flags) $(W_Flags) $< -o $@
#setup:
# @test ! -e volumes.phys && ln -s $(Conf_Dir)/volumes.phys . || /bin/true
# @test ! -e vgemu-structs.xml && ln -s $(Conf_Dir)/vgemu-structs.xml . || /bin/true
# @$(foreach folder,$(wildcard $(Content_Dir)/scripts/*),test -d $(Content_Dir)/scripts && test ! -e $(notdir $(folder)) && ln -s $(folder) . || /bin/true)
# @echo "Symlinks have been created."
# @cp -n $(Conf_Dir)/vgemu-world.xml .
# @echo "You need to edit your config file: vgemu-world.xml"
release:
@$(MAKE) "BUILD=release"
debug:
@$(MAKE) "BUILD=debug"
clean:
rm -rf $(filter-out %Lua,$(foreach folder,$(wildcard $(Current_Build_Dir)/*),$(folder))) $(App_Filename) $(APP)
cleanlua:
rm -rf $(Current_Build_Dir)/Lua
cleanall:
rm -rf $(Build_Dir) $(App_Filename) $(APP)
#cleansetup:
# rm volumes.phys vgemu-structs.xml $(foreach folder,$(wildcard $(Content_Dir)/scripts/*),$(notdir $(folder)))
#docs: docs-world
#docs-world:
# @cd ../../doc; doxygen Doxyfile-World