445 lines
11 KiB
C++
445 lines
11 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "EQStreamFactory.h"
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#include "Log.h"
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#ifdef WIN32
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#include <WinSock2.h>
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#include <windows.h>
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#include <process.h>
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#include <io.h>
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#include <stdio.h>
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#else
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <sys/select.h>
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <pthread.h>
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#endif
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#include <fcntl.h>
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#include <fstream>
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#include <iostream>
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#include "op_codes.h"
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#include "EQStream.h"
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#include "packet_dump.h"
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#ifdef WORLD
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#include "../WorldServer/client.h"
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#endif
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using namespace std;
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#ifdef WORLD
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extern ClientList client_list;
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#endif
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ThreadReturnType EQStreamFactoryReaderLoop(void *eqfs)
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{
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if(eqfs){
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EQStreamFactory *fs=(EQStreamFactory *)eqfs;
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fs->ReaderLoop();
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}
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THREAD_RETURN(NULL);
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}
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ThreadReturnType EQStreamFactoryWriterLoop(void *eqfs)
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{
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if(eqfs){
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EQStreamFactory *fs=(EQStreamFactory *)eqfs;
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fs->WriterLoop();
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}
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THREAD_RETURN(NULL);
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}
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ThreadReturnType EQStreamFactoryCombinePacketLoop(void *eqfs)
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{
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if(eqfs){
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EQStreamFactory *fs=(EQStreamFactory *)eqfs;
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fs->CombinePacketLoop();
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}
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THREAD_RETURN(NULL);
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}
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EQStreamFactory::EQStreamFactory(EQStreamType type, int port)
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{
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StreamType=type;
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Port=port;
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listen_ip_address = 0;
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}
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void EQStreamFactory::Close()
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{
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CheckTimeout(true);
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Stop();
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if (sock != -1) {
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#ifdef WIN32
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closesocket(sock);
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#else
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close(sock);
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#endif
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sock = -1;
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}
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}
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bool EQStreamFactory::Open()
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{
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struct sockaddr_in address;
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#ifndef WIN32
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pthread_t t1, t2, t3;
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#endif
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/* Setup internet address information.
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This is used with the bind() call */
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memset((char *) &address, 0, sizeof(address));
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address.sin_family = AF_INET;
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address.sin_port = htons(Port);
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#if defined(LOGIN) || defined(MINILOGIN)
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if(listen_ip_address)
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address.sin_addr.s_addr = inet_addr(listen_ip_address);
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else
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address.sin_addr.s_addr = htonl(INADDR_ANY);
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#else
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address.sin_addr.s_addr = htonl(INADDR_ANY);
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#endif
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/* Setting up UDP port for new clients */
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sock = socket(AF_INET, SOCK_DGRAM, 0);
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if (sock < 0) {
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return false;
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}
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if (::bind(sock, (struct sockaddr *) &address, sizeof(address)) < 0) {
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//close(sock);
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sock=-1;
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return false;
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}
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#ifdef WIN32
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unsigned long nonblock = 1;
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ioctlsocket(sock, FIONBIO, &nonblock);
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#else
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fcntl(sock, F_SETFL, O_NONBLOCK);
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#endif
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//moved these because on windows the output was delayed and causing the console window to look bad
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#ifdef LOGIN
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LogWrite(LOGIN__DEBUG, 0, "Login", "Starting factory Reader");
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LogWrite(LOGIN__DEBUG, 0, "Login", "Starting factory Writer");
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#elif WORLD
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LogWrite(WORLD__DEBUG, 0, "World", "Starting factory Reader");
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LogWrite(WORLD__DEBUG, 0, "World", "Starting factory Writer");
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#endif
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#ifdef WIN32
