7549 lines
260 KiB
C++
7549 lines
260 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Player.h"
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#include "../common/MiscFunctions.h"
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#include "World.h"
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#include "WorldDatabase.h"
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#include <math.h>
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#include "classes.h"
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#include "LuaInterface.h"
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#include "../common/Log.h"
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#include "Rules/Rules.h"
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#include "Titles.h"
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#include "Languages.h"
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#include "SpellProcess.h"
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#include <algorithm>
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#include <regex>
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#include "ClientPacketFunctions.h"
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extern Classes classes;
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extern WorldDatabase database;
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extern World world;
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extern ConfigReader configReader;
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extern MasterSkillList master_skill_list;
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extern MasterSpellList master_spell_list;
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extern MasterQuestList master_quest_list;
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extern Variables variables;
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extern LuaInterface* lua_interface;
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extern MasterItemList master_item_list;
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extern RuleManager rule_manager;
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extern MasterTitlesList master_titles_list;
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extern MasterLanguagesList master_languages_list;
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Player::Player(){
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tutorial_step = 0;
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char_id = 0;
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group = 0;
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appearance.pos.grid_id = 0;
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spawn_index = 1;
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info = 0;
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movement_packet = 0;
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last_movement_activity = 0;
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//speed = 0;
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packet_num = 0;
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range_attack = false;
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old_movement_packet = 0;
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charsheet_changed = false;
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quickbar_updated = false;
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custNPC = false;
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spawn_tmp_vis_xor_packet = 0;
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spawn_tmp_pos_xor_packet = 0;
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spawn_tmp_info_xor_packet = 0;
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pending_collection_reward = 0;
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pos_packet_speed = 0;
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appearance.display_name = 1;
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appearance.show_command_icon = 1;
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appearance.player_flag = 1;
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appearance.targetable = 1;
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appearance.show_level = 1;
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spell_count = 0;
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spell_orig_packet = 0;
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spell_xor_packet = 0;
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resurrecting = false;
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spawn_id = 1;
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spawn_type = 4;
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player_spawn_id_map[1] = this;
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player_spawn_reverse_id_map[this] = 1;
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MPlayerQuests.SetName("Player::MPlayerQuests");
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test_time = 0;
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returning_from_ld = false;
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away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
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AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
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AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
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// commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
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//AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
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//AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
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//AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
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//AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
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is_tracking = false;
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guild = 0;
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following = false;
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combat_target = 0;
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//InitXPTable();
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pending_deletion = false;
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spawn_vis_struct = 0;
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spawn_pos_struct = 0;
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spawn_info_struct = 0;
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spawn_header_struct = 0;
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spawn_footer_struct = 0;
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widget_footer_struct = 0;
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sign_footer_struct = 0;
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pos_xor_size = 0;
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info_xor_size = 0;
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vis_xor_size = 0;
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pos_mutex.SetName("Player::pos_mutex");
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vis_mutex.SetName("Player::vis_mutex");
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info_mutex.SetName("Player::info_mutex");
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index_mutex.SetName("Player::index_mutex");
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spawn_mutex.SetName("Player::spawn_mutex");
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m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
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m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
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gm_vision = false;
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SetSaveSpellEffects(true);
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reset_mentorship = false;
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all_spells_locked = false;
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current_language_id = 0;
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active_reward = false;
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SortedTraitList = new map <int8, map <int8, vector<TraitData*> > >;
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ClassTraining = new map <int8, vector<TraitData*> >;
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RaceTraits = new map <int8, vector<TraitData*> >;
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InnateRaceTraits = new map <int8, vector<TraitData*> >;
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FocusEffects = new map <int8, vector<TraitData*> >;
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need_trait_update = true;
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active_food_unique_id = 0;
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active_drink_unique_id = 0;
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}
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Player::~Player(){
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SetSaveSpellEffects(true);
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for(int32 i=0;i<spells.size();i++){
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safe_delete(spells[i]);
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}
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for(int32 i=0;i<quickbar_items.size();i++){
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safe_delete(quickbar_items[i]);
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}
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map<int32, vector<int32>*>::iterator itr;
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for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
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safe_delete(itr->second);
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}
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player_spawn_quests_required.clear();
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for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
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safe_delete(itr->second);
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}
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player_spawn_history_required.clear();
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map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
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map<int8, vector<HistoryData*> >::iterator itr2;
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vector<HistoryData*>::iterator itr3;
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// Type
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for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
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// Sub type
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for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
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// vector of data
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for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
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safe_delete(*itr3);
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}
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}
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}
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m_characterHistory.clear();
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mLUAHistory.writelock();
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map<int32, LUAHistory*>::iterator itr4;
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for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
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safe_delete(itr4->second);
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}
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m_charLuaHistory.clear();
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mLUAHistory.releasewritelock();
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safe_delete_array(movement_packet);
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safe_delete_array(old_movement_packet);
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safe_delete_array(spawn_tmp_info_xor_packet);
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safe_delete_array(spawn_tmp_vis_xor_packet);
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safe_delete_array(spawn_tmp_pos_xor_packet);
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safe_delete_array(spell_xor_packet);
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safe_delete_array(spell_orig_packet);
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DestroyQuests();
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WritePlayerStatistics();
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RemovePlayerStatistics();
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DeleteMail();
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world.RemoveLottoPlayer(GetCharacterID());
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safe_delete(info);
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index_mutex.writelock(__FUNCTION__, __LINE__);
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player_spawn_reverse_id_map.clear();
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player_spawn_id_map.clear();
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index_mutex.releasewritelock(__FUNCTION__, __LINE__);
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info_mutex.writelock(__FUNCTION__, __LINE__);
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spawn_info_packet_list.clear();
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info_mutex.releasewritelock(__FUNCTION__, __LINE__);
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vis_mutex.writelock(__FUNCTION__, __LINE__);
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spawn_vis_packet_list.clear();
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vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
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pos_mutex.writelock(__FUNCTION__, __LINE__);
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spawn_pos_packet_list.clear();
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pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
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safe_delete(spawn_header_struct);
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safe_delete(spawn_footer_struct);
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safe_delete(sign_footer_struct);
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safe_delete(widget_footer_struct);
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safe_delete(spawn_info_struct);
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safe_delete(spawn_vis_struct);
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safe_delete(spawn_pos_struct);
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ClearPendingSelectableItemRewards(0, true);
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ClearPendingItemRewards();
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ClearEverything();
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safe_delete(SortedTraitList);
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safe_delete(ClassTraining);
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safe_delete(RaceTraits);
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safe_delete(InnateRaceTraits);
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safe_delete(FocusEffects);
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// leak fix on Language* pointer from Player::AddLanguage
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player_languages_list.Clear();
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}
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EQ2Packet* Player::serialize(Player* player, int16 version){
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return spawn_serialize(player, version);
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}
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EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
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PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
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if(packet){
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packet->setDataByName("x", x);
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packet->setDataByName("y", y);
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packet->setDataByName("z", z);
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packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
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packet->setDataByName("location", 0xFFFFFFFF); //added in 869
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if (heading != -1.0f)
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packet->setDataByName("heading", heading);
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EQ2Packet* outapp = packet->serialize();
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safe_delete(packet);
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return outapp;
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}
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return 0;
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}
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void Player::DestroyQuests(){
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MPlayerQuests.writelock(__FUNCTION__, __LINE__);
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map<int32, Quest*>::iterator itr;
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for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
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if(itr->second) {
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safe_delete(itr->second);
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}
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}
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completed_quests.clear();
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for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
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if(itr->second) {
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safe_delete(itr->second);
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}
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}
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player_quests.clear();
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for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
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if(itr->second) {
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safe_delete(itr->second);
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}
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}
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pending_quests.clear();
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MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
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}
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PlayerInfo* Player::GetPlayerInfo(){
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if(info == 0)
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info = new PlayerInfo(this);
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return info;
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}
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void PlayerInfo::CalculateXPPercentages(){
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int32 xp_needed = info_struct->get_xp_needed();
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if(xp_needed > 0){
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double div_percent = ((double)info_struct->get_xp() / xp_needed) * 100.0;
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int16 percentage = (int16)(div_percent) * 10;
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double whole, fractional = 0.0;
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fractional = std::modf(div_percent, &whole);
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info_struct->set_xp_yellow(percentage);
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info_struct->set_xp_blue((int16)(fractional * 1000));
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// vitality bars probably need a revisit
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info_struct->set_xp_blue_vitality_bar(0);
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info_struct->set_xp_yellow_vitality_bar(0);
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if(player->GetXPVitality() > 0){
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float vitality_total = player->GetXPVitality()*10 + percentage;
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vitality_total -= ((int)(percentage/100)*100);
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if(vitality_total < 100){ //10%
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info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
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}
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else
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info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
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}
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}
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}
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void PlayerInfo::CalculateTSXPPercentages(){
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int32 ts_xp_needed = info_struct->get_ts_xp_needed();
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if(ts_xp_needed > 0){
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float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
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info_struct->set_tradeskill_exp_yellow((int16)percentage);
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info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
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/*info_struct->xp_blue_vitality_bar = 0;
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info_struct->xp_yellow_vitality_bar = 0;
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if(player->GetXPVitality() > 0){
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float vitality_total = player->GetXPVitality()*10 + percentage;
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vitality_total -= ((int)(percentage/100)*100);
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if(vitality_total < 100){ //10%
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info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
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}
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else
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info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
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}*/
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}
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}
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void PlayerInfo::SetHouseZone(int32 id){
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house_zone_id = id;
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}
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void PlayerInfo::SetBindZone(int32 id){
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bind_zone_id = id;
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}
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void PlayerInfo::SetBindX(float x){
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bind_x = x;
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}
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void PlayerInfo::SetBindY(float y){
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bind_y = y;
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}
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void PlayerInfo::SetBindZ(float z){
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bind_z = z;
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}
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void PlayerInfo::SetBindHeading(float heading){
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bind_heading = heading;
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}
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int32 PlayerInfo::GetHouseZoneID(){
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return house_zone_id;
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}
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int32 PlayerInfo::GetBindZoneID(){
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return bind_zone_id;
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}
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float PlayerInfo::GetBindZoneX(){
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return bind_x;
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}
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float PlayerInfo::GetBindZoneY(){
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return bind_y;
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}
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float PlayerInfo::GetBindZoneZ(){
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return bind_z;
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}
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float PlayerInfo::GetBindZoneHeading(){
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return bind_heading;
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}
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PacketStruct* PlayerInfo::serialize2(int16 version){
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PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
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if(packet){
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//TODO: 2021 FIX THIS CASTING
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char deity[32];
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strncpy(deity, info_struct->get_deity().c_str(), 32);
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packet->setDataByName("deity", deity);
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char name[40];
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strncpy(name, info_struct->get_name().c_str(), 40);
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packet->setDataByName("character_name", name);
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packet->setDataByName("race", info_struct->get_race());
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packet->setDataByName("gender", info_struct->get_gender());
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packet->setDataByName("class1", info_struct->get_class1());
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packet->setDataByName("class2", info_struct->get_class2());
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packet->setDataByName("class3", info_struct->get_class3());
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packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
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packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
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packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
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packet->setDataByName("level", info_struct->get_level());
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packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
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packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
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packet->setDataByName("account_age_base", info_struct->get_account_age_base());
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// for(int8 i=0;i<19;i++)
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// {
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// packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
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// }
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//
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packet->setDataByName("current_hp", player->GetHP());
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packet->setDataByName("max_hp",player-> GetTotalHP());
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packet->setDataByName("base_hp", player->GetTotalHPBase());
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float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
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packet->setDataByName("bonus_health", bonus_health);
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packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
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packet->setDataByName("current_power", player->GetPower());
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packet->setDataByName("max_power", player->GetTotalPower());
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packet->setDataByName("base_power", player->GetTotalPowerBase());
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packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
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packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
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packet->setDataByName("conc_used", info_struct->get_cur_concentration());
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packet->setDataByName("conc_max", info_struct->get_max_concentration());
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packet->setDataByName("attack", info_struct->get_cur_attack());
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packet->setDataByName("attack_base", info_struct->get_attack_base());
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packet->setDataByName("absorb", info_struct->get_absorb());
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packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
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packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
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packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
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CalculateXPPercentages();
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packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
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packet->setDataByName("exp_blue", info_struct->get_xp_blue());
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packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
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packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
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packet->setDataByName("flags", info_struct->get_flags());
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packet->setDataByName("flags2", info_struct->get_flags2());
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packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
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packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
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packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
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packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
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float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
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packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
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float block_pct = info_struct->get_block()*10.0f;
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packet->setDataByName("block", (int16)block_pct);// confirmed DoV
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packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
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|
|
packet->setDataByName("str", info_struct->get_str());
|
|
packet->setDataByName("sta", info_struct->get_sta());
|
|
packet->setDataByName("agi", info_struct->get_agi());
|
|
packet->setDataByName("wis", info_struct->get_wis());
|
|
packet->setDataByName("int", info_struct->get_intel());
|
|
packet->setDataByName("str_base", info_struct->get_str_base());
|
|
packet->setDataByName("sta_base", info_struct->get_sta_base());
|
|
packet->setDataByName("agi_base", info_struct->get_agi_base());
|
|
packet->setDataByName("wis_base", info_struct->get_wis_base());
|
|
packet->setDataByName("int_base", info_struct->get_intel_base());
|
|
packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
|
|
packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
|
|
packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
|
|
packet->setDataByName("heat", info_struct->get_heat());
|
|
packet->setDataByName("cold", info_struct->get_cold());
|
|
packet->setDataByName("magic", info_struct->get_magic());
|
|
packet->setDataByName("mental", info_struct->get_mental());
|
|
packet->setDataByName("divine", info_struct->get_divine());
|
|
packet->setDataByName("disease", info_struct->get_disease());
|
|
packet->setDataByName("poison", info_struct->get_poison());
|
|
packet->setDataByName("heat_base", info_struct->get_heat_base());
|
|
packet->setDataByName("cold_base", info_struct->get_cold_base());
|
|
packet->setDataByName("magic_base", info_struct->get_magic_base());
|
|
packet->setDataByName("mental_base", info_struct->get_mental_base());
|
|
packet->setDataByName("divine_base", info_struct->get_divine_base());
|
|
packet->setDataByName("disease_base", info_struct->get_disease_base());
|
|
packet->setDataByName("poison_base", info_struct->get_poison_base());
|
|
packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
|
|
packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
|
|
packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
|
|
packet->setDataByName("coins_copper", info_struct->get_coin_copper());
|
|
packet->setDataByName("coins_silver", info_struct->get_coin_silver());
|
|
packet->setDataByName("coins_gold", info_struct->get_coin_gold());
|
|
packet->setDataByName("coins_plat", info_struct->get_coin_plat());
|
|
packet->setDataByName("weight", info_struct->get_weight());
|
|
packet->setDataByName("max_weight", info_struct->get_max_weight());
|
|
|
|
if(info_struct->get_pet_id() != 0xFFFFFFFF) {
|
|
char pet_name[32];
|
|
strncpy(pet_name, info_struct->get_pet_name().c_str(), version <= 373 ? 16 : 32);
|
|
packet->setDataByName("pet_name", pet_name);
|
|
}
|
|
else {
|
|
packet->setDataByName("pet_name", "No Pet");
|
|
}
|
|
|
|
packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
|
|
packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
|
|
|
|
packet->setDataByName("pet_movement", info_struct->get_pet_movement());
|
|
packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
|
|
|
|
packet->setDataByName("status_points", info_struct->get_status_points());
|
|
if(bind_zone_id > 0){
|
|
string bind_name = database.GetZoneName(bind_zone_id);
|
|
if (bind_name.length() > 0)
|
|
packet->setDataByName("bind_zone", bind_name.c_str());
|
|
}
|
|
else
|
|
packet->setDataByName("bind_zone", "None");
|
|
if(house_zone_id > 0){
|
|
string house_name = database.GetZoneName(house_zone_id);
|
|
if (house_name.length() > 0)
|
|
packet->setDataByName("house_zone", house_name.c_str());
|
|
}
|
|
else
|
|
packet->setDataByName("house_zone", "None");
|
|
//packet->setDataByName("account_age_base", 14);
|
|
packet->setDataByName("hp_regen", info_struct->get_hp_regen());
|
|
packet->setDataByName("power_regen", info_struct->get_power_regen());
|
|
/*packet->setDataByName("unknown11", -1, 0);
|
|
packet->setDataByName("unknown11", -1, 1);
|
|
packet->setDataByName("unknown13", 201, 0);
|
|
packet->setDataByName("unknown13", 201, 1);
|
|
packet->setDataByName("unknown13", 234, 2);
|
|
packet->setDataByName("unknown13", 201, 3);
|
|
packet->setDataByName("unknown13", 214, 4);
|
|
packet->setDataByName("unknown13", 234, 5);
|
|
packet->setDataByName("unknown13", 234, 6);
|
|
|
|
packet->setDataByName("unknown14", 78);
|
|
*/
|
|
packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
|
|
//packet->setDataByName("unknown15b", 9911);
|
|
packet->setDataByName("unknown15a", 78);
|
|
packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
|
|
packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
|
|
packet->setDataByName("tradeskill_exp_vitality", 100);
|
|
packet->setDataByName("unknown15c", 200);
|
|
|
|
//packet->setDataByName("unknown15", 100, 10);
|
|
packet->setDataByName("unknown18", 16880, 1);
|
|
/*packet->setDataByName("unknown19", 1);
|
|
packet->setDataByName("unknown19", 3, 1);
|
|
packet->setDataByName("unknown19", 1074301064, 2);
|
|
packet->setDataByName("unknown19", 1, 3);
|
|
packet->setDataByName("unknown19", 3, 4);
|
|
packet->setDataByName("unknown19", 1074301064, 5);
|
|
packet->setDataByName("unknown19", 6, 6);
|
|
packet->setDataByName("unknown19", 14, 7);
|
|
packet->setDataByName("unknown19", 1083179008, 8);*/
|
|
player->SetGroupInformation(packet);
|
|
packet->setDataByName("unknown20", 1, 107);
|
|
packet->setDataByName("unknown20", 1, 108);
|
|
packet->setDataByName("unknown20", 1, 109);
|
|
packet->setDataByName("unknown20", 1, 110);
|
|
packet->setDataByName("unknown20", 1, 111);
|
|
//packet->setDataByName("unknown20b", 255);
|
|
//packet->setDataByName("unknown20b", 255, 1);
|
|
//packet->setDataByName("unknown20b", 255, 2);
|
|
packet->setDataByName("unknown11", 123);
|
|
packet->setDataByName("unknown11", 234, 1);
|
|
|
|
//packet->setDataByName("in_combat", 32768);
|
|
//make name flash red
|
|
/*packet->setDataByName("unknown20", 8);
|
|
packet->setDataByName("unknown20", 38, 70);
|
|
packet->setDataByName("unknown20", 17, 77);
|
|
packet->setDataByName("unknown20", 1, 112); //melee stats and such
|
|
packet->setDataByName("unknown20", 1, 113);
|
|
packet->setDataByName("unknown20", 1, 114);
|
|
packet->setDataByName("unknown20", 1, 115);
|
|
|
|
packet->setDataByName("unknown20", 4294967295, 309);
|
|
packet->setDataByName("unknown22", 2, 4);
|
|
packet->setDataByName("unknown23", 2, 29);
|
|
*/
|
|
//packet->setDataByName("unknown20b", 1, i); // pet bar in here
|
|
// for(int i=0;i<19;i++)
|
|
// packet->setDataByName("unknown7", 257, i);
|
|
//packet->setDataByName("unknown21", info_struct->rain, 2);
|
|
packet->setDataByName("rain", info_struct->get_rain());
|
|
packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
|
|
/*packet->setDataByName("unknown22", 3, 4);
|
|
packet->setDataByName("unknown23", 3, 161);
|
|
packet->setDataByName("unknown20", 103);
|
|
packet->setDataByName("unknown20", 1280, 70);
|
|
packet->setDataByName("unknown20", 9, 71);
|
|
packet->setDataByName("unknown20", 5, 72);
|
|
packet->setDataByName("unknown20", 4294967271, 73);
|
|
packet->setDataByName("unknown20", 5, 75);
|
|
packet->setDataByName("unknown20", 1051, 77);
|
|
packet->setDataByName("unknown20", 3, 78);
|
|
packet->setDataByName("unknown20", 6, 104);
|
|
packet->setDataByName("unknown20", 1, 105);
|
|
packet->setDataByName("unknown20", 20, 106);
|
|
packet->setDataByName("unknown20", 3, 107);
|
|
packet->setDataByName("unknown20", 1, 108);
|
|
packet->setDataByName("unknown20", 1, 109);
|
|
packet->setDataByName("unknown20", 4278190080, 494);
|
|
packet->setDataByName("unknown20b", 255);
|
|
packet->setDataByName("unknown20b", 255, 1);
|
|
packet->setDataByName("unknown20b", 255, 2);
|
|
packet->setDataByName("unknown20", 50, 75);
|
|
*/
|
|
//packet->setDataByName("rain2", -102.24);
|
|
for(int i=0;i<45;i++){
|
|
if(i < 30){
|
|
packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
|
|
packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
|
|
packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
|
|
packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
|
|
packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
|
|
packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
|
|
packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
|
|
packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
|
|
packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
|
|
packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
|
|
}
|
|
else if(version < 942)//version 942 added 15 additional spell effect slots
|
|
break;
|
|
packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
|
|
if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
|
|
packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
|
|
packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
|
|
packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
|
|
packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
|
|
packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
|
|
}
|
|
return packet;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
|
|
if(packet){
|
|
string* data = packet->serializeString();
|
|
int32 size = data->length();
|
|
//DumpPacket((uchar*)data->c_str(), size);
|
|
uchar* tmp = new uchar[size];
|
|
if(!changes){
|
|
orig_packet = new uchar[size];
|
|
changes = new uchar[size];
|
|
memcpy(orig_packet, (uchar*)data->c_str(), size);
|
|
size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
|
|
}
|
|
else{
|
|
memcpy(changes, (uchar*)data->c_str(), size);
|
|
Encode(changes, orig_packet, size);
|
|
size = Pack(tmp, changes, size, size, version);
|
|
//cout << "INFO HERE:\n";
|
|
//DumpPacket(tmp, size);
|
|
}
|
|
EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
|
|
safe_delete_array(tmp);
|
|
safe_delete(packet);
|
|
return ret_packet;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void PlayerInfo::SetAccountAge(int32 age){
|
|
info_struct->set_account_age_base(age);
|
|
}
|
|
|
|
EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
|
|
PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
|
|
//0-69, locked screen movement
|
|
//30-69 normal movement
|
|
//10-30 normal movement
|
|
|
|
if (packet) {
|
|
char name[40];
|
|
strncpy(name,info_struct->get_name().c_str(),40);
|
|
packet->setDataByName("character_name", name);
|
|
packet->setDataByName("race", info_struct->get_race());
|
|
packet->setDataByName("gender", info_struct->get_gender());
|
|
packet->setDataByName("exiled", 0); // need exiled data
|
|
packet->setDataByName("class1", info_struct->get_class1());
|
|
packet->setDataByName("class2", info_struct->get_class2());
|
|
packet->setDataByName("class3", info_struct->get_class3());
|
|
packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
|
|
packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
|
|
packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
|
|
packet->setDataByName("level", info_struct->get_level());
|
|
packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
|
|
packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
|
|
packet->setDataByName("account_age_base", info_struct->get_account_age_base());
|
|
|
|
//TODO: 2021 FIX THIS CASTING
|
|
for (int8 i = 0; i < 19; i++)
|
|
packet->setDataByName("account_age_bonus", 0);
|
|
//TODO: 2021 FIX THIS CASTING
|
|
char deity[32];
|
|
strncpy(deity, info_struct->get_deity().c_str(), 32);
|
|
packet->setDataByName("deity", deity);
|
|
|
|
packet->setDataByName("last_name", player->GetLastName());
|
|
packet->setDataByName("current_hp", player->GetHP());
|
|
packet->setDataByName("max_hp", player->GetTotalHP());
|
|
packet->setDataByName("base_hp", player->GetTotalHPBase());
|
|
|
|
packet->setDataByName("current_power", player->GetPower());
|
|
packet->setDataByName("max_power", player->GetTotalPower());
|
|
packet->setDataByName("base_power", player->GetTotalPowerBase());
|
|
packet->setDataByName("conc_used", info_struct->get_cur_concentration());
|
|
packet->setDataByName("conc_max", info_struct->get_max_concentration());
|
|
packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
|
|
packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
|
|
|
|
packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
|
|
packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
|
|
float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
|
|
packet->setDataByName("bonus_health", bonus_health);
|
|
packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
|
|
packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
|
|
packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
|
|
packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
|
|
|
|
packet->setDataByName("mitigation_pct_pve", info_struct->get_mitigation_pve()); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
|
|
packet->setDataByName("mitigation_pct_pvp", info_struct->get_mitigation_pvp()); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
|
|
packet->setDataByName("toughness", 0);//toughness// confirmed DoV
|
|
packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
|
|
packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
|
|
packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
|
|
packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
|
|
packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
|
|
float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
|
|
packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
|
|
|
|
float block_pct = info_struct->get_block()*10.0f;
|
|
|
|
packet->setDataByName("block", (int16)block_pct);// confirmed DoV
|
|
packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
|
|
packet->setDataByName("str", info_struct->get_str());// confirmed DoV
|
|
packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
|
|
packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
|
|
packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
|
|
packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
|
|
packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
|
|
packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
|
|
packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
|
|
packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
|
|
packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
|
|
if (version <= 996) {
|
|
packet->setDataByName("heat", info_struct->get_heat());
|
|
packet->setDataByName("cold", info_struct->get_cold());
|
|
packet->setDataByName("magic", info_struct->get_magic());
|
|
packet->setDataByName("mental", info_struct->get_mental());
|
|
packet->setDataByName("divine", info_struct->get_divine());
|
|
packet->setDataByName("disease", info_struct->get_disease());
|
|
packet->setDataByName("poison", info_struct->get_poison());
|
|
packet->setDataByName("heat_base", info_struct->get_heat_base());
|
|
packet->setDataByName("cold_base", info_struct->get_cold_base());
|
|
packet->setDataByName("magic_base", info_struct->get_magic_base());
|
|
packet->setDataByName("mental_base", info_struct->get_mental_base());
|
|
packet->setDataByName("divine_base", info_struct->get_divine_base());
|
|
packet->setDataByName("disease_base", info_struct->get_disease_base());
|
|
packet->setDataByName("poison_base", info_struct->get_poison_base());
|
|
}
|
|
else {
|
|
packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
|
|
packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
|
|
packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
|
|
packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
|
|
packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
|
|
packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
|
|
}
|
|
packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
|
|
packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
|
|
packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
|
|
packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
|
|
packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
|
|
packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
|
|
packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
|
|
packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
|
|
packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
|
|
packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
|
|
packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
|
|
packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
|
|
CalculateXPPercentages();
|
|
packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
|
|
packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
|
|
|
|
if(version >= 60114)
|
|
{
|
|
// AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
|
|
float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
|
|
float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
|
|
packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
|
|
}
|
|
else
|
|
{
|
|
double currentPctOfLevel = (double)info_struct->get_xp() / (double)info_struct->get_xp_needed();
|
|
double neededPctAdvanceOutOfDebt = (currentPctOfLevel + ((double)info_struct->get_xp_debt() / 100.0)) * 1000.0;
|
|
packet->setDataByName("exp_debt", (int16)(neededPctAdvanceOutOfDebt));//95= 9500% //confirmed DoV
|
|
}
|
|
|
|
packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
|
|
packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
|
|
|
|
packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
|
|
packet->setDataByName("server_bonus", 0);//confirmed DoV
|
|
packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
|
|
packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
|
|
packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
|
|
packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
|
|
|
|
packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
|
|
packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
|
|
packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
|
|
|
|
packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
|
|
|
|
packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
|
|
packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
|
|
packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
|
|
|
|
packet->setDataByName("assigned_aa", player->GetAssignedAA());
|
|
packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
|
|
packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
|
|
packet->setDataByName("aa_green_bar", 0);// dov confirmed
|
|
packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
|
|
packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
|
|
packet->setDataByName("aa_blue_bar", 0);// dov confirmed
|
|
packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
|
|
|
|
packet->setDataByName("level_events", 32);// dov confirmed
|
|
packet->setDataByName("items_found", 62);// dov confirmed
|
|
packet->setDataByName("named_npcs_killed", 192);// dov confirmed
|
|
packet->setDataByName("quests_completed", 670);// dov confirmed
|
|
packet->setDataByName("exploration_events", 435);// dov confirmed
|
|
packet->setDataByName("completed_collections", 144);// dov confirmed
|
|
packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
|
|
packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
|
|
packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
|
|
packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
|
|
packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
|
|
packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
|
|
|
|
Skill* skill = player->GetSkillByName("Swimming", false);
|
|
float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
|
|
if(skill) {
|
|
int32 max_val = 450;
|
|
if(skill->max_val > 0)
|
|
max_val = skill->max_val;
|
|
float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
|
|
float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
|
|
float diff_mod = max_breath_mod * diff;
|
|
if(diff_mod > max_breath_mod)
|
|
breath_modifier = max_breath_mod;
|
|
else if(diff_mod > breath_modifier)
|
|
breath_modifier = diff_mod;
|
|
}
|
|
packet->setDataByName("breath", breath_modifier);
|
|
|
|
packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
|
|
packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
|
|
packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
|
|
packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
|
|
packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
|
|
packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
|
|
if (info_struct->get_attackspeed() > 0) {
|
|
packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
|
|
packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
|
|
packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
|
|
}
|
|
else {
|
|
packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
|
|
packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
|
|
packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
|
|
}
|
|
|
|
packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
|
|
packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
|
|
packet->setDataByName("base_spell_crit", 84);// dov confirmed
|
|
packet->setDataByName("base_taunt_crit", 83);// dov confirmed
|
|
packet->setDataByName("base_heal_crit", 82);// dov confirmed
|
|
packet->setDataByName("flags", info_struct->get_flags());
|
|
packet->setDataByName("flags2", info_struct->get_flags2());
|
|
if (version == 546) {
|
|
if (player->get_character_flag(CF_ANONYMOUS))
|
|
packet->setDataByName("flags_anonymous", 1);
|
|
if (player->get_character_flag(CF_ROLEPLAYING))
|
|
packet->setDataByName("flags_roleplaying", 1);
|
|
if (player->get_character_flag(CF_AFK))
|
|
packet->setDataByName("flags_afk", 1);
|
|
if (player->get_character_flag(CF_LFG))
|
|
packet->setDataByName("flags_lfg", 1);
|
|
if (player->get_character_flag(CF_LFW))
|
|
packet->setDataByName("flags_lfw", 1);
|
|
if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
|
|
packet->setDataByName("flags_show_hood", 1);
|
|
if (player->get_character_flag(CF_SHOW_ILLUSION))
|
|
packet->setDataByName("flags_show_illusion_form", 1);
|
|
if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
|
|
packet->setDataByName("flags_show_duel_invites", 1);
|
|
if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
|
|
packet->setDataByName("flags_show_trade_invites", 1);
|
|
if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
|
|
packet->setDataByName("flags_show_group_invites", 1);
|
|
if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
|
|
packet->setDataByName("flags_show_raid_invites", 1);
|
|
if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
|
|
packet->setDataByName("flags_show_guild_invites", 1);
|
|
}
|
|
|
|
packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
|
|
packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
|
|
|
|
packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
|
|
packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
|
|
packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
|
|
packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
|
|
packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
|
|
packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
|
|
packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
|
|
packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
|
|
packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
|
|
packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
|
|
|
|
packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
|
|
|
|
packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
|
|
packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
|
|
packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
|
|
packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
|
|
packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
|
|
packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
|
|
packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
|
|
|
|
((Entity*)player)->MStats.lock();
|
|
packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
|
|
packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
|
|
packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
|
|
packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
|
|
packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
|
|
packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
|
|
((Entity*)player)->MStats.unlock();
|
|
|
|
if (version <= 373 && info_struct->get_pet_id() == 0xFFFFFFFF)
|
|
packet->setDataByName("pet_id", 0);
|
|
else {
|
|
packet->setDataByName("pet_id", info_struct->get_pet_id());
|
|
char pet_name[32];
|
|
strncpy(pet_name, info_struct->get_pet_name().c_str(), version <= 373 ? 16 : 32);
|
|
packet->setDataByName("pet_name", pet_name);
|
|
}
|
|
|
|
packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
|
|
packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
|
|
|
|
packet->setDataByName("pet_movement", info_struct->get_pet_movement());
|
|
packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
|
|
packet->setDataByName("rain", info_struct->get_rain());
|
|
packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
|
|
packet->setDataByName("status_points", info_struct->get_status_points());
|
|
packet->setDataByName("guild_status", 888888);
|
|
|
|
if (house_zone_id > 0){
|
|
string house_name = database.GetZoneName(house_zone_id);
|
|
if(house_name.length() > 0)
|
|
packet->setDataByName("house_zone", house_name.c_str());
|
|
}
|
|
else
|
|
packet->setDataByName("house_zone", "None");
|
|
|
|
if (bind_zone_id > 0){
|
|
string bind_name = database.GetZoneName(bind_zone_id);
|
|
if(bind_name.length() > 0)
|
|
packet->setDataByName("bind_zone", bind_name.c_str());
|
|
}
|
|
else
|
|
packet->setDataByName("bind_zone", "None");
|
|
|
|
|
|
((Entity*)player)->MStats.lock();
|
|
packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
|
|
packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
|
|
packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
|
|
packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
|
|
packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
|
|
packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
|
|
packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
|
|
packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
|
|
packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
|
|
packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
|
|
((Entity*)player)->MStats.unlock();
|
|
|
|
packet->setDataByName("flurry", info_struct->get_flurry());
|
|
packet->setDataByName("unknown153", 153);
|
|
packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
|
|
|
|
packet->setDataByName("unknown156", 156);
|
|
packet->setDataByName("unknown157", 157);
|
|
|
|
packet->setDataByName("unknown159", 159);
|
|
packet->setDataByName("unknown160", 160);
|
|
|
|
|
|
packet->setDataByName("unknown163", 163);
|
|
|
|
|
|
packet->setDataByName("unknown168", 168);
|
|
packet->setDataByName("decrease_falling_dmg", 169);
|
|
|
|
if (version <= 561) {
|
|
packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
|
|
packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
|
|
}
|
|
else {
|
|
packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
|
|
packet->setDataByName("exp_blue", info_struct->get_xp_blue());
|
|
}
|
|
|
|
if (version <= 561) {
|
|
packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
|
|
packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
|
|
}
|
|
else {
|
|
packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
|
|
packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
|
|
}
|
|
|
|
packet->setDataByName("attack", info_struct->get_cur_attack());
|
|
packet->setDataByName("attack_base", info_struct->get_attack_base());
|
|
packet->setDataByName("absorb", info_struct->get_absorb());
|
|
packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
|
|
packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
|
|
packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
|
|
|
|
packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
|
|
|
|
packet->setDataByName("savagery", 250);
|
|
packet->setDataByName("max_savagery", 500);
|
|
packet->setDataByName("savagery_level", 1);
|
|
packet->setDataByName("max_savagery_level", 5);
|
|
packet->setDataByName("dissonance", 5000);
|
|
packet->setDataByName("max_dissonance", 10000);
|
|
|
|
packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
|
|
packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
|
|
packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
|
|
|
|
packet->setDataByName("weight", info_struct->get_weight());
|
|
packet->setDataByName("max_weight", info_struct->get_max_weight());
|
|
packet->setDataByName("unknownint32a", 777777);
|
|
packet->setDataByName("unknownint32b", 666666);
|
|
packet->setDataByName("mitigation2_cur", 2367);
|
|
packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
|
|
packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
|
|
packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
|
|
packet->setDataByName("uncontested_riposte_pve", 0); //????
|
|
packet->setDataByName("uncontested_parry_pve", 0); //????
|
|
packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
|
|
packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
|
|
packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
|
|
packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
|
|
packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
|
|
packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
|
|
|
|
// unknown14c = percent aa exp to next level
|
|
packet->setDataByName("unknown14d", 100, 0);
|
|
packet->setDataByName("unknown20", 1084227584, 72);
|
|
packet->setDataByName("unknown15c", 200);
|
|
|
|
player->SetGroupInformation(packet);
|
|
|
|
packet->setDataByName("in_combat_movement_speed", 125);
|
|
|
|
packet->setDataByName("increase_max_power", 127);
|
|
packet->setDataByName("increase_max_power2", 128);
|
|
|
|
packet->setDataByName("vision", info_struct->get_vision());
|
|
packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
|
|
|
|
int32 expireTimestamp = 0;
|
|
Spawn* maintained_target = 0;
|
|
player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
|
|
player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
|
|
for (int i = 0; i < 45; i++) {
|
|
if (i < 30) {
|
|
maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
|
|
packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
|
|
if (maintained_target)
|
|
packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
|
|
packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
|
|
packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
|
|
packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
|
|
packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
|
|
packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
|
|
packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
|
|
packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
|
|
packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
|
|
expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
|
|
if (expireTimestamp == 0xFFFFFFFF)
|
|
expireTimestamp = 0;
|
|
packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
|
|
}
|
|
else if (version < 942)//version 942 added 15 additional spell effect slots
|
|
break;
|
|
packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
|
|
packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
|
|
expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
|
|
if (expireTimestamp == 0xFFFFFFFF)
|
|
expireTimestamp = 0;
|
|
packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
|
|
packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
|
|
packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
|
|
if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
|
|
packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
|
|
}
|
|
player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
|
|
player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
int8 det_count = 0;
|
|
//Send detriment counts as 255 if all dets of that type are incurable
|
|
det_count = player->GetTraumaCount();
|
|
if (det_count > 0) {
|
|
if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
|
|
det_count = 255;
|
|
}
|
|
packet->setDataByName("trauma_count", det_count);
|
|
|
|
det_count = player->GetArcaneCount();
|
|
if (det_count > 0) {
|
|
if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
|
|
det_count = 255;
|
|
}
|
|
packet->setDataByName("arcane_count", det_count);
|
|
|
|
det_count = player->GetNoxiousCount();
|
|
if (det_count > 0) {
|
|
if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
|
|
det_count = 255;
|
|
}
|
|
packet->setDataByName("noxious_count", det_count);
|
|
|
|
det_count = player->GetElementalCount();
|
|
if (det_count > 0) {
|
|
if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
|
|
det_count = 255;
|
|
}
|
|
packet->setDataByName("elemental_count", det_count);
|
|
|
|
det_count = player->GetCurseCount();
|
|
if (det_count > 0) {
|
|
if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
|
|
det_count = 255;
|
|
}
|
|
packet->setDataByName("curse_count", det_count);
|
|
|
|
player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
|
|
vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
|
|
DetrimentalEffects det;
|
|
int32 i = 0;
|
|
for (i = 0; i < det_list->size(); i++) {
|
|
det = det_list->at(i);
|
|
packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
|
|
packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
|
|
packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
|
|
packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
|
|
expireTimestamp = det.expire_timestamp;
|
|
if (expireTimestamp == 0xFFFFFFFF)
|
|
expireTimestamp = 0;
|
|
packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
|
|
packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
|
|
if (i == 30) {
|
|
if (version < 942)
|
|
break;
|
|
}
|
|
else if (i == 45)
|
|
break;
|
|
}
|
|
if (version < 942) {
|
|
while (i < 30) {
|
|
packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
|
|
i++;
|
|
}
|
|
}
|
|
else {
|
|
while (i < 45) {
|
|
packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
|
|
i++;
|
|
}
|
|
}
|
|
player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
// disabling as not in use right now
|
|
//packet->setDataByName("spirit_rank", 2);
|
|
//packet->setDataByName("spirit", 1);
|
|
//packet->setDataByName("spirit_progress", .67);
|
|
|
|
packet->setDataByName("combat_exp_enabled", 1);
|
|
|
|
string* data = packet->serializeString();
|
|
int32 size = data->length();
|
|
|
|
printf("CharSheet size: %u for version %u\n", size, version);
|
|
//DumpPacket((uchar*)data->c_str(), data->size());
|
|
//packet->PrintPacket();
|
|
uchar* tmp = new uchar[size];
|
|
bool reverse = version > 373;
|
|
if (!changes) {
|
|
orig_packet = new uchar[size];
|
|
changes = new uchar[size];
|
|
memcpy(orig_packet, (uchar*)data->c_str(), size);
|
|
size = Pack(tmp, orig_packet, size, size, version, reverse);
|
|
}
|
|
else {
|
|
memcpy(changes, (uchar*)data->c_str(), size);
|
|
if (modifyPos > 0) {
|
|
uchar* ptr2 = (uchar*)changes;
|
|
ptr2 += modifyPos - 1;
|
|
if (modifyValue > 0xFFFF) {
|
|
memcpy(ptr2, (uchar*)&modifyValue, 4);
|
|
}
|
|
else if (modifyValue > 0xFF) {
|
|
memcpy(ptr2, (uchar*)&modifyValue, 2);
|
|
}
|
|
else
|
|
memcpy(ptr2, (uchar*)&modifyValue, 1);
|
|
}
|
|
Encode(changes, orig_packet, size);
|
|
if (modifyPos > 0) {
|
|
uchar* ptr2 = (uchar*)orig_packet;
|
|
if (modifyPos > 64)
|
|
ptr2 += modifyPos - 64;
|
|
int16 tmpsize = modifyPos + 128;
|
|
if (tmpsize > size)
|
|
tmpsize = size;
|
|
}
|
|
size = Pack(tmp, changes, size, size, version, reverse);
|
|
}
|
|
|
|
if (version >= 546 && player->GetClient()) {
|
|
player->GetClient()->SendControlGhost();
|
|
}
|
|
|
|
EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
|
|
safe_delete(packet);
|
|
safe_delete_array(tmp);
|
|
return ret_packet;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
EQ2Packet* PlayerInfo::serializePet(int16 version) {
|
|
PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
|
|
if(packet) {
|
|
Spawn* pet = 0;
|
|
pet = player->GetPet();
|
|
if (!pet)
|
|
pet = player->GetCharmedPet();
|
|
|
|
if (pet) {
|
|
packet->setDataByName("current_hp", pet->GetHP());
|
|
packet->setDataByName("max_hp", pet->GetTotalHP());
|
|
packet->setDataByName("base_hp", pet->GetTotalHPBase());
|
|
|
|
packet->setDataByName("current_power", pet->GetPower());
|
|
packet->setDataByName("max_power", pet->GetTotalPower());
|
|
packet->setDataByName("base_power", pet->GetTotalPowerBase());
|
|
|
|
packet->setDataByName("spawn_id", info_struct->get_pet_id());
|
|
packet->setDataByName("spawn_id2", info_struct->get_pet_id());
|
|
|
|
if(info_struct->get_pet_id() != 0xFFFFFFFF) {
|
|
packet->setDataByName("pet_id", info_struct->get_pet_id());
|
|
char pet_name[32];
|
|
strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
|
|
packet->setDataByName("name", pet_name);
|
|
}
|
|
else {
|
|
packet->setDataByName("name", "No Pet");
|
|
packet->setDataByName("no_pet", "No Pet");
|
|
}
|
|
|
|
if (version >= 57000) {
|
|
packet->setDataByName("current_power3", pet->GetPower());
|
|
packet->setDataByName("max_power3", pet->GetTotalPower());
|
|
packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
|
|
packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
|
|
}
|
|
else {
|
|
packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
|
|
packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
|
|
}
|
|
packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
|
|
packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
|
|
packet->setDataByName("unknown5", 255); // Hate % maybe
|
|
packet->setDataByName("movement", info_struct->get_pet_movement());
|
|
packet->setDataByName("behavior", info_struct->get_pet_behavior());
|
|
}
|
|
else {
|
|
packet->setDataByName("current_hp", 0);
|
|
packet->setDataByName("max_hp", 0);
|
|
packet->setDataByName("base_hp", 0);
|
|
packet->setDataByName("current_power", 0);
|
|
packet->setDataByName("max_power", 0);
|
|
packet->setDataByName("base_power", 0);
|
|
|
|
packet->setDataByName("spawn_id", 0);
|
|
packet->setDataByName("spawn_id2", 0xFFFFFFFF);
|
|
packet->setDataByName("name", "");
|
|
packet->setDataByName("no_pet", "No Pet");
|
|
packet->setDataByName("health_pct_tooltip", 0);
|
|
packet->setDataByName("health_pct_bar", 0);
|
|
packet->setDataByName("power_pct_tooltip", 0);
|
|
packet->setDataByName("power_pct_bar", 0);
|
|
packet->setDataByName("unknown5", 0);
|
|
packet->setDataByName("movement", 0);
|
|
packet->setDataByName("behavior", 0);
|
|
}
|
|
|
|
|
|
string* data = packet->serializeString();
|
|
int32 size = data->length();
|
|
uchar* tmp = new uchar[size];
|
|
// if this is the first time sending this packet create the buffers
|
|
if(!pet_changes){
|
|
pet_orig_packet = new uchar[size];
|
|
pet_changes = new uchar[size];
|
|
// copy the packet into the pet_orig_packet so we can xor against it in the future
|
|
memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
|
|
// pack the packet, result ends up in tmp
|
|
size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
|
|
}
|
|
else{
|
|
// copy the packet into pet_changes
|
|
memcpy(pet_changes, (uchar*)data->c_str(), size);
|
|
// XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
|
|
// puts the xor packet into pet_changes.
|
|
Encode(pet_changes, pet_orig_packet, size);
|
|
// Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
|
|
size = Pack(tmp, pet_changes, size, size, version);
|
|
}
|
|
|
|
// Create the packet that we will send
|
|
EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
|
|
// Clean up
|
|
safe_delete_array(tmp);
|
|
safe_delete(packet);
|
|
// Return the packet that will be sent to the client
|
|
return ret_packet;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool Player::DamageEquippedItems(int8 amount, Client* client) {
|
|
bool ret = false;
|
|
int8 item_type;
|
|
Item* item = 0;
|
|
equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
|
|
for(int8 i=0;i<NUM_SLOTS;i++){
|
|
item = equipment_list.items[i];
|
|
if(item) {
|
|
item_type = item->generic_info.item_type;
|
|
if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
|
|
!item->CheckFlag2(INDESTRUCTABLE)){
|
|
ret = true;
|
|
if((item->generic_info.condition - amount) > 0)
|
|
item->generic_info.condition -= amount;
|
|
else
|
|
item->generic_info.condition = 0;
|
|
item->save_needed = true;
|
|
if (client)
|
|
client->QueuePacket(item->serialize(client->GetVersion(), false, this));
|
|
}
|
|
}
|
|
}
|
|
equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
int16 Player::ConvertSlotToClient(int8 slot, int16 version) {
|
|
if (version <= 373) {
|
|
if (slot == EQ2_FOOD_SLOT)
|
|
slot = EQ2_ORIG_FOOD_SLOT;
|
|
else if (slot == EQ2_DRINK_SLOT)
|
|
slot = EQ2_ORIG_DRINK_SLOT;
|
|
else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
|
|
slot -= 1;
|
|
}
|
|
else if (version <= 561) {
|
|
if (slot == EQ2_FOOD_SLOT)
|
|
slot = EQ2_DOF_FOOD_SLOT;
|
|
else if (slot == EQ2_DRINK_SLOT)
|
|
slot = EQ2_DOF_DRINK_SLOT;
|
|
else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
|
|
slot -= 1;
|
|
}
|
|
return slot;
|
|
}
|
|
|
|
int16 Player::ConvertSlotFromClient(int8 slot, int16 version) {
|
|
if (version <= 373) {
|
|
if (slot == EQ2_ORIG_FOOD_SLOT)
|
|
slot = EQ2_FOOD_SLOT;
|
|
else if (slot == EQ2_ORIG_DRINK_SLOT)
|
|
slot = EQ2_DRINK_SLOT;
|
|
else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
|
|
slot += 1;
|
|
}
|
|
else if (version <= 561) {
|
|
if (slot == EQ2_DOF_FOOD_SLOT)
|
|
slot = EQ2_FOOD_SLOT;
|
|
else if (slot == EQ2_DOF_DRINK_SLOT)
|
|
slot = EQ2_DRINK_SLOT;
|
|
else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
|
|
slot += 1;
|
|
}
|
|
return slot;
|
|
}
|
|
|
|
int16 Player::GetNumSlotsEquip(int16 version) {
|
|
if(version <= 561) {
|
|
return CLASSIC_NUM_SLOTS;
|
|
}
|
|
|
|
return NUM_SLOTS;
|
|
}
|
|
|
|
int8 Player::GetMaxBagSlots(int16 version) {
|
|
if(version <= 373) {
|
|
return CLASSIC_EQ_MAX_BAG_SLOTS;
|
|
}
|
|
else if(version <= 561) {
|
|
return DOF_EQ_MAX_BAG_SLOTS;
|
|
}
|
|
|
|
return 255;
|
|
}
|
|
|
|
vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
|
|
vector<EQ2Packet*> packets;
|
|
EquipmentItemList* equipList = &equipment_list;
|
|
|
|
if(appearance_type)
|
|
equipList = &appearance_equipment_list;
|
|
|
|
if(index >= NUM_SLOTS) {
|
|
LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
|
|
return packets;
|
|
}
|
|
equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
|
|
Item* item = equipList->items[index];
|
|
|
|
if(item && !IsAllowedCombatEquip(item->details.slot_id, true)) {
|
|
LogWrite(PLAYER__ERROR, 0, "Player", "Attempt to unequip item %s (%u) FAILED in combat!", item->name.c_str(), item->details.item_id);
|
|
equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return packets;
|
|
}
|
|
equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
if (item && bag_id == -999) {
|
|
int8 old_slot = item->details.slot_id;
|
|
if(item->details.equip_slot_id) {
|
|
if (item->GetItemScript() && lua_interface)
|
|
lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
|
|
const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
|
|
if (zone_script && lua_interface)
|
|
lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
|
|
item->save_needed = true;
|
|
EQ2Packet* outapp = item_list.serialize(this, version);
|
|
if (outapp) {
|
|
packets.push_back(outapp);
|
|
packets.push_back(item->serialize(version, false));
|
|
EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
|
|
if (bag_packet)
|
|
packets.push_back(bag_packet);
|
|
}
|
|
sint16 equip_slot_id = item->details.equip_slot_id;
|
|
item->details.equip_slot_id = 0;
|
|
equipList->RemoveItem(index);
|
|
SetEquippedItemAppearances();
|
|
packets.push_back(equipList->serialize(version, this));
|
|
SetCharSheetChanged(true);
|
|
SetEquipment(0, equip_slot_id ? equip_slot_id : old_slot);
|
|
}
|
|
else if (item_list.AssignItemToFreeSlot(item)) {
|
|
if(appearance_type)
|
|
database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
|
|
else
|
|
database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
|
|
|
|
if (item->GetItemScript() && lua_interface)
|
|
lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
|
|
const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
|
|
if (zone_script && lua_interface)
|
|
lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
|
|
item->save_needed = true;
|
|
EQ2Packet* outapp = item_list.serialize(this, version);
|
|
if (outapp) {
|
|
packets.push_back(outapp);
|
|
packets.push_back(item->serialize(version, false));
|
|
EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
|
|
if (bag_packet)
|
|
packets.push_back(bag_packet);
|
|
}
|
|
equipList->RemoveItem(index);
|
|
SetEquippedItemAppearances();
|
|
packets.push_back(equipList->serialize(version, this));
|
|
SetCharSheetChanged(true);
|
|
SetEquipment(0, old_slot);
|
|
}
|
|
else {
|
|
PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
|
|
if (packet) {
|
|
packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
|
|
packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
|
|
packet->setDataByName("unknown02", 0x00ff);
|
|
packets.push_back(packet->serialize());
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
}
|
|
else if (item) {
|
|
Item* to_item = 0;
|
|
if(appearance_type && slot == 255)
|
|
{
|
|
sint16 tmpSlot = 0;
|
|
item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
|
|
if(tmpSlot >= 0 && tmpSlot < 255)
|
|
slot = tmpSlot;
|
|
else
|
|
bag_id = 0;
|
|
}
|
|
|
|
item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
|
|
to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
|
|
|
|
bool canEquipToSlot = false;
|
|
if (to_item && equipList->CanItemBeEquippedInSlot(to_item, item->details.slot_id)) {
|
|
canEquipToSlot = true;
|
|
}
|
|
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
if (canEquipToSlot) {
|
|
equipList->RemoveItem(index);
|
|
if(item->details.appearance_type)
|
|
database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
|
|
else
|
|
database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
|
|
|
|
database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
|
|
|
|
if (item->GetItemScript() && lua_interface)
|
|
lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
|
|
|
|
if (to_item->GetItemScript() && lua_interface)
|
|
lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
|
|
|
|
if(item->IsBag() && ( item->details.inv_slot_id != bag_id || item->details.slot_id != slot)) {
|
|
item_list.EraseItem(item);
|
|
}
|
|
item_list.RemoveItem(to_item);
|
|
equipList->SetItem(item->details.slot_id, to_item);
|
|
to_item->save_needed = true;
|
|
packets.push_back(to_item->serialize(version, false));
|
|
SetEquipment(to_item);
|
|
item->details.inv_slot_id = bag_id;
|
|
item->details.slot_id = slot;
|
|
item->details.appearance_type = 0;
|
|
item->details.equip_slot_id = 0;
|
|
|
|
if(!item->IsBag() && item_list.AddItem(item)) { // bags are omitted because they are equipped while remaining in inventory
|
|
item->save_needed = true;
|
|
SetEquippedItemAppearances();
|
|
// SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
|
|
packets.push_back(item->serialize(version, false));
|
|
packets.push_back(equipList->serialize(version, this));
|
|
packets.push_back(item_list.serialize(this, version));
|
|
}
|
|
else if(item->IsBag()) {
|
|
// already in inventory
|
|
}
|
|
else {
|
|
LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
|
|
}
|
|
}
|
|
else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
|
|
bool free_slot = false;
|
|
for (int8 i = 0; i < to_item->details.num_slots; i++) {
|
|
item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
|
|
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
if (count == 0) {
|
|
SetEquipment(0, item->details.equip_slot_id ? item->details.equip_slot_id : item->details.slot_id);
|
|
|
|
if(item->details.appearance_type)
|
|
database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
|
|
else
|
|
database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
|
|
|
|
if (item->GetItemScript() && lua_interface)
|
|
lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
|
|
|
|
if(item->IsBag() && item != to_item) {
|
|
item_list.EraseItem(item);
|
|
}
|
|
|
|
equipList->RemoveItem(index);
|
|
if(!item->IsBag()) {
|
|
item->details.inv_slot_id = to_item->details.bag_id;
|
|
item->details.slot_id = i;
|
|
item->details.appearance_type = to_item->details.appearance_type;
|
|
}
|
|
else {
|
|
item->details.appearance_type = 0;
|
|
}
|
|
item->details.equip_slot_id = 0;
|
|
|
|
SerializeItemPackets(equipList, &packets, item, version, to_item);
|
|
free_slot = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!free_slot) {
|
|
PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
|
|
if (packet) {
|
|
packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
|
|
packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
|
|
packet->setDataByName("unknown02", 0x00ff);
|
|
packets.push_back(packet->serialize());
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
}
|
|
else if (to_item) {
|
|
PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
|
|
if (packet) {
|
|
packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
|
|
packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
|
|
packet->setDataByName("unknown02", 0x00ff);
|
|
packets.push_back(packet->serialize());
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
else {
|
|
if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
|
|
if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
|
|
PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
|
|
if (packet) {
|
|
packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
|
|
packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
|
|
packet->setDataByName("unknown02", 0x00ff);
|
|
packets.push_back(packet->serialize());
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
else {
|
|
// need to check if appearance slot vs equipped
|
|
SetEquipment(0, item->details.equip_slot_id ? item->details.equip_slot_id : item->details.slot_id);
|
|
if(item->details.appearance_type)
|
|
database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
|
|
else
|
|
database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
|
|
|
|
if (item->GetItemScript() && lua_interface)
|
|
lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
|
|
|
|
if(item->IsBag() && (item->details.inv_slot_id != bag_id || item->details.slot_id != slot)) {
|
|
item_list.EraseItem(item);
|
|
}
|
|
equipList->RemoveItem(index);
|
|
item->details.inv_slot_id = bag_id;
|
|
item->details.slot_id = slot;
|
|
item->details.appearance_type = 0;
|
|
item->details.equip_slot_id = 0;
|
|
SerializeItemPackets(equipList, &packets, item, version);
|
|
}
|
|
}
|
|
else {
|
|
Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
|
|
if (bag && bag->IsBag() && slot < bag->details.num_slots) {
|
|
SetEquipment(0, item->details.equip_slot_id ? item->details.equip_slot_id : item->details.slot_id);
|
|
if(item->details.appearance_type)
|
|
database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
|
|
else
|
|
database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
|
|
|
|
if (item->GetItemScript() && lua_interface)
|
|
lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
|
|
|
|
if(item->IsBag() && ( item->details.inv_slot_id != bag_id || item->details.slot_id != slot)) {
|
|
item_list.EraseItem(item);
|
|
}
|
|
equipList->RemoveItem(index);
|
|
item->details.inv_slot_id = bag_id;
|
|
item->details.slot_id = slot;
|
|
item->details.appearance_type = 0;
|
|
item->details.equip_slot_id = 0;
|
|
SerializeItemPackets(equipList, &packets, item, version);
|
|
}
|
|
}
|
|
}
|
|
Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
|
|
if (bag && bag->IsBag())
|
|
packets.push_back(bag->serialize(version, false, this));
|
|
}
|
|
|
|
if(send_item_updates && GetClient())
|
|
{
|
|
GetClient()->UpdateSentSpellList();
|
|
GetClient()->ClearSentSpellList();
|
|
}
|
|
|
|
return packets;
|
|
}
|
|
|
|
map<int32, Item*>* Player::GetItemList(){
|
|
return item_list.GetAllItems();
|
|
}
|
|
|
|
vector<Item*>* Player::GetEquippedItemList(){
|
|
return equipment_list.GetAllEquippedItems();
|
|
}
|
|
|
|
vector<Item*>* Player::GetAppearanceEquippedItemList(){
|
|
return appearance_equipment_list.GetAllEquippedItems();
|
|
}
|
|
|
|
EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
|
|
Item* bag = 0;
|
|
if(bag_unique_id > 0)
|
|
bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
|
|
|
|
if(bag && bag->IsBag())
|
|
return bag->serialize(version, false, this);
|
|
return 0;
|
|
}
|
|
|
|
void Player::SetEquippedItemAppearances(){
|
|
vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
|
|
vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
|
|
if(items){
|
|
for(int32 i=0;i<items->size();i++)
|
|
SetEquipment(items->at(i));
|
|
|
|
// just have appearance items brute force replace the slots after the fact
|
|
for(int32 i=0;i<appearance_items->size();i++)
|
|
SetEquipment(appearance_items->at(i));
|
|
}
|
|
safe_delete(items);
|
|
safe_delete(appearance_items);
|
|
info_changed = true;
|
|
GetZone()->SendSpawnChanges(this);
|
|
}
|
|
|
|
EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
|
|
EquipmentItemList* equipList = &equipment_list;
|
|
|
|
// right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
|
|
if(equip_type == 3)
|
|
equipList = &appearance_equipment_list;
|
|
|
|
equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
|
|
Item* item_from = equipList->items[slot1];
|
|
Item* item_to = equipList->items[slot2];
|
|
equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
|
|
if(item_to){
|
|
if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
|
|
return 0;
|
|
}
|
|
equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
|
|
equipList->items[slot1] = nullptr;
|
|
equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
equipList->SetItem(slot2, item_from);
|
|
if(item_to)
|
|
{
|
|
equipList->SetItem(slot1, item_to);
|
|
item_to->save_needed = true;
|
|
}
|
|
item_from->save_needed = true;
|
|
|
|
if (GetClient())
|
|
{
|
|
//EquipmentItemList* equipList = &equipment_list;
|
|
|
|
//if(appearance_type)
|
|
// equipList = &appearance_equipment_list;
|
|
|
|
if(item_to)
|
|
GetClient()->QueuePacket(item_to->serialize(version, false, this));
|
|
GetClient()->QueuePacket(item_from->serialize(version, false, this));
|
|
GetClient()->QueuePacket(item_list.serialize(this, version));
|
|
}
|
|
return equipList->serialize(version, this);
|
|
}
|
|
return 0;
|
|
}
|
|
bool Player::CanEquipItem(Item* item, int8 slot) {
|
|
if(client && client->GetVersion() <= 561 && slot == EQ2_EARS_SLOT_2)
|
|
return false;
|
|
|
|
if (item) {
|
|
Client* client = GetClient();
|
|
if (client) {
|
|
if (item->IsWeapon() && slot == 1) {
|
|
bool dwable = item->IsDualWieldAble(client, item, slot);
|
|
|
|
if (dwable == 0) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
|
|
client->Message(0, "%s requires an evil race.", item->name.c_str());
|
|
}
|
|
else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
|
|
client->Message(0, "%s requires a good race.", item->name.c_str());
|
|
}
|
|
else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
|
|
if (((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2)))) {
|
|
int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
|
|
if (override_level > 0 && override_level <= GetLevel())
|
|
return true;
|
|
if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
|
|
if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
|
|
return true;
|
|
else
|
|
client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
|
|
else
|
|
client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
|
|
}
|
|
else {
|
|
Skill* firstSkill = master_skill_list.GetSkill(item->generic_info.skill_req1);
|
|
Skill* secondSkill = master_skill_list.GetSkill(item->generic_info.skill_req2);
|
|
std::string msg("");
|
|
if(GetClient()->GetAdminStatus() >= 200) {
|
|
if(firstSkill && !skill_list.HasSkill(item->generic_info.skill_req1)) {
|
|
msg += "(" + std::string(firstSkill->name.data.c_str());
|
|
}
|
|
|
|
if(secondSkill && !skill_list.HasSkill(item->generic_info.skill_req2)) {
|
|
if(msg.length() > 0) {
|
|
msg += ", ";
|
|
}
|
|
else {
|
|
msg = "(";
|
|
}
|
|
msg += std::string(secondSkill->name.data.c_str());
|
|
}
|
|
|
|
if(msg.length() > 0) {
|
|
msg += ") ";
|
|
}
|
|
}
|
|
client->Message(0, "You lack the skill %srequired to equip this item.",msg.c_str());
|
|
}
|
|
}
|
|
else
|
|
client->Message(0, "Item %s isn't equipable.", item->name.c_str());
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
|
|
|
|
EquipmentItemList* equipList = &equipment_list;
|
|
if(appearance_type)
|
|
equipList = &appearance_equipment_list;
|
|
|
|
vector<EQ2Packet*> packets;
|
|
item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
if (item_list.indexed_items.count(index) == 0) {
|
|
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return packets;
|
|
}
|
|
Item* item = item_list.indexed_items[index];
|
|
int8 orig_slot_id = slot_id;
|
|
int8 slot = 255;
|
|
if (item) {
|
|
if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
|
|
appearance_type = 1;
|
|
equipList = &appearance_equipment_list;
|
|
}
|
|
if (slot_id != 255 && !item->HasSlot(slot_id)) {
|
|
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return packets;
|
|
}
|
|
slot = equipList->GetFreeSlot(item, slot_id, version);
|
|
|
|
bool canEquip = CanEquipItem(item,slot);
|
|
int32 conflictSlot = 0;
|
|
|
|
if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
|
|
{
|
|
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
if(GetClient()) {