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_beginthread(EQStreamFactoryReaderLoop,0, this);
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_beginthread(EQStreamFactoryWriterLoop,0, this);
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_beginthread(EQStreamFactoryCombinePacketLoop,0, this);
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#else
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pthread_create(&t1,NULL,EQStreamFactoryReaderLoop,this);
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pthread_create(&t2,NULL,EQStreamFactoryWriterLoop,this);
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pthread_create(&t3,NULL,EQStreamFactoryCombinePacketLoop,this);
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pthread_detach(t1);
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pthread_detach(t2);
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pthread_detach(t3);
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#endif
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return true;
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}
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EQStream *EQStreamFactory::Pop()
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{
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if (!NewStreams.size())
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return NULL;
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EQStream *s=NULL;
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//cout << "Pop():Locking MNewStreams" << endl;
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MNewStreams.lock();
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if (NewStreams.size()) {
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s=NewStreams.front();
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NewStreams.pop();
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s->PutInUse();
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}
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MNewStreams.unlock();
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//cout << "Pop(): Unlocking MNewStreams" << endl;
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return s;
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}
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void EQStreamFactory::Push(EQStream *s)
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{
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//cout << "Push():Locking MNewStreams" << endl;
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MNewStreams.lock();
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NewStreams.push(s);
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MNewStreams.unlock();
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//cout << "Push(): Unlocking MNewStreams" << endl;
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}
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void EQStreamFactory::ReaderLoop()
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{
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fd_set readset;
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map<string,EQStream *>::iterator stream_itr;
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int num;
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int length;
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unsigned char buffer[2048];
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sockaddr_in from;
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int socklen=sizeof(sockaddr_in);
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timeval sleep_time;
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ReaderRunning=true;
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while(sock!=-1) {
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MReaderRunning.lock();
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if (!ReaderRunning)
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break;
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MReaderRunning.unlock();
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FD_ZERO(&readset);
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FD_SET(sock,&readset);
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sleep_time.tv_sec=30;
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sleep_time.tv_usec=0;
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if ((num=select(sock+1,&readset,NULL,NULL,&sleep_time))<0) {
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// What do we wanna do?
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} else if (num==0)
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continue;
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if (FD_ISSET(sock,&readset)) {
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#ifdef WIN32
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if ((length=recvfrom(sock,(char*)buffer,sizeof(buffer),0,(struct sockaddr*)&from,(int *)&socklen))<2)
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#else
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if ((length=recvfrom(sock,buffer,2048,0,(struct sockaddr *)&from,(socklen_t *)&socklen))<2)
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#endif
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{
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// What do we wanna do?
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} else {
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char temp[25];
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sprintf(temp,"%u.%d",ntohl(from.sin_addr.s_addr),ntohs(from.sin_port));
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MStreams.lock();
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if ((stream_itr=Streams.find(temp))==Streams.end() || buffer[1]==OP_SessionRequest) {
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MStreams.unlock();
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if (buffer[1]==OP_SessionRequest) {
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if(stream_itr != Streams.end() && stream_itr->second)
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stream_itr->second->SetState(CLOSED);
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EQStream *s=new EQStream(from);
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s->SetFactory(this);
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s->SetStreamType(StreamType);
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Streams[temp]=s;
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WriterWork.Signal();
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Push(s);
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s->Process(buffer,length);
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s->SetLastPacketTime(Timer::GetCurrentTime2());
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}
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} else {
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EQStream *curstream = stream_itr->second;
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//dont bother processing incoming packets for closed connections
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if(curstream->CheckClosed())
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curstream = NULL;
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else
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curstream->PutInUse();
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MStreams.unlock();
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if(curstream) {
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curstream->Process(buffer,length);
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curstream->SetLastPacketTime(Timer::GetCurrentTime2());
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curstream->ReleaseFromUse();
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}
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}
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}
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}
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}
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}
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void EQStreamFactory::CheckTimeout(bool remove_all)
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{
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//lock streams the entire time were checking timeouts, it should be fast.