|
|
GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
|
|
}
|
|
return packets;
|
|
}
|
|
else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
|
|
bool abort = true;
|
|
switch(conflictSlot) {
|
|
case LORE:
|
|
if(GetClient())
|
|
GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
|
|
break;
|
|
case LORE_EQUIP:
|
|
if(GetClient())
|
|
GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
|
|
break;
|
|
case STACK_LORE:
|
|
if(GetClient())
|
|
GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
|
|
break;
|
|
default:
|
|
abort = false;
|
|
break;
|
|
}
|
|
if(abort) {
|
|
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return packets;
|
|
}
|
|
}
|
|
else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
|
|
PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
|
|
char text[255];
|
|
sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
|
|
char accept_command[25];
|
|
sprintf(accept_command, "attune_inv %i 1 0 -1", index);
|
|
packet->setDataByName("text", text);
|
|
packet->setDataByName("accept_text", "Attune");
|
|
packet->setDataByName("accept_command", accept_command);
|
|
packet->setDataByName("cancel_text", "Cancel");
|
|
// No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
|
|
packet->setDataByName("max_length", 50);
|
|
packet->setDataByName("unknown4", 1);
|
|
packets.push_back(packet->serialize());
|
|
safe_delete(packet);
|
|
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return packets;
|
|
}
|
|
if (canEquip && slot == 255)
|
|
{
|
|
if (slot_id == 255) {
|
|
if(item->slot_data.size() > 0) {
|
|
slot = item->slot_data.at(0);
|
|
if(!IsAllowedCombatEquip(slot, true)) {
|
|
LogWrite(PLAYER__ERROR, 0, "Player", "Attempt to equip item %s (%u) with FAILED in combat!", item->name.c_str(), item->details.item_id);
|
|
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return packets;
|
|
}
|
|
}
|
|
else {
|
|
LogWrite(PLAYER__ERROR, 0, "Player", "Attempt to equip item %s (%u) with auto equip FAILED, no slot_data exists! Check items table, 'slots' column value should not be 0.", item->name.c_str(), item->details.item_id);
|
|
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return packets;
|
|
}
|
|
}
|
|
else
|
|
slot = slot_id;
|
|
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
|
|
// grab player items lock again and assure item still present
|
|
item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
if (item_list.indexed_items.count(index) == 0) {
|
|
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return packets;
|
|
}
|
|
// If item is a 2handed weapon and something is in the secondary, unequip the secondary
|
|
if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
|
|
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
|
|
//packets.reserve(packets.size() + tmp_packets.size());
|
|
packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
|
|
}
|
|
else {
|
|
// release for delete item / scripting etc
|
|
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
else if (canEquip && slot < 255) {
|
|
|
|
if(!IsAllowedCombatEquip(slot, true)) {
|
|
LogWrite(PLAYER__ERROR, 0, "Player", "Attempt to equip item %s (%u) with auto equip FAILED in combat!", item->name.c_str(), item->details.item_id);
|
|
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return packets;
|
|
}
|
|
// If item is a 2handed weapon and something is in the secondary, unequip the secondary
|
|
if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
|
|
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
|
|
//packets.reserve(packets.size() + tmp_packets.size());
|
|
packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
|
|
}
|
|
else {
|
|
// release for delete item / scripting etc
|
|
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
|
|
|
|
if (item->GetItemScript() && lua_interface)
|
|
lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
|
|
|
|
if(!item->IsBag()) {
|
|
item_list.RemoveItem(item);
|
|
}
|
|
equipList->SetItem(slot, item);
|
|
item->save_needed = true;
|
|
packets.push_back(item->serialize(version, false));
|
|
SetEquipment(item);
|
|
const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
|
|
if (zone_script && lua_interface)
|
|
lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
|
|
int32 bag_id = item->details.inv_slot_id;
|
|
if (item->generic_info.condition == 0) {
|
|
Client* client = GetClient();
|
|
if (client) {
|
|
string popup_text = "Your ";
|
|
string popup_item = item->CreateItemLink(client->GetVersion(), true).c_str();
|
|
string popup_textcont = " is worn out and will not be effective until repaired.";
|
|
popup_text.append(popup_item);
|
|
popup_text.append(popup_textcont);
|
|
//devn00b: decided to use "crimson" for the color. (220,20,60 rgb)
|
|
client->SendPopupMessage(10, popup_text.c_str(), "", 5, 0xDC, 0x14, 0x3C);
|
|
client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
|
|
}
|
|
}
|
|
SetEquippedItemAppearances();
|
|
packets.push_back(equipList->serialize(version, this));
|
|
EQ2Packet* outapp = item_list.serialize(this, version);
|
|
if (outapp) {
|
|
packets.push_back(outapp);
|
|
EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
|
|
if (bag_packet)
|
|
packets.push_back(bag_packet);
|
|
}
|
|
SetCharSheetChanged(true);
|
|
}
|
|
else {
|
|
// clear items lock
|
|
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
else {
|
|
// clear items lock
|
|
item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
if(slot < 255) {
|
|
if (slot == EQ2_FOOD_SLOT && item->IsFoodFood() && get_character_flag(CF_FOOD_AUTO_CONSUME)) {
|
|
Item* item = GetEquipmentList()->GetItem(EQ2_FOOD_SLOT);
|
|
if(item && GetClient() && GetClient()->CheckConsumptionAllowed(slot, false))
|
|
GetClient()->ConsumeFoodDrink(item, EQ2_FOOD_SLOT);
|
|
|
|
if(item)
|
|
SetActiveFoodUniqueID(item->details.unique_id);
|
|
}
|
|
else if (slot == EQ2_DRINK_SLOT && item->IsFoodDrink() && get_character_flag(CF_DRINK_AUTO_CONSUME)) {
|
|
Item* item = GetEquipmentList()->GetItem(EQ2_DRINK_SLOT);
|
|
if(item && GetClient() && GetClient()->CheckConsumptionAllowed(slot, false))
|
|
GetClient()->ConsumeFoodDrink(item, EQ2_DRINK_SLOT);
|
|
|
|
if(item)
|
|
SetActiveDrinkUniqueID(item->details.unique_id);
|
|
}
|
|
}
|
|
|
|
client->UpdateSentSpellList();
|
|
client->ClearSentSpellList();
|
|
|
|
return packets;
|
|
}
|
|
bool Player::AddItem(Item* item, AddItemType type) {
|
|
int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
|
|
int16 lore_stack_count = 0;
|
|
if (item && item->details.item_id > 0) {
|
|
if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
|
|
(conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
|
|
(conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
|
|
|
|
switch(type)
|
|
{
|
|
case AddItemType::BUY_FROM_BROKER:
|
|
client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
|
|
break;
|
|
default:
|
|
client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
|
|
break;
|
|
}
|
|
safe_delete(item);
|
|
return false;
|
|
}
|
|
else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
|
|
conflictAppearanceEquipmentList == STACK_LORE) {
|
|
switch(type)
|
|
{
|
|
default:
|
|
client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
|
|
break;
|
|
}
|
|
safe_delete(item);
|
|
return false;
|
|
}
|
|
else if (item_list.AssignItemToFreeSlot(item)) {
|
|
item->save_needed = true;
|
|
CalculateApplyWeight();
|
|
return true;
|
|
}
|
|
else if (item_list.AddOverflowItem(item)) {
|
|
CalculateApplyWeight();
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
bool Player::AddItemToBank(Item* item) {
|
|
|
|
if (item && item->details.item_id > 0) {
|
|
|
|
sint32 bag = -3;
|
|
sint16 slot = -1;
|
|
if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
|
|
item->details.inv_slot_id = bag;
|
|
item->details.slot_id = slot;
|
|
item->save_needed = true;
|
|
|
|
return item_list.AddItem(item);
|
|
}
|
|
else if (item_list.AddOverflowItem(item))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
EQ2Packet* Player::SendInventoryUpdate(int16 version) {
|
|
// assure any inventory updates are reflected in sell window
|
|
if(GetClient() && GetClient()->GetMerchantTransaction())
|
|
GetClient()->SendSellMerchantList();
|
|
|
|
return item_list.serialize(this, version);
|
|
}
|
|
|
|
void Player::UpdateInventory(int32 bag_id) {
|
|
|
|
EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
|
|
client->QueuePacket(outapp);
|
|
|
|
outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
|
|
|
|
if (outapp)
|
|
client->QueuePacket(outapp);
|
|
|
|
}
|
|
EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
|
|
Item* item = item_list.GetItemFromIndex(from_index);
|
|
int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
|
|
if (result == 1) {
|
|
if (item) {
|
|
if (!item->needs_deletion)
|
|
item->save_needed = true;
|
|
else if (item->needs_deletion) {
|
|
database.DeleteItem(GetCharacterID(), item, 0);
|
|
client->GetPlayer()->item_list.DestroyItem(from_index);
|
|
client->GetPlayer()->UpdateInventory(to_bag_id);
|
|
if(item_deleted)
|
|
*item_deleted = true;
|
|
}
|
|
}
|
|
return item_list.serialize(this, version);
|
|
}
|
|
else {
|
|
PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
|
|
if (packet) {
|
|
packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
|
|
packet->setMediumStringByName("text", "Could not move item to that location.");
|
|
packet->setDataByName("unknown02", 0x00ff);
|
|
EQ2Packet* outapp = packet->serialize();
|
|
safe_delete(packet);
|
|
return outapp;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int32 Player::GetCoinsCopper(){
|
|
return GetInfoStruct()->get_coin_copper();
|
|
}
|
|
|
|
int32 Player::GetCoinsSilver(){
|
|
return GetInfoStruct()->get_coin_silver();
|
|
}
|
|
|
|
int32 Player::GetCoinsGold(){
|
|
return GetInfoStruct()->get_coin_gold();
|
|
}
|
|
|
|
int32 Player::GetCoinsPlat(){
|
|
return GetInfoStruct()->get_coin_plat();
|
|
}
|
|
|
|
int32 Player::GetBankCoinsCopper(){
|
|
return GetInfoStruct()->get_bank_coin_copper();
|
|
}
|
|
|
|
int32 Player::GetBankCoinsSilver(){
|
|
return GetInfoStruct()->get_bank_coin_silver();
|
|
}
|
|
|
|
int32 Player::GetBankCoinsGold(){
|
|
return GetInfoStruct()->get_bank_coin_gold();
|
|
}
|
|
|
|
int32 Player::GetBankCoinsPlat(){
|
|
return GetInfoStruct()->get_bank_coin_plat();
|
|
}
|
|
|
|
int32 Player::GetStatusPoints(){
|
|
return GetInfoStruct()->get_status_points();
|
|
}
|
|
|
|
vector<QuickBarItem*>* Player::GetQuickbar(){
|
|
return &quickbar_items;
|
|
}
|
|
|
|
bool Player::UpdateQuickbarNeeded(){
|
|
return quickbar_updated;
|
|
}
|
|
|
|
void Player::ResetQuickbarNeeded(){
|
|
quickbar_updated = false;
|
|
}
|
|
|
|
void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
|
|
RemoveQuickbarItem(bar, slot, false);
|
|
QuickBarItem* ability = new QuickBarItem;
|
|
ability->deleted = false;
|
|
ability->hotbar = bar;
|
|
ability->slot = slot;
|
|
ability->type = type;
|
|
ability->icon = icon;
|
|
ability->tier = tier;
|
|
ability->icon_type = icon_type;
|
|
ability->id = id;
|
|
if(unique_id == 0)
|
|
unique_id = database.NextUniqueHotbarID();
|
|
ability->unique_id = unique_id;
|
|
if(type == QUICKBAR_TEXT_CMD && text){
|
|
ability->text.data = string(text);
|
|
ability->text.size = ability->text.data.length();
|
|
}
|
|
else
|
|
ability->text.size = 0;
|
|
quickbar_items.push_back(ability);
|
|
if(update)
|
|
quickbar_updated = true;
|
|
}
|
|
|
|
void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
|
|
vector<QuickBarItem*>::iterator itr;
|
|
QuickBarItem* qbi = 0;
|
|
for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
|
|
qbi = *itr;
|
|
if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
|
|
qbi->deleted = true;
|
|
break;
|
|
}
|
|
}
|
|
if(update)
|
|
quickbar_updated = true;
|
|
}
|
|
|
|
void Player::ClearQuickbarItems(){
|
|
quickbar_items.clear();
|
|
}
|
|
|
|
EQ2Packet* Player::GetQuickbarPacket(int16 version){
|
|
PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
|
|
if(packet){
|
|
vector<QuickBarItem*>::iterator itr;
|
|
packet->setArrayLengthByName("num_abilities", quickbar_items.size());
|
|
int16 i=0;
|
|
for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
|
|
QuickBarItem* ability = *itr;
|
|
if(!ability || ability->deleted)
|
|
continue;
|
|
packet->setArrayDataByName("hotbar", ability->hotbar, i);
|
|
packet->setArrayDataByName("slot", ability->slot, i);
|
|
packet->setArrayDataByName("type", ability->type, i);
|
|
packet->setArrayDataByName("icon", ability->icon, i);
|
|
packet->setArrayDataByName("icon_type", ability->icon_type, i);
|
|
packet->setArrayDataByName("id", ability->id, i);
|
|
packet->setArrayDataByName("unique_id", ability->tier, i);
|
|
packet->setArrayDataByName("text", &ability->text, i);
|
|
i++;
|
|
}
|
|
EQ2Packet* app = packet->serialize();
|
|
safe_delete(packet);
|
|
return app;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
|
|
SpellBookEntry* spell = new SpellBookEntry;
|
|
spell->status = 169;
|
|
spell->slot = slot;
|
|
spell->spell_id = spell_id;
|
|
spell->type = type;
|
|
spell->tier = tier;
|
|
spell->timer = timer;
|
|
spell->save_needed = save_needed;
|
|
spell->recast = 0;
|
|
spell->recast_available = 0;
|
|
spell->player = this;
|
|
spell->visible = true;
|
|
spell->in_use = false;
|
|
spell->in_remiss = false;
|
|
MSpellsBook.lock();
|
|
spells.push_back(spell);
|
|
MSpellsBook.unlock();
|
|
|
|
if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
|
|
AddPassiveSpell(spell_id, tier);
|
|
}
|
|
|
|
void Player::DeleteSpellBook(int8 type_selection){
|
|
MSpellsBook.lock();
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
SpellBookEntry* spell = 0;
|
|
for(itr = spells.begin(); itr != spells.end();){
|
|
spell = *itr;
|
|
if((type_selection & DELETE_TRADESKILLS) == 0 && spell->type == SPELL_BOOK_TYPE_TRADESKILL) {
|
|
itr++;
|
|
continue;
|
|
}
|
|
else if((type_selection & DELETE_SPELLS) == 0 && spell->type == SPELL_BOOK_TYPE_SPELL) {
|
|
itr++;
|
|
continue;
|
|
}
|
|
else if((type_selection & DELETE_COMBAT_ART) == 0 && spell->type == SPELL_BOOK_TYPE_COMBAT_ART) {
|
|
itr++;
|
|
continue;
|
|
}
|
|
else if((type_selection & DELETE_ABILITY) == 0 && spell->type == SPELL_BOOK_TYPE_ABILITY) {
|
|
itr++;
|
|
continue;
|
|
}
|
|
else if((type_selection & DELETE_NOT_SHOWN) == 0 && spell->type == SPELL_BOOK_TYPE_NOT_SHOWN) {
|
|
itr++;
|
|
continue;
|
|
}
|
|
database.DeleteCharacterSpell(GetCharacterID(), spell->spell_id);
|
|
if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
|
|
RemovePassive(spell->spell_id, spell->tier, true);
|
|
itr = spells.erase(itr);
|
|
}
|
|
MSpellsBook.unlock();
|
|
}
|
|
|
|
void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
|
|
MSpellsBook.lock();
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
SpellBookEntry* spell = 0;
|
|
for(itr = spells.begin(); itr != spells.end(); itr++){
|
|
spell = *itr;
|
|
if(spell->spell_id == spell_id){
|
|
if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
|
|
RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
|
|
spells.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
MSpellsBook.unlock();
|
|
}
|
|
|
|
void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
|
|
{
|
|
//sort_by : 0 - alpha, 1 - level, 2 - category
|
|
//order : 0 - ascending, 1 - descending
|
|
//pattern : 0 - zigzag, 1 - down, 2 - across
|
|
MSpellsBook.lock();
|
|
|
|
std::vector<SpellBookEntry*> sort_spells(spells);
|
|
|
|
if (!maxlvl_only)
|
|
{
|
|
switch (sort_by)
|
|
{
|
|
case 0:
|
|
if (!order)
|
|
stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByName);
|
|
else
|
|
stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByNameReverse);
|
|
break;
|
|
case 1:
|
|
if (!order)
|
|
stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevel);
|
|
else
|
|
stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevelReverse);
|
|
break;
|
|
case 2:
|
|
if (!order)
|
|
stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategory);
|
|
else
|
|
stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategoryReverse);
|
|
break;
|
|
}
|
|
}
|
|
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
SpellBookEntry* spell = 0;
|
|
map<string, SpellBookEntry*> tmpSpells;
|
|
vector<SpellBookEntry*> resultSpells;
|
|
|
|
int32 i = 0;
|
|
int8 page_book_count = 0;
|
|
int32 last_start_point = 0;
|
|
|
|
for (itr = sort_spells.begin(); itr != sort_spells.end(); itr++) {
|
|
spell = *itr;
|
|
|
|
if (spell->type != book_type)
|
|
continue;
|
|
|
|
if (maxlvl_only)
|
|
{
|
|
Spell* actual_spell = 0;
|
|
actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
|
|
if(!actual_spell) {
|
|
// we have a spell that doesn't exist here!
|
|
continue;
|
|
}
|
|
std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
|
|
std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
|
|
|
|
if ( output.size() < 1 )
|
|
output = string(actual_spell->GetName());
|
|
|
|
map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
|
|
if (tmpItr != tmpSpells.end())
|
|
{
|
|
Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
|
|
if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
|
|
{
|
|
tmpItr->second->visible = false;
|
|
tmpItr->second->slot = 0xFFFF;
|
|
|
|
std::vector<SpellBookEntry*>::iterator it;
|
|
it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
|
|
if (it != resultSpells.end())
|
|
resultSpells.erase(it);
|
|
|
|
tmpSpells.erase(tmpItr);
|
|
}
|
|
else
|
|
continue; // leave as-is we have the newer spell
|
|
}
|
|
|
|
spell->visible = true;
|
|
tmpSpells.insert(make_pair(output, spell));
|
|
resultSpells.push_back(spell);
|
|
}
|
|
spell->slot = i;
|
|
|
|
GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
|
|
} // end for loop for setting slots
|
|
|
|
if (maxlvl_only)
|
|
{
|
|
switch (sort_by)
|
|
{
|
|
case 0:
|
|
if (!order)
|
|
stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
|
|
else
|
|
stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
|
|
break;
|
|
case 1:
|
|
if (!order)
|
|
stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
|
|
else
|
|
stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
|
|
break;
|
|
case 2:
|
|
if (!order)
|
|
stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
|
|
else
|
|
stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
|
|
break;
|
|
}
|
|
|
|
i = 0;
|
|
page_book_count = 0;
|
|
last_start_point = 0;
|
|
vector<SpellBookEntry*>::iterator tmpItr;
|
|
for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
|
|
((SpellBookEntry*)*tmpItr)->slot = i;
|
|
GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
|
|
}
|
|
}
|
|
|
|
MSpellsBook.unlock();
|
|
}
|
|
|
|
bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
|
|
{
|
|
Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
|
|
Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
|
|
|
|
if (!spell1 || !spell2)
|
|
return false;
|
|
|
|
return (string(spell1->GetName()) < string(spell2->GetName()));
|
|
}
|
|
|
|
bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
|
|
{
|
|
Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
|
|
Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
|
|
|
|
if (!spell1 || !spell2)
|
|
return false;
|
|
|
|
return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
|
|
}
|
|
|
|
bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
|
|
{
|
|
Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
|
|
Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
|
|
|
|
if (!spell1 || !spell2)
|
|
return false;
|
|
|
|
int16 lvl1 = spell1->GetLevelRequired(s1->player);
|
|
int16 lvl2 = spell2->GetLevelRequired(s2->player);
|
|
if (lvl1 == 0xFFFF)
|
|
lvl1 = 0;
|
|
if (lvl2 == 0xFFFF)
|
|
lvl2 = 0;
|
|
|
|
return (lvl1 < lvl2);
|
|
}
|
|
|
|
bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
|
|
{
|
|
Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
|
|
Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
|
|
|
|
if (!spell1 || !spell2)
|
|
return false;
|
|
|
|
return (string(spell2->GetName()) < string(spell1->GetName()));
|
|
}
|
|
|
|
bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
|
|
{
|
|
Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
|
|
Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
|
|
if (!spell1 || !spell2)
|
|
return false;
|
|
return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
|
|
}
|
|
|
|
bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
|
|
{
|
|
Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
|
|
Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
|
|
|
|
if (!spell1 || !spell2)
|
|
return false;
|
|
|
|
int16 lvl1 = spell1->GetLevelRequired(s1->player);
|
|
int16 lvl2 = spell2->GetLevelRequired(s2->player);
|
|
if (lvl1 == 0xFFFF)
|
|
lvl1 = 0;
|
|
if (lvl2 == 0xFFFF)
|
|
lvl2 = 0;
|
|
|
|
return (lvl2 < lvl1);
|
|
}
|
|
|
|
int8 Player::GetSpellSlot(int32 spell_id){
|
|
MSpellsBook.lock();
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
SpellBookEntry* spell = 0;
|
|
for(itr = spells.begin(); itr != spells.end(); itr++){
|
|
spell = *itr;
|
|
if(spell->spell_id == spell_id)
|
|
{
|
|
int8 slot = spell->slot;
|
|
MSpellsBook.unlock();
|
|
return slot;
|
|
}
|
|
}
|
|
MSpellsBook.unlock();
|
|
return 0;
|
|
}
|
|
|
|
void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
|
|
Skill* master_skill = master_skill_list.GetSkill(skill_id);
|
|
if (master_skill) {
|
|
Skill* skill = new Skill(master_skill);
|
|
skill->current_val = current_val;
|
|
skill->previous_val = current_val;
|
|
skill->max_val = max_val;
|
|
if (save_needed)
|
|
skill->save_needed = true;
|
|
skill_list.AddSkill(skill);
|
|
}
|
|
}
|
|
|
|
void Player::RemovePlayerSkill(int32 skill_id, bool save) {
|
|
Skill* skill = skill_list.GetSkill(skill_id);
|
|
if (skill)
|
|
RemoveSkillFromDB(skill, save);
|
|
}
|
|
|
|
void Player::RemoveSkillFromDB(Skill* skill, bool save) {
|
|
skill_list.RemoveSkill(skill);
|
|
if (save)
|
|
database.DeleteCharacterSkill(GetCharacterID(), skill);
|
|
}
|
|
|
|
int16 Player::GetSpellSlotMappingCount(){
|
|
int16 ret = 0;
|
|
MSpellsBook.lock();
|
|
for(int32 i=0;i<spells.size();i++){
|
|
SpellBookEntry* spell = (SpellBookEntry*)spells[i];
|
|
if(spell->slot >= 0 && spell->spell_id > 0 && spell->type != SPELL_BOOK_TYPE_NOT_SHOWN)
|
|
ret++;
|
|
}
|
|
MSpellsBook.unlock();
|
|
return ret;
|
|
}
|
|
|
|
int8 Player::GetSpellTier(int32 id){
|
|
int8 ret = 0;
|
|
MSpellsBook.lock();
|
|
for(int32 i=0;i<spells.size();i++){
|
|
SpellBookEntry* spell = (SpellBookEntry*)spells[i];
|
|
if(spell->spell_id == id){
|
|
ret = spell->tier;
|
|
break;
|
|
}
|
|
}
|
|
MSpellsBook.unlock();
|
|
return ret;
|
|
}
|
|
|
|
int16 Player::GetSpellPacketCount(){
|
|
int16 ret = 0;
|
|
MSpellsBook.lock();
|
|
for(int32 i=0;i<spells.size();i++){
|
|
SpellBookEntry* spell = (SpellBookEntry*)spells[i];
|
|
if(spell->spell_id > 0 && spell->type != SPELL_BOOK_TYPE_NOT_SHOWN)
|
|
ret++;
|
|
}
|
|
MSpellsBook.unlock();
|
|
return ret;
|
|
}
|
|
|
|
void Player::LockAllSpells() {
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
|
|
MSpellsBook.writelock(__FUNCTION__, __LINE__);
|
|
for (itr = spells.begin(); itr != spells.end(); itr++) {
|
|
if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
|
|
RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
|
|
}
|
|
|
|
all_spells_locked = true;
|
|
|
|
MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
int32 exception_spell_id = 0;
|
|
if (exception)
|
|
exception_spell_id = exception->GetSpellID();
|
|
MSpellsBook.writelock(__FUNCTION__, __LINE__);
|
|
for (itr = spells.begin(); itr != spells.end(); itr++) {
|
|
MaintainedEffects* effect = 0;
|
|
if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
|
|
continue;
|
|
|
|
if ((*itr)->in_use == false &&
|
|
(((*itr)->spell_id != exception_spell_id ||
|
|
(*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
|
|
&& (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)) {
|
|
AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
|
|
(*itr)->recast_available = 0;
|
|
}
|
|
else if((*itr)->in_remiss)
|
|
{
|
|
AddSpellStatus((*itr), SPELL_STATUS_LOCK);
|
|
(*itr)->recast_available = 0;
|
|
(*itr)->in_remiss = false;
|
|
}
|
|
}
|
|
|
|
all_spells_locked = false;
|
|
|
|
MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void Player::LockSpell(Spell* spell, int16 recast) {
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
SpellBookEntry* spell2;
|
|
|
|
MSpellsBook.writelock(__FUNCTION__, __LINE__);
|
|
for (itr = spells.begin(); itr != spells.end(); itr++) {
|
|
spell2 = *itr;
|
|
if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
|
|
{
|
|
spell2->in_use = true;
|
|
RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
|
|
}
|
|
else if(spell2->in_use)
|
|
RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
|
|
}
|
|
MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void Player::UnlockSpell(Spell* spell) {
|
|
if (spell->GetStayLocked())
|
|
return;
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
SpellBookEntry* spell2;
|
|
MSpellsBook.writelock(__FUNCTION__, __LINE__);
|
|
for (itr = spells.begin(); itr != spells.end(); itr++) {
|
|
spell2 = *itr;
|
|
if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
|
|
{
|
|
spell2->in_use = false;
|
|
spell2->recast_available = 0;
|
|
if(all_spells_locked)
|
|
spell2->in_remiss = true;
|
|
else
|
|
AddSpellStatus(spell2, SPELL_STATUS_LOCK, false);
|
|
}
|
|
}
|
|
MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void Player::LockTSSpells() {
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
|
|
MSpellsBook.writelock(__FUNCTION__, __LINE__);
|
|
for (itr = spells.begin(); itr != spells.end(); itr++) {
|
|
if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
|
|
RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
|
|
}
|
|
|
|
MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
|
|
// Unlock all other types
|
|
UnlockAllSpells();
|
|
}
|
|
|
|
void Player::UnlockTSSpells() {
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
|
|
MSpellsBook.writelock(__FUNCTION__, __LINE__);
|
|
for (itr = spells.begin(); itr != spells.end(); itr++) {
|
|
if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
|
|
AddSpellStatus(*itr, SPELL_STATUS_LOCK);
|
|
}
|
|
|
|
MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
|
|
// Lock all other types
|
|
LockAllSpells();
|
|
}
|
|
|
|
void Player::QueueSpell(Spell* spell) {
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
SpellBookEntry* spell2;
|
|
MSpellsBook.writelock(__FUNCTION__, __LINE__);
|
|
for (itr = spells.begin(); itr != spells.end(); itr++) {
|
|
spell2 = *itr;
|
|
if (spell2->spell_id == spell->GetSpellID())
|
|
AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
|
|
}
|
|
MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void Player::UnQueueSpell(Spell* spell) {
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
SpellBookEntry* spell2;
|
|
MSpellsBook.writelock(__FUNCTION__, __LINE__);
|
|
for (itr = spells.begin(); itr != spells.end(); itr++) {
|
|
spell2 = *itr;
|
|
if (spell2->spell_id == spell->GetSpellID())
|
|
RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
|
|
}
|
|
MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
vector<Spell*> Player::GetSpellBookSpellsByTimer(Spell* spell, int32 timerID) {
|
|
vector<Spell*> ret;
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
MSpellsBook.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spells.begin(); itr != spells.end(); itr++) {
|
|
if ((*itr)->timer == timerID && spell->GetSpellID() != (*itr)->spell_id)
|
|
ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
|
|
}
|
|
MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
|
|
SetSpellEntryRecast(spell, modify_recast, recast);
|
|
if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
|
|
spell->status += value; // use set/remove spell status now
|
|
}
|
|
}
|
|
|
|
void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
|
|
SetSpellEntryRecast(spell, modify_recast, recast);
|
|
if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
|
|
spell->status = spell->status | value;
|
|
}
|
|
}
|
|
|
|
void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
|
|
SetSpellEntryRecast(spell, modify_recast, recast);
|
|
if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
|
|
spell->status = spell->status & ~value;
|
|
}
|
|
}
|
|
|
|
void Player::SetSpellStatus(Spell* spell, int8 status){
|
|
MSpellsBook.lock();
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
SpellBookEntry* spell2 = 0;
|
|
for(itr = spells.begin(); itr != spells.end(); itr++){
|
|
spell2 = *itr;
|
|
if(spell2->spell_id == spell->GetSpellData()->id){
|
|
spell2->status = spell2->status | status;
|
|
break;
|
|
}
|
|
}
|
|
MSpellsBook.unlock();
|
|
}
|
|
|
|
void Player::SetSpellEntryRecast(SpellBookEntry* spell, bool modify_recast, int16 recast) {
|
|
if (modify_recast) {
|
|
spell->recast = recast / 100;
|
|
Spell* spell_ = master_spell_list.GetSpell(spell->spell_id, spell->tier);
|
|
if(spell_) {
|
|
float override_recast = 0.0f;
|
|
if(recast > 0) {
|
|
override_recast = static_cast<float>(recast);
|
|
}
|
|
int32 recast_time = spell_->CalculateRecastTimer(this, override_recast);
|
|
|
|
spell->recast = recast_time / 100;
|
|
spell->recast_available = Timer::GetCurrentTime2() + recast_time;
|
|
}
|
|
else {
|
|
spell->recast_available = Timer::GetCurrentTime2() + recast;
|
|
}
|
|
}
|
|
}
|
|
|
|
vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
|
|
vector<SpellBookEntry*>* ret = 0;
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
MSpellsBook.lock();
|
|
SpellBookEntry* spell = 0;
|
|
for(itr = spells.begin(); itr != spells.end(); itr++){
|
|
spell = *itr;
|
|
if(spell->save_needed){
|
|
if(!ret)
|
|
ret = new vector<SpellBookEntry*>;
|
|
ret->push_back(spell);
|
|
}
|
|
}
|
|
MSpellsBook.unlock();
|
|
return ret;
|
|
}
|
|
|
|
int16 Player::GetTierUp(int16 tier)
|
|
{
|
|
switch(tier)
|
|
{
|
|
case 0:
|
|
break;
|
|
case 7:
|
|
case 9:
|
|
tier -= 2;
|
|
break;
|
|
default:
|
|
tier -= 1;
|
|
break;
|
|
}
|
|
|
|
return tier;
|
|
}
|
|
bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
|
|
bool ret = false;
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
MSpellsBook.lock();
|
|
SpellBookEntry* spell = 0;
|
|
for(itr = spells.begin(); itr != spells.end(); itr++){
|
|
spell = *itr;
|
|
if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
MSpellsBook.unlock();
|
|
return ret;
|
|
}
|
|
|
|
sint32 Player::GetFreeSpellBookSlot(int32 type){
|
|
sint32 ret = 0;
|
|
MSpellsBook.lock();
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
SpellBookEntry* spell = 0;
|
|
for(itr = spells.begin(); itr != spells.end(); itr++){
|
|
spell = *itr;
|
|
if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
|
|
ret = spell->slot;
|
|
}
|
|
MSpellsBook.unlock();
|
|
return ret+1;
|
|
}
|
|
|
|
SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
|
|
MSpellsBook.lock();
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
SpellBookEntry* ret = 0;
|
|
SpellBookEntry* spell = 0;
|
|
for(itr = spells.begin(); itr != spells.end(); itr++){
|
|
spell = *itr;
|
|
if(spell->spell_id == spell_id){
|
|
ret = spell;
|
|
break;
|
|
}
|
|
}
|
|
MSpellsBook.unlock();
|
|
return ret;
|
|
}
|
|
|
|
vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
|
|
vector<int32> ret;
|
|
|
|
MSpellsBook.readlock(__FUNCTION__, __LINE__);
|
|
vector<SpellBookEntry*>::iterator itr;
|
|
Spell* spell = 0;
|
|
for(itr = spells.begin(); itr != spells.end(); itr++){
|
|
spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
|
|
if(spell && spell->GetSpellData()->mastery_skill == skill_id)
|
|
ret.push_back(spell->GetSpellData()->id);
|
|
}
|
|
MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
|
|
PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
|
|
if(packet){
|
|
int16 count = GetSpellSlotMappingCount();
|
|
int16 ptr = 0;
|
|
if(count > 0){
|
|
packet->setArrayLengthByName("spell_count", count);
|
|
MSpellsBook.lock();
|
|
for(int32 i=0;i<spells.size();i++){
|
|
SpellBookEntry* spell = (SpellBookEntry*)spells[i];
|
|
if(spell->type == SPELL_BOOK_TYPE_NOT_SHOWN || spell->slot < 0 || spell->spell_id == 0)
|
|
continue;
|
|
packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
|
|
packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
|
|
ptr++;
|
|
}
|
|
MSpellsBook.unlock();
|
|
EQ2Packet* ret = packet->serialize();
|
|
safe_delete(packet);
|
|
return ret;
|
|
}
|
|
safe_delete(packet);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
|
|
std::unique_lock lock(spell_packet_update_mutex);
|
|
PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
|
|
EQ2Packet* ret = 0;
|
|
if (packet) {
|
|
Spell* spell = 0;
|
|
SpellBookEntry* spell_entry = 0;
|
|
int16 count = GetSpellPacketCount();
|
|
int16 ptr = 0;
|
|
// Get the packet size
|
|
PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
|
|
int32 total_bytes = packet2->GetTotalPacketSize();
|
|
safe_delete(packet2);
|
|
packet->setArrayLengthByName("spell_count", count);
|
|
|
|
LogWrite(PLAYER__DEBUG, 5, "Player", "%s: GetSpellBookUpdatePacket Spell Count: %u, Spell Entry Book Size: %u", GetName(), count, total_bytes);
|
|
|
|
if (count > 0) {
|
|
if (count > spell_count) {
|
|
uchar* tmp = 0;
|
|
if (spell_orig_packet) {
|
|
tmp = new uchar[count * total_bytes];
|
|
memset(tmp, 0, total_bytes * count);
|
|
memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
|
|
safe_delete_array(spell_orig_packet);
|
|
safe_delete_array(spell_xor_packet);
|
|
spell_orig_packet = tmp;
|
|
}
|
|
else {
|
|
spell_orig_packet = new uchar[count * total_bytes];
|
|
memset(spell_orig_packet, 0, total_bytes * count);
|
|
}
|
|
spell_xor_packet = new uchar[count * total_bytes];
|
|
memset(spell_xor_packet, 0, count * total_bytes);
|
|
}
|
|
spell_count = count;
|
|
MSpellsBook.lock();
|
|
for (int32 i = 0; i < spells.size(); i++) {
|
|
spell_entry = (SpellBookEntry*)spells[i];
|
|
if (spell_entry->spell_id == 0 || spell_entry->type == SPELL_BOOK_TYPE_NOT_SHOWN)
|
|
continue;
|
|
spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
|
|
if (spell) {
|
|
if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
|
|
packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
|
|
}
|
|
LogWrite(PLAYER__DEBUG, 9, "Player", "%s: GetSpellBookUpdatePacket Send Spell %u in position %u\n",GetName(), spell_entry->spell_id, ptr);
|
|
packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
|
|
packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
|
|
packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
|
|
packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
|
|
packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
|
|
packet->setSubstructArrayDataByName("spells", "icon", (spell->TranslateClientSpellIcon(version) * -1) - 1, 0, ptr);
|
|
packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
|
|
packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
|
|
packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
|
|
packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
|
|
// Beastlord and Channeler spell support
|
|
if (spell->GetSpellData()->savage_bar == 1)
|
|
packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
|
|
else if (spell->GetSpellData()->savage_bar == 2)
|
|
packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
|
|
else if (spell->GetSpellData()->savage_bar == 3) {
|
|
packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
|
|
// Slot req for channelers
|
|
// bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
|
|
packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
|
|
}
|
|
|
|
ptr++;
|
|
}
|
|
}
|
|
MSpellsBook.unlock();
|
|
}
|
|
ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
|
|
//packet->PrintPacket();
|
|
//DumpPacket(ret);
|
|
safe_delete(packet);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
PlayerInfo::~PlayerInfo(){
|
|
RemoveOldPackets();
|
|
}
|
|
|
|
PlayerInfo::PlayerInfo(Player* in_player){
|
|
orig_packet = 0;
|
|
changes = 0;
|
|
pet_orig_packet = 0;
|
|
pet_changes = 0;
|
|
player = in_player;
|
|
info_struct = player->GetInfoStruct();
|
|
info_struct->set_name(std::string(player->GetName()));
|
|
info_struct->set_deity(std::string("None"));
|
|
|
|
info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
|
|
info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
|
|
info_struct->set_class3(player->GetAdventureClass());
|
|
|
|
info_struct->set_race(player->GetRace());
|
|
info_struct->set_gender(player->GetGender());
|
|
info_struct->set_level(player->GetLevel());
|
|
info_struct->set_tradeskill_level(player->GetTSLevel());
|
|
info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
|
|
info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
|
|
info_struct->set_tradeskill_class3(player->GetTradeskillClass());
|
|
|
|
for(int i=0;i<45;i++){
|
|
if(i<30){
|
|
info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
|
|
info_struct->maintained_effects[i].icon = 0xFFFF;
|
|
info_struct->maintained_effects[i].spell = nullptr;
|
|
}
|
|
info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
|
|
info_struct->spell_effects[i].spell = nullptr;
|
|
}
|
|
|
|
house_zone_id = 0;
|
|
bind_zone_id = 0;
|
|
bind_x = 0;
|
|
bind_y = 0;
|
|
bind_z = 0;
|
|
bind_heading = 0;
|
|
boat_x_offset = 0;
|
|
boat_y_offset = 0;
|
|
boat_z_offset = 0;
|
|
boat_spawn = 0;
|
|
}
|
|
|
|
MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
|
|
MaintainedEffects* ret = 0;
|
|
InfoStruct* info = GetInfoStruct();
|
|
GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
|
|
for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
|
|
if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
|
|
ret = &info->maintained_effects[i];
|
|
ret->spell_id = 0;
|
|
ret->slot_pos = i;
|
|
break;
|
|
}
|
|
}
|
|
GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
MaintainedEffects* Player::GetMaintainedSpell(int32 id){
|
|
MaintainedEffects* ret = 0;
|
|
InfoStruct* info = GetInfoStruct();
|
|
GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
|
|
for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
|
|
if(info->maintained_effects[i].spell_id == id){
|
|
ret = &info->maintained_effects[i];
|
|
break;
|
|
}
|
|
}
|
|
GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
|
|
MaintainedEffects* ret = 0;
|
|
InfoStruct* info = GetInfoStruct();
|
|
GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
|
|
for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
|
|
if(info->maintained_effects[i].slot_pos == slot){
|
|
ret = &info->maintained_effects[i];
|
|
break;
|
|
}
|
|
}
|
|
GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
MaintainedEffects* Player::GetMaintainedSpells() {
|
|
return GetInfoStruct()->maintained_effects;
|
|
}
|
|
|
|
SpellEffects* Player::GetFreeSpellEffectSlot(){
|
|
SpellEffects* ret = 0;
|
|
InfoStruct* info = GetInfoStruct();
|
|
GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
|
|
for(int i=0;i<45;i++){
|
|
if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
|
|
ret = &info->spell_effects[i];
|
|
ret->spell_id = 0;
|
|
break;
|
|
}
|
|
}
|
|
GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
SpellEffects* Player::GetSpellEffects() {
|
|
return GetInfoStruct()->spell_effects;
|
|
}
|
|
|
|
// call inside info_mutex
|
|
void Player::ClearRemovalTimers(){
|
|
map<int32, SpawnQueueState*>::iterator itr;
|
|
for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
|
|
SpawnQueueState* sr = itr->second;
|
|
itr = spawn_state_list.erase(itr);
|
|
safe_delete(sr);
|
|
}
|
|
}
|
|
|
|
void Player::ClearEverything(){
|
|
index_mutex.writelock(__FUNCTION__, __LINE__);
|
|
player_spawn_id_map.clear();
|
|
player_spawn_reverse_id_map.clear();
|
|
index_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
map<int32, vector<int32>*>::iterator itr;
|
|
m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
|
|
for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
|
|
safe_delete(itr->second);
|
|
}
|
|
player_spawn_quests_required.clear();
|
|
m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
|
|
for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
|
|
safe_delete(itr->second);
|
|
}
|
|
player_spawn_history_required.clear();
|
|
m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
spawn_mutex.writelock(__FUNCTION__, __LINE__);
|
|
ClearRemovalTimers();
|
|
spawn_packet_sent.clear();
|
|
spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
info_mutex.writelock(__FUNCTION__, __LINE__);
|
|
spawn_info_packet_list.clear();
|
|
info_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
vis_mutex.writelock(__FUNCTION__, __LINE__);
|
|
spawn_vis_packet_list.clear();
|
|
vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
pos_mutex.writelock(__FUNCTION__, __LINE__);
|
|
spawn_pos_packet_list.clear();
|
|
pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
bool Player::IsResurrecting(){
|
|
return resurrecting;
|
|
}
|
|
void Player::SetResurrecting(bool val){
|
|
resurrecting = val;
|
|
}
|
|
void Player::AddMaintainedSpell(LuaSpell* luaspell){
|
|
if(!luaspell)
|
|
return;
|
|
|
|
Spell* spell = luaspell->spell;
|
|
MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
|
|
int32 target_type = 0;
|
|
Spawn* spawn = 0;
|
|
|
|
if(effect && luaspell->caster && luaspell->caster->GetZone()){
|
|
GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
|
|
strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
|
|
effect->target = luaspell->initial_target;
|
|
|
|
spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
|
|
if (spawn){
|
|
if (spawn == this)
|
|
target_type = 0;
|
|
else if (GetPet() == spawn || GetCharmedPet() == spawn)
|
|
target_type = 1;
|
|
else
|
|
target_type = 2;
|
|
}
|
|
effect->target_type = target_type;
|
|
|
|
effect->spell = luaspell;
|
|
if(!luaspell->slot_pos)
|
|
luaspell->slot_pos = effect->slot_pos;
|
|
effect->spell_id = spell->GetSpellData()->id;
|
|
LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
|
|
effect->icon = spell->GetSpellData()->icon;
|
|
effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
|
|
effect->conc_used = spell->GetSpellData()->req_concentration;
|
|
effect->total_time = spell->GetSpellDuration()/10;
|
|
effect->tier = spell->GetSpellData()->tier;
|
|
if (spell->GetSpellData()->duration_until_cancel)
|
|
effect->expire_timestamp = 0xFFFFFFFF;
|
|
else
|
|
effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
|
|
GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
|
|
charsheet_changed = true;
|
|
}
|
|
}
|
|
void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
|
|
if(!luaspell || !luaspell->caster)
|
|
return;
|
|
|
|
Spell* spell = luaspell->spell;
|
|
SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
|
|
SpellEffects* effect = 0;
|
|
if (old_effect){
|
|
GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
|
|
RemoveSpellEffect(old_effect->spell);
|
|
}
|
|
|
|
LogWrite(SPELL__DEBUG, 0, "Spell", "%s AddSpellEffect %s (%u).", spell->GetName(), GetName(), GetID());
|
|
|
|
effect = GetFreeSpellEffectSlot();
|
|
|
|
if(effect){
|
|
GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
|
|
effect->spell = luaspell;
|
|
effect->spell_id = spell->GetSpellData()->id;
|
|
effect->caster = luaspell->caster;
|
|
effect->total_time = spell->GetSpellDuration()/10;
|
|
if (spell->GetSpellData()->duration_until_cancel)
|
|
effect->expire_timestamp = 0xFFFFFFFF;
|
|
else if(override_expire_time)
|
|
effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
|
|
else
|
|
effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
|
|
effect->icon = spell->GetSpellData()->icon;
|
|
effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
|
|
effect->tier = spell->GetSpellTier();
|
|
GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
|
|
charsheet_changed = true;
|
|
|
|
if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
|
|
{
|
|
if(GetClient()) {
|
|
GetClient()->TriggerSpellSave();
|
|
}
|
|
if(((Player*)luaspell->caster)->GetClient()) {
|
|
((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
|
|
if(!luaspell)
|
|
return;
|
|
|
|
bool found = false;
|
|
Client* client = GetClient();
|
|
LuaSpell* old_spell = 0;
|
|
LuaSpell* current_spell = 0;
|
|
GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
|
|
for(int i=0;i<30;i++){
|
|
// If we already found the spell then we are bumping all other up one so there are no gaps in the ui
|
|
// This check needs to be first so found can never be true on the first iteration (i = 0)
|
|
if (found) {
|
|
old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
|
|
current_spell = GetInfoStruct()->maintained_effects[i].spell;
|
|
|
|
//Update the maintained window uses_remaining and damage_remaining values
|
|
if (current_spell && current_spell->num_triggers > 0)
|
|
ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
|
|
else if (current_spell && current_spell->damage_remaining > 0)
|
|
ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
|
|
else if (old_spell && old_spell->had_triggers)
|
|
ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
|
|
else if (old_spell && old_spell->had_dmg_remaining)
|
|
ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
|
|
|
|
|
|
GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
|
|
GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
|
|
if (current_spell)
|
|
current_spell->slot_pos = i - 1;
|
|
}
|
|
// Compare spells, if we found a match set the found flag
|
|
if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
|
|
found = true;
|
|
}
|
|
// if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
|
|
if (found) {
|
|
memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
|
|
GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
|
|
GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
|
|
GetInfoStruct()->maintained_effects[29].spell = nullptr;
|
|
charsheet_changed = true;
|
|
}
|
|
GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void Player::RemoveSpellEffect(LuaSpell* spell){
|
|
bool found = false;
|
|
GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
|
|
for(int i=0;i<45;i++){
|
|
if (found) {
|
|
GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
|
|
}
|
|
if(GetInfoStruct()->spell_effects[i].spell == spell)
|
|
found = true;
|
|
}
|
|
if (found) {
|
|
memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
|
|
GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
|
|
changed = true;
|
|
info_changed = true;
|
|
AddChangedZoneSpawn();
|
|
charsheet_changed = true;
|
|
}
|
|
GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
|
|
{
|
|
if(GetClient() && GetClient()->IsReloadingZone())
|
|
return;
|
|
|
|
LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
|
|
|
|
// XML structs may be to slow to use in this portion of the code as a single
|
|
// client sends a LOT of these packets when they are moving. I have commented
|
|
// out all the code for xml structs, to switch to it just uncomment
|
|
// the code and comment the 2 if/else if/else blocks, both have a comment
|
|
// above them to let you know wich ones they are.
|
|
|
|
//PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
|
|
int16 total_bytes; // = update->GetTotalPacketSize();
|
|
|
|
// Comment out this if/else if/else block if you switch to xml structs
|
|
if (version >= 1144)
|
|
total_bytes = sizeof(Player_Update1144);
|
|
else if (version >= 1096)
|
|
total_bytes = sizeof(Player_Update1096);
|
|
else if (version <= 373)
|
|
total_bytes = sizeof(Player_Update283);
|
|
else
|
|
total_bytes = sizeof(Player_Update);
|
|
|
|
if (!movement_packet)
|
|
movement_packet = new uchar[total_bytes];
|
|
else if (!old_movement_packet)
|
|
old_movement_packet = new uchar[total_bytes];
|
|
if (movement_packet && old_movement_packet)
|
|
memcpy(old_movement_packet, movement_packet, total_bytes);
|
|
bool reverse = version > 373;
|
|
Unpack(len, data, movement_packet, total_bytes, 0, reverse);
|
|
if (!movement_packet || !old_movement_packet)
|
|
return;
|
|
Decode(movement_packet, old_movement_packet, total_bytes);
|
|
|
|
//update->LoadPacketData(movement_packet, total_bytes);
|
|
|
|
int32 activity; // = update->getType_int32_ByName("activity");
|
|
int32 grid_id; // = update->getType_int32_ByName("grid_location");
|
|
float direction1; // = update->getType_float_ByName("direction1");
|
|
float direction2; // = update->getType_float_ByName("direction2");;
|
|
float speed; // = update->getType_float_ByName("speed");;
|
|
float side_speed;
|
|
float vert_speed;
|
|
float x; // = update->getType_float_ByName("x");;
|
|
float y; // = update->getType_float_ByName("y");;
|
|
float z; // = update->getType_float_ByName("z");;
|
|
float x_speed;
|
|
float y_speed;
|
|
float z_speed;
|
|
float client_pitch;
|
|
|
|
// comment out this if/else if/else block if you use xml structs
|
|
if (version >= 1144) {
|
|
Player_Update1144* update = (Player_Update1144*)movement_packet;
|
|
activity = update->activity;
|
|
grid_id = update->grid_location;
|
|
direction1 = update->direction1;
|
|
direction2 = update->direction2;
|
|
speed = update->speed;
|
|
side_speed = update->side_speed;
|
|
vert_speed = update->vert_speed;
|
|
x = update->x;
|
|
y = update->y;
|
|
z = update->z;
|
|
x_speed = update->speed_x;
|
|
y_speed = update->speed_y;
|
|
z_speed = update->speed_z;
|
|
client_pitch = update->pitch;
|
|
|
|
SetPitch(180 + update->pitch);
|
|
}
|
|
else if (version >= 1096) {
|
|
Player_Update1096* update = (Player_Update1096*)movement_packet;
|
|
activity = update->activity;
|
|
grid_id = update->grid_location;
|
|
direction1 = update->direction1;
|
|
direction2 = update->direction2;
|
|
speed = update->speed;
|
|
side_speed = update->side_speed;
|
|
vert_speed = update->vert_speed;
|
|
x = update->x;
|
|
y = update->y;
|
|
z = update->z;
|
|
x_speed = update->speed_x;
|
|
y_speed = update->speed_y;
|
|
z_speed = update->speed_z;
|
|
client_pitch = update->pitch;
|
|
|
|
SetPitch(180 + update->pitch);
|
|
}
|
|
else if (version <= 373) {
|
|
Player_Update283* update = (Player_Update283*)movement_packet;
|
|
activity = update->activity;
|
|
grid_id = update->grid_location;
|
|
direction1 = update->direction1;
|
|
direction2 = update->direction2;
|
|
speed = update->speed;
|
|
side_speed = update->side_speed;
|
|
vert_speed = update->vert_speed;
|
|
client_pitch = update->pitch;
|
|
|
|
x = update->x;
|
|
y = update->y;
|
|
z = update->z;
|
|
x_speed = update->speed_x;
|
|
y_speed = update->speed_y;
|
|
z_speed = update->speed_z;
|
|
appearance.pos.X2 = update->orig_x;
|
|
appearance.pos.Y2 = update->orig_y;
|
|
appearance.pos.Z2 = update->orig_z;
|
|
appearance.pos.X3 = update->orig_x2;
|
|
appearance.pos.Y3 = update->orig_y2;
|
|
appearance.pos.Z3 = update->orig_z2;
|
|
if (update->pitch != 0)
|
|
SetPitch(180 + update->pitch);
|
|
}
|
|
else {
|
|
Player_Update* update = (Player_Update*)movement_packet;
|
|
activity = update->activity;
|
|
grid_id = update->grid_location;
|
|
direction1 = update->direction1;
|
|
direction2 = update->direction2;
|
|
speed = update->speed;
|
|
side_speed = update->side_speed;
|
|
vert_speed = update->vert_speed;
|
|
x = update->x;
|
|
y = update->y;
|
|
z = update->z;
|
|
x_speed = update->speed_x;
|
|
y_speed = update->speed_y;
|
|
z_speed = update->speed_z;
|
|
appearance.pos.X2 = update->orig_x;
|
|
appearance.pos.Y2 = update->orig_y;
|
|
appearance.pos.Z2 = update->orig_z;
|
|
appearance.pos.X3 = update->orig_x2;
|
|
appearance.pos.Y3 = update->orig_y2;
|
|
appearance.pos.Z3 = update->orig_z2;
|
|
client_pitch = update->pitch;
|
|
|
|
SetPitch(180 + update->pitch);
|
|
}
|
|
|
|
SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
|
|
|
|
if (activity != last_movement_activity) {
|
|
switch(activity) {
|
|
case UPDATE_ACTIVITY_RUNNING:
|
|
case UPDATE_ACTIVITY_RUNNING_AOM:
|
|
case UPDATE_ACTIVITY_IN_WATER_ABOVE:
|
|
case UPDATE_ACTIVITY_IN_WATER_BELOW:
|
|
case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
|
|
case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
|
|
if(GetZone() && GetZone()->GetDrowningVictim(this))
|
|
GetZone()->RemoveDrowningVictim(this);
|
|
|
|
break;
|
|
}
|
|
case UPDATE_ACTIVITY_DROWNING:
|
|
case UPDATE_ACTIVITY_DROWNING2:
|
|
case UPDATE_ACTIVITY_DROWNING_AOM:
|
|
case UPDATE_ACTIVITY_DROWNING2_AOM: {
|
|
if(GetZone() && !GetInvulnerable()) {
|
|
GetZone()->AddDrowningVictim(this);
|
|
}
|
|
break;
|
|
}
|
|
case UPDATE_ACTIVITY_JUMPING:
|
|
case UPDATE_ACTIVITY_JUMPING_AOM:
|
|
case UPDATE_ACTIVITY_FALLING:
|
|
case UPDATE_ACTIVITY_FALLING_AOM: {
|
|
if(IsCasting()) {
|
|
GetZone()->Interrupted(this, 0, SPELL_ERROR_INTERRUPTED, false, true);
|
|
}
|
|
if(GetInitialState() != 1024) {
|
|
SetInitialState(1024);
|
|
}
|
|
else if(GetInitialState() == 1024) {
|
|
if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
|
|
SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
|
|
}
|
|
else {
|
|
SetInitialState(16512);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
last_movement_activity = activity;
|
|
}
|
|
//Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
|
|
if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
|
|
Spawn* boat = 0;
|
|
|
|
float boat_x = x;
|
|
float boat_y = y;
|
|
float boat_z = z;
|
|
|
|
if (GetBoatSpawn() == 0 && GetZone()) {
|
|
boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
|
|
SetBoatSpawn(boat);
|
|
if(boat)
|
|
{
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
|
|
GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
|
|
boat->AddRailPassenger(GetCharacterID());
|
|
GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
|
|
}
|
|
}
|
|
|
|
if (boat || (GetBoatSpawn() && GetZone())) {
|
|
if (!boat)
|
|
boat = GetZone()->GetSpawnByID(GetBoatSpawn());
|
|
|
|
if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
|
|
boat_x -= boat->GetX();
|
|
boat_y -= boat->GetY();
|
|
boat_z -= boat->GetZ();
|
|
}
|
|
}
|
|
|
|
SetBoatX(boat_x);
|
|
SetBoatY(boat_y);
|
|
SetBoatZ(boat_z);
|
|
pos_packet_speed = speed;
|
|
grid_id = GetLocation();
|
|
}
|
|
else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
|
|
{
|
|
lift_cooldown.Start(100, true);
|
|
}
|
|
else if(lift_cooldown.Check())
|
|
{
|
|
if(GetBoatSpawn())
|
|
{
|
|
Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
|
|
if(boat)
|
|
{
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
|
|
GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
|
|
boat->RemoveRailPassenger(GetCharacterID());
|
|
GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
|
|
}
|
|
}
|
|
SetBoatSpawn(0);
|
|
lift_cooldown.Disable();
|
|
}
|
|
|
|
if (!IsResurrecting() && !GetBoatSpawn())
|
|
{
|
|
if (!IsRooted() && !IsMezzedOrStunned()) {
|
|
SetX(x);
|
|
SetY(y, true, true);
|
|
SetZ(z);
|
|
SetSpeedX(x_speed);
|
|
SetSpeedY(y_speed);
|
|
SetSpeedZ(z_speed);
|
|
SetSideSpeed(side_speed);
|
|
SetVertSpeed(vert_speed);
|
|
SetClientHeading1(direction1);
|
|
SetClientHeading2(direction2);
|
|
SetClientPitch(client_pitch);
|
|
if(version > 373) {
|
|
pos_packet_speed = speed;
|
|
}
|
|
}
|
|
else {
|
|
SetSpeedX(0.0f);
|
|
SetSpeedY(0.0f);
|
|
SetSpeedZ(0.0f);
|
|
SetSideSpeed(0.0f);
|
|
SetVertSpeed(0.0f);
|
|
SetClientHeading1(direction1);
|
|
SetClientHeading2(direction2);
|
|
SetClientPitch(client_pitch);
|
|
pos_packet_speed = 0;
|
|
}
|
|
}
|
|
|
|
if (GetLocation() != grid_id)
|
|
{
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, GetLocation(), grid_id);
|
|
const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
|
|
|
|
if (zone_script && lua_interface) {
|
|
lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, GetLocation());
|
|
}
|
|
|
|
SetLocation(grid_id);
|
|
|
|
if (zone_script && lua_interface) {
|
|
lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
|
|
}
|
|
}
|
|
if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW ||
|
|
activity == UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM || activity == UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM) {
|
|
if (MakeRandomFloat(0, 100) < 25 && InWater())
|
|
GetSkillByName("Swimming", true);
|
|
}
|
|
// don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
|
|
//update->PrintPacket();
|
|
//safe_delete(update);
|
|
|
|
LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
|
|
}
|
|
|
|
int16 Player::GetLastMovementActivity(){
|
|
return last_movement_activity;
|
|
}
|
|
|
|
void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
|
|
spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
|
|
}
|
|
|
|
void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
|
|
spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
|
|
}
|
|
|
|
uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
|
|
uchar* ret = 0;
|
|
if(spawn_pos_packet_list.count(spawn_id) == 1)
|
|
ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
|
|
return ret;
|
|
}
|
|
uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
|
|
uchar* ret = 0;
|
|
if(spawn_info_packet_list.count(spawn_id) == 1)
|
|
ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
|
|
return ret;
|
|
}
|
|
void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
|
|
spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
|
|
}
|
|
|
|
uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
|
|
uchar* ret = 0;
|
|
if(spawn_vis_packet_list.count(spawn_id) == 1)
|
|
ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
|
|
return ret;
|
|
}
|
|
|
|
uchar* Player::GetTempInfoPacketForXOR(){
|
|
return spawn_tmp_info_xor_packet;
|
|
}
|
|
|
|
uchar* Player::GetTempVisPacketForXOR(){
|
|
return spawn_tmp_vis_xor_packet;
|
|
}
|
|
|
|
uchar* Player::GetTempPosPacketForXOR(){