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MStreams.lock();
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unsigned long now=Timer::GetCurrentTime2();
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map<string,EQStream *>::iterator stream_itr;
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for(stream_itr=Streams.begin();stream_itr!=Streams.end();) {
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EQStream *s = stream_itr->second;
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EQStreamState state = s->GetState();
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if (state==CLOSING && !s->HasOutgoingData()) {
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stream_itr->second->SetState(CLOSED);
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state = CLOSED;
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} else if (s->CheckTimeout(now, STREAM_TIMEOUT)) {
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const char* stateString;
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switch (state){
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case ESTABLISHED:
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stateString = "Established";
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break;
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case CLOSING:
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stateString = "Closing";
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break;
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case CLOSED:
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stateString = "Closed";
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break;
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case WAIT_CLOSE:
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stateString = "Wait-Close";
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break;
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default:
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stateString = "Unknown";
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break;
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}
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LogWrite(WORLD__DEBUG, 0, "World", "Timeout up!, state=%s (%u)", stateString, state);
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if (state==ESTABLISHED) {
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s->Close();
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}
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else if (state == WAIT_CLOSE) {
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s->SetState(CLOSING);
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state = CLOSING;
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}
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else if (state == CLOSING) {
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//if we time out in the closing state, just give up
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s->SetState(CLOSED);
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state = CLOSED;
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}
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}
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//not part of the else so we check it right away on state change
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if (remove_all || state==CLOSED) {
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if (!remove_all && s->getTimeoutDelays()<2) {
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s->addTimeoutDelay();
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//give it a little time for everybody to finish with it
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} else {
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//everybody is done, we can delete it now
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#ifdef LOGIN
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LogWrite(LOGIN__DEBUG, 0, "Login", "Removing connection...");
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#else
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LogWrite(WORLD__DEBUG, 0, "World", "Removing connection...");
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#endif
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map<string,EQStream *>::iterator temp=stream_itr;
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stream_itr++;
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//let whoever has the stream outside delete it
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#ifdef WORLD
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client_list.RemoveConnection(temp->second);
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#endif
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EQStream* stream = temp->second;
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Streams.erase(temp);
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delete stream;
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continue;
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}
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}
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stream_itr++;
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}
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MStreams.unlock();
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}
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void EQStreamFactory::CombinePacketLoop(){
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deque<EQStream*> combine_que;
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CombinePacketRunning = true;
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bool packets_waiting = false;
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while(sock!=-1) {
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if (!CombinePacketRunning)
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break;
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MStreams.lock();
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map<string,EQStream *>::iterator stream_itr;
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for(stream_itr=Streams.begin();stream_itr!=Streams.end();stream_itr++) {
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if(!stream_itr->second){
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continue;
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}
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if(stream_itr->second->combine_timer && stream_itr->second->combine_timer->Check())
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combine_que.push_back(stream_itr->second);
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}
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EQStream* stream = 0;
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packets_waiting = false;
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while(combine_que.size()){
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stream = combine_que.front();
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if(stream->CheckActive()){
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if(!stream->CheckCombineQueue())
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packets_waiting = true;
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}
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combine_que.pop_front();
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}
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MStreams.unlock();
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if(!packets_waiting)
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Sleep(25);
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Sleep(1);
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}
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}
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void EQStreamFactory::WriterLoop()
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{
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map<string,EQStream *>::iterator stream_itr;
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vector<EQStream *> wants_write;
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vector<EQStream *>::iterator cur,end;
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deque<EQStream*> resend_que;
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bool decay=false;
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uint32 stream_count;
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Timer DecayTimer(20);
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WriterRunning=true;
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DecayTimer.Enable();
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while(sock!=-1) {
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Timer::SetCurrentTime();
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//if (!havework) {
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//WriterWork.Wait();
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//}
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MWriterRunning.lock();
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if (!WriterRunning)
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break;
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MWriterRunning.unlock();
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wants_write.clear();
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decay=DecayTimer.Check();
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//copy streams into a seperate list so we dont have to keep
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//MStreams locked while we are writting
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MStreams.lock();
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for(stream_itr=Streams.begin();stream_itr!=Streams.end();stream_itr++) {
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// If it's time to decay the bytes sent, then let's do it before we try to write
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if(!stream_itr->second){
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Streams.erase(stream_itr);
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break;
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}
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if (decay)
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stream_itr->second->Decay();
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if (stream_itr->second->HasOutgoingData()) {
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stream_itr->second->PutInUse();
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wants_write.push_back(stream_itr->second);
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}
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if(stream_itr->second->resend_que_timer->Check())
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resend_que.push_back(stream_itr->second);
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}
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MStreams.unlock();
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//do the actual writes
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cur = wants_write.begin();
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end = wants_write.end();
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for(; cur != end; cur++) {
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(*cur)->Write(sock);
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(*cur)->ReleaseFromUse();
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}
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while(resend_que.size()){
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resend_que.front()->CheckResend(sock);
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resend_que.pop_front();
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}
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Sleep(10);
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MStreams.lock();
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stream_count=Streams.size();
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MStreams.unlock();
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if (!stream_count) {
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//cout << "No streams, waiting on condition" << endl;
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WriterWork.Wait();
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//cout << "Awake from condition, must have a stream now" << endl;
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}
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}
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}
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