|
|
return spawn_tmp_pos_xor_packet;
|
|
}
|
|
|
|
uchar* Player::SetTempInfoPacketForXOR(int16 size){
|
|
spawn_tmp_info_xor_packet = new uchar[size];
|
|
info_xor_size = size;
|
|
return spawn_tmp_info_xor_packet;
|
|
}
|
|
|
|
uchar* Player::SetTempVisPacketForXOR(int16 size){
|
|
spawn_tmp_vis_xor_packet = new uchar[size];
|
|
vis_xor_size = size;
|
|
return spawn_tmp_vis_xor_packet;
|
|
}
|
|
|
|
uchar* Player::SetTempPosPacketForXOR(int16 size){
|
|
spawn_tmp_pos_xor_packet = new uchar[size];
|
|
pos_xor_size = size;
|
|
return spawn_tmp_pos_xor_packet;
|
|
}
|
|
|
|
bool Player::CheckPlayerInfo(){
|
|
return info != 0;
|
|
}
|
|
|
|
bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
|
|
bool val = true;
|
|
spawn_mutex.writelock(__FUNCTION__, __LINE__);
|
|
int16 index = GetIndexForSpawn(spawn);
|
|
if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
|
|
LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
|
|
GetName(), GetCharacterID(), spawn->GetName(), index, state);
|
|
if(GetClient() && GetClient()->IsReloadingZone()) {
|
|
spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
|
|
val = false;
|
|
}
|
|
// we don't do anything this spawn is already populated by the player
|
|
}
|
|
else {
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
|
|
GetName(), GetCharacterID(), spawn->GetName(), index, state);
|
|
|
|
map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
|
|
if(itr != spawn_packet_sent.end())
|
|
itr->second = state;
|
|
else
|
|
spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
|
|
if(state == SPAWN_STATE_SENT_WAIT) {
|
|
map<int32,SpawnQueueState*>::iterator state_itr;
|
|
if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
|
|
safe_delete(state_itr->second);
|
|
spawn_state_list.erase(state_itr);
|
|
}
|
|
|
|
SpawnQueueState* removal = new SpawnQueueState;
|
|
removal->index_id = index;
|
|
removal->spawn_state_timer = Timer(500, true);
|
|
removal->spawn_state_timer.Start();
|
|
spawn_state_list.insert(make_pair(spawn->GetID(),removal));
|
|
}
|
|
else if(state == SpawnState::SPAWN_STATE_REMOVING &&
|
|
spawn_state_list.count(spawn->GetID()) == 0) {
|
|
SpawnQueueState* removal = new SpawnQueueState;
|
|
removal->index_id = index;
|
|
removal->spawn_state_timer = Timer(1000, true);
|
|
removal->spawn_state_timer.Start();
|
|
spawn_state_list.insert(make_pair(spawn->GetID(),removal));
|
|
}
|
|
}
|
|
spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
return val;
|
|
}
|
|
|
|
void Player::CheckSpawnStateQueue() {
|
|
if(!GetClient() || !GetClient()->IsReadyForUpdates())
|
|
return;
|
|
|
|
spawn_mutex.writelock(__FUNCTION__, __LINE__);
|
|
map<int32, SpawnQueueState*>::iterator itr;
|
|
for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
|
|
if(itr->second->spawn_state_timer.Check()) {
|
|
map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
|
|
GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
|
|
switch(sent_itr->second) {
|
|
case SpawnState::SPAWN_STATE_SENT_WAIT: {
|
|
sent_itr->second = SpawnState::SPAWN_STATE_SENT;
|
|
SpawnQueueState* sr = itr->second;
|
|
itr = spawn_state_list.erase(itr);
|
|
safe_delete(sr);
|
|
break;
|
|
}
|
|
case SpawnState::SPAWN_STATE_REMOVING: {
|
|
if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
|
|
itr->second->spawn_state_timer.Disable();
|
|
continue;
|
|
}
|
|
|
|
if(itr->second->index_id) {
|
|
PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
|
|
packet->setDataByName("spawn_index", itr->second->index_id);
|
|
packet->setDataByName("delete", 1);
|
|
GetClient()->QueuePacket(packet->serialize());
|
|
safe_delete(packet);
|
|
}
|
|
sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
|
|
itr++;
|
|
break;
|
|
}
|
|
case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
|
|
map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
|
|
sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
|
|
SpawnQueueState* sr = itr->second;
|
|
itr = spawn_state_list.erase(itr);
|
|
safe_delete(sr);
|
|
break;
|
|
}
|
|
default: {
|
|
// reset
|
|
itr->second->spawn_state_timer.Disable();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
itr++;
|
|
}
|
|
spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
bool Player::WasSentSpawn(int32 spawn_id){
|
|
if(GetID() == spawn_id)
|
|
return true;
|
|
|
|
bool ret = false;
|
|
spawn_mutex.readlock(__FUNCTION__, __LINE__);
|
|
map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
|
|
if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
|
|
ret = true;
|
|
}
|
|
spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
bool Player::IsSendingSpawn(int32 spawn_id){
|
|
bool ret = false;
|
|
spawn_mutex.readlock(__FUNCTION__, __LINE__);
|
|
map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
|
|
if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
|
|
ret = true;
|
|
}
|
|
spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
bool Player::IsRemovingSpawn(int32 spawn_id){
|
|
bool ret = false;
|
|
spawn_mutex.readlock(__FUNCTION__, __LINE__);
|
|
map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
|
|
if(itr != spawn_packet_sent.end() &&
|
|
(itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
|
|
ret = true;
|
|
}
|
|
spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
PlayerSkillList* Player::GetSkills(){
|
|
return &skill_list;
|
|
}
|
|
|
|
void Player::InCombat(bool val, bool range) {
|
|
if (val)
|
|
GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
|
|
else
|
|
GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
|
|
|
|
bool changeCombatState = false;
|
|
|
|
if((in_combat && !val) || (!in_combat && val))
|
|
changeCombatState = true;
|
|
|
|
in_combat = val;
|
|
if(in_combat)
|
|
AddIconValue(64);
|
|
else
|
|
RemoveIconValue(64);
|
|
|
|
bool update_regen = false;
|
|
if(GetInfoStruct()->get_engaged_encounter()) {
|
|
if(!IsAggroed() || !IsEngagedInEncounter()) {
|
|
GetInfoStruct()->set_engaged_encounter(0);
|
|
update_regen = true;
|
|
}
|
|
}
|
|
|
|
if(changeCombatState || update_regen)
|
|
SetRegenValues((GetInfoStruct()->get_effective_level() > 0) ? GetInfoStruct()->get_effective_level() : GetLevel());
|
|
|
|
charsheet_changed = true;
|
|
info_changed = true;
|
|
}
|
|
|
|
void Player::SetCharSheetChanged(bool val){
|
|
charsheet_changed = val;
|
|
}
|
|
|
|
bool Player::GetCharSheetChanged(){
|
|
return charsheet_changed;
|
|
}
|
|
|
|
bool Player::AdventureXPEnabled(){
|
|
return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
|
|
}
|
|
|
|
bool Player::TradeskillXPEnabled() {
|
|
// TODO: need to identify the flag to togle tradeskill xp
|
|
return true;
|
|
}
|
|
|
|
void Player::set_character_flag(int flag){
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
|
|
|
|
if (flag > CF_MAXIMUM_FLAG) return;
|
|
if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
|
|
else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
|
|
charsheet_changed = true;
|
|
info_changed = true;
|
|
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
|
|
}
|
|
|
|
void Player::reset_character_flag(int flag){
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
|
|
|
|
if (flag > CF_MAXIMUM_FLAG) return;
|
|
if (flag < 32)
|
|
{
|
|
int8 origflag = GetInfoStruct()->get_flags();
|
|
GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
|
|
}
|
|
else
|
|
{
|
|
int8 flag2 = GetInfoStruct()->get_flags2();
|
|
GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
|
|
}
|
|
charsheet_changed = true;
|
|
info_changed = true;
|
|
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
|
|
}
|
|
|
|
void Player::toggle_character_flag(int flag){
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
|
|
|
|
if (flag > CF_MAXIMUM_FLAG) return;
|
|
if (flag < 32)
|
|
{
|
|
int32 origflag = GetInfoStruct()->get_flags();
|
|
GetInfoStruct()->set_flags(origflag ^= (1 << flag));
|
|
}
|
|
else
|
|
{
|
|
int32 flag2 = GetInfoStruct()->get_flags2();
|
|
GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
|
|
}
|
|
charsheet_changed = true;
|
|
info_changed = true;
|
|
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
|
|
}
|
|
|
|
bool Player::get_character_flag(int flag){
|
|
bool ret = false;
|
|
|
|
if (flag > CF_MAXIMUM_FLAG){
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
|
|
return ret;
|
|
}
|
|
if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
|
|
else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
|
|
|
|
return ret;
|
|
}
|
|
|
|
float Player::GetXPVitality(){
|
|
return GetInfoStruct()->get_xp_vitality();
|
|
}
|
|
|
|
float Player::GetTSXPVitality() {
|
|
return GetInfoStruct()->get_tradeskill_xp_vitality();
|
|
}
|
|
|
|
bool Player::DoubleXPEnabled(){
|
|
return GetInfoStruct()->get_xp_vitality() > 0;
|
|
}
|
|
|
|
void Player::SetCharacterID(int32 new_id){
|
|
char_id = new_id;
|
|
}
|
|
|
|
int32 Player::GetCharacterID(){
|
|
return char_id;
|
|
}
|
|
|
|
float Player::CalculateXP(Spawn* victim){
|
|
if(AdventureXPEnabled() == false || !victim)
|
|
return 0;
|
|
float multiplier = 0;
|
|
|
|
float zone_xp_modifier = 1; // let's be safe!!
|
|
if( GetZone()->GetXPModifier() != 0 ) {
|
|
zone_xp_modifier = GetZone()->GetXPModifier();
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
|
|
}
|
|
|
|
switch(GetArrowColor(victim->GetLevel())){
|
|
case ARROW_COLOR_GRAY:
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
|
|
return 0.0f;
|
|
break;
|
|
case ARROW_COLOR_GREEN:
|
|
multiplier = 3.25;
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
|
|
break;
|
|
case ARROW_COLOR_BLUE:
|
|
multiplier = 3.5;
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
|
|
break;
|
|
case ARROW_COLOR_WHITE:
|
|
multiplier = 4;
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
|
|
break;
|
|
case ARROW_COLOR_YELLOW:
|
|
multiplier = 4.25;
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
|
|
break;
|
|
case ARROW_COLOR_ORANGE:
|
|
multiplier = 4.5;
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
|
|
break;
|
|
case ARROW_COLOR_RED:
|
|
multiplier = 6;
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
|
|
break;
|
|
}
|
|
float total = multiplier * 8;
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
|
|
|
|
if(victim->GetDifficulty() > 6) { // no need to multiply by 1 if this is a normal mob
|
|
total *= (victim->GetDifficulty() - 5);
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
|
|
}
|
|
else if(victim->GetDifficulty() <= 5) {
|
|
total /= (7 - victim->GetDifficulty()); //1 down mobs are worth half credit, 2 down worth .25, etc
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
|
|
}
|
|
|
|
if(victim->GetHeroic() > 1) {
|
|
total *= victim->GetHeroic();
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
|
|
}
|
|
if(DoubleXPEnabled()) {
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
|
|
|
|
float percent = (((float)(total))/GetNeededXP()) *100;
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
|
|
float xp_vitality = GetXPVitality();
|
|
if(xp_vitality >= percent) {
|
|
GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
|
|
total *= 2;
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
|
|
}
|
|
else {
|
|
total += ((GetXPVitality() / percent) *2)*total;
|
|
GetInfoStruct()->set_xp_vitality(0);
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
|
|
}
|
|
}
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
|
|
return total * world.GetXPRate() * zone_xp_modifier;
|
|
}
|
|
|
|
float Player::CalculateTSXP(int8 level){
|
|
if(TradeskillXPEnabled() == false)
|
|
return 0;
|
|
float multiplier = 0;
|
|
|
|
float zone_xp_modifier = 1; // let's be safe!!
|
|
if( GetZone()->GetXPModifier() != 0 ) {
|
|
zone_xp_modifier = GetZone()->GetXPModifier();
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
|
|
}
|
|
|
|
sint16 diff = level - GetTSLevel();
|
|
if(GetTSLevel() < 10)
|
|
diff *= 3;
|
|
else if(GetTSLevel() <= 20)
|
|
diff *= 2;
|
|
if(diff >= 9)
|
|
multiplier = 6;
|
|
else if(diff >= 5)
|
|
multiplier = 4.5;
|
|
else if(diff >= 1)
|
|
multiplier = 4.25;
|
|
else if(diff == 0)
|
|
multiplier = 4;
|
|
else if(diff <= -11)
|
|
multiplier = 0;
|
|
else if(diff <= -6)
|
|
multiplier = 3.25;
|
|
else //if(diff < 0)
|
|
multiplier = 3.5;
|
|
|
|
|
|
float total = multiplier * 8;
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
|
|
|
|
if(DoubleXPEnabled()) {
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
|
|
|
|
float percent = (((float)(total))/GetNeededTSXP()) *100;
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
|
|
|
|
float ts_xp_vitality = GetTSXPVitality();
|
|
if(ts_xp_vitality >= percent) {
|
|
GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
|
|
total *= 2;
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
|
|
}
|
|
else {
|
|
total += ((GetTSXPVitality() / percent) *2)*total;
|
|
GetInfoStruct()->set_tradeskill_xp_vitality(0);
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
|
|
}
|
|
}
|
|
LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
|
|
return total * world.GetXPRate() * zone_xp_modifier;
|
|
}
|
|
|
|
void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
|
|
{
|
|
float xpDebt = GetXPDebt();
|
|
// not a real timestamp to work with
|
|
if(unix_timestamp < 1 || xpDebt == 0.0f)
|
|
return;
|
|
|
|
uint32 diff = (Timer::GetUnixTimeStamp() - unix_timestamp)/1000;
|
|
|
|
float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
|
|
int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
|
|
if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
|
|
return;
|
|
|
|
|
|
float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
|
|
|
|
// not enough time passed to calculate debt xp recovered
|
|
if(periodsPassed < 1.0f)
|
|
return;
|
|
|
|
float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
|
|
|
|
if(debtToSubtract >= xpDebt)
|
|
GetInfoStruct()->set_xp_debt(0.0f);
|
|
else
|
|
GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
|
|
}
|
|
|
|
void Player::SetNeededXP(int32 val){
|
|
GetInfoStruct()->set_xp_needed(val);
|
|
}
|
|
|
|
void Player::SetNeededXP(){
|
|
//GetInfoStruct()->xp_needed = GetLevel() * 100;
|
|
// Get xp needed to get to the next level
|
|
int16 level = GetLevel() + 1;
|
|
// If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
|
|
if (level > 95)
|
|
SetNeededXP(database.GetMysqlExpCurve(95)* ((level - 95) + 1));
|
|
else
|
|
SetNeededXP(database.GetMysqlExpCurve(level));
|
|
}
|
|
|
|
void Player::SetXP(int32 val){
|
|
GetInfoStruct()->set_xp(val);
|
|
}
|
|
|
|
void Player::SetNeededTSXP(int32 val) {
|
|
GetInfoStruct()->set_ts_xp_needed(val);
|
|
}
|
|
|
|
void Player::SetNeededTSXP() {
|
|
GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
|
|
}
|
|
|
|
void Player::SetTSXP(int32 val) {
|
|
GetInfoStruct()->set_ts_xp(val);
|
|
}
|
|
|
|
float Player::GetXPDebt(){
|
|
return GetInfoStruct()->get_xp_debt();
|
|
}
|
|
|
|
int32 Player::GetNeededXP(){
|
|
return GetInfoStruct()->get_xp_needed();
|
|
}
|
|
|
|
int32 Player::GetXP(){
|
|
return GetInfoStruct()->get_xp();
|
|
}
|
|
|
|
int32 Player::GetNeededTSXP() {
|
|
return GetInfoStruct()->get_ts_xp_needed();
|
|
}
|
|
|
|
int32 Player::GetTSXP() {
|
|
return GetInfoStruct()->get_ts_xp();
|
|
}
|
|
|
|
bool Player::AddXP(int32 xp_amount){
|
|
if(!GetClient()) // potential linkdead player
|
|
return false;
|
|
|
|
MStats.lock();
|
|
xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
|
|
MStats.unlock();
|
|
|
|
if(GetInfoStruct()->get_xp_debt())
|
|
{
|
|
float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
|
|
int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
|
|
int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
|
|
|
|
if(amountToTakeFromDebt > amountRequiredClearDebt)
|
|
{
|
|
GetInfoStruct()->set_xp_debt(0.0f);
|
|
if(amountRequiredClearDebt > xp_amount)
|
|
xp_amount = 0;
|
|
else
|
|
xp_amount -= amountRequiredClearDebt;
|
|
}
|
|
else
|
|
{
|
|
float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
|
|
GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
|
|
if(amountToTakeFromDebt > xp_amount)
|
|
xp_amount = 0;
|
|
else
|
|
xp_amount -= amountToTakeFromDebt;
|
|
}
|
|
}
|
|
|
|
// used up in xp debt
|
|
if(!xp_amount) {
|
|
SetCharSheetChanged(true);
|
|
return true;
|
|
}
|
|
|
|
int32 prev_level = GetLevel();
|
|
float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
|
|
float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
|
|
while((xp_amount + GetXP()) >= GetNeededXP()){
|
|
if (!CheckLevelStatus(GetLevel() + 1)) {
|
|
if(GetClient()) {
|
|
GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
|
|
}
|
|
SetCharSheetChanged(true);
|
|
return false;
|
|
}
|
|
xp_amount -= GetNeededXP() - GetXP();
|
|
SetLevel(GetLevel() + 1);
|
|
}
|
|
SetXP(GetXP() + xp_amount);
|
|
GetPlayerInfo()->CalculateXPPercentages();
|
|
current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
|
|
if(current_xp_percent >= miniding_min_percent){
|
|
SetHP(GetTotalHP());
|
|
SetPower(GetTotalPower());
|
|
GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
|
|
}
|
|
|
|
if(GetClient()) {
|
|
GetClient()->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp_amount);
|
|
|
|
if (prev_level != GetLevel())
|
|
GetClient()->ChangeLevel(prev_level, GetLevel());
|
|
}
|
|
|
|
SetCharSheetChanged(true);
|
|
return true;
|
|
}
|
|
|
|
bool Player::AddTSXP(int32 xp_amount){
|
|
MStats.lock();
|
|
xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
|
|
MStats.unlock();
|
|
|
|
float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
|
|
float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
|
|
while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
|
|
if (!CheckLevelStatus(GetTSLevel() + 1)) {
|
|
if(GetClient()) {
|
|
GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
|
|
}
|
|
return false;
|
|
}
|
|
xp_amount -= GetNeededTSXP() - GetTSXP();
|
|
SetTSLevel(GetTSLevel() + 1);
|
|
SetTSXP(0);
|
|
SetNeededTSXP();
|
|
}
|
|
SetTSXP(GetTSXP() + xp_amount);
|
|
GetPlayerInfo()->CalculateXPPercentages();
|
|
current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
|
|
if(current_xp_percent >= miniding_min_percent){
|
|
SetHP(GetTotalHP());
|
|
SetPower(GetTotalPower());
|
|
}
|
|
|
|
if (GetTradeskillClass() == 0){
|
|
SetTradeskillClass(1);
|
|
GetInfoStruct()->set_tradeskill_class1(1);
|
|
GetInfoStruct()->set_tradeskill_class2(1);
|
|
GetInfoStruct()->set_tradeskill_class3(1);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Player::CalculateLocation(){
|
|
if(GetSpeed() > 0 ){
|
|
if(GetHeading() >= 270 && GetHeading() <= 360){
|
|
SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
|
|
SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
|
|
}
|
|
else if(GetHeading() >= 180 && GetHeading() < 270){
|
|
SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
|
|
SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
|
|
}
|
|
else if(GetHeading() >= 90 && GetHeading() < 180){
|
|
SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
|
|
SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
|
|
}
|
|
else if(GetHeading() >= 0 && GetHeading() < 90){
|
|
SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
|
|
SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
|
|
}
|
|
}
|
|
}
|
|
|
|
Spawn* Player::GetSpawnByIndex(int16 index){
|
|
Spawn* spawn = 0;
|
|
|
|
index_mutex.readlock(__FUNCTION__, __LINE__);
|
|
if(player_spawn_id_map.count(index) > 0)
|
|
spawn = player_spawn_id_map[index];
|
|
index_mutex.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return spawn;
|
|
}
|
|
|
|
int16 Player::GetIndexForSpawn(Spawn* spawn) {
|
|
int16 val = 0;
|
|
|
|
index_mutex.readlock(__FUNCTION__, __LINE__);
|
|
if(player_spawn_reverse_id_map.count(spawn) > 0)
|
|
val = player_spawn_reverse_id_map[spawn];
|
|
index_mutex.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return val;
|
|
}
|
|
|
|
bool Player::WasSpawnRemoved(Spawn* spawn){
|
|
bool wasRemoved = false;
|
|
|
|
if(IsRemovingSpawn(spawn->GetID()))
|
|
return false;
|
|
|
|
spawn_mutex.readlock(__FUNCTION__, __LINE__);
|
|
map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
|
|
if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
|
|
wasRemoved = true;
|
|
}
|
|
spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return wasRemoved;
|
|
}
|
|
|
|
void Player::RemoveSpawn(Spawn* spawn, bool delete_spawn)
|
|
{
|
|
LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
|
|
|
|
SetSpawnSentState(spawn, delete_spawn ? SpawnState::SPAWN_STATE_REMOVING : SpawnState::SPAWN_STATE_REMOVING_SLEEP);
|
|
|
|
info_mutex.writelock(__FUNCTION__, __LINE__);
|
|
vis_mutex.writelock(__FUNCTION__, __LINE__);
|
|
pos_mutex.writelock(__FUNCTION__, __LINE__);
|
|
|
|
index_mutex.writelock(__FUNCTION__, __LINE__);
|
|
|
|
if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
|
|
player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
|
|
|
|
if (player_spawn_reverse_id_map.count(spawn) > 0)
|
|
player_spawn_reverse_id_map.erase(spawn);
|
|
|
|
if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
|
|
player_spawn_id_map.erase(spawn->GetID());
|
|
|
|
int32 id = spawn->GetID();
|
|
if (spawn_info_packet_list.count(id))
|
|
spawn_info_packet_list.erase(id);
|
|
|
|
if (spawn_pos_packet_list.count(id))
|
|
spawn_pos_packet_list.erase(id);
|
|
|
|
if (spawn_vis_packet_list.count(id))
|
|
spawn_vis_packet_list.erase(id);
|
|
|
|
index_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
info_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
vector<int32> Player::GetQuestIDs(){
|
|
vector<int32> ret;
|
|
map<int32, Quest*>::iterator itr;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
|
|
if(itr->second)
|
|
ret.push_back(itr->second->GetQuestID());
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
|
|
vector<Quest*>* quest_updates = 0;
|
|
map<int32, Quest*>::iterator itr;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
|
|
if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
|
|
if(!quest_updates)
|
|
quest_updates = new vector<Quest*>();
|
|
quest_updates->push_back(itr->second);
|
|
}
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
return quest_updates;
|
|
}
|
|
|
|
void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
|
|
map<int32, Quest*>::iterator itr;
|
|
vector<Quest*>* update_list = new vector<Quest*>;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
|
|
if(itr->second){
|
|
if(item && qty > 0){
|
|
if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
|
|
update_list->push_back(itr->second);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
if(update_list && update_list->size() > 0){
|
|
Client* client = GetClient();
|
|
if(client){
|
|
for(int8 i=0;i<update_list->size(); i++){
|
|
client->SendQuestUpdate(update_list->at(i));
|
|
client->SendQuestFailure(update_list->at(i));
|
|
}
|
|
}
|
|
}
|
|
update_list->clear();
|
|
safe_delete(update_list);
|
|
}
|
|
|
|
void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
|
|
map<int32, Quest*>::iterator itr;
|
|
vector<Quest*>* update_list = new vector<Quest*>;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
|
|
if(itr->second){
|
|
if(item && qty > 0){
|
|
if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
|
|
update_list->push_back(itr->second);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
if(update_list && update_list->size() > 0){
|
|
Client* client = GetClient();
|
|
if(client){
|
|
for(int8 i=0;i<update_list->size(); i++){
|
|
client->SendQuestUpdate(update_list->at(i));
|
|
client->SendQuestFailure(update_list->at(i));
|
|
}
|
|
}
|
|
}
|
|
update_list->clear();
|
|
safe_delete(update_list);
|
|
}
|
|
|
|
vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
|
|
vector<Quest*>* quest_updates = 0;
|
|
map<int32, Quest*>::iterator itr;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
|
|
if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
|
|
if (!quest_updates)
|
|
quest_updates = new vector<Quest*>();
|
|
quest_updates->push_back(itr->second);
|
|
}
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
return quest_updates;
|
|
}
|
|
|
|
PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
|
|
PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
|
|
Quest* quest = 0;
|
|
if(packet){
|
|
int16 total_quests_num = 0;
|
|
int16 total_completed_quests = 0;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
map<int32, Quest*> total_quests = player_quests;
|
|
if(all_quests && completed_quests.size() > 0)
|
|
total_quests.insert(completed_quests.begin(), completed_quests.end());
|
|
if(total_quests.size() > 0){
|
|
map<string, int16> quest_types;
|
|
map<int32, Quest*>::iterator itr;
|
|
int16 zone_id = 0;
|
|
for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
|
|
if(itr->first && itr->second){
|
|
if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
|
|
current_quest_id = itr->first;
|
|
if(itr->second->GetTurnedIn())
|
|
total_completed_quests++;
|
|
if(itr->second->GetType()){
|
|
if(quest_types.count(itr->second->GetType()) == 0){
|
|
quest_types[itr->second->GetType()] = zone_id;
|
|
zone_id++;
|
|
}
|
|
}
|
|
if(itr->second->GetZone()){
|
|
if(quest_types.count(itr->second->GetZone()) == 0){
|
|
quest_types[itr->second->GetZone()] = zone_id; // Fix #490 - incorrect ordering of quests in journal
|
|
zone_id++;
|
|
}
|
|
}
|
|
total_quests_num++;
|
|
}
|
|
else
|
|
continue;
|
|
}
|
|
packet->setArrayLengthByName("num_quests", total_quests_num);
|
|
int16 i = 0;
|
|
for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
|
|
if(i == 0 && quest_types.size() > 0){
|
|
packet->setArrayLengthByName("num_quest_zones", quest_types.size());
|
|
map<string, int16>::iterator type_itr;
|
|
int16 x = 0;
|
|
for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
|
|
packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
|
|
packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
|
|
x++;
|
|
}
|
|
}
|
|
if(itr->first == 0 || !itr->second)
|
|
continue;
|
|
if(!all_quests && !itr->second->GetUpdateRequired())
|
|
continue;
|
|
quest = itr->second;
|
|
if(!quest->GetDeleted())
|
|
packet->setArrayDataByName("active", 1, i);
|
|
packet->setArrayDataByName("name", quest->GetName(), i);
|
|
packet->setArrayDataByName("quest_type", quest->GetType(), i);
|
|
packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
|
|
int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
|
|
if(itr->second->GetCompleted())
|
|
packet->setArrayDataByName("completed", 1, i);
|
|
if(itr->second->GetTurnedIn()){
|
|
packet->setArrayDataByName("turned_in", 1, i);
|
|
packet->setArrayDataByName("completed", 1, i);
|
|
packet->setArrayDataByName("visible", 1, i);
|
|
packet->setArrayDataByName("unknown3", 1, i);
|
|
display_status += QUEST_DISPLAY_STATUS_COMPLETED;
|
|
}
|
|
if (updated) {
|
|
packet->setArrayDataByName("quest_updated", 1, i);
|
|
packet->setArrayDataByName("journal_updated", 1, i);
|
|
}
|
|
packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
|
|
packet->setArrayDataByName("day", quest->GetDay(), i);
|
|
packet->setArrayDataByName("month", quest->GetMonth(), i);
|
|
packet->setArrayDataByName("year", quest->GetYear(), i);
|
|
packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
|
|
int8 difficulty = 0;
|
|
string category = quest->GetType();
|
|
if(category == "Tradeskill")
|
|
difficulty = GetTSArrowColor(quest->GetQuestLevel());
|
|
else
|
|
difficulty = GetArrowColor(quest->GetQuestLevel());
|
|
packet->setArrayDataByName("difficulty", difficulty, i);
|
|
if (itr->second->GetEncounterLevel() > 4)
|
|
packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
|
|
else
|
|
packet->setArrayDataByName("encounter_level", 4, i);
|
|
if(version >= 931 && quest_types.count(quest->GetType()) > 0)
|
|
packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
|
|
if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
|
|
packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
|
|
if(version >= 931 && quest->GetVisible()){
|
|
if (quest->GetCompletedFlag())
|
|
display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
|
|
else if (quest->IsRepeatable())
|
|
display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
|
|
if (quest->GetYellowName() || quest->CheckCategoryYellow())
|
|
display_status += QUEST_DISPLAY_STATUS_YELLOW;
|
|
|
|
if (quest->IsTracked())
|
|
display_status += QUEST_DISPLAY_STATUS_CHECK;
|
|
else
|
|
display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
|
|
|
|
if (quest->IsHidden() && !quest->GetTurnedIn()) {
|
|
display_status += QUEST_DISPLAY_STATUS_HIDDEN;
|
|
display_status -= QUEST_DISPLAY_STATUS_SHOW;
|
|
}
|
|
|
|
if(quest->CanShareQuestCriteria(GetClient(),false)) {
|
|
display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
|
|
}
|
|
}
|
|
else
|
|
packet->setArrayDataByName("visible", quest->GetVisible(), i);
|
|
if (itr->second->IsRepeatable())
|
|
packet->setArrayDataByName("repeatable", 1, i);
|
|
|
|
packet->setArrayDataByName("display_status", display_status, i);
|
|
i++;
|
|
}
|
|
//packet->setDataByName("unknown4", 0);
|
|
packet->setDataByName("visible_quest_id", current_quest_id);
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
packet->setDataByName("player_crc", crc);
|
|
packet->setDataByName("player_name", GetName());
|
|
packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
|
|
packet->setDataByName("max_quests", 75);
|
|
|
|
LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
|
|
#if EQDEBUG >= 9
|
|
packet->PrintPacket();
|
|
#endif
|
|
}
|
|
return packet;
|
|
}
|
|
|
|
PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
|
|
if (!quest)
|
|
return 0;
|
|
|
|
PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
|
|
if (packet) {
|
|
packet->setArrayLengthByName("num_quests", 1);
|
|
packet->setArrayLengthByName("num_quest_zones", 1);
|
|
packet->setArrayDataByName("quest_zones_zone", quest->GetType());
|
|
packet->setArrayDataByName("quest_zones_zone_id", 0);
|
|
|
|
if(!quest->GetDeleted() && !quest->GetCompleted())
|
|
packet->setArrayDataByName("active", 1);
|
|
|
|
packet->setArrayDataByName("name", quest->GetName());
|
|
// don't see these two in the struct
|
|
packet->setArrayDataByName("quest_type", quest->GetType());
|
|
packet->setArrayDataByName("quest_zone", quest->GetZone());
|
|
|
|
int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
|
|
if(quest->GetCompleted())
|
|
packet->setArrayDataByName("completed", 1);
|
|
if(quest->GetTurnedIn()) {
|
|
packet->setArrayDataByName("turned_in", 1);
|
|
packet->setArrayDataByName("completed", 1);
|
|
packet->setArrayDataByName("visible", 1);
|
|
display_status += QUEST_DISPLAY_STATUS_COMPLETED;
|
|
}
|
|
packet->setArrayDataByName("quest_id", quest->GetQuestID());
|
|
packet->setArrayDataByName("day", quest->GetDay());
|
|
packet->setArrayDataByName("month", quest->GetMonth());
|
|
packet->setArrayDataByName("year", quest->GetYear());
|
|
packet->setArrayDataByName("level", quest->GetQuestLevel());
|
|
int8 difficulty = 0;
|
|
string category = quest->GetType();
|
|
if(category == "Tradeskill")
|
|
difficulty = GetTSArrowColor(quest->GetQuestLevel());
|
|
else
|
|
difficulty = GetArrowColor(quest->GetQuestLevel());
|
|
|
|
packet->setArrayDataByName("difficulty", difficulty);
|
|
if (quest->GetEncounterLevel() > 4)
|
|
packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
|
|
else
|
|
packet->setArrayDataByName("encounter_level", 4);
|
|
|
|
if (version >= 931) {
|
|
packet->setArrayDataByName("zonetype_id", 0);
|
|
packet->setArrayDataByName("zone_id", 0);
|
|
}
|
|
if(version >= 931 && quest->GetVisible()){
|
|
if (quest->GetCompletedFlag())
|
|
display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
|
|
else if (quest->IsRepeatable())
|
|
display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
|
|
if (quest->GetYellowName() || quest->CheckCategoryYellow())
|
|
display_status += QUEST_DISPLAY_STATUS_YELLOW;
|
|
|
|
if (quest->IsTracked())
|
|
display_status += QUEST_DISPLAY_STATUS_CHECK;
|
|
else
|
|
display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
|
|
|
|
if (quest->IsHidden() && !quest->GetTurnedIn()) {
|
|
display_status += QUEST_DISPLAY_STATUS_HIDDEN;
|
|
display_status -= QUEST_DISPLAY_STATUS_SHOW;
|
|
}
|
|
|
|
if(quest->CanShareQuestCriteria(GetClient(),false)) {
|
|
display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
|
|
}
|
|
}
|
|
else
|
|
packet->setArrayDataByName("visible", quest->GetVisible());
|
|
if (quest->IsRepeatable())
|
|
packet->setArrayDataByName("repeatable", 1);
|
|
|
|
packet->setArrayDataByName("display_status", display_status);
|
|
if (updated) {
|
|
packet->setArrayDataByName("quest_updated", 1);
|
|
packet->setArrayDataByName("journal_updated", 1);
|
|
}
|
|
if(version >= 546)
|
|
packet->setDataByName("unknown3", 1);
|
|
packet->setDataByName("visible_quest_id", quest->GetQuestID());
|
|
packet->setDataByName("player_crc", crc);
|
|
packet->setDataByName("player_name", GetName());
|
|
packet->setDataByName("used_quests", player_quests.size());
|
|
packet->setDataByName("unknown4a", 1);
|
|
packet->setDataByName("max_quests", 75);
|
|
}
|
|
|
|
return packet;
|
|
}
|
|
|
|
Quest* Player::SetStepComplete(int32 id, int32 step){
|
|
Quest* ret = 0;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
if(player_quests.count(id) > 0){
|
|
if(player_quests[id] && player_quests[id]->SetStepComplete(step))
|
|
ret = player_quests[id];
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
|
|
Quest* ret = 0;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
if (player_quests.count(quest_id) > 0) {
|
|
if (player_quests[quest_id] && player_quests[quest_id]->AddStepProgress(step, progress))
|
|
ret = player_quests[quest_id];
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
|
|
int32 ret = 0;
|
|
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
if (player_quests.count(quest_id) > 0 && player_quests[quest_id])
|
|
ret = player_quests[quest_id]->GetStepProgress(step_id);
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void Player::RemoveQuest(int32 id, bool delete_quest){
|
|
MPlayerQuests.writelock(__FUNCTION__, __LINE__);
|
|
map<int32, Quest*>::iterator itr = player_quests.find(id);
|
|
if(itr != player_quests.end()) {
|
|
player_quests.erase(itr);
|
|
}
|
|
|
|
if(delete_quest){
|
|
safe_delete(player_quests[id]);
|
|
}
|
|
|
|
MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
|
|
SendQuestRequiredSpawns(id);
|
|
}
|
|
|
|
vector<Quest*>* Player::CheckQuestsLocationUpdate(){
|
|
vector<Quest*>* quest_updates = 0;
|
|
map<int32, Quest*>::iterator itr;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
|
|
if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
|
|
if(!quest_updates)
|
|
quest_updates = new vector<Quest*>();
|
|
quest_updates->push_back(itr->second);
|
|
}
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
return quest_updates;
|
|
}
|
|
|
|
vector<Quest*>* Player::CheckQuestsFailures(){
|
|
vector<Quest*>* quest_failures = 0;
|
|
map<int32, Quest*>::iterator itr;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
|
|
if(itr->second && itr->second->GetQuestFailures()->size() > 0){
|
|
if(!quest_failures)
|
|
quest_failures = new vector<Quest*>();
|
|
quest_failures->push_back(itr->second);
|
|
}
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
return quest_failures;
|
|
}
|
|
|
|
vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
|
|
vector<Quest*>* quest_updates = 0;
|
|
map<int32, Quest*>::iterator itr;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
|
|
if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
|
|
if(!quest_updates)
|
|
quest_updates = new vector<Quest*>();
|
|
quest_updates->push_back(itr->second);
|
|
}
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
return quest_updates;
|
|
}
|
|
|
|
bool Player::HasQuestUpdateRequirement(Spawn* spawn){
|
|
bool reqMet = false;
|
|
map<int32, Quest*>::iterator itr;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
|
|
if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
|
|
reqMet = true;
|
|
break;
|
|
}
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
return reqMet;
|
|
}
|
|
|
|
vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
|
|
vector<Quest*>* quest_updates = 0;
|
|
map<int32, Quest*>::iterator itr;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
|
|
if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
|
|
if(!quest_updates)
|
|
quest_updates = new vector<Quest*>();
|
|
quest_updates->push_back(itr->second);
|
|
}
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
return quest_updates;
|
|
}
|
|
|
|
int16 Player::GetTaskGroupStep(int32 quest_id){
|
|
Quest* quest = 0;
|
|
int16 step = 0;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
if(player_quests.count(quest_id) > 0){
|
|
quest = player_quests[quest_id];
|
|
if(quest) {
|
|
step = quest->GetTaskGroupStep();
|
|
}
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
return step;
|
|
}
|
|
|
|
bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
|
|
bool ret = false;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
if(player_quests.count(quest_id) > 0){
|
|
Quest* quest = player_quests[quest_id];
|
|
if ( quest != NULL )
|
|
ret = quest->GetQuestStepCompleted(step_id);
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
int16 Player::GetQuestStep(int32 quest_id){
|
|
Quest* quest = 0;
|
|
int16 step = 0;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
if(player_quests.count(quest_id) > 0){
|
|
quest = player_quests[quest_id];
|
|
if(quest) {
|
|
step = quest->GetQuestStep();
|
|
}
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
return step;
|
|
}
|
|
|
|
map<int32, Quest*>* Player::GetPlayerQuests(){
|
|
return &player_quests;
|
|
}
|
|
|
|
map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
|
|
return &completed_quests;
|
|
}
|
|
|
|
Quest* Player::GetAnyQuest(int32 quest_id) {
|
|
if(player_quests.count(quest_id) > 0)
|
|
return player_quests[quest_id];
|
|
if(completed_quests.count(quest_id) > 0)
|
|
return completed_quests[quest_id];
|
|
|
|
return 0;
|
|
}
|
|
Quest* Player::GetCompletedQuest(int32 quest_id){
|
|
if(completed_quests.count(quest_id) > 0)
|
|
return completed_quests[quest_id];
|
|
return 0;
|
|
}
|
|
|
|
bool Player::HasQuestBeenCompleted(int32 quest_id){
|
|
bool ret = false;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
if(completed_quests.count(quest_id) > 0 && completed_quests[quest_id])
|
|
ret = true;
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool Player::HasActiveQuest(int32 quest_id){
|
|
bool ret = false;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
if(player_quests.count(quest_id) > 0 && player_quests[quest_id])
|
|
ret = true;
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool Player::HasAnyQuest(int32 quest_id){
|
|
bool ret = false;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
if(player_quests.count(quest_id) > 0)
|
|
ret = true;
|
|
if(completed_quests.count(quest_id) > 0)
|
|
ret = true;
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
int32 Player::GetQuestCompletedCount(int32 quest_id) {
|
|
int32 count = 0;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
Quest* quest = GetCompletedQuest(quest_id);
|
|
if(quest) {
|
|
count = quest->GetCompleteCount();
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
return count;
|
|
}
|
|
|
|
Quest* Player::GetQuest(int32 quest_id){
|
|
if(player_quests.count(quest_id) > 0)
|
|
return player_quests[quest_id];
|
|
return 0;
|
|
}
|
|
|
|
void Player::AddCompletedQuest(Quest* quest){
|
|
Quest* existing = GetCompletedQuest(quest->GetQuestID());
|
|
MPlayerQuests.writelock(__FUNCTION__, __LINE__);
|
|
completed_quests[quest->GetQuestID()] = quest;
|
|
if(existing && existing != quest) {
|
|
safe_delete(existing);
|
|
}
|
|
|
|
quest->SetSaveNeeded(true);
|
|
quest->SetTurnedIn(true);
|
|
if(quest->GetCompletedDescription())
|
|
quest->SetDescription(string(quest->GetCompletedDescription()));
|
|
quest->SetUpdateRequired(true);
|
|
MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
bool Player::CheckQuestRemoveFlag(Spawn* spawn){
|
|
if(current_quest_flagged.count(spawn) > 0){
|
|
current_quest_flagged.erase(spawn);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::CheckQuestRequired(Spawn* spawn){
|
|
if(spawn)
|
|
return spawn->MeetsSpawnAccessRequirements(this);
|
|
return false;
|
|
}
|
|
|
|
int8 Player::CheckQuestFlag(Spawn* spawn){
|
|
int8 ret = 0;
|
|
|
|
if (!spawn) {
|
|
LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
|
|
return ret;
|
|
}
|
|
if(spawn->HasProvidedQuests()){
|
|
vector<int32>* quests = spawn->GetProvidedQuests();
|
|
Quest* quest = 0;
|
|
for(int32 i=0;i<quests->size();i++){
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
if(player_quests.count(quests->at(i)) > 0){
|
|
if(player_quests[quests->at(i)] && player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
|
|
ret = 2;
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
break;
|
|
}
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
int8 flag = 0;
|
|
if (CanReceiveQuest(quests->at(i), &flag)){
|
|
if(flag) {
|
|
ret = flag;
|
|
break;
|
|
}
|
|
master_quest_list.LockQuests();
|
|
quest = master_quest_list.GetQuest(quests->at(i), false);
|
|
master_quest_list.UnlockQuests();
|
|
if(quest){
|
|
int8 color = quest->GetFeatherColor();
|
|
// purple
|
|
if (color == 1)
|
|
ret = 16;
|
|
// green
|
|
else if (color == 2)
|
|
ret = 32;
|
|
// blue
|
|
else if (color == 3)
|
|
ret = 64;
|
|
// normal
|
|
else
|
|
ret = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
map<int32, Quest*>::iterator itr;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
|
|
// must make sure the quest ptr is alive or nullptr
|
|
if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
|
|
ret = 2;
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
if(ret > 0)
|
|
current_quest_flagged[spawn] = true;
|
|
return ret;
|
|
}
|
|
|
|
bool Player::CanReceiveQuest(int32 quest_id, int8* ret){
|
|
bool passed = true;
|
|
int32 x;
|
|
master_quest_list.LockQuests();
|
|
Quest* quest = master_quest_list.GetQuest(quest_id, false);
|
|
master_quest_list.UnlockQuests();
|
|
if (!quest)
|
|
passed = false;
|
|
//check if quest is already completed, and not repeatable
|
|
else if (HasQuestBeenCompleted(quest_id) && !quest->IsRepeatable())
|
|
passed = false;
|
|
//check if the player already has this quest
|
|
else if (player_quests.count(quest_id) > 0)
|
|
passed = false;
|
|
//Check Prereq Adv Levels
|
|
else if (quest->GetPrereqLevel() > GetLevel())
|
|
passed = false;
|
|
else if (quest->GetPrereqMaxLevel() > 0){
|
|
if (GetLevel() > quest->GetPrereqMaxLevel())
|
|
passed = false;
|
|
}
|
|
//Check Prereq TS Levels
|
|
else if (quest->GetPrereqTSLevel() > GetTSLevel())
|
|
passed = false;
|
|
else if (quest->GetPrereqMaxTSLevel() > 0){
|
|
if (GetTSLevel() > quest->GetPrereqMaxLevel())
|
|
passed = false;
|
|
}
|
|
|
|
|
|
// Check quest pre req
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
vector<int32>* prereq_quests = quest->GetPrereqQuests();
|
|
if(passed && prereq_quests && prereq_quests->size() > 0){
|
|
for(int32 x=0;x<prereq_quests->size();x++){
|
|
if(completed_quests.count(prereq_quests->at(x)) == 0){
|
|
passed = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
//Check Prereq Classes
|
|
vector<int8>* prereq_classes = quest->GetPrereqClasses();
|
|
if(passed && prereq_classes && prereq_classes->size() > 0){
|
|
for(int32 x=0;x<prereq_classes->size();x++){
|
|
if(prereq_classes->at(x) == GetAdventureClass()){
|
|
passed = true;
|
|
break;
|
|
}
|
|
else
|
|
passed = false;
|
|
}
|
|
}
|
|
|
|
//Check Prereq TS Classes
|
|
vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
|
|
if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
|
|
for( x=0;x<prereq_tsclasses->size();x++){
|
|
if(prereq_tsclasses->at(x) == GetTradeskillClass()){
|
|
passed = true;
|
|
break;
|
|
}
|
|
else
|
|
passed = false;
|
|
}
|
|
}
|
|
|
|
|
|
// Check model prereq
|
|
vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
|
|
if(passed && prereq_model_types && prereq_model_types->size() > 0){
|
|
for(x=0;x<prereq_model_types->size();x++){
|
|
if(prereq_model_types->at(x) == GetModelType()){
|
|
passed = true;
|
|
break;
|
|
}
|
|
else
|
|
passed = false;
|
|
}
|
|
}
|
|
|
|
|
|
// Check faction pre req
|
|
vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
|
|
if(passed && prereq_factions && prereq_factions->size() > 0){
|
|
sint32 val = 0;
|
|
for(x=0;x<prereq_factions->size();x++){
|
|
val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
|
|
if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
|
|
passed = true;
|
|
break;
|
|
}
|
|
else
|
|
passed = false;
|
|
}
|
|
}
|
|
|
|
LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
|
|
|
|
// Check race pre req
|
|
vector<int8>* prereq_races = quest->GetPrereqRaces();
|
|
if(passed && prereq_races && prereq_races->size() > 0){
|
|
for(x=0;x<prereq_races->size();x++){
|
|
if(prereq_races->at(x) == GetRace()){
|
|
passed = true;
|
|
break;
|
|
}
|
|
else
|
|
passed = false;
|
|
}
|
|
}
|
|
|
|
int32 flag = 0;
|
|
if(lua_interface->CallQuestFunction(quest, "ReceiveQuestCriteria", this, 0xFFFFFFFF, &flag)) {
|
|
if(ret)
|
|
*ret = flag;
|
|
if(!flag) {
|
|
passed = false;
|
|
}
|
|
else {
|
|
passed = true;
|
|
}
|
|
}
|
|
|
|
return passed;
|
|
}
|
|
|
|
bool Player::UpdateQuestReward(int32 quest_id, QuestRewardData* qrd) {
|
|
if(!GetClient())
|
|
return false;
|
|
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
Quest* quest = GetAnyQuest(quest_id);
|
|
|
|
if(!quest) {
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
return false;
|
|
}
|
|
|
|
quest->SetQuestTemporaryState(qrd->is_temporary, qrd->description);
|
|
if(qrd->is_temporary) {
|
|
quest->SetStatusTmpReward(qrd->tmp_status);
|
|
quest->SetCoinTmpReward(qrd->tmp_coin);
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
GetClient()->GiveQuestReward(quest, qrd->has_displayed);
|
|
SetActiveReward(true);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
Quest* Player::PendingQuestAcceptance(int32 quest_id, int32 item_id, bool* quest_exists) {
|
|
vector<Item*>* items = 0;
|
|
bool ret = false;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
Quest* quest = GetAnyQuest(quest_id);
|
|
if(!quest) {
|
|
if(quest_exists) {
|
|
*quest_exists = false;
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
return nullptr;
|
|
}
|
|
|
|
if(quest_exists) {
|
|
*quest_exists = true;
|
|
}
|
|
if(quest->GetQuestTemporaryState())
|
|
items = quest->GetTmpRewardItems();
|
|
else
|
|
items = quest->GetRewardItems();
|
|
if (item_id == 0) {
|
|
ret = true;
|
|
}
|
|
else {
|
|
items = quest->GetSelectableRewardItems();
|
|
if (items && items->size() > 0) {
|
|
for (int32 i = 0; i < items->size(); i++) {
|
|
if (items->at(i)->details.item_id == item_id) {
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return quest;
|
|
}
|
|
|
|
|
|
bool Player::AcceptQuestReward(int32 item_id, int32 selectable_item_id) {
|
|
if(!GetClient()) {
|
|
return false;
|
|
}
|
|
|
|
Collection *collection = 0;
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
Quest* quest = client->GetPendingQuestAcceptance(item_id);
|
|
if(quest){
|
|
GetClient()->AcceptQuestReward(quest, item_id);
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
return true;
|
|
}
|
|
bool collectedItems = false;
|
|
if (client->GetPlayer()->HasPendingItemRewards()) {
|
|
vector<Item*> items = client->GetPlayer()->GetPendingItemRewards();
|
|
if (items.size() > 0) {
|
|
collectedItems = true;
|
|
for (int i = 0; i < items.size(); i++) {
|
|
client->GetPlayer()->AddItem(new Item(items[i]));
|
|
}
|
|
client->GetPlayer()->ClearPendingItemRewards();
|
|
client->GetPlayer()->SetActiveReward(false);
|
|
}
|
|
map<int32, Item*> selectable_item = client->GetPlayer()->GetPendingSelectableItemReward(item_id);
|
|
if (selectable_item.size() > 0) {
|
|
collectedItems = true;
|
|
map<int32, Item*>::iterator itr;
|
|
for (itr = selectable_item.begin(); itr != selectable_item.end(); itr++) {
|
|
client->GetPlayer()->AddItem(new Item(itr->second));
|
|
client->GetPlayer()->ClearPendingSelectableItemRewards(itr->first);
|
|
}
|
|
client->GetPlayer()->SetActiveReward(false);
|
|
}
|
|
}
|
|
else if (collection = GetPendingCollectionReward())
|
|
{
|
|
client->AcceptCollectionRewards(collection, (selectable_item_id > 0) ? selectable_item_id : item_id);
|
|
collectedItems = true;
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return collectedItems;
|
|
}
|
|
|
|
|
|
bool Player::SendQuestStepUpdate(int32 quest_id, int32 quest_step_id, bool display_quest_helper) {
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
Quest* quest = GetAnyQuest(quest_id);
|
|
if(!quest) {
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
return false;
|
|
}
|
|
|
|
QuestStep* quest_step = quest->GetQuestStep(quest_step_id);
|
|
if (quest_step) {
|
|
if(GetClient()) {
|
|
GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, quest_step, 1, false, false, display_quest_helper));
|
|
}
|
|
quest_step->WasUpdated(false);
|
|
}
|
|
bool turnedIn = quest->GetTurnedIn();
|
|
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
if(turnedIn && GetClient()) //update the journal so the old quest isn't the one displayed in the client's quest helper
|
|
GetClient()->SendQuestJournal();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SendQuest(int32 quest_id) {
|
|
if(!GetClient()) {
|
|
return;
|
|
}
|
|
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
Quest* quest = GetQuest(quest_id);
|
|
if (quest)
|
|
GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this));
|
|
else {
|
|
quest = GetCompletedQuest(quest_id);
|
|
|
|
if (quest)
|
|
GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, 0, 1, true));
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
|
|
void Player::UpdateQuestCompleteCount(int32 quest_id) {
|
|
if(!GetClient()) {
|
|
return;
|
|
}
|
|
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
// If character has already completed this quest once update the given date in the database
|
|
Quest* quest = GetQuest(id);
|
|
Quest* quest2 = GetCompletedQuest(id);
|
|
if (quest && quest2) {
|
|
quest->SetCompleteCount(quest2->GetCompleteCount());
|
|
database.SaveCharRepeatableQuest(GetClient(), id, quest->GetCompleteCount());
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void Player::GetQuestTemporaryRewards(int32 quest_id, std::vector<Item*>* items) {
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
Quest* quest = GetAnyQuest(quest_id);
|
|
if(quest) {
|
|
quest->GetTmpRewardItemsByID(items);
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void Player::AddQuestTemporaryReward(int32 quest_id, int32 item_id, int16 item_count) {
|
|
MPlayerQuests.readlock(__FUNCTION__, __LINE__);
|
|
Quest* quest = GetAnyQuest(quest_id);
|
|
if(quest) {
|
|
Item* item = master_item_list.GetItem(item_id);
|
|
if(item) {
|
|
Item* tmpItem = new Item(item);
|
|
tmpItem->details.count = item_count;
|
|
quest->AddTmpRewardItem(tmpItem);
|
|
}
|
|
}
|
|
MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
bool Player::ShouldSendSpawn(Spawn* spawn){
|
|
if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
|
|
return false;
|
|
else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
int8 Player::GetTSArrowColor(int8 level){
|
|
int8 color = 0;
|
|
sint16 diff = level - GetTSLevel();
|
|
if(GetLevel() < 10)
|
|
diff *= 3;
|
|
else if(GetLevel() <= 20)
|
|
diff *= 2;
|
|
if(diff >= 9)
|
|
color = ARROW_COLOR_RED;
|
|
else if(diff >= 5)
|
|
color = ARROW_COLOR_ORANGE;
|
|
else if(diff >= 1)
|
|
color = ARROW_COLOR_YELLOW;
|
|
else if(diff == 0)
|
|
color = ARROW_COLOR_WHITE;
|
|
else if(diff <= -11)
|
|
color = ARROW_COLOR_GRAY;
|
|
else if(diff <= -6)
|
|
color = ARROW_COLOR_GREEN;
|
|
else //if(diff < 0)
|
|
color = ARROW_COLOR_BLUE;
|
|
return color;
|
|
}
|
|
|
|
void Player::AddCoins(int64 val){
|
|
int32 tmp = 0;
|
|
UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
|
|
if(val >= 1000000){
|
|
tmp = val / 1000000;
|
|
val -= tmp*1000000;
|
|
GetInfoStruct()->add_coin_plat(tmp);
|
|
}
|
|
if(val >= 10000){
|
|
tmp = val / 10000;
|
|
val -= tmp*10000;
|
|
GetInfoStruct()->add_coin_gold(tmp);
|
|
}
|
|
if(val >= 100){
|
|
tmp = val / 100;
|
|
val -= tmp*100;
|
|
GetInfoStruct()->add_coin_silver(tmp);
|
|
}
|
|
GetInfoStruct()->add_coin_copper(val);
|
|
int32 new_copper_value = GetInfoStruct()->get_coin_copper();
|
|
if(new_copper_value >= 100){
|
|
tmp = new_copper_value/100;
|
|
GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
|
|
GetInfoStruct()->add_coin_silver(tmp);
|
|
}
|
|
int32 new_silver_value = GetInfoStruct()->get_coin_silver();
|
|
if(new_silver_value >= 100){
|
|
tmp = new_silver_value/100;
|
|
GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
|
|
GetInfoStruct()->add_coin_gold(tmp);
|
|
}
|
|
int32 new_gold_value = GetInfoStruct()->get_coin_gold();
|
|
if(new_gold_value >= 100){
|
|
tmp = new_gold_value/100;
|
|
GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
|
|
GetInfoStruct()->add_coin_plat(tmp);
|
|
}
|
|
charsheet_changed = true;
|
|
}
|
|
|
|
bool Player::RemoveCoins(int64 val){
|
|
int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
|
|
total_coins += GetInfoStruct()->get_coin_gold()*10000;
|
|
total_coins += GetInfoStruct()->get_coin_silver()*100;
|
|
total_coins += GetInfoStruct()->get_coin_copper();
|
|
if(total_coins >= val){
|
|
total_coins -= val;
|
|
GetInfoStruct()->set_coin_plat(0);
|
|
GetInfoStruct()->set_coin_gold(0);
|
|
GetInfoStruct()->set_coin_silver(0);
|
|
GetInfoStruct()->set_coin_copper(0);
|
|
AddCoins(total_coins);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasCoins(int64 val) {
|
|
int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
|
|
total_coins += GetInfoStruct()->get_coin_gold()*10000;
|
|
total_coins += GetInfoStruct()->get_coin_silver()*100;
|
|
total_coins += GetInfoStruct()->get_coin_copper();
|
|
if(total_coins >= val)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasPendingLootItems(int32 id){
|
|
return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
|
|
}
|
|
|
|
bool Player::HasPendingLootItem(int32 id, int32 item_id){
|
|
return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
|
|
}
|
|
vector<Item*>* Player::GetPendingLootItems(int32 id){
|
|
vector<Item*>* ret = 0;
|
|
if(pending_loot_items.count(id) > 0){
|
|
ret = new vector<Item*>();
|
|
map<int32, bool>::iterator itr;
|
|
for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
|
|
if(master_item_list.GetItem(itr->first))
|
|
ret->push_back(master_item_list.GetItem(itr->first));
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void Player::RemovePendingLootItem(int32 id, int32 item_id){
|
|
if(pending_loot_items.count(id) > 0){
|
|
pending_loot_items[id].erase(item_id);
|
|
if(pending_loot_items[id].size() == 0)
|
|
pending_loot_items.erase(id);
|
|
}
|
|
}
|
|
|
|
void Player::RemovePendingLootItems(int32 id){
|
|
if(pending_loot_items.count(id) > 0)
|
|
pending_loot_items.erase(id);
|
|
}
|
|
|
|
void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
|
|
if(items){
|
|
Item* item = 0;
|
|
for(int32 i=0;i<items->size();i++){
|
|
item = items->at(i);
|
|
if(item)
|
|
pending_loot_items[id][item->details.item_id] = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
|
|
if (statistics.count(stat_id) == 0) {
|
|
Statistic* stat = new Statistic;
|
|
stat->stat_id = stat_id;
|
|
stat->stat_value = stat_value;
|
|
stat->stat_date = stat_date;
|
|
stat->save_needed = false;
|
|
statistics[stat_id] = stat;
|
|
}
|
|
}
|
|
|
|
void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
|
|
if (statistics.count(stat_id) == 0)
|
|
AddPlayerStatistic(stat_id, 0, 0);
|
|
Statistic* stat = statistics[stat_id];
|
|
overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
|
|
stat->stat_date = Timer::GetUnixTimeStamp();
|
|
stat->save_needed = true;
|
|
}
|
|
|
|
void Player::WritePlayerStatistics() {
|
|
map<int32, Statistic*>::iterator stat_itr;
|
|
for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
|
|
Statistic* stat = stat_itr->second;
|
|
if (stat->save_needed) {
|
|
stat->save_needed = false;
|
|
database.WritePlayerStatistic(this, stat);
|
|
}
|
|
}
|
|
}
|
|
|
|
sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
|
|
if (stat_id >= 0 && statistics.count(stat_id) > 0)
|
|
return statistics[stat_id]->stat_value;
|
|
return 0;
|
|
}
|
|
|
|
void Player::RemovePlayerStatistics() {
|
|
map<int32, Statistic*>::iterator stat_itr;
|
|
for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
|
|
safe_delete(stat_itr->second);
|
|
statistics.clear();
|
|
}
|
|
|
|
void Player::SetGroup(PlayerGroup* new_group){
|
|
group = new_group;
|
|
}
|
|
|
|
/*PlayerGroup* Player::GetGroup(){
|
|
return group;
|
|
}*/
|
|
|
|
bool Player::IsGroupMember(Entity* player) {
|
|
bool ret = false;
|
|
if (GetGroupMemberInfo() && player) {
|
|
//world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
|
|
ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
|
|
|
|
/*deque<GroupMemberInfo*>::iterator itr;
|
|
deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
|
|
for (itr = members->begin(); itr != members->end(); itr++) {
|
|
GroupMemberInfo* gmi = *itr;
|
|
if (gmi->client && gmi->client->GetPlayer() == player) {
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Player::SetGroupInformation(PacketStruct* packet){
|
|
int8 det_count = 0;
|
|
Entity* member = 0;
|
|
|
|
world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
|
|
if (GetGroupMemberInfo()) {
|
|
PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
|
|
if (group)
|
|
{
|
|
group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
|
|
deque<GroupMemberInfo*>* members = group->GetMembers();
|
|
deque<GroupMemberInfo*>::iterator itr;
|
|
GroupMemberInfo* info = 0;
|
|
int x = 0;
|
|
|
|
for (itr = members->begin(); itr != members->end(); itr++) {
|
|
info = *itr;
|
|
|
|
if (info == GetGroupMemberInfo()) {
|
|
if (info->leader)
|
|
packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
|
|
|
|
continue;
|
|
}
|
|
else {
|
|
if (info->leader)
|
|
packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
|
|
}
|
|
|
|
member = info->member;
|
|
|
|
if (member && member->GetZone() == GetZone()) {
|
|
packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
|
|
|
|
if (member->HasPet()) {
|
|
if (member->GetPet())
|
|
packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
|
|
else
|
|
packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
|
|
}
|
|
else
|
|
packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
|
|
|
|
//Send detriment counts as 255 if all dets of that type are incurable
|
|
det_count = member->GetTraumaCount();
|
|
if (det_count > 0) {
|
|
if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
|
|
det_count = 255;
|
|
}
|
|
packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
|
|
|
|
det_count = member->GetArcaneCount();
|
|
if (det_count > 0) {
|
|
if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
|
|
det_count = 255;
|
|
}
|
|
packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
|
|
|
|
det_count = member->GetNoxiousCount();
|
|
if (det_count > 0) {
|
|
if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
|
|
det_count = 255;
|
|
}
|
|
packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
|
|
|
|
det_count = member->GetElementalCount();
|
|
if (det_count > 0) {
|
|
if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
|
|
det_count = 255;
|
|
}
|
|
packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
|
|
|
|
det_count = member->GetCurseCount();
|
|
if (det_count > 0) {
|
|
if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
|
|
det_count = 255;
|
|
}
|
|
packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
|
|
|
|
packet->setSubstructDataByName("group_members", "zone_status", 1, x);
|
|
}
|
|
else {
|
|
packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
|
|
//packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
|
|
packet->setSubstructDataByName("group_members", "zone_status", 2, x);
|
|
}
|
|
|
|
packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
|
|
packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
|
|
packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
|
|
packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
|
|
packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
|
|
packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
|
|
packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
|
|
packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
|
|
packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
|
|
packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
|
|
|
|
x++;
|
|
}
|
|
}
|
|
group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
//packet->PrintPacket();
|
|
world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
PlayerItemList* Player::GetPlayerItemList(){
|
|
return &item_list;
|
|
}
|
|
|
|
void Player::ResetSavedSpawns(){
|
|
spawn_mutex.writelock(__FUNCTION__, __LINE__);
|
|
ClearRemovalTimers();
|
|
spawn_packet_sent.clear();
|
|
spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
info_mutex.writelock(__FUNCTION__, __LINE__);
|
|
spawn_info_packet_list.clear();
|
|
info_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
vis_mutex.writelock(__FUNCTION__, __LINE__);
|
|
spawn_vis_packet_list.clear();
|
|
vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
pos_mutex.writelock(__FUNCTION__, __LINE__);
|
|
spawn_pos_packet_list.clear();
|
|
pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
index_mutex.writelock(__FUNCTION__, __LINE__);
|
|
player_spawn_reverse_id_map.clear();
|
|
player_spawn_id_map.clear();
|
|
player_spawn_id_map[1] = this;
|
|
player_spawn_reverse_id_map[this] = 1;
|
|
spawn_index = 1;
|
|
index_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
|
|
player_spawn_quests_required.clear();
|
|
m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
|
|
if(info)
|
|
info->RemoveOldPackets();
|
|
|
|
safe_delete_array(movement_packet);
|
|
safe_delete_array(old_movement_packet);
|
|
}
|
|
|
|
void Player::SetReturningFromLD(bool val){
|
|
std::unique_lock lock(spell_packet_update_mutex);
|
|
if(val && val != returning_from_ld)
|
|
{
|
|
if(GetPlayerItemList())
|
|
GetPlayerItemList()->ResetPackets();
|
|
|
|
GetEquipmentList()->ResetPackets();
|
|
GetAppearanceEquipmentList()->ResetPackets();
|
|
skill_list.ResetPackets();
|
|
safe_delete_array(spell_orig_packet);
|
|
safe_delete_array(spell_xor_packet);
|
|
spell_orig_packet=0;
|
|
spell_xor_packet=0;
|
|
spell_count = 0;
|
|
|
|
reset_character_flag(CF_IS_SITTING);
|
|
if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
|
|
SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
|
|
|
|
if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
|
|
SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
|
|
|
|
SetTempVisualState(0);
|
|
|
|
safe_delete_array(spawn_tmp_info_xor_packet);
|
|
safe_delete_array(spawn_tmp_vis_xor_packet);
|
|
safe_delete_array(spawn_tmp_pos_xor_packet);
|
|
spawn_tmp_info_xor_packet = 0;
|
|
spawn_tmp_vis_xor_packet = 0;
|
|
spawn_tmp_pos_xor_packet = 0;
|
|
pos_xor_size = 0;
|
|
info_xor_size = 0;
|
|
vis_xor_size = 0;
|
|
|
|
index_mutex.writelock(__FUNCTION__, __LINE__);
|
|
player_spawn_id_map[1] = this;
|
|
player_spawn_reverse_id_map[this] = 1;
|
|
spawn_index = 1;
|
|
index_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
returning_from_ld = val;
|
|
}
|
|
|
|
bool Player::IsReturningFromLD(){
|
|
return returning_from_ld;
|
|
}
|
|
|
|
void Player::AddFriend(const char* name, bool save){
|
|
if(name){
|
|
if(save)
|
|
friend_list[name] = 1;
|
|
else
|
|
friend_list[name] = 0;
|
|
}
|
|
}
|
|
|
|
bool Player::IsFriend(const char* name){
|
|
if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Player::RemoveFriend(const char* name){
|
|
if(friend_list.count(name) > 0)
|
|
friend_list[name] = 2;
|
|
}
|
|
|
|
map<string, int8>* Player::GetFriends(){
|
|
return &friend_list;
|
|
}
|
|
|
|
void Player::AddIgnore(const char* name, bool save){
|
|
if(name){
|
|
if(save)
|
|
ignore_list[name] = 1;
|
|
else
|
|
ignore_list[name] = 0;
|
|
}
|
|
}
|
|
|
|
bool Player::IsIgnored(const char* name){
|
|
if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Player::RemoveIgnore(const char* name){
|
|
if(name && ignore_list.count(name) > 0)
|
|
ignore_list[name] = 2;
|
|
}
|
|
|
|
map<string, int8>* Player::GetIgnoredPlayers(){
|
|
return &ignore_list;
|
|
}
|
|
|
|
bool Player::CheckLevelStatus(int16 new_level) {
|
|
int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
|
|
int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
|
|
if ( GetClient() && (LevelCap < new_level) && (LevelCapOverrideStatus > GetClient()->GetAdminStatus()) )
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
Skill* Player::GetSkillByName(const char* name, bool check_update){
|
|
Skill* ret = skill_list.GetSkillByName(name);
|
|
if(check_update)
|
|
{
|
|
if(skill_list.CheckSkillIncrease(ret))
|
|
CalculateBonuses();
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
Skill* Player::GetSkillByID(int32 id, bool check_update){
|
|
Skill* ret = skill_list.GetSkill(id);
|
|
if(check_update)
|
|
{
|
|
if(skill_list.CheckSkillIncrease(ret))
|
|
CalculateBonuses();
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void Player::SetRangeAttack(bool val){
|
|
range_attack = val;
|
|
}
|
|
|
|
bool Player::GetRangeAttack(){
|
|
return range_attack;
|
|
}
|
|
|
|
bool Player::AddMail(Mail* mail) {
|
|
bool ret = false;
|
|
if (mail) {
|
|
mail_list.Put(mail->mail_id, mail);
|
|
ret = true;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
MutexMap<int32, Mail*>* Player::GetMail() {
|
|
return &mail_list;
|
|
}
|
|
|
|
Mail* Player::GetMail(int32 mail_id) {
|
|
Mail* mail = 0;
|
|
if (mail_list.count(mail_id) > 0)
|
|
mail = mail_list.Get(mail_id);
|
|
return mail;
|
|
}
|
|
|
|
void Player::DeleteMail(bool from_database) {
|
|
MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
|
|
while (itr.Next())
|
|
DeleteMail(itr->first, from_database);
|
|
mail_list.clear();
|
|
}
|
|
|
|
void Player::DeleteMail(int32 mail_id, bool from_database) {
|
|
if (mail_list.count(mail_id) > 0) {
|
|
if (from_database)
|
|
database.DeletePlayerMail(mail_list.Get(mail_id));
|
|
mail_list.erase(mail_id, true, true); // need to delete the mail ptr
|
|
}
|
|
}
|
|
|
|
ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
|
|
ZoneServer* ret = nullptr;
|
|
|
|
GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
|
|
// If the player has a group and destination zone id
|
|
if (gmi && zone_id) {
|
|
deque<GroupMemberInfo*>::iterator itr;
|
|
|
|
world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
|
|
|
|
PlayerGroup* group = world.GetGroupManager()->GetGroup(gmi->group_id);
|
|
if (group)
|
|
{
|
|
group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
|
|
deque<GroupMemberInfo*>* members = group->GetMembers();
|
|
// Loop through the group members
|
|
for (itr = members->begin(); itr != members->end(); itr++) {
|
|
// If a group member matches a target
|
|
if ((*itr)->member && (*itr)->member != this && (*itr)->member->GetZone() && (*itr)->member->GetZone()->GetInstanceID() > 0 &&
|
|
(*itr)->member->GetZone()->GetZoneID() == zone_id) {
|
|
// toggle the flag and break the loop
|
|
ret = (*itr)->member->GetZone();
|
|
break;
|
|
}
|
|
}
|
|
group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
|
|
/* CharacterInstances */
|
|
|
|
CharacterInstances::CharacterInstances() {
|
|
m_instanceList.SetName("Mutex::m_instanceList");
|
|
}
|
|
|
|
CharacterInstances::~CharacterInstances() {
|
|
RemoveInstances();
|
|
}
|
|
|
|
void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
|
|
InstanceData data;
|
|
data.db_id = db_id;
|
|
data.instance_id = instance_id;
|
|
data.zone_id = zone_id;
|
|
data.zone_instance_type = zone_instancetype;
|
|
data.zone_name = zone_name;
|
|
data.last_success_timestamp = last_success_timestamp;
|
|
data.last_failure_timestamp = last_failure_timestamp;
|
|
data.success_lockout_time = success_lockout_time;
|
|
data.failure_lockout_time = failure_lockout_time;
|
|
instanceList.push_back(data);
|
|
}
|
|
|
|
void CharacterInstances::RemoveInstances() {
|
|
instanceList.clear();
|
|
}
|
|
|
|
bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
|
|
vector<InstanceData>::iterator itr;
|
|
m_instanceList.writelock(__FUNCTION__, __LINE__);
|
|
for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
|
|
InstanceData* data = &(*itr);
|
|
if (data->zone_id == zone_id) {
|
|
instanceList.erase(itr);
|
|
m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
|
|
return true;
|
|
}
|
|
}
|
|
m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
|
|
return false;
|
|
}
|
|
|
|
bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
|
|
vector<InstanceData>::iterator itr;
|
|
m_instanceList.writelock(__FUNCTION__, __LINE__);
|
|
for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
|
|
InstanceData* data = &(*itr);
|
|
if (data->instance_id == instance_id) {
|
|
instanceList.erase(itr);
|
|
m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
|
|
return true;
|
|
}
|
|
}
|
|
m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
|
|
return false;
|
|
}
|
|
|
|
InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
|
|
m_instanceList.readlock(__FUNCTION__, __LINE__);
|
|
for(int32 i = 0; i < instanceList.size(); i++) {
|
|
InstanceData* data = &instanceList.at(i);
|
|
if (data->zone_id == zone_id) {
|
|
m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
|
|
return data;
|
|
}
|
|
}
|
|
m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return 0;
|
|
}
|
|
|
|
InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
|
|
m_instanceList.readlock(__FUNCTION__, __LINE__);
|
|
for(int32 i = 0; i < instanceList.size(); i++) {
|
|
InstanceData* data = &instanceList.at(i);
|
|
if (data->db_id == db_id) {
|
|
m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
|
|
return data;
|
|
}
|
|
}
|
|
m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return 0;
|
|
}
|
|
|
|
InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
|
|
m_instanceList.readlock(__FUNCTION__, __LINE__);
|
|
for(int32 i = 0; i < instanceList.size(); i++) {
|
|
InstanceData* data = &instanceList.at(i);
|
|
if (data->instance_id == instance_id) {
|
|
m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
|
|
return data;
|
|
}
|
|
}
|
|
m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return 0;
|
|
}
|
|
vector<InstanceData> CharacterInstances::GetLockoutInstances() {
|
|
vector<InstanceData> ret;
|
|
m_instanceList.readlock(__FUNCTION__, __LINE__);
|
|
for (int32 i = 0; i < instanceList.size(); i++) {
|
|
InstanceData* data = &instanceList.at(i);
|
|
if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
|
|
ret.push_back(*data);
|
|
}
|
|
m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
vector<InstanceData> CharacterInstances::GetPersistentInstances() {
|
|
vector<InstanceData> ret;
|
|
m_instanceList.readlock(__FUNCTION__, __LINE__);
|
|
for (int32 i = 0; i < instanceList.size(); i++) {
|
|
InstanceData* data = &instanceList.at(i);
|
|
if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
|
|
ret.push_back(*data);
|
|
}
|
|
m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
void CharacterInstances::ProcessInstanceTimers(Player* player) {
|
|
|
|
// Only need to check persistent instances here, lockout should be handled by zone shutting down
|
|
|
|
// Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
|
|
// delete instance from `instances` if no more characters assigned to it
|
|
|
|
m_instanceList.readlock(__FUNCTION__, __LINE__);
|
|
for (int32 i = 0; i < instanceList.size(); i++) {
|
|
InstanceData* data = &instanceList.at(i);
|
|
|
|
// Check to see if we have a valid instance and if it is persistant
|
|
if (data->instance_id > 0) {
|
|
|
|
if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
|
|
// Check max duration (last success + success time)
|
|
if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
|
|
// Max duration has passed, instance has expired lets remove the player from it,
|
|
// this will also delete the instace if all players have been removed from it
|
|
database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
|
|
data->instance_id = 0;
|
|
}
|
|
}
|
|
|
|
if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
|
|
// Need to check lockout instance ids to ensure they are still valid.
|
|
if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
|
|
data->instance_id = 0;
|
|
}
|
|
}
|
|
}
|
|
m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
/*for(int32 i=0;i<instanceList->size();i++)
|
|
{
|
|
bool valuesUpdated = false;
|
|
InstanceData data = instanceList->at(i);
|
|
if ( data.grant_reenter_time_left > 0 )
|
|
{
|
|
if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
|
|
data.grant_reenter_time_left = 0;
|
|
else
|
|
data.grant_reenter_time_left -= msDiff;
|
|
|
|
valuesUpdated = true;
|
|
}
|
|
if ( data.grant_reset_time_left > 0 )
|
|
{
|
|
if ( ( data.grant_reset_time_left - msDiff ) < 1 )
|
|
data.grant_reset_time_left = 0;
|
|
else
|
|
data.grant_reset_time_left -= msDiff;
|
|
|
|
valuesUpdated = true;
|
|
}
|
|
if ( data.lockout_time > 0 )
|
|
{
|
|
if ( ( data.lockout_time - msDiff ) < 1 )
|
|
{
|
|
data.lockout_time = 0;
|
|
// this means that their timer ran out and we need to clear it from db and player
|
|
RemoveInstanceByInstanceID(data.instance_id);
|
|
database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
|
|
}
|
|
else
|
|
data.lockout_time -= msDiff;
|
|
|
|
valuesUpdated = true;
|
|
}
|
|
|
|
if ( valuesUpdated )
|
|
database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
|
|
}*/
|
|
}
|
|
|
|
int32 CharacterInstances::GetInstanceCount() {
|
|
return instanceList.size();
|
|
}
|
|
|
|
void Player::SetPlayerAdventureClass(int8 new_class){
|
|
SetAdventureClass(new_class);
|
|
GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
|
|
GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
|
|
GetInfoStruct()->set_class3(new_class);
|
|
charsheet_changed = true;
|
|
if(GetZone())
|
|
GetZone()->TriggerCharSheetTimer();
|
|
}
|
|
|
|
void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
|
|
GetSkills()->AddSkillBonus(spell_id, skill_id, value);
|
|
}
|
|
|
|
SkillBonus* Player::GetSkillBonus(int32 spell_id) {
|
|
return GetSkills()->GetSkillBonus(spell_id);
|
|
}
|
|
|
|
void Player::RemoveSkillBonus(int32 spell_id) {
|
|
GetSkills()->RemoveSkillBonus(spell_id);
|
|
}
|
|
|
|
bool Player::HasFreeBankSlot() {
|
|
return item_list.HasFreeBankSlot();
|
|
}
|
|
|
|
int8 Player::FindFreeBankSlot() {
|
|
return item_list.FindFreeBankSlot();
|
|
}
|
|
|
|
void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
|
|
Title* new_title = new Title;
|
|
new_title->SetID(title_id);
|
|
new_title->SetName(name);
|
|
new_title->SetPrefix(prefix);
|
|
new_title->SetSaveNeeded(save_needed);
|
|
player_titles_list.Add(new_title);
|
|
}
|
|
|
|
void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
|
|
|
|
|
|
|
|
}
|
|
void Player::AddLanguage(int32 id, const char *name, bool save_needed){
|
|
Skill* skill = master_skill_list.GetSkillByName(name);
|
|
if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
|
|
AddSkill(skill->skill_id, 1, skill->max_val, true);
|
|
}
|
|
// Check to see if the player already has the language
|
|
if (HasLanguage(id))
|
|
return;
|
|
|
|
// Doesn't already have the language so add it
|
|
Language* new_language = new Language;
|
|
new_language->SetID(id);
|
|
new_language->SetName(name);
|
|
player_languages_list.Add(new_language);
|
|
|
|
if (save_needed)
|
|
database.SaveCharacterLang(GetCharacterID(), id);
|
|
}
|
|
|
|
bool Player::HasLanguage(int32 id){
|
|
list<Language*>* languages = player_languages_list.GetAllLanguages();
|
|
list<Language*>::iterator itr;
|
|
Language* language = 0;
|
|
bool ret = false;
|
|
for(itr = languages->begin(); itr != languages->end(); itr++){
|
|
language = *itr;
|
|
if(language->GetID() == id){
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
bool Player::HasLanguage(const char* name){
|
|
list<Language*>* languages = player_languages_list.GetAllLanguages();
|
|
list<Language*>::iterator itr;
|
|
Language* language = 0;
|
|
bool ret = false;
|
|
for(itr = languages->begin(); itr != languages->end(); itr++){
|
|
language = *itr;
|
|
if(!strncmp(language->GetName(), name, strlen(name))){
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void Player::AddPassiveSpell(int32 id, int8 tier)
|
|
{
|
|
// Add the spell to the list of passives this player currently has
|
|
// list is used for quickly going over only the passive spells the
|
|
// player has instead of going through all their spells.
|
|
passive_spells.push_back(id);
|
|
|
|
Client* client = GetClient();
|
|
|
|
// Don not apply passives if the client is null, zoning, or reviving
|
|
if (client == NULL || client->IsZoning() || IsResurrecting())
|
|
return;
|
|
|
|
Spell* spell = 0;
|
|
spell = master_spell_list.GetSpell(id, tier);
|
|
if (spell) {
|
|
SpellProcess* spellProcess = 0;
|
|
// Get the current zones spell process
|
|
spellProcess = GetZone()->GetSpellProcess();
|
|
// Cast the spell, CastPassives() bypasses the spell queue
|
|
spellProcess->CastPassives(spell, this);
|
|
}
|
|
}
|
|
|
|
void Player::ApplyPassiveSpells()
|
|
{
|
|
Spell* spell = 0;
|
|
SpellBookEntry* spell2 = 0;
|
|
vector<int32>::iterator itr;
|
|
SpellProcess* spellProcess = 0;
|
|
spellProcess = GetZone()->GetSpellProcess();
|
|
|
|
for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
|
|
{
|
|
spell2 = GetSpellBookSpell((*itr));
|
|
spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
|
|
if (spell) {
|
|
spellProcess->CastPassives(spell, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
|
|
{
|
|
Spell* spell = 0;
|
|
spell = master_spell_list.GetSpell(id, tier);
|
|
if (spell) {
|
|
SpellProcess* spellProcess = 0;
|
|
spellProcess = GetZone()->GetSpellProcess();
|
|
spellProcess->CastPassives(spell, this, true);
|
|
|
|
if (remove_from_list) {
|
|
vector<int32>::iterator remove;
|
|
remove = find(passive_spells.begin(), passive_spells.end(), id);
|
|
if (remove != passive_spells.end())
|
|
passive_spells.erase(remove);
|
|
}
|
|
|
|
database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
|
|
}
|
|
}
|
|
|
|
void Player::RemoveAllPassives()
|
|
{
|
|
vector<int32>::iterator itr;
|
|
for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
|
|
RemoveSpellBookEntry((*itr), false);
|
|
|
|
passive_spells.clear();
|
|
}
|
|
|
|
void Player::ResetPetInfo() {
|
|
GetInfoStruct()->set_pet_id(0xFFFFFFFF);
|
|
GetInfoStruct()->set_pet_movement(0);
|
|
GetInfoStruct()->set_pet_behavior(0);
|
|
GetInfoStruct()->set_pet_health_pct(0.0f);
|
|
GetInfoStruct()->set_pet_power_pct(0.0f);
|
|
// Make sure the values get sent to the client
|
|
SetCharSheetChanged(true);
|
|
}
|
|
|
|
bool Player::HasRecipeBook(int32 recipe_id){
|
|
return recipebook_list.HasRecipeBook(recipe_id);
|
|
}
|
|
|
|
bool Player::DiscoveredLocation(int32 locationID) {
|
|
bool ret = false;
|
|
|
|
// No discovery type entry then return false
|
|
if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
|
|
return false;
|
|
|
|
// Is a discovery type entry but not a location subtype return false
|
|
if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
|
|
return false;
|
|
|
|
vector<HistoryData*>::iterator itr;
|
|
|
|
for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
|
|
if ((*itr)->Value == locationID) {
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
|
|
switch (type) {
|
|
case HISTORY_TYPE_NONE:
|
|
HandleHistoryNone(subtype, value, value2);
|
|
break;
|
|
case HISTORY_TYPE_DEATH:
|
|
HandleHistoryDeath(subtype, value, value2);
|
|
break;
|
|
case HISTORY_TYPE_DISCOVERY:
|
|
HandleHistoryDiscovery(subtype, value, value2);
|
|
break;
|
|
case HISTORY_TYPE_XP:
|
|
HandleHistoryXP(subtype, value, value2);
|
|
break;
|
|
default:
|
|
// Not a valid history event so return out before trying to save into the db
|
|
return;
|
|
}
|
|
}
|
|
|
|
void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
|
|
}
|
|
|
|
void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
|
|
}
|
|
|
|
void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
|
|
switch (subtype) {
|
|
case HISTORY_SUBTYPE_NONE:
|
|
break;
|
|
case HISTORY_SUBTYPE_ADVENTURE:
|
|
break;
|
|
case HISTORY_SUBTYPE_TRADESKILL:
|
|
break;
|
|
case HISTORY_SUBTYPE_QUEST:
|
|
break;
|
|
case HISTORY_SUBTYPE_AA:
|
|
break;
|
|
case HISTORY_SUBTYPE_ITEM:
|
|
break;
|
|
case HISTORY_SUBTYPE_LOCATION: {
|
|
HistoryData* hd = new HistoryData;
|
|
hd->Value = value;
|
|
hd->Value2 = value2;
|
|
hd->EventDate = Timer::GetUnixTimeStamp();
|
|
strcpy(hd->Location, GetZone()->GetZoneName());
|
|
hd->needs_save = true;
|
|
|
|
m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
|
|
break;
|
|
}
|
|
default:
|
|
// Invalid subtype, default to NONE
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
|
|
switch (subtype) {
|
|
case HISTORY_SUBTYPE_NONE:
|
|
break;
|
|
case HISTORY_SUBTYPE_ADVENTURE: {
|
|
HistoryData* hd = new HistoryData;
|
|
hd->Value = value;
|
|
hd->Value2 = value2;
|
|
hd->EventDate = Timer::GetUnixTimeStamp();
|
|
strcpy(hd->Location, GetZone()->GetZoneName());
|
|
hd->needs_save = true;
|
|
|
|
m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
|
|
}
|
|
break;
|
|
case HISTORY_SUBTYPE_TRADESKILL:
|
|
break;
|
|
case HISTORY_SUBTYPE_QUEST:
|
|
break;
|
|
case HISTORY_SUBTYPE_AA:
|
|
break;
|
|
case HISTORY_SUBTYPE_ITEM:
|
|
break;
|
|
case HISTORY_SUBTYPE_LOCATION:
|
|
break;
|
|
default:
|
|
// Invalid subtype, default to NONE
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
|
|
m_characterHistory[type][subtype].push_back(hd);
|
|
}
|
|
|
|
void Player::SaveHistory() {
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
|
|
|
|
map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
|
|
map<int8, vector<HistoryData*> >::iterator itr2;
|
|
vector<HistoryData*>::iterator itr3;
|
|
for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
|
|
for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
|
|
for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
|
|
|
|
if((*itr3)->needs_save) {
|
|
database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
|
|
(*itr3)->needs_save = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::InitXPTable() {
|
|
int i = 2;
|
|
while (i >= 2 && i <= 95) {
|
|
m_levelXPReq[i] = database.GetMysqlExpCurve(i);
|
|
i++;
|
|
}
|
|
}
|
|
|
|
void Player::SendQuestRequiredSpawns(int32 quest_id){
|
|
bool locked = true;
|
|
m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
|
|
if (player_spawn_quests_required.size() > 0 ) {
|
|
ZoneServer* zone = GetZone();
|
|
Client* client = GetClient();
|
|
if (!client){
|
|
m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
|
|
return;
|
|
}
|
|
int xxx = player_spawn_quests_required.count(quest_id);
|
|
if (player_spawn_quests_required.count(quest_id) > 0){
|
|
vector<int32> spawns = *player_spawn_quests_required[quest_id];
|
|
m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
|
|
Spawn* spawn = 0;
|
|
vector<int32>::iterator itr;
|
|
for (itr = spawns.begin(); itr != spawns.end();){
|
|
spawn = zone->GetSpawnByID(*itr);
|
|
if (spawn)
|
|
zone->SendSpawnChanges(spawn, client, false, true);
|
|
else {
|
|
itr = spawns.erase(itr);
|
|
continue;
|
|
}
|
|
itr++;
|
|
}
|
|
locked = false;
|
|
}
|
|
}
|
|
if (locked)
|
|
m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void Player::SendHistoryRequiredSpawns(int32 event_id){
|
|
bool locked = true;
|
|
m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
|
|
if (player_spawn_history_required.size() > 0) {
|
|
ZoneServer* zone = GetZone();
|
|
Client* client = GetClient();
|
|
if (!client){
|
|
m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
|
|
return;
|
|
}
|
|
if (player_spawn_history_required.count(event_id) > 0){
|
|
vector<int32> spawns = *player_spawn_history_required[event_id];
|
|
m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
|
|
Spawn* spawn = 0;
|
|
vector<int32>::iterator itr;
|
|
for (itr = spawns.begin(); itr != spawns.end();){
|
|
spawn = zone->GetSpawnByID(*itr);
|
|
if (spawn)
|
|
zone->SendSpawnChanges(spawn, client, false, true);
|
|
else {
|
|
itr = spawns.erase(itr);
|
|
continue;
|
|
}
|
|
itr++;
|
|
}
|
|
locked = false;
|
|
}
|
|
}
|
|
if (locked)
|
|
m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
|
|
if(!spawn || !quest_id)
|
|
return;
|
|
m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
|
|
if(player_spawn_quests_required.count(quest_id) == 0)
|
|
player_spawn_quests_required[quest_id] = new vector<int32>;
|
|
vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
|
|
int32 current_spawn = 0;
|
|
for(int32 i=0;i<quest_spawns->size();i++){
|
|
current_spawn = quest_spawns->at(i);
|
|
if (current_spawn == spawn->GetID()){
|
|
m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
|
|
return;
|
|
}
|
|
}
|
|
player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
|
|
m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
|
|
if (!spawn || !event_id)
|
|
return;
|
|
m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
|
|
if (player_spawn_history_required.count(event_id) == 0)
|
|
player_spawn_history_required[event_id] = new vector<int32>;
|
|
vector<int32>* history_spawns = player_spawn_history_required[event_id];
|
|
vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
|
|
if (itr == history_spawns->end())
|
|
history_spawns->push_back(spawn->GetID());
|
|
m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
int32 PlayerInfo::GetBoatSpawn(){
|
|
return boat_spawn;
|
|
}
|
|
|
|
void PlayerInfo::SetBoatSpawn(Spawn* spawn){
|
|
if(spawn)
|
|
boat_spawn = spawn->GetID();
|
|
else
|
|
boat_spawn = 0;
|
|
}
|
|
|
|
void PlayerInfo::RemoveOldPackets(){
|
|
safe_delete_array(changes);
|
|
safe_delete_array(orig_packet);
|
|
safe_delete_array(pet_changes);
|
|
safe_delete_array(pet_orig_packet);
|
|
changes = 0;
|
|
orig_packet = 0;
|
|
pet_changes = 0;
|
|
pet_orig_packet = 0;
|
|
}
|
|
|
|
PlayerControlFlags::PlayerControlFlags(){
|
|
MControlFlags.SetName("PlayerControlFlags::MControlFlags");
|
|
MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
|
|
flags_changed = false;
|
|
flag_changes.clear();
|
|
current_flags.clear();
|
|
}
|
|
|
|
PlayerControlFlags::~PlayerControlFlags(){
|
|
flag_changes.clear();
|
|
current_flags.clear();
|
|
}
|
|
|
|
bool PlayerControlFlags::ControlFlagsChanged(){
|
|
bool ret;
|
|
MFlagChanges.writelock(__FUNCTION__, __LINE__);
|
|
ret = flags_changed;
|
|
MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
|
|
if (!param || !param_value)
|
|
return;
|
|
|
|
bool active_changed = false;
|
|
MControlFlags.writelock(__FUNCTION__, __LINE__);
|
|
active_changed = (current_flags[param][param_value] != is_active);
|
|
if (active_changed){
|
|
current_flags[param][param_value] = is_active;
|
|
MFlagChanges.writelock(__FUNCTION__, __LINE__);
|
|
flag_changes[param][param_value] = is_active ? 1 : 0;
|
|
flags_changed = true;
|
|
MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void PlayerControlFlags::SendControlFlagUpdates(Client* client){
|
|
if (!client)
|
|
return;
|
|
|
|
map<int8, int8>* ptr = 0;
|
|
map<int8, map<int8, int8> >::iterator itr;
|
|
map<int8, int8>::iterator itr2;
|
|
|
|
MFlagChanges.writelock(__FUNCTION__, __LINE__);
|
|
for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
|
|
ptr = &itr->second;
|
|
for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
|
|
int32 param = itr2->first;
|
|
if(client->GetVersion() <= 561) {
|
|
if(itr->first == 1) { // first set of flags DoF only supports these
|
|
bool skip = false;
|
|
switch(itr2->first) {
|
|
case 1: // flymode for DoF
|
|
case 2: // no clip mode for DoF
|
|
case 4: // we don't know
|
|
case 32: { // safe fall (DoF is low gravity for this parameter)
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(skip) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
bool bypassFlag = true;
|
|
// remap control effects to old DoF from AoM
|
|
switch(itr->first) {
|
|
case 4: {
|
|
if(itr2->first == 64) { // stun
|
|
ClientPacketFunctions::SendServerControlFlagsClassic(client, 8, itr2->second);
|
|
param = 16;
|
|
bypassFlag = false;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if(itr->first > 1 && bypassFlag) {
|
|
continue; // we don't support flag sets higher than 1 for DoF
|
|
}
|
|
ClientPacketFunctions::SendServerControlFlagsClassic(client, param, itr2->second);
|
|
}
|
|
else {
|
|
ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
|
|
}
|
|
}
|
|
}
|
|
flag_changes.clear();
|
|
flags_changed = false;
|
|
MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
bool Player::ControlFlagsChanged(){
|
|
return control_flags.ControlFlagsChanged();
|
|
}
|
|
|
|
void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
|
|
control_flags.SetPlayerControlFlag(param, param_value, is_active);
|
|
}
|
|
|
|
void Player::SendControlFlagUpdates(Client* client){
|
|
control_flags.SendControlFlagUpdates(client);
|
|
}
|
|
|
|
void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
|
|
mLUAHistory.writelock();
|
|
if (m_charLuaHistory.count(event_id) > 0) {
|
|
LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
|
|
safe_delete(history);
|
|
mLUAHistory.releasewritelock();
|
|
return;
|
|
}
|
|
|
|
m_charLuaHistory.insert(make_pair(event_id,history));
|
|
mLUAHistory.releasewritelock();
|
|
}
|
|
|
|
void Player::SaveLUAHistory() {
|
|
mLUAHistory.readlock();
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
|
|
|
|
map<int32, LUAHistory*>::iterator itr;
|
|
for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
|
|
if (itr->second->SaveNeeded) {
|
|
database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
|
|
itr->second->SaveNeeded = false;
|
|
}
|
|
}
|
|
mLUAHistory.releasereadlock();
|
|
}
|
|
|
|
void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
|
|
mLUAHistory.writelock();
|
|
LUAHistory* hd = 0;
|
|
|
|
if (m_charLuaHistory.count(event_id) > 0)
|
|
hd = m_charLuaHistory[event_id];
|
|
else {
|
|
hd = new LUAHistory;
|
|
m_charLuaHistory.insert(make_pair(event_id,hd));
|
|
}
|
|
|
|
hd->Value = value;
|
|
hd->Value2 = value2;
|
|
hd->SaveNeeded = true;
|
|
mLUAHistory.releasewritelock();
|
|
// release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
|
|
// through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
|
|
mLUAHistory.readlock();
|
|
SendHistoryRequiredSpawns(event_id);
|
|
mLUAHistory.releasereadlock();
|
|
}
|
|
|
|
LUAHistory* Player::GetLUAHistory(int32 event_id) {
|
|
LUAHistory* ret = 0;
|
|
|
|
mLUAHistory.readlock();
|
|
|
|
if (m_charLuaHistory.count(event_id) > 0)
|
|
ret = m_charLuaHistory[event_id];
|
|
|
|
mLUAHistory.releasereadlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool Player::CanSeeInvis(Entity* target)
|
|
{
|
|
if (!target->IsStealthed() && !target->IsInvis())
|
|
return true;
|
|
if (target->IsStealthed() && HasSeeHideSpell())
|
|
return true;
|
|
else if (target->IsInvis() && HasSeeInvisSpell())
|
|
return true;
|
|
|
|
sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
|
|
|
|
if (radius == 0) // radius of 0 is always seen
|
|
return true;
|
|
// radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
|
|
else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
|
|
return true;
|
|
|
|
// TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
|
|
|
|
Item* item = 0;
|
|
vector<Item*>* equipped_list = GetEquippedItemList();
|
|
bool seeInvis = false;
|
|
bool seeStealth = false;
|
|
for (int32 i = 0; i < equipped_list->size(); i++)
|
|
{
|
|
item = equipped_list->at(i);
|
|
seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
|
|
seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
|
|
if (target->IsStealthed() && seeStealth)
|
|
return true;
|
|
else if (target->IsInvis() && seeInvis)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// returns true if we need to update target info due to see invis status change
|
|
bool Player::CheckChangeInvisHistory(Entity* target)
|
|
{
|
|
std::map<int32, bool>::iterator it;
|
|
|
|
it = target_invis_history.find(target->GetID());
|
|
if (it != target_invis_history.end())
|
|
{
|
|
//canSeeStatus
|
|
if (it->second)
|
|
{
|
|
if (!this->CanSeeInvis(target))
|
|
{
|
|
UpdateTargetInvisHistory(target->GetID(), false);
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if (this->CanSeeInvis(target))
|
|
{
|
|
UpdateTargetInvisHistory(target->GetID(), true);
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!this->CanSeeInvis(target))
|
|
UpdateTargetInvisHistory(target->GetID(), false);
|
|
else
|
|
UpdateTargetInvisHistory(target->GetID(), true);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
|
|
{
|
|
target_invis_history[targetID] = canSeeStatus;
|
|
}
|
|
|
|
void Player::RemoveTargetInvisHistory(int32 targetID)
|
|
{
|
|
target_invis_history.erase(targetID);
|
|
}
|
|
|
|
int16 Player::GetNextSpawnIndex(Spawn* spawn, bool set_lock)
|
|
{
|
|
if(set_lock)
|
|
index_mutex.writelock(__FUNCTION__, __LINE__);
|
|
int16 next_index = 0;
|
|
int16 max_count = 0;
|
|
bool not_found = true;
|
|
do {
|
|
next_index = (spawn_index++);
|
|
max_count++;
|
|
if(max_count > 0xFFFE) {
|
|
LogWrite(PLAYER__ERROR, 0, "Player", "%s: This is bad we ran out of spawn indexes!", GetName());
|
|
break;
|
|
}
|
|
if(next_index == 1 && spawn != this) { // only self can occupy index 1
|
|
continue;
|
|
}
|
|
if(next_index == 0 || next_index == 255) { // avoid 0 and overloads (255)
|
|
continue;
|
|
}
|
|
Spawn* tmp_spawn = nullptr;
|
|
if(player_spawn_id_map.count(next_index) > 0)
|
|
tmp_spawn = player_spawn_id_map[next_index];
|
|
|
|
if(tmp_spawn && tmp_spawn != spawn) { // spawn index already taken and it is not this spawn
|
|
continue;
|
|
}
|
|
not_found = false;
|
|
}
|
|
while(not_found);
|
|
|
|
if(set_lock)
|
|
index_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
return next_index;
|
|
}
|
|
|
|
bool Player::SetSpawnMap(Spawn* spawn)
|
|
{
|
|
if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
|
|
return false;
|
|
}
|
|
|
|
index_mutex.writelock(__FUNCTION__, __LINE__);
|
|
int32 tmp_id = GetNextSpawnIndex(spawn, false);
|
|
|
|
player_spawn_id_map[tmp_id] = spawn;
|
|
|
|
if(player_spawn_reverse_id_map.count(spawn))
|
|
player_spawn_reverse_id_map.erase(spawn);
|
|
|
|
player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
|
|
index_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
return true;
|
|
}
|
|
|
|
int16 Player::SetSpawnMapAndIndex(Spawn* spawn)
|
|
{
|
|
index_mutex.writelock(__FUNCTION__, __LINE__);
|
|
int32 new_index = GetNextSpawnIndex(spawn, false);
|
|
|
|
player_spawn_id_map[new_index] = spawn;
|
|
player_spawn_reverse_id_map[spawn] = new_index;
|
|
index_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
return new_index;
|
|
}
|
|
|
|
NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
|
|
{
|
|
NPC* npc = new NPC();
|
|
string newName(GetName());
|
|
newName.append("'s spirit shard");
|
|
|
|
strcpy(npc->appearance.name, newName.c_str());
|
|
/*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
|
|
vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
|
|
if(primary_command_list){
|
|
npc->SetPrimaryCommands(primary_command_list);
|
|
npc->primary_command_list_id = result.GetInt32(9);
|
|
}
|
|
if(secondary_command_list){
|
|
npc->SetSecondaryCommands(secondary_command_list);
|
|
npc->secondary_command_list_id = result.GetInt32(10);
|
|
}*/
|
|
npc->appearance.level = GetLevel();
|
|
npc->appearance.race = GetRace();
|
|
npc->appearance.gender = GetGender();
|
|
npc->appearance.adventure_class = GetAdventureClass();
|
|
|
|
npc->appearance.model_type = GetModelType();
|
|
npc->appearance.soga_model_type = GetSogaModelType();
|
|
npc->appearance.display_name = 1;
|
|
npc->features.hair_type = GetHairType();
|
|
npc->features.hair_face_type = GetFacialHairType();
|
|
npc->features.wing_type = GetWingType();
|
|
npc->features.chest_type = GetChestType();
|
|
npc->features.legs_type = GetLegsType();
|
|
npc->features.soga_hair_type = GetSogaHairType();
|
|
npc->features.soga_hair_face_type = GetSogaFacialHairType();
|
|
npc->appearance.attackable = 0;
|
|
npc->appearance.show_level = 1;
|
|
npc->appearance.targetable = 1;
|
|
npc->appearance.show_command_icon = 1;
|
|
npc->appearance.display_hand_icon = 0;
|
|
npc->appearance.hide_hood = GetHideHood();
|
|
npc->size = GetSize();
|
|
npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
|
|
npc->appearance.action_state = appearance.action_state;
|
|
npc->appearance.visual_state = 6193; // ghostly look
|
|
npc->appearance.mood_state = appearance.mood_state;
|
|
npc->appearance.emote_state = appearance.emote_state;
|
|
npc->appearance.pos.state = appearance.pos.state;
|
|
npc->appearance.activity_status = appearance.activity_status;
|
|
strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
|
|
npc->SetPrefixTitle(GetPrefixTitle());
|
|
npc->SetSuffixTitle(GetSuffixTitle());
|
|
npc->SetLastName(GetLastName());
|
|
npc->SetX(origX);
|
|
npc->SetY(origY);
|
|
npc->SetZ(origZ);
|
|
npc->SetHeading(origHeading);
|
|
npc->SetSpawnOrigX(origX);
|
|
npc->SetSpawnOrigY(origY);
|
|
npc->SetSpawnOrigZ(origZ);
|
|
npc->SetSpawnOrigHeading(origHeading);
|
|
npc->SetLocation(origGridID);
|
|
npc->SetAlive(false);
|
|
const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
|
|
|
|
int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
|
|
GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
|
|
GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
|
|
npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
|
|
GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
|
|
|
|
npc->SetShardID(dbid);
|
|
npc->SetShardCharID(GetCharacterID());
|
|
npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
|
|
|
|
if(script)
|
|
npc->SetSpawnScript(script);
|
|
|
|
return npc;
|
|
}
|
|
|
|
void Player::SaveSpellEffects()
|
|
{
|
|
if(stop_save_spell_effects)
|
|
{
|
|
LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
|
|
return;
|
|
}
|
|
|
|
SpellProcess* spellProcess = 0;
|
|
// Get the current zones spell process
|
|
spellProcess = GetZone()->GetSpellProcess();
|
|
|
|
Query savedEffects;
|
|
savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
|
|
savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
|
|
InfoStruct* info = GetInfoStruct();
|
|
MSpellEffects.readlock(__FUNCTION__, __LINE__);
|
|
MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
|
|
for(int i = 0; i < 45; i++) {
|
|
if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
|
|
{
|
|
Spawn* spawn = nullptr;
|
|
int32 target_char_id = 0;
|
|
if(info->spell_effects[i].spell->initial_target_char_id != 0)
|
|
target_char_id = info->spell_effects[i].spell->initial_target_char_id;
|
|
else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
|
|
target_char_id = ((Player*)spawn)->GetCharacterID();
|
|
|
|
int32 timestamp = 0xFFFFFFFF;
|
|
if(info->spell_effects[i].spell->spell->GetSpellData() && !info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
|
|
timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
|
|
|
|
int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
|
|
|
|
if(caster_char_id == 0)
|
|
continue;
|
|
|
|
savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
|
|
"insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, has_damaged, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
|
|
database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
|
|
target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell->spell->IsCopiedSpell() ? info->spell_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
|
|
info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
|
|
info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
|
|
info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
|
|
info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, info->spell_effects[i].spell->has_damaged, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
|
|
}
|
|
if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
|
|
Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
|
|
|
|
int32 target_char_id = 0;
|
|
|
|
if(info->maintained_effects[i].spell->initial_target_char_id != 0)
|
|
target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
|
|
else if(!info->maintained_effects[i].spell->initial_target)
|
|
target_char_id = GetCharacterID();
|
|
else if(spawn && spawn->IsPlayer())
|
|
target_char_id = ((Player*)spawn)->GetCharacterID();
|
|
else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
|
|
target_char_id = 0xFFFFFFFF;
|
|
|
|
int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
|
|
|
|
int32 timestamp = 0xFFFFFFFF;
|
|
if(info->maintained_effects[i].spell->spell->GetSpellData() && !info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
|
|
timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
|
|
savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
|
|
"insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, has_damaged, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
|
|
database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell->spell->IsCopiedSpell() ? info->maintained_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
|
|
info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
|
|
info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
|
|
info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
|
|
info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, info->maintained_effects[i].spell->has_damaged, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
|
|
|
|
info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
|
|
std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
|
|
bool firstTarget = true;
|
|
map<Spawn*, int8> targetsInserted;
|
|
for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
|
|
int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
|
|
Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
|
|
LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
|
|
if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
|
|
{
|
|
int32 tmpCharID = 0;
|
|
int8 type = 0;
|
|
|
|
if(targetsInserted.find(spawn) != targetsInserted.end())
|
|
continue;
|
|
|
|
if(spawn->IsPlayer())
|
|
tmpCharID = ((Player*)spawn)->GetCharacterID();
|
|
else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
|
|
{
|
|
tmpCharID = 0xFFFFFFFF;
|
|
}
|
|
else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
|
|
((Entity*)spawn)->GetOwner()->IsPlayer())
|
|
{
|
|
type = ((Entity*)spawn)->GetPetType();
|
|
Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
|
|
tmpCharID = petOwner->GetCharacterID();
|
|
}
|
|
|
|
if(!firstTarget)
|
|
insertTargets.append(", ");
|
|
|
|
targetsInserted.insert(make_pair(spawn, true));
|
|
|
|
|
|
LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
|
|
insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
|
|
std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
|
|
", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
|
|
firstTarget = false;
|
|
}
|
|
}
|
|
multimap<int32,int8>::iterator entries;
|
|
for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
|
|
{
|
|
if(!firstTarget)
|
|
insertTargets.append(", ");
|
|
|
|
LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
|
|
insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
|
|
std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
|
|
", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
|
|
|
|
firstTarget = false;
|
|
}
|
|
info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
|
|
if(!firstTarget) {
|
|
savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
|
|
}
|
|
}
|
|
}
|
|
MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
|
|
MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void Player::MentorTarget()
|
|
{
|
|
if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
|
|
{
|
|
client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
|
|
reset_mentorship = true;
|
|
client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
|
|
}
|
|
else if(!reset_mentorship && client->GetPlayer()->GetTarget())
|
|
{
|
|
if(client->GetPlayer()->GetTarget()->IsPlayer())
|
|
{
|
|
Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
|
|
if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
|
|
{
|
|
client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
|
|
return;
|
|
}
|
|
if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
|
|
{
|
|
if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
|
|
{
|
|
SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
|
|
client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
|
|
}
|
|
if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
|
|
client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetMentorStats(int32 effective_level, int32 target_char_id, bool update_stats)
|
|
{
|
|
if(update_stats) {
|
|
RemoveSpells();
|
|
}
|
|
if(client->GetPlayer()->GetGroupMemberInfo())
|
|
client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
|
|
InfoStruct* info = GetInfoStruct();
|
|
info->set_effective_level(effective_level);
|
|
CalculatePlayerHPPower(effective_level);
|
|
client->GetPlayer()->CalculateBonuses();
|
|
if(update_stats) {
|
|
client->GetPlayer()->SetHP(GetTotalHP());
|
|
client->GetPlayer()->SetPower(GetTotalPower());
|
|
}
|
|
/*info->set_agi_base(effective_level * 2 + 15);
|
|
info->set_intel_base(effective_level * 2 + 15);
|
|
info->set_wis_base(effective_level * 2 + 15);
|
|
info->set_str_base(effective_level * 2 + 15);
|
|
info->set_sta_base(effective_level * 2 + 15);
|
|
info->set_cold_base((int16)(effective_level * 1.5 + 10));
|
|
info->set_heat_base((int16)(effective_level * 1.5 + 10));
|
|
info->set_disease_base((int16)(effective_level * 1.5 + 10));
|
|
info->set_mental_base((int16)(effective_level * 1.5 + 10));
|
|
info->set_magic_base((int16)(effective_level * 1.5 + 10));
|
|
info->set_divine_base((int16)(effective_level * 1.5 + 10));
|
|
info->set_poison_base((int16)(effective_level * 1.5 + 10));*/
|
|
GetClient()->ClearSentItemDetails();
|
|
if(GetClient())
|
|
{
|
|
EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
|
|
if (app) {
|
|
GetClient()->QueuePacket(app);
|
|
}
|
|
}
|
|
GetEquipmentList()->SendEquippedItems(this);
|
|
}
|
|
|
|
void Player::SetLevel(int16 level, bool setUpdateFlags) {
|
|
if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
|
|
GetInfoStruct()->set_effective_level(level);
|
|
}
|
|
SetInfo(&appearance.level, level, setUpdateFlags);
|
|
SetXP(0);
|
|
SetNeededXP();
|
|
}
|
|
|
|
bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
|
|
if(item_list.AddItem(item)) {
|
|
item->save_needed = true;
|
|
SetEquippedItemAppearances();
|
|
packets->push_back(equipList->serialize(version, this));
|
|
packets->push_back(item->serialize(version, false));
|
|
if(to_item)
|
|
packets->push_back(to_item->serialize(version, false, this));
|
|
packets->push_back(item_list.serialize(this, version));
|
|
return true;
|
|
}
|
|
else {
|
|
LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
|
|
if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
|
|
return;
|
|
|
|
vis_mutex.writelock(__FUNCTION__, __LINE__);
|
|
GMTagFilter filter;
|
|
filter.filter_type = filter_type;
|
|
filter.filter_value = filter_value;
|
|
memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
|
|
if(filter_search_str)
|
|
memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
|
|
|
|
filter.visual_tag = visual_tag;
|
|
gm_visual_filters.push_back(filter);
|
|
vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
|
|
if(!in_vismutex_lock)
|
|
vis_mutex.readlock(__FUNCTION__, __LINE__);
|
|
int16 tag_id = 0;
|
|
vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
|
|
for(;itr != gm_visual_filters.end();itr++) {
|
|
if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
|
|
if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
|
|
tag_id = itr->visual_tag;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(!in_vismutex_lock)
|
|
vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
|
|
return tag_id;
|
|
}
|
|
void Player::ClearGMVisualFilters() {
|
|
vis_mutex.writelock(__FUNCTION__, __LINE__);
|
|
gm_visual_filters.clear();
|
|
vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
int Player::GetPVPAlignment(){
|
|
int bind_zone = GetPlayerInfo()->GetBindZoneID();
|
|
int alignment = 0;
|
|
|
|
if(bind_zone && bind_zone != 0){
|
|
//0 is good.
|
|
//1 is evil.
|
|
//2 is neutral aka haven players.
|
|
switch(bind_zone){
|
|
//good zones
|
|
case 114: //Gfay
|
|
case 221: //Qeynos Harbor
|
|
case 222: //North Qeynos
|
|
case 231: //South Qeynos
|
|
case 233: //Nettleville
|
|
case 234: //Starcrest
|
|
case 235: //Graystone
|
|
case 236: //CastleView
|
|
case 237: //Willowood
|
|
case 238: //Baubbleshire
|
|
case 470: //Frostfang
|
|
case 589: //Qeynos Combined 1
|
|
case 660: //Qeynos Combined 2
|
|
alignment = 0; //good
|
|
break;
|
|
//evil zones
|
|
case 128: //East Freeport
|
|
case 134: //Big Bend
|
|
case 135: //Stonestair
|
|
case 136: //Temple St.
|
|
case 137: //Beggars Ct.
|
|
case 138: //Longshadow
|
|
case 139: //Scale Yard
|
|
case 144: //North Freeport
|
|
case 166: //South Freeport
|
|
case 168: //West Freeport
|
|
case 184: //Neriak
|
|
case 644: //BigBend2
|
|
case 645: //Stonestair2
|
|
case 646: //Temple St2
|
|
case 647: //Beggars Ct2
|
|
case 648: //LongShadow2
|
|
case 649: //Scale Yard2
|
|
alignment = 1; //evil
|
|
break;
|
|
//Neutral (MajDul?)
|
|
case 45: //haven
|
|
case 46: //MajDul
|
|
alignment = 2;
|
|
break;
|
|
|
|
default:
|
|
alignment = -1; //error
|
|
}
|
|
//return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
|
|
return alignment;
|
|
}
|
|
return -1; //error
|
|
}
|
|
|
|
void Player::GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point) {
|
|
switch(pattern) {
|
|
case 1: { // down
|
|
*i = (*i) + 2;
|
|
(*page_book_count)++;
|
|
if(*page_book_count > 3) {
|
|
if(((*i) % 2) == 0) {
|
|
(*i) = (*last_start_point) + 1;
|
|
}
|
|
else {
|
|
(*last_start_point) = (*last_start_point) + 8;
|
|
(*i) = (*last_start_point);
|
|
}
|
|
(*page_book_count) = 0;
|
|
}
|
|
break;
|
|
}
|
|
case 2: { // across
|
|
(*page_book_count)++;
|
|
switch(*page_book_count) {
|
|
case 1:
|
|
case 3: {
|
|
(*i)++;
|
|
break;
|
|
}
|
|
case 2: {
|
|
(*i) = (*i) + 7;
|
|
break;
|
|
}
|
|
case 4: {
|
|
(*last_start_point) = (*last_start_point) + 2;
|
|
(*i) = (*last_start_point);
|
|
(*page_book_count) = 0;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default: { // zig-zag
|
|
(*i)++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool Player::IsSpawnInRangeList(int32 spawn_id) {
|
|
std::shared_lock lock(spawn_aggro_range_mutex);
|
|
map<int32, bool>::iterator spawn_itr = player_aggro_range_spawns.find(spawn_id);
|
|
if(spawn_itr != player_aggro_range_spawns.end()) {
|
|
return spawn_itr->second;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::SetSpawnInRangeList(int32 spawn_id, bool in_range) {
|
|
std::unique_lock lock(spawn_aggro_range_mutex);
|
|
player_aggro_range_spawns[spawn_id] = in_range;
|
|
}
|
|
|
|
void Player::ProcessSpawnRangeUpdates() {
|
|
std::unique_lock lock(spawn_aggro_range_mutex);
|
|
if(GetClient()->GetCurrentZone() == nullptr) {
|
|
return;
|
|
}
|
|
|
|
map<int32, bool>::iterator spawn_itr;
|
|
for(spawn_itr = player_aggro_range_spawns.begin(); spawn_itr != player_aggro_range_spawns.end();) {
|
|
if(spawn_itr->second) {
|
|
Spawn* spawn = GetClient()->GetCurrentZone()->GetSpawnByID(spawn_itr->first);
|
|
if(spawn && spawn->IsNPC() && (GetDistance(spawn)) > ((NPC*)spawn)->GetAggroRadius()) {
|
|
GetClient()->GetCurrentZone()->SendSpawnChanges((NPC*)spawn, GetClient(), true, true);
|
|
spawn_itr->second = false;
|
|
spawn_itr = player_aggro_range_spawns.erase(spawn_itr);
|
|
continue;
|
|
}
|
|
}
|
|
spawn_itr++;
|
|
}
|
|
}
|
|
|
|
void Player::CalculatePlayerHPPower(int16 new_level) {
|
|
if(IsPlayer()) {
|
|
int16 effective_level = GetInfoStruct()->get_effective_level() != 0 ? GetInfoStruct()->get_effective_level() : GetLevel();
|
|
if(new_level < 1) {
|
|
new_level = effective_level;
|
|
}
|
|
|
|
float hp_rule_mod = rule_manager.GetGlobalRule(R_Player, StartHPLevelMod)->GetFloat();
|
|
float power_rule_mod = rule_manager.GetGlobalRule(R_Player, StartPowerLevelMod)->GetFloat();
|
|
|
|
sint32 base_hp = rule_manager.GetGlobalRule(R_Player, StartHPBase)->GetFloat();
|
|
sint32 base_power = rule_manager.GetGlobalRule(R_Player, StartPowerBase)->GetSInt32();
|
|
|
|
sint32 new_hp = (sint32)((float)new_level * (float)new_level * hp_rule_mod + base_hp);
|
|
sint32 new_power = (sint32)((float)new_level * (float)new_level * power_rule_mod + base_power);
|
|
|
|
if(new_hp < 1) {
|
|
LogWrite(PLAYER__WARNING, 0, "Player", "Player HP Calculation for %s too low at level %u due to ruleset, StartPowerLevelMod %f, BasePower %i", GetName(), new_level, hp_rule_mod, base_hp);
|
|
new_hp = 1;
|
|
}
|
|
if(new_power < 1) {
|
|
LogWrite(PLAYER__WARNING, 0, "Player", "Player Power Calculations for %s too low at level %u due to ruleset, StartPowerLevelMod %f, BasePower %i", GetName(), new_level, power_rule_mod, base_power);
|
|
new_power = 1;
|
|
}
|
|
|
|
SetTotalHPBase(new_hp);
|
|
SetTotalHPBaseInstance(new_hp); // we need the hp base to override the instance as the new default
|
|
|
|
SetTotalPowerBase(new_power);
|
|
SetTotalPowerBaseInstance(new_power); // we need the hp base to override the instance as the new default
|
|
|
|
LogWrite(PLAYER__INFO, 0, "Player", "Player %s: Level %u, Set Base HP %i, Set Base Power: %i", GetName(), new_level, new_hp, new_power);
|
|
}
|
|
}
|
|
|
|
bool Player::IsAllowedCombatEquip(int8 slot, bool send_message) {
|
|
bool rule_pass = true;
|
|
if(EngagedInCombat() && rule_manager.GetGlobalRule(R_Player, AllowPlayerEquipCombat)->GetInt8() == 0) {
|
|
switch(slot) {
|
|
case EQ2_PRIMARY_SLOT:
|
|
case EQ2_SECONDARY_SLOT:
|
|
case EQ2_RANGE_SLOT:
|
|
case EQ2_AMMO_SLOT: {
|
|
// good to go!
|
|
break;
|
|
}
|
|
default: {
|
|
if(send_message && GetClient()) {
|
|
GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You may not unequip/equip items while in combat.");
|
|
}
|
|
rule_pass = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return rule_pass;
|
|
}
|
|
|
|
void Player::SetActiveFoodUniqueID(int32 unique_id, bool update_db) {
|
|
active_food_unique_id = unique_id;
|
|
if(update_db) {
|
|
database.insertCharacterProperty(client, CHAR_PROPERTY_SETACTIVEFOOD, (char*)std::to_string(unique_id).c_str());
|
|
}
|
|
}
|
|
|
|
void Player::SetActiveDrinkUniqueID(int32 unique_id, bool update_db) {
|
|
active_drink_unique_id = unique_id;
|
|
if(update_db) {
|
|
database.insertCharacterProperty(client, CHAR_PROPERTY_SETACTIVEDRINK, (char*)std::to_string(unique_id).c_str());
|
|
}
|
|
}
|
|
|